The Quintessential Psion
The Quintessential Psion
The Quintessential Psion
ARMOUR
WORN
DEXTERITY SUB CLASS
DMG
CONSTITUTION
CROSS KEY MODIFIERS
INTELLIGENCE HIT MAX RANKS = LVL +3 (/2) CLASS ABILITY TOTAL ABILITY RANKS MISC
DIE
ALCHEMY Y / N INT
WISDOM
POWER ANIMAL EMPATHY Y / N CHA
CHARISMA POINTS APPRAISE " Y / N INT
DAMAGE BALANCE " Y / N DEX *
REDUCTION BLUFF " Y / N CHA
TOTAL BASE ABILITY MAGIC MISC TEMP MODIFIERS CLIMB " Y / N STR *
THROWS
HIDE "
LL
Y / N DEX *
S
CK
Y CH
PE
AT S
TA
CE
RE S
S X
FO EN
LT R
INNUENDO Y / N WIS
N
U E
U E
OT
CH S
NA OU
A
N
IL N
N D
U ER
AT H
SI L
A
CH
A
FL C W
RE L
P E RM
BO AX
ST
FA RC
INTIMIDATE "
E
Y / N CHA
S
SP
C
A
IS
A
A
" CAN BE USED WITH 0 RANKS, * ARMOUR CHECK PENALTY APPLIES, # -1 PER 5 LBS OF EQUIPMENT
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EQUIPMENT FEATS
CLASS/RACIAL ABILITIES
ABILITY EFFECT
Heavy +1 -6 x3
EXPERIENCE
TOTAL EXPERIENCE
LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG
= MAX LOAD = 2 X MAX LOAD = 5 X MAX LOAD
LANGUAGES
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HEAL RATE PER DAY
Psionic Attack Modes Known Psionic Defence Modes FRAGMENTS AND ECHOES
Ego Whip (Dex) Empty Mind
Id Insinuation (Str) Intellect Fortress
Mind Blast (Cha) Mental Barrier
Mind Thrust (Int) Thought Shield
Psychic Crush (Wis) Tower of Iron Will
PSIONIC POWERS
Power DC Effect Power DC Effect
MAGIC ITEMS
NOTES
NAME RACE NUMBER HD / LVL HP INIT SPD AC BAB STR DEX CON INT WIS CHA
NOTES
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PHYSICAL APPEARANCE AGE SEX
HEIGHT SIZE
WEIGHT HAIR
EYES HANDEDNESS
TRAINED ANIMALS
TYPE HD HP INIT SPD AC BAB STR DEX CON INT WIS CHA TRAINING SLOTS TRICKS AND ATTITUDES
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The Prestige Psion
The following text was inadvertently omitted from the – anyone who wants to contribute must be involved
Psychic Mummy prestige class: from the beginning and must continue to be involved
until the very last
day. At the end of this time, the subject may or may
not be transformed into a psychic mummy and may
Psychic Entombment even be killed by the process. Sustained by the psychic
energies of his companions, his ability to absorb the
There are those who attempt to fuse their physical energy pumped into the tomb will determine his ability
bodies and psychic powers, transcending the mortal to survive.
coil to become something greater. Known as psychic
mummies, these beings are most often created for a At the end of 30 days, the subject must make a
specific purpose by a group of like-minded psions. successful Fortitude save (DC 30). The psion receives
The process is difficult and very dangerous, with the a +1 circumstance bonus per additional 5th-level to 9th-
potential for an agonising death for the subject. Those level psion who provides energy for the entombment
who successfully complete the entombment process process, a +2 circumstance bonus per additional 10th-
emerge as psychic mummies, creatures quite different level to 14th-level psion who provides energy, and a +3
from what they were before. circumstance bonus per additional psion of 15th-level or
greater who provides energy.
This process requires a psychic tomb, a crystalline
box which is sealed and locked from the outside. The Subjects who fail by 10 or less are not killed, but they
psychic tomb weighs 700 pounds and costs 3,000 gp. are also unfit to become psychic mummies. They may
The tomb is destroyed at the end of the process, as the make the attempt again after one full year has
energies passing through it and into the body of the passed. Those who fail the fortitude save
subject weaken the crystal lattices. by 11 or more,
however, die during the process and
To begin the psychic entombment, the subject do not emerge from the crumbling
must fast for a full three days, meditating and remains of the crystalline tomb.
preparing himself for the ordeal ahead. He Though these unfortunates may
then enters the psychic tomb and is sealed be resurrected or otherwise
within its crystalline embrace. returned to life, they may
never attempt to
Each day thereafter, a minimum of five enter this prestige
psions of at least 5th level must dedicate class again.
themselves to the entombment process.
These psions remain within a few feet
of the tomb, quietly meditating as they
pour their psionic energies into the crystal.
This process drains the psions’ psionic
power points completely once the process
begins - when a psion begins channelling his
energy into the tomb, he may take no other
actions of any kind for 8 hours as the bond
totally consumes his concentration. Psions
engaged in this process are considered
helpless for combat purposes.