0% found this document useful (0 votes)
36 views5 pages

Battletome Samp

A sample of Battletome

Uploaded by

Ace Ashley Baron
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
36 views5 pages

Battletome Samp

A sample of Battletome

Uploaded by

Ace Ashley Baron
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 5

®

BATTLETOME:
SLAVES TO DARKNESS
DESIGNERS’ COMMENTARY, Page 87 – Overlords of Chaos, The Circles Unleashed
DECEMBER 2021 Change the rule to:
The following commentary is intended to complement Battletome: ‘When you select this battalion to be part of your army, for each unit
Slaves to Darkness. It is presented as a series of questions and from this battalion, you can replace the keyword you chose from the
answers; the questions are based on ones that have been asked by list in the Eight Circles of the Varanguard battle trait with a different
players, and the answers are provided by the rules writing team and keyword from the same list.’
explain how the rules are intended to be used. The commentaries
help provide a default setting for your games, but players should Page 88 – Archaon the Everchosen
always feel free to discuss the rules before a game, and change things Replace this warscroll with the one in this document.
as they see fit if they both want to do so (changes like this are usually
referred to as ‘house rules’). Page 89 – Varanguard, Description
Change the Description to:
Our commentaries are updated regularly; when changes are made, ‘A unit of Varanguard has any number of models. The unit is armed
any changes from the previous version will be highlighted in with one of the following weapon options: Ensorcelled Weapon and
magenta. Where the date has a note, e.g. ‘Revision 2’, this means it Warpsteel Shield; Fellspear and Warpsteel Shield; or Daemonforged
has had a local update, only in that language, to clarify a translation Blade and Warpsteel Shield.’
issue or other minor correction.
Page 89 – Varanguard, Description
Q: Can Archaon be affected by the Aura of Chaos battle trait from Add the following:
other Slaves to Darkness Heroes that have a different Mark of ‘ELITE: Models in this unit can issue commands to their own unit.’
Chaos keyword?
A: No. Page 90 – Gaunt Summoner on Disc of Tzeentch, Book of
Profane Secrets
Change the first line of the summoned unit list to:
ERRATA, DECEMBER 2021 ‘- 5 Horrors of Tzeentch’
The following errata correct errors in Battletome: Slaves to Darkness.
The errata are updated regularly; when changes are made, any Page 92 – Chaos Sorcerer Lord on Manticore, Oracular Visions
changes from the previous version will be highlighted in magenta. Change the rule to:
Where the date has a note, e.g. ‘Revision 2’, this means it has had a ‘In your hero phase, you can pick 1 friendly Mortal Slaves to
local update, only in that language, to clarify a translation issue or Darkness unit wholly within 12" of this unit. If you do so, add 1 to
other minor correction. save rolls for attacks that target that unit until your next hero phase.’

Page 67 – Allegiance Abilities, Aura of Chaos Page 95 – Chaos Sorcerer Lord, Oracular Visions
Change the first sentence to: Change the rule to:
‘If a Slaves to Darkness Hero has a Mark of Chaos keyword, that ‘In your hero phase, you can pick 1 friendly Mortal Slaves to
Hero has one of the following Aura of Chaos abilities.’ Darkness unit wholly within 12" of this unit. If you do so, add 1 to
save rolls for attacks that target that unit until your next hero phase.’
Page 69 – Lore of the Damned
Change the caveat under the table header to: Page 97 – Be’lakor
‘Slaves to Darkness Wizard (including Unique units) only.’ This warscroll has been replaced with the ‘Be’lakor, the Dark Master’
warscroll in Broken Realms: Be’lakor.
Page 76 – Host of the Everchosen, Dark Prophecy
Change to: Page 98 – Slaves to Darkness Daemon Prince, Bloated Blessings
‘You can use this command ability once per turn at the start of your Change the third sentence to:
hero phase if Archaon is on the battlefield. If you do so, roll a dice ‘Until your next hero phase, each time that unit is picked as the target
and keep the result hidden from your opponent beneath an opaque for any attacks made with melee weapons, if the unmodified hit roll
container, such as a cup. At the start of the next battle round, before for any of those attacks is 6, the attacking unit suffers D3 mortal
players determine who has the first turn, you must reveal the result. wounds after all of its attacks have been resolved.’
On a 1-3 your opponent must take the first turn of that battle round.
On a 4-6 you must take the first turn of that battle round.’

Pages 80-83 – Path to Glory


These Path to Glory campaign rules are not compatible with the latest
version of the Path to Glory rules from the Core Book. You can still
use them to run a ‘classic’ Path to Glory campaign, or you can use the
rules from the Core Book to run a ‘modern’ Path to Glory campaign.

1
Page 101 – Chaos Warshrine, Favour of the Ruinous Powers Page 104 – Chaos Knights, Description
Change to: Change the Description to:
‘A unit of Chaos Knights has any number of models. The unit is
‘Favour of Khorne: Favour of Khorne is a prayer with an answer armed with one of the following weapon options: Ensorcelled
value of 3 and a range of 18". If answered, pick 1 friendly Slaves Weapon and Chaos Runeshield; or Cursed Lance and
to Darkness Mortal unit wholly within range and visible to the Chaos Runeshield.’
chanter. You can re-roll charge rolls for that unit until your next hero
phase. In addition, if that unit has the Khorne keyword, you can re- Page 105 – Chaos Warriors, Description
roll hit rolls for attacks made with melee weapons by that unit until Change the Description to:
your next hero phase. ‘A unit of Chaos Warriors has any number of models. The unit
is armed with one of the following weapon options: Chaos Hand
Favour of Tzeentch: Favour of Tzeentch is a prayer with an answer Weapon and Chaos Runeshield; Chaos Halberd and Chaos
value of 3 and a range of 18". If answered, pick 1 friendly Slaves Runeshield; Chaos Greatblade; or pair of Chaos Hand Weapons.’
to Darkness Mortal unit wholly within range and visible to
the chanter. You can add 1 to save rolls for attacks that target that Page 105 – Chaos Warriors, Legions of Chaos
unit until your next hero phase. In addition, if that unit has the Change the rule to:
Tzeentch keyword, until your next hero phase, you can roll a dice ‘Add 1 to save rolls for attacks that target this unit while it has at least
each time that unit is affected by a spell or the abilities of an endless 10 models.’
spell. If you do so, on a 4+, ignore the effect of that spell or the
abilities of that endless spell on that unit. Page 106 – Chaos Marauders, Description
Change the Description to:
Favour of Nurgle: Favour of Nurgle is a prayer with an answer ‘A unit of Chaos Marauders has any number of models. The unit is
value of 3 and a range of 18". If answered, pick 1 friendly Slaves armed with one of the following weapon options: Barbarian Axe and
to Darkness Mortal unit wholly within range and visible to the Darkwood Shield; or Barbarian Flail.’
chanter. You can re-roll wound rolls for attacks made with melee
weapons by that unit until your next hero phase. In addition, if that Page 107 – Chaos Marauder Horsemen, Description
unit has the Nurgle keyword, add 1 to save rolls for attacks that Change the Description to:
target that unit until your next hero phase. ‘A unit of Chaos Marauder Horsemen has any number of models. The
unit is armed with one of the following weapon options: Barbarian
Favour of Slaanesh: Favour of Slaanesh is a prayer with an answer Axe and Darkwood Shield; Marauder Javelin and Darkwood Shield;
value of 3 and a range of 18". If answered, pick 1 friendly Slaves or Barbarian Flail.’
to Darkness Mortal unit wholly within range and visible to the
chanter. You can re-roll charge rolls for that unit until your next hero Page 109 – Slaughterbrute, Keywords
phase. In addition, if that unit has the Slaanesh keyword, do not Add the Mark of Chaos keyword to the keywords section.
take battleshock tests for that unit until your next hero phase.
Page 110 – Mutalith Vortex Beast, Keywords
Favour of Chaos: Favour of Chaos is a prayer with an answer value Add the Mark of Chaos keyword to the keywords section.
of 3 and a range of 18". If answered, pick 1 friendly Slaves to
Darkness Mortal unit wholly within range and visible to the Page 111 – Furies, Sneaky Little Devils
chanter. You can re-roll hit and wound rolls for attacks made by Change the last sentence of the rule to:
that unit until your next hero phase. In addition, if that unit has the ‘If you do so, this unit must retreat.’
Undivided keyword, you can re-roll charge rolls for that unit until
your next hero phase.’ Page 115 – Iron Golems, Iron Resilience
Change the rule to:
Page 101 – Chaos Warshrine, Protection of the Dark Gods ‘Add 1 to save rolls for attacks that target this unit if this unit has not
Change the rule to: made a normal move or been set up in the same turn.’
‘Friendly Mortal Slaves to Darkness units that are wholly
within range of this unit’s Protection of the Dark Gods ability, as Pages 117-118 – Endless spell warscrolls
shown on the damage table above, have a ward of 6+.’ Replace these warscrolls with the ones in this document.

Page 103 – Chaos Chariots, Exalted Charioteer


Change to:
‘If this unit has 2 or more models, 1 model in this unit can be an
Exalted Charioteer. Add 1 to hit rolls for attacks made with that
model’s melee weapons (excluding those of its mount).’

Page 103 – Gorebeast Chariots, Exalted Charioteer


Change to:
‘If this unit has 2 or more models, 1 model in this unit can be an
Exalted Charioteer. Add 1 to hit rolls for attacks made with that
model’s melee weapons (excluding those of its mount).’

2
ENDLESS SPELL WARSCROLL

EIGHTFOLD DOOM-SIGIL
SUMMONING: This endless spell Empowered by Atrocity: The souls
is summoned with a spell that has of those slain in the presence of an
a casting value of 5 and a range of Eightfold Doom-Sigil are absorbed by
6". If successfully cast, set up this the magical manifestation, feeding the
endless spell wholly within range and Dark Gods’ eternal hunger and inspiring
visible to the caster, and more than 1" those mortal servants who fight nearby
from all models, other endless spells to battle on – even as their own lives are
and invocations. Only Slaves to offered in tribute.
Darkness Wizards can attempt to
summon this endless spell. Keep track of the number of models
that are slain within 12" of this endless
spell each turn. At the end of each turn,
roll a dice for each model that was slain
within 12" of this endless spell during
that turn. For each 3+, the player whose
turn is taking place must pick 1 Slaves
to Darkness unit wholly within 18" of
Eightfold Doom-Sigils are this endless spell. Add 1 to the Attacks
icons of Chaos in all its characteristic of that unit’s melee
glory, blazing symbols of weapons (excluding those of its mounts)
pure ruin. To fall in the until that player’s next hero phase. A
presence of such a sorcerous
unit cannot benefit from this ability
construct is to be damned,
for these lingering spells more than once per turn.
hungrily suck souls into
the Realm of Chaos for the
gods to feast upon, and a
measure of this siphoned
power is offered to those
devoted who fight in the
icon’s shadow.

ENDLESS SPELL WARSCROLL

DA R K F I R E DA E MON R I F T
SUMMONING: This endless spell Billowing Energies: From the maw of
is summoned with a spell that has a Darkfire Daemonrift, foul predators
a casting value of 7 and a range of from beyond unleash streams of Chaotic
9". If successfully cast, set up this energy on their hapless victims.
endless spell wholly within range and
visible to the caster, and more than 1" After this endless spell has moved,
from all models, other endless spells roll a dice for each unit that has any
and invocations. Only Slaves to models it passed across and for each
Darkness Wizards can attempt to other unit within 1" of it at the end of
summon this endless spell. its move. On a 2+, that unit suffers D3
mortal wounds.
PREDATORY: This endless spell is a
predatory endless spell. It can be moved Fuelled by Sorcery: A Darkfire
up to 9" and can fly. Daemonrift absorbs magical power,
widening further and expelling more
powerful gouts of ruinous energy as it
hungrily devours arcane energies.
Add 1 to the number of mortal wounds
caused by this endless spell for each
Darkfire Daemonrifts are
eldritch portals torn ajar by
other endless spell within 12" of this
the darkest of incantations. endless spell after it has moved.
Once the veil has been
sundered the raw magic
seeping from the Realm of
Chaos forms an opening
for the horrors beyond to
vent their spite, widened
and empowered further by
spellcraft that draws upon
the essence of Chaos.

3
ENDLESS SPELL WARSCROLL

R E A L MSCOU RGE RUP T U R E


SUMMONING: This endless spell Debilitating Shockwave: The vicious
is summoned with a spell that has spikes that erupt from an onrushing
a casting value of 7 and a range of Realmscourge Rupture not only impale
9". If successfully cast, set up this any unfortunate enough to be struck
endless spell wholly within range and by them, but also send those nearby
visible to the caster, and more than 1" staggering through the tremors that rock
from all models, other endless spells the tortured earth.
and invocations. Only Slaves to
Darkness Wizards can attempt to After this endless spell has moved, roll
summon this endless spell. a dice for each unit that has any models
it passed across and for each other unit
PREDATORY: This endless spell is within 1" of it at the end of its move. On
a predatory endless spell. It can be a 2+, that unit suffers D3 mortal wounds
moved up to 9" and can fly. When this and its Move characteristic is halved
endless spell is moved, it must move in until the end of the battle round.
a straight line in the direction in which
its spikes are pointing.

Even by the standards


of Chaos sorceries,
Realmscourge Ruptures are
not subtle weapons. When
the necessary magical
power has been channelled
and released by a tribal
shaman, the land itself
writhes in the grip of Chaos,
sharpened spikes surging
forth like an accursed
tidal wave to overwhelm
anything in their path.

4
WARSCROLL
M OV E A RC H AON
✹ THE EVERCHOSEN
U N DS

20 3+
S AV E
MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
WO

The Slayer of Kings 1" 4 2+ 3+ -2 3


10 Monstrous Claws 1" 2 2+ 3+ -2 D6
BR
AV E R Y Lashing Tails 3" 2D6 4+ 3+ - 1
Three Heads 3" ✹ 3+ 3+ -1 2

DAMAGE TABLE
Wounds Suffered Move Three Heads
0-8 14" 6
9-11 12" 5
12-14 10" 4
16+ 8" 3
Archaon the Everchosen is armed with The Crown of Domination: This Three-headed Titan: The greater
the Slayer of Kings. forbidding helm exudes a palpable aura daemons consumed by Dorghar imbue
of menace. the steed with unlimited power.
WIZARD: This unit can attempt to
cast 2 spells in your hero phase and Add 2 to the Bravery characteristic of  t the start of your hero phase, you can
A
attempt to unbind 2 spells in the enemy friendly Chaos units wholly within say that Dorghar will draw upon his
hero phase. 12" of this unit. In addition, subtract daemonic might. If you do so, choose 1
2 from the Bravery characteristic of of the following effects:
WARMASTER: If this unit is included enemy units while they are within 12"
in your army, it is treated as a general of this unit. Filth-spewer: Dorghar’s Nurglesque
even if it is not the model picked to be head vomits a cascade of half-digested
the army’s general. In addition, this unit The Eye of Sheerian: Ripped from the warriors and bile.
can be included in a Blades of Khorne, corpse of the Chaos Dragon Flamefang,
Disciples of Tzeentch, Maggotkin of this ancient treasure forewarns Archaon Pick 1 enemy unit within 12" of this
Nurgle or Hedonites of Slaanesh army. of events yet to pass. unit and roll a dice. On a 3+, that unit
If you do so, you can still use the army’s suffers D3 mortal wounds.
allegiance abilities even though this Once per battle, at the start of your
hero phase, you can say that Archaon Skull-gorger: Dorghar’s Khornate head
unit is not from the army’s faction; devours the skulls of prey to invigorate
however, this unit does not benefit will use the Eye of Sheerian. If you do
so, subtract 1 from hit rolls for attacks his master.
from them.
that target this unit until your next You can heal up to D3 wounds allocated
FLY: This unit can fly. hero phase. to this unit.
MOUNT: This unit’s mount, Dorghar, The Everchosen: The Ruinous Powers Spell-eater: Dorghar’s Tzeentchian
is armed with Monstrous Claws, shelter their champion from hostile head consumes eldritch energies from
Lashing Tails and Three Heads. enemy magics. nearby spells.
The Armour of Morkar: Archaon’s Each time this unit is affected by a spell Pick 1 endless spell within 18" of this
armour is inscribed with powerful sigils or endless spell, you can roll a dice. On unit; that endless spell is dispelled.
of warding. a 4+, ignore the effect of that spell or
that endless spell on this unit. Warlord Without Equal: Archaon’s
This unit has a ward of 4+ against mastery of war is near unparalleled,
mortal wounds. In addition, for each The Slayer of Kings: This ancient and under his command, the Slaves to
unmodified ward roll of 6, you can daemonblade thirsts for the souls of Darkness are an unstoppable force.
pick 1 enemy unit within 3" to suffer 1 champions and warlords.
mortal wound that cannot be negated. If this unit is on the battlefield at the
Each time this unit fights, if the start of your hero phase, you receive 1
By My Will: All Slaves to Darkness unmodified wound roll for 2 or more extra command point.
recognise Archaon’s supreme authority attacks that target the same enemy
and fear his wrath more than any foe Hero with the Slayer of Kings is 6, that
should they fail him. Hero is slain.
This is a command ability that this
unit can issue at the start of the combat
phase. Another friendly Chaos unit
must receive it (this unit cannot issue
Archaon is the Everchosen,
the favoured warlord of the this command to itself). Until the end
Dark Pantheon. From atop of that phase, each time a model in the
Dorghar, the monstrous receiving unit is slain, it can fight.
Steed of the Apocalypse,
Archaon commands his
legions with an iron fist,
his deadly skill and unholy
powers sealing the doom of
entire armies. Chaos, Slaves To Darkness, Host of the Everchosen, Undivided, Khorne,
KEYWORDS Tzeentch, Nurgle, Slaanesh, Daemon, Mortal, Hero, Monster, Wizard, Archaon

You might also like