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Activities On Perimeter and Area: Border Problems: Areas of Other Polygons

Measure and Solve: perimeter and area provides ideas for engaging grade 5-8 students in problem-centered activities, games, and projects involving perimeter and area. Section openers pose shorter, targeted problems to reinforce learning on an on-going basis. Performance assessments at the end of each section suggest tasks to help teachers profile students' understandings.

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Yash Rao
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0% found this document useful (0 votes)
93 views4 pages

Activities On Perimeter and Area: Border Problems: Areas of Other Polygons

Measure and Solve: perimeter and area provides ideas for engaging grade 5-8 students in problem-centered activities, games, and projects involving perimeter and area. Section openers pose shorter, targeted problems to reinforce learning on an on-going basis. Performance assessments at the end of each section suggest tasks to help teachers profile students' understandings.

Uploaded by

Yash Rao
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Activities on Perimeter and Area TABLE OF CONTENTS

Introduction BORDER PROBLEMS:


Perimeter - Circumference

AREAS OF OTHER POLYGONS:


Triangles, Trapezoids, and Other Shapes

5 8 9 11 13 14 16 17 18 19

Introduction to Border Problems Fast 4! Perimeter Patterns Perimeter Puzzles The Grid Game Custom Fences The "Min Wins" Game Frisbee Go-Round Circumference Dominoes Performance Assessments

32 35 36 37 38 40 41 43 45 48

Introduction to Areas Of Other Polygons Fast 4! The Tangram Puzzle Area Art Capture the Tanks Pattern Block Polygons Area Bingo Trapezoid Patterns Quilting Bee Performance Assessments

AREA STRATEGIES:
Rectangles - Parallelograms

AREA OF CIRCLES
49 52 53 55 57 59 60 62 63 64 Introduction to Area of Circles Fast 4! Inner - Outer Areas Square a Circle Chocolate Chip Cookies Close To 3000 Game Performance Assessments 1/4" Grid Paper Pattern Block Blackline Master Color Tile Blackline Master

21 24 25 26 27 28 29 30 31

Introduction to Area Strategies Fast 4! Exploring Rectangles A Space-Saving Design Rolling Rectangles Game Parallel Play Max/Min Problems Dream House Design Performance Assessments

LER 8520 Measure and Solve: Area & Perimeter Book

Learning Resources, Inc., Vernon Hills, IL 60061 (USA)

Activities on Perimeter and Area INTRODUCTION


Measure and Solve: Perimeter and Area provides ideas for engaging grade 5-8 students in problem-centered activities, games, and projects involving perimeter and area. Pattern blocks, color tiles, and tangrams are used throughout the activities of this resource book as students explore ideas and problem-solve. Fast 4! section openers pose shorter, targeted problems to reinforce learning on an on-going basis. Performance assessments at the end of each section suggest tasks to help teachers profile students understandings. In addition, applied problems and technology integration are present throughout the book. This resource may be used as a unit for instruction on measurement. As such, it is divided into four sections that focus on important aspects of measuring perimeter and area. Border Problems: Perimeter and Circumference Area Strategies: Rectangles and Parallelograms Areas of Other Polygons: Triangles, Trapezoids, and Other Shapes Area of Circles Each section begins with an introduction page which highlights the key vocabulary and important concepts presented in the pages that follow. Most activities and games assume that students will work collaboratively with a partner and have ready access to available technology and materials necessary to communicate their ideas and findings. Features which recur throughout this book to support these actions are:
A list of materials necessary for the activity. Activities and suggestions which allow students to explore or review understandings critical to the central TASK of a lesson. The major problem which guides the activity or project. Questions which might be asked by the teacher or otherwise be presented, to provide opportunity for students to respond orally or in their math log to communicate their mathematical understanding. Questions or ideas posed to prompt an understanding of how or why a concept works. Calculator or computer alternatives that may be integrated.

Natural extensions of a game or activity.

LER 8520 Measure and Solve: Area & Perimeter Book

Learning Resources, Inc., Vernon Hills, IL 60061 (USA)

Perimeter
What patterns can you find?

PERIMETER PATTERNS
Generous supply of pattern blocks for each pair of students, Math Log, writing utensil. With a partner, make a train of six hexagons. As you add each hexagon, record the perimeter of the train in the chart below. Then answer the questions that follow in your math log. # of hexagons 1 2 3 4 5 6 n Perimeter of Train

How did the train's perimeter grow with each additional hexagon? Explain why the perimeter increased as it did, not increase by 5 units each time? Write an expression for the perimeter of any hexagon train.
Use n to stand for the number of hexagons. P = ______

Use pattern blocks to create each of the first three steps in the triangular number pattern. Sketch the first four steps in your Math Log. What type of pattern is this? Describe how the perimeter increases in each step. Extra for Experts: Write a mathematical expression to describe this increase. What pattern do you notice with the shaded interior regions?

LER 8520 Measure and Solve: Area & Perimeter Book

Learning Resources, Inc., Vernon Hills, IL 60061 (USA)

Perimeters of Polygons
A Partner Game

THE GRID GAME


For each pair of students: Grid paper, 2 (1-6) dice, two differently colored pencils. Objective: Given an area, cover the most space on the grid by creating polygons with the greatest possible perimeter.

GAME RULES
Players choose a color. Each player rolls a die. Highest roll goes first. In turn, roll and add the numbers on two dice. On the grid, outline and color a polygon having an area equal to the dice sum. Polygons cannot overlap on the grid. Count and record the polygons perimeter. The game ends when both players have rolled areas that cannot fit on the grid. The player with the higher total perimeter wins!
Player A: Perimeter Player B: Perimeter

Which strategies could be used to get the greatest possible perimeter? Explain the strategies you used to block your opponent. How can a given area have different possible perimeters?

LER 8520 Measure and Solve: Area & Perimeter Book

Learning Resources, Inc., Vernon Hills, IL 60061 (USA)

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