Waves Revision Notes (IGCSE PHYSICS)
Waves Revision Notes (IGCSE PHYSICS)
Springs
Water
Types of waves
There are two types of waves:
Longitudinal waves
Transverse waves
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In a longitudinal wave (such as sound), the particles vibrate parallel to the direction of the wave. This leads
to compressions (particles are closer together than normal) and rarefactions (particles are further apart than
normal)
In a transverse wave (such as light), particles vibrate perpendicular to the direction of the wave. This leads
to a series of peaks (particles are higher than normal) and troughs (particles are lower than normal).
Wavelength is the distance between adjacent particles that are at the same point in their
vibration
In a transverse wave, it is the distance between two adjacent peaks or troughs
In a longitudinal wave, it is the distance between two adjacent compressions or
rarefactions
Amplitude is the maximum displacement of particles from rest position
This is a bit tricky to measure for longitudinal waves
But for transverse waves, it is simply the distance between the rest position to the
peak
Velocity of the wave is the distance traveled per second, and is measured in m/s
Frequency of the wave is the number of complete waves passing a point per second, and is
measured in hertz (Hz)
Wavefronts can be represented as lines which are always perpendicular to the direction of wave
travel. The distance between one wavefront to the next is the wavelength
Combining velocity, frequency and wavelength produces this wave equation:
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Take note that the wavefronts are 90° to the direction of travel of the wave
Refraction
A wave will become refracted if it travels from one medium to another medium with a different density.
The speed of the wave changes, and that causes a change in direction of the wave.
Water travels more slowly in shallow water compared to deep water. We can observe what happens to water
waves as it goes from deep to shallow:
As you can see, the wavelength decreases and the direction shifts as the waves hit the more shallow side.
Diffraction
Diffraction is the process by which waves spread out as a result of passing through a narrow gap or across an
edge of an object.
As water waves pass through the gap, you can observe the spreading of the new wavefronts:
The extent of diffraction is dependent on the size of the gap in comparison to the wavelength of the wave.
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Diffraction can also occur as waves hit the edge of a barrier.
The longer the wavelength the greater the diffraction that occurs.
LIGHT
Reflection of light
Just like any other wave, light can be reflected off a plane surface. A basic mirror uses the principles of
reflection to allow us to see various objects through it.
The incident ray, reflected ray, and the normal all lie in the same plane
The incoming light ray is called the ‘incident ray’
The reflected light ray is called the ‘reflected ray’
The normal is the imaginary perpendicular line on the mirror surface
The angles of the rays are measured in relation to the normal
The angle of incidence is the angle between the incident ray and the normal
The angle of reflection is the angle between the reflected ray and the normal
The angle of incidence is always equal to the angle of reflection
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Reflection through a plane mirror
A mirror reflects light rays that come from various objects. These reflected rays enter our eyes and allow us
to see these objects through the mirror.
We can construct a ray diagram to demonstrate how the image of an object is formed inside a mirror:
You need to be able to perform simple constructions, measurements, and calculations for reflections by a
plane mirror.
The properties of an image inside a mirror are:
Virtual image
Real images are those where light actually converges, whereas virtual images are
locations from where light ‘appears’ to have converged when traced backwards (like
in our diagram above)
Same size as object
Same distance away from mirror as object
Laterally inverted
Refraction of light
Refractive index
Light travels at different speeds depending on the refractive index of a medium. Every material/medium
has a different refractive index, and this value is determined by how fast light travels within it.
As light enters the glass block, it goes from low to high index
As light escapes the block, it goes from high to low index
i = angle of incidence
r = angle of refraction
Light slows down as it enters a higher index material, therefore bends towards the normal
Light speeds up as it enters a lower index material, therefore bends away from the normal
If light ever enters another medium at exactly 90° (along the normal) then light changes speed but does not
change direction.
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Therefore the critical angle is the angle of incidence at which the angle of refraction is exactly 90°.
Recall that refractive index (n) = 1 / sin c
Total internal reflection is when the angle of incidence exceeds the critical angle and all the light gets
reflected back into the medium instead of being refracted.
Total internal reflection used in optical fibres
The concept of total internal reflection is used in optical fibres. An optic fibre has a thin glass cylindrical
core with a transparent material of a lower refractive index (cladding).
The cladding has a lower refractive index than the core, meaning total internal reflection will occur for all
rays that hit the boundary between the core and the cladding at an angle larger than the critical angle.
Consider an object being placed on the left hand side of the diagram. There are three possible positions:
Beyond 2F
Between 2F and F
Between F and the lens
The resulting image property of the object will be different depending on the object position.
Beyond 2F
From the top of the object, you draw three rays as shown of the diagram. The point at which these 3 lines
meet is where the object is positioned.
When the object is beyond 2F, the image is real, inverted, and diminished (smaller than the object).
Between 2F and F
When the object is between 2F and F, the image is real, inverted, and magnified (larger than the object).
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Between F and the lens centre
When the object is between F and the lens centre, the image is virtual, upright, and magnified
Electromagnetic spectrum
All electromagnetic waves can travel through vacuum. They all travel at the speed of 3 X 10^8 m/s in
vacuum and very close to this value through air.
In other materials however, they travel a bit more slower. Each selection of the electromagnetic spectrum
has is own uses and features:
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The higher the frequency, the higher the energy of the radiation. Therefore radio waves have the lowest
energy and gamma radiation has the highest energy within the spectrum.
Sound
Production of sound
Sound is a result of vibrating objects that cause a vibration in air molecules that lead to a series of
compressions and rarefactions.
Recall the sound is a longitudinal wave. Compressions are when air molecules are closest together and
rarefactions are when they are furthest apart.
We hear sound when the sound waves reach our ear and cause our ear drums to vibrate. We can hear
frequencies from about 20 Hz to 20 kHz – Any more or any less is very difficult for our ears to pick up.
Remember that all waves (including sound) have a frequency and an amplitude:
The frequency of a wave is the number of waves that pass a fixed spot per second (unit=Hz).
The higher the frequency, the higher the pitch of the sound.
The amplitude of the wave is the maximum displacement of the vibrating particles. The larger
the amplitude, the louder the sound will be.
Speed of sound
Sound waves cannot travel through vacuum. They must be transmitted through vibrations of particles within
a medium. The closer the particles are within the medium, the faster sound will travel. For example, the
speed of sound is:
Air is a gas so particles are very spread out, which is why sound does not travel very fast. Metals on the
other hand are generally solids, and particles are very closer together allowing fast transmission of sound
waves.
Above we state that the speed of sound is approximately 330 m/s in air. We can experimentally prove this by
using this set-up:
Two microphones are separated by exactly 1m. They are connected to a digital timer that starts when it gets
signal from microphone 1 and stops when it gets signal from microphone 2.
A hammer is used to hit a metal block which generates sound. The sound waves will hit microphone 1 first
which starts the timer, and then hit microphone 2 which stops the timer.
Since the microphones are separated by 1m, the sound has traveled 1m in 0.003 seconds.
Echoes
Just like light waves can be reflected off a boundary, so can sound waves. When sound gets reflected off a
surface, it generates an echo. V= 2r/t where v-speed of sound; r-distance between source and obstracle; t-
time
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