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Class 3 LS 7 Play With Turtle - LOGO Assignment 2 (Answer Key)

This document contains an assignment on LOGO programming for students. It includes questions to test understanding of basic LOGO commands like FD, BK, LT, RT for moving and turning a turtle. Students are asked to fill in blanks with LOGO commands, write commands for given tasks, and answer questions about LOGO. LOGO stands for Language of Graphic Oriented. The LOGO window is divided into a main screen and commander window. The execute button or enter key is used to run LOGO commands typed in the command input box.

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0% found this document useful (0 votes)
350 views2 pages

Class 3 LS 7 Play With Turtle - LOGO Assignment 2 (Answer Key)

This document contains an assignment on LOGO programming for students. It includes questions to test understanding of basic LOGO commands like FD, BK, LT, RT for moving and turning a turtle. Students are asked to fill in blanks with LOGO commands, write commands for given tasks, and answer questions about LOGO. LOGO stands for Language of Graphic Oriented. The LOGO window is divided into a main screen and commander window. The execute button or enter key is used to run LOGO commands typed in the command input box.

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porwalshivaansh
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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FAHAHEEL AL – WATANIEH INDIAN PRIVATE SCHOOL - KUWAIT

Subject-Information Technology Term 2-Assignment 2(Answer key)


Lesson: 7 Play with Turtle- LOGO
Name: ______________________ Class III Sec: _____________

A. Fill in the blanks using the words given below.

[360, RT 20, Execute, Bye, left, 50, Home, FD 50]


1. LT 50 will turn the turtle left by 50 degree angle.

2. RT 20 command is used to move the turtle 20 degrees right.

3. FD 50 command is used to move the turtle 50 step forward.

4. Bye command is used to exit from LOGO.

5. Execute command works in the same way as pressing enter key.

6. HOME command is used to take the turtle back to its home.

7. A turtle can turn a maximum of 360 degrees either towards left or right.

B. Write the primitives for the following.

1. To move the turtle 60 steps forward FD 60

2. To move the turtle 80 steps backward BK 80

3. To rotate the turtle left by 65 degrees LT 65

4. To rotate the turtle right by 90 degrees RT 90

5. To make the turtle invisible from the screen HT

6. To make the turtle appear back on the screen ST

7. To clear the recall list box CT

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C. Answer the following questions.

1. What does LOGO stands for?

The LOGO stands for Language of Graphic Oriented.

2. LOGO window is divided into how many parts? Name them.

The LOGO window is divided into two parts.

1. Main Screen 2. Commander window.

3. Which command turns the turtle in clockwise directions by the given number of degrees?

SETH command.

4. Which button is used to execute primitives?

Execute button or Enter Key.

5. Where do you type LOGO primitives?

In the command input box.

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