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Fast Guys

This document contains record sheets for 4 protomechs. Each protomech is 7 tons and equipped with a streak SRM 1 missile launcher. It lists the protomechs' movement rates, armor diagrams, hit locations and effects, and pilot data. Critical hits to limbs impair the protomech, while torso or head hits cause more damage.

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mfinger
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0% found this document useful (0 votes)
35 views1 page

Fast Guys

This document contains record sheets for 4 protomechs. Each protomech is 7 tons and equipped with a streak SRM 1 missile launcher. It lists the protomechs' movement rates, armor diagrams, hit locations and effects, and pilot data. Critical hits to limbs impair the protomech, while torso or head hits cause more damage.

Uploaded by

mfinger
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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PROTOMECH

RECORD SHEET

PROTOMECH 1 ARMOR DIAGRAM


WEAPONS INVENTORY HIT LOCATIONS AND CRITICAL HITS Main Gun
Type: fast guys Loc Type Dmg Min Sht Med Lng 2D6 Location 1st Hit 2nd Hit 3rd Hit
Head
Tons: 7 (Standard) Main Gun Streak SRM 1 2/Msl — 4 8 12 2 Main Gun Main Gun Destroyed
Movement Points: 4 Right Arm +1 to Hit Right Arm Destroyed
Walk: 7 5,9 Legs –1 Walk MP ½ Walk MP No Move
Run: 11 ProtoMech Torso
6,7,8 Torso –1 Jump* ½ Jump* Destroyed
Jump: 3 Left
Arm
Legs Right
Arm
Ammo: (Streak SRM 1) 10 10 Left Arm +1 to Hit Left Arm Destroyed
PILOT DATA 12 Head +1 to Hit +2 to Hit no Long range shots
Name: Hits Taken 1 2 3 4 5 6
Consciousness # 3 5 7 10 11 Dead *Roll 1D6 to determine if a torso critical hit destroys a weapon
Gunnery Skill:
1–2: No Effect, 3–4: No Effect, 5–6: No Effect
BV: 224

PROTOMECH 2 ARMOR DIAGRAM


WEAPONS INVENTORY HIT LOCATIONS AND CRITICAL HITS Main Gun
Type: fast guys Loc Type Dmg Min Sht Med Lng 2D6 Location 1st Hit 2nd Hit 3rd Hit
Head
Tons: 7 (Standard) Main Gun Streak SRM 1 2/Msl — 4 8 12 2 Main Gun Main Gun Destroyed
Movement Points: 4 Right Arm +1 to Hit Right Arm Destroyed
Walk: 7 5,9 Legs –1 Walk MP ½ Walk MP No Move
Run: 11 ProtoMech Torso
6,7,8 Torso –1 Jump* ½ Jump* Destroyed
Jump: 3 Left
Arm
Legs Right
Arm
Ammo: (Streak SRM 1) 10 10 Left Arm +1 to Hit Left Arm Destroyed
PILOT DATA 12 Head +1 to Hit +2 to Hit no Long range shots
Name: Hits Taken 1 2 3 4 5 6
Consciousness # 3 5 7 10 11 Dead *Roll 1D6 to determine if a torso critical hit destroys a weapon
Gunnery Skill:
1–2: No Effect, 3–4: No Effect, 5–6: No Effect
BV: 224

PROTOMECH 3 ARMOR DIAGRAM


WEAPONS INVENTORY HIT LOCATIONS AND CRITICAL HITS Main Gun
Type: fast guys Loc Type Dmg Min Sht Med Lng 2D6 Location 1st Hit 2nd Hit 3rd Hit
Head
Tons: 7 (Standard) Main Gun Streak SRM 1 2/Msl — 4 8 12 2 Main Gun Main Gun Destroyed
Movement Points: 4 Right Arm +1 to Hit Right Arm Destroyed
Walk: 7 5,9 Legs –1 Walk MP ½ Walk MP No Move
Run: 11 ProtoMech Torso
6,7,8 Torso –1 Jump* ½ Jump* Destroyed
Jump: 3 Left
Arm
Legs Right
Arm
Ammo: (Streak SRM 1) 10 10 Left Arm +1 to Hit Left Arm Destroyed
PILOT DATA 12 Head +1 to Hit +2 to Hit no Long range shots
Name: Hits Taken 1 2 3 4 5 6
Consciousness # 3 5 7 10 11 Dead *Roll 1D6 to determine if a torso critical hit destroys a weapon
Gunnery Skill:
1–2: No Effect, 3–4: No Effect, 5–6: No Effect
BV: 224

PROTOMECH 4 ARMOR DIAGRAM


WEAPONS INVENTORY HIT LOCATIONS AND CRITICAL HITS Main Gun
Type: fast guys Loc Type Dmg Min Sht Med Lng 2D6 Location 1st Hit 2nd Hit 3rd Hit
Head
Tons: 7 (Standard) Main Gun Streak SRM 1 2/Msl — 4 8 12 2 Main Gun Main Gun Destroyed

Movement Points: 4 Right Arm +1 to Hit Right Arm Destroyed


Walk: 7 5,9 Legs –1 Walk MP ½ Walk MP No Move
Run: 11 ProtoMech Torso
6,7,8 Torso –1 Jump* ½ Jump* Destroyed
Jump: 3 Left
Arm
Legs Right
Arm
Ammo: (Streak SRM 1) 10 10 Left Arm +1 to Hit Left Arm Destroyed
PILOT DATA 12 Head +1 to Hit +2 to Hit no Long range shots
Name: Hits Taken 1 2 3 4 5 6
Consciousness # 3 5 7 10 11 Dead *Roll 1D6 to determine if a torso critical hit destroys a weapon
Gunnery Skill:
1–2: No Effect, 3–4: No Effect, 5–6: No Effect
BV: 224

PROTOMECH 5 ARMOR DIAGRAM


WEAPONS INVENTORY HIT LOCATIONS AND CRITICAL HITS Main Gun
Type: fast guys Loc Type Dmg Min Sht Med Lng 2D6 Location 1st Hit 2nd Hit 3rd Hit
Head
Tons: 7 (Standard) Main Gun Streak SRM 1 2/Msl — 4 8 12 2 Main Gun Main Gun Destroyed
Movement Points: 4 Right Arm +1 to Hit Right Arm Destroyed
Walk: 7 5,9 Legs –1 Walk MP ½ Walk MP No Move
Run: 11 ProtoMech Torso
6,7,8 Torso –1 Jump* ½ Jump* Destroyed
Jump: 3 Left
Arm
Legs Right
Arm
Ammo: (Streak SRM 1) 10 10 Left Arm +1 to Hit Left Arm Destroyed
PILOT DATA 12 Head +1 to Hit +2 to Hit no Long range shots
Name: Hits Taken 1 2 3 4 5 6
Consciousness # 3 5 7 10 11 Dead *Roll 1D6 to determine if a torso critical hit destroys a weapon
Gunnery Skill:
1–2: No Effect, 3–4: No Effect, 5–6: No Effect
BV: 224

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