Figma Prototype
Figma Prototype
The Application
You are being asked to design an interface prototype for an online dating / matchmaking site.
The target is for a mobile size screen.
You will need to prototype several main tasks. This must include:
1. Basic Search - This task enables a user to enter match preferences, such as age range,
hobbies, etc., saving (with confirmation) this set of preferences, running the search
and seeing a basic list of potential matches.
2. Detail Review - This task enables a user to review potential matches. It shows the
detail of a potential match (profile picture, details, text about them - what looking for,
etc.) for initial review and rating (yes, no, maybe - similar to swipe left/right). This
should allow easy navigation through detail view on a set of potential matches.
3. Communication - This task enables a user to communicate with potential matches
within the platform. This should include sending text messages, as well as video
messages.
4. Additional Task of Your Choice - for example, you might choose:
o Get to Know You Activities - provide quizzes or games that potential
matches can play to get to know one another
o Dashboard - provides analytics on a user's interactions with other potential
matches (how many messages, recency of messages, who is on now, how
many searches included the active user / how many favorited the active
user, etc.
For this assignment, you will create a Figma interactive prototype for the application.
Figma Prototype
For this project, you will create a highly interactive and prototype for your dating site that
demonstrates the main aspects of user interaction with it. The tasks must demonstrate the use of
at least the following Figma aspects:
Your group should have the same # of test subjects as you do team members.
The process follows the same general steps that you used for the previous self-
walkthroughs / walkthrough with others
This study uses a prototype that can be shared with the user and interacted with
directly, so there is not a wizarding
Prepare the prototype, study questions, and task prompts (SUE 6.1, 6.2)
o As a reminder, in the self-walkthrough, you were asked to write down a
prompt - a 2-3 sentence goal that a user could accomplish for each task in
your prototype.
Ask the user to think aloud (SUE 6.3)
Give the prompt for each task
Do not take actions for the user, or tell them what to do. If they are stuck, you can
give them some general guidance or clarification on how to proceed, but avoid telling
them exactly what to do.
Take notes on thoughts, questions, confusion, or feedback that your user may have
Part 3: Report
Your project development (sketchbook wireframe sketching, and prototype) must be
accompanied by a project writeup. The writeup sections should address all tasks together for the
whole project. They are intended to be collaborative, including critique and reflection. They
should make reference to the different tasks, but are not written individually as part of each task.
This writeup should include specific consolidated sections for each of the following:
Refined application description. Describe choices that you have made about the
application (e.g., theme, your selected fourth task, etc.)
Interactive Element Types Used - briefly note the types of interactive elements
present for each task (should be 3+ different types per task)
Design Patterns Discussion: which design patterns did you use and why? Refer to
design patterns we have already discussed or others in the book that we haven't yet
discussed if appropriate.
Inspirations Discussion: (this could include screenshots). Which other system designs
inspired your designs, or which information did you draw upon?
A Content-Fidelity Matrix with one checkmark per row to show what fidelity you
were aiming for. You can do one C-F matrix for the whole project, or one for each
task set of wireframes if you feel that you were aiming for different fidelities with
each set.
User study details and summary of main points / lessons learned from the feedback.
Self-Critique: for each task set of wireframes, what works and what might yet need
improvement? Refer to your own project description, design goals and how well your
prototypes meet them.
Part 4: Submission
Submit your completed, integrated prototype. This should be one integrated Figma project that
is coordinated to allow navigation and consistency between all of the tasks.
1. The URL Link to your Figma file in a comment for the file
submission - verify sharing is set by checking with private /
incognito mode in browser.
2. Figma Project File (project5.fig)
3. Exported PDF of Figma Project (project5-figma-
prototype.pdf)
Also as part of the submission, include a single PDF report document for your team prototype
project that includes clearly identified sections for:
project5-report.pdf
Cover page - including team member names
Introduction - application description and tasks
Separate sections, one for each application task, including:
o Team member lead
o Brief introduction to the task
o Wireframe sketching for that task
o Documentation of how the user interaction goes throughout the task - for
each step:
Brief description
Showing the interaction (e.g., user clicking on dropdown list to
expand, expanded dropdown list and making a selection,
collapsed dropdown list with selection shown).
Summary and Discussion on User Study feedback
Summary and Discussion Sections for interactive elements, design patterns,
inspirations, content-fidelity, and self-critique.
PreviousNext