Decision Science
Decision Science
- Game Theory
o Game: players make strategies to make decisions
o Normal form
Table of numbers with strategies listed among the margins of the table and the
payoffs for the participants in the cells of the table
Strategy = rule or plan of action
Payoff = value associated with a possible outcome of a game
o Simultaneous Games
Normal Form (table)
Maximin Solution
o Safety First
o Maximum among your worst payoffs
o Proposed by John von Neumann
Nash Equilibrium
o This solution concept was named after John Forbes Nash, Jr.His
theories are used in economics, and in fact he won the Nobel
Prize for Economic Sciences in 1994.
o Every player is the best response to the other players reaction
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o A Nash equilibrium is a state where no one person can
improve,given what others are doing.
o A Nash equilibrium is a set of “no regrets” strategies. Given
what the other players chose, you have no regrets for your
choice.
o Steps
Best response of row player to all strategy of column
player (vice versa)
Best response for row player if column if W is T
Best response for row player if T is T
Best response for column player if W is T
Best response for column player if T is T
NASH EQUILIBRIUM is T and T (T, T)
Dominant Strategy
o Any strategy that always does better than any other strategy,
Hence, a rational player should always choose this strategy. You
can rely on a rational rival always playing a dominant strategy
o
Player 1 does not have
Player 2 has which is Y
Y = 2 dominant ones
Sequential Game
- involves multiple players who do not make decisions simultaneously. Instead, one player chooses
their action before the others choose theirs.
- Importantly, the later players must have some information of the first player's choice so that
one player's decision affects the outcomes and decisions of other players.
- A sequential game is represented by a game tree (also called the extensive form) with players
moving sequentially.
- Ex: Universal Studio charges $1.0mn for product placement
o Product placement for Mars
Gross profit increase by $.08mn = -.2
Hershey decrease by $0.1mn = -.1
= -.2
o Product Placement by Hersey
Gross profit increase by $1.2mn = +.2
Mars decrease by $.5mn -.5
o No product placement
Same as usual = 0
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- Game Tree
- Strategy
Backward Induction
- Simplification of sequential game
- Eliminate actions at the final node and work ones way forward
- Choose actions that would not maximize an individual profits at that point
- Rational player always tries to maximize profit
- Ex of mars and Hershey
o Mars must accept product placement despite -.2mn since Hershey is guaranteed to
accept since it increases profit
o Lessen the burden
o Eliminate Hersey not accepting since they don’t gain anything
- Ex of price setting
o Firm A must go low since firm b will choose low either choice and choosing low
guarantees $5 instead of $0
- \
- Subgame
o Decision point and all other parts of the diagram emanating from it
o It is the decisions after the first parties decision
- tackles processes by which different and conflicting choices of members of a group are
consolidated into a single choice of the group.
- The basic question of social choice theory is on how groups can best arrive at decisions. Is the
choice the least unpopular, broadly acceptable, winning in all one-for-one contests, etc.?
- A related social choice problem is the selection of a good voting system. Voting is the main
vehicle by which decisions are arrived at in a democratic society. It lies at the very heart of
representative government and participatory democracy. Any voting system must produce at
least one winner to be considered legitimate.
- Math
o Define voting method precisely
o Formulate precise definitions
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Preference Tables
- A preference ballot is a ballot on which each voter ranks all eligible candidates, from first to last
place, with no tied ranks.
- A preference table or schedule is a table showing how many times each possible ballot was
submitted.
-
- A voting method is a mathematical procedure that uses data from preference table to determine
a winner.
Majority Rule
- In this method, the candidate who receives majority (more than 50%) of the first-place votes
wins the election.
Plurality Method
- In this method, whoever receives the most first-place votes is declared the winner. This is, by far,
the most simple and widely-used voting method (though it may require a tie-breaker).
- Voting systems which make use of the plurality method include barangay, local, and national
elections in the Philippines. However, voters simply choose candidates without ranking them.
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