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SD Short Note @LazyDiv-Adithya Bandara

This document provides an overview of key concepts in software development. It defines what a program and computer software are, and describes computer programming and common programming languages. It also outlines different types of software applications and fundamental programming concepts like variables, data types, flow control, and debugging. Object-oriented programming principles are explained along with software development techniques like modular programming and the software development life cycle. The document concludes by discussing software testing methodologies and the importance of documentation.

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Akila Kithsara
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0% found this document useful (0 votes)
41 views50 pages

SD Short Note @LazyDiv-Adithya Bandara

This document provides an overview of key concepts in software development. It defines what a program and computer software are, and describes computer programming and common programming languages. It also outlines different types of software applications and fundamental programming concepts like variables, data types, flow control, and debugging. Object-oriented programming principles are explained along with software development techniques like modular programming and the software development life cycle. The document concludes by discussing software testing methodologies and the importance of documentation.

Uploaded by

Akila Kithsara
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Created By: Adithya Bandara

SOFTWARE
DEVELOPMENT
SHORT NOTE

Note: This note was generated using ChatGPT, Google, and lecture notes. Please engage in
independent study for further understanding.
What is a program?
A program is a set of instructions that tells a computer what to
do.

What is a computer software?


Computer software refers to the collection of programs, data,
and instructions that enable a computer or computing device
to perform various tasks and functions.

What is Computer Programming?


Computer programming is the process of designing and writing
computer programs.

What are Programming Languages?


Computer language that is used by programmers (developers)
to communicate with computers.
Software Applications
1. System Software
2. Application Software
3. Networking and Web Applications Software
4. Embedded Software
5. Artificial Intelligence Software
6. Scientific Software
Deferent between System and Application Software
Basic Fundamental Concepts of Programming
– Variable Declaration
Variables are names given to computer memory locations in order to store
data in a program.

– Basic Syntax
Syntax refers to the set of rules that define the
structure of a language.

– Data Type and Structures


– Flow Control Structures (Conditionals and loops)
– Functional Programming
– Object-Oriented Programming Debugging
– IDEs and Coding Environments

Data Type and Structures


Data Types define the kind of information in programming (like
numbers or words), while Data Structures organize and
manage how that information is stored and used (like lists or
tables).
Flow Control Structures
Commands that allow a program to “decide” to take one
direction or another.

Three basic types of control structures:


1. Sequential
sequential control flow. It involves the execution of code statements
one after the other.

2. Selection
selection flow control is, the computer decides what action to
perform based on condition equaling true or false.

3. Iteration
A loop in programming repeatedly runs a statement or code block
while a specified condition is true (evaluating to Boolean "true"),
halting when the condition becomes false.

What is Functional Programming?


Functional programming is an approach to software
development that uses pure functions to create maintainable
software
What are Pure Functions?
A function is called pure function if it always returns the same
result for same argument

What is Object Oriented Programming?


Object-Oriented Programming (OOP) is a programming
concept that revolves around ‘objects’ and ‘methods’

What are the main concepts in Object Oriented


Programming?
– Inheritance
– Polymorphism
– Abstraction
– Encapsulation

What is the meaning of Debugging?


The process of identifying and removing errors from computer
hardware or software.

What is IDE?
IDE stands for integrated development environment, and it's a
type of software that helps programmers create code. It does
so by combining a number of functions into a single program,
allowing users to write, test, and execute programs all from the
same place, sometimes even with a graphical user interface.

What is an Algorithm?
An algorithm is a step-by-step set of instructions or a precise
process for solving a problem or completing a task, often used
in computer programming and problem-solving.

Characteristics of an algorithm
– Well-defined Inputs
– Well-defined Outputs
– Unambiguity
– Finiteness
– Effectiveness
– Language independence

What is Pseudocode?
A Pseudocode is defined as a step-by-step description of an
algorithm.

Pseudocode Functionality
– Variables
places to store values
quotient, decimalNumber, newBase

– Assignment
expression into a variable
Set quotient to 64
quotient <-- 64
quotient <-- 6 * 10 + 4

– Output
Printing a value
Write, Print

– Input
Getting values
Get, Read

– Selection
choice to execute or skip a statement
Read number
If (number < 0)
Write number + " is less than zero."
or
Write "Enter a positive number."
Two methodologies of Developing an Algorithm
– Top-down design
– Object-oriented design

Top-Down Design
Problem-solving technique in which the problem is divided into
sub problems; the process is applied to each sub problem

Object-oriented Design
A problem-solving methodology that produces a solution to a
problem in terms of self-contained entities called objects

What are The Flowcharts?


A flowchart is a type of diagram that represents a workflow or
process. A flowchart can also be defined as a diagrammatic
representation of an algorithm, a step-by-step approach to
solving a task.
Flowchart Symbols

What are the 03 Development Techniques?


– Modular Programming
Modular programming is an approach in software development
where a program is divided into smaller, self-contained modules or
pieces, each responsible for a specific function, making the code
more organized, maintainable, and easier to understand.

– Defensive Programming
Defensive programming is a coding approach that focuses on
anticipating and handling potential errors, exceptions, and
unexpected situations in software development to ensure more
reliable and robust programs.
– Recursion
Recursion is a programming technique where a function calls itself
to solve a problem by breaking it down into smaller instances of the
same problem, often used in tasks that have a repeating structure
or can be expressed in terms of simpler versions of themselves.

Software Development Life Cycle


The Software Development Life Cycle (SDLC) is a structured process that
guides the creation and management of software applications, involving
stages from planning and design to testing and maintenance. It ensures a
systematic approach to development.

Stages in Software Development Life Cycle


– Planning and Requirement Analysis
Gathering project requirements and planning the software
development process.

– Defining Requirements
Defining detailed specifications and features based on gathered
requirements.

– Designing the Software


Creating a blueprint of the software's architecture, user interfaces,
and components.

– Developing the Project


Writing and coding the actual software according to the design.

– Testing
Rigorously testing the software to identify and fix errors, bugs, and
issues.

– Deployment
Releasing the software for users to access and use.

– Maintenance
Continuously monitoring, updating, and enhancing the software to
ensure its functionality and performance over time.
SDLC Models
– Waterfall Model
A linear approach where each phase of the software development
process follows the previous one sequentially.

– RAD Model (Rapid Application Development)


Focuses on rapid prototyping and quick iterations to expedite
development.

– Prototype Model
Involves creating an initial prototype to better understand user
requirements before final development.

– Agile Model
Emphasizes flexibility and collaboration, with iterative cycles of
development and continuous user feedback.

What is Software Testing?


Software testing is checking a program to find and fix mistakes
before it's used by people.

Types of Software Testing


– Manual Testing
Human testers manually run the software, performing tests and
checks without automated tools.

Three Types of Manual Testing


▪ White box testing
Involves examining the internal logic and code structure
of the software.
▪ Black box testing
Focuses on testing the software's functionality without
knowledge of its internal code.
▪ Gray box testing
Combines elements of both white box and black box
testing, where some internal details are known but not
all.

– Automation Testing
Testing is done using automated tools and scripts to increase
efficiency and repeatability of tests.

Automation Testing Tools

What is Dry Run Testing?


Dry Run Testing is a manual method where testers simulate
code execution to find logic errors without actually running the
program.
What is the meaning of Test Case?
Test cases are detailed instructions that describe how to test a
software application to ensure it works properly.

What is Test Scenario?


A test scenario is a collection of related test cases that
together verify a specific aspect of a software application.
Example Test Case

Actual
Test Case ID Description Test Steps Expected Results Status
Results
TC001 Login 1. Enter valid User is logged in Incomplete
Functionality username and successfully
password
2. Click on
'Login' button

TC002 Registration 1. Fill in valid User is registered Incomplete


Process user details successfully

2. Submit
registration
form

What is Documentation in Software Development?


Documentation in software development involves creating
written materials to explain the software's design, usage, and
maintenance, aiding developers and users in understanding
and interacting with the software effectively.

General requirements of all software documentation


– Facilitating communication within the team.
– Serving as an information source for maintenance engineers.
– Providing management with details for program management.
– Describing system operation and administration to users.
– Creating documentation before coding (e.g., design docs).
– Continuing documentation post-code (e.g., user manuals).

The two main types of documentation


– Process Documents
These detail the steps, methodologies, and guidelines
used during software development.
Examples: Project schedules, coding standards, testing
procedures
– Product documents
These describe the software's features, functionalities,
and usage instructions for end-users and stakeholders.
Examples: User manuals, technical specifications, API
documentation.

What is Document Quality?


Document quality encompasses accuracy, comprehensiveness,
and clarity, ensuring effective communication and usability.

What is Document Structure?


Document structure outlines how information is organized
within software documentation, ensuring logical flow and easy
navigation for readers.

Best Practices for Document Structure


– Include a cover page for all documents.
– Organize documents into chapters, sections, and
subsections.
– Incorporate an index for extensive reference material.
– Integrate a glossary to clarify ambiguous terms.

What does the IEEE Standard for User Documentation


recommend regarding the structure of documentation?
The IEEE Standard for User Documentation advises a structured
approach including a cover page, divided chapters, an index,
and a glossary.

Online Documentation
Online documentation offers digital resources accessible via
the internet, providing information and support for various
topics, including software applications.
Document Storage
• Author's Recommendation (in 2001):
Use a File System to store actual documents.
Utilize a Database to store file references along with metadata for
search and reference capabilities.

• Modern Approach (Today):


Employ Content Management Systems (CMS) like CVS or
Subversion.
These are free, open-source, and simple to set up and manage.

What is Software Quality?


Software quality is the measure of how well a software
application meets requirements and user expectations,
considering Software Quality Attributes.
Software Quality Attributes
• Safety
• Security
• Reliability
• Resilience
• Robustness
• Understandability
• Testability
• Adaptability
• Modularity
• Complexity
• Portability
• Usability
• Reusability
• Efficiency
• Learnability

Software Quality Assurance


Software Quality Assurance is a structured approach to
consistently ensure the development and maintenance of
high-quality software by following best practices and
processes.
Three-Prong Approach to Quality Management
– Establishing Organization -wide Policies
Organizations set overarching policies, procedures, and standards to
uphold quality consistently.

– Tailoring Project-specific Policies


From the established templates, organizations customize project-
specific policies and procedures.

– Quality Control
Vigilant monitoring is crucial, ensuring adherence to appropriate
procedures for each project.

Standards for Quality Assurance


– ISO 9000-3: This standard guides organizations in creating
effective software quality assurance plans.

– ANSI/IEEE Standards: These standards provide guidelines


for software quality processes.
A Software Quality Plan
SQA Activities
– Applying technical methods for high-quality specifications
and design.
– Formal technical reviews for uncovering quality problems.
– Effective software testing through various design
methods.
– Enforcing standards and controlling change.
– Measurement to track quality and assess procedural
changes.
– Record keeping and reporting to ensure proper
information dissemination.

Advantages of Software Quality Assurance (SQA)


– Higher Quality
SQA ensures consistent, high-quality software products.
– Reduced Defects
Early issue identification leads to fewer defects.
– Cost Savings
Less rework and customer support costs.
– Higher Customer Satisfaction
Improved product reliability boosts satisfaction.
– Efficient Development
Standardized processes lead to efficiency.
– Risk Mitigation
SQA minimizes project risks and uncertainties.
– Compliance
Ensures adherence to industry standards and regulations.
Disadvantages of Software Quality Assurance (SQA)
– Increased Overhead
SQA processes require time and resources.
– Complex Implementation
Setting up SQA practices can be complex.
– Resistance to Change
Teams might resist new procedures.
– Costly
Initial setup and training costs can be significant.
– Overemphasis on Process
Focusing solely on process might stifle creativity.
– Potential Delays
Stringent processes might slow down development.
– False Sense of Security
Relying solely on SQA doesn't guarantee defect-free software.

What Is Software Security?


Software and security concern the protection of software
applications and systems against unauthorized access, data
breaches, vulnerabilities, and cyber threats, ensuring the
confidentiality, integrity, and availability of information while
maintaining user privacy and trust.

Starting Point for Ensuring Security


Before addressing security, it's essential to conduct an
inventory of key factors
– Stakeholders: Identify owners, companies, or parties involved.
– Assets: List data, services, customer information, etc., that need
protection.
– Threats: Understand potential risks like data breaches, theft, etc.
– Attackers: Recognize potential sources, from employees to
criminals.
Security Concepts
– Security Policy
A security policy outlines the desired security requirements and goals
of implemented countermeasures. It answers questions like, "Secure
against what and from whom?"

– Enforcing Security

What are the three fundamental security objectives


– Confidentiality: Ensuring that information is accessible
only to authorized individuals and remains private from
unauthorized access.
– Integrity: Safeguarding data from unauthorized alteration
or tampering, maintaining its accuracy and reliability.
– Availability: Ensuring that information and resources are
accessible and usable when needed, minimizing
downtime or disruption.

Security Goals
While the CIA trio (confidentiality, integrity, availability) is
widely recognized, additional security goals include:
– Traceability and Auditing: Enabling forensic analysis and tracking
actions for accountability.
– Monitoring: Real-time auditing to swiftly identify anomalies and
potential threats.
– Multi-Level Security: Implementing varying access levels based
on user roles.
– Privacy & Anonymity: Safeguarding personal information and
ensuring user anonymity.
– Assurance: Ensuring that security goals are met, often termed as
"information assurance."

What is Cloud Computing?


Cloud computing involves accessing and using computing
resources and services over the internet, providing scalability
and flexibility for various tasks.
Types of Cloud Computing
– Private clouds
Resources are dedicated to a single organization, providing
enhanced control and privacy.

– Public clouds
Services are available to the general public, managed by third-party
providers, offering scalability and cost-effectiveness.

– Hybrid clouds
Combining private and public clouds to balance flexibility and
security.

– Multi clouds
Using multiple cloud services from different providers to avoid
vendor lock-in and optimize features.

Cloud Computing Services


– Infrastructure as a Service (IaaS): Provides virtualized
computing resources like virtual machines, storage, and
networking.
– Platform as a Service (PaaS): Offers a platform with tools
and services for application development, testing, and
deployment.
– Software as a Service (SaaS): Delivers software
applications over the internet, eliminating the need for
installation and allowing access from various devices.

Program Structure: A Common Pattern


– Start Statements: Initial statements that mark the
beginning of the program.
– Variable Declaration: Defining variables to hold data.
– Program Statements: Organized blocks of code that
perform specific tasks.
Variable Declaration
Variable declaration in programming involves specifying the
type and name of a variable that will store data during program
execution. It allocates memory space for the variable to hold
values of a particular data type, such as numbers, text, or
objects.

What is the meaning of Data Types?


Data types in programming define the kind of data that a
variable can hold. Common data

Common Data Types


– Integer: Whole numbers.
– Float: Decimal numbers.
– String: Text.
– Boolean: True or false values.
– Array: Collection of elements.
– Object: Complex data structure.

Classification of Data Types


Primitive Data Types and Non-Primitive Data Types
– Primitive Data Types
Basic built-in types (Integer, Float, Character, Boolean) used for
storing simple values directly.
– Non-Primitive Data Types
Complex types (Arrays, Objects, Strings) created using primitive or
other non-primitive types, referring to memory locations rather
than holding the value directly.

There are eight primitive data types

Numeric Data Types: Numbers used for mathematical


computations, like integers and decimals.
Non-Numeric Data Types: Data that can't be mathematically
manipulated, including text (strings), dates, and boolean values
(true/false)

Elementary/Fundamental Data Types


Basic building blocks in programming, like integers, floating-
point numbers, characters, and booleans, defining the kind of
data variables can hold.

Derived Data Types


Derived types, like arrays, structures, and classes, are created
by combining primitive or other derived types, enabling the
creation of custom data structures.

Deferent between Derived and Elementary Data Types


Aspect Fundamental Data Types Derived Data Types
Definition Basic building blocks Created by combining types

Examples Integers, floats, chars Arrays, structures, classes

Support Directly supported Constructed using fundamentals

Complexity Simple More complex for customization

Usage Simple data Custom data structures


Memory Allocation Direct allocation May involve more complex
allocation

What is an Expression?
Expressions are combinations of values, operators, and
variables that yield a result when evaluated in programming.
Types of Expressions
– Constant expressions
Consist of constant values and operators.
Examples: 5, 10 + 5 / 6.0, 'x’

– Integral expressions
Involve integer values and operators.
Examples: x, x * y, x + int(5.0)

– Floating expressions
Deal with floating-point values and operators.
Examples: x + y, 10.75

– Relational expressions
Compare values using relational operators.
Examples: x <= y, x + y > 2

– Logical expressions
Combine conditions using logical operators.
Examples: x > y && x == 10, x == 10 || y == 5

– Pointer expressions
Involve pointers and pointer arithmetic.
Examples: &x, ptr, ptr++

Bitwise expressions
Perform operations at the bit level.
x << 3 shifts three-bit position to left

What Is a Subprogram?
A subprogram, like a function or subroutine, is a distinct and
reusable block of code that performs a specific task within a
larger program.

Two varieties in Subprogram


– Functions
Subprograms that return a value after performing a specific task.
Example:
def square(number):
return number * number

result = square(5)
print("Square:", result)

– Procedures
Subprograms that execute a sequence of statements without
returning a value, often used for their side effects.
Example:
def greet(name):
print("Hello,", name, "! Welcome!")

name = "Alice"
greet(name)

What are the Subroutines?


Subroutines are specific code blocks in a program that
accomplish tasks, including functions (returning values) and
procedures (executing tasks).
What is a Data Structure?
A data structure is a method of organizing and storing data
effectively to enable easier manipulation and access in
programming.
Classifications of Data Structure

Linear Data Structure


A linear data structure organizes data elements sequentially,
facilitating sequential access.
Types of Linear Data Structures
– Static data structure
Has a fixed size determined during declaration, like static arrays.

– Dynamic data structure


Can change in size during runtime, such as linked lists or dynamic
arrays, accommodating varying amounts of data.

Non-linear Data Structure


Non-linear data structures, like trees and graphs, arrange data
in complex interconnected patterns, unlike linear structures
such as arrays or linked lists.

Major Operations in Data Structures


– Searching: Locating a specific element within the data structure.
– Sorting: Arranging elements in a specific order, often ascending or
descending.
– Insertion: Adding new elements to the data structure.
– Updating: Modifying existing elements with new values.
– Deletion: Removing elements from the data structure.

Advantages of Data Structures


– Efficiency: Well-chosen data structures optimize
operations like searching, insertion, and sorting, improving
program performance.
– Reusability: Defined data structures can be reused across
different parts of a program or in multiple projects.
– Abstraction: Data structures abstract complex data
arrangements, making programming tasks more
manageable and intuitive.

Abstract Data Type


Abstract Data type (ADT) is a type (or class) for objects whose
behavior is defined by a set of values and a set of operations.

Collections
Collections are abstract data types that define how data is
structured and accessed, without dictating a specific
implementation.
Collections often establish specific linear orders, granting
access to one or both ends. The underlying data structure
might not be linear; for instance, a priority queue can be
implemented using a heap, which is a tree structure.
Significant Linear Collections
– Lists: Sequential arrangement of elements.
– Stacks: Follows Last-In-First-Out (LIFO) order.
– Queues: Follows First-In-First-Out (FIFO) order.
– Priority Queues: Elements have assigned priorities.
– Double-Ended Queues: Allows insertion and removal at
both ends.
– Double-Ended Priority Queues: Combines priorities and
double-ended properties.
Arrays
Arrays are linear data structures storing elements in sequential
memory locations, accessed via indices, useful for data
organization, but their fixed size can be limiting in dynamic
scenarios.
Properties of Array
– Fixed Size: Arrays have a predetermined size set during creation
that doesn't change during runtime.
– Contiguous Memory: Elements are stored in adjacent memory
locations, enabling efficient access.
– Indexed Access: Elements are accessed using indices, starting from
0 for the first element.
– Homogeneous Elements: Arrays store elements of the same data
type.
– Direct Addressing: Elements can be directly accessed using their
index
– Static Data Structure: The size is known at compile-time, making
them static data structures.

Representation of an Array
Basic Operations in the Arrays
– Insertion
Adding an element at a specific position in the array.
Algorithm
1. Start
2. Create an Array of a desired datatype and size.
3. Initialize a variable ‘i’ as 0.
4. Enter the element at ith index of the array.
5. Increment i by 1.
6. Repeat Steps 4 & 5 until the end of the array.
7. Stop

– Deletion
Removing an element from a specific position in the array.
Algorithm
1. Start
2. Set J = K
3. Repeat steps 4 and 5 while J < N
4. Set LA[J] = LA[J + 1]
5. Set J = J+1
6. Set N = N-1
7. Stop
– Search
Removing an element from a specific position in the array.
– Update
Modifying the value of an element at a specific position in
the array.
– Traverse
Visiting each element in the array sequentially.
– Display
Printing the elements of the array for viewing.
2D Arrays
A grid of elements organized in rows and columns for handling
structured data that needs two dimensions for arrangement
and access.

2D Array Representation
int arr[max_rows][max_columns];
Advantages and Disadvantages of Arrays

Advantages of Arrays Disadvantages of Arrays

Fast Access Fixed Size

Sequential Storage Memory Allocation

Simple Implementation Insertion/Deletion

Sparse Data Handling


Static Nature

Linked Lists
A linear data structure composed of nodes, each containing
data and a pointer to the next node, allowing dynamic memory
allocation, efficient insertion, and deletion operations.

Properties of Linked List


– Head: The starting node of the linked list.
– Tail: The last node of the linked list.
– Data: The value stored in each node.
– Node: A unit containing data and a reference to the next
node.
– Link/Pointer: The reference connecting nodes.
Types Of Linked List
– Single-linked list
Each node points to the next node, forming a
unidirectional sequence.

– Double linked list


Each node points to both the next and the previous node,
allowing bidirectional traversal.

– Circular linked list


The last node points back to the first node, forming a
circular structure. It can be single or double linked.
Uses of Linked Lists
– Dynamic Memory Allocation: Adaptable memory usage for
changing data sizes.
– Insertion and Deletion: Efficient operations for adding or removing
elements.
– Data Structure Implementation: Building blocks for advanced
structures like stacks and queues.
– Memory Efficiency: Reduced wastage due to non-contiguous
memory allocation.
– Sparse Data Handling: Effective for data with many gaps or empty
spaces.
– Infinite Data Streams: Suitable for representing continuous or large
data streams.
– In-place Reversal: Efficient reversal of elements within the list.

Use Linked List Over Array When


– Dynamic Size: Linked lists accommodate changing data
sizes, while arrays have fixed sizes.
– Insertion and Deletion: Linked lists efficiently handle
element insertion and deletion, avoiding costly shifts in
arrays.
– Memory Efficiency: Linked lists allocate memory
dynamically, reducing wastage compared to fixed-sized
arrays.
– Sparse Data: Linked lists suit scenarios with many gaps or
empty spaces in data.
– Infinite Data: Linked lists represent continuous or large
data streams more effectively.
– Efficient Reversal: Linked lists can be reversed in-place
without consuming extra memory.
Basic Operations in the Linked Lists
– Insertion
Adding a new node to the linked list at a specific position.

Three Types Insertion


Algorithm for Insertion at Beginning
1. START
2. Create a node to store the data
3. Check if the list is empty
4. If the list is empty, add the data to the node
and assign the head pointer to it.
5. If the list is not empty, add the data to a node
and link to the current head. Assign the head
to the newly added node.
6. END
Algorithm for Insertion at Ending
1. START
2. Create a new node and assign the data
3. Find the last node
4. Point the last node to new node
5. END
Algorithm for Insertion at a Given Position
1. START
2. Create a new node and assign data to it
3. Iterate until the node at position is found
4. Point first to new first node
6. END

– Deletion
Removing a node from the linked list at a specific position.

Three Types Deletion


Algorithm for Deletion at Beginning
1. START
2. Assign the head pointer to the next node in
3. the list
4. END
Algorithm for Deletion at Ending
1. START
2. Create a new node and assign the data
3. Find the last node
4. Point the last node to new node
5. END
Algorithm for Deletion at a Given Position
1. START
2. Iterate until find the current node at
position in the list
3. Assign the adjacent node of current node in
the list to its previous node.
4. END
– Display
– Search
– Delete
Stack
A stack is a data structure based on the Last-In-First-Out (LIFO)
principle, used for managing elements where the last added is
the first processed, commonly used in function calls and
expression evaluation.
Basic Operations on Stacks
– push(): Adds an element to the top of the stack.
– pop(): Removes and returns the top element from the stack.
– peek(): Returns the top element without removing it.
– isFull(): Checks if the stack is full and can't accommodate more
elements.
– isEmpty(): Checks if the stack is empty and contains no elements.

Insertion: push()
Algorithm
1. − Checks if the stack is full.
2. − If the stack is full, produces an error and exit.
3. − If the stack is not full, increments top to point next empty space.
4. − Adds data element to the stack location, where top is pointing.
5. − Returns success.

Deletion: pop()
Algorithm
1. Checks if the stack is empty.
2. If the stack is empty, produces an error and exit.
3. If the stack is not empty, accesses the data element at which top is
pointing.
4. Decreases the value of top by 1.
5. Returns success.

Queue
A queue is a linear data structure following the First-In-First-
Out (FIFO) rule, useful for managing elements in the order they
arrive, often used in task scheduling and job processing.
Basic Operations
− enqueue(): Adds an element to the back of the queue.
− dequeue(): Removes and returns the front element from the queue.
Insertion Operation: enqueue()
Algorithm
1. START
2. Check if the queue is full.
3. If the queue is full, produce overflow error and exit.
4. If the queue is not full, increment rear pointer to point the next
empty space.
5. Add data element to the queue location, where the rear is
pointing.
6. return success.
7. END

Deletion Operation: dequeue()


Algorithm
1. START
2. Check if the queue is empty.
3. If the queue is empty, produce underflow error and exit.
4. If the queue is not empty, access the data where front is pointing.
5. Increment front pointer to point to the next available data
element.
6. Return success.
7. END

What is Data Abstraction?


Data abstraction simplifies usage by hiding complex details,
focusing on essential features, enhancing software modularity,
and improving code manageability and understandability.

Types of Algorithms
– Sorting Algorithms
Algorithms that arrange elements in a particular order,
such as ascending or descending,
Types of Sorting Algorithms
– Selection Sort
Repeatedly selects the minimum element from the
unsorted portion and places it at the beginning.
Algorithm:
Step 1 − Set MIN to location 0
Step 2 − Search the minimum element in the list
Step 3 − Swap with value at location MIN
Step 4 − Increment MIN to point to next element
Step 5 − Repeat until list is sorted

– Bubble Sort
Repeatedly compares adjacent elements and swaps if
they're in the wrong order, "bubbling up" the larger
elements.
Algorithm:
Step 1 − Set MIN to location 0
Step 2 − Search the minimum element in the list
Step 3 − Swap the value at location MIN with the
value at location i.
Step 4 − Increment MIN to point to next element
Step 5 − Repeat steps 2-4 until the list is sorted.

– Insertion Sort
Builds the sorted portion of the array one element at a
time by inserting each element in its correct position.
Algorithm:
Step 1 − Start from the second element (index 1) of
the array.
Step 2 − Set the key as the current element's
value.
Step 3 − Compare the key with the elements
before it.
Step 4 − Compare the key with the elements
before it.
Step 5 − Insert the key into the appropriate
position.
Step 6 − Repeat steps 2-5 for all elements.
– Merge Sort
Divides the array into smaller subarrays, sorts them, and
then merges them back together in order.
Algorithm:
Step 1 − Divide the array into two halves.
Step 2 − Divide the array into two halves
Step 3 − Merge the two sorted halves into a single
sorted array.
Step 4 − Repeat the process until the array is
completely sorted.

– Searching Algorithms
– Linear search Algorithm
Iterates through each element, comparing the target
value until found.

Algorithm:
Step 1: Set i to 1
Step 2: if i > n then go to step 7
Step 3: if A[i] = x then go to step 6
Step 4: Set i to i + 1
Step 5: Go to Step 2
Step 6: Print Element x Found at index i and
go to step 8
Step 7: Print element not found
Step 8: Exit

– Binary Search Algorithm


Efficiently searches sorted data by repeatedly dividing
the search space in half.
Algorithm:
Step 1: set beg = lower_bound,
end=upper_bound, pos = - 1
Step 2: repeat steps 3 and 4 while beg <=end
Step 3: set mid = (beg + end)/2
Step 4: if a[mid] = val
set pos = mid
print pos
go to step 6
else if a[mid] > val
set end = mid - 1
else
set beg = mid + 1
[end of if]
[end of loop]
Step 5: if pos = -1
print "value is not present in the array"
[end of if]
Step 6: exit

What is File Handling?


File handling involves managing data by reading from and
writing to files on a computer's storage, enabling persistent
data storage and retrieval.
Why File Handling required?
– Data Persistence: Ensures data is saved beyond program
execution.
– Data Sharing: Enables communication between programs and
users.
– Configuration: Stores settings and preferences.
– Storage: Efficiently handles large datasets and files.
– Backup: Provides data backup and recovery.
– Logging: Records activities and maintains logs.
– Manipulation: Allows external data modification.
– Integrity: Ensures data security and integrity.

File Handling in Java


– File as Abstract Data Type: Represents a named location for storing
related information.
– File Operations: Includes creating, obtaining information, writing,
reading, and deleting files.
– Effective Data Management: Enables efficient data manipulation
and storage within Java programs.

What is Stream in Java?


A stream is a data sequence in Java used for reading from and
writing to various I/O sources, simplifying I/O operations and
enabling data transformation

Types of Stream
– Byte Stream
o Deal with binary data.
o Used for reading and writing raw bytes.
o Suitable for handling all kinds of files.

– Character Stream.
o Handle character-based data.
o Used for reading and writing characters.
o Provide character encoding support for text files.
Input Stream vs Output Stream

Input Stream in Java


• Java's InputStream is the base class for input streams.
• Used for reading data from input devices like keyboards or
networks.
• Subclasses provide specialized methods for actual data
reading:
– AudioInputStream
– ByteArrayInputStream
– FileInputStream
– FilterInputStream
– StringBufferInputStream
– ObjectInputStream

Output Stream in Java


• Used to write data to output devices like monitors and
files.
• OutputStream is an abstract superclass for output
streams.
• Subclasses handle actual data writing.
• Subclasses include ByteArrayOutputStream,
FileOutputStream, etc.
What is System Software?
Software that manages hardware, provides a platform for apps,
and enables communication; includes OS, drivers, utilities, and
libraries for efficient computer operation.

Features of System Software


1. Hardware Management: Efficiently manages computer hardware
resources.
2. Platform Creation: Provides a consistent platform for applications.
3. Resource Allocation: Allocates resources like memory and CPU time.
4. User Interface: Offers interfaces for user interaction.
5. Device Drivers: Enables hardware-software communication.
6. Security: Implements data and system security.
7. Maintenance: Provides tools for system upkeep.
8. Error Handling: Manages errors and exceptions.
9. Multitasking: Supports running multiple applications.
10. Compatibility: Ensures hardware compatibility.
Types of System Software
– Operating System: Manages hardware, software, and
resources; provides user interface and multitasking
support.
Examples include Windows, macOS, Linux.

– Programming Language Translators: Convert high-level


programming code into machine-readable instructions.
Compilers (e.g., GCC), interpreters (e.g., Python), assemblers.

– Device Drivers: Enable communication between hardware


devices and the operating system.
NVIDIA graphics driver, printer driver, USB driver.

– Firmware Software: Embedded software in hardware


devices for basic functionality.
BIOS/UEFI firmware in a computer, firmware in routers.

– BIOS/UEFI: Firmware that initializes hardware


components during system startup.
BIOS (Basic Input/Output System) or UEFI (Unified Extensible
Firmware Interface) in computers for hardware initialization.

Explain Case Study


A detailed exploration of a real-world problem to practice
programming skills, involving problem analysis, solution design,
coding, testing, and evaluation.
What are the advantages of case studies?
– Practical Application: Applies theory to real-world
situations.
– Problem-Solving: Enhances critical thinking and problem-
solving skills.
– Hands-on Experience: Offers practical coding practice.
– Contextual Learning: Demonstrates how concepts apply in
various contexts.
– Decision Making: Involves making decisions, improving
decision-making skills.
– Team Collaboration: Mimics real project dynamics,
enhancing teamwork.
– Error Analysis: Identifies and learns from common
mistakes.
– Learning from Failure: Failing provides valuable learning
opportunities.
– Portfolio Building: Enhances programming portfolio.
– Career Preparation: Equips learners for real job challenges

What is Algorithm Analysis?


– Importance: Analyzing algorithms estimates their resource
needs for problem solving.
– Variable Inputs: Algorithms handle diverse input lengths;
analysis evaluates time and space resources.
– Efficiency Metrics: Efficiency is gauged by time
complexity (input vs. steps) and space complexity
(memory usage), quantifying performance.
Asymptotic Notation and Analysis
– Purpose: Analyzes algorithm performance as input
size increases.
– Simplification: Focuses on significant resource
consumption parts.
– Notations: Big O (upper bound), Omega (lower
bound), Theta (tight bound).
– Scalability: Helps choose efficient solutions for
varying input sizes.

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Thank you, everyone. Here's a complete short


note. Please note that we haven't included the
UI part as we're covering that in another
subject. If you need this part, please message
me.

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