Twists of Obscenity
Twists of Obscenity
Twists of Obscenity
m
pl
e
fil
e
Credits
Special Thanks
Written By: Clinton J. Boomer & Joe Weinberg
Alice Liddell.
Developed By: Clinton J. Boomer & Joe Weinberg
Edited By: Owen Westcot & Sye Cole
Layout By: Josh Heath
e
Produced By: High Level Games
Art By: Luis Miquez, Jeff Preston, JE Shields,
White Wolf Art Packs
fil
e
pl
m
Sa
2 Credits
e
Contents
fil
The Dark Shape of the Universe 5
Demonic Bloodlines 21
e
Infernal Disciplines 31
pl
Paths of Enlightenment 105
Merits & Flaws 117
Demonic Investments 131
m
e
of the Universe
fil
1 In the beginning God created the heaven and the earth.
e
2 And the earth was without form, and void; and darkness [was] beneath the flesh of the deep. And the Spirit of God moved
over the face of these waters.
Genesis 1:1–2
pl
In the beginning, they say, there was God: the ultimate asshole.
Alone in an empty universe, He crafted legions of angels and principalities, of spirits and seraphim, of
cherubs and celestials to serve Him, and to praise Him, and to sing ever & eternally of their adoration of Him, and
He was profoundly unsatisfied.
He vaulted the heavens over the world, hung the moon and the stars, called up the mountains from the seas,
m
separated day from night, laid field and forest upon the new-born earth … and He was, to a great extent, unsatisfied.
He created life in infinite variety and abundance: brought-forth every beast and insect, flower and tree,
filled the waters and the sky above and the earth beneath with all things that walk, and fly, and swim, and crawl,
each and every according to His desire.
Then, in His grandiose wisdom, He begat Adam Ha-Rishon: the second asshole, the first human, supreme
and mighty, made in His divine image. Man & woman together he made them: of two faces, joined at the spine, one
flesh and every soul; from dust he made them in the shape of gods, seeing all and knowing nothing, given dominion
over the Earth, capable of reason and of speech, of self-knowledge and creation.
From this, the ultimate error, of crafting sentient life to reflect His light and give Him worship, all other
conceivable horrors arise: the rebellion of Lucifer Morningstar and his Five Blessed Archdukes – and one third of
the angelic host along with them! – cast down in a roar of righteous fury to the depths of the Abyss. The late creation
And, of course, all the wicked acts invented & performed by that damnable Midnight Father’s multitudes
of thrice-cursed progeny.
e
My, haven’t we been oh-so-naughty? And for oh-so-very long?
Truly, this is a world grown so sinful within a mere handful of generations, just a paltry sixteen-hundred and
fifty-six years, that God Himself saw fit to literally wipe all earthly life – save for one family – from the surface of the
fil
planet in a single forty-day sweep of shrieking, omnicidal mass-murder.
And heck, we’re barely into the first book of the Old Testament.
What’s that? Oh yes. I haven’t even mentioned the spawning of the Nephilim, nor addressed the construction
& shattering of the Tower of Babel, nor touched upon the wicked deeds of Lilith following her escape from Eden’s
chains.
e
Oh, don’t worry. It all gets much worse from here. Wait ‘til we get to Sodom and Gomorrah.
But all that misses the grand question: what came before God?
pl
Upon completion of his holy works, it is said, the Creator saw that “every thing that He had made ... was
very good” (Genesis 1:31).
Which implies that the materials existing before Creation – tohu wa-bohu or tehom, here meaning ‘Darkness’
or ‘the Deep’ – were not, in fact, “very good.”
We – we, the blood of the Baali, the First People made immortal by the blood of Ashur who is called
Shaitan – know what dwelt in the unformed Abyss long before God moved upon the face of the waters. We know,
as through a mirror darkly, the titanic names and forms of the entities who dwelt there … and who dream, now, far
beneath the earth and waves, of returning the universe to that primordial state: to the long-abandoned shape of a
Fractured Tellurian, a universe reduced – in their ecstasy – to little more than a wasteland of corpse-pale skies lit
Sa
by rotting, pulsating black stars: a cold, howling infinity of creaking, twisted-iron atrocity-forests rising from endless
inky oceans of thick-clotted, pitch-dark blood, where chill wind caries only ash, aluminum, rust, and the agonized
echoes of one hundred billion restless and violated corpses, picked-at by swift, mindless predators shat-forth from
nightmare.
On the plus side, there won’t be many people around to see it.
The inhuman lords of that place are not dead, though the God of Heaven steamrolled an entire physical
universe over them while they slumbered. They still sleep, though fitfully.
Behind and beneath all matter and energy, they dream in their obscene palaces.
6 INTRODUCTION
Some mortals fear God. They are wise. Some fear Lucifer. Also wise. Others, cleverer still, fear the ancient
Crone; still others, evil spirits answering to no master but their own sick, inhuman hunger. The most brilliant of
mortals fear all of those entities, real & imagined … as well as the immortal, blood-drinking monsters who walk the
cold night, cursed and reviled by God, hungry corpses dancing a merry pantomime.
Yes, yes, even the very best & most “human” of us, those silly bastards.
e
In this abject, soul-scouring terror, there is wisdom. The panic-eyed wisdom of blind prey-animals, perhaps
… but wisdom, nonetheless.
But as to me and mine? We fear only what came before, and which will come again.
fil
We placate the ancient Children of the Empty Darkness Predating Creation, committing atrocities for
their entertainment. We whisper to them, drawing delicately upon their power as they stir fitfully beneath the cities
of men & Kindred. With trembling hands, we trace out the letters of their names – jagged and qlippothic things,
appearing nowhere upon the holy Sefirot, each breathless syllable a coiling horror, dripping with the inverse of
meaning & hope – and we dedicate our immortalities to keeping them asleep.
In short, our goal is purely altruistic: we desire, quite simply, to keep the hibernating Children locked deep
within their happy, blood-sated sleep-state for as long as possible. The best way to keep them dozing gently is – and
this is not our fault – to perform bizarre acts of utter abomination and monstrosity. Particularly novel, complex, and
e
sickening acts of betrayal and brutality are – for obvious reasons – the most effective means of coaxing those silly,
softly-stirring Children back down into their sweet, senseless dreams of purest obscenity.
Okay, so some us take a bit of pride in our work; some of us genuinely enjoy waking up in the evening, a
pl
smile on our face and a skip in our step, diving once more into the execution of our sacred labors. Where’s the harm
in that?
Because when they rise again, as they must, the first thing the Children are going to do is kill God. This
will remake reality in several ways, not all of them survivable by 99% of the planet’s population, and then – then,
motherfucker – all your precious “morals” and “decency laws” aren’t going to amount to a hill of shit.
Upon that onrushing night, we shall bow in reverence before the Children of the Outer Dark; we shall seek
m
to serve as their favored instruments and entertainers, their pages and lackeys, their seneschals and stewards.
e
maintained the power & authority of their masters since the time of the first Pharaohs; many
powerful Baali are drawn from among their ranks
• Apepnu: any of seven powerful immortals blessed by their patron, the Wyrm, to pass through
fil
the underworld and rise again from the grave when slain; ancient beyond words since before the
rise of Rome, they are former allies to the Followers of Set. In modern nights, these immortals
act as occasional contacts and mentors to those Baali who show them proper deference
• Apostate: any vampire adopted into the Bloodline of the Baali after her Embrace
• Archdukes: first of the Fallen, the five greatest of the Earthbound, these creatures – Asmodeus,
Abaddon, Dagon, Belial, and Azrael – were Lucifer’s lieutenants during the Rebellion and the
subsequent Age of Wrath, leaders of his Legions against the Host of the Elohim; after their
e
banishment to the Abyss, these dark creatures were returned to earth by the power of mortal
occultists, and have been worshiped and bargained-with ever since. The Baali have allied with
these entities since the earliest nights, seeing these corrupted cosmic entities as useful power-
batteries and fonts of pre-human lore: tools in the greater Baali quest to comprehend the Sleeping
pl
Children of the Outer Dark
• Ashur: the ultimate progenitor of the Baali bloodline, an unknown 3rd-generation vampire; this
creature blessed the tribe of the First People with power & immortality for his own mysterious
reasons before vanishing once again; this creature may well have been the Antediluvian Saulot, a
belief kept secret by the Salubri as well as by the Baali
m
• Assamites: also called the Spawn of Haqim, this clan of vampiric holy warriors and magicians
is — alongside the Salubri and the Followers of Set – one of the three traditional blood-enemies
of the Baali
• Azaneal: an honored Methuselah of the Baali, best-remembered for his infiltration of the
Catholic Church and his alliances with non-Baali Infernalists: it is said that Azaneal, prior to
Sa
the 11th century, gained the highest possible authority within the Church short of becoming the
Pope himself, and he is credited as the founder of the dread Angellis Ater Lasombra Bloodline.
Azaneal is said to have ascended from his vampiric form to that of a true demon: reborn to serve
at the right hand of Namtaru in this world and in the World to Come. In modern nights, an
‘Azaneali’ is any of the damned known to successfully infiltrate & corrupt enemy organizations
… high praise indeed
• Black Spiral Dancer: a cult of degenerate werewolves loyal to “The Wyrm” who serve as occasional
allies of the Baali, often in a combat-capacity
• Choir: a small, mobile group of likeminded Baali and their allies, similar to a Sabbat pack or
Camarilla coterie, usually answering to a more-powerful member of the Faith. Note that while
8 Lexicon
the Sabbat and Camarilla are near-exclusively Cainite organizations, rejecting other entities
from membership, the Baali are much more open-minded: a Choir may be assembled from
wide variety of blasphemous & demonic creatures including ghosts, spirits, demon-possessed
humans, sorcerers, cultists, Amkhat, ghouls, Wyrm-loyal werewolves, and other shapeshifters
(among others)
• Chorazin: a sepulcher of the ancient Baali hidden from sight by powerful spells, rumored to hold
the resting-place of Namtaru and guarded-over by the ascended Azaneal
e
• Corrupturum: a unique Discipline of the Yomonlik Bloodline focused upon the art of pulling
Hell to Earth; this art was thought to be utterly vanished following the destruction of Yomon-Li
and his childer at the conclusion of the Punic Wars, although lone practitioners remained active
fil
until at least 756 CE (the end of the Devil-King Age)
• Daimonion: the traditional Discipline of the greater Baali Bloodline, a piecemeal “greatest hits”
of the lost Discipline now referred to only as Baali Sorcery
• The Damned: a catch-all term for those who practice the techniques of the Baali, including
Corrupturum & Jigoku; sometimes used to refer to any vampire or Infernalist (including mortal
Infernalists)
•
e
Devil-King Age: the period from 100 CE to 756 CE when demon-worshipping mortal wizards
ruled openly over a Sultanate of thirteen great city-states, with a dominion stretching from the
Caspian Sea to the Persian Gulf, centered upon the black-marble Oasis of Eternal Bliss; the
era of this dynasty is considered a Golden Age of the Baali, second only to the charnel-fields of
pl
Carthage
• Earthbound: any of the six-hundred and sixty-six Fallen angels to have escaped the Abyss and
returned themselves to the world of the living in ancient days, often by the hand of mortal
occultists; frequent contacts of the Baali over the centuries
• First People: precursors of the Baali, a powerful tribe of mortal occultists predating the Second
m
City who – through complex blood-magic & ritual sacrifice – uncovered the true nature of the
titanic Children of Outer Darkness; the secret knowledge of this tribe was made immortal by
the actions of “Ashur,” and thus survives to the modern nights in the libraries & whispers of the
Baali
• Followers of Set: also called Setites, this clan of vampiric schemers and magicians is — alongside
Sa
the Assamites and Salubri – one of the three traditional blood-enemies of the Baali
• God: the so-called “Creator,” this entity is credited with building a false reality over the
unconscious forms of the Sleeping Children
• Hive: a collection of likeminded Baali and their allies who establish a permanent presence in
a single location (often beneath a city), occasionally centered around the traditional Organ Pit;
true Hives are exceedingly rare in the modern nights, as most Baali maintain only temporary
residences as Pilgrims or within Choirs
• Jigoku: a unique Discipline of the Akahaete Bloodline focused upon the art of awakening the
inner demon-form
e
• Lucifer Morningstar: most-beloved of God’s angels, brightest-shining of all His creations,
Lucifer’s fall can be noted as the first of God’s major unforced errors; although the Baali have
often been accused of alliance with Lucifer and frequently move amongst mortal “Satanists,” the
fil
Baali record no interaction between the Bloodline and this cosmic entity and do not know his
current whereabouts
• Moloch: one of the three original progenitors of the Baali bloodline, alongside Nergal & the
Nameless, Moloch ruled over the vast empire of Carthage, a seat of power rivaled only by Rome;
he is known to have used the ancient Brujah called Troile as his blood-slave & puppet. Moloch
is well-regarded by modern Baali for his subtlety, wisdom, finesse, and patience; he is said to
rest in torpor beneath the ruins of Carthage, whispering to his faithful in dreams. His return to
wakefulness is prophesied to signal the arrival of the Sleeping Children in a reality coterminous
•
with our own
e
The Molochim: slayers of decadents & fools, a sect of Baali committed to maintaining secret
knowledge of the Children of the Outer Dark, quietly collecting forbidden lore & artifacts; this
pl
organization – founded in the early 13th century – actively moved against foolish Infernalists,
destroying all those incapable of using demonic power with subtlety. Although modern Baali
draw much of their ideology from the laws of this clandestine organization, the official Order
of Moloch – along with their libraries of stolen Assamite Blood-Sorcery – vanished immediately
following their victory over the would-be Shaitan Azaneal. The final command of these legendary
infernalist-hunters – known in these modern nights as the ‘True Molochim’ – to the greater Baali
m
Faith was simple: hide and await further instruction. To the credit of modern Baali, these are
orders faithfully kept (for the most part) to this very night. Amongst younger Baali, a ‘Molochim’
is any of the damned known for her ruthless efficiency both in obtaining secret knowledge and
in covering her tracks: a reputation to which every Baali aspires
• The Nameless: one of the three original progenitors of the Baali bloodline, alongside Moloch
Sa
& Nergal; little of this entity is known, although conflicting reports suggest that she may have
travelled far to the east in search of otherworldly wisdom following her Embrace. Modern-era
Baali accept her as the likely progenitor of the Akahaete Bloodline and venerate what little of her
legacy is known as best they are able
• Namtaru, the Spreader of Plagues: a hyper-cosmic entity of unfathomable power, he is the
only of the Sleeping Children to be specifically identified; ‘Namtaru’ serves as his accepted
title among occultists, as his “true name” is infinite in complexity, far beyond the capacity of
any earthly mind – mortal or immortal – to grasp. The location of his resting-place is not truly
known but is rumored to lie beneath the fortress at Chorazin; most likely, the multidimensional
realm housing at least some portion of Namtaru’s psyche or physical body is adjacent – at least
partially – with several sites in our reality. Namtaru is said to have roused – briefly – from his
10 Lexicon
slumber only once: in 636 CE, he tore the heart from the 4th-generation Salubri known as
Samiel, utterly destroying that Methuselah along with more than half of his forces. With that
same single strike, Namtaru snuffed-out the legendary Code of Samiel and instantly reduced the
total number of worldwide Warrior Salubri to a mere five neonates
• Nergal: one of the three original progenitors of the Baali bloodline, alongside Moloch & the
Nameless, known for his naked depravity and open obsession with service to the Sleeping
Children, including a mad plot to awaken Namtaru circa 1600 BCE; in modern nights, a ‘Nergal’
e
or ‘Nergali’ is any of the damned who needlessly draws attention to herself as a demon-worshiper,
often with disastrous results. Because whispers of the Baali indicate that the Methuselah escaped
destruction and currently slumbers beneath Mexico City, awaiting commands from the Children
of the Outer Dark, the term ‘Nergali’ can also be used as a back-handed compliment: begrudging
fil
acknowledgment that the recipient of such an epithet has, at the very least, successfully survived
the disastrous fallout of her own foolhardy & ill-conceived plan
• Pilgrim: a lone Baali; one who travels the night quietly, performing the appointed tasks of
her faith in her own way and maintaining only minimal contact with Choirs, Hives, fellow
Pilgrims and other members of the greater Baali Faith. In modern nights, the majority of Baali
are Pilgrims, moving into and out of Choirs as desired
• Plague-Saint: the absolute highest rank of devotee within the Via Contagionis Path of
•
e
Enlightenment, a worshiper answering only to Namtaru himself
Salubri: this clan of vampiric healers and paladins is — alongside the Assamites and Followers of
Set – one of the three traditional blood-enemies of the Baali
pl
• Shaitan: in theory, the single highest position of authority among the Baali, unrivaled in power
and given authority to command all members of the Bloodline; in practice, this is a title – nearly
empty, in the modern nights – claimed over the centuries by any dozen Elders, Methuselah,
potent Infernalists, and other members of the bloodline, including (at one time) the 4th-
generation Bloodline-progenitor Nergal and the great Methuselah Azaneal. Referring to another
m
Baali as ‘Shaitan’ is a polite honorific – similar to ‘sir,’ ‘sempai’ or ‘my lord’ – that is occasionally
employed as a dire, mocking insult
• The Sleeping Children: an assortment of mysterious hyper-cosmic entities who ruled the universe
during a previous incarnation of reality, entities over-whom our current “bubble” of time-space
is overlaid; it is the central tenet of the greater Baali Faith that these entities will rise again to
reclaim our (their) reality from the usurper-god Yahweh.
Sa
Of them, it is said:
… they exist in a state of physical and psychic separation and imprisonment. Their flesh exists in the
material realm, embedded in the substance of the Earth itself; in “tombs” that show no sign of construction
and that have walls etched with the scars of their thrashing. Their minds, however, exist somewhere else, in
a sea of tormented horror that is to them sweetest bliss. Should some event encourage one of the Children
to awaken, their minds and bodies come closer to union, their unclean knowledge is released into the world
around them, the essence of their nature spills over into all sapient minds in the vicinity, driving them to
greater and greater acts of depravity, and reality warps and twists to a breaking point.
Namtaru the Spreader of Plagues is the only Child of the Outer Dark to be positively and
e
encrusted pillars of the temple literally shook with the echoed howls and ecstatic prayers of all
those who come to pay supplication before mighty Moloch. In the parlance of modern Baali, a
“Topheth” is any place where Baali rule openly over humans, demanding direct sacrifice from
their cattle and reveling in the music of mortal screams. No such location is currently active in
fil
the current nights, of course, though educated Baali expect ‘the Topheth’ to become the default
dwelling-place and gathering-place for mortals in the terrifying World-to-Come
• Via Hyron (Road of the Hive): An all-but-vanished Path of Enlightenment still practiced only by
the most ancient and secluded of Baali Elders (Clanbook: Baali; pg. 43), this utterly alien ideology
– considered strange, inhuman & antiquated as far back as the 1100s – is said to have been crafted
by Moloch himself, designed by his infallible wisdom to unify the Bloodline beneath a single
banner: his own. Unsubstantiated whispers claim that the True Molochim, upon vanishing from
e
the world in the wake of Azaneal’s destruction, allowed these sacred teachings to be corrupted
into something repugnant & unrecognizable (The Black Hand: A Guide to the Tal’Mahe’Ra, pg.
53), an act of unforgivable betrayal to the Bloodline. If these whispers are to be believed, the so-
called ‘True Molochim’ have declared themselves the enemy of all faithful Baali
pl
• The Wyrm: A cosmic entity of decay, entropy, and corruption worshipped by the Black Spiral
Dancers, Kumo Goblin Spiders, mortal spirit-summoners, and a wide assortment of other
corrupt entities who have allied – over the centuries – with the Baali; this entity is understood
by the Baali to represent a sort of “echo” of the Sleeping Children in this, the modern universe:
as they once were, and shall be again, the Wyrm now is – albeit in lesser form – and worship of
m
the Wyrm is therefore encouraged among minions, blood dolls and other lesser servants to the
Bloodline
• Yomonlik: A splinter-Bloodline of the Baali descended from the 5th-generation creature known
as Yomon-Li; this rare lineage was believed destroyed – hunted to extinction – by at least the 9th
century CE. With the return of Yomon-Li to the Earth-Realm at the end of WW2, the lineage
has begun once more to bloom in dark places
Sa
• Yomon-Li: A legendary Methuselah of the Baali, said to have met Final Death near the end of
the Punic Wars, ostensibly at the side of his sire Moloch. Yomon-Li is known to have travelled
quite extensively in the time of the Second City, and is said to have been tutored by legendary
members of the Apepnu and the Nephandi – among other dark instructors – in the unique
Discipline of Corrupturum
12 Lexicon
Sa
m
pl
e
fil
e
Sa
m
pl
e
fil
e
The Flood: A Detailed Have you heard the phrase “cruising altitude of
thirty-thousand feet” in reference to a commercial
Crime-Scene Analysis aircraft? That’s roughly the boundary of the upper
troposphere with the lower stratosphere; planes
fly there because – in the region above that line
Technically, it wasn’t a “forty-day event”. – there’s no clouds. There’s no weather. No water
And that’s important, because if one is to vapor, no nothing. Just cold, dry ozone.
e
accurately profile the single greatest spree-killer in On the fortieth day of the Deluge, the floodwaters
our time-space continuum’s fascinating and gore- capped at twenty-nine thousand, fifty-two feet
spattered history, one ought – at the very least – to across the entire planet. Right there at the edge.
get one’s facts straight.
fil
To give a comparison on that “four and a half
Leave the oh-so-shocking, dumbed-down billion cubic kilometers of water” figure, by the
headline scandals and sordid, titillated gossip- way, that’s 3.25 times the total amount of water on
column handwringing to the rubes and the the planet. If every river, sea, and ocean tripled in
rubberneckers. We are Baali. We demand rigor. size overnight, it wouldn’t match what we got hit
In point of actual fact, the Earth continued with. And you wanna talk sheer weight? A single
flooding for one hundred and fifty days before the cubic kilometer of water, on the US short scale,
floodwaters began to recede; the first, infamous weighs 1.1023 billion tons.
e
forty days and forty nights were simply the most We got hit with somewhere in the range of four
intense. In total, Noah and his family – the and a half billion of those.
absolute last mortals on the planet – were trapped
on their Ark for precisely 371 days: just over a year. And it all came down at a rate of about nine
pl
meters – just under 30 feet! – an hour.
And how intense were those first 40 days of global
rainstorm? Well, the entire surface of the planet So: if you’re a seven-foot-tall, thousand-year-old
was drowned beneath a single nameless new ocean demon-blooded war-engine who punches five-foot-
with a depth slightly exceeding 8.86 kilometers thick tempered-clay city walls in half for shits &
above current sea-level – that is, enough to cover giggles, please understand that the water – planet
m
Mount Everest by about twenty feet – which works wide – is solidly above your head after just 15
out to four and a half billion cubic kilometers of water minutes. About a week and a half later, you’ve got
dropped on us. a mile of water standing on the exact same spot you
were at, with just 781 hours of rainfall left to go.
Note that the so-called “Death Zone” – the Not that you’d survive half that long, of course:
elevation-level where atmospheric oxygen- individual raindrops, at the time of the Deluge, had
concentration drops to 34% of sea-level, insufficient the impact-velocity of a 9 mm bullet – enough to
Sa
to sustain human life – is at just 8,000 kilometers. shatter concrete – and the basic friction of ripping
The current average depth of the Pacific Ocean is through normal atmospheric air-resistance at that
just four kilometers. Denver, Colorado – current speed means they were boiling when they hit.
elevation: 1.6 kilometers above sea level – was, at
the time of the Flood, therefore submerged beneath And every square inch of the planet was violated
7.2 kilometers of globe-spanning ocean; at the surface simultaneously by buckets upon buckets upon
of the ocean, high above, the air was so thin that buckets of this shit, slamming into the earth more
the human brain starts to swell, leading to nausea like a “flesh-rending, solid, scalding-hot sheet of
and psychosis, before simply breaking down and firehose blast” than a mere “rainstorm,” as we
allowing the body to die. would understand it … and then we just kept
getting ass-pounded, in a literally constant barrage,
e
Well, there were giants in the earth in those 7,200 miles an hour, that’s barely one hundred and
days. Titans and colossi, Nephilim and dragons, fifty days before the planet is perfectly habitable
behemoth and leviathan, fucking unicorns and again.
shit. Demons, and plenty of them. Us, of course.
fil
Even the sons of Seth lived for centuries back then: And there are things that survived that.
Noah was six hundred when the Flood hit, and he You’re related to one of them.
was nine hundred and fifty when he finally dropped
over stone-cold, presumably of complications from And unless something else kills you first, you
having the biggest goddamn set of balls ever given can expect that exact monster – your great-great-
to a child of God. grandsire’s great-great-grandsire, for example, if
you happen to be 11th generation – to wake up any
Some estimates, just to clarify, put the global night now, in all probability thirsty-as-hell for your
e
population at somewhere around four billion at tasty ass, ten-foot tall, brooding, hunky, batshit
the time of the Deluge, with presumably about bonkers and immune to goddamn everything.
3.999-repeating billion of those psychopathic,
cousin-fucking cannibal assholes actively doing Everyone with a copy of a bible – meaning just
pl
their damndest to royally piss-off the Good Lord about everyone – has free, unfettered access to
every single moment of every single day. the vast majority of this information. Most people
do not sit down and do the math, because most
Kinda brings a tear of pride to your eye, don’t it? people are not serious about this stuff. Not like the
But you can see Yahweh’s move, here: if you Baali, anyway.
absolutely, positively have to kill every goddamn
m
should probably do it. Keep that up for about a bedside drawer of every hotel.
thousand straight hours, let’s say, just to get all
the little nooks, crannies, and dirty little crevices. A lot of it is significantly more difficult and costly
And if that doesn’t quite scour the entire offending to come-by.
blasphemer-covered rock nice & squeaky-clean,
you can just keep a firm-but-gentle planet-wide You see the concern.
chokehold going for … eh, say about a year or so? The reason that we, the Baali, give a shit about
Just until everything stops thrashing around and all the weird occult minutiae we collect & kill
screaming profane, blood-chilling obscenities. people for is because this is what we’re up against.
Heck, just teleport it all in from some nearby And I don’t mean the Antediluvians, scary as they
might be (and they are). I don’t even mean the
e
When they move to kill God, everyone on the And an entire dark chorus of demons are, in truth,
planet is going to be caught with their pants down. ascended Baali: vampires drawn so deep into the
Except for us. Not that “having your pants up” is mysteries of damnation and the Outer Dark that
fil
necessarily going to make much of a difference, they become permanent vessels for the power of the
considering what’s coming. But at least we won’t Sleeping Children.
be surprised.
To their ranks, we all aspire.
“demons”
e
Some “demons” are, in point of fact, actually fallen
angels.
In short, some of those hostile, thrashing, alien
creatures we call “demons” can be summoned, bound,
reasoned-with, bargained-with, killed, fed-upon, torn
apart, fucked, bred with humans, implanted into a
pl
host, worn as a cloak or used as a weapon of war.
A few of these entities are capable of pulling
Some of them cannot.
themselves from the pit – however briefly – to work
their will in real-space, begging favors of living sorcerers And some … well, some demons predate God
& undead warlocks alike, fastening themselves to those Himself.
who walk the mortal world in desperation. A smaller
m
handful of these fallen are ‘earthbound’: refugees of a These, the Sleeping Children, are the demons
heaven forever barred to them, convicts escaped from worshiped by the Baali. Or, well … if “worshiped” is
their eternal damnation, their phantasmal claws dug too strong a word, let’s try “tended.”
into the firmament of the stones and trees, rivers and “Manipulated,” perhaps.
mountains.
But the Sleeping Children of the Darkness Before
Sa
Other “demons” are mere human ghosts. Some are – fundamentally – creatures older than the
are psychic reverberations: newborn spirit-creatures, universe as man knows it.
birthed of human suffering and the long echoes of
unfathomable trauma upon a place, object or lineage. Older than God.
Some are just particularly hostile manifestations of
These demon-overgods care nothing for True
the natural world, mislabeled or corrupted by foolish
Faith, nor for religion of any kind. They see the
occultists. Some are extradimensional entities, native
“Creator God” – with what limited wakefulness they
to another layer of reality entirely. Some are rejected
possess, locked so deep in their lovely lucid dreams
projects born of a wizard’s hubris & folly.
of unrelenting slaughter – as a crude interloper, an
Yet more “demons” are spirits of the Wyrm, unwelcome invader.
negative emotions given life, feeding on vice &
A buzzing mosquito in the dead of night. An itch
e
God Edition
The question often asked by those who encounter
fil
the Baali, or indeed vampires in general, is simple:
where is God in all this?
God is where God has always been: He’s a child
who made His plaything, enjoyed it, broke it,
neglected it, forgot about it, left it to rot in the rain
& tall grass, and who has long-since wandered off
to deal with other issues. Say that God helps those
e
who help themselves, say that He’s an absentee
landlord, say that He works in mysterious ways.
Say that God is dead.
pl
Say that He just needs a break right now. Maybe
it’s better if you see other people. It’s not you, it’s
Him. You’re great. Really.
All of these are true. And none of them.
m
Sa
e
The greatest blood-sacrifices of Nergal-who-is-called-Shaitan some three and a half millennia ago failed
to wake the Child, a failure for which all who yet dwell upon this ugly rock should give thanks. And still,
the wicked desires of fast-asleep-Namtaru are worked in flesh by his waking Aspects, the 36 anti-Tzadikim
Nistarim of his Decani: Metathiax, Bothothel, Anoster, Cybele, Mary the Black, Xaebos Glass, Saint
fil
Belphagor the Smiling, Red Sunrise of Lustful Howls, Philip the Immaterial, Hammer of Blood-Soaked
Victory, and unnamable others.
Some of these Aspects work against one another, waging brutal war in the shadows, expending dark oceans
of blood & souls in a futile attempt to snuff one another out.
As should be expected.
And yet Namtaru is but one of the Children.
They are a multitude.
e
And to each Child is born a pantheon of Aspects.
Beneath any city, on any given night, something might groan & stretch in its long, dark dream of genocide.
pl
No wonder we work so hard to keep them sleeping.
m
Sa
e
Bloodlines
fil
“If I got rid of my demons, I’d lose my angels.”
e - Tennessee Williams
pl
The Akahaete the East in those unfathomably distant nights,
questing for answers to unwholesome riddles?
Can it be imagined that she might have spent
The precise origin of the Akahaete Bloodline incalculable centuries in meditation at the pale feet
is unknown, shrouded in a weave of crimson- of some Bodhisattva of Wickedness – wreathed in
dripping mysteries.
m
e
Weakness: In addition to the weakness of
their parent-clan regarding sacred symbols and
a vulnerability to True Faith, an Akahaete – no
matter her level of Obfuscate – may always be
fil
vaguely perceived by certain inhabitants of the
mortal world: children, animals, innocents, the
terminally-ill, those experiencing the effects of
powerful hallucinogens, and those who have
survived near-death experiences. This never
includes Kindred, ghouls, mortal Infernalists or
other supernatural entities; at the Storyteller’s
discretion, this may include psychically-sensitive
e
mortals (such as hedge witches and kinfolk) who
have never been infected with the blood of Caine.
Although this perception is never crystal-clear, and
pl
may take many different forms, such mortals always
know that something eerie and unwholesome
lurks nearby. A child might spot the silhouette of
an Elder standing silently in the breathless dark,
while a drunk walking home from the tavern might
hear a terrible, unnatural ringing in his ears as he
m
22 Demonic Bloodlines
The Yomonlik their own unique discipline focused upon the art
of bringing Hell to Earth. A Choir of Baali and
Akahaete joined by even a single Yomonlik is a
The Yomonlik are an ancient bloodline of the devastating force, often capable of threatening an
demonic, long thought to be extinct. It is believed entire Camarilla city.
that most of these reality-violating Archfiends
were wiped-out completely in the second century Nickname: Archfiends
BC, favored targets of Rome during the third
e
Weakness: It is said that Embrace as a Yomonlik
Punic War; what few of the Bloodline survived is particularly terrifying, as the soul of the would-be
were extinguished utterly by the 9th century CE, Childer is first thrust deep into Hell before being
following the end of the Devil-King Age. They dragged back and compelled to inhabit her own
fil
and all their servants were hunted to extinction, corpse by the crimson chains of Caine’s curse.
their very names stricken from history so that none
might rediscover their terrifying abilities. In addition to the weakness of their parent clan
regarding sacred symbols and True Faith, the
But evil does not lay dormant forever. Yomonlik must continue to fight the pull of Hell:
In the early 1940s, towards the end of the echoes of Oblivion shade every moment of their
Second World War, the desperate Nazi party waking nights, and draw them far deeper into sleep
sought-out any forbidden occult knowledge they than other Kindred. All Yomonlik suffer the effects
of the Deep Sleeper (V20 485) and Deathsight
e
could claim, unearthing hundreds of lost tombs
and unwholesome temples in their panicked
attempts to turn the tide of the war. Some of these
experiments bore dark, gleaming fruit. In their
Flaws (V20 pg. 494), though they receive no points
for these drawbacks. The obscene visions inflicted
upon those of this Bloodline – waking or asleep
pl
excitement and ignorance, a secret Nazi occult- – would be considered utterly nightmarish by
science division opened a door to something evil. anyone else … but many Yomonlik embrace these
Something long dormant. They awoke Yomon-Li, horrific visions as a source of artistic inspiration,
the originator of the bloodline, somehow bringing at least publicly. Whenever a Yomonlik has a total
the 5th-generation Methuselah back from not just number of blood points in her Blood Pool greater
the depths of torpor, but from Hell itself. than her temporary Willpower, these Flaws fade
m
e
The Last of the Yomonlik and Relics of Corrupturum
fil
The enduring mystery of the Yomonlik is simple: when did the very last of that blasphemous line meet its
Final Death?
The secret histories of the Assamites, Salubri and Followers of Set are the only surviving records of the
splinter-Bloodline’s mere existence, unfortunately, and these accounts are incomplete at best: the utter
annihilation of the Baali fortress at Mashkan-Shapir wiped-out much of the early history of the Demons,
and the Minoan Eruption in 1600 BCE – at the end of the Second Baali War – destroyed most of the rest;
by the time of the razing of Carthage by Romans in 146 BCE, the Baali were badly fractured.
It is generally accepted that Yomon-Li and his cabal of demon-witch childer – never a particularly populous
e
Bloodline to begin with – died together as one, reduced to ash by the full fury of Rome; what few stragglers
of the splinter-Bloodline fled from the still-burning ruins of that fallen city were hunted-down completely
over the next few centuries, their ashes left to greet the sun by Ventrue ghouls & Malkavian oracles
operating with the full authority of the Roman Senate.
pl
The last glorious population of the Yomonlik dwelt in the long shadows of the Oasis of Eternal Bliss,
licking blood from the obsidian ziggurats and handing gardens of that grotesque place until the fall of the
Age of Devil-Kings in 756 CE.
… and yet, every few decades, a Corrupturum Object is unearthed, crafted of a material or tool
manufactured much more recently than the end of the Punic Wars or the late 8th century. And one is left
to wonder if some shattered remnant of that strange old magic survives, in secret & in shadow, to these
m
Final Nights.
Sa
24 Demonic Bloodlines
Other Splinter- to distant Voivodes enduring the Thirst of Ages,
superstitious villagers, panicked soldiers, Siberkah,
Bloodlines and even the titanic Zmei (WTA: Rage Across Russia
pg. 84-89). And the Baali, for their own part, have
welcomed such creatures with open arms and
The secretive Choirs & sprawling Hives of shining smiles. Members of this splinter-Bloodline
the Baali are a colossal, twisting patchwork Embrace true: the childe of a Chernobog is, in
of intermingled lineages, ancestries, and nearly all instances, a Chernobog; in this way, the
e
deviations – folded into the Bloodline vast majority have left the Curse of Absimilard far
through the darkest of sorceries – and ex- behind, sullied now – for the most part – only by
members of nearly every Clan & Bloodline the weakness of their parent clan regarding sacred
can be found among those ten-thousand
fil
symbols and True Faith. In exchange for this
faithful who dance & deceive, corrupt & release from Caine’s Vengeance, however, the Kiss
kill, slaughter & sing praise for the eternal of the Chernobog drains beauty from her mortal
joy of the Sleeping Children. victim alongside the lifeforce she drinks: for each
The Ivoriyx are a Bloodline drawn – according to blood point consumed by the Chernobog when
knowledgeable occultists – from the pale veins of she feeds, the victim’s Appearance drops by one
a single powerful Ventrue Elder adopted into the for the remainder of the night. Careless feeding is,
Akahaete during (or immediately after) the collapse obviously, likely to lead inexorably to a Masquerade
e
of Rome; creatures of this august lineage may – if breach. Any creature killed via exsanguination
they choose – substitute the Presence Discipline by a Chernobog leaves a particularly horrid and
for Obfuscate and/or gain the Fortitude Discipline terrifying corpse, a scene of nightmare. Members
in place of Celerity. Many also learn Dominate of this Bloodline retain the Potence and Obfuscate
pl
as an Additional Discipline. As bodyguards to Disciplines of the Nosferatu, usually replacing
Elder Baali and – more rarely – infiltrators to Animalism with Daimonion and often gaining
the Camarilla, Ivoriyx are more likely than others access to Presence in the bargain.
of the Bloodline to learn the Horror known as House Barlowe, Dhjaani, & Cross is
Cape of Pretty, Pretty Skin (below), and their unapologetically a former coven of the Tremere
Wicked Corpse forms often appear to be carved Antitribu, a lost Chantry who cast-off the shackles
m
of ash-white, onyx-veined marble. In addition of the Sabbat and House Goratrix alike with darkest
to the weakness of their parent-clan regarding glee when granted the slightest opportunity to
sacred symbols and True Faith, members of this betray both of those over-stifling organizations in
splinter Bloodline cannot use their blood to create a single night of arcane terror, esoteric psychosis,
a ghoul, or maintain a ghoul, nor to Embrace a unnatural bloodshed, and good old-fashioned
childe unless they have completely exsanguinated a diablerie. Headed by a maniacal trio of mutually-
Sa
mortal in the same night. blood-bound lovers and gifted with the Clan
Chernobog are a dangerous and paranoid Disciplines of Auspex, Dominate, and Daimonion,
lineage, drawn primamrily from the ranks of House Barlowe, Dhjaani, & Cross is the foremost
Central and Eastern European ex-Nosferatu – – perhaps only – organization in the world
many said to trace their clotted, odorous black dedicated exclusively to the research, exploration,
blood directly back to the veins of Baba Yaga – and development of Dark Thaumaturgy. The
who have fled their nests over the centuries in a stated goal of the House is nothing less than full
series of desperate bids to escape the attentions resurrection of the lost art of Baali Sorcery, a grail-
of the Niktuku, Silver Fangs, Brujah loyalists, quest to reinstate the web of corpse-bridges that
mortal witch-hunters, szlachta and zozhd in service once – according to legend – linked the Organ Pits
e
of this splinter Bloodline are required to consume endure near-nightly contests of will and authority
ash as well as blood: at least once each week, a until one of the Bloodline is driven out to establish
scion of House Barlowe, Dhjaani, & Cross must her own dark kingdom. Although the Ghemal are
fil
devour at least one pint of ash; if she fails to do – stereotypically – known as furious, near-mindless
so, she gains no benefit from drinking blood until engines of pure devastation, they do not suffer the
she does so. Any ash will suffice: cigarette butts, famous Weakness of Clan Brujah: the clever scion
campfire leftovers, charred meat and vampire- of the Ghemal can be eerily patient, when it suits
remains destroyed by fire or sunlight are all fit for her, brushing off insults with casual, flippant ease.
consumption. Ash consumed in this way provides In addition to the weakness of their parent-clan
no other sustenance and must be vomited-up regarding sacred symbols and True Faith, Ghemal
before the vampire may sleep. cause the area round them – the room they occupy,
e
The Contagion of Loz is suspected to possess
a Tzimisce origin, as Baali of this Bloodline are
more likely than others of their kind to exhibit
mastery of Vicissitude in addition to Daimonion
for instance, or the city block they stand upon –
to grow dark and quiet, as if a shadow had passed
over the moon, whenever they use any Discipline
or spend blood for any reason. Ghemal are also
pl
possessed of legendary thirst: a Ghemal is always
and Presence; Auspex and Obfuscate are perhaps considered to be three blood points lower for
equally common as additional abilities gained at the purposes of her Self-Control and Instinct rolls
Embrace. The flesh of Contagion-Bearers – as they (V20, pg. 268): if the Ghemal has five blood points
are called – universally churns & roils with strange, left, for example, she is treated as though she
unwholesome life: every member of the Bloodline possessed a blood pool of only two and may roll
possesses both the Bite of Squirming Carrion and
m
26 Demonic Bloodlines
Blasphemous Legends of Loz
Contagion-Bearers of Loz claim – as might well be expected – to be the descendants of “Loz”; further, however, they
claim that their actual progenitor (not Loz) was, in fact, one of five 4th-generation Baali to have crawled from the great
organ-pit of the First People: a nameless, beautiful singing-boy stolen from the Second City, an innocent kidnapped and
befouled, destined for sacrifice in the organ pit, made immortal by the sinister blood of Ashur.
e
When the boy pulled himself from the gore-streaked depths, it is said, his flesh had been twisted into ruin and his angelic
voice had been torn from his still-weeping throat.
The bizarre legend states that the boy passed into the Realms of the Dead following his suicide; once there, he wandered
fil
far from the grey-lit shores of the lost Living World into the far darkness beneath the Labyrinth, past the edge of the Void.
There, according to these tales, the shuddering and near-crippled shadow of the boy was drawn by the wicked vitae still
burning in his long-dead veins to the vast carapace of a slumbering, insectoid leviathan: a true Child of the Outer Dark.
Beyond the depths, it stretched and roiled: a titan scarcely-contained by the infinities of cold and empty blackness gaping
forever downward, far beneath the Land of the Dead.
In rapt adoration of this slumbering thing, of an entity larger and older than worlds, the awestruck boy laid one lacerated
finger upon the chitinous plate of this incalculable monstrosity … and at this touch he was instantly transformed: he
became something new, neither mortal nor ghost, yet not the Cainite he had once been, a soul inverted, given mastery
e
over his own newly-reborn flesh.
And over the flesh of others, he learned, as he walked back to the world of the living.
Once his angelic features & voice had been remade, shaped by blood & will alone, the boy beheld a ghost-city surrounding
pl
the sarcophagus of something called Loz.
He entered the city and walked the empty streets, the name of Loz trembling on his lips. Before the shrine of Loz, the
boy sang once more. And the entity in the sepulcher, that alien and unknowable thing, sang with him.
They sang together for 1,001 nights, it is said, beneath a sky with no sun in a city forged brick-by-brick from the memory
of carnage & the ripples of long-silenced screams; they sang together then of Gehenna and Enoch, and of Lilith and
m
Lucifer, and – most of all – of the Sleeping Children and the final fate of God.
After this time, the phantom known as Loz sent the boy away: a single word whispered in his ear.
Upon his return to the mortal realm, the boy brought the song & word of Loz with him to the Second City; by the echo
of his reforged voice, that place was undone, and certain plans were set in motion.
Plans that will culminate in a dark future yet to be born, called-forth in horror and nightmare, say the legends.
Sa
If any of this is even remotely true, it presents significantly more questions than it does answers, chief among them
where this theoretical 4th-generation “Singing-Boy of Loz” – and his blood-sibling, the fifth Baali progenitor – might
be found in the modern nights.
Most scholars of the Baali scoff at these tales as demented ramblings born from a drug-addled Iron Age mind; more-likely,
it is presumed, this “Bloodline of Loz” is drawn from the veins of some insignificant Tzimisce poet – in all probability
an Elder, but perhaps a true Methuselah sired by the Ancient himself – re-Embraced by Nergal during the heights of his
whoredom and long-ago discarded to the drifting ash of centuries.
The chittering Choirs of ancient Contagion-Bearers, many of them millennia old, simply blink their thousands of eyes
and hum together as one, tending their vast blind herd-pits far beneath the daylit world, keeping their own eerie council
e
Baali oral history teaches that near the end of the third Punic War, when the destruction of Carthage was
nigh, the horizons choked with corpse-fires day & night, that Troile presented to his blood-lover thirteen
newly-Embraced young Cainites – his most-deeply loyal & beloved retainers, ghouls, and seneschals; those
souls he could not bear to depart this world, nor his city, without – and bade mighty Moloch to do with
fil
them as he pleased.
Moloch tested each of these childer, as was his way, offering each of them riddles of devilish cunning and
most-infectious wickedness; those who displeased infallible Moloch were devoured: torn apart and licked
clean, their souls swallowed down into the lightless depths of Moloch’s own … all while their beloved sire
watched, unblinking and utterly dispassionate. Some of these childer were tortured with white-blazing irons;
some were ripped apart by animals; some were crucified or spitted to await the sun. Many were vivisected
and humbled, forced to perform the duties of the lowest pit-slaves after suffering the removal of eyes and
tongues, limbs and organs. Each of these creatures, just before passing into Final Death, was plucked from
She – icy cold master of self, death-dealing Ghemal, Last Daughter of Troile, a girl transformed from innocent
pl
chambermaid to the most lethal of predators, a survivor unmatched in all the history of Carthage and its
holdings – impressed wise Moloch. In her, it is said, he saw the promise of Caine fulfilled: flesh born of
Eve’s folly, uplifted & remade, that it might yet fill the hearts of the Sleeping Children with sweet delight
and chuckling bemusement for this and all the nights to come.
So great was his love for her, it is said, that he granted her the Second Embrace: that highest gift, which is
the blood-privilege of the Baali alone.
m
Ghemal, last daughter of Troile & Moloch, begged to stand beside her beloved fathers as the city of Carthage
fell: to defend them until her final cold drop of blood, to cost Rome more souls than it could bear before
she was finally pulled down beneath the ten-thousand blades of the Ventrue tide.
In this, she was refused.
And it is said that all-powerful Moloch, before he sent her away – weeping – to work his will in dark & secret
Sa
places, spoke to her of the “Third Embrace”: that occult act which shall unleash the final form of every
Baali, to purify & make them worthy, prepared to dance & sing in ecstasy before the Awakened Children
on the night of glory.
For those who believe such tales, the secret of the Third Embrace is the ultimate prize: the so-called Black
Grail of the questing Baali occultist and her Choir.
28 Demonic Bloodlines
e
fil
e
pl
m
Sa
e
Disciplines
fil
The devil hath power To assume a pleasing shape.
horrors of the Pit to the mortal world in open defiance recording equipment within line of sight of the
of God’s plan, spoiling His carefully-tended playground damned to glitch-out for the duration of this effect:
with a spiteful smirk and obscene roar of lust. a camera trained on the damned when she invokes
a Terror granted by Corrupturum records only
System: Each level of Corrupturum allows access
sinister, twisting waves of black static, sometimes
to one of the following Terrors. Like Jigoku (below),
outlining only the damned and sometimes filling
Sa
e
Do not vicariously rape your players.
Baali and their twisted ilk are horrifying not because they deal with demonic spirits but because they understand
and exploit our inner demons. The powers detailed in the following chapter reflect that understanding …
fil
and the ways in which the Baali and their allies use it against people.
All the same, your players should always have an out if the story goes over their boundaries. That’s especially
true if the horrors in question involve psychological abuse or sexual violation. Thus, the powers listed in this
book should be used – in many cases – mostly against non-player characters, and against player characters
only with the full and withdrawable consent of the players involved.
This means that a player who’s feeling uncomfortable with the influence of a fictional character on his or
her fictional counterpart can — and should — speak up and say, “Hey, I’m not cool with this.”
e
And if and when this occurs, the Storyteller must find another way to deal with the situation: a blackout, a
dramatic escape, an unexpected rescue by an unlikely ally, or whatever works best for your group and Chronicle.
Players can, of course, consent to go along with whatever happens to their characters, even if that removes
pl
agency from the characters in question. The vital thing, though, is that the players retain agency and consent
even if their characters do not. From a gaming standpoint, that consent may be withdrawn at any time,
without argument from the Storyteller or other players.
Sure, the 5th-gen Baali has seven successes and the player botched his Willpower roll.
“No” still means no.
m
A proper Storyteller can respect a “no,” nod, rethink the scene, and still tell a powerful, horrifying tale. In
fact, the story can go further and become even more entertaining when the players and the Storyteller all
understand – together – that they have the power to bail out the moment that things stop being fun for them.
Helplessness is an integral element of horror fiction. Vampire, though, is a game.
And games, even cooperative storytelling games of personal horror, are supposed to be enjoyable for everyone
involved. A certain loss of control kicks up the intensity of a storytelling horror game; no question there,
Sa
that’s why we have a Self-Control score and a Willpower mechanic. Too much loss of control, however, leaves
players feeling railroaded, not engaged.
If that sense of helplessness hits too close to home, the “game” flips from play to trauma.
Don’t go there. Not even in the name of horror.
-- adapted from ‘Book of the Fallen’ for Mage 20, pg. 116, with special thanks to Satyros Phil Brucato and
Jacqueline Bryk
32 Infernal Disciplines
Terrors creature she can see that is not already bound by
use of this ability, and rolls Wits + Occult (difficulty
7); a supernatural target may attempt to resist with
Aegis of Obscene Laughter: The damned cannot a Willpower roll (difficulty 7). If the damned
activate this Terror while on consecrated earth or wins this contested roll, her target is wrapped in
holy ground of any kind (see the Trespasser Upon supernatural chains, webs, or hideous coils of
Sacred Ground Flaw, below). thorny branches drawn-forth from the Outer Dark;
while her target is bound in this way, he cannot
e
The damned spends a point of blood or Willpower
move from his current position and suffers a one-
and rolls Wits + Occult, difficulty 7; on a success,
die penalty on all Physical-based rolls for every two
the damned begins to chuckle with the pure, cold,
successes (rounded down) achieved by the damned.
grotesque joy of the Sleeping Children themselves,
fil
These bindings cause her victim excruciating
infecting the area immediately surrounding her:
agony: a creature bound in this way must succeed
this small circle has a radius in yards equal to her
at a Willpower roll, difficulty 6, before she may
temporary Willpower plus the number of successes
use any ability requiring concentration (usually
rolled to activate this power. The damned and all
meaning any ability that cannot be used in Frenzy).
Baali within the area – including members of Baali-
A creature bound in this way can burst free by
associated Bloodlines and those bearing the blood
acquiring a total number of successes on Strength
of a Baali, such as the ghoul of a Baali and those
checks (difficulty 6) equal to the Willpower of the
blood-bound to a Baali – immediately regenerate
e
one Health Level of bashing or lethal damage.
Immediately upon channeling this hideous,
inhuman pleasure, the damned is struck mute
damned; checks of this type are not subject to the
penalty on Physical-based rolls noted above.
Black-Hearted Devotion: The damned gains
access to three additional points of Willpower;
pl
(V20 pg. 483) until the end of the scene or for one
these special “Dark Willpower” points are tracked
hour, whichever is long; this special Terror cannot
separately, in their own pool, and may only be
be activated by a mute character.
used to activate Blood Sorcery, Corrupturum,
Bedeviled Treasure: The damned spends one Daimonion, and Jigoku abilities. Points of Dark
point of blood or Willpower and touches one Willpower are replenished according to the normal
rules (V20 pg. 267).
m
e
performed multiple times on the same servitor, but just go ahead and call him again, okay?”
its effects do not stack: when this ability is used on a
creature a second time, the creature’s extra Freebie “Everything is totally under control, ma’am.
Points may only be rearranged & re-spent, not Your children are going to be just fine; not a
fil
doubled. If this Terror is ever lost, or the damned scratch on them. Just close your eyes, and we’ll
is destroyed, Freebie Points gained by use of this bring them right in.”
ability (and fomori powers, see below) are forfeited: So, when all the pretty masks are pulled away, and
vanishing instantly and irrevocably. the raw, cancerous reality underneath is laid bare
Servitors of a vampire with the ability to – by … well, that kind of honesty can break a person
mortal understanding – literally grant wishes at a completely.
whim are often ferociously, fanatically loyal. Gifted though she may be at spinning elegant
e
This special Terror may be gained multiple
time: if this Terror is selected a second time, the
damned may choose – during her hour of unholy
lies & dancing falsehoods out of sparkling silver,
twinkling fairy-lights, and brightly pastel-painted
candy-glass, the damned may also choose – as
she desires – to speak truth … and to have it hit
pl
communion with her vassal – to insert a bound
demon into the soul of her servant, creating a fomor like a freight-train packed with iron bricks. After
(W20, page 429). A fomor created in this way gains the damned utters a fully truthful statement,
Immunity to Delirium and one of the following containing no deceit, she may spend one point
fomori powers: Armored Skin, Berserker, or Gifted of blood or Willpower and roll Manipulation +
Fomor (as the damned desires). Each additional Occult (difficulty 7). On a success, this statement
of unquestionable truth impacts all who hear her
m
34 Infernal Disciplines
Not “true from a certain point of view”.
Actually true.
It is by use of this ability that rival Baali Choirs,
in ancient nights, were occasionally able make
parlay rather than simply tear each other apart.
e
fil
Not to get too Baali here, but … like, what precisely, is,
technically, “the truth”?
The big limitation on Cold Hammer of Truth is, annoyingly, that you can’t actually use it to do too much
in the way of weaseling.
In a lot of ways, it’s the “I take off my NPC hat for a second and tell you something, very specifically, as the
Storyteller” power.
e
“Real quick, out of character? You somehow know that the Baali is definitely not lying about this. He’s lied
about a lot of stuff, for sure, but this one statement somehow hits you square. He just said something 100%
factual; I’ll even write it down for you. And if he’s lying about this, I as your Storyteller owe each of you 100
pl
XP. No bullshit.”
You can use this ability to state an opinion, for example, but all that doing-so can accomplish is to utterly &
irrevocably convince whoever hears you that you really truly believe what you just said:
Truth-hammer the statement “Chicago-style hot dogs are the best,” for example, and the ‘thing no one who
hears you can deny’ is “damn, this dude really really likes him some Chicago-style dogs”.
m
If you truth-hammer the statement “I swear I’ll take you to the Prince’s secret hideout if you let me go,”
your audience is convinced that (a) you totally know where the Prince’s hideout is located, and that (b) you
don’t currently plan to betray them.
Use of this power will not make people take stupid risks just because they’re convinced that what you said
is true.
“I believe you,” the Templar says, frowning. He looks to his Pack, nods, then stares at you. “God help me,
Sa
I fucking believe you. Looks like you got yourself a deal, shit-stain. But … eh, just in case, yes? Let’s get you
chained-up in my trunk before we go for our little ride. I’m sure you won’t mind, right? Right.”
More concretely, this Terror cannot be combined with the four-point Dark Miracle Investment (below) that
causes “mystical truths to become malleable”: this Terror isn’t about letting a lie slip-through undetected.
It’s about magnifying the power of an oh-so-rare TRULY TRUTHFUL statement into something all-but-
physically-solid.
e
a Garou’s Gifts, a mage’s Spheres, and so on). that Kindred of any generation are paranoid in the
Note that several supernatural abilities – Potence, extreme and likely to grow suspicious when their
Celerity, and Fortitude, for example – require no memories don’t line-up: if the victim walks into
an alleyway with three allies and emerges fifteen
fil
roll to activate and cannot be canceled by use of
this ability. If she desires, the damned may also minutes later alone, covered in blood and ash,
attempt to instantly counter the use of magic as a missing an eye with a knife in her ribs, ravenously
free reaction in combat; use of this Terror in this hungry, she will notice that she remembers having a
way does not require a split dice pool. Instead, in tea party in a sewer with her dead mother. More to
order to counter the use of a supernatural ability the point, she will wonder what actually happened,
on the fly in this way, the damned must expend even if she can’t immediately piece-together that
both a point of blood and a point of Willpower. she and her coterie were invited to a surprise
Chicago boot-party by an unsuccessful Baali Choir.
e
Contaminate Recollections: The damned
spends one point of blood or Willpower, selects
one non-Baali creature she can see, and rolls
Manipulation + Occult against a difficulty of
In addition, the damned does not get to direct
the course of her victim’s false memories: the
damned cannot, for example, specifically cause her
pl
her opponent’s Perception + Awareness + 2. victim to remember that she discussed a shared
Each success increasingly clouds & distorts her love of diablerie with the Prince. The damned can
target’s memory of her most recent encounter generally erase, fade-out, muddle, corrode, distort,
with the damned: one success causes the target and shadow memories, but she cannot re-write
to remember the damned incorrectly – recalling them and she cannot learn precisely what her victim
her as a known Infernalist of the wrong Clan remembers without further investigation.
m
or Bloodline, as the wrong gender or ethnicity, Devour the Broken & Weeping: The damned
or as discussing the wrong topic, for example requires one hour of uninterrupted, unfettered
– while two successes might cause the target to access to a helpless mortal. This mortal will not
remember their entire encounter incorrectly: the survive the experience, although she does not
victim remembers meeting a Black Spiral Dancer, expire until the very end of the ritual. The damned
Nephandus or actual demon, for example, and in spends one point of blood or Willpower and rolls
Sa
a bookstore rather than in an abandoned church. Perception + Occult (difficulty 8); if this roll is
Three successes on this roll removes all memory successful, the damned gains one of the following
of her encounter with the damned or corrupts it benefits – depending on which part of the mortal
so badly that it is functionally useless: the victim is consumed by the damned – until sunrise:
remembers meeting Ronald Reagan for lunch at
a coffee shop in Paris; during the meal, his face • Eyes & Ears: Memories stripped from the
fell off and the former President immediately ate sight and hearing of the victim, including the
it. This result is most common when the victim names and faces of his allies and passwords
knows that her memories have been manipulated to security systems (for example); although
or tampered-with: if it’s clear to the victim that much of this information is meaningless to
something happened to her, but not precisely what, the damned, she can remember anything
36 Infernal Disciplines
the mortal saw or heard a moment to construct, and no roll is required: the
damned must touch an open, bounded doorway
• Hands & Tongue: One point in an Ability or archway of any kind – such as a torii gate or a
possessed by the victim, up to one dot closet door in the home of her ghoul – and expend
above normal generational limits both a point of blood and a point of permanent
• Internal Organs: One point in a Physical Willpower. The damned may always choose to exit
Attribute, up to one dot above normal her domain through this doorway, rather than
returning to the world at the spot she entered her
e
generational limits
private hell (or at a point in space within line of
• Brain: One point in a Mental Attribute, sight, if she also possesses the Dance of Twisting
up to one dot above normal generational Nightmares Combination Discipline).
limits
fil
This doorway may not be used to enter the
• Heart: One point in a Social Attribute, personal hell of the damned, only to exit.
up to one dot above normal generational
limits The damned may possess a total number of
doorways of this type equal to her Willpower. The
For each additional success on the roll above, damned may dismiss any doorway she has created
the damned retains the benefits of this ritual at any time, from any location, without effort.
cannibalism for one additional night. An
This ensorcelled doorway leaks hideous drifts
e
individual mortal may only provide a single benefit
listed above: the damned cannot consume the of matter & energy from the depths of the
brain and heart of the same mortal, for example, practitioner’s personal hell; this miasma marks the
nor both the eyes and the tongue. The damned area directly around the doorway, twisting the local
pl
may possess a total number of benefits from use environment into something eerie, nightmarish
of this ability at any given time equal to one half and haunted. Any living creature that dwells within
of her Willpower, rounded down; additional uses the area surrounding the doorway must succeed at
of this ritual are wasted: if the damned is a 13th- a Willpower roll (difficulty 7) at the end of each
ganeration Baali who possesses a Willpower of 24-hour period or gain a temporary Derangement;
eight, for example, she may invade a coma ward these Derangements stack, although creatures in
m
and then spend four hours performing this ritual the area can only gain a number of Derangements
four times on four helpless mortals, eating the equal to one-half of the Willpower of the damned,
brain of each and gaining up to +4 total in her rounded down. All Derangements gained in this
Metal Attributes, up to a maximum of dot 6. If she way fade completely when the mortal spends at least
eats the internal organs of a security guard an hour 24 hours outside of the environment surrounding
later, she gains one point in a Physical Attribute the doorway. If this Willpower roll is botched, the
only if she willingly loses one of her bonus dots to Derangement is permanent.
Sa
e
This special Terror, at the Storyteller’s discretion,
comes first). may be used to communicate with various other
If the creature selected by the damned does supernatural creatures including ghouls (as they are
not possess a Beast – or something similar, subject to Frenzy) and mortal Infernalists, as well
fil
such as a Shadow or P’o Soul – her attempt as Black Spiral Dancers, Fomori & Nephandi; it
simply fails. Thus, this Terror can be used cannot – for the most part – otherwise be used to
by clever damned to rapidly determine if a communicate with normal mortals.
new acquaintance is a mundane mortal or Eerie & Fluid Precognition: The damned spends
well-disguised mage. one point of blood or Willpower, chooses one
The damned may maintain communication Ability (such as Alertness, Awareness, Athletics,
with multiple willing targets at the same time, to Firearms, or Stealth) and rolls Manipulation +
a maximum number of members “online” at any Occult (difficulty 6). A success on this roll increases
e
given time equal to her Willpower; creatures capable the die-pool of the damned by one for all uses of
of maintaining a large number of simultaneous that specific Ability for one hour; each additional
conversations are sometimes called “Choirmasters” success grants the damned either one additional die
pl
by faithful members of the Bloodline. to all her die-pools (for use of that specific Ability
only) or increases the duration of this effect by
All attempts to communicate with the target one hour. This special Terror may not be activated
creature are automatically successful, unless the again until the previous use of the ability has worn
target chooses to end contact (a free action): a off. The damned may cancel her current use of this
Howl of the Devil-Tiger Kuei-jin who speaks only Terror at any time as a free action: she may choose
m
Early Middle Japanese may elect to ignore the ugly, to drop her bonus to Awareness and then reactivate
alien whispers of an insolent Amerikahito vampire, this ability to increase her Firearms die-pool, for
but their communication otherwise surpasses all example. In addition, if the damned ever fails or
language barriers. botches a roll that is augmented by use of this Terror,
she may simply cancel the action; she does not get
If the damned chooses to communicate the action back, but she is spared the consequences
with a fellow practitioner of the Corrupturum of failure: didn’t quite make that jump to the next
Sa
Discipline who is known intimately to her, even rooftop? Didn’t hit with that gunshot? Didn’t pull
one she cannot see, this communication may be that sick drift on your motorcycle? Didn’t move
performed over any distance; she must know the quietly enough to slip past that guard? No matter.
name, face, scent, touch, and taste of her partner It didn’t happen, let’s move on.
before communication may be joined in this way.
This communication fails if her target is sleeping, Exultations of Depravity: The damned may
in Torpor, standing on consecrated earth, or choose to uncoil the darkness in the hearts of all
barred from magical contact in any other way. In those who hear her. She spends a point of blood or
ancient days, this rare ability was deeply prized by Willpower and makes a Manipulation + Occult roll
the Yomonlik Bloodline and considered literally (difficulty 6 or the highest Willpower rating among
invaluable to the greater Baali Faith; in the modern those she intends to affect, whichever is higher).
38 Infernal Disciplines
If this roll is successful, all creatures within line of psychics, mystics, hedge-witches, sorcerers, and
sight to the damned reduce their Self-Control to spiritualists. The damned loses one Humanity
zero and shift their Nature to Monster; victims act upon completion of the ritual; damned who walk
with drunken, lust-wracked passion and may engage a Path of Enlightenment are – in most instances –
in any manner of atrocities including cannibalism not subject to this loss.
and mindless, self-indulgent violence. Mundane
humans (not including ghouls, sorcerers, or other Fiend-Father: The damned may cause a fresh,
supernatural mortals) exposed to a successful use strange monstrosity to erupt from the newly fallen
e
of this ability have no resistance to the power; such corpse of her victim. The damned spends one
creatures shake off and forget their exposure to the point of blood or Willpower to enhance the oily
power of the damned within 1d10 hours and wake blackness dripping from her fangs (and claws, if
she possesses them): if the damned kills a living
fil
in a shameful, terrified stupor. Kindred and other
supernatural entities can obviate use of this ability creature with her bare teeth or hands within the
with a successful Willpower roll (difficulty 7) or the next minute, an animal-like creature bursts-forth
simple expenditure of a point of Willpower. from the corpse of the fallen mortal, instantly
shredding the body to ruin. The damned chooses
Fail, the Tools of Men: The damned spends one one beast (V20, pg. 388-391); this beast emerges
point of blood or Willpower and rolls Manipulation from the victim’s mouth, from his wounds, or from
+ Occult (difficulty 8); all technological devices another orifice of the victim. No one would ever
within 50 feet (15 yards) cease to function for one mistake a beast created in this way for a natural
e
minute per success. Lightbulbs, computers, car creature: these are the things nightmares are made
engines, cell phones, flashlights and even firearms of. The creature has minimal intelligence but is
all fail. These devices are undamaged but cannot consumed with the most perverse of hungers. This
be forced to work for the duration of this effect. creature has no loyalty to the damned but cannot
pl
In general, “technological objects” invented before be forced to attack or harm – in any way – the
the 1700s continue to function as normal: wagons, damned who created it. Feeding upon this creature
pitchforks, torches, and swords are unaffected. The provides no nourishment of any kind. The creature
damned may cancel this ability at any time. dies at sunrise, collapsing into a liquescent, rotting
pile of cancerous, failed pseudo-organs. It is known
Feast of Utmost Depravity: The damned that some creatures of this type have survived, free
m
requires one hour of uninterrupted, unfettered willed, growing ever larger in the urban wilds as they
access to a helpless mortal. This mortal will not prey upon humanity; how, precisely, this survival is
survive the experience. The damned spends one accomplished is not known.
point of blood or Willpower and rolls Perception
+ Occult (difficulty 6); if this roll is successful, the Fleshy Jar of the Tempest-Soul: The damned
damned regains one point of Willpower, stripped chooses one beneficiary of Bless the Mortal
Sa
from the mortal as it dies. For each additional two Servitor, above. This must be a mortal creature
successes the damned achieves on this roll, the capable of being Embraced. If the damned suffers
damned regains one additional point of Willpower: Final Death without being diablerized, the soul
with five successes in this roll, for example, she of the damned automatically moves to the chosen
regains three points of Willpower. The maximum mortal’s shell as per the Level 5 Dominate ability
amount of Willpower that may be gained by use Possession and is fully anchored there; she may
of this ability is equal to the permanent Willpower then be freely Embraced by any Baali (or member of
of the victim, plus one for each dot of Numina, any Baali-associated Bloodline) with a Generation
True Faith, or other supernatural ability the equal-to or higher than her original generation.
mortal possesses; for this reason, damned wielding Contacting an allied Baali to perform this Embrace
this Terror are particularly attracted to mortal is a task left to the damned. Once she has regained
e
first have her target grabbed, grappled, clinched, or useful information, at the Storyteller’s discretion,
held (V20 pg. 276); if her target is surprised, dazed, he is far more likely to simply find the constant
or immobilized (V20 pg. 279), she may grasp her barrage of low-level psychic feedback incredibly
target by the throat without making a roll. The distracting.
fil
damned spends one point of blood or Willpower
and rolls Strength + Brawl or Dexterity + Brawl Whenever the target is within line of sight of any
(difficulty 7), her choice, to toss the target. Being thinking creature, or within 30 ft. of such a creature,
thrown in this way deals lethal damage equal to the the difficulties of all die rolls are increased by 1; all
Strength of the damned when her target strikes a rolls involving mental acuity or concentration are
solid surface; each success on this roll sends her instead increased by 3. The effects of this Terror last
target flying 20 feet and deals one additional health for one night per success rolled by the damned to
level of damage to her opponent. The damned may activate this ability or until she dismisses the effect
e
choose to place her target nearly anywhere within (a free action). Once per scene, while the target
the range of her throw that she desires: tossing her of this Terror is suffering from such distraction,
opponent onto a rooftop, across a highway or out he may attempt a Perception + Awareness roll,
the window of a building, if she so desires. She difficulty 6. If this roll is successful, the victim may
pl
may attempt to strike another opponent with her read the surface thoughts of one creature within
victim, if she desires; the opponent may dodge the range.
incoming missile as normal, and potential damage
dealt is divided equally between the victim and the Any creature with actual telepathic or psychic
target. ability from any other source – such as the Oracular
Visions Merit or access to Level 4 Auspex – is
m
Forge Corrupturum Object: This special Terror immune to the effects of this Terror. Characters
is utterly lost; the secrets of unlocking this ability with the Concentration Merit (V20 pg. 484) are
are dearly sought-after by modern-era Yomonlik likewise immune to this affliction.
and their Choirs, who hunt after even the faintest
rumors with obsessive zeal. It is known that use Hunger of Fallen Angels: The damned spends
of this technique can bind the power of another a point of blood or Willpower and rolls Wits +
Terror into a handheld device – traditionally an Occult, difficulty 6; she gains the benefits of this
Sa
instrument, machine, tool, or weapon – and allow ability for one hour per success achieved on this
that Terror to be unleashed, once per night, at the roll (or until the effect is dismissed as a free action).
command of the user. Objects enchanted by use of During this time, the fangs of the damned gleam
this Terror are rare in the extreme, deeply prized razor-sharp, thirsty for the blood of the faithless:
by Infernalists … and by all those who hunt such the damned deals one additional die of damage
quarry. with all Bite attacks she makes upon any creature
who denies the terrible power of supernatural evil.
Hear Them Whisper: The damned spends a point In addition, she drains one extra point of blood
of blood or Willpower, focuses on a single creature during any turn in which she feeds from such a
she can see, and rolls Wits + Occult (Difficult 6). creature.
On a success, her victim gains a limited – and deeply
40 Infernal Disciplines
As to whom, precisely, this ability is most
efficacious against? Well, modern-era secular
progressive humanists are the primary targets of
this ability: if the first reaction of a mortal victim,
upon seeing the damned first unsheathe her gore-
dripping fangs, is anything short of begging God
for wisdom & protection, pleading His divine
guidance and intervention, then the victim doesn’t
e
truly recognize the unholy power of what she faces
… and, as such, she suffers extra damage from this
ability. Similarly, vampires who pretend overmuch
fil
at humanity – or who reject the authority of a
guiding religious institution – are easy targets for
this ability: failure to accept that you are a monster
cursed by god is kind of the definition of “denial of
evil’s power,” after all.
In general, this ability inflicts extra damage on
basically everyone except the deeply religious, the
very good, and the very bad: nuns and saints grasp
e
the sheer hideous enormity of the Adversary, and
of his dark workings in the world; similarly, it is the
rare serial killer indeed who does not comprehend
that there truly is manifest evil walking the streets in
pl
human guise.
Your fellow damned – including Baali, Infernalists,
and all those who serve the Sleeping Children, a
representative of those entities, or a reasonable
facsimile thereof – are, of course, immune to this
m
e
“mortal world” stands utterly still: raindrops & created by use of this Terror. The damned may not
bullets hang in the air, locked in place, while pools increase her knowledge of any Path or Discipline
of water become solid ground and falling leaves above five by use of this ability. This special Horror
can serve as stairsteps. Supernatural creatures may be selected multiple times, and stacks both
fil
drawn out of time in this way may take any actions with itself as well as with magical knowledge gained
they desire during this time, although they cannot by other means: a Baali with mastery over Lure
affect the frozen “mortal world” in any way: if a of Flames 3 (via instruction by a former Tremere
supernatural creature pulled out of time in this Antitribu) who gains this Terror might choose to
way chooses to attack a mortal, her attacks deal no gain access to Lure of Flames 4; upon selecting this
damage of any kind. Even the most powerful blow Horror again, the damned might then choose to
is like poking the side of a mountain with a #2 increase her sorcerous gifts to Lure of Flames 5 or
pencil.
e
Note that use of this ability affects all
supernatural creatures “within the
scene,” a broadly-defined category here
choose to gain a single dot in a Necromancy Path
of her choice.
Invisible Hands of Hell: The damned may spend
one point of blood or Willpower as a free action to
pl
left purposefully vague and subject to activate this ability for the remainder of the scene
Storyteller discretion: the damned may not or for one hour, whichever comes first; no roll or
use this ability to sneak up on the Prince, action is required to activate this ability. While
for example, because the Prince is – or will this ability is active, the damned may manipulate
be – “part of the scene”. objects using a power similar to telekinesis,
except that her gifts can only affect matter that is
m
42 Infernal Disciplines
The Limits Of Demonic Knowledge
The devoted student of Corrupturum who selects the Iniquitous Tutelage Terror – or the Demon Sorcery
Horror, below – gains access to a shocking variety of bizarre, deadly, and otherwise unattainable mystical
powers. Limited though it might be to a mere smattering of dots in these carefully-guarded esoteric traditions,
this power genuinely breaks all the rules: a character with no ties or debts to any magic-practicing Clan, Sect
e
or Bloodline of any kind can – with her Storyteller’s permission – begin play already gifted with full mastery
of the Path of Mars (V20, pg. 224), if she so desires.
This is the advantage of bargaining at a spiritual level with dark supernatural entities literally composed of
otherworldly magic who also happen to be older than the empty darkness which coils between the stars.
fil
And who – lest we forget – also happen to get a sick, visceral thrill out of handing loaded shotguns to children.
But a demon, no matter how well-learned or powerful, cannot teach what no creature born of Hell could
ever master: although any number of infernal entities are most certainly familiar with the blasphemous
art of Kraina of the Well (The Black Hand: A Guide to the Tal’Mahe’Ra, pg. 172), for example – at least
on the receiving end! – it is vanishingly unlikely that any demon could begin to instruct a Cainite in the
techniques of calling-forth or manipulating such an ability … and even less likely that a demon so-gifted
would be willing to do so.
e
And so it goes: no demon is going to hand-over a power that could harm the demon to a demon-summoner,
no matter how nicely or politely the insignificant little insect asks.
Remember: demons with any actual power – which is usually synonymous with substantial age, cunning and
pl
experience, specifically gained in the notoriously cutthroat environment of THE FUCKING ABYSS – are
famously slippery, stingy and hyper-paranoid. Who knows, after all, what some asshole ex-mortal blood-
drinking corpse might get up to with even the paltriest of access to a fistful of Dark Thaumaturgy, a mean
streak, and pretensions of power?
Best not to gift them with anything too dangerous, after all, for fear they’ll try storming the palaces of Oblivion
with Level 5 Blowshitupis swinging, trying to dick-whip their own demon-masters into submission & steal
their grubby little souls back.
m
You wanna learn what? No no, so sorry, demons can’t teach you that. Would sir care to sample a choice
morsel of Movement of the Mind, perchance? It comes most highly recommended.
In short, the Storyteller is free to nix access to any Path or ability she thinks might be detrimental to her
Chronicle, even if only for reasons of style or flavor … or for no reason at all. Every participant in a successful,
satisfying shared narrative-experience needs to be on the same page in terms of theme, atmosphere & mood,
Sa
and this power is most-definitely NOT meant to supplant or circumvent that obligation.
not be used to manipulate an abandoned church- using this ability, though she can use it to fly.
pew covered in Satanic graffiti … but it could move
the same object if it was also covered in fresh “bodily This ability can only affect matter within a number
fluids”. This ability cannot affect animate creatures of yards equal to the 5 x the temporary Willpower
– other than the damned herself – directly: the of the damned. This ability moves objects as if with
damned cannot throw another Baali or Infernalist a Strength and Dexterity equal to the temporary
Willpower of the damned: the damned may puppet
e
clothing unmarred. Use of this Terror cannot
Keen Ear for Faithless Supplications: The remove magical penalties to Appearance, such as
damned spends one point of blood or Willpower those suffered by Nosferatu or vampires in Wicked
and rolls Perception + Occult (difficulty 7). A success
fil
Corpse form (see below), but it can keep a Samedi’s
on this roll increases the range of her hearing to 10 dinner-jacket spotlessly clean.
miles (but see below) for one hour; each additional
success either increases the range of her hearing by Mantle of Child-Flesh: The damned may, at
an additional 10 miles or increases the duration of will, choose to gain both the Short Flaw (V20 pg.
this effect by one hour, as she chooses; this effect 481) and the Child Flaw (V20 pg. 482). While she
may be cancelled at any time as a free action. possesses the Child flaw, she also gains the Blush
of Health Merit (V20 pg. 480) and her Appearance
While the hearing of the damned is increased Trait is fully restored if she is in her Wicked Corpse
e
in this way, her inhumanly-attuned senses are able
only to pick up those spoken prayers, pleas, and
worshipful appeals for intercession not addressed
to any specific deity: if a mortal says “please, dear
form (see below). These flaws may be dismissed at
will, requiring no action, and may be reactivated
just as swiftly.
pl
God, I swear I’ll never drink again,” the damned Mock Uriel’s Fury: The damned spends a point
does not catch the phrase; if the mortal simply says of blood or Willpower to activate this ability and
“I’m begging you, let the Jets make the playoffs rolls Manipulation + Occult, difficulty 7.
and I will build several shrines in your honor,” the
damned hears it clear as day. The damned knows One success on this roll increases the generation
the immediate direction toward and the rough of the damned by one for one hour; each additional
m
distance to any speaker she hears via use of this success subsequently increases the generation of the
ability. damned by one or grants one additional hour of
effect, as she desires; this Terror cannot be activated
The damned may or may not choose to act on again until the original application wears off.
information she gains in this way, as she desires;
studious use of this ability can provide her with If the damned increases her generation to a point
access to any number of desperate people willing that her body cannot hold the amount of vitae
Sa
and eager to make a deal with a mysterious stranger. currently in her system, she vomits-up the blood:
an 8th generation Baali with 13 blood points who
Even one with a particularly wicked smile. becomes 12th generation, for example, immediately
paints her shoes with a point of blood. Blood lost
Note that use of this ability does not in this way has no nutritional value and cannot be
hamper the non-augmented senses of the “recycled”.
damned in any way: she is still able to hear a
creature standing immediately next to her, If the damned increases her generation one
for example. beyond 13th, she gains the Fourteenth Generation
Flaw (V20, p. 481) and cannot use any Disciplines
Lovely Devil: The damned may spend a point of above dot 4; if the damned increases her generation
blood or Willpower to activate this ability; no roll another step, she gains the Fifteenth Generation
44 Infernal Disciplines
Flaw and cannot use any Discipline above dot 3. If In addition, all of her difficulties to activate
the damned would increase her generation to 16th Corrupturum, Daimonion, and Jigoku abilities are
or higher, she becomes a revenant (V20, pg. 496) reduced by 2.
of the D’habi family and cannot use any Discipline
above a single dot. Baali, members of Baali-associated Bloodlines,
and those bearing the blood of Baali – such as the
The damned cannot become a true human by use ghouls of Baali and those blood-bound to a Baali
of this ability: the Curse of Caine may be twisted – likewise gain these benefits while standing on
e
and stretched-thin, but it may not be escaped ground transformed by use of this Terror; for that
entirely by any gift born of hell. reason, this effect is often evoked immediately prior
to the meeting of two or more powerful Methuselah
Oblivion is Here: The damned cannot activate of the Bloodline: even the most psychopathic and
fil
this Terror while on consecrated earth or holy self-obsessed of demon worshipers are more likely
ground of any kind (see the Trespasser Upon Sacred to parlay than to try shredding one another into
Ground Flaw, below). ash and blood-splatters if both parties know that
The damned spends a point of blood or neither can actually score a one-hit kill.
Willpower and rolls Wits + Occult, difficult 8; Phantom of Sinful Echoes: The damned spends
this roll is instead difficulty 7 if used in a decaying one point of blood or Willpower and rolls Wits
urban environment or out in the eerie wilds, and + Occult, difficulty 7. On a success, she gains all
difficulty 6 if used in a specifically “haunted” or the benefits (and restrictions) of the Becoming the
e
desecrated area (such as the basement of a serial Demon-in-Spirit Merit, below, for a number of
killer, a crack den where a killing-spree began, or an hours equal to her total number of successes on
abandoned insane asylum that has been dedicated this roll. She may dismiss this effect at any time as
pl
to Satan or another embodiment of spiritual evil). a free action.
On a success, the damned infects the area Roar of Desecrated Earth: The damned screams,
immediately surrounding her, marking the ground and all present feel the firmament of the earth itself
directly beneath her feet and just beyond: this small shudder in revulsion; these tremors may knock
circle has a radius in yards equal to her temporary prone anyone within ten yards, open up tunnels or
Willpower plus the number of successes rolled to
m
mobile and does not move with the damned; this knocks down trees, and opens sinkholes. Five
unholy transformation lasts until the end of the successes causes structural damage to a building,
scene or for one hour, whichever comes first. collapsing walls on anyone within several feet of it
While standing on this ground or directly above (for five dice of damage); victims can roll Dexterity
it, the damned gains one automatic success on all + Athletics to dodge out of the way (but not to
soak die rolls, she ignores all damage that would parry or block.)
normally be dealt as bashing, she suffers bashing Servant of the Outer Dark: The damned spends
damage instead of lethal whenever she would five blood points, then reduces her permanent
normally suffer lethal damage, and she suffers Blood Pool by five (but see below) and rolls
lethal damage instead of aggravated whenever she Manipulation + Occult (difficulty 8). If this roll is
would normally suffer aggravated damage.
e
the mouth of the damned, from her wounds, from A creature brought-forth in this way is affected by
the folds of her cloak, from the twisting depths fire, holy objects, True Faith, and sunlight as if it
of her shadow, or from any other place directly were a Baali; it crumbles to ash, blood, shadow, and
adjacent to the damned; it may then immediately wisps of ceremonial incense-smoke when destroyed
fil
act. or dismissed. The damned may possess any number
of demonic servants created in this way at any given
This creature is no larger than a skeletal human time, but she may not reduce her permanent Blood
child – as per the Short Flaw (V20 pg. 481) – but Pool below five by use of this ability.
otherwise takes a shape chosen by the damned
and approved by her Storyteller. As per the rules Feeding upon a creature created by use of this
for monsters created by the Terror of Fiend Father Terror provides no nourishment of any kind.
(above), no one would ever mistake an entity
When a demonic servant called-forth from the
e
summoned-up in this way for a natural creature.
Outer Dark in this way is destroyed or dismissed,
This demonic entity possesses the following the damned immediately increases her permanent
Traits: Blood Pool by five. This does not return lost vitae,
pl
only the capacity of the damned to hold it.
Attributes: Strength 2, Dexterity 5, Stamina
1, Charisma 1, Manipulation 3, Appearance 0, The damned may always use an effect identical
Perception 3, Intelligence 2, Wits 3 to Possession (V20, pg. 155) upon any demonic
entity she has called-forth in this way. She may
Abilities: Alertness 3, Athletics 3, Brawl 3, additionally expend a point of Willpower to use
Intimidation 2, Stealth 5 this ability over any distance, without making
m
Disciplines: Potence 1, two additional dots in any direct eye-contact with her summoned demon. By
Discipline or Disciplines known to the damned use of this ability, Baali Elders – in ancient days –
maintained surreptitious communication between
Blood Pool: 5 (taken from the damned; may be distant Choirs: imps whispering to hellhounds and
increased to a maximum of 8) misshapen goats deep in the forest, conveying the
twisted commands of one Hive to another.
Sa
Willpower: 5
Shroud of Phantom-Mist: The damned spends
Health: OK x 3, Ravaged (-2) x2, Destroyed
a single point of blood or Willpower and rolls
In addition, the damned may apply any number Manipulation + Occult (normally difficulty 7;
of Horrors she possesses from the Jigoku Discipline minimum 4 on a damp and chilly night). The
(below) to her summoned demon when this damned summons thick, unnatural fog that covers
creature is called out of the Abyss; the damned approximately a city-block (85-90 yards), although
must expend one point of blood or Willpower for she may choose to cover a smaller area or adjust
each such Horror she desires to grant the demon. the shape of this fog bank – making a single long
Thus, the damned – if she possessed the Horrors wall, a crescent-moon design, or filling only a single
of Hideous Strength and Wings of the Pit – might room, for example – as she desires. This massive,
unhealthy cloak of mist initially surrounds the
46 Infernal Disciplines
damned, rising from the earth, but she may direct naked violation, appearing directly below the target;
this spectral fog as she desires so long as it does not on a success, this blade pierces & impales the target,
leave her line of sight; the wall of fog may move dealing a number of dice of Lethal damage equal to
at a rate of approximately 15 yards per turn. The one half the temporary Willpower of the damned
difficulties of all Perception rolls made by creatures (rounded down). Airborne creatures cannot be
in the area are increased by two, and creatures are struck by this attack. Alongside this single “main”
blinded beyond a range of [10 yards – one yard for blade, the earth vomits-forth a tangle of blood-
each success achieved by the damned on her roll to drenched roses, mangled-limb flower blossoms,
e
manifest this Horror]; these penalties do not affect coils of festering gore-thick feces, disemboweled
the damned nor any creature with supernatural corpse remains, and similarly grotesque reflections
senses (such as Auspex or Protean 1, for example). of whatever atrocities have been performed at that
fil
While within her shroud, the damned adds a site. The blade crumbles to ash at the end of the
number of dice to all of her Stealth dice-pools equal round, and all substances brought-forth alongside
to the number of successes she achieved to manifest the blade disintegrate over the next hour.
this Terror.
Shudder of Foulness: The damned spends a
Storyteller’s Note: Damned gifted with this point of blood or Willpower and rolls Wits +
Terror often also gain the Nightmare Rain Occult (difficulty 6). On a success, she vanishes
Combination Discipline (see below). and reappears immediately in another place of her
choice; this new location must be within a number
e
If she chooses, the unholy fog called-up
by the damned may snuff-out technology,
causing electrical malfunctions within
the area of the mist: lights flicker, screens
of yards equal to her temporary Willpower plus the
number of successes rolled to activate this power.
The damned must possess line-of-sight to this new
location – and thus could not use this ability to
pl
seize & show static, automatic doors fail appear on the other side of a locked bank-vault
to open, magnetic locks glitch, ATMs and door, for example – but she does not need to be
vending machines flash error messages, looking directly at the space in which she desires
cars stall, phones restart and lose internet to reappear.
connection, and computers crash. This
effect does not hinder firearms with When the damned vanishes, she may choose
m
electronic components, and is a significantly to simply teleport; alternatively, the damned may
less-powerful, less-focused effect than the choose to remain in her original location, invisibly:
Terror of Fail, the Tools of Men (above). in this instance, the version of her that appears a
few yards away is an illusory duplicate, identical
Shards of Dripping-Razor Eternity: The damned to her in all ways. This illusion is half-sentient, a
cannot activate this Terror while on consecrated pseudo-creature crafted of Abyssal shadows, guided
earth or holy ground of any kind (see the Trespasser
Sa
e
similar abilities reduce this penalty to +1. like a card disappearing in a display of slight-of-
hand. Only an object that might be transported via
Creatures attacking an illusory duplicate created Step into the Hellish Rift may be relocated into the
by use of this Terror may realize their mistake depths of a private hell in this way: the damned
fil
immediately after striking only if they succeed could transport her car keys, for example, but not
at a Wits + Awareness roll, difficulty equal to her car.
the Willpower of the damned; if this roll is not
successful, victims of this trickery continue to The private domain held by the damned deep
believe that the illusory damned is real. In addition, within Oblivion may contain a total number of
the illusory duplicate may be found-out by any objects equal to the Willpower of the damned.
of several other methods: the duplicate will react The damned may, by making an identical roll
realistically if attacked, dodging melee strikes and and identical expenditure, likewise draw-forth any
e
absorbing gunshots with a grimace, but the illusion
has no true substance and cannot – for example –
open a door or lift a weapon off the ground.
object deposited into her private hell.
Items entering or exiting Oblivion in this way
arrive in a wave of unhealthy energies from the
pl
In addition, the duplicate cannot attack or deal depths of nightmare, dripping bits of the Abyss into
damage. Or, more accurately, the illusion can the waking world, and deal 1 level of Lethal damage
appear to attack, but – because it cannot interact to any creature (except the damned) touching
with physical objects in any way – it can only miss it within the next minute. The difficulty to soak
with these attacks and thus fail to deal damage. this damage is equal to the current temporary
And it must miss badly with these “attacks”: if an Willpower of the damned.
m
Wits + Awareness roll, as above, to realize that “the the damned in a cascade of maggots, rotting viscera,
damned” before her is simply an unreal figment of and foul brimstone. A creature brought-forth in
twisting mind, warped shadow, and Oblivion-fed this way is affected by fire, holy objects, True Faith,
falsehood. and sunlight as if it were a Baali; it crumbles to ash,
The illusion-effect and invisibility-effect of this blood, shadow, and wisps of ceremonial incense-
Terror are one: an ability that collapses the illusion smoke when destroyed or dismissed; as per the
ends the invisibility of the damned, and vice versa. rules for monsters created by the Terror of Fiend-
This ability persist for a number of turns equal Father (above), no one would ever mistake an entity
to the number of successes rolled to activate this summoned-up in this way for a natural creature.
Terror, or until the damned strikes an opponent This creature serves the damned in all ways for one
hour or until the end of the scene, whichever comes
48 Infernal Disciplines
first. For each additional success on the roll, the the victim into a thousand screaming fragments
damned summons one additional hunting-hound. over and over and over again, until the stars burn
low and red and cold. The Beast is what drives the
Speak to the Beast: The damned spends a single undead in her most honest moments – the blind,
point of blood or Willpower, chooses one creature murderous, self-absorbed panic of Frenzy – and it is
with whom she maintains communication via the what awaits the victim in the lonely dark, at the end
Terror of Echo of the Beast’s Tongue (above) and of every blood-slick night of empty cruelty.
rolls Manipulation + Occult, difficulty equal to the
e
Willpower of the target + 2. On a successful roll, Most especially, it is the thing waiting with a sharp
the damned calls up the bottomless self-destructive smile at the final, jagged end of her squandered
blackness dwelling in the secret heart of her target immortality.
and compels it to answer one question truthfully;
fil
each additional success on this roll compels an This creature will gladly betray the confidence of
additional truth from the Beast, to a maximum the pathetic corpse it inhabits. But – defiant to the
number of fully honest answers from that unholy last – it will also twist any truthful answer it gives,
entity equal to the Willpower of the damned. as much as it is able, purely to spite the inquisitor.
While the Beast speaks in this way, the target Interestingly, the Beast is oftentimes immune to
cannot choose to disconnect. the ravages of memory-alteration magic: its Kindred
host may have been re-written by the Dominate
Few abilities, even those of the most potent power of an Elder, but the Beast remembers every
e
vampires, allow the Beast Within to be drawn up slight and injustice it has ever endured and cannot
and given literal voice; it is a ravening creature, be swayed nor placated by any sorcery.
incapable of anything even approaching something
For this reason, this Terror is occasionally
pl
like “intelligible speech” under any normal
circumstances. employed by practitioners of Corrupturum on
their fellows; many Choirs are bound-together by
Yet here we are. mutual knowledge of one another’s Beasts and
their most disturbing secrets, and interrogating the
Note, then, that the entity contacted by the Beast of your ally can reveal all manner of curious
damned is not the same creature as the victim manipulations applied-to (and forgotten by) the
m
the Blood, p. 9, 17-24), pulling the entire screaming disconnect whenever she is psychically contacted by
shitty universe down into the Abyss with it in a the damned in the future.
final orgy of raw, hideous mutilation and wasteful,
petty blood-letting. The Beast feeds with savage Once these truths have been forced from the
delight on the subconscious desire of the victim Beast, it falls into deep slumber until the next
to be punished for her ten-thousand sins: watering sundown: the target is immune to Frenzy for the
this garden with tears and spatters of crimson, rest of the night and cannot be contacted again via
allowing the dark & tangled forest of self-hatred Echo of the Beast’s Tongue until she arises from
to grow wild, poisonous & unchecked. When the slumber once more.
victim finally accepts her own damnation and the
personal hell that comes with it, the Beast will gladly
rise – wrought in a storm of ash & flame – to tear
e
or holy ground. something has moved to block this point in space,
the damned is shunted to the nearest available
The damned is invisible & intangible while unoccupied location. When she first steps-across
hidden within her pocket of eternal damnation, and when she returns, the damned leaves residue
fil
but she may be observed as an eerie, discolored from her private hell on all surfaces with which she
silhouette in empty space by any outside observer was in-contact when this technique was activated:
scanning the area with Auspex or a similar potentially marking the floor with foul and oily
supernatural perception ability. rain-water, drifts of ashen rust, or tiny shards of
The damned may only carry clothing, keepsakes, gore-caked bone, glass, and ceramic tile.
one-handed weapons, and other small personal Summon-Forth the Long Devoured: The
items with her when she steps into the nightmare damned must be a diablerist before she may gain
realm in this way; she may not carry other creatures
e
with her, nor anything that requires more than one
hand to hold. Any object too large, heavy, or bulky
to be carried across (subject to Storyteller discretion)
access to this Terror; preferably, she has diablerized
multiple victims, each one of them also a diablerist
several times over. The damned spends a point
of blood or Willpower and rolls Wits + Occult
pl
is simply dropped at her feet in the world of the (difficulty 8); this roll is made as a free action or
living when the damned steps across worlds. reaction and may occur at any time. Each success
Experienced practitioners of this Terror can often allows the damned to increase any one Ability of
instinctively guess what objects are too large to be her choice by one dot for the remainder of the
carried across the borders of eternity in this way scene (up to her generational maximum), even if
and are rarely surprised at being stripped of their she has no dots in the chosen Ability; in addition,
m
held possessions when evoking this ability. she does not suffer the normal penalty for not
having the Ability.
The doorway into her private hell always opens
into the same location within the Outer Dark. This must be an Ability possessed by a creature
The damned may, if she chooses, use this ability to she had diablerized, directly or by proxy.
leave items within the realm of her private hell and For Example: Winter Bellamira wants to pilot
Sa
retrieve them later. a helicopter; she has zero dots in any Ability
At the conclusion of each turn spent in her even tangentially related to this task. Fortunately,
personal hell, the damned must succeed at someone rattling around in the back of her soul
a Courage roll with a difficulty equal to her might know how to accomplish the task. She rolls,
Conscience or Conviction. Upon failing this roll, as above, and scores four successes: she draws-up
she returns to the night-lit world of the living. She the memories of a long-dead Ventrue pilot, formerly
may always choose to return of her own volition the ghoul bodyguard of the Prince – diablerized by
before failing this roll. Returning from her private an Assamite Antitribu, himself later diablerized by
hell does not require an action. Winter – and utilizes his skillset directly: she now
has an effective Pilot: Helicopters rating of 4 for the
The damned is always aware of what occurs remainder of the scene.
50 Infernal Disciplines
If she already had two dots in the Ability, her brought-forth in this way is affected by fire, holy
Pilot: Helicopters rating would sit at 5. objects, True Faith, and sunlight as if it were a Baali.
A botch on the roll while activating this Terror The unclean cloud and wave of grotesque flesh
allows the victim of diablerie to assert full control moves at a rate of approximately 15 yards per turn.
over the damned until the next time the damned The difficulties of all rolls made by creatures in the
awakens from slumber. area are increased by two; this penalty does not
affect the damned.
e
Tear the Mind: With a gentle caress, the damned
may shred the intellect of her victim as easily as her The effects of this Terror last for ten minutes per
talons might rip apart his soft flesh. The damned success rolled by the damned to activate this ability
must first touch the target; this requires a Dexterity or until she dismisses the effect (a free action).
fil
+ Athletics roll. If the roll succeeds, the damned may
spend one point of blood or Willpower, then rolls This special Horror may be selected up to three
Manipulation + Occult (difficulty 6); the target may times. If it is selected a second time, insects created
attempt to resist with a Willpower roll (difficulty 6). by the damned feed on creatures in the area of the
A successful attack means the damned temporarily swarm: all creatures (other than the damned) lose
removes one point from one of the victim’s Mental 1 point of blood each round; this drain generally
Attributes (selected by the damned when the ability kills a mortal creature trapped in the area within
is used), plus one point of Mental Attribute per four rounds. If this Terror is selected a third time,
success beyond the first. This caress does not inflict blood drained in this way transfers directly to the
as aggravated damage.
e
physical damage, although it heals at the same rate damned, allowing her to feed at a distance. She
may not gain more than three points of blood in
a single round from use of this ability, even if her
pl
Designer’s Note: An identical Terror swarms encompass four or more creatures.
that deals dots of damage directly to an
opponent’s Physical Attributes, her Social Touch of Famine’s Curse: With a brush of her
Attributes, her Willpower, or even to skin, the damned strips her victim of his strength,
her Virtues might be made available, at vitality, potency, and animating energy, reducing
Storyteller discretion. him to a hideous, emaciated husk. The damned
may spend a point of blood or Willpower to
m
Thirsty Children of Oblivion: The damned activate this ability; no roll or action is required,
spends a point of blood or Willpower and rolls and its effects last until the end of the scene or for
Wits + Occult (Difficult 6). On a success, clouds one hour, whichever comes first.
of buzzing flies and masses of writhing maggots
appear in the immediate vicinity of the damned, While this Terror is activated, the damned
burrowing up from the earth, spilling-forth from automatically afflicts her opponents with a touch
Sa
shadows, emerging from unclean places (sink (requiring a successful Dexterity + Brawl roll); this
drains, corpses, garbage cans, cracks in the walls) curse also affects any creature who willingly touches
and from the flesh and clothing of her enemies. the damned. A victim exposed to this curse may
This filth occupies an area approximately 10 yards resist with a Stamina roll (difficulty 7); if the roll
across; it initially surrounds the damned, but she fails, the victim loses one dot from each Physical
may direct the swarm as she desires so long as it Attribute, as well as one point from his Appearance
does not leave her line of sight. This cloud will not Trait. The infected victim may, in turn, spread the
move onto sacred ground nor approach open flame; contagion: the difficulty of the Stamina roll to resist
if targeted by an area-effect that deals damage, the infection drops by one for each “step” of infection
cloud is dispersed for one round per Health Level since the original damned, to a minimum difficulty
of damage that would normally be dealt. A swarm of 3.
e
from his terrified ghoul; the difficulty of the ghoul’s the end of the scene or for one hour, whichever
Stamina roll to resist infection is only 5. comes first. During this time, the damned is subject
to the laws of gravity only as she desires to be: she
This curse does not stack: if Krieger is re-exposed gains all the benefits of the Transgress Gravity
fil
to the contagion after already suffering its effects, he Investment (below) and may additionally levitate as
does not lose additional Attribute dots. The effects she desires: the damned may rise into the air at a
of this curse last until sunrise, but lost Attributes rate of one foot per action at will, and may hover
can be cured at a one-for-one rate through the or “walk” across the empty air at half her normal
expenditure of blood. Once all four Attributes have speed. The damned is immune to falling and
been restored, the curse is fully lifted. cannot be tripped: she may step off a ledge onto
empty air, remain upright and perfectly stationary
Unspeakable Revulsion: The damned spends when her feet are swept from beneath her, or hang
e
a point of blood or Willpower to activate this
ability; she chooses one opponent she can see
and rolls Manipulation + Occult (difficulty equal
to the target’s Willpower). Each success fills the
effortlessly in space when the floor she is standing
upon collapses – shattered and flaming – into the
basement.
pl
enemy for with overwhelming disgust for one Visage of Corroding Reality: The damned gains
turn; the victim cannot bring herself to touch or the benefits of the Evil Eye Investment (below).
gaze-upon the damned directly during this time,
but he may defend himself and otherwise act Vortex of Atrocity: While the damned is using
normally (although his actions are likely guided by the Invisible Hands of Hell Terror, above, she may
overwhelming abhorrence). If the victim cannot spend one point of blood or Willpower as a free
m
escape and cannot rely on an ally to oppose the action to immediately lift all objects weighing up to
damned, he is likely to become easy prey indeed: 100 lbs. in her immediate vicinity (within 10 yards)
helpless cattle before the looming presence of the that could be manipulated by use of that Terror.
damned. Larger objects in the area that could be manipulated
by use of that Terror are ripped-apart when this
Utterance of Majestic Contagion: This ability ability is activated: a 300-lbs. corpse might be torn
functions identically to the Contagion Elder into four 50-lbs. slabs, three 25-lbs. chunks, and a
Sa
Discipline ability of the Baali (V20, pg. 447) except crimson spray of smaller “bits,” for example.
that it requires the expenditure of three points of
blood or Willpower (in any combination) to enact All objects lifted into the air in this way
the hour-long ritual; in addition, while the disease of immediately begin whipping around the damned
human sin spreads to fill & overwhelm the selected in a tight, horrifying tornado of gore & filth. The
area swiftly, the effect is far from permanent: this damned is never harmed by the quick orbit of these
effect must be maintained, renewed every evening, unsavory objects, and she is never splattered with
as the aura of decay and misery lasts only 24 drips or clots of foul material; instead, she actually
hours. The damned may choose to “spend ahead” comes out of the experience perfectly spotless: dirt,
and super-charge the duration of her curse, if she sewer-water, and bloodstains lift from her when
desires: for every 3 additional points of blood or this Terror is activated, joining the whirlwind. Any
52 Infernal Disciplines
creature within 10 yards of the damned while this While this Terror is in effect, the damned is
ability is active suffers a -2 dice penalty on all diceassumed to have had direct access to her newly-
pools and suffers one level of bashing damage. established level of opulence & authority for up to
one full week: thus, if the damned increases her
Note that successful use of this Terror is highly Resources from 1 to 6, for example, she could tear-
dependent on the local environment: if it is away her ratty trenchcoat to reveal a $25,000 dress
activated in an average office-building, within a with matching $10,000 earrings; she could then
suburban home or in the middle of the desert, this snap her fingers to summon a limousine, used
e
Terror might do precisely nothing. After all, is there to deliver her to her penthouse apartment atop a
really anything just laying around that the average luxury hotel, from which she may take her private
person would be sincerely hesitant to touch? Maybe helicopter to her exclusive new nightclub just
the ability can pull a dirty toilet out of the floor, outside of city limits.
fil
but that’s probably about it.
In the morning, however, there is no record of
If this ability is used in an abandoned the damned having ever stayed at the hotel; her
slaughterhouse or beside a pit full of broken glass fancy clothing crumbles to ash, and her “nightclub”
soaked in raw sewage, on the other hand, creatures is a long-abandoned warehouse. The impeccably-
unlucky enough to get caught in the tornado will dressed driver of her limo can be found wrapped
suffer lethal damage instead of bashing. in rags, sleeping-off a wine hangover in an alleyway
This special terror may be selected multiple times; behind the hotel, while the limo and helicopter
e
each time it is selected, the effect of this Terror are simply… gone. All those hot & fashionable
increases in size & intensity: the area of the storm party-goers at the club? They were, it turns out,
increases by 10 yards and the amount of bashing just an encampment of broken-hearted, hollow-
damage done to creatures in the area increases by eyed addicts squatting in the shadows of the dusty
pl
one. Thus, if the damned had selected this Terror warehouse.
three times, any creature within 30 yards of the Use of this Terror may allow the damned to
damned – while this ability is active – would take a increase her score in any Background up to one dot
-2 dice penalty on all dice pools and eat three levels beyond her generational limit. Background points
of bashing damage. gained when this Terror is used may divided among
m
Wealth & Taste: The damned spends a point multiple Backgrounds as the damned desires,
of blood or Willpower to activate this ability; and the Storyteller is the final arbiter of what
she immediately chooses one Background (or Backgrounds are necessary to achieve a specific
set of Backgrounds) related to the mortal world: effect.
Influence, Resources, Allies, Contacts, Fame,
etc. – as approved by the Storyteller – and rolls
Sa
e
this ability isn’t a memory-clouding or perception-altering gift: instead, it literally calls-up reality-warping false
wealth & prestige directly from the Abyss, painting over the Creation of God’s infallible plan with glittering
fool’s-gold, flashing neon, taut young flesh, and rock-hard fantasy, leaving behind a mind-rending string of
paradoxical existence-errors in its cruel wake.
fil
It doesn’t violate the Masquerade. Far worse: it violates causality itself, bending local reality over the toilet
and kicking it in the head as it vomits up blood & nails.
A creature with access to this Terror is intended to be odd, sinister & creepy, seemingly capable of bending
& re-writing the laws of world from the shadows at a whim. Why would a creature with this ability ever
bother to shower or change clothes, for example, when a brand-new set of high-end name-brand clothing is
one snap-of-the-fingers & twist-of-blood away?
This is, of course, within certain limitations: the damned cannot use this Terror to suddenly own a multinational
e
multimedia conglomerate, a satellite weapons-system or an entire international airline, as acquiring such a
thing would – subject to Storyteller discretion – require at least a month’s worth of paperwork to be exchanged
between lawyers, no matter how rich & famous the damned may be.
Of course, people the damned is trying to impress don’t need to know all that.
pl
The reality-warping power granted by this ability, in short, always produces brightly-gleaming baubles that
are cheap, tawdry, garish, and vulgar: the damned using this Terror is assumed to be the height of tacky,
tasteless nouveau riche garbage, all gold-plated toilets and champagne-filled hot-tubs installed in the backs
of stretch Humvees.
In general, use of this Terror is intended to give the damned easy access to disposable mansions and sportscars,
m
nightclubs and fancy clothes without difficulty; using it to actually accomplish something useful is pretty
much impossible.
For example: the damned can casually nod and instantly score box-seats at the opera, tickets to a sold-out
show or a soundproof conference room at the five-star hotel downtown; she can have a luxury SUV pull out
of the parking garage beside her and drive her across town to her yacht at the marina without having to blink.
Using the ability to own the building the Prince lives in, and to then retroactively fill it with explosives,
Sa
Wellspring of a Raw & Gaping Foulness: The servitors as she does so; she expends one point
damned cannot activate this Terror while on of blood or Willpower and rolls Wits + Occult
consecrated earth or holy ground of any kind (difficulty 6). The earth – or floor, as appropriate
(see the Trespasser Upon Sacred Ground Flaw, – immediately cracks open and begins to spurt a
below). The damned strikes the ground with an substance functionally identical to warm human
edged weapon, intoning an indecent prayer to the blood; a total number of blood points flood from
Sleeping Children and their unnamable demonic this grotesque wound in reality equal to the current
54 Infernal Disciplines
temporary Willpower of the damned or the total
number of successes on the roll, whichever is lower.
Blood produced in this way must be licked directly
from the ground or scooped-up with bare hands; it
clots into useless black sludge upon touching any
other material or after one hour, whichever comes
first. Immediately upon intoning this prayer, the
damned is struck mute (V20, pg. 483) until she
e
awakens from slumber the following evening;
this special Terror cannot be activated by a mute
character.
fil
It is by use of this Terror that large-scale Hives
remained self-sufficient, cut-off from the outside
world, for years, decades or even centuries:
sending-forth small swarms to secure additional
resources for the Hive only rarely, vanishing back
into the darkness with enough raw materials to
feed multitudes.
e
Windstorm of the Outer Dark: The damned
spends a point of blood or Willpower and rolls Wits
+ Occult (Difficult 7); she intones a single syllable
of one Sleeping Child’s name and unleashes a
pl
razor-sharp blast of icy-cold murder from her skin
in a scream of unsane, impossible geometries
briefly intersecting with this abused reality. Each
success inflicts one level of lethal damage to all
creatures with 20 yards. Baali, members of Baali-
associated Bloodlines, and those bearing the blood
m
mute character.
e
City, cannot defy our magical doing.
painstakingly tattooed on the backs of D’habi
slaves, have been torn to bloody & illegible shreds What manner of grand incantations were woven
or collapsed into rivulets of useless, worm-eaten above the ash-salted fields of Carthage by Cybele
putrescene? How many obsidian-sealed tomes of the Mad, Shattered Rose of Malkav, she who was
fil
forbidden lore, bargained-for with silver & soul, reborn to the blood of Nergal in the Labyrinth
have been put to the torch? Or sunk beneath the beneath Knossos? What sorcery or witchcraft was
unforgiving waves? Or lost in lightless catacombs called-up from the deeps to bind Moloch and his
attended now only by the musty, forgotten dead? blood-lover Troile in the blood-soaked earth? What
How many secrets, implanted in the hollowed- device of sheer enchantment could possibly pin the
out minds of childer & ghouls, cultists & lovers, Antediluvian of the Brujah, First of the Berserkers
have been crushed to splinters beneath iron shod and Fountainhead of All Rage, in place?
boot-heel and siege-engine tread, ground into the
e
crimson-streaked, shit-spattered mud by ignorant,
unwashed crusaders and syphilitic, wild-eyed
preachers?
Mountains could not hope to fetter him, this
most-ancient of Brujah, he who is fury and
swiftness, strength and sheer force-of-presence
defined in unliving flesh; oceans would boil, and
pl
There are said to be records of the Baali stretching continents would shatter, and forests would roar
back 13,000 years; if so, 99.9% of those records into unrelenting flame, before their combined
have since gone the way of all flesh. weight might force such a creature to his knees.
Yet rumors persist that the First People – the Yet still he sleeps, by the will of Cybele alone: a
mortal tribe of sorcerers directly preceding the student of Baali Sorcery, perhaps, eldest of magics
m
Embrace of the Baali – were able to adapt much and precursor of all late-born blood-sorceries.
of their own potent ritual-magic, centered as it was
around the communal Organ-Pit of each village and If this is true, the combined might & sustained
overseen by a Shaman of the Sleeping Children, effort of all 13 clans, acting in concert, to wipe
into a true Discipline: a distant precursor to the literally every last drop of Baali blood from the
power of Thaumaturgy, an art far superior to mere face of the earth has done much over the last
one hundred & thirty centuries to dilute the
Sa
56 Infernal Disciplines
perfect, sinister framework that combines the into the deadly form of his most-favored beast: the
subtle elegance of Fear the Void Below with the silent hunting-owl of the deepest desert.
incalculable brutality of Conflagration: providing
the loyal servant of the Sleeping Children with • Illusion of the Night-Hunter
precisely the right tool for the job at exactly the With a twist of blood, the damned cloaks herself in
right time, nothing more and nothing less. swift wing, sharp eye, and razor talon: a shape most-
Corrupturum, likewise thought lost for over pleasing to Moloch.
e
a thousand years, is more scatter-shot still: an
System: The damned spends a point of blood
eclectic mélange of stolen gifts and half-perfected and makes a Willpower roll, difficulty 4; success
techniques, borrowed in ancient nights from ten- causes the damned to appear to all outside
thousand dark traditions, cobbled together by
fil
observers as an owl – rather than as herself – for
frenetic would-be gods & magicians into nothing
one hour per success. The specific appearance of
so much as approaching a coherent “art”. her owl-form is chosen by the damned when the
What percentage of what is now called power is activated: she might appear as a snowy
Corrupturum was once a step upon a Path of that owl, as a barn owl, or as a great horned owl,
greater Baali Sorcery, rescued just barely from the for example, as she desires. Most damned who
ashes of an inquisitor’s pyre? gain this ability default to the image of a single
preferred “iconic” owl-shape, but the damned may
For now, only a few hints remain of the strange, alter that appearance if she chooses.
e
obscene Paths and Rituals that might have been
encompassed by True Baali Sorcery … and many The damned is still herself: she can open a
of those secrets are being drawn back, now, into window, make a call on her cellphone or drive
the neon-lit shadows of the Final Nights by those a car. It’s just that no one sees it that way: the
pl
willing to trade in the blackest enchantments of window appears to open of its own accord while
Dark Thaumaturgy. the owl perches on the fire escape next to it, the
owl appears to be standing silently on the edge of
a rooftop while a cellphone conversation happens
Dark Thaumaturgy somewhere near it, or the car appears to be rolling
Path: Swift Whisper of along with no one behind the wheel, an owl
m
Moloch of the Bronze Bull, Moloch the Blazing – the magic fails completely.
& Infallible, Moloch the Wise, Moloch Invincible
Overlord and Devourer of Men – the very greatest At will, the damned may dispel this illusion; she
sorcerers of the early Baali worked tirelessly around must reactivate this power to cloak herself in this
the Organ Pits of their artifice, sacrificing scores false self once again.
of souls, flayed and bleeding, into the churning Use of Auspex or any other extrasensory
& still-screaming maw of waste and obscenity. perception-ability automatically overcomes this
In the course of depraved centuries, beneath the illusion: it is less powerful than even the weakest
full moon and lit by the fires of Topheth, these Obfuscate. It is simply more … highly refined.
magicians brought forth a new litany of spells &
wonders, crafted to reshape Moloch’s favored sons
e
In the real world, the Canaanite god known as ‘Moloch’ (also Molech, Mollok, Milcom, or Malcam), often
associated with Cronus or Saturn – as well as with Baal Hammon, the chief god of Carthage, a Phoenician
colony – was never linked with owls.
You’re thinking of Minerva, maybe: the Etruscan counterpart to the Greek Athena. Or perhaps Ragana,
fil
the child-eating witch-goddess of pre-Christian Latvian & Lithuanian folklore. Or is it Stolas, owl-headed
demon from the Ars Goetia you’re thinkin-of?
Simple enough mistake to make.
Or did you mean Andras, 63rd of the 72 spirits of Solomon, Grand Marquis of Hell? He who appears with
a winged angel’s body and the head of an owl, riding upon a strong black wolf and wielding a sharp and
bright sword?
The connection of Moloch to owls is an absurd conspiracy theory.
e
But this is the goth-punk World of Darkness we’re talking about here, where absurd conspiracy theories like
“vampire princes rule over our cities from the shadows” and “all of human history has been – and actively
is – manipulated by undying monsters descended from the blood of the first murderer” are just the tip of
pl
the iceberg; if there’s one setting where all the worst urban legends about the Bohemian Grove can be 100%
true (or, far worse, understating the truth), it’s in your game.
All Hail Moloch! Moloch the Owl! Moloch the Terrible! Moloch the All-Seeing & All-Knowing! Bless our
mega-yachts and ultra-corporations to your wicked service, our demon master, and let the “lame-stream”
media be none the wiser!
Alternatively, this Path might have its origins in Bahari Lilith-worshiping cults: the owl – alongside the cat
m
and the serpent – is one of her creations (Revelations of the Dark Mother, pg. 114). Thus, it is possible that
the faithful daughters of Lilith might have crafted this artform to honor her; the Baali could very well have
stolen knowledge of the technique, either by torturing the secrets from captured Daughters or by re-embracing
a practitioner into the Baali upon discovery of the Path’s existence.
As yet another alternative, this artform might have been stolen from Owl, patron Totem of the Silent Striders:
through mass sacrifice of Strider Kinfolk and allied shapeshifters of the Tribe – including African Corax
Sa
and Camazotz – this foul technique was unraveled from the secrets of Owl’s blessings to his children, defiled
and remade as a blasphemy.
No matter what, make this strange Path creepy and horrible: it’s a gift from Moloch to his most-beloved
monsters, a treasure far darker than mere Protean or Serpentis.
58 Infernal Disciplines
••Defy the Crude Hold of Yahweh’s to her Perception die-pools for one hour, or add a
Firmament single die to each die-pool for five full hours. The
damned may cancel her use of this ability at any
The damned lifts free of the earth and all its dust, time as a free action and subsequently reactivate
rising like a swift angel of Moloch’s fury. it; the ability may not be activated again until the
previous use of the ability has been dismissed or
System: The damned spends one point of blood
has worn off. In addition, if the damned fails or
and rolls Willpower (difficulty 5). Success on
botches a Stealth roll while this ability is active, she
e
this roll grants the damned one dot of the Flight
may simply cancel the action that caused her to
Discipline (V20 pg. 447) for one hour per success on
breach Stealth; she does not get the action back,
the roll. This single dot in Flight Discipline stacks
but she is spared the consequences of failure:
with other dots of that Discipline the damned
fil
instead of risking movement, she remains stone-
may possess, to a limit of her normal generation
still.
maximum: if the damned is an 8th generation
Baali who possesses Flight 3, she increases her • • • • True Flesh of the Owl
Flight to 4 while this power is active, for example,
but she could not increase her Flight from 5 to 6 Skin & bone are mere slaves to the will of the damned,
in this way. beloved in Moloch’s sight.
In addition, once this power is unlocked, System: The damned spends a point of blood
e
the damned may always gain additional dots
in the Flight Discipline without instruction or
mentorship, and Flight is always treated as an in-
clan Discipline for her. She gains the benefits of
and rolls Willpower (difficulty 7). Success on this
roll grants the damned all the benefits of Shape of
the Beast (V20, pg. 200) for one hour per success
on the roll. She may only take the form of an owl
pl
any dots in Flight learned in this way only while in this way; the natural abilities of such a creature
this power is active: the damned might learn Flight are treated as mechanically identical to those of a
1 & 2 on her own, for example, after gaining access bat.
to this power; if she does so, she cannot fly under
If the damned otherwise possesses Shape of
normal circumstances but gains the full benefits of
the Beast, she instead gains Thousand Wings of
Flight 3 while this power is active.
Moloch’s Faithful as the Level Four ability of this
m
• • • Apex Predator of Black Wind Dark Thaumaturgy Path and Angel of Moloch’s
Wrath, below, as the Level Five ability of the Path.
Nothing escapes the notice of Moloch’s blessed raptor, If the damned possesses Shape of the Beast, her
flying wreathed in silent shadow. “flight” form is always an owl.
System: The damned spends one point of blood ••••• Thousand Wings of Moloch’s
Sa
e
••••• [Special]: Angel of Moloch’s
The damned becomes a free-roaming
consciousness that may flick from one owl to Wrath
another at the speed of thought, but she may Reshaped in the likeness of his most-beloved servant,
fil
pay close attention to only one owl at a time. For you fly swift: to carve the whim & desire of Moloch into
example, she could listen-in on a conversation using the living flesh of the world, a majestic act executed in
one of her owls, but she could not individually great, red and screaming torrents.
direct her other owls to engage in combat or to
keep an eye on another creature during this time; System: The damned spends a point of blood and
her other owls simply obey her last command to rolls Willpower (difficulty 8). Success on this roll
the best of their ability. If this command proves causes the damned to take on an exalted, august
impossible – such as “follow that Nosferatu,” strigine form for one hour per success on the roll.
In this form, a perfect blending of her immortal
e
commanded just before the Nosferatu vanishes –
her owls revert to normal, instinctual owl behavior. flesh & bone with the swift and terrible majesty
of Owl, the damned adds half again her normal
This usually involves taking shelter, especially in height to her size, while her arms transform into
an urban environment.
pl
mighty wings; her total wingspan in this form is
The damned may use her normal Disciplines equal to 2.5 times her new height: a six-foot-tall
through her owls, as per Shape of the Beast; vampire would grow to nine feet in height, for
if activation of that Discipline requires the example, and her wingspan would reach twenty-
expenditure of blood, the cost is paid from the two and a half feet. Her weight is halved while in
blood pool of the owl activating the Discipline. If this form.
m
60 Infernal Disciplines
Discipline, below) to become airborne, the lose contact with her victim; when using
damned suffers no damage from any fall so this maneuver, the damned tears deeply at
long as she has some measure of flexibility the mass of flesh still gripped in her beak,
and awareness during her fall; guiding her shredding her victim to ribbons in great
fall with her wings is instinctual and does gouts of ichor. The victim is permitted an
not require any action on the part of the instinctive opposed Strength roll (this does
damned not require an action); if this victim cannot
break free, the damned deals an additional
e
• her Bite, made with her massive curved, +1 die of damage with her Bite to that
downward-facing beak, deals +1 die of victim until the beginning of her next turn.
damage; as this hooked beak is designed
specifically for gripping and tearing-at prey, Special: The damned must possess Shape of the
fil
the damned gains access to the Rip-and- Beast to gain access to this ability; if she has access
Tear Combat Maneuver, below to that that ability, she gains Thousand Wings of
Moloch’s Faithful (above) as the Level Four ability
• so long as she is at least partially airborne of this Dark Thaumaturgy Path and this ability as
or possesses significantly higher ground – the Level Five ability of the Path.
because she is leaping off a building onto
her target, for example – the damned may If the damned possesses Shape of the Beast, her
use her foot-talons to make Claw attacks “flight” form is always an owl.
•
attack e
without any increase to the difficulty of her
• she gains Str +1, Dex +2, Sta +1, App 0, Man
-3, Per +3; these bonuses ignore normal
generational limits. If entering her strigine
form would ever increase the Strength
score of the damned above 10, she instead
Sa
e
than a half-dozen damned in total, worldwide, with
not one of these lesser atrocities could compare
knowledge of this foul sorcery; of them, perhaps
with the “original” pit: that echoing, terrible hole
three might still be assumed to walk the modern
in the infinite from-which the first of the Baali
nights, as the others lay in bloodless slumber
fil
emerged.
beneath the cold stone of centuries. Few enough
occultists know that this horrid, sanity-shattering A new Organ-Pit must be constructed in a
mystical artform was ever even practiced; fewer place marked by unnatural horror: an Organ-Pit
still are aware that it may yet be learned by a cannot be established on consecrated earth or
dedicated practitioner: taught in darkest secret by on holy ground of any kind (see the Trespasser
the most potent of demon-lords, and only to those Upon Sacred Ground Flaw, below), and – in
rare Infernalists both capable of comprehending most instances – can be forged only in a haunted,
the grotesque technique and willing to shackle desolate or carnage-splattered place far from
e
themselves utterly to the whims of their devilish the sight of mundane humanity: beneath an
master.
Baali apocrypha claims that this art is the first
abandoned stretch of subway, for example, or in
the penthouse apartment of a prolific serial killer.
A proper Organ Pit may never sit exposed to the
pl
and primary Path of Baali Sorcery, the wellspring
open sky, lest sunlight or clean rainfall wash-away
from which all other obscene magics wielded
the spiritual infection cultivated within.
in later millennia by the Bloodline – including
Corrupturum, Daimonion and Jigoku – are The consecration of a new Organ-Pit requires
drawn-forth; the Path itself is clearly adapted from seven hours of uninterrupted work every night for
the ancient sacrifice-magics practiced by the First one week. The damned must pour one blood point
m
People long before the arrival of Ashur. of her own vitae into the depths of the Organ-Pit
at the end of each hour; at the end of each night,
Did the First People count some number
the damned performs her next roll in an extended
of Nephandi – or other, impossibly-debased
Manipulation + Occult challenge (difficulty 7).
Awakened – among their ranks during that time?
Once all seven rolls have been made, the damned
Were they shepherded in nightmare by some
combines her successes: if they total 28 or more
grotesque mentor, a blasphemous elder spirit-
Sa
62 Infernal Disciplines
That said, an Organ-Pit falls dormant after one – with the essence of her obscene creation: gaining
month if not maintained. full access to her Organ-Pit Background (see below)
for the remainder of the night. If the damned is
The process of maintaining an active Organ-Pit not within line of sight to her dedicated Organ-Pit
is identical to the ritual of re-awakening a pit that when this roll is made, the difficulty of this roll
has fallen dormant: the damned prepares a living doubles (to difficulty 8).
sacrifice – usually human, a process that takes one
hour – then makes a gift of that sacrifice along Multiple damned may be aligned to the same pit
e
with seven blood points of her own vitae into the simultaneously, but any individual damned may
depths of the pit. Upon doing so, the damned rolls only be aligned to a single Organ Pit at any one
Manipulation + Occult (difficulty 7). time.
fil
If the sacrifice to the pit is a human child, •• Veil Against the Inquisitive
a supernatural creature (such as a sorcerer,
but not including ghouls), or a creature In secret places, our majestic foulness builds and
with True Faith, the difficulty is decreased spreads.
by one (to 6). If the sacrifice to the pit is a
System: While adjacent to and attuned to her
large non-human mammal such as a horse
Organ-Pit, the damned spends one point of blood
or bull, the difficulty instead increases by
and rolls Willpower (difficulty 5). Success on this
one (to 8). The damned may even choose
roll causes the pit and all of its immediate environs
e
to sacrifice something as simple as a dog,
goat or pig, increasing the difficulty by
two (to 9). In an emergency, the damned
might sacrifice a cat, owl, serpent, or other
to become masked behind a mystical effect very
similar to the Obfuscate Discipline: any physical
doorway into the area may only be noticed, seen,
observed or interacted-with in any way by a creature
pl
iconic “witch’s animal” – such as a raven
with a level of Auspex (or similar supernatural
– increasing the difficulty by three (to a
sensory ability) greater-than or equal-to the highest
maximum difficulty of 10).
level of this Path mastered by the damned.
At Storyteller’s discretion, the Organ Pit
Children, animals, and other creatures with non-
might be successfully renewed or awakened
standard or non-human senses will often notice the
m
e
with a blasphemous majesty called-up to the daylit world from an onyx-crimson slurry thick with your
damnation, obsession, and sacrifice.
Each week, your Organ-Pit generates a total number of free-floating atrocity-motes and produces a total
number of “cherries” – or shirikodama – each equal to your rating in this Background. Your pit empties at
fil
the end of each week; all unspent motes and all unconsumed cherries are thereby wasted.
Upon being successfully maintained (see above), your pit refreshes fully.
For Example: if you possess the Organ-Pit Background at dot 3, your dedicated Organ-Pit generates three
atrocity-motes and produces three cherries each week.
Atrocity-motes generated by your Organ-Pit may be expended in place of blood points or in place of
Willpower, as you desire; this pool of atrocity-motes may only be drawn-from while you are adjacent to your
pit. Alternatively, you may refresh your temporary Willpower while you are adjacent to your pit, draining
e
one atrocity-mote from your pit for each temporary Willpower point you choose to regain.
A “cherry” – in Baali parlance – is a horrid, dripping-red mass of compressed soft tissue, viscera, excrement,
and toxic spiritual ectoplasm approximately the size of a human testicle, thumb-tip or eyeball; it is destroyed
pl
instantly if exposed to flame, sunlight or the touch of a holy object. Cherries are physically pulled from the
Organ-Pit and may be concealed easily in a coat-pocket. Cherries removed from their pit in this way remain
“fresh” until spent or until the end of the week, when the pit refreshes; for this reason, cherries cannot be
effectively stockpiled.
At any time – while you are attuned with your Organ-Pit – you may choose to crush a single cherry you hold
in-hand and thereby regain a point of temporary Willpower; alternatively, you may choose to consume a
cherry you are holding and immediately gain one blood point. You may consume up to three cherries in
m
a single turn. If a cherry is consumed by any creature not attuned to your pit, including you, it is wasted.
A larger and more-powerful Organ-Pit can be purchased with pooled Background points (V20, pg. 118); in
the time of Moloch’s rein, the vast pit at Topheth was said to produce dozens or even hundreds of cherries
each night.
Characters who do not possess levels in the Song of the Organ-Pit Dark Thaumaturgy Path cannot purchase
Sa
dots in this Background and cannot gain the benefits of this Background.
An active Organ-Pit radiates foul sorceries similar to the magics of a Wyrm Caern (W20, pg. 65): use of this
Path is likely to attract the attention of Black Spiral Dancers, fomori, Kumo Goblin Spiders, Nephandi,
and other malign entities dedicated to the entropic cause of that dread cosmic force, many of whom will
not recognize your authority.
64 Infernal Disciplines
••• Echo of Distant Pits anatomy as well as its death-throes as she casts the
pieces one after another into her gaping Organ-Pit.
By the whispers of one, the voices of many Hives may
be heard. The damned may choose to destroy a living
creature of any type, although more valuable living
System: While adjacent to and attuned to her creatures yield more potent auguries (as noted
Organ-Pit, the damned spends one point of blood below).
and rolls Willpower (difficulty 6). Success on this • Creature is rare (an albino raven or a
e
roll grants the damned a direct, physical, auditory member of an endangered species): +1 die
connection to every other active Organ-Pit in • Creature is unblemished and pure when
existence: by whispering into her pit, she may speak the ritual begins: +1 die
freely with any other creature adjacent to another • Creature is expensive (a purebred bull or
fil
active Organ-Pit anywhere in the world for the show-horse): +1 die per two dots of Resources
remainder of the scene, until the conversation is or Allies necessary to obtain the object, rounded
ended by either party, or for one hour (whichever down
comes first). • Creature is illegal to own (a tiger or
The damned may maintain communication Burmese python): +1 die
with multiple Organ-Pits at the same time, and all • Creature is supernatural (a wolf that serves
attempts to communicate with other damned are as a ghoul, or a witch’s cat familiar): +2 dice
• Creature (such as a blood-bound ghoul or
e
automatically successful: a Baali Elder in Paris who
speaks not a word of Portuguese can both hear
and understand an Akahaete neonate dwelling in
Brazil, for example, and vice versa.
true believer) sacrifices itself willingly: +2
dice
• Creature is marked (by tattoo or brand,
usually) as the private property of another
pl
In addition, the damned may speak freely – in magician: +2 dice
exactly the same way – with any creature carrying a • Pieces of the creature are ritualistically
fresh cherry taken from her pit. The target need not burned in a ceremonial flame before being
be aware of this power’s use or even of its existence: cast into the pit, and the smoke of this
if an associate of the damned quietly places a cherry flame is inhaled by the practitioner: +2 dice
from the Organ-Pit in the backpack of a Ventrue (note that this may cause Rötschreck)
m
ghoul, for example, the damned may choose to • The damned destroys two or more identical
listen-in on the ghoul and his surroundings at her creatures, such as human triplets or a set of
own leisure, so long as the ghoul is carrying the purebred puppies from the same litter: +1
backpack and the cherry remains undiscovered. die per creature destroyed, to a maximum bonus
The damned might even choose to speak to the equal to the Willpower of the damned
ghoul, potentially causing quite a bit of confusion
Sa
e
••••• Bridge the World Below
she intends to unleash on her rival, for example, or
the Tremere chantry is guarded by a gargoyle thus- Along the secret paths between places known only to the
far hidden from Camarilla society. Children of the Outer Dark, forged in a world that was
fil
in nights before the rise of Yahweh, we skitter and dance.
At this time, the damned adds a number of dice
equal to the number of successes she achieved on System: While adjacent to and attuned to her
her initial roll to a special Haruspex Dice Pool. The Organ-Pit, the damned spends a point of blood
damned may add dice from this pool to any roll she and rolls Willpower (difficulty 8). Success on this
makes that has to do with the event in question, at roll grants the damned the ability to step into her
Storyteller discretion; once a die is removed from pit and emerge the next round from another active
the Haruspex Dice Pool, it is forever lost. pit of her choice within one mile.
e
For Example: Winter Bellamira expects to
meet with a Malkavian Antitribu contact to
discuss the trade of occult lore; on the night
of the meeting, she dissects a drug dealer
Each additional success multiplies the distance
that may be traversed between Organ-Pits by a
factor of 10:
pl
as part of her divinatory ritual, scoring 4 2 successes: 10 miles
successes. Winter sees that her “Malkavian 3 successes: 100 miles
Antitribu” associate is actually a Follower
of Set when – in a brief vision – the contact 4 successes: 1,000 miles, easily
vomits-up a dozen venomous serpents and encompassing the distance from Chicago
takes the shape of a titanic cobra. Later than to New York at 788 miles
m
those dice attacking her Setite opponent the distance from Rosario, Argentina to
or escaping the city; she could even spend Xinghua, China at 12,425 miles
the dice attempting to approach the city’s
Sherriff as a “Camarilla neonate,” warning 7 successes: 1,000,000 miles, easily
him of the danger posed to the Domain by encompassing the greatest distance ever
a ‘Sabbat madman with snake-powers’. She achieved by humans (when the crew of the
could not, however, spend her Haruspex Apollo 13 were at apocynthion 158 miles
dice on any task not directly related to the from the lunar surface on the far side of
Setite threat: if she wants to spend the dice the Moon, 248,655 miles above Earth’s
stealing a car, she may do so only if her car- surface)
theft is in some way related to her Setitie 8+ successes: beyond this level of success,
66 Infernal Disciplines
the damned may “step sideways” into
adjacent realities – such as the Umbra
or the Shadowlands – assuming that an
active Organ Pit is located there for her to
emerge-from
If no active Organ-Pit exists within her range,
the damned may choose to cancel her movement
e
before entering her pit and may attempt the use of
this power again the following round.
Once this pathway has been opened by the
fil
damned, any creature carrying a fresh cherry taken
from her pit may also travel in this way during the
same round.
e
pl
m
Sa
And the great dragon was thrown down, that ancient Each bestial Wicked Corpse form is unique,
serpent, who is called the devil and Satan, the deceiver although all are outright monstrosities and cannot
of the whole world—he was thrown down to the earth, pass as ordinary humans in any way. Amongst
and his angels were thrown down with him. the truly ancient practitioners of Jigoku’s art, it
is traditional to become like the Ch’ing Shih: with
e
-- Revelation 12:9 flesh of sickly and mottled gray, tightly wrinkled
around jet-black bones that spear through rotting
By means of this art, the damned reshapes herself
skin in blossoms of obsidian thorns, running
according to the whim of her darkest impulses, becoming
down her spine & emerging in honeycombs of oil-
fil
a mockery of God’s own image: when this ability is
dripping razors from her joints.
activated, the damned contorts, fractures and slithers
her unliving body into a uniquely monstrous form, drawn Younger damned tend to draw inspiration from
from the black nightmare of her long, strange descent into their own cultural images of demons, devils, rotting
cackling and nihilistic madness. bog-witches, slavering hell-hounds, shadowy urban
predators and hulking, nightmarish eaters of man-
System: A damned with knowledge of Jigoku
flesh; asymmetrical, faceless Lovecraftian things of
may enter her Wicked Corpse form at will.
unhealthy angles & whipping, phallic tendrils are
e
No roll is required to enter her Wicked Corpse as common as pale, eerily graceful nymphs in black
form, although three blood points must be ballgowns of slick, gore-drenched silk, their delicate
spent, and the transformation takes three turns limbs wrapped in scarlet-dripping razor-wire.
to complete. The damned may freely expend
pl
Each additional dot beyond the first that
Willpower in place of blood to achieve this
the damned possesses in Jigoku grants her one
transformation; blood and Willpower may be
additional Horror. Unless noted, an individual
spent in any combination, as the damned desires.
Horror may not be selected more than once. In
When the damned fully manifests her Wicked addition, the damned increases one Physical
Corpse form, her Appearance drops to zero; her Attribute – Strength, Dexterity, or Stamina – of
m
Physical Attributes simultaneously each increase her choice by 1 while she maintains her Wicked
by one (ignoring normal generational limits). In Corpse form for each level of Jigoku above one.
addition, the damned gains use of one Horror
For Example: Winter Bellamira has two
from the list below while she maintains her Wicked
dots of Jigoku; she has chosen to gain +1
Corpse form; this specific Horror is chosen when
Strength, +2 Dexterity, and +1 Stamina
the damned gains her new dot in Jigoku (but see
while in her Wicked Corpse form.
Sa
below).
Whenever the damned gains access to a new dot
In many ways, the Level 6 Daimonion
in any Discipline – including the Jigoku Discipline
power Concordance (V20 pg. 446) can
-- she may freely redistribute the Horrors granted to
be thought-of as the selection of a single
her by her use of Wicked Corpse.
permanent Horror, one that persists even
when the damned exits her Wicked Corpse For Example: Winter Bellamira has two
form; it is suspected by occult scholars dots of Jigoku; she possesses the Horrors of
that the entirety of this Discipline was Crown of Blades and Jagged Claws. Upon
developed from experimentation with that gaining Level 2 Protean, Winter discards
single technique by a Methuselah of the her Jagged Claws and gains Walking
Bloodline, perhaps with the assistance of Leviathan.
68 Infernal Disciplines
The damned cannot pass for human while in
her Wicked Corpse form; mundane humans (not
including ghouls, sorcerers, or other supernatural
mortals) exposed to a Wicked Corpse must succeed
at a Willpower roll (difficulty 7) or flee in terror;
such creatures forget their exposure to the power of
the damned within 1d10 days.
e
The effects of Wicked Corpse last until the
end of the scene or for one hour, whichever
comes first; the damned also may choose, at that
time, to expend an additional point of blood or
fil
Willpower to maintain her Wicked Corpse form
for one additional hour or one additional scene, as
appropriate. Otherwise, the damned automatically
reverts back to her normal undead shape. The
damned may always dismiss the effect of her
Wicked Corpse form at any time as a free action.
Use of this power is a very clear breach of the
e
Masquerade and leaves no doubt in the mind of
any witness that the damned is blessed with dark
supernatural gifts. Use of this ability, however,
causes all mundane and electronic recording
pl
equipment within line of sight of the damned to
glitch-out for the duration of this effect: a camera
trained on the damned when she invokes this
ability records only otherworldly crimson-tinged
static, sometimes outlining only the damned and
sometimes filling the frame.
m
e
For that reason, it makes sense that players and Storytellers alike would want to explore these brand-new sub-systems – or
at least we hope they will! – and not locking characters into exactly five ironclad Horrors and five set-in-stone Terrors over
the course of their career is, in theory, one fun way to do this.
fil
But how often should a damned actually change-out the Horrors & Terrors granted to her by Jigoku and Corrupturum?
Well, there are a few options available to the Storyteller and her troupe.
NIGHTMARE MODE: Once the damned chooses a Horror/Terror, it is forever hers. If, after a few sessions, the player decides
that she doesn’t like Walking Leviathan (for example) and decides that she would prefer a different Horror … well, tough.
This mode puts Corrupturum and Jigoku in-line with most other Disciplines: if a player decides that she doesn’t like
her animal-choice for Protean 4 mid-campaign, after all, there really isn’t a mechanical way to switch that out (short of
Storyteller fiat).
e
An ironclad ruling like this rewards careful reading, planning, and selection by a dedicated player who enjoys the mechanical
aspect of the game, potentially making the Chronicle significantly more fun; alternatively, it may present certain other players
with dreaded “analysis paralysis”: there’s only ONE best option, after all, and any choice you make is a choice AGAINST
all the other options. For less tactically-minded players, this is unlikely to be much fun.
pl
HARD MODE: Every time the damned gains a new dot in Jigoku/Corrupturum, she may discard any one Horror or Terror
(as appropriate) she already possesses and select a new one in its place.
MODERATE MODE: Every time the damned gains a new dot in any Discipline, including Jigoku or Corrupturum, she
may discard any one Horror or Terror she possesses and select a new one in its place. She cannot rebuild her entire suite of
Horrors from the ground up or swap-out her full set of Terrors, certainly … but she can “evolve” along a logically consistent arc.
m
EASY MODE: Every time the damned gains a new dot in any Discipline, she may reselect her full suite of Jigoku Horrors
and Corrupturum Terrors.
The default assumption of this text, this mode allows a dedicated player to “try-on” nearly every Horror and Terror listed in
the book, finding exactly the right fit for her character over the course of a Chronicle. Note that changing-out Horrors &
Terrors does become progressively more difficult and expensive as the character increases in power: eventually, a character
simply cannot accrue enough Experience Points to buy a new dot in any Discipline.
Sa
When using this mode, special care should be taken by the player not to slow down a scene, to keep her Storyteller informed
as to her choices, and to keep a close record of her character sheet: choosing a new Horror or Terror on-the-fly, not knowing
how your power works or selecting a power without Storyteller approval is strictly forbidden.
OFF-SCREEN MODE: If no player characters have access to Jigoku or Corrupturum, and none are expected to gain
access to either Discipline during the Chronicle, the Storyteller is free to play with this ability as she sees fit: perhaps it’s
interesting for a reoccurring Baali antagonist to have a different set of powers each time she encounters the players, even if
her Disciplines otherwise remain the same. Conversely, maybe it’s all more trouble than it’s worth, and you want to keep
you Baali antagonist with exactly the same set of Corrupturum/Jigoku powers for the duration of the story. Either way, the
Storyteller should feel empowered to adjust the precise Horrors/Terrors of such an opponent (or unlikely ally!) between
encounters, the better to surprise – but never frustrate! – her players.
70 Infernal Disciplines
Horrors: something like real skin … but fake, nonetheless.
Whenever the damned suffers damage of any kind
Bladed Extremity: The damned gains access to while this Horror is active, all creatures observing
a special Combat Maneuver (Str + 2 aggravated the damned are entitled to another Perception +
damage; difficulty 7) that she may use with any Awareness of the same type; the difficulty of this
novel appendage – tail, tendril, etc. – gained from roll is reduced by 1 for each Health Level of damage
the Legion of Thrashing Limbs Horror (below) or suffered by the damned.
other Horror, such as Wings of the Pit.
e
At any time, the damned may rip this false skin
Bones Forged of the Underworld: If the off of herself as a free action, revealing her true
damned normally suffers only half bashing damage Wicked Corpse form beneath and ending the
after her soak (V20, pg. 285), she instead becomes suppression of any Horrors – or other effects – that
fil
completely immune to bashing damage. If the would reveal her as monstrous; immediately upon
damned normally suffers full bashing damage doing so, she may fling this torn sheet of bloody,
after her soak – because she is a ghoul, a mortal shredded skin at one opponent within a range of
sorcerer, or another living creature, for example (5 x [Str + Potence]) yards of her. When she does
– all bashing damage remaining after her soak is so, she and her target each make opposed Dexterity
halved, rounded down, just as if she were a vampire. rolls; if the damned succeeds, her target is briefly
Breath of Oblivion: The damned gains all the entangled in the lacerated, dripping flaps of false-
benefits of the Exhalation of Hell Investment flesh and suffers a +2 difficulty on all physical rolls
(below).
e (including attacks) until the end of the turn. This
ability may be used in combat as a reaction: if the
Cape of Pretty, Pretty Skin: When the damned damned realizes that she is about to be shot, she
enters her Wicked Corpse form, her outward level may tear off her skin and throw it at her assailant
pl
of attractiveness actually improves – granting her just before he is able to pull the trigger.
Appearance +3, ignoring all normal generational
limits and overcoming even the curse of the Use of this Horror is especially common amongst
Nosferatu or Samedi – and her Appearance does those who also possess the Mantle of Child-Flesh
not immediately fall to zero. The damned retains Terror (above).
her Blush of Health Merit (V20 pg. 480) if she
m
72 Infernal Disciplines
Coiling & Spiteful Venom: The blood of the Demon Sorcery: The damned gains the benefits
damned seethes with life-snuffing malevolence, of the Iniquitous Tutelage Terror (above); note
dripping from her fangs as well as from her claws that gaining this ability as a Horror means that
… and her tail, and the razored-edges of her wings, damned may benefit from this access to Blood
and from the barbs enshrouding her, and from Magic only while in her Wicked Corpse form.
other limbs and natural weapons as appropriate.
Distend the Lubricious Gut: The damned may
The damned must also possess the Kiss of Most- consume – raw and whole – any number of severed
e
Pleasing Exsanguination Horror, below, to make human limbs, torsos, heads or other body parts,
use of this ability. stuffing herself with up to one total human corpse
in added mass (10 blood points) at any given time.
Any creature who suffers at least one Health The damned is treated as if she possessed the Eat
fil
Level of lethal or aggravated damage from the Food Merit (V20 pg. 480) for purposes of this
natural weapons of the damned – or who drinks Horror, while both her jaws and her stomach-cavity
at least one point of blood from the damned become impossibly, grotesquely elastic while she
– is treated as if she had just been bitten by the is filled in this way. Pushing an entire human leg
damned for purposes of the Kiss of Most-Pleasing down her throat still takes time, of course; as such,
Exsanguination Horror. this ability is effectively useless in combat.
Cloak of Obsidian Razors: The skin of the The weight of the damned increases by the
damned explodes with a hideous, rippling mantle weight of all body-parts consumed in this way. Use
e
of nails, barbs, thorns, teeth, or spikes. Her of this ability does not decrease her Dexterity or
unarmed attacks (such as punches and body-slams) Athletics dice-pools.
deal aggravated damage, and an attacker botching
pl
a Brawl or Melee roll against the damned suffers At any time while stuffed-full in this way, the
aggravated damage equal to the attacker’s own damned may spend a point of blood or Willpower
Strength Trait. to activate this ability and roll Stamina + Occult,
difficulty 7: instantly digesting as much of the
Cloven Hooves: The damned grows horrid, human corpse-matter inside her as she is able.
extended legs and thick hooves like some kind of Each success on this roll grants the damned one
ancient woodland goat-devil. Her height increases immediate blood point; all blood points generated
m
by a foot. She may jog at a rate of 18 yards per in this way are instantly added to the blood pool
action (normal humans jog at a rate of 13 yards of the damned.
per turn) or run at a rate of 25 yards per action
(normal humans run at a rate of 20 yards per turn). If her body cannot hold the amount of vitae
She may also kick or trample her enemies as a +1 intended to be added to her system, she vomits-
difficulty Combat Maneuver, dealing Strength + 3 up this extra new blood as a free action: an 8th
Sa
lethal damage with each strike. generation Baali with 13 blood points in her pool
who achieves three of more success on her roll,
Crown of Blades: The damned grows a reinforced for example, immediately paints her shoes with at
wreath of razor-sharp horns or antlers, a circlet of least one point of blood, a wave of crimson horror
jagged thorns, a halo of dripping unholy flame, pouring down her chin in a cold torrent. Blood lost
or another deadly accentuation which decorates in this way has no nutritional value and cannot be
her brow. She may headbutt or gore with these “recycled”.
weapons: this is a +1 difficulty Close Combat
Maneuver that inflicts Str + 2 aggravated damage. Once this ability has been used, the damned
An attack of this type deals Str + 4 aggravated must additionally vomit-up all indigestible human
damage if the Damned has just moved 10 or more corpse-matter (such as bones and hair) remaining
yards toward her target. within her, granting her a single use of the
e
of blood points to her blood pool in this way be selected multiple times; its effects stack. In
greater than the amount of corpse-matter she has addition, the damned gains the benefits of the Evil
consumed, subject to Storyteller discretion: if the Eye Investment (below).
damned swallowed only a severed human head, for
fil
example, she might only be capable of gaining two Haunting Screams of Blasphemy: The damned
or three blood points by use of this ability; if she gains the benefits of the Voice in the Dark
consumed the body of a child (V20, pg. 270), she Combination Discipline (below).
might be able to gain only five blood points by use
of this ability. Hideous Strength: The damned swells in size,
a towering fortress of twitching demonic nerves,
Embed the Unliving Thorns: The damned must bones, tendons, and sinew: she gains an extra 5 dots
possess claws – as per the Horror of Jagged Claws to spread among her Physical Attributes, up to her
e
(below) or via another means, such as Protean 2 normal generational limit. If the damned instead
– before she may gain this Horror. The damned desires to bring any of her Physical Attributes above
spends one point of blood or Willpower to her normal generational limit by use of this ability,
enhance the serrated barbs of her claws: the next she may do so but gains only 3 extra dots to spread
pl
successful claw attack made by the damned buries among her Physical Attributes. This special Horror
her claws into her victim, where they catch after may be selected multiple times; its effects stack. No
breaking free from her blood-drenched fingertips. attribute can be raised above 9.
Until the victim takes the time to pull them out –
an action which takes a full turn but requires no Jagged Claws: The damned grows claws that
roll – the victim suffers +2 difficulty to all actions. inflict Str + 2 aggravated damage.
m
This penalty does not stack with itself. The damned Kiss of Most-Pleasing Exsanguination:
automatically regrows her claws at the beginning of Immediately after biting a target, the damned may
her next turn. spend two points of blood or Willpower in any
Engine of Punishment: The damned becomes combination (one point of blood and one point
a hulking mass of chitinous plates, leathery scar- of Willpower, for example) and roll Wits + Occult
tissue, redundant musculature, and skeletal (difficulty 3 + the victim’s Stamina) to activate her
Sa
support-struts, gaining two additional Bruised insidious venom. On a success, the victim suffers
health levels and one additional Hurt health level. one Health Level of lethal damage the next turn
When the damned exits her Wicked Corpse form, at the beginning of his action, plus one additional
these extra Health Levels disappear but damage level of lethal damage each subsequent turn at
inflicted on her does not; if the damned is below the start of his action for a number of turns equal
Incapacitated, she falls into torpor and may even to the number of successes scored. This damage
meet Final Death. may be soaked as normal, at a difficulty equal to
the current temporary Willpower of the damned.
Flesh of the Outer Dark: The damned gains Living creatures killed by this venom are especially
the benefits of the Home in Hellfire Investment “juicy,” their innards reduced to a thick slurry of
(below). liquified internal organs and soft, spongy bones:
74 Infernal Disciplines
the corpse of such a creature provides half-again equal to the Stamina of the damned) or lose their
as many blood points as normal (15 for most action while gagging and choking. Even if this roll
humans, for example, who normally possess 10 is successful, the victim suffers a one-die penalty to
blood points; see V20 pg. 270). all Dice Pools. A botch on this roll cause the victim
to vomit uncontrollably for his full turn: he may
Any vampire who expends three or more take no actions, including in self-defense.
points of blood after being poisoned in this way
automatically purges the venom from her system. Mock the Creator’s Will: The damned gains
e
the benefits of the Violate Gravity Terror (above);
Baali and members of Baali-associated Bloodlines note that gaining this ability as a Horror means
are immune to this venom. that damned may benefit from access to the ability
Knit-Closed the Tattered Corpse: The damned only while in her Wicked Corpse form.
fil
automatically heals one level of Bashing or Lethal Monstrous Hunger: The blood-dripping maw
damage at the start of every round. At the end of of the damned distends most horribly, sprouting
each minute, she also heals one level of aggravated thousands of additional razor-sharp fangs. She
damage; at will, she may spend a point of Willpower inflicts Str + 3 aggravated damage with her bite.
to heal a level of aggravated damage instead of
healing a level of Lethal damage. Multitude of Horrors: The damned chooses
two Horrors she does not already possess. One of
Legion of Thrashing Limbs: The damned these is her Scarlet Horror; the other, her Obsidian
e
sprouts either an additional set of arms or a single Horror. When the damned enters her Wicked
prehensile tail, tendril, tongue, tentacle, or other Corpse form, she gains access to her Scarlet
appendage that can be used as if it is was a long Horror. At any time, while in her Wicked Corpse
arm ending in a hand; an inhuman extremity form, the damned may expend a point of blood
pl
gained in this way can freely wield a weapon and or Willpower as a free action. Upon doing so, she
reach targets up to ten feet away. The damned gains loses access to her Scarlet Horror and gains access
two extra dice when grappling, when blocking or to her Obsidian Horror. She may revert back to
parrying attacks, and when making multiple melee using her Scarlet Horror in the same way – losing
attacks (the damned always takes multiple actions access to her Obsidian Horror when she does so
as normal; normal attack limits & penalties apply). – as she desires. Under no circumstances can the
m
This special Horror may be selected multiple times; damned possess access to both her Scarlet and
its effects stack. Obsidian Horror simultaneously.
Longevity of Horror: The damned, when she Oblivion Armor: The damned is sheathed in
enters her Wicked Corpse form, maintains her hideous, inhuman plate: blade-shrouded draconic
form until sunrise or until she chooses to dismiss scales, ornate samurai armor crafted from warped
Sa
it, whichever comes first. This special Horror may bone, a twisted insectoid exoskeleton, or another
not be selected as either a Scarlet Horror or an immediately obvious – and ominous – type of
Obsidian Horror for purposes of the Multitude of physical protection. The damned adds 3 dice to her
Horrors ability (below). soak pool against Bashing and Lethal damage and
Miasma of Rot & Brimstone: The damned 1 die to her soak pool against Aggravated damage.
exudes an exceedingly foul and unclean stench, This special Horror may be taken multiple times;
like the filth-crusted meat-sewers beneath the its effects stack.
capital cities of Hell. Any living, breathing creature Perfection of the Cursed Corpse: The damned
who begins his action within a number of yards gains one dot in any one physical or shape-shifting
equal to the Willpower of the damned must gain Discipline, including – but not limited to –
at least one success on a Stamina roll (difficulty Potence, Celerity, Fortitude, Protean, Serpentis or
e
exposed to holy objects; in addition, creatures combat. If more than one combatant has Sickening
with True Faith are entirely immune to all effects Speed (or a similar ability), then the damned
created by use of this Horror: for example, any instead adds 10 to all of her Initiative rolls. Mind’s
Eye Theater: This speed supersedes the first level of
fil
Potence gained by use of this Horror fails when
the damned attempts to use her Strength against Celerity (Alacrity); a damned gifted with this Horror
a creature with True Faith; Feral Claws gained by simply moves faster than ordinary vampires, even Elders.
use of this Horror likewise fail, glancing harmlessly Skin without Bones: The damned can dislocate
off any creature with True Faith and dealing only her entire skeleton and crush-down her unused
normal (bashing) unarmed strike damage. The organs into a something like a long, thin worm; in
damned may not increase her mastery of any this state, she is capable of squeezing through any
Discipline above her normal generational limit space she can fit her nose into, usually meaning an
e
by use of this ability. This special Horror may be
selected multiple times, and its stacks both with
itself as well as enhancements gained by other
means: an Ivoriyx with Fortitude 3 who gains this
opening about the size of a quarter. By means of
this ability, the damned can press her face to the
crack underneath a bedroom door and force herself
underneath it, or crawl into a toilet and enter the
pl
Horror might choose to gain Fortitude 4 while plumbing system of a house or apartment building.
in her Wicked Corpse form; upon selecting this Activating this ability does not require an action,
Horror again, the damned might choose to increase nor any expenditure of blood or of Willpower, but
her Fortitude to 5 or choose to gain a single dot of the damned moves at one-quarter speed – inching
Potence while in her Wicked Corpse form. along on her fingertips – while crushed-down in
Shadow-Flesh of Silent Midnight: The damned this way.
m
spends a point of blood or Willpower, wrapping Swift as the Pale Horse: The damned is
herself in semi-solid Oblivion – devouring light, supernaturally fleet-of-foot, and may always move
heat, and sound alike – called up out of the void; at a full jog even if she has already taken her full
she may not activate this Horror while in an area round of action; in effect, she gains one additional
of bright illumination. Until she exits her Wicked action each turn (without splitting her dice pool)
Corpse form or enters an area of bright light, the that may only be used to move. The damned moves
Sa
damned gains one additional soak die and three half-again as fast as a normal mortal: she may jog
extra dice on all Stealth rolls. at a rate of 19 yards per action (normal humans jog
Shit-Storm: The damned may spend a point at a rate of 13 yards per turn) or run at a rate of 30
of blood or Willpower to gain all the benefits of yards per action (normal humans run at a rate of
the Vortex of Atrocity Terror, above (just as if she 20 yards per turn). If the damned also possesses the
possessed access to that Terror), and she is always Horror of Cloven Hooves (above), she instead jogs
considered to be “using” the Invisible Hands of at a rate of 27 yards per action and runs at a rate
Hell Terror (above). If the damned actually does of 37 yards per action; if she desires, she may leave
activate the Invisible Hands of Hell Terror, she is a trail of flaming hoof-prints behind her when she
instead treated as if she had selected the Vortex moves in this way. These prints smolder, smoke
and then burn-out at the end of her next turn,
76 Infernal Disciplines
leaving only a blacked hoofprint of soot; close- Transfigure Excruciation to Ecstasy: The
range attacks made by the damned while moving hedonistic damned revels in her wounds, casually
in this way generally have their difficulty reduced reshaping the most agonizing gashes of physical
by 2 due to the element of surprise. suffering into waves of purest joy on the fly. The
damned suffers no wound penalties and has two
Talons of the Yomi-Prince: Claw-attacks made extra Bruised health levels. When the damned exits
by the damned – as per the Horror of Jagged Claws her Wicked Corpse form, these extra Health Levels
(above) or via another means, such as Protean 2 – disappear but damage does not; if the damned is
e
deal two additional dice of damage; for example, below Incapacitated, she falls into torpor and may
if the claws of the damned would normally deal even meet Final Death.
Str + 1 damage, they now deal Str + 3 damage.
These massive talons – each a minimum of eight Unfurl the Corpse’s Sinew: The neck, limbs,
fil
inches long, thick as a chukabocho – cannot, for the fingers, and torso of the damned can extend and
most part, be employed at any task other than for elongate, at will, up to five feet per point of Stamina
use as wicked, iron-hard, razor-sharp weapons of possessed by the damned. The skin surrounding
slaughter: these talons impose a three-dice penalty the extremity does not gain any additional
on all Dexterity rolls involving fine manipulation elasticity, causing the chosen limb to twist away
(such as utilizing a firearm or melee weapon), and from the damned along a stringy, taught thread of
the damned must concentrate carefully when viscera and muscle tissue. This allows the damned
attempting to use her fingers to push the buttons on to bite, strike and grapple an opponent at range; in
e
a laptop, pick up a credit card off a counter, or turn addition, the damned might choose to uncoil his
the pages of a book. Note than the performance of neck in order to peer a few feet down a hallway and
these tasks is not impossible, given the gifts of agility around a corner, or send a single hand onto the
available to a well-studied practitioner of Jigoku: roof of a nearby building. Extending a body part
pl
an Elder of the Akahaete Bloodline gifted with this requires an action but no roll or expenditure of
Horror who demonstrates his ability to casually blood or Willpower. Any part of the body unfurled
fold origami cranes while clothed in his Wicked in this way may be “snapped back” to its normal
Corpse form is a foe that should give pause to even size and shape instantly, including in response to
the most practiced martial combatant. Note that the action of another character. Note that limbs
use this Horror does not grant access to claws; it unfurled in this way may be attacked anywhere
m
only enhances existing claws already possessed by along their length, and that decapitation will still
the damned. kill the damned normally.
Ten-Thousand Mouths: Additional mouths – Unholy Carnage Devil Aegis: The damned
with or without attached faces, at her choice – open
spends a point of blood and a point of Willpower
across the torso, shoulders, limbs, lower abdomen
to activate this ability and rolls Wits + Occult
Sa
and upper back of the damned. These additional(difficulty 7). A success on this roll grants the
mouths inflict automatic bite damage (Strengthdamned one “floating” phantom Health Level
+ 1 aggravated) on all grappled opponents. In – which is tracked separately from her normal
addition, the damned may feed through these Health Levels – for one hour; each additional
mouths, such as by pressing her palm against the
success grants the damned either one additional
chest of her foe, although she may not drain more
phantom Health Level or increases the duration
than three points of blood from an individual of this effect by one hour. This special Horror may
victim in a single round in this way. not be activated again until the previous use of
the ability has worn off. The damned may cancel
The Crimson Tsunami: The damned gains the her current use of this Horror at any time as a free
benefits of the Scarlet Fountains Combination action; this effect also ends if all of her phantom
Discipline (see below).
e
up on the damage dealt to her phantom Health beyond Strength 10, Potence 10.
Levels: if the damned would normally suffer three
levels of Aggravated damage after her soak, for Note that when this Horror is first gained,
example, she applies two Health Levels of damage the damned may only roll one die of her
fil
to her phantom Health Levels and only one to her Occult score to activate this ability and may
normal Health Levels. only gain a single dot of extra Strength at
any given time, as noted above.
In addition, the damned may choose to expend a
point of Willpower as a free reaction whenever she This special Horror may be selected multiple
suffers damage to apply all of the incoming damage times: each additional time it is selected, these
to her phantom Health Levels. limitations are raised by one. If the damned has
selected this Horror three times, for example, she
Unholy Carnage Devil Battery: Whenever the may choose to roll Wits + (Occult, maximum 3)
e
damned suffers non-Aggravated damage from a and may gain up to three dots of Strength from
physical, kinetic source – gunshot, sword wound, absorbing damage; she may gain all three points of
being hit by a car, being flung through a building, Strength simultaneously when she absorbs six or
pl
etc. – she may choose to roll Wits + (Occult; more Health Levels of damage from a single attack.
maximum 1, but see below), difficulty 7, before The damned in question cannot gain the benefits
she rolls her normal soak. Making this roll is not of more than 3 dots of Strength at any given time
an action. Each success on this roll subtracts one by use of this Horror, but she may still absorb
Health Level from the total damage dealt by the damage.
attack; the damned loses one point of blood or
Unholy Carnage Devil Kunai: The damned
m
may freely do so, so long as she has the blood to equal to the [(Strength + Potence of the damned)
spend. x 5]. This weapon deals Strength + 1 aggravated
damage on a successful strike and drains one
For every two Health Levels (rounded down) of Blood Point from the target. If this attack is not
damage absorbed in this way, the damned gains successful, the projectile disintegrates into cold
one temporary dot of Strength (maximum 1, but void and is wasted. If the attack is successful, the
see below). The damned loses one dot of this projectile immediately returns to the hand of the
special temporary Strength at the end of each of her damned – after dealing damage – before vanishing
subsequent turns. Dots of Strength gained by use into nothingness; the damned gains one Blood
of this Horror ignore normal generational limits: Point, taken from her victim, after successfully
a 13th generation Akahaete may (briefly) increase dealing damage with this weapon. In addition, the
78 Infernal Disciplines
damned may choose to forgo one or more health elite inner-circle of highborn Methuselah
levels of damage that would normally be dealt to Archfiend Infernalists.
her opponent to drain additional Blood Points:
the target loses one additional Blood Point for each This so-called ‘Unholy Carnage Devil Path,’
health level of damage that she would otherwise supposedly containing the four ‘Unholy
suffer. Blood drained in this way is delivered to the Devil Carnage Horrors’ detailed above, is
damned when the projectile vanishes and returns said to have culminated in a fifth, most-
to her hand, just as if the damned had consumed powerful & most-blasphemous capstone
e
the blood herself. sorcery – sometimes referred to as ‘Unholy
Carnage Devil Phoenix’ – now lost to the
Unholy Carnage Devil Rush: The damned dust of shattered empires.
spends a point of blood or Willpower and rolls
fil
Wits + Occult to activate this ability; on a success, According to these tales, the rudiments of
her body instantly transforms into a roiling mass of this Path were cannibalized by wandering
cold phantom flame & thrashing blood-tendrils, Akahaete pilgrims in the centuries since the
then moves up to 40 yards in a single direction end of the Devil-King Age: stripped from
chosen by the damned. Upon arriving at her the minds of those few survivors to escape
selected destination, the damned immediately the blazing Oasis of Eternal Bliss intact, its
returns to her Wicked Corpse form. The damned, dark and glorious techniques bastardized
while in this whirlwind form, is a vaguely human- into a mere subschool of Jigoku.
e
size, vaguely sphere-shaped storm of hell-tempest:
a blinding composite of thinly-spread ichor and
swift-coiling unnatural energies. In this state, she
may freely pass through any barrier that rain could
If true, of course, the full Path may yet exist:
etched into a fallen temple wall or carved
into the iron, millennia-old psyche of a long-
pl
slumbering Yomonlik sorcerer, hidden far
get through: she is not slowed by iron bars but from the sunlit world of sanity. In such an
is instantly halted by a thin sheet of glass. If the instance, these forbidden teachings have
damned, while in this strange state, encounters no shortage of treasure-hunters seeking
an obstacle that she cannot bypass, she instantly after their blasphemous magnificence: one
reverts to her Wicked Corse form. While in this of the few prizes that could rouse multiple
form, the damned is immune to most mundane
m
20 yards whenever she activates this ability. Thus, through a full demonic investment, before she may
if this Horror is selected three times, the damned gain this ability. While in her Wicked Corpse form,
moves 80 yards whenever this ability is activated. a short-range version of this power is activated
whenever the damned is hit with an attack (even
Some apocryphal evidence suggests that if the attack doesn’t inflict damage): all victims
during the absolute apex of Yomonlik within a yard of the damned when she is struck are
power – in and around the blood-splattered immediately targeted by an Exhalation of Hell, as
city-abattoir called the Oasis of Eternal used by the damned, as the energy of her “breath”
Bliss, at the very height of the Devil-King explodes from her wounds. If the damned is struck
Age – a unique Path of Dark Thaumaturgy with a melee weapon, the attacker can attempt an
was developed and shared among an immediate Dexterity + Athletics roll (difficulty 6)
e
ignores normal generational limits. Note that Blood Point, taken from her victim, after
when the damned exits her Wicked Corpse form, successfully dealing damage with the
these extra Health Levels disappear but damage weapon. In addition, she may choose to
does not; if the damned is below Incapacitated, forgo one or more health levels of damage
fil
she falls into torpor and may even meet Final dealt to instead drain additional Blood
Death. In rough terms, the damned doubles in Points: the target loses one additional
height doubles and quadruples her weight; within Blood Point for each health level of damage
those vague parameters, however, she might grow that would otherwise be dealt. Blood
hunched, walking on all four limbs like a massive drained in this way is instantly delivered to
gorilla, or she might become grotesquely stretched the damned, just as if she had consumed
& slender, towering over her human-sized foes like it herself.
an imperious oni.
e
Weapon Unsheathed from the Outer Dark:
The damned gains use of a single melee weapon
(V20, pg. 280) of her choice; this hideous object
• Hateful: The damned chooses one type
of creature when this Horror is gained:
mortals, ghouls, sorcerers, were-creatures,
Infernalists, or Kindred of a certain Clan
pl
appears in her hand when she enters her Wicked or Bloodline: Tremere, Assamite, Setitie,
Corpse form: crawling with maggots, covered with Gargoyle, etc. The weapon gains any two
screaming human faces contorted in hellish agony, of the special qualities listed here (such
or sparking with the obsidian lightning of the as Soul-Wounding & Torturous, or Life-
deepest Abyss. Thirsty & Epicurean) that it does not
normally possess whenever it is wielded
m
Weapons of this kind take many forms, from against creatures of the appropriate type.
elegant death-dealing katanas carved from a single
block of ivory to massive claymores studded with • Humbling: Whenever the damned strikes
weeping human eyes, from titan-sized war-hammers her opponent with this weapon, she may
cut from rotten meat still dripping with viscera to spend a point of blood or Willpower to
chitinous tooth-chainsaws that continually spray use an effect identical to the Corrupturum
blood – and less-identifiable fluids – as they scream Terror Consume Lesser Magics (above) as
Sa
80 Infernal Disciplines
• Life-Thirsty: The weapon deals Str. +3 by a living saint (a creature in possession
aggravated damage instead of Str. +1. of True Faith). Winter activates this ability
while stabbing one of the mortals with her
• Saint-Breaking: While this weapon is hell-granted blade: she is now treated as a
wielded, the damned may – may – gain up mortal (rather than as a Baali) and loses
to three additional points of Potence (up her vulnerability to blessed objects. When
to one dot above her normal generational she fills the room with a toxic gas, however,
maximum) when she strikes her target. For Winter may choose to be treated as undead
e
each level of Humanity above 7 possessed rather than as a mortal for purposes of
by her target, the damned gains one of not choking on her own foaming-red lung
these additional points of Potence: 1 point tissue.
at Humanity 8, 2 points at Humanity 9, 3
fil
points at Humanity 10. Damage dealt by • Torturous: While the victim of the weapon
this weapon cannot kill a creature with a retains even a single health level of damage
Humanity of 8 or higher; instead, damage dealt by the weapon, all of the victim’s
from this weapon can only reduce such wound penalties are doubled.
a creature to Incapacitated. Creatures
incapacitated by use of this weapon may • Wind of the Apocalypse: The damned may
still be executed in other ways. throw the weapon, attacking an opponent
up to a number of yards away equal to
•
e
Shadow-Reaving: The weapon may strike
incorporeal, spirit, and ghostly targets
across the veil of realities just as if those
creatures were fully fleshy entities.
the [Strength + Potence] of the damned x
5. Immediately after striking in this way,
the weapon flies back to the hand of the
damned to be used once more.
pl
• Soul-Wounding: Whenever the damned If this weapon is removed from the grasp of the
successfully strikes a creature with this damned, it vanishes at the end of the round and
weapon, she may choose to forgo one reappears in the hands of the damned immediately
or more health levels of damage dealt before her next action.
to instead temporarily lower one of the
This object vanishes when the damned returns
m
e
created in this way are affected by fire, holy objects,
True Faith and sunlight as if they were a Baali:
they crumble to ash, blood, shadow, and wisps
fil
of ceremonial incense-smoke when destroyed or
dismissed. These webs can take up to four health
levels of lethal damage before they break or shred-
open and burn-away near instantly if they suffer
a single point of aggravated damage. One use of
this ability creates a sheet or coil of webbing large
enough to block an industrial-sized doorway, fill
a small closet completely, cover the floor (or wall,
e
or ceiling) of an average-sized bedroom, or fully
cocoon something slightly larger than a human: a
lupine in Crinos, a Tzimisce in zulo shape, or a
fellow damned in her Wicked Corpse form. Webs
pl
can also be shaped into simple objects: a blade,
hammer, chisel or flat-head screwdriver is simple-
enough to create on the fly, requiring no roll; more
complex objects require Dexterity + relevant Ability
rolls, usually at difficulty 8. Webs created by use
of this Horror last until dismissed – a free action
m
82 Infernal Disciplines
e
fil
e
pl
m
Sa
e
The dragon stood upon the edge of the great Compare a thousand years of turning mortally-
abyss. And I saw a beast coming out of the wounded knights into Brujah and sickly old kings
abyss. It had ten horns and seven heads, with into Ventrue against the raw power to be gained by
ten crowns upon its horns, and on each head a corrupting a single Assamite elder to the fold of the
fil
blasphemous name. The beast I saw resembled Baali, complete with all her centuries of knowledge
a leopard, but had feet like those of a bear and in the killing-arts, the sorcery of her lineage and
a mouth like that of a lion. And the dragon the thick blood washing slowly, like icy venom, in
gave the beast his power and his throne and her night-dark veins.
great authority upon the earth.
For every newly-minted Tremere the Camarilla
- Book of Revelation, Chapter 13 might produce, the Baali can boast a dozen of their
own sired by a single ex-Tremere Antitribu pulled
themselves.
e
Baali share forbidden knowledge amongst
of the Bloodline, when they awaken, gather gifts of any Clan or Bloodline, re-forged in gore
worshipful students to their feet to impart black and exultations of profane worship into a perfectly-
mysteries and long-lost blasphemies; brash young warped weapon of hell.
devil-worshipers of the sect gleefully seek-out one
another to swap blood, war-stories, curious relics of After all … it only takes one Tlacique to fall in
atrocity and clever “hacks” of the vile damnation rapture before the throne of Huitzilopochtli-
Sa
84 Infernal Disciplines
Terrifying Flexibility of
Corrupturum
Unless a Combination Discipline listed below
specifically calls for Corrupturum – such as
e
All the Wicked Delights of Hell or Nightmare
Rain, for example – Corrupturum may be freely
substituted in place of Daimonion when judging
whether the damned meets the prerequisites of a
Combination Discipline.
fil
For Example: Winter Bellamira possesses
Corrupturum 2 and Dominate 2; as such, she
qualifies to select the Cruel Thorns of the
Satyr’s Need and Indulgence in Delicious Sins
Combination Disciplines, among others.
number of Horrors available to such creatures. this way, but she must eat it in front of a hungry mortal,
and she may not share it in any way. Alternatively, she
Alternatively, the damned gains one additional Terror might smear the food with non-blood bodily fluids.
above and beyond the number of Terrors normally The damned may also gain sustenance from consuming
available to her Corrupturum rating. murder weapons, stolen wedding rings, rare art, illegal
drugs, human flesh, maggots, vomit, feces, insects,
Experience Cost: 35
bones, suicide notes, ash, and – at the Storyteller’s
Appetite for Obscenity [Jigoku 1 and discretion – even stranger things: a damned drinking
Fortitude 1] water taken from a swimming pool where a child
drowned would find herself quite refreshed indeed.
The ancient curse of God upon his willful, murderous
grandchild Caine cannot be lifted by any mortal magic. But Experience Cost: 7
e
creature with a Humanity rating of 5 or lower that comes behind her eyes when a violent kidnapper steps into
near her. In general, the distance of this supernatural the bar, or sizzles across the back of her neck when a
sense is equal to [(her own current temporary snuff-producing mob-boss is dropped at her feet.
Willpower + the number points of Humanity below 5
fil
the creature possesses) x 10] yards; if the damned has 3 Of course, it’s also quite useful when the Prince pulls
points of temporary Willpower and is approached by around the corner in a long white limousine, a City
a creature with Humanity 4, the damned – in general Gangrel lands on the roof, or a kill-team of Nosferatu
– becomes aware of him the moment he is within 40 Antitribu slide into the sub-basement of the building.
yards of her. If the creature had only Humanity 3, the
damned would instead sense him at about 50 yards Forewarned is forearmed, after all.
out. The damned also automatically senses the raw Experience Cost: 7
intensity of the soul’s corruption: the damned may
e
note the difference between a creature with Humanity Beckon-Forth the Herald [Daimonion 5 and
5 and a creature with Humanity 1 without having to Dark Thaumaturgy (Rego Calatio) 1)
think about it.
It is known that true Elders of the Bloodline may call-up
pl
These general guidelines are not absolute, a blasphemous servant of Moloch at a whim, bending
as the “dark radiation” of a creature’s self- the creature to their desire; through the art & sacrifice of
defilement is – by its very nature – subject lesser Baali, the faithful may evoke the same blasphemous
to otherworldly fluctuations, the “scent” ritual.
of corroded divinity scattered by weird &
System: This ability functions identically to the
unearthly winds; the Storyteller’s decision
Summon the Herald of Topheth Elder Discipline
m
Becoming aware of a “befouled” creature entering her must expend three blood points and a point of
vicinity strikes the damned with enough force to wake Willpower to complete the ritual.
her from sleep, and the damned immediately knows the
direction toward the creature that triggered her ability; Experience Cost: 35
if the creature who activated this ability is known to
her – a Choirmate, old friend, or current target, for
example – the damned automatically recognizes the
peculiar scent/sound/shadow of that creature as easily
as she might recognize the same creature’s face or voice.
This bizarre sense does not normally detect creatures
on a Path of Enlightenment, just as it does not detect
86 Infernal Disciplines
Coiling Black Mask of Most-Wicked Deeds Confide & Confess [Daimonion 1 and
[Daimonion 5 and Auspex 2 or Obfuscate 2] Presence 3]
And thus shall all who behold you know you for a sinner. Be my friend. Tell me something you’ve never told anyone
Yes, dearie: even if you aren’t one. else.
System: To invoke this curse, the damned must System: The damned focuses her attention upon
make physical contact with her target, then spend one creature she can see, spends one point of
e
up to five points of blood over a period up to five blood or Willpower, and rolls Manipulation +
turns; if contact is broken, the application of the Occult (difficulty equal to target’s Willpower); on
curse is halted. There is no roll to evoke this curse. a success, the target must confide in the damned a
Each blood point spent when the curse is first laid- single dark secret that could be used to blackmail,
fil
down causes the victim’s aura to show a stark black harm, or cause major problems for the target. The
vein of diablerie for one scene – or one hour – to victim – unless her memory is altered – clearly
anyone using Aura Perception on the victim. remembers that she let her secret slip to the
damned, potentially making the damned into an
Experience Cost: 35 ally – or target! – of the victim.
The Coming Curse [Daimonion 2 and Experience Cost: 21
Chimerstry 2]
Contagious Lineage [Daimonion 5 and
You’re going to hell, John.
e Thaumaturgy (Path of Blood) 5]
System: The damned focuses her attention upon By the blessing of a dark trinity of her new peers, the
one creature she can see, spends one point of blood childe of a lesser clan may be reborn as a member of the
pl
or Willpower, and rolls Manipulation + Occult Baali.
(difficulty equal to target’s Willpower); if this roll
is successful, her target is haunted by the strangest System: This ability functions identically to the Re-
phenomenon: for the next 24 hours, everyone he Embrace Elder Discipline ability of the Baali (Lore
speaks to – all of them, every single one, from his of the Bloodlines, pg. 17) except that it requires
closest friend to the random panhandler on the the presence of three damned to enact the ability.
subway – will, at some point in the conversation, Only one of these damned must possess this
m
tell the target that they, by name, are going to Combination Discipline, but all three damned
hell. As this is an illusion, the people addressing must possess either Daimonion or Thaumaturgy
the victim will always refer to the target by their (including Dark Thaumaturgy) and all three must
real name, not any alias they may use. For each expend a point of Willpower to complete the ritual.
success on the roll past the first, this curse lasts
an additional 24 hours. Much like the Evil Eye Rumors persist that the Akahaete possess a
Sa
Investment (below), this effect cannot deal damage privately-held variation of this ability, substituting
in combat but creates an intensely unnerving effect Jigoku for Daimonion, capable of transforming a
for the victim: the difficulty of all attempts made to non-Baali Kindred into a member of that fearsome
Intimidate the victim while this curse is active is lineage; if so, that ability is unknown except to
reduced by 2. most potent and ancient members of the Akahaete
splinter Bloodline.
Experience Cost: 14
Experience Cost: 35
e
heartbeat? Hilarious. reality.
System: The damned focuses her attention upon She is otherwise free to explore the boundless
one projectile she can see, spends one point of realm of her eternal damnation as she pleases.
fil
blood or Willpower, and rolls Manipulation +
Occult (difficulty 6); for each success, the damned Experience Cost: 21
alters the path of the selected projectile by up to Cruel Thorns of the Satyr’s Need [Daimonion
60 degrees, sending the projectile in a direction 2 and Dementation or Dominate 2]
chosen by the damned.
A dark flame – call it lust, call it hunger, call it
A single success causes the projectile to miss its covetousness, call it raw animal desire – burns in the
intended target, although the damned may – if she secret heart of every mortal, and in the blood of every
e
desires – choose a new target in the projectile’s new
line-of-fire; redirecting a missile directly back at its
source requires a total of three successes (altering
the trajectory of the projectile a full 180 degrees).
vampire. You can kindle this low, flickering candle-flame
into a roar of abject madness.
System: The damned focuses her attention upon
pl
one creature she can see, spends one point of
Hitting a specific target in this way requires a Wits blood or Willpower, and rolls Manipulation +
+ Firearms roll (difficulty 8); a creature targeted in Occult (difficulty equal to target’s Willpower); if
this way may, of course, attempt to dodge as normal. this roll is successful, the target becomes infatuated
This ability is used reflexively on an opponent’s with another creature chosen by the damned. This
turn, and doing-so costs the damned one action infatuation lasts for a number of nights equal to
during her next turn: the damned must split her the number of successes rolled by the damned
m
dice pool (as normal) to perform both this action or until ended – as a reflexive action – by the
and another action on her next turn; alternatively, damned; this infatuation ends just as abruptly as it
she may activate Celerity on her turn. began when the effect wears off or is ended, and a
Experience Cost: 28 knowledgeable occultist may easily deduce that she
was manipulated by dark magics once the effect
Cross Over the Oblivion Bridge [Daimonion 3 ceases.
Sa
and Jigoku 1]
While under the effects of this infatuation, it is
There are worlds – ancient, hideous, born of realities impossible to identify the feelings of passion as
long-dead – stretching farther into the blackness behind anything less than genuine.
the stars than any mortal can comprehend. With a twist
of will, they are become your playground. The damned must have a clear mental image of the
potential target-of-infatuation in her head: if the
System: When the damned chooses to enter her chosen creature is not also present when this ability
private hell while using Step into the Hellish Rift is used, the damned must succeed an Intelligence +
(above), she may choose to remain within that Expression roll (difficulty 6) to picture the chosen
nightmare-realm for an indefinite period of time creature vividly-enough for the infatuation to take
(no Courage roll required). She must slumber, as root.
88 Infernal Disciplines
Note that the infatuation compelled by use of
this ability is purely one-sided, and may be acted-
upon by the victim in any number of extreme and
unpredictable ways: a Toreador Elder infatuated
with a mortal might stalk her target, writing him
love-sonnets, murdering rivals to his affections
and tempting him with immortality; a Malkavian
Elder, on the other hand, might find herself
e
compelled to break the mortal target’s sanity
completely, obsessively driving the object of her
desire to become more like her; a Nosferatu Elder,
fil
meanwhile, is likely to destroy her new obsession
in a fit of rage, self-loathing & misplaced jealousy:
such a perfect creature could never love a Sewer
Rat, after all, yet how could he allow this rarest
beauty to be loved – soiled – by any other?
Note also that this infatuation is far weaker than
even the weakest Blood Bond, but that it might
lead to the formation of such a pairing.
Experience Cost: 14 e
Dance of Twisting Nightmares [Daimonion 3
pl
and Jigoku 1]
This night-lit world of the living & the thirsty dead is a
mere illusion, a crude shadow-realm of puppets painted
over the deeper horror of reality: the infinite, echoing
Outer Dark, and all that it contains. When you step
back from oblivion to this creaking place of cardboard,
m
e
Possession, she may always use Corrupturum, 7) and spends three points of blood or Willpower,
Daimonion and related combination Disciplines. as normal, in any combination. On a success, the
If the mortal host of the damned is killed, the damned enters her Wicked Corpse form instantly,
damned may always choose to exit her host as a instead of waiting the three turns normally
fil
free action in the instant before the mortal’s death, demanded. Failure indicates that the shift takes the
sparing her the inconvenience of torpor. standard three turns, while a botch means that the
blood & Willpower are spent but that the damned
Experience Cost: 35 does not begin entering her Wicked Corpse form
Devil-Haunted Hysteria [Daimonion 2 and at all.
Dominate 1 or Obfuscate 1] Experience Cost: 24
There are monsters everywhere. Right behind you. Epochs of Excruciating Damnation
e
System: Whenever the damned departs an area or
scene, she may choose to spend one point of blood
or Willpower and roll Manipulation + Occult,
[Daimonion 3 and Temporis 1]
Time passes so very differently in Hell. A single day in the
Pit feels like a century of agony, they say … and yet those
pl
attempting to influence all non-supernatural who escape are often stunned at how many decades have
creatures who have interacted with her during the flown by: all of their loved-ones and precious possessions
scene. She compares the results of her roll against long-ago crumbled to ash & rot.
a base difficulty equal to each mortal’s Perception
+ 2; in this way, some creatures in-attendance may System: The damned spends one blood and one
be affected, while others are not. willpower, focusing on a single target she can see;
the victim then rolls her Willpower (difficulty equal
m
All mortal witnesses affected by use of this to the Willpower of the damned). On a failure, the
power remember bizarre, impossible, outlandish, victim begins to feel time dilate: all of her Wound
grotesque and clearly ridiculous events, easily Penalties double, as the tortures of the flesh linger,
debunked and disproven: they recall secret yet time also seems to rush-by in a torrent: her body
underground tunnels, glowing green aliens, the continuously tries to fall asleep as if the sun were
arrival of celebrities – including famous movie rising, forcing the victim to spend one additional
Sa
stars, presidential candidates and religious leaders blood to ‘wake up’ every two hours – or fall into
– and all manner of human sacrifice, blood- slumber – for the remainder of the night. This
orgies, writhing demon-masked men, and Satanic effect lasts until the next sunset.
cannibalism rituals.
Experience Cost: 21
These false memories overwrite the actual events
of the scene, covering – or at least obscuring – the The Flesh Become My Servant [Auspex 4 and
tracks of the damned as she moves through the Daimonion 3 and Jigoku 1]
mortal world.
The corpse becomes a swarm, each and every part of the
Experience Cost: 14 damned transform and given horrid new life: a gore-slick
horde of independent, malevolent entities.
90 Infernal Disciplines
System: Similar to the arts of I Am Legion damned is carrying around her own severed head,
(Clanbook: Baali pg. 47), the damned first spends a her body still possesses all of its normal Health
point of blood or Willpower to activate this ability Levels (usually seven).
and rolls Manipulation + Occult (difficulty 7).
One success summons a single lesser incorporeal None of these severed, animate appendages may
fiendish entity to occupy her body; this ghostly be staked; if the heart of the damned is staked, all
imp boasts an Intelligence of 1, Wits of 1 and severed appendages collapse, paralyzed.
Perception of 1. Each additional success increases
e
If the damned possesses the Discipline of Flight,
one Mental Attribute – chosen by the damned – of the Thaumaturgical Path Movement of the Mind,
this creature by 1. the Jigoku Horror of Violate Gravity, or another
For Example, Winter Bellamira activates means of achieving supernatural movement, her
fil
this ability and scores five successes; she detached limbs may take full advantage of this
increases the Intelligence of the demon ability; in not, her limbs move at half the normal
“possessing” her body to 2, its Wits to 3, speed of the damned: rolling, scuttling like spiders
and its Perception to 2. or coiling like serpents, as appropriate. Limbs
removed and animated in this way retain the full
The summoned demon has zero in all other Physical Attributes and Abilities of the damned:
Attributes. The damned maintains telepathic her head can attack with her normal Dexterity +
contact with her summoned demon under all Brawl pool and inflicts standard bite damage, while
e
circumstances, with no roll or action required. This a severed arm – moving like a snake – can strike
ability may be activated multiple times, allowing with a claw, choke an opponent, and otherwise
for a small horde of demonic entities to inhabit deal damage as normal.
the corpse of the damned simultaneously.
pl
An appendage – arm, hand or eye – that is destroyed
Once this ability is successfully activated, the while this ability is active may be replaced by
damned may freely separate her head from her expending a number of blood points equal to the
body by spending one point of blood or Willpower number of Health Levels held by that appendage
(no roll or check required); alternatively, she may (see above); for example, the damned may grow a
choose to detach a single eye, an arm or a hand by new eye by expending a point of blood and may
m
spending a single point of blood or Willpower. If regrow an arm by expending three points of blood.
her head is detached, the damned maintains control If the head of the damned is destroyed, she meets
of her head while her body is directed – under her final death instantly. If the body of the damned is
telepathic supervision – by her summoned demon; destroyed while her head is detached, the damned
if she instead chooses to separate an eye, arm or must expend 10 points of blood and one point of
hand, her summoned demon takes control of Willpower to regrow her full body.
that extremity while she continues to “pilot” the
Sa
remainder of her body. This ability, once activated, remains in effect until
dawn. At dawn, any limbs or appendages not
A detached head or appendage (arm or hand) is reattached to the vampire crumble to dust and
considered a small target – difficulty 7 to hit in must be replaced as normal. Limbs & appendages
Melee, firearms difficulties increased by one – may not be replaced while in-use: a vampire with
while a detached eye is difficulty 8 to hit in melee, access to a near-unlimited supply of blood could
with Firearms difficulties increased by 2. A severed not, for example, send a wave of one thousand
head has four Health Levels; an arm, three Health arms to attack her foe.
Levels; a hand, two Health Levels; an eye, one
Health Level. The body of the damned retains all Experience Cost: 28
of its normal Health Levels during this time: if the
e
System: The damned gains the Terror of Echo of Willpower, finds a comfortable place to rest, and
the Beast’s Tongue and the Terror of Speak to the mentally pictures a creature known to her. She
Beast, even if she does not otherwise possess access then rolls Wits + Occult, difficulty 8; if this roll
to the Corrupturum Discipline. These are not is successful, the damned falls into catatonia and
fil
counted against the maximum number of Terrors immediately knows whether or not her target is
she may possess. currently dreaming.
Experience Cost: 7 The difficulty of this roll is increased to 9
if the damned has only a casual knowledge
Hell’s Agonizing Stare [Daimonion 1 or of her intended target and increased to 10
Jigoku 1 and Presence 2] if the damned only has a single glimpse to
The damned may dump the purest of tortures into the work-from; if the damned fully knows the
e
body of her victim, setting every nerve ablaze, simply by
laying her sight upon the hapless plaything.
System: The damned must first possess the Evil Eye
name, face, scent, touch, and taste of her
target, however, the difficulty is reduced to
7.
If her target is not yet dreaming, the damned may
pl
Investment, either through the Horror of Gaze of
Hell, the Terror of Visage of Corroding Reality or choose to remain in a state identical to torpor until
through a full demonic investment, before she may her target slumbers, at which point this ability
gain this ability. While her Evil Eye is active, the activates.
damned may spend a point of Willpower and make If her target is dreaming, the damned enters the
momentary eye contact with her chosen victim; she sleeping mind of her quarry, remaining within
then rolls Manipulation + Intimidation (difficulty
m
92 Infernal Disciplines
rated Virtue (Courage, Conscience, Self-Control, later date and pick up her search where she left
Instinct or Conviction) replaces her Stamina, and off. Once a text – or black-box theater, or obscene
her temporary Willpower replaces her health levels. diorama, or bizarre series of interlinked paintings
– containing the desired memory has been found,
If the damned is reduced to zero temporary the damned and her target each make opposed Wits
Willpower by damage she suffers within the + Awareness rolls (difficulty equal to opponent’s
nightmare of her victim, she is ejected and suffers Willpower); if the damned is successful, she is
one unsoakable level of bashing damage to her true able to decipher the desired information: pulling
e
form. If her target awakens while the damned is the knowledge from the faded, coded, crimson-
still within the dreamscape, the damned is likewise stained pages of the nightmare library or otherwise
expelled: the total collapse of the labyrinth’s gleaning the information through direct, mental
structure “kills” the psychic projection of the interaction with the victim’s illogical, metaphor-
fil
damned instantly. soaked gibberish-physics.
The damned may speak with her victim during Once this information has been obtained, the
this nightmare, or she may attempt to go digging victim instantly becomes aware: she knows only
through her victim’s subconscious for secrets. that someone broke into her nightmares and took
Each nightmare-library is unique, decorated a secret from the depths of her memories, however:
and arranged according the subconscious of the she does not know who performed this theft.
owner, although there are some commonalities:
e
the libraries of the undead tend to be cut-through
with rivers and lakes filled with all the blood the
Kindred has ever consumed, and the ghosts of
A nightmare library entered in this way is a
dangerous place, filled with traps and monsters
lurking among the gore-caked memories. The
victim herself wanders the hallways, insensate and
pl
every creature the owner has ever killed walk among immune to all damage; in addition, any creature
the stacks. This library is not arranged or ordered diablerized by the target also creeps along the
in any sane fashion, but the practitioner rapidly long, crooked pathways of the library in fully
develops a strange sense for the … general direction physical form. Such creatures are universally some
toward whatever knowledge she seeks. Searching combination of hostile, ravenous, and insane.
for any individual memory – such as learning the
m
true name of the victim’s sire or finding where the Experience Cost: 14
target hid a heart removed via Heart of Darkness
– within the target’s library requires 1d10-3 hours,
plus one hour for each decade the target has walked
the world.
The library of a neonate might have only the
Sa
e
(difficulty equal to twice the target’s Courage). A System: The damned focuses her attention upon
success on this roll causes the shadows around the one creature she can see, spends one point of
victim to take on the shapes of the victim’s deepest blood or Willpower, and rolls Manipulation +
fil
fears: they may take the form of flames, of specific Occult (difficulty equal to target’s Willpower); if
Kindred or mortal enemies, of abstract concepts this roll is successful, her victim must indulge in his
such as “failure” or “abandonment” or any number darkest desires the following round. Kindred and
of more esoteric and bizarre symbols. other supernatural victims of this effect may spend
Everyone who can see the target also sees these one point of Willpower each round to ignore
shadows, although observers may not understand this grotesque compulsion. Kindred affected
what these shifting shrouds of darkness specifically by this ability are usually driven to feed, while
mortals immediately partake in their own chosen
represent.
94 Infernal Disciplines
Instincts for Violence [Jigoku 1 and Celerity 1] the target. For example, the victim’s flesh might
be etched from within to read “Murderer” or
The body of the damned – warped by foul curses, “Diablerist” or “Thief” in the victim’s own blood;
blasphemous bargains, and the darkest of magics – is whatever word appears, and in whatever language,
not entirely her own; this lethal killing machine, forged its meaning is immediately apparent to everyone
to survive the Outer Dark, may act of its own accord: who sees it. The damned does not control what
lashing out with terrifying speed at all who would dare words appear; instead, she may use this ability
approach the infernalist. to find out what sins her victim has committed.
e
System: Whenever she is attacked in close combat Words cut into the skin of the victim do not vanish
(usually with Melee or Brawl roll) while in her until the victim no longer suffers a single level of
Wicked Corpse form, the damned may make a aggravated damage.
fil
free counterattack upon her foe using a wing, tail, Experience Cost: 28
horns or even the back of her hand. The damned
rolls Dexterity + Brawl (+1 difficulty) Close Combat
Maneuver; if this roll is successful, the damned
inflicts lethal damage equal to her Strength -1. No
more than one free counterattack of this type may
be made per turn.
Experience Cost: 7
Lingering Fear
Dementation 3]
e
[Daimonion 1 and
pl
Hide all you want, childe; the stench of your fear still
bleeds through.
System: The damned rolls Perception + Occult,
difficulty equal to her target’s Willpower. On a
success, the damned learns any phobias held by
the target, as well as any fears her target might have
m
Experience Cost: 21
Litany of Wicked Crimes, Both Fresh &
Ancient Alike [Daimonion 4 and Quietus 4]
Burn for your sins.
System: This ability functions as per Baal’s Caress
(V20 pg. 204) except that each level of damage
done to the target causes a single word to raise on
the visible and exposed flesh of the victim. These
words spell out crimes and sins committed by
e
chooses a single specific name and title. These two ally or by a creature obedient to her – such as by
identifiers – name and title – may change whenever her ghoul or a member of her Choir – the damned
the damned gains a new level of Corrupturum, may choose to establish a two-way connection:
of Daimonion, or of Jigoku; thus, “Nephiliia the speaking freely with the creature for one hour, as
fil
Scarlet, Eater of Broken Faces” may become “Lady above.
Nephan, Devourer of Malkavians”.
Hearing her name or title spoken aloud is enough
Whenever this chosen name or title is spoken – to awaken the damned fully from slumber, but
even in conversation – by another creature, it is not from torpor; if the damned attempts to take
enough to draw the attention of the damned, no any actions except eavesdropping on the speaker,
matter how far away she is from the place where however, normal penalties apply.
she was spoken-of. The damned may then attempt
to ascertain who is speaking about her, where that Whenever this power is activated, the damned
e
being is, and even what is said: the damned makes may – if she desires – choose to afflict the area
a Wits + Occult roll (difficulty 7); the amount immediately surrounding the creature who spoke
of detail she gains depends on the number of her name or her title with an effect identical to
the Evil Eye Investment (see above). In this way,
pl
successes rolled:
she may visit an ill omen upon anyone who speaks
• One success: The damned receives a her name … or, if she desires, keep her spiritual
slightly fuzzy mental picture of the person presence deathly quiet.
who spoke her name or her title.
It is known that certain holy effects can dampen
• Two successes: The damned receives a the power of this ability: if the name of the damned
m
clear mental picture of the speaker and of is spoken on sacred ground or whispered by a
his immediate surroundings, including the character with True Faith, the damned may receive
individual(s) he is speaking to. only limited, garbled information … assuming she
hears anything at all.
• Three successes: The damned can hear,
with clarity, what the speaker is saying for Experience Cost: 14
the duration of a single turn. If she wishes,
Sa
96 Infernal Disciplines
to her current Willpower; this unnatural storm 20 pints (blood points) of something very much
lasts one hour or until the scene ends, whichever like blood but lacking the metaphysical spark of
comes first. The difficulties of all rolls involving life. There is no limit to the total amount of this
sight or movement in the area are increased by false blood the damned may hold within herself
two; this penalty does not affect the damned. For at any given time: if she desires to spend 5 points
each additional success on the activation roll, of vitae and thereby generate 100 pints (twelve
the damned may intensify the storm by one step and a half gallons) of false blood inside her body,
(increasing the adjustment in Difficulties above she is free to do so. This substance is not blood
e
by one apiece), from a tropical storm at three and cannot be used in any way that real blood
successes to an outright hurricane at 5 successes; – Kindred or mortal – can be used (such as to
alternatively, she may increase the duration of the activate the supernatural abilities of Kindred) but
fil
effect by one hour per additional success gained on it seems to be blood to all examination short of
the activation roll. In addition, the damned may actually drinking the fluid. This false blood is kept
invest one success on the activation roll to vent under enormous pressure within the body of the
unnatural precipitation through her grotesque damned: great torrents of this horrid stuff spray in
storm: the black thunderheads may vomit-forth every direction whenever the damned is injured,
hypodermic needles, burst-open toads, splatters and she may freely vent it from her body as she
of blood, severed fingers, rotting meat, eyes, desires (causing gouts of it to cascade from her eyes
maggots, feces, or any number of other strange and and mouth, for example). The damned may even
disturbing substances.
Experience Cost: 21 e
The Puppet Falters [Corrupturum 1 or
generate enough of this “blood” to drown mortal
opponents. If the damned is the target of any effect
that would remove blood from her body – Theft
of Vitae, for example – her false blood is targeted
pl
Daimonion 1 and Dominate 1] first, and it provides no benefit of any kind to the
recipient.
With a casual wave of her hand, in cruel mimicry of a
puppet-master shaking her victim’s invisible strings, the Experience Cost: 7
damned torments the spasmodic limbs of her foe.
System: The damned spends a point of blood
m
e
weak & mewling pretender-at-sin. Your sins speak for themselves, if you just listen. They –
System: The damned cannot be surprised in and all your victims – know why you’ll soon be dragged,
combat. Any attempt to ambush the damned screaming & weeping blood, into the echoing depths of
automatically fails; the damned can always act as Oblivion.
fil
normal when attacked, and she may always attempt System: The damned focuses her attention upon
to dodge attacks made by concealed assailants one creature she can see, spends one point of
without penalty. blood or Willpower, and rolls Manipulation +
Experience Cost: 7 Occult (difficulty equal to target’s Willpower); on
a success, her victim is distracted until the end of
Shroud of Maggots [Jigoku 1 and Protean 4 her next round by the deafening howls of wailing
or Vicissitude 4] souls consigned to Hell: the difficulties of all her
terrible.
e die rolls involving mental acuity or concentration
The flesh falls away. What lies beneath is far more (such as aiming a firearm or utilizing Thaumaturgy)
are increased by two, the victim goes last during
System: While in her Wicked Corpse form, the each round of combat, and the victim is effectively
pl
damned spends a point of blood or Willpower and deaf (V20 pg. 483).
rolls Willpower (difficulty 6). If this roll is successful, Nothing, after all, can be heard above the
she erupts into a towering, vaguely human-shaped pandemonium of Hell.
composite of maggots, flies, spiders, worms, or
other disgusting vermin; this filth shreds through A character with the Concentration Merit (V20
her skin, although she remains unharmed. She pg. 484) is immune to all effects of this affliction
m
remains in this form for a number of hours equal except for being struck deaf.
to the number of successes rolled to activate this
ability, until she exits her Wicked Corpse form, or Each additional success beyond the first causes the
until damned chooses to dismiss the effect (this victim to suffer the effects above for one additional
does not require an action), whichever comes first. round.
Sa
98 Infernal Disciplines
may simply state the name of the victim. Clan flaw (like a particular type of art for a Toreador,
or the derangement of a Malkavian). The damned
Once the damned has completed her statement, can also learn minor psychological Flaws (anything
she rolls Manipulation + Occult, difficulty equal valued at 1 point) of her target and secrets that she
to her target’s Willpower + 3. For each of the is actively thinking-about: if the Harpy is pacing,
following words that are included in the invocation trying to decide how precisely to tell the Prince that
statement – “dead,” “grave,” and “curse,” – the her Sire committed diablerie, this small snippet of
difficulty of this roll is reduced by 1. information may be picked-up by the damned.
e
For Example: The difficulty of the Experience Cost: 14
Manipulation + Occult roll to activate this
power is reduced to the target’s Willpower
fil
if the damned says “We are not the dead.
We are not cursed by the grave” or “I’m
trying to figure out a pattern. After dead,
grave, and curse, what do you think comes
next?”
On a success, every corpse within range – 10 feet
per success on the activation roll – reanimates as
a zombie (V20, pg. 164). The aura of this effect
e
moves with the victim: if the victim moves close
enough to a corpse, it immediately animates and
attacks her; likewise, if a fresh corpse is “created”
pl
within range, it animates as soon as it ceases to be
a living creature. The target of this curse has no
control over these zombies: instead, the hungry &
mindless undead will follow the victim, attempting
to eat her, until such time as they are destroyed or
until the curse ends.
m
Experience Cost: 35
Skeletons in the Closet [Daimonion 1 and
Auspex 2]
The secret flaws of Kindred are written in their auras, for
those who know how to find them.
System: When reading a target’s aura, the damned
may always make a second attempt to see additional
flaws. If both attempts are successful, the damned
can learn her target’s feeding preference, focused
e
blood or Willpower, and rolls Manipulation + (difficulty equal to target’s Willpower); if this roll
Occult (difficulty equal to target’s Willpower). If is successful, the victim is forced into an illusory
this roll is successful, the victim’s pain-receptors hell, presenting him with a full-body, immersive
go into shrieking overdrive, doubling his Wound experience of the world to come: what is, was, and
fil
Penalties until the end of his next turn; if her will ever be, upon the rise of the Sleeping Children
target has an ability which allows him to ignore from their far-distant tombs to reclaim & reshape
Wound Penalties, this ability instead applies the this reality. The terror, agony, and torment of this
basic penalties. Each additional success beyond the leaves the target completely debilitated: effectively
first maintains this state of agony for an additional Incapacitated and unable to take any actions until
round. attacked or until the end a number of rounds
equal to the number of successes rolled, whichever
Experience Cost: 21 comes first.
and Auspex 2] e
Taste of the Agony to Come [Daimonion 2 Experience Cost: 28