Ecomm Term Rep
Ecomm Term Rep
Ecomm Term Rep
Submitted By:
Asim Iftikhar
Table of Contents
Origin of E-learning ................................................................................................................................. 4 1960 - The early years ......................................................................................................................... 4 Computer based instruction ................................................................................................................ 4 Intelligent tutoring systems ................................................................................................................ 4 The advent of the World Wide Web.................................................................................................... 5 The 21st century.................................................................................................................................. 5 Introducing e-learning ............................................................................................................................ 6 Defining e-learning.............................................................................................................................. 6 Virtual Learning ....................................................................................................................................... 7 Goals of E Learning........................................................................................................................... 7 Current Scenario Overview of status of Virtual Learning in Organizations ..................................... 7 Current Forms of Virtual Learning .................................................................................................... 10 Which direction is virtual learning heading towards? ...................................................................... 12 Leading Trends in Virtual Learning ................................................................................................... 13 Virtual Classrooms ........................................................................................................................ 13 Peer-to-Peer Learning ................................................................................................................... 14 Blended Learning .......................................................................................................................... 15 Open Source Tools ........................................................................................................................ 16 E-learning versus instructor led training ........................................................................................... 17 Instructor led training ................................................................................................................. 17 Major Learning Tools in Current Practice ............................................................................................. 19 Why does e-learning matter? ............................................................................................................... 21 Drivers ............................................................................................................................................... 21 The knowledge based economy ................................................................................................... 21 A shortage of skilled workers ........................................................................................................ 21 Technology as enabler and driver of the economy ...................................................................... 21 The corporate university ............................................................................................................... 22 The global economy ...................................................................................................................... 22 Time-to-market ............................................................................................................................. 22 Cost savings ................................................................................................................................... 22 Need for flexibility......................................................................................................................... 22 2|Page
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Defining e-learning
As there are many definitions available, we present here only a few of them to gain some understanding.
Definition 1 Tom Kelly, Cisco: E-learning is about information, communication, education and training. Regardless of how trainers categorize training and education, the learner only wants the skills and knowledge to do a better job or to answer the next question from a customer.
Definition 2 M Danesh, E-learning provides the potential to provide the right information to the right people at the right times and places using the right medium.
Definition 3 Brandon Hall: instruction that is delivered electronically, in part or wholly via a Web browser through the Internet or an intranet, or through multimedia platforms such CD-ROM or DVD. Brandon Hall argues that, as the technology improves, e-learning has been identified primarily with using the web, or an intranets web. Increasingly as higher bandwidth has become more accessible it has been identified primarily with using the Web, or an intranet's web, forcing the visual environment and interactive nature of the web on the learning environment.
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Goals of E Learning
E Learning lessons are generally designed to guide students through information or to help students perform in specific tasks. Information based e- Learning content communicates information to the student. Examples include content that distributes the history or facts related to a service, company, or product. In information-based content, there is no specific skill to be learned. In performance-based content, the lessons build off of a procedural skill in which the student is expected to increase proficiency.
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Uses
%age of total number of organizations which participated in the ASTD Survey 2010
It can be inferred that e-learning is extensively used by organizations for various purposes such as customer service training and sales force training. Rightly said by a senior sales employee of CISCO, sales force training is very crucial for updating the sales skills of the employees and also to educate the partners and clients involved in the whole sales ecosystem. These data indicate that virtual learning has become an unavoidable strategy of many of the global corporations. However, the changing landscape of technology and the economic & business challenges have forced organizations to explore new frontiers.
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Based on these two generic ways of delivering information over the internet, there are many tools and technologies which are currently being used in organizations for virtual learning and training. Some of these are simple, and some are more complex depending upon their degree of difficulty in implementation and the infrastructure required for delivering them in a normal mode across various platforms. Examples some of these elearning technologies are shown below:
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Types of Tools
Each of these tools/technologies have their level of interactivity which depends on various characteristics such as the richness of the audio-video stream, ease of navigation, degree of engagement, availability, portability and certainly, look and feel. There are different levels of interactivity (low, moderate, high) depending on the e-learning method that is chosen. These are shown in table blow:
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However, according to Gartner Education Hype Cycle 2009, the most interesting opportunities are yet to come or are in their due course of their mainstream adoption. The education hype cycle can be seen in the figure below (Jimdonovan.net.nz, 2009).
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Virtual Classrooms Virtual Classrooms have been one of the most used synchronous method of delivering learning and training in most kind of local and global organizations. This method allows the synchronous teaching, lectures, simulation, demonstration and peer collaboration over the web. The main benefit of virtual classrooms is that users who are disparately located can come together online to listen, view and interact with the live instructors and their fellow learners in a scheduled event (The Herridge Group, 2002). The technology and infrastructure required for establishment of Virtual Classrooms, in most of the cases is available with the organizations and is affordable as well. However, the transition to virtual classrooms is mostly because of financial reasons than instructional. Organizations perceive virtual classrooms as the way to reduce travel time, cost of travel and importantly, the cost of replacing the instructor every time. Moreover, the virtual classrooms allow the organizations to develop a repository of reusable learning and training materials, hence increasing their knowledge base (The Herridge Group, 2002). Are Virtual Classrooms worth it? Though virtual classrooms provide learner-trainer and learner-learner interaction, it does not propagate personalization and collaboration of work and ideas as it might be in a regular classroom. Hence, if the goal of the learning process is to advocate team-work and collaboration virtual classrooms might not be the best answer. Moreover, the number of learners that can possibly participate in an online virtual classroom and still have some level of interactivity is, most often, lesser than that in the situation of face-to-face learning. However, virtual classroom is cheaper to develop in comparison to the asynchronous webmodules and in some instances, could be the best solution. For example Training on a new software deployment Allowing access to a particular expert for a short interval with the technology and facilitating a larger, geographically diverse group to participate. Short discussion for a key change. Advocating collaboration and communities of practice.
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HPs Virtual Classroom for Toyota Canada Toyota Canada utilizes the HP Virtual Classroom for various types of training purposes both in English and French. For every new car launch, a HP Virtual Classroom trainer starts going through a power point presentation displaying the novel features, changes in the new car and compares it with the similar releases from the competitors. Moreover, the product specialists, throughout this process can ask questions by using the hands-up feature from the facilitator.
(HP.Com, 2003)
Peer-to-Peer Learning
Peer-to-Peer or P2P signifies inclusion of collaboration tools and developing collaboration into virtual learning programs. P2P is a networking technology that enables the sharing of resource. The peers are the individual computers that make up the network (Hoffman, 2002). This technology facilitates the virtual learners to share information and data by allowing one computer to connect straightaway with another computer on a network
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Blended Learning Blended learning is the method where the organization encapsulates different modalities of training such as instructor-led, face-to-face, self paced learning into single combined service. Most of the global organizations perceive blended learning environments as the solution to provide the learners the vastness of content, diverse style and the fastness of access to information and knowledge Blended Learning Offers: o Social benefits from classroom training, focusing on learning that gains the most from face-to-face interaction. o Individualization benefits of self-paced, online learning for content that requires minimum interaction. o Cost savings through minimizing the time away from the job and travel/classroom/instructor expenses. o Improved retention and reinforcement through follow-up mechanisms on the Web. o Greater flexibility to meet the different learning styles and levels of the audience. Challenges of Blended Learning o Though organizations have blended learning solutions, they lack a clearly defined strategy of implementing them for their particular needs. o Organizations lack an evaluation technique for tracking the progress of completion of tasks across various learning modalities within a single program.
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Develop a robust strategy for implementing blended approach. Formulate tactical evaluation techniques to determine the existing platforms
resilience to adapt and deliver blended learning. Determine and carry out a pilot study, beforehand, to know how the implementation of blended learning might affect the learning process of the employees and their overall performance. Ensure that the transition does not impact the satisfaction levels of the learners and the facilitators (The Herridge Group, 2002).
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Distance: the strength of a classroom-based training is the intense interaction between the instructor and the students. But bringing together the people costs time and money. In the growing competitive market situation, these costs are often no longer justified.
Audience size and response time: a traditional classroom-training requires an instructor, and infrastructure. This is needed for a large group of students, but also for a small group of students. In this last case, the traditional instructor-led training is not an efficient solution. Even with an infrastructure and teacher at hand, the traditional training methods require some planning: planning of resources, of infrastructure, bookings for hotels, it is often difficult, maybe impossible to set up training now, immediately when the training needs are there.
Off-the-job time: Employees attending classroom training are off their jobs. In some cases, additional personnel are necessary to replace people participating in training. In the worst case, there are no replacement personnel and business might be lost. It could be argued therefore, to leave the path of traditional classroom training, to reduce the extra costs of this training and replace the instructor led training by e-learning altogether. However, e-learning is not a cheap alternative for ILT. It should be seen as a system enabling the building of capabilities across the enterprise. It should be the backbone of how a company thinks together. If cost reduction is the only objective, then the results of elearning might be rather poor. E-learning is best used as one of the assets to create and sustain a strategic advantage.
Research supports the intuitively appeal of technology based instruction. The speed with which individuals can progress through instructions varies by factors of three to seven, even in classes with carefully selected students. On average, a student in a classroom asks about 0.1 questions an hour. In individual tutoring, students may ask or be required to answer as many as 120 questions in an hour. The dilemma presented by individually tailored instruction is that it combines an instructional imperative with economic impossibility. With few exceptions, one instructor for every student is not affordable. Instructional technology promises to provide most of
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Drivers
In this information age, some drivers push e-learning technologies to the foreground. These drivers, enabling and pushing e-learning to companies indicate that the future will be about acquiring and acting on knowledge. As creating knowledge is the context for learning, the two will merge. Not only will companies focus on learning management, to centralize and strategically employ the benefits of their skills, they will also focus on their knowledge management. In the process of converting implicit knowledge (know-how) and experience into explicit knowledge (knowledge that can be shared with others, diffused within groups), new, actionable knowledge needs to be created. Marc Rosenberg states it as follows: Providing access to information that contains the collective wisdom of the company can be a powerful adjunct to training. So when we have a learning need that requires instruction, we use training, and where there is a learning need that more appropriately requires information, we can use knowledge management. The knowledge based economy Information is everywhere, overwhelming us and difficult to find when we need to use it. However, what is done with information is more and more important for organizations. Knowledge about customers drives the product development of an organization. Knowledge and experience differentiates one organization from its competitors, but only if the organization is quick enough to take the advantage. A shortage of skilled workers Acquiring and keeping good and qualified people is harder than ever. Organizations have to alter the way they look at employment, culture and benefits. Not only will employees demand a clear career development, only organizations that will succeed in satisfying their employees need for knowledge will succeed in the growing markets. Technology as enabler and driver of the economy
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o Ease of updating information: if changes need to be made to a program or courseware after the first implementation, these changes are made on the servers storing the program or courseware. Everyone worldwide can instantly access the update of information. o Travel costs and time savings: there are no travel costs for bringing remote employees to a centralized workshop.
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Disadvantages of e-learning
Bandwidth limitations. Limited bandwidth means slower performance for sound, video and intensive graphics, causing long waits for download that can affect the ease of the learning process. Future technologies will solve the problem however. Loss of human contact. There is a general concern that as we move towards more computer usage, a terminal will replace a friendly face. Gradual introduction of elearning or the use of blended learning may be the answer to this concern.
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E-learning systems take more time and more money to develop then expected. This is indeed the case, as it is with any new technology that is implemented. It is easier by starting with an easy program and building on success. Not all courses are delivered well by computer. Some training topics are not best served by computer based training and require a more personal touch. Team building issues and dealing with emotional issues are two examples. Quality of learning. Progress in the field of e-learning has been relatively slow when compared to other fields. A lot of web-based systems are not better than systems that were developed 15 years ago. Still, focus is often on how to develop a lot of courses and not on how to improve the quality of learning.
Resistance to change. Introducing e-learning initiative in an organization is not an easy-to-do task. Resistance may be hard to overcome, lack of communication and commitment from champions within the organization may jeopardize the chances of a succeeding e-learning initiative.
Cost/benefits of e-learning
Because the figure of the return on investment is based on a purely, quantitative approach of an initiative, the figure may often be disappointing, because the most impressive results of an e-learning project are often to be found in more softer criteria. Often, organisations are recommended to make cost/benefits analysis, using four categories:
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cost savings, which include travel and lodging costs, on facilities, instructor fees, printing, distribution and storage costs which may be reduced. revenue impacts, including the opportunity costs of not having adequately trained personnel, the increased productive time on the job, a shorter time to deployment of a new product or service, the increasing sales effectiveness of selling partners and an increased revenue by introducing training for fees. competitive benefits: knowledge transfer is more accessible, training delivery is more consistent, knowledge may be certified on a large scale, expert can now perform the job, and they do not need to teach classes, morale increases through equal training capabilities.
Hard
Soft
Soft benefits to individuals: which include just-in time activities are available, employees know where they stand, which motivates them; learning priorities are clearly prioritised; progress is being watched an evaluated positively.
Often these wins are quicker and more noticeable on the soft scales for clear indicators that there is indeed a positive, quantitative result, a long term vision is needed when planning and starting an e-learning initiative. ADL suggests that technology based instruction (of which e-learning may be considered a sub-part) may reduces costs of achieving a wide range of instructional objectives by 30 to 60 percent. The time to achieve instructional objectives would be reduced by 30 percent and student skills and knowledge would increase by 30 percent. Furthermore, ADL claims that when using sharable content objects, investment costs may be reduced by 50 to 80 per cent. Therefore, however, the sharable content objects must meet the following requirements: Durable: the objects do not require modification as versions of system software change. Interoperable: the objects operate across a wide variety of hardware, operating systems and web browsers.
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Accessible: the objects can be indexed and found as needed. Reusable: the objects can be modified and used by many different development tools. As not many tools adhere to these standards yet, it is however difficult to say if these estimates indeed are correct. It becomes clear that e-learning does provide opportunities to either save money (rather in the long term) and to create a learning environment throughout the organisation, in which knowledge is shared among all employees. whole of an organisation: It is indeed correct to state that delivering the right knowledge at the right time to the right people impacts the
Executive
management: the data to optimise the organisational effectiveness, to simulate and react to business opportunities is available. Finance: the ROI of the training/education investment may be calculated by correlating learning with the business outcomes. Legal: the organisation is in compliance. Human resources: the tools are there to manage training, employee development and retention. Sales: the product/industry/customer knowledge that correlates to sales successes and failures is accessible. Marketing: brand building is possible based on the quality of the people and the product Engineering: the knowledge transfer tools to facilitate innovation and collaboration are available. Training: it is possible to change from a cost to a profit centre. Services/support: it is possible to ensure customer satisfaction by having the right knowledge available. Channel management: the time to market may be accelerated by providing instantaneous global product launches. Production: skill gaps and competencies are assessed and closed, making it able to achieve certification.
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Siemens Medical Solutions USA, Inc. offers a variety of e-learning and e-classes through Siemens Medical Academy. IBM Extreme Blue Project Team, conducted during the summer of 2008, in creating a virtual education centre (VEC) in Second Life. The purpose of the VEC is to educate IBM employees, business partners and customers about products offered by the IBM storage and server technology organization. Showcasing this project at the e-Learn conference would provide the team with an opportunity to demonstrate the VEC, gather valuable feedback and input from researchers and developers at the conference, and identify future collaboration opportunities.
Online Examples..
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Bibliography
ASTD.Org (2010) E-Learning Trends 2010, http://www.astd.org/LC/0110_trends.htm [13 July 2010]. January, [Online], Available:
Carabaneanu, L., Trandafir, R. and Mierlus-Mazilu, I. (2010) Trends in E-Learning, [Online], Available: http://www.codewitz.net/papers/MMT_106-111_Trends_in_E-Learning.pdf [12 July 2010]. Codianni, A.V. (2009) Case Study: Toshiba Simplifiesand ImprovesCorporate Training with ELearning Tools, [Online], Available: http://www.astd.org/LC/2009/0109_odianni.htm [10 July 2010]. Hoffman, J. (2002) Peer-To-Peer: The Next Hot Trend in E-Learning?, Feb, [Online], Available: http://www.insynctraining-eu.com/pages/PeerToPeer.pdf [15 July 2010]. HP.Com (2003) Toyota Canada reaps huge return on investment in HP Virtual Classroom, [Online], Available: http://h10076.www1.hp.com/education/hpvr/success/toyotav4.pdf [10 July 2010]. IBM.Com (2010) IBM Training - White Paper, [Online], Available: http://www01.ibm.com/software/lotus/training/pdf/IBM_White_Paper_-_Value_of__eLearning_-_2Q2010__FINAL.pdf [12 July 2010]. Jimdonovan.net.nz (2009) En Avant, [Online], Available: content/uploads/2009/08/gartner-hype.gif [12 July 2010]. http://jimdonovan.net.nz/wp-
Mason, R. and Rennie, F. (2008) E-learning and Social Networking Handbook, New York: Routledge. Shank, R. (1997) Virtual Learning, New York: McGraw Hill. The Herridge Group (2002) Herridge.ca, July, [Online], www.herridge.ca/pdfs/Corporate%20Elearning%20Trends.pdf [14 July 2010]. Available:
Wentling, T.L., Waight, C., Strazzo, D., File, J., La Fleur, J. and Kanfer, A. (2000) The Future of eLearning: A corporate and an Academic Perspective, September, [Online], Available: Error! Hyperlink reference not valid. [15 July 2010].
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Ravet S. & Layte M., Technology- based training a comprehensive guide to choosing, implementing, managing, and developing new technologies in training, Gulf Publishing company, 1998, Houston, Texas.
www.brandonhall.com/public/pdfs/sixstepguidebook.pdf - a six steps guide for implementing an e-learning environment in your company.
www.brandonhall.com/public/pdfs/monash_survey.pdf - a survey conducted for an academic study on how organizations use e-learning.
www.forbes.com/specialsections/elearning/ a complete article by Brandon Hall, about the economic; corporate and e-learners drives behind e-learning; including a benchmark study of best practises.
The Web and distance learning: what is appropriate and what is not, Report of the ITiCSE 97 Working Group on the Web and Distance Learning.
www.askintl.com/index.cfm/1,0,852,4797,666,0,html , The Distance Learners Bill of Rights, by Eric Park Eric Parks report on user expectations and e-learning.
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www.brandonhall.com/whitpaponcha?html a paper describing how to successfully implement an e-learning initiative (connecting e-learning implementations with change management).
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ADL Shareable Content Object Reference Model, version 1.2, The SCORM overview, avialable at http://www.adlnet.org.
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