2017 ICpEP CpE Challenge Mechanics Programming
2017 ICpEP CpE Challenge Mechanics Programming
of the Philippines
SEC Reg. No. 201120675
PROGRAMMING COMPETITION
MECHANICS
1. Each team is provided with a computer unit installed with Microsoft Windows 7/8/10
Operating System, DevC and/or Netbeans (or equivalent application) and at least
Java 5.
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2. Prior to the competition, the coaches and entrants will be given twenty (20) minutes
to check and certify that the computer unit assigned to them is free from any
potential problem which could affect the team’s chances of winning the competition.
3. Upon certification, the competing teams are instructed to create a folder in their
respective computers named after the team (e.g. Team1) with subfolders for the
four problems, namely: Problem1, Problem2, Problem3, and Problem4. Equivalent
folders for each team will be created in the BOJ’s computers.
4. Each team, coaches and members of the BOJ will be given copies of the machine
problems. Soft copies of external files required by certain machine problems will be
pre-stored on the desktop of each competing team.
5. Competing teams are given four (4) machine problems to solve within three (3)
hours. The given problems are not dependent on detailed knowledge of a particular
application area or contest language.
6. The Committee in-charge will give the signal to start the competition. An automated
timer, placed in an area visible to all teams and coaches, will be used.
7. While the contest is scheduled for a particular time length of three (3) hours, the
committee in-charge in consultation with the BOJ has the authority to alter the
length of the contest in the event of unforeseen difficulties. Should the contest
duration be altered, all teams should be notified in a timely and uniform manner.
8. The teams are not allowed to bring resources materials such as books, manuals and
program listings. They are not likewise allowed to bring any machine-readable
versions of software or data.
9. Entrants are not allowed to converse with anyone except members of their team
and personnel designated by the committee in-charge. Violation to this rule is
subject for disqualification.
10. Break time is not allowed. Only for “necessities” (e.g. going to the washroom or
other emergency cases) may an entrant be allowed to leave the competition room
and must be escorted by a member of the competition committee.
11. A team may be disqualified by the BOJ for any action that jeopardizes the contest
such as but not limited to dislodging extension cords, unauthorized modification of
contest materials or distracting behavior.
12. A team may submit a claim of ambiguity or error in a problem statement by
submitting a clarification request to the BOJ. If the BOJ agree that an ambiguity or
error exist, a clarification will be issued to all teams.
13. Solutions to machine problems should be submitted by saving the necessary files in
the previously created subfolders. Submitted solutions are called runs. This should
include the source code and all external files required by the machine problem.
Otherwise, the BOJ will invalidate the solution.
14. The team then notifies the BOJ by raising the designated colored paper/flag for the
problem (e.g. Orange for Problem 1, Blue for Problem 2, Green for Problem 3, and
Yellow for Problem 4)
15. Each team will be assigned a timekeeper. The timekeeper records the time, number
of attempts for the problem, and gives the flag to the BOJ. The team is not allowed
to modify the submitted run while it is being tested by the BOJ.
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16. Each run is determined as accepted or rejected by the BOJ. Teams are given red
flags for accepted runs while the flag corresponding to the problem is given back if
the run is rejected.
17. A team may submit any number of runs until such time that a run is accepted
provided the competition time has not elapsed.
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