AD1033176
AD1033176
AD1033176
Disclaimers
The findings in this report are not to be construed as an official Department of the
Army position unless so designated by other authorized documents.
Destroy this report when it is no longer needed. Do not return it to the originator.
ii
ARL-TR-8007 ● APR 2017
14. ABSTRACT
Camouflage has been used by the US Army for years for concealment and obscuring objects. Though effective, this is a
relatively simple passive-defense tactic with limitations. Augmenting or manipulating reality to confuse and deceive the
enemy would be the next innovative step forward. Is it possible in the future to create a deceptive holographic army or a
holographic concealment in the battlefield? Using a 2-D screen and holograms for training purposes and for meeting face to
face, as well as touchscreen haptic holographic displays, are already possible. The ability to project true holographic 3-D
objects in air using femtosecond lasers that can be viewed from all 360° angles was just developed. What is the timeline and
what are the technological gaps that must be solved before holographic innovations can revolutionize visual deception? And,
how much shorter is the timeline for holography’s use for training and communication applications without using special
headsets or glasses? What are the promising methods and extent of capabilities of the various holographic projections being
developed today? The objective of this deep dive is to search, review, and assess the current and rapidly changing
technological advances in holography and how it could transform the Army’s in-theater tactics as well as training and
communication.
15. SUBJECT TERMS
holography, volumetric display, holographic display, 3-D projection, augmented reality, visual deception
17. LIMITATION 18. NUMBER 19a. NAME OF RESPONSIBLE PERSON
16. SECURITY CLASSIFICATION OF: OF OF
Tomoko Sano
ABSTRACT PAGES
a. REPORT b. ABSTRACT c. THIS PAGE 19b. TELEPHONE NUMBER (Include area code)
Unclassified Unclassified Unclassified UU 24 410-306-0726
Standard Form 298 (Rev. 8/98)
Prescribed by ANSI Std. Z39.18
ii
Contents
List of Figures iv
List of Tables iv
1. Introduction 1
2. Part I: Materials 2
4. Applications 9
5. Conclusions 11
6. References 12
Distribution List 17
List of Tables
Table 1 Digital hologram SLM types and mechanisms ......................................3
Table 2 Holographic recording materials and their properties ...........................5
2. Part I: Materials
The materials solutions for the holographic display technology are varied and
dictated by the technology behind the holographic display. Some of the materials
requirements and solutions for holographic display covered by Geng4 and others
are described in the following.
Fig. 1 Solid-state upconversion: (a) energy-level diagram of an activated ion and (b) 2
intersecting laser beams with different wavelengths are absorbed in ZBLAN (image reprinted
with permission of Geng4)
For static 3-D displays, one method is forming layers of liquid crystal (LC) or
polymer-dispersed liquid crystal (PDLC) sheets that make up a 3-D volumetric
screen. To display the images, the layers of LC sheets are switched on by applying
a voltage. The correct 2-D image is displayed on the proper LC sheet location to
create a 3-D volumetric image. The material solutions for these LC sheets require
the capability of fast switching times of 0.1 ms (which is not commercially
available), adequate brightness at 50-ms exposure times, and close to 100% light
transmission for the displayed images to be transmitted through multiple LC sheets.
The SLM spatially varies the light intensity and/or the phase and is the key
component in displaying CGH. There are a variety of SLM mechanisms, as shown
in Table 1.
Ferroelectric crystal on silicon substrate has been used for electrically addressed
spatial light modulators, and optically addressed spatial light modulators use a
chalcogenide glass family of materials such as amorphous arsenic trisulfide.5
However, hydrogenated amorphous silicon film, bismuth silicon oxide, crystalline
silicon, arsenic-selenium, phthalocyanine, and zinc oxide nanoparticle suspensions
on an indium tin oxide-coated glass substrate have also been used for the
photosensors.6 For magneto-optic SLMs, layers of silicon nickel and amorphous
terbium-iron thin films on silicon dioxide substrates7 and bismuth-substituted
yttrium-iron-garnet thin films have been used.8
Approved for public release; distribution is unlimited.
3
A Massachusetts Institute of Technology (MIT) group developed a new SLM
design with improvements in bandwidth, viewing angle, image quality, and color
multiplexing. Their holographic scanner design, called the guided wave scanner
(GWS), uses a proton-exchanged channel waveguide on a lithium niobate (LiNbO3)
substrate with a transducer at one end. The GWS consists of 2 sets of acoustic
transducers to create surface acoustic waves that deflect light horizontally and
vertically.9 Other research groups10,11 have investigated the application of lithium
tantalite (LiTaO3) or magnesium-oxide-doped LiTaO3 thin film single crystals for
the wave guide.
Other areas of materials development for holographic technology are for recording
media applications. Beev et al.10 details the variety and requirements of
photosensitive materials and recording media, but the following is a short synopsis.
For a material to be a candidate for a holographic recording media, several factors
need to be considered: spatial resolution, diffraction efficiency, modulation transfer
function, exposure sensitivity, and noise in the diffracted or scattered wave. One of
the best materials for holographic recording media is silver halide emulsions,
though they are difficult to produce due to thermodynamic instability.12 Polymers
have also been well-established as photosensitive materials, including photoresists,
photochromic azopolymers, anthracene-containing polymers, and photopolymers.
In the area of inorganic materials for holographic recordings, there are
photorefractive crystals such as doped or undoped LiNbO3 (and other niobates13)
and LiTaO3 (mentioned earlier), barium titanate, and other barium-based titanates.
Various molecular weight and doped LC, as well as PDLC with different
concentrations of LC or LC droplet morphologies, are also being investigated for
holographic recording media applications. Table 2 lists the various materials and
the properties of each.
In volumetric displays, voxels of the image are displayed onto a physical medium
in 3-D space. Holographic displays are computer-generated images displayed by
modulating the light field (the amplitude, direction, and phase), using SLM.
Various methods exist for displaying voxels.
Fig. 3 Volumetric display: (a) schematic, (b) cylindrical fog-screen apparatus, (c) CGH
image, and (d) rendered holographic image (images reprinted with permission of Zeng et al.17)
There are several commercially available volumetric and holographic displays. One
is Voxon’s Voxiebox, which uses a laser with a moving screen similar to that of
Xia et al.23 It can project over half a billion voxels of a “moving” image every
second into the 18 × 18 × 8 (xyz in cm) volumetric display area. An example of a
Voxiebox hologram is shown in Fig. 6. Another is RealView, having the benefit of
being interactive, which uses digital holography for displaying full-color images.
Figure 7 shows the hologram of a dragon that can flap its wings and be rotated by
the viewer. There are many companies working on holographic or 3-D volumetric
displays, including Google, Microsoft, Samsung, Intel, Apple, Sony, Qualcomm,
Zebra, Leia Display Systems, SeeReal, Heloxica Inc., LightSpace Technologies
Inc., and Actuality Systems Inc. Several US universities conduct significant efforts
in this area as well, including the MIT Media Lab, the University of Southern
California Institute for Creative Technology, and the University of Arizona.
4. Applications
The current major driver for the holographic and volumetric display technology is
for entertainment applications, such as 3-D TV and movies, gaming, and mobile
devices. However, development is also underway for applications in the medical
industry, marketing and advertising, and training, especially when haptic
feedback27,28 is incorporated into the interaction with the projected image. An area
where a holographic technology has already been used, albeit in a pseudo-hologram
projected onto a screen, is communication.
Approved for public release; distribution is unlimited.
9
However they are used in classrooms, holographic projections have some
limitations. A recent, small study in South America evaluated the use of
holographic projections in education.29 Although only 22 students participated in
the study, their responses to the use of holographic technology were mixed: 81%
stated that they “felt” the presence of the professor when corresponding with the
holographic teacher, while 95% of the students accepted the temporary use of a
holographic professor in a situation where the professor was not physically
available, such as due to travel. However, 58% of the students who attended at least
5 classes stated that the novelty wore off and they began to lose interest. Only 42%
of the students believed they achieved the same amount of learning from a
holographic professor as from a physical professor.
When holography is applied as part of a learning or training tool, the benefits are
clear. For example, in medical training, if students can interact with a realistic
hologram of an organ or body, it would enhance their education. If medical students
could perform surgery on a 3-D hologram without the risk of harming a real human,
this technology would be a clear benefit to society. Similarly, holographic
projections and 3-D displays could be used in military training applications. In fact,
under the Urban Photonic Sandtable Display Program, the US Defense Advanced
Research Projects Agency partnered with Zebra Imaging to produce a prototype of
the ZScape Motion Display for a real-time streaming of 3-D holographic battle
locations for better planning.30 Another benefit for military applications is using
augmented virtual reality to reduce the cost of training, such as live-fire training, or
to recreate difficult situational training scenarios. Recently, the Office of Naval
Research’s Augmented Immersive Team Training project, started in fiscal year
2011, produced and transitioned the prototype of a more accurate virtual reality
training simulation for the Marines to Program Manager for Training Systems. But
this prototype still requires the use of a head-worn display. If this system could be
created as an autostereoscopic holographic system, without the need for a
cumbersome head-worn display, the training could be more effective.31
10. Beev KS, Beeva KN, Sainov SH. Materials for holographic 3DTV display
applications. In: Ozaktas HM, Onural L, editors. Three-dimensional television
capture, transmission, display. Berlin (Germany): Springer-Verlag; 2008.
p. 557–597.
14. Kim S-Y, Koschan A, Abidi MA, Ho*Y-S. High quality visual experience. In:
Mrak M, Grgic M, Kunt M, editors. High-quality visual experience: creation,
processing and interactivity of high-resolution and high-dimensional video
signals. New York (NY): Springer; 2010. p. 348–369.
24. Lee S, Jang C, Moon S, Cho J, Lee B. Additive light field displays: realization
of augmented reality with holographic optical elements. ACM Trans Graph.
2016;35:4.
29. Luévano E, López de Lara E, Castro JE. Use of telepresence and holographic
projection mobile device for college degree level. Procedia Computer Science.
2015;75:339–347.
30. Lee H. 3D holographic technology and its educational potential. Tech Trends.
2013;57(4).
31. Judson J. Augmented virtual reality emerging as game changer for Marine
Corps training. DefenseNews. 2015 Dec 10.
2-D 2-dimensional
3-D 3-dimensional
Ba barium
La lanthanum
LC liquid crystal
Na sodium
ZBLAN ZrF4-BaF2-LaF3-AlF3-NaF
Zr zirconium
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