Who Was The First To Use The Internet?: Routers
Who Was The First To Use The Internet?: Routers
potential value in allowing computers to share information on research and development in scientific and military fields. J.C.R. Licklider of MIT, first proposed a global network of computers in 1962, and moved over to the Defense Advanced Research Projects Agency (DARPA) in late 1962 to head the work to develop it. Leonard Kleinrock of MIT and later UCLA developed the theory of packet switching, which was to form the basis of Internet connections. Lawrence Roberts of MIT connected a Massachusetts computer with a California computer in 1965 over dial-up telephone lines. It showed the feasibility of wide area networking, but also showed that the telephone line's circuit switching was inadequate. Kleinrock's packet switching theory was confirmed. Roberts moved over to DARPA in 1966 and developed his plan for ARPANET. These visionaries and many more left unnamed here are the real founders of the Internet. The Internet, then known as ARPANET, was brought online in 1969 under a contract let by the renamed Advanced Research Projects Agency (ARPA) which initially connected four major computers at universities in the southwestern US (UCLA, Stanford Research Institute, UCSB, and the University of Utah). The contract was carried out by BBN of Cambridge, MA under Bob Kahn and went online in December 1969. By June 1970, MIT, Harvard, BBN, and Systems Development Corp (SDC) in Santa Monica, Cal. were added. By January 1971, Stanford, MIT's Lincoln Labs, Carnegie-Mellon, and Case-Western Reserve U were added. In months to come, NASA/Ames, Mitre, Burroughs, RAND, and the U of Illinois plugged in. After that, there were far too many to keep listing here.
At about the same time, Brewster Kahle, then at Thinking Machines, Corp. developed his Wide Area Information Server (WAIS), which would index the full text of files in a database and allow searches of the files. There were several versions with varying degrees of complexity and capability developed, but the simplest of these were made available to everyone on the nets. At its peak, Thinking Machines maintained pointers to over 600 databases around the world which had been indexed by WAIS. They included such things as the full set of Usenet Frequently Asked Questions files, the full documentation of working papers such as RFC's by those developing the Internet's standards, and much more. Like Archie, its interface was far from intuitive, and it took some effort to learn to use it well. Peter Scott of the University of Saskatchewan, recognizing the need to bring together information about all the telnet-accessible library catalogs on the web, as well as other telnet resources, brought out his Hytelnet catalog in 1990. It gave a single place to get information about library catalogs and other telnet resources and how to use them. He maintained it for years, and added HyWebCat in 1997 to provide information on web-based catalogs. In 1991, the first really friendly interface to the Internet was developed at the University of Minnesota. The University wanted to develop a simple menu system to access files and information on campus through their local network. A debate followed between mainframe adherents and those who believed in smaller systems with client-server architecture. The mainframe adherents "won" the debate initially, but since the client-server advocates said they could put up a prototype very quickly, they were given the go-ahead to do a demonstration system. The demonstration system was called a gopher after the U of Minnesota mascot--the golden gopher. The gopher proved to be very prolific, and within a few years there were over 10,000 gophers around the world. It takes no knowledge of unix or computer architecture to use. In a gopher system, you type or click on a number to select the menu selection you want.
price comparisons are so easy, and public trust in online security is still shaky. Business models that have worked well are portal sites, that try to provide everything for everybody, and live auctions. AOL's acquisition of Time-Warner was the largest merger in history when it took place and shows the enormous growth of Internet business! The stock market has had a rocky ride, swooping up and down as the new technology companies, the dot.com's encountered good news and bad. The decline in advertising income spelled doom for many dot.coms, and a major shakeout and search for better business models took place by the survivors. A current trend with major implications for the future is the growth of high speed connections. 56K modems and the providers who supported them spread widely for a while, but this is the low end now. 56K is not fast enough to carry multimedia, such as sound and video except in low quality. But new technologies many times faster, such as cablemodems and digital subscriber lines (DSL) are predominant now. Wireless has grown rapidly in the past few years, and travellers search for the wi-fi "hot spots" where they can connect while they are away from the home or office. Many airports, coffee bars, hotels and motels now routinely provide these services, some for a fee and some for free. A next big growth area is the surge towards universal wireless access, where almost everywhere is a "hot spot". Municipal wi-fi or city-wide access, wiMAX offering broader ranges than wi-fi, EV-DO, 4g, and other formats will joust for dominance in the USA in the years ahead. The battle is both economic and political. Another trend that is rapidly affecting web designers is the growth of smaller devices to connect to the Internet. Small tablets, pocket PCs, smart phones, ebooks, game machines, and even GPS devices are now capable of tapping into the web on the go, and many web pages are not designed to work on that scale. As the Internet has become ubiquitous, faster, and increasingly accessible to non-technical communities, social networking and collaborative services have grown rapidly, enabling people to communicate and share interests in many more ways. Sites like Facebook, Twitter, Linked-In, YouTube, Flickr, Second Life, delicious, blogs, wikis, and many more let people of all ages rapidly share their interests of the moment with others everywhere.