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Class 3 LS 7 Play With Turtle - LOGO Assignment 2

This document contains an assignment on the LOGO programming language for students. It includes questions to test understanding of LOGO primitives like FD, LT, RT for moving and turning the turtle. Students are asked to fill in blanks with LOGO commands, write primitives for turtle movements, and answer questions about features of the LOGO interface. Key topics covered are turning angles, forward and backward movement, visibility and invisibility of the turtle, and clearing the recall list.

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0% found this document useful (0 votes)
364 views2 pages

Class 3 LS 7 Play With Turtle - LOGO Assignment 2

This document contains an assignment on the LOGO programming language for students. It includes questions to test understanding of LOGO primitives like FD, LT, RT for moving and turning the turtle. Students are asked to fill in blanks with LOGO commands, write primitives for turtle movements, and answer questions about features of the LOGO interface. Key topics covered are turning angles, forward and backward movement, visibility and invisibility of the turtle, and clearing the recall list.

Uploaded by

porwalshivaansh
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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FAHAHEEL AL – WATANIEH INDIAN PRIVATE SCHOOL - KUWAIT

Subject-Information Technology Term 2-Assignment 2


Lesson: 7 Play with Turtle- LOGO
Name: ______________________ Class III Sec: _____________

A. Fill in the blanks using the words given below.

[360, RT 20, Execute, Bye, left, 50, Home, FD 50]


1. LT 50 will turn the turtle __________ by ____________ degree angle.

2. _______________command is used to move the turtle 20 degrees right.

3. _______________command is used to move the turtle 50 step forward.

4. _______________command is used to exit from LOGO.

5. _______________command works in the same way as pressing enter key.

6. ____________command is used to take the turtle back to its home.

7. A turtle can turn a maximum of ___________degrees either towards left or right.

B. Write the primitives for the following.

1. To move the turtle 60 steps forward ……………………

2. To move the turtle 80 steps backward ……………………..

3. To rotate the turtle left by 65 degrees ……………………..

4. To rotate the turtle right by 90 degrees ……………………..

5. To make the turtle invisible from the screen …………………….

6. To make the turtle appear back on the screen …………………….

7. To clear the recall list box ……………………...

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C. Answer the following questions.

1. What does LOGO stands for?

2. LOGO window is divided into how many parts? Name them.

3. Which command turns the turtle in clockwise directions by the given number of degrees?

4. Which button is used to execute primitives?

5. Where do you type LOGO primitives?

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