Fundamentals of Multimedia v4
Fundamentals of Multimedia v4
Table of Contents
1.0 Introduction to Multimedia ......................................................................... 12
1.1.1 What is Multimedia? ...................................................................................................................... 12
1.1.2 Objectives of Multimedia............................................................................................................... 12
1.1.3 Advantages of Multimedia ............................................................................................................. 12
1.1.4 Disadvantages of Multimedia ........................................................................................................ 13
1.1.5 Components of Multimedia ........................................................................................................... 13
1.1.6 Objects of Multimedia ................................................................................................................... 13
1.1.7 Convergence of Multimedia (Virtual Reality) ................................................................................ 14
1.1.8 Multimedia Standards.................................................................................................................... 14
1.1.9 Multimedia Software ..................................................................................................................... 14
1.1.10 Stages of Multimedia Application Development ......................................................................... 15
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1.5.2 Type Font ....................................................................................................................................... 32
1.5.3 Family ............................................................................................................................................. 33
1.5.4 Typeface ......................................................................................................................................... 34
1.5.5 Color ............................................................................................................................................... 35
1.5.6 Leading ........................................................................................................................................... 36
1.5.7 Letter Spacing ................................................................................................................................ 36
1.5.8 Tracking .......................................................................................................................................... 36
1.5.9 Some Guidelines in Using Text in Multimedia ............................................................................... 37
1.5.9.1 WATCH YOUR TEXT COLOR ..................................................................................................... 37
1.5.9.2 USE BOLDFACE CAREFULLY ..................................................................................................... 37
1.5.9.3 THINK BEFORE YOU UNDERLINE TEXT .................................................................................... 37
1.5.9.4 DO NOT TYPE IN ALL CAPITAL LETTERS ................................................................................... 37
1.5.9.5. WATCH YOUR TEXT SIZE ........................................................................................................ 37
1.5.9.6. WATCH THE FONT SELECT...................................................................................................... 38
Exercises ........................................................................................................... 39
References ........................................................................................................ 39
2.0 Introduction to Photoshop .......................................................................... 40
2.1 Getting Started With Photoshop ................................................................. 40
2.1.1 Page Size and Orientation .............................................................................................................. 41
2.1.2 Resolution ...................................................................................................................................... 41
2.1.3 Color Mode .................................................................................................................................... 41
2.1.4 Background Contents ..................................................................................................................... 41
2.1.5 Interface Layout ............................................................................................................................. 42
2.1.5.1 Menu Bar................................................................................................................................. 42
2.1.5.2 Toolbar .................................................................................................................................... 42
2.1.5.3 File Name ................................................................................................................................ 42
2.1.5.4 Options ................................................................................................................................... 42
2.1.6 Palettes .......................................................................................................................................... 42
2.1.6.1 Color, Swatches, Style ............................................................................................................. 43
2.1.6.2 Swatches ................................................................................................................................. 43
2.1.6.3 Adjustments ............................................................................................................................ 44
2.1.6.4 Styles ....................................................................................................................................... 44
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2.1.6.5 Layers ...................................................................................................................................... 45
2.1.7 Toolbox .......................................................................................................................................... 46
2.1.8 Selection Tools ............................................................................................................................... 47
2.1.9 Alteration Tools.............................................................................................................................. 47
2.1.10 Drawing and Selection Tools ........................................................................................................ 48
2.1.11 Assisting Tools .............................................................................................................................. 49
2.1.12 Color Boxes and Modes ............................................................................................................... 49
2.2 Layers.......................................................................................................... 50
2.2.1 Create a New Layer ........................................................................................................................ 52
2.2.2 Fill the Layer with Color ................................................................................................................. 52
2.2.3 Layer Lock....................................................................................................................................... 54
2.2.4 Renaming Layer.............................................................................................................................. 55
2.2.5 Layer Arrangement ........................................................................................................................ 57
2.2.6 Layer Blending Options .................................................................................................................. 58
2.2.7 Layer Grouping ............................................................................................................................... 59
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2.10.2 Formatting Text Using the Character Window ............................................................................ 78
2.10.3 Warp Text Function...................................................................................................................... 79
2.10.4 Exploring Horizontal and Vertical Type Mask Tool ..................................................................... 79
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Course Overview
a. Course Description:
This course provides students with solid foundation on concepts, principles, techniques, and latest tools
surrounding multimedia technology with emphasis on the design and development of multimedia
systems for industrial, educational and personal applications.
b. Course Objectives
In this course, students will learn how to:
c. Course Outcomes:
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d. Time Frame:
e. Resources:
[1] Adobe Photoshop
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f. Margin Icons:
Computer-Based
Learning Audio Video Feedback
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CHAPTER 1: MULTIMEDIA CONCEPTS
Objectives
Upon the completion of this chapter, the students will be able to:
Multimedia also refers to the use of electronic media to store and experience multimedia content.
Multimedia is similar to traditional mixed media in fine art, but with a broader scope. The term
"rich media" is synonymous for interactive multimedia.
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shown that the combination of communication modes (audio and visual) offers greater
understanding and retention of information.
4. Good for "computer-phobics": Those who are intimidated by computer keyboards and
complex instructions are more comfortable with pressing buttons with a mouse or on a
screen.
5. Multimedia is Entertaining as Well as Educational.
1. Information overload. Because it is so easy to use, it can contain too much information
at once.
2. It takes time to compile. Even though it is flexible, it takes time to put the original draft
together.
3. It can be expensive. As mentioned in one of my previous posts, multimedia makes use
of a wide range of resources, which can cost you a large amount of money.
4. Too much makes it unpractical. Large files like video and audio has an effect of the
time it takes for your presentation to load. Adding too much can mean that you have to
use a larger computer to store the files. In case you want to upload it onto the Internet,
there are a few factors to keep in mind, for example bandwidth and the user’s abilities.
1. Capture Devices
-- Video Camera, Video Recorder, Audio Microphone, Keyboards, mice, graphics tablets,
3D input devices, tactile sensors, VR devices. Digitizing/Sampling Hardware
2. Storage Devices
-- Hard disks, CD-ROMs, Jaz/Zip drives, DVD, etc
3. Communication Networks
-- Ethernet, Token Ring, FDDI, ATM, Intranets, Internets.
4. Computer Systems
-- Multimedia Desktop machines, Workstations, MPEG/VIDEO/DSP Hardware
5. Display Devices
-- CD-quality speakers, HDTV,SVGA, Hi-Res monitors, Colour printers etc.
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6. Animation is the process of creating the illusion of motion and shape change by means
of the rapid display of a sequence of static images that minimally differ from each other.
• CCITT/ISO (now ITU – T) standards for multimedia include F.700, G.711, G.721, G.722, G.725,
H.221, H.242, H.261, H.320, HyTime, IIF, JBIG, JPEG, MHEG, MPEG, ODA, T.80, X.400, G.723,
G.726, G.727, G.728, G.764, G.765, H.200, H.241, H.243, T.120
• Internet standards include IP Multicast, MIME, RTP, ST-2, RFC 741, Xv and mvex
• W3C standards are also very relevant
• Proprietary standards are Bento, GIF, QuickTime, RIFF, DVI, MIDI.
• 2D animations
▪ Macromedia Director
• Macromedia Flash
• DVD production
▪ DVD Studio Pro
▪ MYDVD
• Adobe Illustrator
• Adobe Photoshop
• Macromedia Fireworks
• Microsoft Publisher
• Adobe Captivate
• Camtasia Studio
• Adobe After Effects
• Adobe Premiere
• Web pages
▪ Adobe Contribute
▪ Adobe Golive
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▪ Macromedia Dreamweaver
1. Planning and Costing : This stage of multimedia application is the first stage which begins
with an idea or need. This idea can be further refined by outlining its messages and objectives.
Before starting to develop the multimedia project, it is necessary to plan what writing skills,
graphic art, music, video and other multimedia expertise will be required. It is also necessary to
estimate the time needed to prepare all elements of multimedia and prepare a budget accordingly.
After preparing a budget, a prototype or proof of concept can be developed.
2. Designing and Producing : The next stage is to execute each of the planned tasks and create
a finished product.
3. Testing : Testing a project ensure the product to be free from bugs. Apart from bug
elimination another aspect of testing is to ensure that the multimedia Multimedia Systems-
M.Sc(IT) 8 application meets the objectives of the project. It is also necessary to test whether the
multimedia project works properly on the intended deliver platforms and they meet the needs of
the clients.
4. Delivering : The final stage of the multimedia application development is to pack the project
and deliver the completed project to the end user. This stage has several steps such as
implementation, maintenance, shipping and marketing the product.
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1.2.2 Basic Differences of Graphic Formats
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1.3 Color Theory in Design
1.3.1 What are CMYK and RGB?
RGB is additive, projected light color system. All colors begin with black "darkness", to which
different color "lights" are added to produce visible colors. RGB "maxes" at white, which is the
equivalent of having all "lights" on at full brightness (red, green, blue).
CMYK (Cyan, Magenta, Yellow and Black) is a subtractive, reflected light color system. All
colors start with white "paper", to which different color "inks" are added to absorb (subtract)
light that is reflected. In theory, CMY are all you need to create black (applying all 3 colors at
100%). Alas, that usually results in a muddy, brownish black, so the addition of K (black) is
added to the printing process. It also makes it easier to print black text (since you don't have to
register 3 separate colors).
Most screens (computer, phone, media player, television, ect) are RGB, the pixels have little
subpixels that just show red, green or blue.
So if you are ever doing something for a screen, use RGB, if you doing something for print, use
CMYK.
There are also definitions (or categories) of colors based on the color wheel. We begin with a 3-
part color wheel.
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Primary Colors: Red, yellow and blue
In traditional color theory (used in paint and pigments), primary colors are the 3 pigment colors
that cannot be mixed or formed by any combination of other colors. All other colors are derived
from these 3 hues.
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Analogous color scheme
Analogous color schemes use colors that are next to each other on
the color wheel. They usually match well and create serene and
comfortable designs.
Triadic color schemes tend to be quite vibrant, even if you use pale
or unsaturated versions of your hues.
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Split-Complementary color scheme
The split-complementary color scheme is a variation of the
complementary color scheme. In addition to the base color, it uses
the two colors adjacent to its complement.
This color scheme has the same strong visual contrast as the
complementary color scheme, but has less tension.
Tetradic color schemes works best if you let one color be dominant.
You should also pay attention to the balance between warm and
cool colors in your design.
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Square color scheme
The square color scheme is similar to the rectangle, but with all four
colors spaced evenly around the color circle.
Square color schemes works best if you let one color be dominant.
You should also pay attention to the balance between warm and
cool colors in your design.
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1.4 The Designer's Guide to Gestalt Theory
In the 1920s a group of psychologists in Germany developed a series of theories of visual
perception, describing how viewers group together different objects into groups or a single
coherent whole when the separate elements are arranged together in a particular way. The
prominent founders of the collection of theories and principles are Max Wertheimer, Wolfgang
Kohler, and Kurt Koffka.
The term Gestalt means 'unified whole', which is a good way of describing the over-arching
theme behind the principles: if you collect together your design elements in an arrangement
using one of the approaches, your design will feel more connected, coherent and complete.
These principles were developed over a number of years, but came to prominence in part thanks
to Rudolf Arnheim's 1954 book, Art and Visual Perception: A Psychology of the Creative Eye
(ISBN: 978-0-520-02161-7) which has become one of the must-have art books of the 20th
century, and regularly features on university course text lists.
While it's well worth reading Arnheim's book, to summarise there are six common, basic Gestalt
Principles:
1.4.1 Similarity
This design has similarity because the individual elements that make up the design have the same basic
shape characteristics
When objects looks similar to one another, viewers will often see the individual elements as part
of a pattern or group. This effect can be used to create a single illustration, image or message
from a series of separate elements.
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Attention is drawn to the different element in this composition because it breaks the pattern of
similarity
The similarity between different elements can be shape, colour, size, texture or value. The more
commonality that individual elements have, the greater the sense of coherence, thanks to
similarity.
This cover for the Beatles' album Hard Day's Night uses the principles of similarity and anomaly
A particular element can be emphasized when it's dissimilar, breaking the pattern of similarity.
This effect is called an anomaly.
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1.4.2 Continuation
In this example the eye is led through the first design element towards the star that aligns with the
curve
Continuation is the principle through which the eye is drawn along a path, line or curve,
preferring to see a single continuous figure than separate lines. This can be used to point towards
another element in the composition, and is seen where a line is cut through one object, often in a
curve, aligning perfectly with a secondary element.
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This illustration consists of 4 lines that meet at the central point, but we prefer to see two intersecting
lines rather than 4 lines that converge
1.4.3 Closure
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The World Wildlife Fund logo uses the closure principle to describe a panda, even though the shape is
not fully closed
Closure is a common design technique that uses the human eye's tendency to see closed shapes.
Closure works where an object is incomplete or the interior space of an element is not fully
closed, but the viewer perceives a complete shape by filling in the missing information. This
technique is often associated with stenciled artwork, but is also closely associated with logo
forms.
The arrangement of boxes on the left are not close enough to have proximity, while the group on the
right is perceived as a single whole element
Proximity uses the close arrangement of elements to create a group association between those
objects. If individual elements are also similar, they will tend to be perceived as a single whole,
even though they are separate elements.
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The shapes don't have to be regular to achieve proximity. Similar shapes arranged together to describe a
bigger image, such as this illustration of a flame
Proximity or grouping can be achieved with lots of different commonality including shape,
colour, texture, size or any other visual attribute.
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1.4.5 Figure/ground
Figure and ground often uses the idea of light and shade to help create an image that jumps out from a
series of shapes
This principle describes the eye's tendency to see and separate objects from their surrounding
background. A classic example uses a vase/candlestick illustration to show two faces peering at
each other, but you can also see this effect in a variety of logo designs. It works because human
eyes want to see the figure (foreground object) and background (ground) as two different planes
of focus.
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MC Escher's famous woodblock Sky and Water 1 (1938) uses the figure and ground principle
Everything that is not figure is considered ground, which can be used to create some interesting
visual effects and tricks, particularly when the designer or artist introduces deliberate ambiguity -
a favourite technique of the surrealist MC Escher.
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The symmetrical figure that makes up the windmill shown below provides a sense of order and balance
You can achieve symmetry by providing a good balance or sense of symmetry in your design
elements, such as the windmill illustration below. This provides the viewer with a feeling of
harmony.
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1.5 Text in Multimedia
Text might be the simplest portion of a multimedia experience, but it is often the most important.
Below are some of the important issues we need to consider when using a text.
Typography is the process of selecting and arranging typefaces, sizes, and spacing requirements
for a layout, be it for multimedia or the Web. Typography gives a page a certain personality and
an overall feeling.
1.5.1 Size
Text is measured in points. Point size of the type is determined by measuring the height of the
type body. The point size is found by measuring the distance from the uppermost limit of an
upward-reaching letter (ascender), such as b, f, h, k, or l; to the lowermost limit of a downward-
projecting letter (descender), such as g, j, p, or y.
1 point equal 0.0138 inch and 72 points equals 1 inch. So a 72 point font will be 1 inch in height.
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Text sizes usually used for body content is 9- to 12-points. Display sizes usually used for
headlines, titles, and subheadlines (subheads) is 14 points and larger.
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1.5.3 Family
A Family of type consists of all variations of a single typeface and includes the different weights,
width, slants, and styles, such as italic, boldface, lightface, condensed, expanded versions, thin,
ultra light, heavy and compressed.
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1.5.4 Typeface
Typeface is an entire family of letters of a particular design. Typefaces have a profound effect on
the design of your work. Each has a personality of its own. A typeface either has or does not
have serifs. Serifs are the ending strokes on the arms, stems, and tails of some typeface designs.
If a typeface has serifs it is termed a roman typeface. Mostly used for body text because they are
more readable than the 4 other font types. Examples of serif fonts include but are not limited to
Times New Roman, Palatino, Courier, Times, and Garamond.
Sans serif (without serifs) fonts do not contain the ending strokes. They are easier to read at very
large and especially at very small sizes and are good for captions, very small text (6 points and
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smaller), and for titles and subheads (14 point and larger) to contrast body text. Examples of sans
serif fonts include but are not limited to Helvetica, Universe, and Futura.
1.5.5 Color
The Color of type refers to the overall tone, or texture, of the type; the lightness or darkness,
which varies from one typeface and style to another; and also the evenness of the type as
determined by the spacing.
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1.5.6 Leading
Leading is the term used to refer to the vertical spacing between lines of type (Line Spacing). It
is measured in points from the baseline of one line to the baseline of the next line. The amount of
leading can add to or detract from how well the text looks.
1.5.8 Tracking
Tracking is a character-spacing option that permits the user to specify a small increment of space
that is to be uniformly removed from between all characters.
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1.5.9 Some Guidelines in Using Text in Multimedia
Below are some suggested guidelines when using text in multimedia:
Different cultures interpret colors differently. In the United States, white is a symbol for purity,
whereas in other cultures it is used for death and funerals.
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1.5.9.6. WATCH THE FONT SELECT
Make sure the font or font family is readable on several systems (Mac and PC). Fancy fonts like
script can be illegible and common fonts like Courier are boring. Look for fonts that stand out
and are easy to read.
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Exercises
1. Identify and discuss multimedia standards.
2. Identify and discuss components of multimedia.
3. Develop multimedia titles for industrial, educational and personal application.
4. Examine multimedia applications against multimedia principles, standards, and techniques.
References
http://buc.edu.in/sde_book/multi_system.pdf
http://www.dtic.upf.edu/~jblat/material/doctorat/multimedia_standards.html
https://maiaangel03.wordpress.com/lesson-1-introduction-to-multimedia/
http://whatis.techtarget.com/definition/resolution
http://www.smartimage.com/whats-the-difference-between-gif-png-jpeg-and-tiff/
http://graphicdesign.stackexchange.com/questions/60/what-is-the-difference-between-cmyk-and-rgb-
are-there-other-color-spaces-i-shou
http://www.makeuseof.com/tag/5-basic-principles-graphic-design-take-granted-everyday/
http://www.colormatters.com/color-and-design/basic-color-theory
http://www.tigercolor.com/color-lab/color-theory/color-theory-intro.htm
http://www.creativebloq.com/graphic-design/gestalt-theory-10134960
http://coachmattjames.weebly.com/uploads/1/0/4/6/10463504/1.01_guidelines_for_using_text_in_mu
ltimedia.pdf.
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CHAPTER 2: PHOTOSHOP
Objectives
Upon the completion of this chapter, the students will be able to:
To create a new document, click File > New. This will open the Document Setup dialog box. IT
enables you to name your file, set the page size, resolution, color mode and background content
of your document.
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Options include, but are not limited to:
2.1.2 Resolution
Resolution is the number of pixels on a printed area of an image. The higher the resolution, the
more pixels there are on the page, the better the quality of the image. However, high resolution
increases the size of the file. The standard recommended resolution for printed images is 150-
300, and 72 for web images.
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2.1.5 Interface Layout
Below is the screen layout of photoshop.
Main Bar
Options
File Name
Toolbar
2.1.5.2 Toolbar
Most of the major tools are located in the Toolbar for easy access.
2.1.5.4 Options
It displays the additional functions that can be used with the current tool selected.
2.1.6 Palettes
Below are the most commonly used palettes in Photoshop.
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2.1.6.1 Color, Swatches, Style
The Color palette displays the current foreground and background colors and RGB values for
these colors. You can use the sliders to change the foreground and background colors in different
color modes. You can also choose a color from the spectrum of colors displayed in the color
ramp at the bottom of the palette.
2.1.6.2 Swatches
In the Swatches palette you can choose a foreground or background color and add a customized
color to the library.
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2.1.6.3 Adjustments
The Adjustment layers palette give you the ability to apply an effect to a group of layers in
Photoshop, and then you can edit that effect later, while preserving the original layers.
2.1.6.4 Styles
The Styles palette allows you to view, select, and apply preset layer styles. By default, a preset
style replaces the current layer style. You can use the styles in the palette or add your own using
the Create New Style icon.
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2.1.6.5 Layers
Layers let you organize your work into distinct levels that can be edited and viewed as individual
units. Every Photoshop document contains at least one layer. Creating multiple layers lets you
easily control how your artwork is printed, displayed, and edited.
A) Layer Visibility -The eye shows that the selected layer is visible. Click on or off to see or to
hide a layer.
B) Layer Locking Options -Click the checkered square icon to lock Transparency, click the
brush icon to lock the Image, click the arrow icon to lock the Position, and click the lock icon to
lock all options.
C) Layer Blending Mode -Defines how the layer’s pixels blend with underlying pixels in the
image. By choosing a particular blending mode from the drop-down menu you can create a
variety of special effects.
D) Fill -By typing in a value or dragging the slider you can specify the transparency.
E) Opacity -By typing in a value or dragging the slider, you can specify the transparency of the
entire layer.
F) Layer Lock -The icon shows when the layer is locked and disappears when it is unlocked.
Double-click the icon to unlock the layer.
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G) Layer Options Menu -Click the black triangle to display the following options: New Layer,
Duplicate Layer, Delete Layer, Layer Properties, etc. Some of the options are presented as icons
at the bottom of the Layers palette.
I) Layer Styles -If a layer has a style, an “F” icon shows at the bottom of the Layers palette.
Click the little black triangle to see style options.
J) Layer Mask -Allows you to hide certain parts of the layer, which can then be revealed by
using the paintbrush and the white paint color to expose portions of the layer.
K) Layer Set -This option helps to organize images with multiple layers. Click the icon to create
a folder for several layers.
L) Create New Fill or Adjustment Layer -Have the same opacity and blending mode options as
image layers and can be rearranged, deleted, hidden and duplicated in the same manner as image
layers. Click the icon and select an option to create a new fill or adjustment layer.
N) Delete Layer -To delete a layer, select a layer in the Layers palette and drag it to the trash can
icon, or select a layer and click the icon.
2.1.7 Toolbox
Toolbox provides your variety of tools you can use to create and finish your
document. Keep in mind that you might not need to use all of the tools.
Some tools in the toolbar have additional “hidden” tools. These tools have small
black triangles in the right-hand corner. To view the “hidden” tools, click and
hold down on any tool that has a gray triangle in the corner.
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2.1.8 Selection Tools
Icon Name Description
Move Used to select and move objects on the page.
Eye Dropper Takes color samples from colors on the page and displays
them in the Color Boxes.
Art History Paints over an image using the source data from a
Brush specified history state or snapshot.
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Gradient Creates a gradual blend between multiple colors.
Rectangle Shape Draws a rectangle shape. Other shapes that are hidden in
this tool are: Line Tool, Ellipse Tool, Polygon Tool, Line
Tool, and Custom Shape Tool.
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2.1.11 Assisting Tools
Icon Name Description
Magnify Magnifies or reduces the display of any area in your
image window.
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2.2 Layers
Create a new document in Photoshop (File>New).
In the bottom right you should have the layers window. In case you do not see it, go to
Window>Layers:
Here you can visualize, select and modify all the layers that compose your final result. As you
may have noticed, in this moment we have a single white filled layer.
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2.2.1 Create a New Layer
Create a new layer by pressing the appropriate button at the bottom of the layers window. Now
you can see a new layer, but nothing has changed in your canvas. This is because Photoshop
automatically create blank layers.
Now grab the Paint bucket tool (G) and click on the canvas to fill it with black.
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Let us understand the layers window: the blank layer is now black. This is because what we do
on the canvas affects only the layer which is selected. We have 2 layers, one black and one
white. Since the black one is above, it’s displayed while the white one is hidden (layer
hierarchy).
Switch the foreground color to yellow and use the horizontal type tool (T) to write something.
Note that Photoshop has automatically created a new type layer:
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2.2.3 Layer Lock
The background layer is locked (note the padlock on the right of the layer thumbnail). This
means it can’t be modified. To unlock the background layer double click on it and hit OK in the
window that appears:
Every time you want to prevent a layer from casual adjustments you can lock it by selecting it
from the layers window and pressing the lock button.
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2.2.4 Renaming Layer
You can give a name to each layer. This is a good practice in particular when you work with
complex compositions. Simply double-click on the layer title in the layers window to re-name it.
Select the bottom layer (the white one), set the foreground color to orange, grab the paint bucket
tool and click to fill. Apparently nothing has changed but the bottom layer is now filled with
orange, as you can notice from the layers window.
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Select the black layer. Grab the eraser tool (E) and select a round 300px brush:
Click once in the center of the canvas. What happens? Once erased the center of the black layer,
a part of the orange one appears.
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2.2.5 Layer Arrangement
In the layers window move the text layer below the black one:
As you may have imagined, a part of the text is covered, while the area below the spot is
preserved (layers hierarchy).
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2.2.6 Layer Blending Options
Right-click on the layers thumbnail and select Blending options. Here we can add some
adjustments to the layer. Select “drop shadow” with the following settings. In this way we can
add depth to the image. In this way you can feel more the sensation to work with 3 different
levels one on the top of the other.
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2.2.7 Layer Grouping
Grouping and naming layers is beneficial for both short and long term and it results in a more
pleasant work experience and a better end result.
2.4.2 Size
To change the size of the brush you're using, click on the arrow that's next the where it says
'Brush'. This will open a window where you change the brush size with the Master Diameter
slider or by inputting a value in the box next to it. You can also change the hardness of the brush
in the same window.
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.
2.4.4 Mode
Next along we have Mode where you can change the Blend Mode which affects how the colour
you're 'painting' with blends with the layer you're working on.
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2.4.5 Opacity and Flow
Opacity will change the transparency of your brush while Flow will alter how much 'paint' the
brush puts on to your canvas.
You can alter the percentage of both of entering a figure into the value boxes or by adjusting the
slider that appears once you click in them. The smaller the number, the more transparent and less
paint will be applied to your image.
Do be careful when adjusting the Flow, however, as if you paint then take your finger off your
mouse and begin painting again, you will end up with areas that have 'more paint' on them than
others. If you alter the value in the Opacity box, the Flow will always match the value of it, no
matter how many times you paint over your image.
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2. Click with your mouse at the point where you want to begin the selection, which will
usually be in the top left corner of the object or area you need to select, then continue
holding your mouse button down as you drag towards the bottom right corner of the
object or area.
3. Change the color of the block, we'll use Photoshop's Hue/Saturation image adjustment.
To select it, go up to the Image menu at the top of the screen where then
choose Adjustments and then Hue/Saturation:
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4. The Hue/Saturation image adjustment is great for changing the color of objects in an
image. Set Hue to 28 and Saturation to 25.
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2.6 Selection Tool
1. Open up Photoshop and load the image.
2. Locate the Quick Selection Tool. You may have to click and hold on the Magic Wand
tool to show the other options.
Look at the options at the top, right below the menu bar:
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Photoshop treats the Quick Selection Tool as a brush. This means you can have presets,
just like any standard brush. This menu should be empty right now. If you save your
existing settings, it will show up here as a preset.
Brush Mode
Add to Selection: Adds to the existing selection, equivalent to holding the SHIFT key.
Interestingly, unlike other selection tools, you do not need to select Add to
Selection manually after creating a new selection. Photoshop selects this mode
automatically after you make the first selection.
Subtract from Selection: This removes pixels from the existing selection, equivalent to
holding the ALT key.
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Brush Options
Since Photoshop treats this tool as a brush, you have the standard options for changing
the hardness, size, spacing, angle and roundness of the brush. This can come very handy
when working with very fine details in images, such as hair or fur.
3. With the Quick Selection Tool selected, click on the top left corner of the image.
Photoshop will automatically select the background, minus the flower.
Click on the pixels adjacent to the selection. Photoshop will “magically” keep selecting
the pixels around the flower. If you make a mistake, you can press CTRL + Z to undo, or
hold ALT to deselect parts of the selection. For better control, try zooming in and
reducing the brush size.
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4. After covering all around the flower, click on “Refine Edge” in the top options bar. This
will bring up the Refine Edge menu where we can fine-tune the selection to create
smoother edges.
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5. With our selection now complete, hit DELETE to remove the background completely.
You should see a prompt asking you to choose the fill color for the new background.
For now, choose a simple White background. This is what your final image should look
like:
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2.7 Cropping
1. Load an image.
2. The crop tool is located in the left panel of the screen. Click it or press "C." The crop
handles should appear. These will let you select the area you want to crop from the
original image. Drag the handles around to set your crop.
The outer dark area are the parts of the image Photoshop will crop away. The lighter
inner area is the part that you will keep.
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3. To change the orientation of your crop, click the "Rotate" icon in the options bar.
a. Click the icon again if you wish to revert to the previous orientation.
b. You can also hit "X" to change between them.
4. To move the image around in your crop box, click inside the box and drag your mouse.
5. To finalize your crop, head to the "Options" bar and click on the check icon. You can also
hit "Enter" as a shortcut.
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To complete the selection, simply return to the spot where you began and release your mouse
button. You don't necessarily have to return the same spot you started from, but if you don't,
Photoshop will automatically close the selection for you by drawing a straight line from the point
where you released your mouse button to the point where you began, so in most cases, you will
want to finish where you started:
Photoshop will close a selection automatically with a straight line if you don't drag back to the
beginning point.
2. Grab the Lasso Tool from the Tools panel then click somewhere along the top of the
sleeve of the person on the left to begin my selection. Once clicked on a starting point,
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continue holding the mouse button down as I drag to draw an outline around the area of
the photo. Don't worry about any mistakes with your initial selection. You can fix them
later.
3. If you need to scroll your image around inside the document window as you're drawing
the selection, hold down your spacebar, which will temporarily switch you to Photoshop's
Hand Tool, scroll the image as needed, then release your spacebar and continue drawing
the selection.
4. To add the existing selection, make sure you still have the Lasso Tool selected, hold
down your Shift key. You'll see a small plus sign (+) appear in the bottom right of the
cursor icon, letting you know that you're now in Add to Selection mode. With the Shift
key held down, click somewhere inside of the existing selection, then drag outside of it
and along the edge of the area you want to add. When you're done adding the new area,
drag back inside of the existing selection:
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5. Removing the problem area by subtracting it from the selection. To remove an unwanted
area from a selection, hold down your Alt key. This will place you in Subtract from
Selection mode, and you'll see a small minus sign (-) appear in the bottom right corner of
the cursor icon. With the Alt key held down, simply click anywhere outside of the
existing selection to set a starting point, then drag inside the selection and along the edge
of the area you want to remove. In my case, I'm going to drag along the edge of the
finger. When you're done, drag back outside of the existing selection:
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2. Click the eyedropper tool. Click a portion of the sky.
Tip 1. When you pick a color with the Eyedropper tool, it appears as the foreground
color in the Toolbar.
If you want to pick a color for the background hold the Alt-key while selecting the color
with the Eyedropper tool. Below you see the foreground/background palette of the
Toolbar.
Tip 2. To make the color selection more precise, press CapsLock on the keyboard and
the Eyedropper will turn into a target so that you can collect one exact pixel of a
picture.
3. Switch the picture to the house and grab the bucket tool to change the background of the
house to the color you have selected using the eyedropper earlier.
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2.10 Working with Text
You can create text by using the Type tool in your toolbox. There are four different modes that
you can use namely Horizontal Type, Vertical Type, Horizontal Type Mask and Vertical Type
Mask.
1. Select the Type tool from the tools palette. It looks like a "T." Click on the icon, or
simply press "T" on your keyboard to bring up the text tool.
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2. Set your text settings using the menu at the top of the screen. Once you click the Text
tool, a bunch of options will appear at the top of Photoshop allowing you to choose the
color, font, size, and alignment.
Font: lets you select different font names such as Arial and Times New Roman.
Font Size: adjust the points of the font size to make the text bigger or smaller.
Font Alignment: choose whether you want the text to be centered or flushed to the right
or left.
Font Color: clicking on the font color box will allow you to choose different colors for
the text.
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4. To put vertical text, click the Vertical type tool and follow the same steps earlier.
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2.10.3 Warp Text Function
You can add some effects to your text by using the Warp Text option. Just select the text you
want to format then click on the Warp Text in option bar. Select the style you want to apply.
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2. Convert your background into a layer by double-clicking the word Background on the
Layers panel; and then click OK.
This step enables you to jazz up the type with styles later on.
3. Choose the Horizontal Type Mask tool from the Tools panel.
4. Specify your type options (such as font family, style, and size) on the Options bar.
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Horizontal Type Mask tool settings on the Options bar.
5. Click the image and type your desired text. When you are done, click the Commit button
on the Options bar.
6. Choose Select in your Menu bar then select Inverse, which deselects your letter selections
and selects everything else.
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7. Press the Backspace key to delete everything outside your selection border.
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2.11 Photoshop Shapes
2.11.1 The Shape Tools
Photoshop gives us six Shape tools to choose from - the Rectangle Tool, the Rounded Rectangle
Tool, the Ellipse Tool, the Polygon Tool, the Line Tool, and the Custom Shape Tool, and they
are all nested together in the same spot in the Tools panel. By default, the Rectangle Tool is the
one that is visible in the Tools panel, but if we click on the tool's icon and hold our mouse button
down for a second or two, a fly-out menu appears showing us the other Shape tools we can
choose from:
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2.11.4 Drawing A Shape From Its Center
If you need to draw a rectangle (or any shape) from its center rather than from a corner, click
inside the document where the center of the rectangle should be and begin dragging out the shape
as you normally would. Once you begin dragging, press your Alt key and keep it held down as
you continue dragging.
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To draw a rounded rectangle after you've entered a Radius value, click inside the document to set
a starting point, then keep your mouse button held down and drag out the rest of the shape. Just
as we saw with the normal Rectangle Tool, Photoshop displays a thin outline of the shape while
you're drawing it:
Enter the number of sides you need for your polygon shape into the Sides option in the Options
Bar. The default value is 5, but you can enter any value from 3 to 100:
Once you've entered the number of sides, click in the document and drag out your polygon
shape. Photoshop always draws polygon shapes out from their center so there's no need to hold
down your Alt. Holding your Shift key down after you start dragging will limit the number of
angles on which the shape can be drawn, which can help to position the shape the way you need
it:
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2.11.9 Drawing Stars With The Polygon Tool
To draw stars with the Polygon Tool, click on the small arrow in the Options Bar to bring up the
Polygon Options, then select Star:
With the Star option selected, just click inside the document and drag out a star shape. The Sides
option in the Options Bar controls the number of points in the star, so with the default Sides
value of 5, for example, we get a 5-pointed star:
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Then simply click in the document and drag out your line shape. Hold the Shift key down after
you start dragging to limit the direction you can draw the line in, which makes it easy to draw
horizontal or vertical lines:
To add arrowheads to the lines, click on the small arrow in the Options Bar to bring up the
Arrowheads options. Photoshop lets us add arrowheads to either the start or end of a line, or
both. If you want the arrowhead to appear in the direction you're drawing the line, which is
usually the case, select the End option. Make sure you select this option before drawing the line,
since Photoshop doesn't let us go back and add arrowheads after the line has already been drawn:
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Even though our goal is to make the photo look better, we still want to protect the
original, so we add a new blank layer above the Background layer. We will do all of our
spot healing work on this separate layer. Click on the New Layer icon at the bottom of
the Layers panel:
2. Select the Spot Healing Brush from the Tools panel. You will find it grouped in with the
other healing tools. If one of the other tools is showing in place of the Spot Healing
Brush, click on the tool and hold your mouse button down for a second or two until a
small fly-out menu appears, then select the Spot Healing Brush from the menu:
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3. By default, the Spot Healing Brush works only with the layer that's currently selected in
the Layers panel. That will cause us some problems if we try to use it right now since we
have a blank layer selected, which means all we'd be able to do is replace nothing with
different nothing. We need to tell Photoshop to look at the image on the Background
layer as well. To do that, select the Sample All Layers option in the Options Bar along
the top of the screen:
4. With the Spot Healing Brush, Sample All Layers and Content-Aware (or Proximity
Match) selected, all we need to do now is click on problem areas in the image to fix them.
Zoom in(CTRL ++ ) on an area of the girl's face so you can see the problem spots more
clearly, then move the brush cursor over one of the pimples and adjust the brush size with
the left and right bracket keys so it's just slightly larger than the pimple itself. As
mentioned earlier, sometimes the Spot Healing Brush can make a mistake, so if that
happens, just press Ctrl+Z to undo it and try again. Each time you try again, you'll get a
different result.
5.
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6. You can toggle between the layer1 and background layer by clicking the Eye icon to see
the difference of the original image and the new edited picture.
1. Open an image. With this example we will remove the people in this picture.
4. Point the cursor at the image area you want to paint with, hold down [Alt] key, then
mouse-click. You have just selected the source point for cloning.
5. Paint with the copied pixels.
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2.15 Gradient Tool
The Gradient tool allows you to specify a gradient of color. Using it is fairly easy, you simply
choose the gradient tool from the toolbox click on the canvas and drag out an area to fill with the
gradient.
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4. After releasing the mouse button, Photoshop draws the gradient. Since Foreground color
was set to black and my Background color was set to white, I end up with a black to
white gradient:
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3. Grab the erase tool start deleting any portion of the picture.
4. Click the magic erase tool to select group of pixels of the same shade to delete.
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from the menu that appears. This menu can also be accessed from the screen, if you click on the
icon and hold the button down for a few moments.
Dodge. This tool lightens a part of an image, if the cursor is dragged across it.
Burn. This tool darkens a part of an image.
Sponge. The Sponge tool affects the saturation and contrast of an image.
2. Choose a Dodge tool from the Toolbar and apply it to the fish so that the color will
lighten.
3. Now choose the Burn Tool and create an illusion of shadow of the fish in the water.
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2.18 Layer Masking
Layer masks are excellent for blending layers of images and creating soft transitions between
elements. You can gradually brush in transparency and opacity on a selective-pixel basis. You
can even apply gradients and filters to your layer masks to create interesting special effects.
2. Place the image in the same canvas. Adjust the Opacity setting it to lesser value to make
it more transparent. And adjust the second image to fit to your subject.
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3. Click the Flag layer. In the Layers panel, click the Add Layer Mask icon (circle on a square)
at the top of the panel. You see the appearance of a second thumbnail, directly to the right of
your image thumbnail, in the Layers panel.
4. Set the foreground color to black. With the Brush tool, paint on your layer mask.
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2.19 Filters
2.8.1 Single –Step Filters
1. Open the image.
2. From the menu option select FILTERS, select Blur and Iris Blur.
3. Position the pointer to the desired area of the picture and click OK.
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5. Your final result will be the same as below. You can select other filter options and watch
Photoshop to do its stuff in your image or selection
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2.8.2 Working with Filter Gallery
1. Open the image.
3. In the center of the editing window, click the folder for the desired filter category.
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4. Select your desired filter.
5. In the rightmost section, specify the any settings associated with the filter.
6. When you are happy with the filter, click OK in the top-right corner of the dialog box to apply
the filter and exit.
References
https://helpx.adobe.com/photoshop
http://wegraphics.net/blog/tutorials/photoshop/photoshop-for-beginners-the-power-of-layers/
https://blog.udemy.com/quick-selection-tool/
http://www.photoshopessentials.com/photo-editing/spot-healing-brush/
http://www.dummies.com/how-to/content/layer-masks-in-photoshop-elements-11.html
• Describe the advantages of using vector based tools such as Illustrator in high quality
graphics.
• Create a new Illustrator document and modify document settings.
• Identify the different parts of the Illustrator workspace and explain its respective use.
• Draw basic shapes using the different tools and alter preferences of the tools to achieve
desired output.
• Design and create a vector-based text graphic using the appropriate tools.
• Edit and modify an image to achieve a creative and unique image.
Main Bar
Toolbox Option Bar
Artboard
Selection Tool: Used for selecting and moving a shape. It can also be used to resize a shape.
Direct Selection Tool: Selects a single anchor point instead of the whole shape. Used for editing
anchor point of a shape. Click once on a point to select and hold Shift to select multiple anchor
points.
Fidelity: Determines how close the path is drawn to your mouse movement. Set it at a higher
fidelity if you are not good at drawing with your mouse.
Smoothness: The higher you set for smoothness, the less anchor point it produces, thus,
producing a smoother line.
2. Then go to your Brushes Palette and select the crayon brush to apply the effect.
3. Select all the objects by pressing CTRL+A. Go to Object in the main menu and select
Clipping mask and choose Make.
3. Add some details to the outline of the badge. Select the circle then go to Effect>Distort &
Transform > Zig Zag.
5. Create two more circles, one with white fill and a smaller one with black fill.
6. Using the Type on Path Tool and put the name of your organization.
4. Click on Expand from the Image trace sub-menu to turn your image into a vector.
5. Select any unwanted lines with the Direct Selection Tool and delete.
2. The options window pops up. Change the Extrude Depth to determine the amount of depth.
The Bevel sets the type of edges for the 3D object. Click and drag the cube to define how the
image rotates in 3d space. You can also change the surface shading to define the texture.
3. Clipping Mask
a. Create a clipping mask on the following places in Oman.
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i. Nizwa
ii. Salalah
iii. Muscat
iv. Al Mussana
v. Shinas
vi. Ibra
vii. Ibri
a. Download appropriate pictures from each place.
b. Be creative and play with fonts and font size.
c. Save your file as Exer3.png
d. Upload the file in the eLearning.
4. Logo Making
a. Create an emblem logo of the Salalah College of Technology
b. Save your file as Exer4.png
c. Upload the file in the eLearning.
References
http://www.vectordiary.com/illustrator/learn-adobe-illustrator/
https://www.youtube.com/watch?v=oUaJ3hnwuRE
https://www.youtube.com/watch?v=VIzIJZxLX7I
SWF files are the normal way to deliver Flash on the Internet — the SWF file is embedded in a
web page using special HTML code. The end user must have the Flash Player installed (most
people do).
Flash files can be created as standalone executable files (.exe). These files run as a program in
their own right and do not require the Flash Player. This option is useful for delivering content
on CD or DVD.
The following are some of the icons you will find in your timeline:
Filled keyframe. This means that the frame already hold something.
"Tween" is actually short for "in-between", and refers to auto-rendering of graphics, by Flash, of
the frames between two author defined keyframes.
Flash's has three forms of tweening - motion (new), Classic (used to be called Motion) and
Shape. For all types of tweening, you ask Flash to help you with the frames in between.
3. Now right-click the 20th frame in the Timeline and select Create Motion Tween and
insert a keyframe (F6).
5. Select the 10th frame and insert a keyframe (F6) and move the ball to a different position.
3. In frame frame 1, insert a motion tween and insert a keyframe. Move your circle to the
other side of the stage to create a path.
6. Click the 20th frame in the Timeline and insert a keyframe (F6). Now draw another shape
say a rectangle.
4. Select the first frame in the mask layer, draw the circle, and convert it as symbol.
2. Draw the background of your animation by using any drawing tool. Rename the layer to
BACKGROUND to organize your layers and it would be easier to refer to later during
your development.
3. Create a new layer and name it as STICKMAN. Draw the first position of stickman in
frame one.
5. Click the stickman layer and create a blank keyframe for each frame you want to include
in your animation. You can do this easily by right clicking your mouse to Insert
Keyframe or using the F7 shortcut key. Enable the ONION SKIN by clicking the icon to
see the last 3 frames you have created earlier.
2. Create 4 layers for the body of the car, wheel 1, wheel 2 and the background.
4. Click the sound layer and adjust the effects that suit you.
3. Walk Cycle
a. Animate a character walking
b. See sample image below:
http://www.bill-morrison.com/class/adobe-flash/1-graphics-animation/
http://www.dummies.com/how-to/content/how-to-create-framebyframe-animation-in-adobe-
flas.html
https://forums.adobe.com/thread/991571