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172 views8 pages

Sample

Uploaded by

Lauro Melo
Copyright
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Lead Design Chris Bisset, Jesse Heinig, Cover Artists Proofreading
Donathin Frye Donathin Frye Ariel Orea Bryce Johnston

Other Design/ Editing Interior Artwork Artists Project Management


Development Jacky Leung Zac Song, Victor Maristane, James Barry, Haralampos
Gabe Hicks, Jacky Leung, Nick Greenwood, Wilmar Tsakiris
Graphic Design
Matt Evans Ballespí, David Hueso,
Stephanie Katz-Barnes
Salvador Trakal, Susanah
Writing
Art Direction Grace, Carlos Cabrera,
Chelsea Steverson, Virginia
Ariel Orea Justin Usher, Ariel Orea
Garcia McShannock,

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MODIPHIUS ENTERTAINMENT
Chief Creative Officer 3D Designers Senior Production Customer Support
Chris Birch Joana Abbott, Ben de Operatives Representative

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Bosdari, Sean Bullough Drew Cox, Warwick Voyzey Chris Dann
Chief Operations Officer
Rita Birch Lead Graphic Designer Lead Production Webstore Manager
Michal E. Cross Operative Apinya Ramakomud
Managing Director
Anthony Morris
Cameron Dicks Graphic Designers Bookkeeper
Stephanie Toro Production Operatives Valya Mkrtchyan
Head of Brand
Gurumendi, Chris Webb, Thomas Bull, Louis
Samantha Webb With Thanks to
Mark Whittington, Hartley-Edwards, Jake
Alison Cybe and all the
Head of Development Leigh Woosey Pink, Jake Skinner-Guy,
Fallout fans and playtesters.
Sophie Williams Miles Turner,
Audio and Video
Special Thanks to The
Head of Creative Services
Jon Webb

Creative Coordinator
Kieran Street
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Producer
Steve Daldry

Editor
Bryce Johnston
Assembly Team
Elaine Elizabeth Hughes,
Nichola Jones

Tool Makers
Luke Gill, David Hextall
Bethesda design team:
Michael Kochis, David
Evans, Jessica Williams,
Alan Nanes, Matt Daniels,
Kurt Kuhlmann, Jon Paul
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Financial Controller Development
Duvall, Jessica Daniels and
Luc Woolfenden Coordinator Customer Service and
Emil Pagliarulo.
Jason Enos Accounts Manager
Logistics and Lloyd Gyan www.modiphius.net
Production Manager 2d20 Developer
Peter Grochulski Nathan Dowdell Events Manager Modiphius Entertainment
Gregoire Boisbelaud Product Number:
Art Directors QA Testers
MUH0580202
Kris Aubin, Rocío Martín Samantha Laydon, Nathan Community Manager
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ISBN: 978-1-80281-036-3
Pérez, Ariel Orea Perry, Dominic Westerland April Hill

Studio Coordinator Senior Project Manager Translations and


Rocío Martín Pérez Gavin Dady Publishing Manager
Matt Timm
Photographer Project Managers
Fátima Martín Pérez Daniel Lade, Ben Maunder, Distribution and Key
Chris Shepperson Accounts Manager
Lead 3D Designer Gary Moore
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Jonny La Trobe-Lewis Assistant Project


Managers Brand Manager
Senior 3D Designers Haralampos Tsakiris Jason Brenner
Domingo Díaz Fermín,
Chris ‘Chrispy’ Peacey Operations Manager Marketing Manager
John Wilson Ben O’Brien
Senior 3D Plastics
Designer Factory Manager Marketing Coordinator
Colin Grayson Martin Jones Shaun Hocking

© 2023 Bethesda Softworks LLC. FALLOUT and related logos are trademarks or registered trademarks of ZeniMax Media Inc. or its affiliates in the
U.S and/or other countries.
The 2d20 system and Modiphius Logos are copyright Modiphius Entertainment Ltd. 2020. All 2d20 system text is copyright Modiphius
Entertainment Ltd. Any unauthorised use of copyrighted material is illegal. Any trademarked names are used in a fictional manner; no infringement
is intended. This is a work of fiction. Any similarity with actual people and events, past or present, is purely coincidental and unintentional except
for those people and events described in an historical context.
All Rights Reserved., except the Modiphius Logo which is Modiphius Entertainment Ltd.
CONTENTS
 Introduction   Chapter One 

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WELCOME TO THE NEW OPTIONS,
WASTELAND RULES, AND TOOLS

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War. War Never Changes. . . . . . . . . . . . . . . . . 6 New Character Origins . . . . . . . . . . . . . . . . . 18
About This Book . . . . . . . . . . . . . . . . . . . . . . . 7 Winter Wasteland . . . . . . . . . . . . . . . . . . . . .27
Winter of Atom Overview . . . . . . . . . . . . . . . . 7 Traversing the Commonwealth . . . . . . . . . . .29
Running Winter of Atom . . . . . . . . . . . . . . . . 10 Building Campsites . . . . . . . . . . . . . . . . . . . . 35
Settlement Reputation . . . . . . . . . . . . . . . . . 38
Designing Combat Encounters . . . . . . . . . . . . 41

 Chapter Two 
WELCOME TO THE
e  Chapter Three 
THE WINTER WAR
 Chapter Four 
THE DAY OF DIVISION
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COMMONWEALTH Running this Chapter . . . . . . . . . . . . . . . . . 158
Staging the Gigapede Attacks . . . . . . . . . . . 160
Running This Chapter . . . . . . . . . . . . . . . . . 190
Main Quest: Into the Glowing Sea . . . . . . . . 197
Running this Chapter . . . . . . . . . . . . . . . . . . 52 Main Quest: A Thousand Feet of Terror . . . . 166 The Crater of Atom . . . . . . . . . . . . . . . . . . . 207
The Commonwealth at a Glance . . . . . . . . . .54 Main Quest: The Buried City . . . . . . . . . . . . 215
Main Quest: The Train Job. . . . . . . . . . . . . . . 56
Main Quest: Cleansing Fire . . . . . . . . . . . . . . 65
Main Quest: A New Eden . . . . . . . . . . . . . . . .80
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Diamond City . . . . . . . . . . . . . . . . . . . . . . . 100


Goodneighbor . . . . . . . . . . . . . . . . . . . . . . 114
Mirage . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
Big Top. . . . . . . . . . . . . . . . . . . . . . . . . . . . 132
Beatsville . . . . . . . . . . . . . . . . . . . . . . . . . . 140
Mechminster Abbey . . . . . . . . . . . . . . . . . . 147
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 Chapter Five 
APPENDICES
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 240
Character Sheets . . . . . . . . . . . . . . . . . . . . 242
Settlement Sheets. . . . . . . . . . . . . . . . . . . . 246
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Introduction
WELCOME TO
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WAR. WAR NEVER CHANGES . . . . 6
ABOUT THIS BOOK . . . . 7
WINTER OF ATOM OVERVIEW . . . . 7
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RUNNING WINTER OF ATOM . . . 10


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Introduction

WELCOME TO
THE WASTELAND

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WAR. WAR NEVER CHANGES
War. War never changes. The United States of America There are many stories of humanity’s attempt to cling
died generations ago when the Great War ended to life and build a new future amidst the ashes. This
civilization as we knew it. The atomic bombs fell. The book contains one such story, and the ending has yet
radioactive dust settled over sprawling ruins, and the to be recorded.

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world fell quiet over the bones of all we lost.

But life did not end there. America became the


dominion of mutated beasts, terrifying monsters,
In the ruins of old Boston, the Commonwealth settles
in for a long, deadly winter. As its hungry communi-
ties do their best to find food and survive the cold,
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weird and irradiated plants, wandering robots free a new sect of the Church of the Children of Atom
from their creators, and surprising new forms of arrives. Their flock grows as they spread their worship
humanity. And the people who survived the nuclear of nuclear division and radiation across the region.
apocalypse did what folks have done for thousands Led by an enigmatic prophet calling himself the Last
of years—they adapted and survived. They salvaged, Son of Atom, the Church’s army plans to ignite an all-
rebuilt, and reclaimed what they could of the old out winter war with the settlements that dare reject
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world. Over the years, pockets of civilization began their Atomic God. A group of ragtag survivors must
to take hold in the wild wastelands across America, do whatever it takes to protect their communities
fighting with each other for control of what little they and keep the Commonwealth from becoming ground
had left. zero… again.
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Return to The Commonwealth


Winter of Atom takes place in the Commonwealth, the and those events are not impacted by the
same setting as the Fallout 4 video game. By default, the choices you make in this book.
locations, characters, and aspects of the Commonwealth

in this book take place before the start of the video game,

6 FALLOUT  Winter of Atom

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