Source Engine Infosheet
Source Engine Infosheet
Source Engine Infosheet
LICENSING
information sheet
01
INTRODUCTION
The Source™ engine technology, the same used scripted events featured in previous generations
to power Half-Life® 2, is now available for of games, and open the door for the creation of
license by third party developers. Source completely new styles of play.
provides major enhancements in several key
areas including character animation, advanced Source contains robust networking code,
AI, real-world physics, and shader-based providing support for 32-player LAN and
rendering. Internet games, and includes a complete toolset
for level design, character animation, demo
Source's animation system brings expressive creation, and more.
characters to life with an unlimited palette of
facial expressions that allow them to convey a
message without having to say a word. In Pricing
addition, these characters possess the industry's Source offers the most advanced features, tools,
most advanced artificial intelligence, making and support at extremely competitively prices.
them extremely capable allies and foes. Discussed under NDA.
These characters populate beautifully rendered For more information, please contact
and physically simulated worlds. Next [email protected].
generation applications will require the use of a
physics simulation to provide realistic and
responsive environments. This will allow
developers to break from authoring the pre-
Water refraction, High-Dynamic Range lighting, and advanced AI greatly enhance visual fidelity and believeability in Source.
02
SOURCE ENGINE FEATURES ™
BUMPMAPPING DISPLACEMENT
MAPS WITH VOLUMETRIC
BUMPMAPPING EFFECTS
MONITORS + STATIC
CAMERAS PROPS
REFLECTION + DETAIL
REFRACTION PROPS
PARTICLE
SYSTEM
Source enables DX9 shaders written in HLSL Create expansive and highly-detailed outdoor environments.
03
SOURCETM ENGINE FEATURES (Cont’d)
Players and non-player characters are physically simulated, and possess the ability to interact with objects and vehicles.
04
SOURCETM ENGINE FEATURES (Cont’d)
Source’s advanced AI create intelligent, life-like characters. Source includes a powerful suite of sound technologies.
ADVANCED AI SOUND UI
Graphical entity placement allows 5.1 surround sound, 4 speaker Server browser - Displays all active
level designers to quickly control surround game servers and allows a player to
the interactive gaming environment. High-quality 3D spatialization choose which one to participate on.
Sophisticated navigation: Players can filter and sort server
Custom software DSP
characters that run, fly, jump, lists in order to speed up the display
Automatic DSP based on and selection of a server.
crouch, climb stairs and ladders,
environmental geometry
and burrow underground Friends instant messenger - Allows
ADPCM decompression players to message each other both
Senses things using sight, sound,
smell 16-bit 44KHz, stereo wave data in and out of the game as well as
with all features join friends in existing games. No
Determines relationships such as
MP3 decompression (requires Miles more confusion about what server
friend/foe status of other entities
license) your friends are on, you can easily
Battle capabilities allow squads of join with this feature.
AI characters to operate together, Support for audio streaming on any
wave VGUI - Valve's custom GUI
know when to advance, retreat, lay
interface mimics most window
cover fire, etc. Real-time wave file stitching controls but is rendered using the
Provides for intelligent character Pre-authored Doppler effect Source engine for both in-game and
interaction during non-combat encoded waves out-of-game user interface
scenes. Pre-authored distance variant uniformity. It is platform
encoded waves independent and is Unicode
compliant .
05
SOURCETM ENGINE FEATURES (Cont’d)
Build and preview new worlds within the Valve Hammer Editor ®. Faceposer allows you to direct each actor in every scene.
06