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The Development phase is where you will create and assemble your content
While the implementation phase is where you will deliver instructions are
some tasks that need to be complete in order to do so
1. Train the Instructor: in most instances the teacher will be developing and
implementing the content. If this isn’t the case, this is when you would train the
person delivering the instruction.
2. Prepare learners: make sure your student are ready for instruction. Are there
prerequisites they need? Do they need to attend any orientation before they receive
your content?
3. Arrange the Learning space: gather any materials you will need to complete your
instruction.
CONE OF EXPERIENCE
The Cone of Experience is a learning model introduced by Edgar Dale that
illustrates the concreteness levels of learning experiences based on the medium.
Is a visual model, a pictorial device that presents bands of experience arranged
according to degree of abstraction and not degree of difficulty.
Contrived Experiences
In here, we make use of a representative models or mock ups of reality for practical
reasons and so that we can make the real life accessible to students’ perceptions and
understanding.
Dramatized Experiences
By dramatization, we can participate in a reconstructed experience, even though the
original event is far removed from us in time.
Dramatized Experiences
By dramatization, we can participate in a reconstructed experience, even though the
original event is far removed from us in time.
Demonstration
These are visualized explanation of an important fact, idea or process by the use of
photographs, drawings, films, displays, or guided motions.
Study Trips
These are excursions, educational trips, and visits conducted to observe an event that
is unavailable within the classroom.
Exhibits
These are displays to be seen by spectators.
They may consist of working models arranged meaningfully or photographs with
models, charts, and posters.
Sometimes exhibits are “for your eyes only”.
Visual Symbols
These are no longer realistic reproduction of physical things for these are highly
abstract representations.
Examples are charts, graphs, maps, and diagrams.
Verbal Symbols
They are not like the objects or ideas for which they stand.
They usually do not contain visual clues to their meaning.
Written words fall under this category.
TPACK
It is a framework that teachers can use to help them identify knowledge they might
need to focus on to be able to teach effectively with technology.
The TPACK Framework was introduce by Puny Mishra and Matthew J. Koehler of
Michigan State University in 2006.
“The ASSURE process is really just a matter of common sense. Any effective
teacher knows that perfection of their technique does not come overnight, and there
is always room for improvement. By following ASSURE process, you will be sure
to improve your teaching for many years to come”.
DIGITAL LITERACY
SKILLS
• Digital literacies are the individual’s capabilities to be able to effectively and
responsibly function and perform in a digital society.
• The term ‘digital literacy’ was coined by Paul Gilster in 1997 and it came from the
discussion of the concepts on a
a. visual literacy when images and non-verbal symbols try to capture the knowledge;
b. technological technology requiring one to be able to use technology in addressing a
need;
- Is an important competence. In school, it has become a buzzword which refers to
the ability to access, process, understand, utilize, create media and content using
information technologies and the internet(Hsieh,20120
MEDIA LITERACY
Is one ability to critically read information or content and utilize multimedia in
creatively producing communications.
INFORMATIVE LITERACY
Is locating information from the web and interpreting while evaluating its validity in order
that it can be shared
ICT LITERACY
Is knowing how to select and use digital devices, applications or services to accomplish task
requiring the use of the internet.
IDENTITY MANAGEMENT
Is being able to understand how to ensure safety and security in managing online identity
and foster a positive digital reputation
LEARNING SKILLS
Are ways of knowing how to study and learn in a technology in addressing the need to learn
effectively
DIGITAL SCHOLARSHIPS
Is being able to think and partivipate in personal and research practice
CENTURY SKILLS
CRITICAL THINGKING
Is learning how to solve pronlems. It is the ability to differentiate facts from opinoins and
not only just learn a set of facts or figures.
CREATIVITY
Requires students to think out of the box and take pride in what is uniquely theirs.
COMMUNICATION
Makes students express their ideas in the clearest and organized manner
COLLABORATION
Happens when students know how to work well with others to accomplish task or solve a
problem at hand
Lyn (2017) identified eight digital literecy skills needed to become digitally literate
1. CODING – Is a universal languange
2. COLLABORATIO – the use of google docs among others allow student to begin
experimenting with effective online collaboration.
3. CLOUD SOFTWARE – this is essential part of document management
4. WORD PROCESSING SOFTWARE – google, microsoft online drop box are
avilable for storage and management solutions
5. SCREENCASTING – is a video recording using the computer screen, and usually
includes photo and audio. When you take picture on the screen of your computer, it
is called Print screen.
6. PERSONAL ARCHIVING - students should be taught and concepts of metadata,
tagging, keywords and categories to make them aware how they are represented
online.
7. INFORMATION EVALUATION – critical thingking to weed out fake news is a
crucial 21st century skill.
8. USE OF SOCIAL MEDIA – social media serves different purposes depending on
the use, technology and the need.