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Lecture 4

The document discusses programming techniques including algorithms, pseudocode, flowcharts, and types of errors. Algorithms are problem solving processes implemented in programs. Pseudocode uses English phrases to describe programs. Flowcharts visually represent program logic using standard symbols. Syntax errors violate language rules while logic errors result from faulty implementation.

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Kaptain Suraj
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0% found this document useful (0 votes)
8 views

Lecture 4

The document discusses programming techniques including algorithms, pseudocode, flowcharts, and types of errors. Algorithms are problem solving processes implemented in programs. Pseudocode uses English phrases to describe programs. Flowcharts visually represent program logic using standard symbols. Syntax errors violate language rules while logic errors result from faulty implementation.

Uploaded by

Kaptain Suraj
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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PROGRAMMING

TECHNIQUES
Lecture 2a
Lecture Outline
■ Algorithms
■ Pseudocode
■ Flowcharts
■ Types of Errors
Algorithms
■ An algorithm is a sequence of steps for solving a specific
problem given its input data and the expected output
data.
– It can also be described as a step-by-step problem-
solving process in which a solution is arrived at in a
finite amount of time.
■ When we write a computer program, we are generally
implementing a method that has been devised previously
to solve some problem.
Example
■ Music Purchase Program Algorithm
1. Enter the number of songs
2. Calculate the price
– Use the formula: Price = 0.99 * songs
3. Display the results: Price
Operations used to construct algorithms belong
to one of three categories:
■ Sequential (sequence) operations:
– This carries out a single well-defined task. When that task
is finished, the algorithm moves on to the next operation.
■ Conditional (decision/selection) operations:
– These ask a question, and the next operation is selected
on the basis of the answer to that question.
■ Iterative (loop/repetition) operations
– They tell us not to go on to the next instruction but,
instead, to go back and repeat the execution of a previous
block of instructions.
The Sequential Operations
■ A sequential operations consists of a series of
consecutive statements, executed in the order in which
they appear.
■ None of the statements in this operation causes a
branch. The general form of a sequential structure is as
follows:
Statement 1
Statement 2
…Statement N
Conditional Operations
■ Selection/decision/conditional operations contain branch
points or statements that cause a branch to take place.
■ In a conditional operation there is a branch forward at
some point, which causes a portion of the program to be
skipped.
■ Depending upon a given condition at the branch point, a
certain block of statements will be executed while
another is skipped.
Conditional Structure
Iterative (Loop/Repetition) Operation
■ A iterative operation contains a branch which results in a
block of statements that can be executed many times.
■ It will be repeated as long as a given condition within the
loop structure causes the branch to be taken.
– The ability to repeat the same actions over and over is
the most basic requirement in programming
Repetition Operation
Pseudocode
■ Pseudocode uses short, English-like phrases to describe
the outline of a program.
– It’s not actual code from any specific programming
language, but sometimes it strongly resembles the
actual code.
Example 1
■ Pseudocode for cooking rice might look as follows:
1) Wash the rice
2) Put into boiling water in saucepan
3) Leave to boil for some minutes until thoroughly cooked
■ Pseudocode for circle area program might look as follows:
1) Input the circle radius
2) Compute circle area using the circle area formula
3) Output the results of circle area
Example 2
■ Pseudocode for adding two numbers might look as:
1) Enter first number
2) Enter second number
3) Calculate the sum of the two numbers, i.e. num1 + num2
4) Display the results
Try
1. Write an algorithm in pseudocode to find the profit on
each item bought in a shop.
2. Write an algorithm in pseudocode to find the area and
perimeter of a rectangle.
Flow charts
■ This is a diagram that uses special symbols to display
pictorially the flow of execution within a program or a
program module.
■ It is a formalized graphic representation of a program’s
logic sequence, a work or manufacturing process, or any
similar structure.
■ It provides an easy, clear way to see which pieces of code
follow the various programming structures that all
programs are constructed from.
Creating flow charts
■ A programmer would create a flow-chart to aid in
understanding the flow of a program.
■ Then, the programmer would write code, in a specific
programming language, following the logic that he had
created in the flowchart.
■ Interactive flowcharting applications are available for
creating flow charts
– Raptor, MS word templates, etc
Flow Chart Symbols
■ A typical flowchart will include some or all of the following
symbols;
– Start and End symbols are represented as ovals or
rounded rectangles.
– Arrows show the flow of control. An arrow coming from
one symbol and ending at another symbol represents
that control passes to the symbol to which the arrow
points.
– Processing steps are represented as rectangles.
Flow Chart Symbols
– Input / Output steps are represented as parallelograms.
– Conditional (or decision or selection) segments are
represented as diamond shapes. These typically
contain a Yes/No question or a True/False test. This
symbol has two arrows coming out of it.
– Connectors are represented as circles. These are used
to connect one program segment to another.
Flow
Chart
Symbols
Example 1 Start

■ Consider the pseudocode below: Welcome


Message
1. Display Welcome Message
2. Input Data
Input Data

3. Calculate Average
4. Output Results
Calculate Average

Output Results

End
Example 2
Circle area program
1) Input the circle radius
2) Compute circle area using the circle area formula
3) Output the results of circle area

Input circle Compute Display results:


Start End
radius Area = 𝜋 ∗ 𝑟𝑎𝑑𝑖𝑢𝑠^2 Circle Area
Example 3
Example 4
Example 5
Types of Programming Errors
■ Errors are common in when writing programs.
■ If a test run turns up problems with the program, we must
debug it, which means we must locate and eliminate the
errors.
■ The two fundamental types of errors that can arise in
coding a program are syntax errors and logic errors.
Syntax Errors
■ A syntax error is the violation of the programming language’s
rules for creating valid statements.
■ It can be caused, for example, by misspelling a keyword or by
omitting a required punctuation mark.
■ Syntax errors are detected by the language software, either
when the invalid statement is typed or when the program is
translated by the computer into machine language.
■ When the software detects a syntax error, normally it issues a
message and highlights the offending statement. Therefore,
syntax errors are often easy to find and correct.
Logic Errors
■ A logic error results from failing to use the proper
combination of statements to accomplish a certain task.
■ It may occur due to faulty analysis, faulty design, or failure
to code the program properly.
■ Logic errors often cause the program to fail to proceed
beyond a certain point (i.e., to crash or hang or freeze) or
to give incorrect results.
– Unlike syntax errors, logic errors are not detected by
the programming language software.
The following are a few kinds of logic errors:
– Use of an incorrect formula to produce a desired
result
– Use of an incorrect sequence of statements to carry
out an algorithm.
– Failure to predict some input data that may lead to an
illegal operation (such as division by zero) when the
program is run (this kind of bug is sometimes called a
runtime error).

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