Message
Message
2)
game.StarterGui:SetCore("SendNotification", {
Title = "Serenity"; --
Text = "Welcome back to greatness; Serenity.win"; --
Icon = "rbxassetid://5676350013"; -- t
Duration = 15; --
})
BeforeLoad = tick()
getgenv().values = {}
local library =
loadstring(game:HttpGet'https://raw.githubusercontent.com/Eviesyno/serenity/main/
serenity')()
local Watermark = "Dev"
-- set this ^ to whatever build this is
if Watermark == "Dev" then
library:CreateWatermark("Serenity.win | Build: Dev")
library.theme.accentcolor = Color3.fromRGB(0, 0, 0)
library.theme.accentcolor2 = Color3.fromRGB(0, 0, 0)
library.theme.topheight = 45
library.theme.TextColor = Color3.fromRGB(0, 0, 0)
end
if Watermark == "Beta" then
library:CreateWatermark("Serenity.win | Build: Beta")
library.theme.accentcolor = Color3.fromRGB(0, 0, 0)
library.theme.accentcolor2 = Color3.fromRGB(0, 0, 0)
library.theme.topheight = 45
library.theme.TextColor = Color3.fromRGB(0, 0, 0)
end
if Watermark == "Public" then
library:CreateWatermark("Serenity.win | Build: Public")
library.theme.accentcolor = Color3.fromRGB(0, 0, 0)
library.theme.accentcolor2 = Color3.fromRGB(0, 0, 0)
library.theme.topheight = 45
library.theme.TextColor = Color3.fromRGB(0, 0, 0)
end
local library = {}
local Signal =
loadstring(game:HttpGet("https://raw.githubusercontent.com/Quenty/NevermoreEngine/
version2/Modules/Shared/Events/Signal.lua"))()
local Drawing3d =
loadstring(game:HttpGet("https://raw.githubusercontent.com/Blissful4992/ESPs/main/
3D%20Drawing%20Api.lua"))()
--local Api =
loadstring(game:HttpGet("https://pastebin.com/raw/5L3wV43u"))()
local ConfigSave = Signal.new("ConfigSave")
local ConfigLoad = Signal.new("ConfigLoad")
underground = false
function rgbtotbl(rgb)
return {R = rgb.R, G = rgb.G, B = rgb.B}
end
function tbltorgb(tbl)
return COL3(tbl.R, tbl.G, tbl.B)
end
local function deepCopy(original)
local copy = {}
for k, v in pairs(original) do
if type(v) == "table" then
v = deepCopy(v)
end
copy[k] = v
end
return copy
end
function library:ConfigFix(cfg)
local copy =
game:GetService("HttpService"):JSONDecode(readfile(cfglocation..cfg..".txt"))
for i,Tabs in pairs(copy) do
for i,Sectors in pairs(Tabs) do
for i,Elements in pairs(Sectors) do
if Elements.Color ~= nil then
local a = Elements.Color
Elements.Color = tbltorgb(a)
end
end
end
end
return copy
end
function library:SaveConfig(cfg)
local copy = deepCopy(values)
for i,Tabs in pairs(copy) do
for i,Sectors in pairs(Tabs) do
for i,Elements in pairs(Sectors) do
if Elements.Color ~= nil then
Elements.Color = {R=Elements.Color.R,
G=Elements.Color.G, B=Elements.Color.B}
end
end
end
end
writefile(cfglocation..cfg..".txt",
game:GetService("HttpService"):JSONEncode(copy))
end
function library:New(name)
local menu = {}
Ova.Name = "SJ_LOVES_MEN"
Ova.ResetOnSpawn = false
Ova.ZIndexBehavior = "Global"
Ova.DisplayOrder = 420133769
function menu:SetScale(scale)
UIScale.Scale = scale
end
cursor.Visible = Ova.Enabled
cursor.Position = UDIM2(0,Mouse.X-3,0,Mouse.Y+1)
end)
Menu.Name = "Menu"
Menu.Parent = Ova
Menu.BackgroundColor3 = COL3RGB(15, 15, 15)
Menu.Position = UDIM2(0.5, -300, 0.5, -300)
Menu.Size = UDIM2(0, 600, 0, 725)
library.uiopen = true
game:GetService("UserInputService").InputBegan:Connect(function(key)
if key.KeyCode == Enum.KeyCode.Insert then
Ova.Enabled = not Ova.Enabled
library.uiopen = Ova.Enabled
end
end)
KeybindList.Name = "KeybindList"
KeybindList.ZIndexBehavior = Enum.ZIndexBehavior.Global
KeybindList.Enabled = false
UIListLayout.Parent = Frame
UIListLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
KeybindList.Parent = game.CoreGui
end
function keybindadd(text)
if not KeybindList.TextLabel.Frame:FindFirstChild(text) then
local TextLabel = INST("TextLabel")
TextLabel.BackgroundColor3 = COL3RGB(1, 1, 1)
TextLabel.BorderColor3 = COL3RGB(1, 1, 113)
TextLabel.Transparency = 0.100
TextLabel.Size = UDIM2(0, 170, 0, 24)
TextLabel.ZIndex = 2
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.Text = text
TextLabel.TextColor3 = COL3RGB(255, 255, 255)
TextLabel.TextSize = 14.000
TextLabel.Name = text
TextLabel.Parent = KeybindList.TextLabel.Frame
end
end
function keybindremove(text)
if KeybindList.TextLabel.Frame:FindFirstChild(text) then
KeybindList.TextLabel.Frame:FindFirstChild(text):Destroy()
end
end
function library:SetKeybindVisible(Joe)
KeybindList.Enabled = Joe
end
library.dragging = true
do
local UserInputService = game:GetService("UserInputService")
local a = Menu
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
a.Position = UDIM2(startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
a.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or
input.UserInputType == Enum.UserInputType.Touch then
library.dragging = true
dragStart = input.Position
startPos = a.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End
then
library.dragging = false
end
end)
end
end)
a.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or
input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and library.dragging then
update(input)
end
end)
end
TextLabel.Parent = Menu
TextLabel.BackgroundColor3 = COL3RGB(1, 1, 1)
TextLabel.BackgroundTransparency = 1
TextLabel.Position = UDIM2(0, 7, 0, 0)
TextLabel.Size = UDIM2(0, 0, 0, 29)
TextLabel.Size = UDIM2(0, txt:GetTextSize(name, 15,
Enum.Font.SourceSansSemibold, Vec2(700, TextLabel.AbsoluteSize.Y)).X, 0, 29)
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.Text = name
TextLabel.TextColor3 = COL3RGB(28, 101, 223)
TextLabel.TextSize = 15.000
TextLabel.TextXAlignment = Enum.TextXAlignment.Left
TabButtons.Name = "TabButtons"
TabButtons.Parent = Menu
TabButtons.BackgroundColor3 = COL3RGB(1, 1, 1)
TabButtons.BackgroundTransparency = 1
TabButtons.Position = UDIM2(TextLabel.Size.X.Scale,
TextLabel.Size.X.Offset+10, 0, 0)
TabButtons.Size = UDIM2(TextLabel.Size.X.Scale, 590-
TextLabel.Size.X.Offset, 0, 29)
UIListLayout.Parent = TabButtons
UIListLayout.FillDirection = Enum.FillDirection.Horizontal
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout.VerticalAlignment = Enum.VerticalAlignment.Center
Tabs.Name = "Tabs"
Tabs.Parent = Menu
Tabs.BackgroundColor3 = COL3RGB(1, 1, 1)
Tabs.BackgroundTransparency = 1.000
Tabs.Position = UDIM2(0, 0, 0, 32)
Tabs.Size = UDIM2(0, 600, 0, 568)
function menu:Tab(text)
local tabname
tabname = text
local Tab = {}
values[tabname] = {}
TabGui.Name = "TabGui"
TabGui.Parent = Tabs
TabGui.BackgroundColor3 = COL3RGB(255, 255, 255)
TabGui.BackgroundTransparency = 1.000
TabGui.Size = UDIM2(1, 0, 1, 0)
TabGui.Visible = false
Left.Name = "Left"
Left.Parent = TabGui
Left.BackgroundColor3 = COL3RGB(255, 255, 255)
Left.BackgroundTransparency = 1.000
Left.Position = UDIM2(0, 15, 0, 11)
Left.Size = UDIM2(0, 279, 0, 543)
UIListLayout.Parent = Left
UIListLayout.HorizontalAlignment =
Enum.HorizontalAlignment.Center
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout.Padding = UDim.new(0, 10)
Right.Name = "Right"
Right.Parent = TabGui
Right.BackgroundColor3 = COL3RGB(255, 255, 255)
Right.BackgroundTransparency = 1.000
Right.Position = UDIM2(0, 303, 0, 11)
Right.Size = UDIM2(0, 279, 0, 543)
UIListLayout_2.Parent = Right
UIListLayout_2.HorizontalAlignment =
Enum.HorizontalAlignment.Center
UIListLayout_2.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout_2.Padding = UDim.new(0, 10)
if first then
TextButton.TextColor3 = COL3RGB(255, 255, 255)
currenttab = text
TabGui.Visible = true
first = false
end
TextButton.MouseButton1Down:Connect(function()
if currenttab ~= text then
for i,v in pairs(TabButtons:GetChildren()) do
if v:IsA("TextButton") then
library:Tween(v, TweenInfo.new(0.3,
Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = COL3RGB(200, 200,
200)})
end
end
for i,v in pairs(Tabs:GetChildren()) do
v.Visible = false
end
library:Tween(TextButton, TweenInfo.new(0.3,
Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = COL3RGB(30, 115,
255)})
currenttab = text
TabGui.Visible = true
end
end)
Section.Name = "Section"
Section.Parent = TabGui[side]
Section.BackgroundColor3 = COL3RGB(0,0,0)
Section.BorderColor3 = COL3RGB(0,0,0)
Section.BorderSizePixel = 2
Section.Size = UDIM2(1, 0, 0, 33)
SectionText.Name = "SectionText"
SectionText.Parent = Section
SectionText.BackgroundColor3 = COL3RGB(255, 255, 255)
SectionText.BackgroundTransparency = 1.000
SectionText.Position = UDIM2(0, 7, 0, -12)
SectionText.Size = UDIM2(0, 270, 0, 19)
SectionText.ZIndex = 2
SectionText.Font = Enum.Font.SourceSansSemibold
SectionText.Text = text
SectionText.TextColor3 = COL3RGB(255, 255, 255)
SectionText.TextSize = 15.000
SectionText.TextXAlignment = Enum.TextXAlignment.Left
Inner.Name = "Inner"
Inner.Parent = Section
Inner.BackgroundColor3 = COL3RGB(0,0,0)
Inner.BorderColor3 = COL3RGB(27, 27, 35)
Inner.BorderSizePixel = 3
Inner.Position = UDIM2(0, 1, 0, 1)
Inner.Size = UDIM2(1, -2, 1, -9)
sectiontabs.Name = "sectiontabs"
sectiontabs.Parent = Section
sectiontabs.BackgroundColor3 = COL3RGB(35, 16, 142)
sectiontabs.BackgroundTransparency = 1.000
sectiontabs.Position = UDIM2(0, 0, 0, 6)
sectiontabs.Size = UDIM2(1, 0, 0, 22)
UIListLayout_2.Parent = sectiontabs
UIListLayout_2.FillDirection =
Enum.FillDirection.Horizontal
UIListLayout_2.HorizontalAlignment =
Enum.HorizontalAlignment.Center
UIListLayout_2.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout_2.Padding = UDim.new(0,4)
tab1.Name = text
tab1.Parent = Inner
tab1.BackgroundColor3 = COL3RGB(0,0,0)
tab1.BorderColor3 = COL3RGB(27, 27, 35)
tab1.BorderSizePixel = 2
tab1.Position = UDIM2(0, 0, 0, 30)
tab1.Size = UDIM2(1, 0, 1, -21)
tab1.Name = text
tab1.Visible = false
UIPadding.Parent = tab1
UIPadding.PaddingTop = UDim.new(0, 0)
UIListLayout.Parent = tab1
UIListLayout.HorizontalAlignment =
Enum.HorizontalAlignment.Center
UIListLayout.SortOrder =
Enum.SortOrder.LayoutOrder
UIListLayout.Padding = UDim.new(0, 1)
TextButton.Parent = sectiontabs
TextButton.BackgroundColor3 = COL3RGB(255, 255,
255)
TextButton.BackgroundTransparency = 1.000
TextButton.Size = UDIM2(0,
txt:GetTextSize(text, 14, Enum.Font.SourceSansSemibold, Vec2(700,700)).X + 2, 1, 0)
TextButton.Font = Enum.Font.SourceSansSemibold
TextButton.Text = text
TextButton.TextColor3 = COL3RGB(200, 200, 200)
TextButton.TextSize = 14.000
TextButton.Name = text
TextButton.MouseButton1Down:Connect(function()
v.Visible = false
end
for i,v in
pairs(sectiontabs:GetChildren()) do
if v:IsA("TextButton") then
library:Tween(v,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(200,200,200)})
end
end
Section.Size = tabsize
tab1.Visible = true
library:Tween(TextButton,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(255, 255, 255)})
end)
values[tabname][sectorname][tabtext]
[text] = {}
data.options = data.options or {}
local TextLabel_2 =
INST("TextLabel")
local UIListLayout =
INST("UIListLayout")
local ImageLabel =
INST("ImageLabel")
local TextLabel_3 =
INST("TextLabel")
Dropdown.Name = "Dropdown"
Dropdown.Parent = tab1
Dropdown.BackgroundColor3 =
COL3RGB(255, 255, 255)
Dropdown.BackgroundTransparency =
1.000
Dropdown.Position = UDIM2(0, 0,
0.255102038, 0)
Dropdown.Size = UDIM2(1, 0, 0, 39)
Button.Name = "Button"
Button.Parent = Dropdown
Button.BackgroundColor3 =
COL3RGB(0,0,0)
Button.BorderColor3 = COL3RGB(27,
27, 35)
Button.Position = UDIM2(0, 30, 0,
16)
Button.Size = UDIM2(0, 175, 0, 17)
Button.AutoButtonColor = false
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = COL3RGB(0, 0,
0)
Button.TextSize = 14.000
TextLabel.Parent = Button
TextLabel.BackgroundColor3 =
COL3RGB(255, 255, 255)
TextLabel.BackgroundTransparency =
1.000
TextLabel.BorderColor3 =
COL3RGB(27, 42, 53)
TextLabel.Position = UDIM2(0, 5, 0,
0)
TextLabel.Size = UDIM2(-0.21714285,
208, 1, 0)
TextLabel.Font =
Enum.Font.SourceSansSemibold
TextLabel.Text = "..."
TextLabel.TextColor3 = COL3RGB(200,
200, 200)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment =
Enum.TextXAlignment.Left
Drop.Name = "Drop"
Drop.Parent = Button
Drop.Active = true
Drop.BackgroundColor3 =
COL3RGB(0,0,0)
Drop.BorderColor3 = COL3RGB(27, 27,
35)
Drop.Position = UDIM2(0, 0, 1, 1)
Drop.Visible = false
Drop.BottomImage =
"http://www.roblox.com/asset/?id=6724808282"
Drop.CanvasSize = UDIM2(1, 1, 1, 1)
Drop.ScrollBarThickness = 0
Drop.TopImage =
"http://www.roblox.com/asset/?id=6724808282"
Drop.MidImage =
"http://www.roblox.com/asset/?id=6724808282"
Drop.AutomaticCanvasSize = "Y"
Drop.ZIndex = 5
Drop.ScrollBarImageColor3 =
MainUIColor
UIListLayout.Parent = Drop
UIListLayout.HorizontalAlignment =
Enum.HorizontalAlignment.Center
UIListLayout.SortOrder =
Enum.SortOrder.LayoutOrder
values[tabname][sectorname]
[tabtext][text] = Element.value
local num = #data.options
if num > 5 then
Drop.Size = UDIM2(1, 0, 0,
85)
else
Drop.Size = UDIM2(1, 0, 0,
17*num)
end
local first = true
else
end
end
local str = ""
if #old == 0 then
str = "..."
else
if #old == 1 then
str = old[1]
else
for i,v in
ipairs(old) do
if i == 1
then
str =
v
else
if i >
2 then
if i < 4 then
end
else
end
end
end
end
abcd.Text = str
end
for i,v in ipairs(data.options) do
do
local Button =
INST("TextButton")
local TextLabel =
INST("TextLabel")
Button.Name = v
Button.Parent = Drop
Button.BackgroundColor3
= COL3RGB(35, 35, 47)
Button.BorderColor3 =
COL3RGB(27, 27, 35)
Button.Position =
UDIM2(0, 30, 0, 16)
Button.Size = UDIM2(0,
175, 0, 17)
Button.AutoButtonColor =
false
Button.Font =
Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 =
COL3RGB(0, 0, 0)
Button.TextSize = 14.000
Button.BorderSizePixel =
2
Button.ZIndex = 6
TextLabel.Parent =
Button
TextLabel.BackgroundTransparency = 1.000
TextLabel.BorderColor3 =
COL3RGB(27, 42, 53)
TextLabel.Position =
UDIM2(0, 5, 0, -1)
TextLabel.Size = UDIM2(-
0.21714285, 208, 1, 0)
TextLabel.Font =
Enum.Font.SourceSansSemibold
TextLabel.Text = v
TextLabel.TextColor3 =
COL3RGB(200, 200, 200)
TextLabel.TextSize =
14.000
TextLabel.TextXAlignment
= Enum.TextXAlignment.Left
TextLabel.ZIndex = 6
Button.MouseButton1Down:Connect(function()
if
TBLFIND(Element.value.Jumbobox, v) then
for i,a in
pairs(Element.value.Jumbobox) do
if a
== v then
TBLREMOVE(Element.value.Jumbobox, i)
end
end
INSERT(Element.value.Jumbobox, v)
values[tabname]
[sectorname][tabtext][text] = Element.value
callback(Element.value)
end)
Button.MouseEnter:Connect(function()
if not
TBLFIND(Element.value.Jumbobox, v) then
Button.MouseLeave:Connect(function()
if not
TBLFIND(Element.value.Jumbobox, v) then
first = false
end
end
function Element:SetValue(val)
Element.value = val
for i,v in
pairs(Drop:GetChildren()) do
if v.Name ~=
"UIListLayout" then
if
TBLFIND(val.Jumbobox, v.Name) then
Element:SetValue(data.default)
end
ImageLabel.Parent = Button
ImageLabel.BackgroundColor3 =
COL3RGB(255, 255, 255)
ImageLabel.BackgroundTransparency =
1.000
ImageLabel.Position = UDIM2(0, 165,
0, 6)
ImageLabel.Size = UDIM2(0, 6, 0, 4)
ImageLabel.Image =
"http://www.roblox.com/asset/?id=6724771531"
TextLabel_3.Parent = Dropdown
TextLabel_3.BackgroundColor3 =
COL3RGB(200, 200, 200)
TextLabel_3.BackgroundTransparency
= 1.000
TextLabel_3.Position = UDIM2(0, 32,
0, -1)
TextLabel_3.Size =
UDIM2(0.111913361, 208, 0.382215232, 0)
TextLabel_3.Font =
Enum.Font.SourceSansSemibold
TextLabel_3.Text = text
TextLabel_3.TextColor3 =
MainUIColor
TextLabel_3.TextSize = 14.000
TextLabel_3.TextXAlignment =
Enum.TextXAlignment.Left
Button.MouseButton1Down:Connect(function()
Drop.Visible = not
Drop.Visible
if not Drop.Visible then
Drop.CanvasPosition =
Vec2(0,0)
end
end)
local indrop = false
local ind = false
Drop.MouseEnter:Connect(function()
indrop = true
end)
Drop.MouseLeave:Connect(function()
indrop = false
end)
Button.MouseEnter:Connect(function()
ind = true
end)
Button.MouseLeave:Connect(function()
ind = false
end)
game:GetService("UserInputService").InputBegan:Connect(function(input)
if input.UserInputType ==
Enum.UserInputType.MouseButton1 or input.UserInputType ==
Enum.UserInputType.MouseButton2 then
if Drop.Visible == true
and not indrop and not ind then
Drop.Visible =
false
Drop.CanvasPosition = Vec2(0,0)
end
end
end)
elseif type == "TextBox" then
Element.value = {Toggle =
data.default and data.default.Toggle or false, Key, Type = "Always", Active = true}
Toggle.Name = "Toggle"
Toggle.Parent = tab1
Toggle.BackgroundColor3 =
COL3RGB(255, 255, 255)
Toggle.BackgroundTransparency =
1.000
Toggle.Size = UDIM2(1, 0, 0, 15)
Button.Name = "Button"
Button.Parent = Toggle
Button.BackgroundColor3 =
COL3RGB(255, 255, 255)
Button.BackgroundTransparency =
1.000
Button.Size = UDIM2(1, 0, 1, 0)
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = COL3RGB(0, 0,
0)
Button.TextSize = 14.000
Color.Name = "Color"
Color.Parent = Button
Color.BackgroundColor3 =
COL3RGB(0,0,0)
Color.BorderColor3 = COL3RGB(27,
3275, 35)
Color.Position = UDIM2(0, 15, 0.5,
-5)
Color.Size = UDIM2(0, 8, 0, 8)
tween =
library:Tween(Color, TweenInfo.new(0.1, Enum.EasingStyle.Quad,
Enum.EasingDirection.Out), {BackgroundColor3 = MainUIColor})
library:Tween(TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(255, 255, 255)})
else
keybindremove(text)
tween =
library:Tween(Color, TweenInfo.new(0.1, Enum.EasingStyle.Quad,
Enum.EasingDirection.Out), {BackgroundColor3 = COL3RGB(0,0,0)})
library:Tween(TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(200, 200, 200)})
end
values[tabname][sectorname]
[tabtext][text] = Element.value
callback(Element.value)
end
Button.MouseButton1Down:Connect(function()
if not binding then
Element.value.Toggle =
not Element.value.Toggle
update()
values[tabname]
[sectorname][tabtext][text] = Element.value
callback(Element.value)
end
end)
if data.default then
update()
end
values[tabname][sectorname]
[tabtext][text] = Element.value
do
local Keybind =
INST("TextButton")
local Frame = INST("Frame")
local Always =
INST("TextButton")
local UIListLayout =
INST("UIListLayout")
local Hold =
INST("TextButton")
local Toggle =
INST("TextButton")
Keybind.Name = "Keybind"
Keybind.Parent = Button
Keybind.BackgroundColor3 =
COL3RGB(0,0,0)
Keybind.BorderColor3 =
COL3RGB(27, 27, 35)
Keybind.Position = UDIM2(0,
270, 0.5, -6)
Keybind.Text = "NONE"
Keybind.Size = UDIM2(0, 43,
0, 12)
Keybind.Size =
UDIM2(0,txt:GetTextSize("NONE", 14, Enum.Font.SourceSansSemibold, Vec2(700, 12)).X
+ 5,0, 12)
Keybind.AutoButtonColor =
false
Keybind.Font =
Enum.Font.SourceSansSemibold
Keybind.TextColor3 =
COL3RGB(200, 200, 200)
Keybind.TextSize = 14.000
Keybind.AnchorPoint =
Vec2(1,0)
Keybind.ZIndex = 3
Frame.Parent = Keybind
Frame.BackgroundColor3 =
COL3RGB(0,0,0)
Frame.BorderColor3 =
COL3RGB(27, 27, 35)
Frame.Position = UDIM2(1, -
49, 0, 1)
Frame.Size = UDIM2(0, 49, 0,
49)
Frame.Visible = false
Frame.ZIndex = 3
Always.Name = "Always"
Always.Parent = Frame
Always.BackgroundColor3 =
COL3RGB(0,0,0)
Always.BackgroundTransparency
= 1.000
Always.BorderColor3 =
COL3RGB(27, 27, 35)
Always.Position = UDIM2(-
3.03289485, 231, 0.115384616, -6)
Always.Size = UDIM2(1, 0, 0,
16)
Always.AutoButtonColor =
false
Always.Font =
Enum.Font.SourceSansBold
Always.Text = "Always"
Always.TextColor3 =
MainUIColor
Always.TextSize = 14.000
Always.ZIndex = 3
UIListLayout.Parent = Frame
UIListLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
UIListLayout.SortOrder =
Enum.SortOrder.LayoutOrder
Hold.Name = "Hold"
Hold.Parent = Frame
Hold.BackgroundColor3 =
COL3RGB(0,0,0)
Hold.BackgroundTransparency =
1.000
Hold.BorderColor3 =
COL3RGB(27, 27, 35)
Hold.Position = UDIM2(-
3.03289485, 231, 0.115384616, -6)
Hold.Size = UDIM2(1, 0, 0,
16)
Hold.AutoButtonColor = false
Hold.Font =
Enum.Font.SourceSansSemibold
Hold.Text = "Hold"
Hold.TextColor3 =
COL3RGB(200, 200, 200)
Hold.TextSize = 14.000
Hold.ZIndex = 3
Toggle.Name = "Toggle"
Toggle.Parent = Frame
Toggle.BackgroundColor3 =
COL3RGB(0,0,0)
Toggle.BackgroundTransparency
= 1.000
Toggle.BorderColor3 =
COL3RGB(27, 27, 35)
Toggle.Position = UDIM2(-
3.03289485, 231, 0.115384616, -6)
Toggle.Size = UDIM2(1, 0, 0,
16)
Toggle.AutoButtonColor =
false
Toggle.Font =
Enum.Font.SourceSansSemibold
Toggle.Text = "Toggle"
Toggle.TextColor3 =
COL3RGB(200, 200, 200)
Toggle.TextSize = 14.000
Toggle.ZIndex = 3
for _,button in
pairs(Frame:GetChildren()) do
if
button:IsA("TextButton") then
button.MouseButton1Down:Connect(function()
Element.value.Type = button.Text
Frame.Visible = false
keybindremove(text)
end
for _,button
in pairs(Frame:GetChildren()) do
if
button:IsA("TextButton") and button.Text ~= Element.value.Type then
button.Font = Enum.Font.SourceSansSemibold
end
button.Font
= Enum.Font.SourceSansBold
button.TextColor3 = COL3RGB(60, 0, 90)
values[tabname][sectorname][tabtext][text] = Element.value
callback(Element.value)
end)
button.MouseEnter:Connect(function()
if
Element.value.Type ~= button.Text then
button.MouseLeave:Connect(function()
if
Element.value.Type ~= button.Text then
Keybind.MouseButton1Down:Connect(function()
if not binding then
wait()
binding = true
Keybind.Text =
"..."
Keybind.Size =
UDIM2(0,txt:GetTextSize("...", 14, Enum.Font.SourceSansSemibold, Vec2(700, 12)).X +
4,0, 12)
end
end)
Keybind.MouseButton2Down:Connect(function()
if not binding then
Frame.Visible =
not Frame.Visible
end
end)
local Player =
game.Players.LocalPlayer
local Mouse =
Player:GetMouse()
local InFrame = false
Frame.MouseEnter:Connect(function()
InFrame = true
end)
Frame.MouseLeave:Connect(function()
InFrame = false
end)
local InFrame2 = false
Keybind.MouseEnter:Connect(function()
InFrame2 = true
end)
Keybind.MouseLeave:Connect(function()
InFrame2 = false
end)
game:GetService("UserInputService").InputBegan:Connect(function(input)
if input.UserInputType
== Enum.UserInputType.MouseButton1 or input.UserInputType ==
Enum.UserInputType.MouseButton2 and not binding then
if Frame.Visible
== true and not InFrame and not InFrame2 then
Frame.Visible = false
end
end
if binding then
binding = false
Keybind.Text =
input.KeyCode.Name ~= "Unknown" and input.KeyCode.Name:upper() or
input.UserInputType.Name:upper()
Keybind.Size =
UDIM2(0,txt:GetTextSize(Keybind.Text, 14, Enum.Font.SourceSansSemibold, Vec2(700,
12)).X + 5,0, 12)
Element.value.Key
= input.KeyCode.Name ~= "Unknown" and input.KeyCode.Name or
input.UserInputType.Name
if
input.KeyCode.Name == "Backspace" then
Keybind.Text
= "NONE"
Keybind.Size
= UDIM2(0,txt:GetTextSize(Keybind.Text, 14, Enum.Font.SourceSansSemibold, Vec2(700,
12)).X + 4,0, 12)
Element.value.Key = nil
end
else
if
Element.value.Key ~= nil then
if
FIND(Element.value.Key, "Mouse") then
if
input.UserInputType == Enum.UserInputType[Element.value.Key] then
Element.value.Active = true
else
keybindremove(text)
end
keybindadd(text)
else
keybindremove(text)
end
end
end
else
if
input.KeyCode == Enum.KeyCode[Element.value.Key] then
Element.value.Active = true
keybindadd(text)
else
keybindremove(text)
end
keybindadd(text)
else
keybindremove(text)
end
end
end
end
else
Element.value.Active = true
end
end
values[tabname]
[sectorname][tabtext][text] = Element.value
callback(Element.value)
end)
game:GetService("UserInputService").InputEnded:Connect(function(input)
if Element.value.Key ~=
nil then
if
FIND(Element.value.Key, "Mouse") then
if
input.UserInputType == Enum.UserInputType[Element.value.Key] then
if
Element.value.Type == "Hold" then
Element.value.Active = false
keybindadd(text)
else
keybindremove(text)
end
end
end
else
if
input.KeyCode == Enum.KeyCode[Element.value.Key] then
if
Element.value.Type == "Hold" then
Element.value.Active = false
keybindadd(text)
else
keybindremove(text)
end
end
end
end
end
values[tabname]
[sectorname][tabtext][text] = Element.value
callback(Element.value)
end)
end
function Element:SetValue(value)
Element.value = value
update()
end
elseif type == "Toggle" then
tabsize = tabsize + UDIM2(0,0,0,16)
Element.value = {Toggle =
data.default and data.default.Toggle or false}
Toggle.Name = "Toggle"
Toggle.Parent = tab1
Toggle.BackgroundColor3 =
COL3RGB(255, 255, 255)
Toggle.BackgroundTransparency =
1.000
Toggle.Size = UDIM2(1, 0, 0, 15)
Button.Name = "Button"
Button.Parent = Toggle
Button.BackgroundColor3 =
COL3RGB(255, 255, 255)
Button.BackgroundTransparency =
1.000
Button.Size = UDIM2(1, 0, 1, 0)
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = COL3RGB(0, 0,
0)
Button.TextSize = 14.000
Color.Name = "Color"
Color.Parent = Button
Color.BackgroundColor3 =
COL3RGB(0,0,0)
Color.BorderColor3 = COL3RGB(27,
27, 35)
Color.Position = UDIM2(0, 15, 0.5,
-5)
Color.Size = UDIM2(0, 8, 0, 8)
TextLabel.Parent = Button
TextLabel.BackgroundColor3 =
COL3RGB(255, 255, 255)
TextLabel.BackgroundTransparency =
1.000
TextLabel.Position = UDIM2(0, 32,
0, -1)
TextLabel.Size = UDIM2(0.111913361,
208, 1, 0)
TextLabel.Font =
Enum.Font.SourceSansSemibold
TextLabel.Text = text
TextLabel.TextColor3 = COL3RGB(200,
200, 200)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment =
Enum.TextXAlignment.Left
tween =
library:Tween(Color, TweenInfo.new(0.1, Enum.EasingStyle.Quad,
Enum.EasingDirection.Out), {BackgroundColor3 = MainUIColor})
library:Tween(TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(255, 255, 255)})
else
keybindremove(text)
tween =
library:Tween(Color, TweenInfo.new(0.1, Enum.EasingStyle.Quad,
Enum.EasingDirection.Out), {BackgroundColor3 = COL3RGB(0,0,0)})
library:Tween(TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(200, 200, 200)})
end
values[tabname][sectorname]
[tabtext][text] = Element.value
end
Button.MouseButton1Down:Connect(function()
Element.value.Toggle = not
Element.value.Toggle
update()
values[tabname][sectorname]
[tabtext][text] = Element.value
callback(Element.value)
end)
if data.default then
update()
end
values[tabname][sectorname]
[tabtext][text] = Element.value
function Element:SetValue(value)
Element.value = value
values[tabname][sectorname]
[tabtext][text] = Element.value
update()
callback(Element.value)
end
elseif type == "ToggleColor" then
tabsize = tabsize + UDIM2(0,0,0,16)
Element.value = {Toggle =
data.default and data.default.Toggle or false, Color = data.default and
data.default.Color or COL3RGB(255,255,255)}
Toggle.Name = "Toggle"
Toggle.Parent = tab1
Toggle.BackgroundColor3 =
COL3RGB(255, 255, 255)
Toggle.BackgroundTransparency =
1.000
Toggle.Size = UDIM2(1, 0, 0, 15)
Button.Name = "Button"
Button.Parent = Toggle
Button.BackgroundColor3 =
COL3RGB(255, 255, 255)
Button.BackgroundTransparency =
1.000
Button.Size = UDIM2(1, 0, 1, 0)
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = COL3RGB(0, 0,
0)
Button.TextSize = 14.000
Color.Name = "Color"
Color.Parent = Button
Color.BackgroundColor3 =
COL3RGB(0,0,0)
Color.BorderColor3 = COL3RGB(27,
27, 35)
Color.Position = UDIM2(0, 15, 0.5,
-5)
Color.Size = UDIM2(0, 8, 0, 8)
TextLabel.Parent = Button
TextLabel.BackgroundColor3 =
COL3RGB(255, 255, 255)
TextLabel.BackgroundTransparency =
1.000
TextLabel.Position = UDIM2(0, 32,
0, -1)
TextLabel.Size = UDIM2(0.111913361,
208, 1, 0)
TextLabel.Font =
Enum.Font.SourceSansSemibold
TextLabel.Text = text
TextLabel.TextColor3 = COL3RGB(200,
200, 200)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment =
Enum.TextXAlignment.Left
tween =
library:Tween(Color, TweenInfo.new(0.1, Enum.EasingStyle.Quad,
Enum.EasingDirection.Out), {BackgroundColor3 = COL3RGB(155, 155, 155)})
library:Tween(TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(255, 255, 255)})
else
tween =
library:Tween(Color, TweenInfo.new(0.1, Enum.EasingStyle.Quad,
Enum.EasingDirection.Out), {BackgroundColor3 = COL3RGB(0,0,0)})
library:Tween(TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(200, 200, 200)})
end
values[tabname][sectorname]
[tabtext][text] = Element.value
callback(Element.value)
end
local ColorH,ColorS,ColorV
ColorP.Name = "ColorP"
ColorP.Parent = Button
ColorP.AnchorPoint = Vec2(1, 0)
ColorP.BackgroundColor3 =
COL3RGB(255, 0, 0)
ColorP.BorderColor3 = COL3RGB(27,
27, 35)
ColorP.Position = UDIM2(0, 270,
0.5, -4)
ColorP.Size = UDIM2(0, 18, 0, 8)
ColorP.AutoButtonColor = false
ColorP.Font =
Enum.Font.SourceSansSemibold
ColorP.Text = ""
ColorP.TextColor3 = COL3RGB(200,
200, 200)
ColorP.TextSize = 14.000
Frame.Parent = ColorP
Frame.BackgroundColor3 =
COL3RGB(0,0,0)
Frame.BorderColor3 = COL3RGB(27,
27, 35)
Frame.Position = UDIM2(-
0.666666687, -170, 1.375, 0)
Frame.Size = UDIM2(0, 200, 0, 170)
Frame.Visible = false
Frame.ZIndex = 3
Colorpick.Name = "Colorpick"
Colorpick.Parent = Frame
Colorpick.BackgroundColor3 =
COL3RGB(255, 255, 255)
Colorpick.BorderColor3 =
COL3RGB(27, 27, 35)
Colorpick.ClipsDescendants = false
Colorpick.Image =
"rbxassetid://4155801252"
Colorpick.ImageColor3 =
COL3RGB(255, 0, 0)
Colorpick.ZIndex = 3
ColorDrag.Name = "ColorDrag"
ColorDrag.Parent = Colorpick
ColorDrag.AnchorPoint = Vec2(0.5,
0.5)
ColorDrag.BackgroundColor3 =
COL3RGB(255, 255, 255)
ColorDrag.BorderColor3 =
COL3RGB(27, 27, 35)
ColorDrag.Size = UDIM2(0, 4, 0, 4)
ColorDrag.ZIndex = 3
Huepick.Name = "Huepick"
Huepick.Parent = Frame
Huepick.BackgroundColor3 =
COL3RGB(255, 255, 255)
Huepick.BorderColor3 = COL3RGB(27,
27, 35)
Huepick.ClipsDescendants = false
Huepick.AutoButtonColor = false
Huepick.Image =
"rbxassetid://3641079629"
Huepick.ImageColor3 = COL3RGB(255,
0, 0)
Huepick.ImageTransparency = 1
Huepick.BackgroundTransparency = 0
Huepick.ZIndex = 3
local HueFrameGradient =
INST("UIGradient")
HueFrameGradient.Rotation = 90
HueFrameGradient.Name =
"HueFrameGradient"
HueFrameGradient.Parent = Huepick
HueFrameGradient.Color =
ColorSequence.new {
Huedrag.Name = "Huedrag"
Huedrag.Parent = Huepick
Huedrag.BackgroundColor3 =
COL3RGB(255, 255, 255)
Huedrag.BorderColor3 = COL3RGB(27,
27, 35)
Huedrag.Size = UDIM2(1, 0, 0, 2)
Huedrag.ZIndex = 3
ColorP.MouseButton1Down:Connect(function()
Frame.Visible = not
Frame.Visible
end)
local abc = false
local inCP = false
ColorP.MouseEnter:Connect(function()
abc = true
end)
ColorP.MouseLeave:Connect(function()
abc = false
end)
Frame.MouseEnter:Connect(function()
inCP = true
end)
Frame.MouseLeave:Connect(function()
inCP = false
end)
ColorH =
(CLAMP(Huedrag.AbsolutePosition.Y-Huepick.AbsolutePosition.Y, 0,
Huepick.AbsoluteSize.Y)/Huepick.AbsoluteSize.Y)
ColorS = 1-
(CLAMP(ColorDrag.AbsolutePosition.X-Colorpick.AbsolutePosition.X, 0,
Colorpick.AbsoluteSize.X)/Colorpick.AbsoluteSize.X)
ColorV = 1-
(CLAMP(ColorDrag.AbsolutePosition.Y-Colorpick.AbsolutePosition.Y, 0,
Colorpick.AbsoluteSize.Y)/Colorpick.AbsoluteSize.Y)
ColorH = CLAMP(ColorH,0,1)
ColorS = CLAMP(ColorS,0,1)
ColorV = CLAMP(ColorV,0,1)
ColorDrag.Position = UDIM2(1-
ColorS,0,1-ColorV,0)
Colorpick.ImageColor3 =
COL3HSV(ColorH, 1, 1)
ColorP.BackgroundColor3 =
COL3HSV(ColorH, ColorS, ColorV)
Huedrag.Position = UDIM2(0,
0, 1-ColorH, -1)
end
local mouse =
LocalPlayer:GetMouse()
game:GetService("UserInputService").InputBegan:Connect(function(input)
if input.UserInputType ==
Enum.UserInputType.MouseButton1 or input.UserInputType ==
Enum.UserInputType.MouseButton2 then
if not dragging and not
abc and not inCP then
Frame.Visible =
false
end
end
end)
Colorpick.MouseButton1Down:Connect(function()
updateColor()
moveconnection =
mouse.Move:Connect(function()
updateColor()
end)
releaseconnection =
game:GetService("UserInputService").InputEnded:Connect(function(Mouse)
if Mouse.UserInputType
== Enum.UserInputType.MouseButton1 then
updateColor()
moveconnection:Disconnect()
releaseconnection:Disconnect()
end
end)
end)
Huepick.MouseButton1Down:Connect(function()
updateHue()
moveconnection =
mouse.Move:Connect(function()
updateHue()
end)
releaseconnection =
game:GetService("UserInputService").InputEnded:Connect(function(Mouse)
if Mouse.UserInputType
== Enum.UserInputType.MouseButton1 then
updateHue()
moveconnection:Disconnect()
releaseconnection:Disconnect()
end
end)
end)
Button.MouseButton1Down:Connect(function()
Element.value.Toggle = not
Element.value.Toggle
update()
values[tabname][sectorname]
[tabtext][text] = Element.value
callback(Element.value)
end)
if data.default then
update()
end
values[tabname][sectorname]
[tabtext][text] = Element.value
function Element:SetValue(value)
Element.value = value
local duplicate =
COL3(value.Color.R, value.Color.G, value.Color.B)
ColorH, ColorS, ColorV =
duplicate:ToHSV()
ColorH = CLAMP(ColorH,0,1)
ColorS = CLAMP(ColorS,0,1)
ColorV = CLAMP(ColorV,0,1)
ColorDrag.Position = UDIM2(1-
ColorS,0,1-ColorV,0)
Colorpick.ImageColor3 =
COL3HSV(ColorH, 1, 1)
ColorP.BackgroundColor3 =
COL3HSV(ColorH, ColorS, ColorV)
update()
Huedrag.Position = UDIM2(0,
0, 1-ColorH, -1)
end
elseif type == "ToggleTrans" then
tabsize = tabsize + UDIM2(0,0,0,16)
Element.value = {Toggle =
data.default and data.default.Toggle or false, Color = data.default and
data.default.Color or COL3RGB(255,255,255), Transparency = data.default and
data.default.Transparency or 0}
Toggle.Name = "Toggle"
Toggle.Parent = tab1
Toggle.BackgroundColor3 =
COL3RGB(255, 255, 255)
Toggle.BackgroundTransparency =
1.000
Toggle.Size = UDIM2(1, 0, 0, 15)
Button.Name = "Button"
Button.Parent = Toggle
Button.BackgroundColor3 =
COL3RGB(255, 255, 255)
Button.BackgroundTransparency =
1.000
Button.Size = UDIM2(1, 0, 1, 0)
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = COL3RGB(0, 0,
0)
Button.TextSize = 14.000
Color.Name = "Color"
Color.Parent = Button
Color.BackgroundColor3 =
COL3RGB(0,0,0)
Color.BorderColor3 = COL3RGB(27,
27, 35)
Color.Position = UDIM2(0, 15, 0.5,
-5)
Color.Size = UDIM2(0, 8, 0, 8)
TextLabel.Parent = Button
TextLabel.BackgroundColor3 =
COL3RGB(255, 255, 255)
TextLabel.BackgroundTransparency =
1.000
TextLabel.Position = UDIM2(0, 32,
0, -1)
TextLabel.Size = UDIM2(0.111913361,
208, 1, 0)
TextLabel.Font =
Enum.Font.SourceSansSemibold
TextLabel.Text = text
TextLabel.TextColor3 = COL3RGB(200,
200, 200)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment =
Enum.TextXAlignment.Left
tween =
library:Tween(Color, TweenInfo.new(0.1, Enum.EasingStyle.Quad,
Enum.EasingDirection.Out), {BackgroundColor3 = COL3RGB(155, 155, 155)})
library:Tween(TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(255, 255, 255)})
else
tween =
library:Tween(Color, TweenInfo.new(0.1, Enum.EasingStyle.Quad,
Enum.EasingDirection.Out), {BackgroundColor3 = COL3RGB(0,0,0)})
library:Tween(TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(200, 200, 200)})
end
values[tabname][sectorname]
[tabtext][text] = Element.value
callback(Element.value)
end
local ColorH,ColorS,ColorV
ColorP.Name = "ColorP"
ColorP.Parent = Button
ColorP.AnchorPoint = Vec2(1, 0)
ColorP.BackgroundColor3 =
COL3RGB(255, 0, 0)
ColorP.BorderColor3 = COL3RGB(27,
27, 35)
ColorP.Position = UDIM2(0, 270,
0.5, -4)
ColorP.Size = UDIM2(0, 18, 0, 8)
ColorP.AutoButtonColor = false
ColorP.Font =
Enum.Font.SourceSansSemibold
ColorP.Text = ""
ColorP.TextColor3 = COL3RGB(200,
200, 200)
ColorP.TextSize = 14.000
Frame.Parent = ColorP
Frame.BackgroundColor3 =
COL3RGB(0,0,0)
Frame.BorderColor3 = COL3RGB(27,
27, 35)
Frame.Position = UDIM2(-
0.666666687, -170, 1.375, 0)
Frame.Size = UDIM2(0, 200, 0, 190)
Frame.Visible = false
Frame.ZIndex = 3
Colorpick.Name = "Colorpick"
Colorpick.Parent = Frame
Colorpick.BackgroundColor3 =
COL3RGB(255, 255, 255)
Colorpick.BorderColor3 =
COL3RGB(27, 27, 35)
Colorpick.ClipsDescendants = false
Colorpick.Image =
"rbxassetid://4155801252"
Colorpick.ImageColor3 =
COL3RGB(255, 0, 0)
Colorpick.ZIndex = 3
ColorDrag.Name = "ColorDrag"
ColorDrag.Parent = Colorpick
ColorDrag.AnchorPoint = Vec2(0.5,
0.5)
ColorDrag.BackgroundColor3 =
COL3RGB(255, 255, 255)
ColorDrag.BorderColor3 =
COL3RGB(27, 27, 35)
ColorDrag.Size = UDIM2(0, 4, 0, 4)
ColorDrag.ZIndex = 3
Huepick.Name = "Huepick"
Huepick.Parent = Frame
Huepick.BackgroundColor3 =
COL3RGB(255, 255, 255)
Huepick.BorderColor3 = COL3RGB(27,
27, 35)
Huepick.ClipsDescendants = true
Huepick.AutoButtonColor = false
Huepick.Image =
"rbxassetid://3641079629"
Huepick.ImageColor3 = COL3RGB(255,
0, 0)
Huepick.ImageTransparency = 1
Huepick.BackgroundTransparency = 0
Huepick.ZIndex = 3
local HueFrameGradient =
INST("UIGradient")
HueFrameGradient.Rotation = 90
HueFrameGradient.Name =
"HueFrameGradient"
HueFrameGradient.Parent = Huepick
HueFrameGradient.Color =
ColorSequence.new {
Huedrag.Name = "Huedrag"
Huedrag.Parent = Huepick
Huedrag.BackgroundColor3 =
COL3RGB(255, 255, 255)
Huedrag.BorderColor3 = COL3RGB(27,
27, 35)
Huedrag.Size = UDIM2(1, 0, 0, 2)
Huedrag.ZIndex = 3
local Transpick =
INST("ImageButton")
local Transcolor =
INST("ImageLabel")
local Transdrag = INST("Frame")
Transpick.Name = "Transpick"
Transpick.Parent = Frame
Transpick.BackgroundColor3 =
COL3RGB(255, 255, 255)
Transpick.BorderColor3 =
COL3RGB(27, 27, 35)
Transpick.Position = UDIM2(0, 10,
0, 167)
Transpick.Size = UDIM2(0, 180, 0,
15)
Transpick.AutoButtonColor = false
Transpick.Image =
"rbxassetid://3887014957"
Transpick.ScaleType =
Enum.ScaleType.Tile
Transpick.TileSize = UDIM2(0, 10,
0, 10)
Transpick.ZIndex = 3
Transcolor.Name = "Transcolor"
Transcolor.Parent = Transpick
Transcolor.BackgroundColor3 =
COL3RGB(255, 255, 255)
Transcolor.BackgroundTransparency =
1.000
Transcolor.Size = UDIM2(1, 0, 1, 0)
Transcolor.Image =
"rbxassetid://3887017050"
Transcolor.ImageColor3 =
COL3RGB(255, 0, 4)
Transcolor.ZIndex = 3
Transdrag.Name = "Transdrag"
Transdrag.Parent = Transcolor
Transdrag.BackgroundColor3 =
COL3RGB(255, 255, 255)
Transdrag.BorderColor3 =
COL3RGB(27, 27, 35)
Transdrag.Position = UDIM2(0, -1,
0, 0)
Transdrag.Size = UDIM2(0, 2, 1, 0)
Transdrag.ZIndex = 3
ColorP.MouseButton1Down:Connect(function()
Frame.Visible = not
Frame.Visible
end)
local abc = false
local inCP = false
ColorP.MouseEnter:Connect(function()
abc = true
end)
ColorP.MouseLeave:Connect(function()
abc = false
end)
Frame.MouseEnter:Connect(function()
inCP = true
end)
Frame.MouseLeave:Connect(function()
inCP = false
end)
ColorH =
(CLAMP(Huedrag.AbsolutePosition.Y-Huepick.AbsolutePosition.Y, 0,
Huepick.AbsoluteSize.Y)/Huepick.AbsoluteSize.Y)
ColorS = 1-
(CLAMP(ColorDrag.AbsolutePosition.X-Colorpick.AbsolutePosition.X, 0,
Colorpick.AbsoluteSize.X)/Colorpick.AbsoluteSize.X)
ColorV = 1-
(CLAMP(ColorDrag.AbsolutePosition.Y-Colorpick.AbsolutePosition.Y, 0,
Colorpick.AbsoluteSize.Y)/Colorpick.AbsoluteSize.Y)
ColorH = CLAMP(ColorH,0,1)
ColorS = CLAMP(ColorS,0,1)
ColorV = CLAMP(ColorV,0,1)
ColorDrag.Position = UDIM2(1-
ColorS,0,1-ColorV,0)
Colorpick.ImageColor3 =
COL3HSV(ColorH, 1, 1)
Transcolor.ImageColor3 =
COL3HSV(ColorH, 1, 1)
ColorP.BackgroundColor3 =
COL3HSV(ColorH, ColorS, ColorV)
Huedrag.Position = UDIM2(0,
0, 1-ColorH, -1)
end
if data.default.Transparency ~= nil
then
Transdrag.Position =
UDIM2(data.default.Transparency, -1, 0, 0)
end
local mouse =
LocalPlayer:GetMouse()
game:GetService("UserInputService").InputBegan:Connect(function(input)
if input.UserInputType ==
Enum.UserInputType.MouseButton1 or input.UserInputType ==
Enum.UserInputType.MouseButton2 then
if not dragging and not
abc and not inCP then
Frame.Visible =
false
end
end
end)
Transpick.MouseButton1Down:Connect(function()
updateTrans()
moveconnection =
mouse.Move:Connect(function()
updateTrans()
end)
releaseconnection =
game:GetService("UserInputService").InputEnded:Connect(function(Mouse)
if Mouse.UserInputType
== Enum.UserInputType.MouseButton1 then
updateTrans()
moveconnection:Disconnect()
releaseconnection:Disconnect()
end
end)
end)
Colorpick.MouseButton1Down:Connect(function()
updateColor()
moveconnection =
mouse.Move:Connect(function()
updateColor()
end)
releaseconnection =
game:GetService("UserInputService").InputEnded:Connect(function(Mouse)
if Mouse.UserInputType
== Enum.UserInputType.MouseButton1 then
updateColor()
moveconnection:Disconnect()
releaseconnection:Disconnect()
end
end)
end)
Huepick.MouseButton1Down:Connect(function()
updateHue()
moveconnection =
mouse.Move:Connect(function()
updateHue()
end)
releaseconnection =
game:GetService("UserInputService").InputEnded:Connect(function(Mouse)
if Mouse.UserInputType
== Enum.UserInputType.MouseButton1 then
updateHue()
moveconnection:Disconnect()
releaseconnection:Disconnect()
end
end)
end)
Button.MouseButton1Down:Connect(function()
Element.value.Toggle = not
Element.value.Toggle
update()
values[tabname][sectorname]
[tabtext][text] = Element.value
callback(Element.value)
end)
if data.default then
update()
end
values[tabname][sectorname]
[tabtext][text] = Element.value
function Element:SetValue(value)
Element.value = value
local duplicate =
COL3(value.Color.R, value.Color.G, value.Color.B)
ColorH, ColorS, ColorV =
duplicate:ToHSV()
ColorH = CLAMP(ColorH,0,1)
ColorS = CLAMP(ColorS,0,1)
ColorV = CLAMP(ColorV,0,1)
ColorDrag.Position = UDIM2(1-
ColorS,0,1-ColorV,0)
Colorpick.ImageColor3 =
COL3HSV(ColorH, 1, 1)
ColorP.BackgroundColor3 =
COL3HSV(ColorH, ColorS, ColorV)
update()
Huedrag.Position = UDIM2(0,
0, 1-ColorH, -1)
end
elseif type == "Dropdown" then
tabsize = tabsize + UDIM2(0,0,0,39)
Element.value = {Dropdown =
data.options[1]}
local TextLabel_2 =
INST("TextLabel")
local UIListLayout =
INST("UIListLayout")
local ImageLabel =
INST("ImageLabel")
local TextLabel_3 =
INST("TextLabel")
Dropdown.Name = "Dropdown"
Dropdown.Parent = tab1
Dropdown.BackgroundColor3 =
COL3RGB(255, 255, 255)
Dropdown.BackgroundTransparency =
1.000
Dropdown.Position = UDIM2(0, 0,
0.255102038, 0)
Dropdown.Size = UDIM2(1, 0, 0, 39)
Button.Name = "Button"
Button.Parent = Dropdown
Button.BackgroundColor3 =
COL3RGB(0,0,0)
Button.BorderColor3 = COL3RGB(27,
27, 35)
Button.Position = UDIM2(0, 30, 0,
16)
Button.Size = UDIM2(0, 175, 0, 17)
Button.AutoButtonColor = false
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = COL3RGB(0, 0,
0)
Button.TextSize = 14.000
TextLabel.Parent = Button
TextLabel.BackgroundColor3 =
COL3RGB(255, 255, 255)
TextLabel.BackgroundTransparency =
1.000
TextLabel.BorderColor3 =
COL3RGB(27, 42, 53)
TextLabel.Position = UDIM2(0, 5, 0,
0)
TextLabel.Size = UDIM2(-0.21714285,
208, 1, 0)
TextLabel.Font =
Enum.Font.SourceSansSemibold
TextLabel.Text =
Element.value.Dropdown
TextLabel.TextColor3 = COL3RGB(200,
200, 200)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment =
Enum.TextXAlignment.Left
Drop.Name = "Drop"
Drop.Parent = Button
Drop.Active = true
Drop.BackgroundColor3 =
COL3RGB(0,0,0)
Drop.BorderColor3 = COL3RGB(27, 27,
35)
Drop.Position = UDIM2(0, 0, 1, 1)
Drop.Size = UDIM2(1, 0, 0, 20)
Drop.Visible = false
Drop.BottomImage =
"http://www.roblox.com/asset/?id=6724808282"
Drop.CanvasSize = UDIM2(1, 1, 1, 1)
Drop.ScrollBarThickness = 0
Drop.MidImage =
"http://www.roblox.com/asset/?id=6724808282"
Drop.TopImage =
"http://www.roblox.com/asset/?id=6724808282"
Drop.AutomaticCanvasSize = "Y"
Drop.ZIndex = 5
Drop.ScrollBarImageColor3 =
MainUIColor
UIListLayout.Parent = Drop
UIListLayout.HorizontalAlignment =
Enum.HorizontalAlignment.Center
UIListLayout.SortOrder =
Enum.SortOrder.LayoutOrder
do
local Button =
INST("TextButton")
local TextLabel =
INST("TextLabel")
Button.Name = v
Button.Parent = Drop
Button.BackgroundColor3
= COL3RGB(0,0,0)
Button.BorderColor3 =
COL3RGB(27, 27, 35)
Button.Position =
UDIM2(0, 30, 0, 16)
Button.Size = UDIM2(0,
175, 0, 17)
Button.AutoButtonColor =
false
Button.Font =
Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 =
COL3RGB(0, 0, 0)
Button.TextSize = 14.000
Button.BorderSizePixel =
2
Button.ZIndex = 6
TextLabel.Parent =
Button
TextLabel.BackgroundTransparency = 1.000
TextLabel.BorderColor3 =
COL3RGB(27, 42, 53)
TextLabel.Position =
UDIM2(0, 5, 0, -1)
TextLabel.Size = UDIM2(-
0.21714285, 208, 1, 0)
TextLabel.Font =
Enum.Font.SourceSansSemibold
TextLabel.Text = v
TextLabel.TextColor3 =
COL3RGB(200, 200, 200)
TextLabel.TextSize =
14.000
TextLabel.TextXAlignment
= Enum.TextXAlignment.Left
TextLabel.ZIndex = 6
Button.MouseButton1Down:Connect(function()
Drop.Visible =
false
Element.value.Dropdown = v
abcd.Text = v
values[tabname]
[sectorname][tabtext][text] = Element.value
callback(Element.value)
Drop.CanvasPosition = Vec2(0,0)
end)
Button.MouseEnter:Connect(function()
Button.MouseLeave:Connect(function()
first = false
end
end
function Element:SetValue(val)
Element.value = val
abcd.Text = val.Dropdown
values[tabname][sectorname]
[tabtext][text] = Element.value
callback(val)
end
ImageLabel.Parent = Button
ImageLabel.BackgroundColor3 =
COL3RGB(255, 255, 255)
ImageLabel.BackgroundTransparency =
1.000
ImageLabel.Position = UDIM2(0, 165,
0, 6)
ImageLabel.Size = UDIM2(0, 6, 0, 4)
ImageLabel.Image =
"http://www.roblox.com/asset/?id=6724771531"
TextLabel_3.Parent = Dropdown
TextLabel_3.BackgroundColor3 =
COL3RGB(255, 255, 255)
TextLabel_3.BackgroundTransparency
= 1.000
TextLabel_3.Position = UDIM2(0, 32,
0, -1)
TextLabel_3.Size =
UDIM2(0.111913361, 208, 0.382215232, 0)
TextLabel_3.Font =
Enum.Font.SourceSansSemibold
TextLabel_3.Text = text
TextLabel_3.TextColor3 =
COL3RGB(200, 200, 200)
TextLabel_3.TextSize = 14.000
TextLabel_3.TextXAlignment =
Enum.TextXAlignment.Left
Button.MouseButton1Down:Connect(function()
Drop.Visible = not
Drop.Visible
if not Drop.Visible then
Drop.CanvasPosition =
Vec2(0,0)
end
end)
local indrop = false
local ind = false
Drop.MouseEnter:Connect(function()
indrop = true
end)
Drop.MouseLeave:Connect(function()
indrop = false
end)
Button.MouseEnter:Connect(function()
ind = true
end)
Button.MouseLeave:Connect(function()
ind = false
end)
game:GetService("UserInputService").InputBegan:Connect(function(input)
if input.UserInputType ==
Enum.UserInputType.MouseButton1 or input.UserInputType ==
Enum.UserInputType.MouseButton2 then
if Drop.Visible == true
and not indrop and not ind then
Drop.Visible =
false
Drop.CanvasPosition = Vec2(0,0)
end
end
end)
values[tabname][sectorname]
[tabtext][text] = Element.value
elseif type == "Slider" then
Slider.Name = "Slider"
Slider.Parent = tab1
Slider.BackgroundColor3 =
COL3RGB(255, 255, 255)
Slider.BackgroundTransparency =
1.000
Slider.Position = UDIM2(0, 0,
0.653061211, 0)
Slider.Size = UDIM2(1, 0, 0, 25)
TextLabel.Parent = Slider
TextLabel.BackgroundColor3 =
COL3RGB(255, 255, 255)
TextLabel.BackgroundTransparency =
1.000
TextLabel.Position = UDIM2(0, 32,
0, -2)
TextLabel.Size = UDIM2(0, 100, 0,
15)
TextLabel.Font =
Enum.Font.SourceSansSemibold
TextLabel.Text = text
TextLabel.TextColor3 = COL3RGB(200,
200, 200)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment =
Enum.TextXAlignment.Left
Button.Name = "Button"
Button.Parent = Slider
Button.BackgroundColor3 =
COL3RGB(0,0,0)
Button.BorderColor3 = COL3RGB(27,
27, 35)
Button.Position = UDIM2(0, 30, 0,
15)
Button.Size = UDIM2(0, 175, 0, 5)
Button.AutoButtonColor = false
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = COL3RGB(0, 0,
0)
Button.TextSize = 14.000
Frame.Parent = Button
Frame.BackgroundColor3 =
COL3RGB(255, 255, 255)
Frame.BorderSizePixel = 2
Frame.Size = UDIM2(0.5, 0, 1, 0)
UIGradient.Color =
ColorSequence.new{ColorSequenceKeypoint.new(0,MainUIColor),
ColorSequenceKeypoint.new(1, MainUIColor)}
UIGradient.Rotation = 90
UIGradient.Parent = Frame
Value.Name = "Value"
Value.Parent = Slider
Value.BackgroundColor3 =
COL3RGB(255, 255, 255)
Value.BackgroundTransparency =
1.000
Value.Position = UDIM2(0, 150, 0, -
1)
Value.Size = UDIM2(0, 55, 0, 15)
Value.Font =
Enum.Font.SourceSansSemibold
Value.Text = "50"
Value.TextColor3 = COL3RGB(200,
200, 200)
Value.TextSize = 14.000
Value.TextXAlignment =
Enum.TextXAlignment.Right
local min, max, default = data.min
or 0, data.max or 100, data.default or 0
Element.value = {Slider = default}
function Element:SetValue(value)
Element.value = value
local a
if min > 0 then
a =
((Element.value.Slider - min)) / (max-min)
else
a =
(Element.value.Slider-min)/(max-min)
end
Value.Text =
Element.value.Slider
Frame.Size = UDIM2(a,0,1,0)
values[tabname][sectorname]
[tabtext][text] = Element.value
callback(value)
end
local a
if min > 0 then
a = ((Element.value.Slider -
min)) / (max-min)
else
a = (Element.value.Slider-
min)/(max-min)
end
Value.Text = Element.value.Slider
Frame.Size = UDIM2(a,0,1,0)
values[tabname][sectorname]
[tabtext][text] = Element.value
local uis =
game:GetService("UserInputService")
local mouse =
game.Players.LocalPlayer:GetMouse()
local val
Button.MouseButton1Down:Connect(function()
Frame.Size = UDIM2(0,
CLAMP(mouse.X - Frame.AbsolutePosition.X, 0, 175), 0, 5)
val = FLOOR((((tonumber(max)
- tonumber(min)) / 175) * Frame.AbsoluteSize.X) + tonumber(min)) or 0
Value.Text = val
Element.value.Slider = val
values[tabname][sectorname]
[tabtext][text] = Element.value
callback(Element.value)
moveconnection =
mouse.Move:Connect(function()
Frame.Size = UDIM2(0,
CLAMP(mouse.X - Frame.AbsolutePosition.X, 0, 175), 0, 5)
val =
FLOOR((((tonumber(max) - tonumber(min)) / 175) * Frame.AbsoluteSize.X) +
tonumber(min))
Value.Text = val
Element.value.Slider =
val
values[tabname]
[sectorname][tabtext][text] = Element.value
callback(Element.value)
end)
releaseconnection =
uis.InputEnded:Connect(function(Mouse)
if Mouse.UserInputType
== Enum.UserInputType.MouseButton1 then
Frame.Size =
UDIM2(0, CLAMP(mouse.X - Frame.AbsolutePosition.X, 0, 175), 0, 5)
val =
FLOOR((((tonumber(max) - tonumber(min)) / 175) * Frame.AbsoluteSize.X) +
tonumber(min))
values[tabname]
[sectorname][tabtext][text] = Element.value
callback(Element.value)
moveconnection:Disconnect()
releaseconnection:Disconnect()
end
end)
end)
elseif type == "Button" then
Button.Name = "Button"
Button.Parent = tab1
Button.BackgroundColor3 =
COL3RGB(255, 255, 255)
Button.BackgroundTransparency =
1.000
Button.Position = UDIM2(0, 0,
0.236059487, 0)
Button.Size = UDIM2(1, 0, 0, 24)
Button_2.Name = "Button"
Button_2.Parent = Button
Button_2.BackgroundColor3 =
COL3RGB(0,0,0)
Button_2.BorderColor3 = COL3RGB(27,
27, 35)
Button_2.Position = UDIM2(0, 30,
0.5, -9)
Button_2.Size = UDIM2(0, 175, 0,
18)
Button_2.AutoButtonColor = false
Button_2.Font =
Enum.Font.SourceSans
Button_2.Text = ""
Button_2.TextColor3 = COL3RGB(0, 0,
0)
Button_2.TextSize = 14.000
TextLabel.Parent = Button_2
TextLabel.BackgroundColor3 =
COL3RGB(255, 255, 255)
TextLabel.BackgroundTransparency =
1.000
TextLabel.BorderColor3 =
COL3RGB(27, 42, 53)
TextLabel.Size = UDIM2(1, 0, 1, 0)
TextLabel.Font =
Enum.Font.SourceSansSemibold
TextLabel.Text = text
TextLabel.TextColor3 = COL3RGB(200,
200, 200)
TextLabel.TextSize = 14.000
function Element:SetValue()
end
Button_2.MouseButton1Down:Connect(function()
TextLabel.TextColor3 =
MainUIColor
library:Tween(TextLabel,
TweenInfo.new(0.4, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(200, 200, 200)})
callback()
end)
Button_2.MouseEnter:Connect(function()
library:Tween(TextLabel,
TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(255, 255, 255)})
end)
Button_2.MouseLeave:Connect(function()
library:Tween(TextLabel,
TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(200, 200, 200)})
end)
end
ConfigLoad:Connect(function(cfg)
local fix = library:ConfigFix(cfg)
if fix[tabname][sectorname]
[tabtext][text] ~= nil then
Element:SetValue(fix[tabname]
[sectorname][tabtext][text])
end
end)
return Element
end
if firs then
coroutine.wrap(function()
game:GetService("RunService").RenderStepped:Wait()
Section.Size = tabsize
end)()
selected = text
TextButton.TextColor3 =
COL3RGB(255,255,255)
tab1.Visible = true
firs = false
end
return tab
end
return MSector
end
function Tab:Sector(text, side)
local sectorname = text
local Sector = {}
values[tabname][text] = {}
local Section = INST("Frame")
local SectionText = INST("TextLabel")
local Inner = INST("Frame")
local UIListLayout = INST("UIListLayout")
Section.Name = "Section"
Section.Parent = TabGui[side]
Section.BackgroundColor3 = COL3RGB(0,0,0)
Section.BorderColor3 = COL3RGB(0,0,0)
Section.BorderSizePixel = 2
Section.Position = UDIM2(0.00358422939, 0, 0, 0)
SectionText.Name = "SectionText"
SectionText.Parent = Section
SectionText.BackgroundColor3 = COL3RGB(255, 255, 255)
SectionText.BackgroundTransparency = 1.000
SectionText.Position = UDIM2(0, 7, 0, -12)
SectionText.Size = UDIM2(0, 270, 0, 19)
SectionText.ZIndex = 2
SectionText.Font = Enum.Font.SourceSansSemibold
SectionText.Text = text
SectionText.TextColor3 = COL3RGB(255, 255, 255)
SectionText.TextSize = 15.000
SectionText.TextXAlignment = Enum.TextXAlignment.Left
Inner.Name = "Inner"
Inner.Parent = Section
Inner.BackgroundColor3 = COL3RGB(0,0,0)
Inner.BorderColor3 = COL3RGB(0,0,0)
Inner.BorderSizePixel = 2
Inner.Position = UDIM2(0, 1, 0, 1)
Inner.Size = UDIM2(1, -2, 1, -2)
UIPadding.Parent = Inner
UIPadding.PaddingTop = UDim.new(0, 10)
UIListLayout.Parent = Inner
UIListLayout.HorizontalAlignment =
Enum.HorizontalAlignment.Center
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout.Padding = UDim.new(0,1)
local Element = {}
data = data or {}
callback = callback or function() end
values[tabname][sectorname][text] = {}
if type == "ScrollDrop" then
Section.Size = Section.Size +
UDIM2(0,0,0,39)
Element.value = {Scroll = {}, Dropdown =
""}
end
local joe = {}
if data.alphabet then
local copy = {}
for i,v in pairs(data.options) do
INSERT(copy, i)
end
TBLSORT(copy, function(a,b)
return a < b
end)
joe = copy
else
for i,v in pairs(data.options) do
INSERT(joe, i)
end
end
Dropdown.Name = "Dropdown"
Dropdown.Parent = Inner
Dropdown.BackgroundColor3 = COL3RGB(255,
255, 255)
Dropdown.BackgroundTransparency = 1.000
Dropdown.Position = UDIM2(0, 0, 0, 0)
Button.Name = "Button"
Button.Parent = Dropdown
Button.BackgroundColor3 = COL3RGB(0,0,0)
Button.TextSize = 14.000
TextLabel.Parent = Button
TextLabel.BackgroundColor3 = COL3RGB(255,
255, 255)
TextLabel.BackgroundTransparency = 1.000
Drop.Name = "Drop"
Drop.Parent = Button
Drop.Active = true
Drop.BackgroundColor3 = COL3RGB(0,0,0)
Drop.Position = UDIM2(0, 0, 1, 1)
Drop.Size = UDIM2(1, 0, 0, 20)
Drop.Visible = false
Drop.BottomImage =
"http://www.roblox.com/asset/?id=6724808282"
Drop.CanvasSize = UDIM2(1, 1, 1, 1)
Drop.ScrollBarThickness = 0
Drop.TopImage =
"http://www.roblox.com/asset/?id=6724808282"
Drop.MidImage =
"http://www.roblox.com/asset/?id=6724808282"
Drop.AutomaticCanvasSize = "Y"
Drop.ZIndex = 5
Drop.ScrollBarImageColor3 = MainUIColor
UIListLayout.Parent = Drop
UIListLayout.HorizontalAlignment =
Enum.HorizontalAlignment.Center
UIListLayout.SortOrder =
Enum.SortOrder.LayoutOrder
else
Drop.Size = UDIM2(1, 0, 0, 17*num)
end
local first = true
for i,v in ipairs(joe) do
do
local joell = v
local Scroll = INST("Frame")
local Button =
INST("TextButton")
local TextLabel =
INST("TextLabel")
Button.Name = v
Button.Parent = Drop
Button.BackgroundColor3 =
COL3RGB(0,0,0)
Button.BorderColor3 =
COL3RGB(27, 27, 35)
Button.Position = UDIM2(0,
30, 0, 16)
Button.Size = UDIM2(0, 175,
0, 17)
Button.AutoButtonColor =
false
Button.Font =
Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 =
COL3RGB(0, 0, 0)
Button.TextSize = 14.000
Button.BorderSizePixel = 2
Button.ZIndex = 6
TextLabel.Parent = Button
TextLabel.BackgroundColor3 =
COL3RGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.BorderColor3 =
COL3RGB(27, 42, 53)
TextLabel.Position = UDIM2(0,
5, 0, -1)
TextLabel.Size = UDIM2(-
0.21714285, 208, 1, 0)
TextLabel.Font =
Enum.Font.SourceSansSemibold
TextLabel.Text = v
TextLabel.TextColor3 =
COL3RGB(200, 200, 200)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment =
Enum.TextXAlignment.Left
TextLabel.ZIndex = 6
Button.MouseButton1Down:Connect(function()
Drop.Visible = false
Drop.CanvasPosition =
Vec2(0,0)
abcd.Text = v
for i,v in
pairs(Scroll.Parent:GetChildren()) do
if v:IsA("Frame")
then
v.Visible =
false
end
end
Element.value.Dropdown =
v
Scroll.Visible = true
callback(Element.value)
end)
Button.MouseEnter:Connect(function()
library:Tween(TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(255, 255, 255)})
end)
Button.MouseLeave:Connect(function()
library:Tween(TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(200, 200, 200)})
end)
if first then
abcd.Text = v
Element.value.Dropdown =
v
end
local Frame =
INST("ScrollingFrame")
local UIListLayout =
INST("UIListLayout")
Scroll.Name = "Scroll"
Scroll.Parent = Dropdown
Scroll.BackgroundColor3 =
COL3RGB(255, 255, 255)
Scroll.BackgroundTransparency
= 1.000
Scroll.Position = UDIM2(0, 0,
0, 0)
Scroll.Size = UDIM2(1, 0, 0,
amount * 16 + 8)
Scroll.Visible = first
Scroll.Name = v
Frame.Name = "Frame"
Frame.Parent = Scroll
Frame.Active = true
Frame.BackgroundColor3 =
COL3RGB(0,0,0)
Frame.BorderColor3 =
COL3RGB(27, 27, 35)
Frame.Position = UDIM2(0, 30,
0, 40)
Frame.Size = UDIM2(0, 175, 0,
16 * amount)
Frame.BottomImage =
"http://www.roblox.com/asset/?id=6724808282"
Frame.CanvasSize = UDIM2(1,
1, 1, 1)
Frame.MidImage =
"http://www.roblox.com/asset/?id=6724808282"
Frame.ScrollBarThickness = 0
Frame.TopImage =
"http://www.roblox.com/asset/?id=6724808282"
Frame.AutomaticCanvasSize =
"Y"
Frame.ScrollBarImageColor3 =
MainUIColor
UIListLayout.Parent = Frame
UIListLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
UIListLayout.SortOrder =
Enum.SortOrder.LayoutOrder
local joll = true
for i,v in ipairs(joe2) do
local Button =
INST("TextButton")
local TextLabel =
INST("TextLabel")
Button.Name = v
Button.Parent = Frame
Button.BackgroundColor3
= COL3RGB(0,0,0)
Button.BorderColor3 =
COL3RGB(27, 27, 35)
Button.BorderSizePixel =
2
Button.Position =
UDIM2(0, 30, 0, 16)
Button.Size = UDIM2(1,
0, 0, 16)
Button.AutoButtonColor =
false
Button.Font =
Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 =
COL3RGB(0, 0, 0)
Button.TextSize = 14.000
TextLabel.Parent =
Button
TextLabel.TextColor3 = MainUIColor
end
Button.MouseButton1Down:Connect(function()
for i,v in
pairs(Frame:GetChildren()) do
if
v:IsA("TextButton") then
Element.value.Scroll[joell] = v
values[tabname]
[sectorname][text] = Element.value
callback(Element.value)
end)
Button.MouseEnter:Connect(function()
if
Element.value.Scroll[joell] ~= v then
Button.MouseLeave:Connect(function()
if
Element.value.Scroll[joell] ~= v then
ImageLabel.Parent = Button
ImageLabel.BackgroundColor3 =
COL3RGB(255, 255, 255)
ImageLabel.BackgroundTransparency = 1.000
ImageLabel.Size = UDIM2(0, 6, 0, 4)
ImageLabel.Image =
"http://www.roblox.com/asset/?id=6724771531"
TextLabel_3.Parent = Dropdown
TextLabel_3.BackgroundColor3 =
COL3RGB(255, 255, 255)
TextLabel_3.BackgroundTransparency =
1.000
TextLabel_3.Position = UDIM2(0, 32, 0, -
1)
TextLabel_3.Size = UDIM2(0.111913361,
208, 0.382215232, 0)
TextLabel_3.Font =
Enum.Font.SourceSansSemibold
TextLabel_3.Text = text
TextLabel_3.TextColor3 = COL3RGB(200,
200, 200)
TextLabel_3.TextSize = 14.000
TextLabel_3.TextXAlignment =
Enum.TextXAlignment.Left
Button.MouseButton1Down:Connect(function()
Drop.Visible = not Drop.Visible
ind = false
end)
game:GetService("UserInputService").InputBegan:Connect(function(input)
if input.UserInputType ==
Enum.UserInputType.MouseButton1 or input.UserInputType ==
Enum.UserInputType.MouseButton2 then
if Drop.Visible == true and
not indrop and not ind then
Drop.Visible = false
Drop.CanvasPosition =
Vec2(0,0)
end
end
end)
function Element:SetValue(tbl)
Element.value = tbl
abcd.Text = tbl.Dropdown
values[tabname][sectorname][text] =
Element.value
for i,v in
pairs(Dropdown:GetChildren()) do
if v:IsA("Frame") then
if v.Name ==
Element.value.Dropdown then
v.Visible = true
else
v.Visible = false
end
for _,bad in
pairs(v.Frame:GetChildren()) do
if
bad:IsA("TextButton") then
bad.TextLabel.TextColor3 = MainUIColor
end
end
end
end
end
end
if data.default then
Element:SetValue(data.default)
end
values[tabname][sectorname][text] =
Element.value
return a < b
end)
end
Element.value = {Scroll = data.default
and data.default.Scroll or data.options[1]}
Scroll.Name = "Scroll"
Scroll.Parent = Inner
Scroll.BackgroundColor3 = COL3RGB(255,
255, 255)
Scroll.BackgroundTransparency = 1.000
Frame.Name = "Frame"
Frame.Parent = Scroll
Frame.Active = true
Frame.BackgroundColor3 = COL3RGB(0,0,0)
Frame.MidImage =
"http://www.roblox.com/asset/?id=6724808282"
Frame.ScrollBarThickness = 0
Frame.TopImage =
"http://www.roblox.com/asset/?id=6724808282"
Frame.AutomaticCanvasSize = "Y"
Frame.ScrollBarImageColor3 = MainUIColor
UIListLayout.Parent = Frame
UIListLayout.HorizontalAlignment =
Enum.HorizontalAlignment.Center
UIListLayout.SortOrder =
Enum.SortOrder.LayoutOrder
local first = true
for i,v in ipairs(data.options) do
local Button = INST("TextButton")
Button.Name = v
Button.Parent = Frame
Button.BackgroundColor3 =
COL3RGB(0,0,0)
Button.BorderColor3 = COL3RGB(27,
27, 35)
Button.BorderSizePixel = 2
Button.Position = UDIM2(0, 30, 0,
16)
Button.Size = UDIM2(1, 0, 0, 16)
Button.AutoButtonColor = false
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = COL3RGB(0, 0,
0)
Button.TextSize = 14.000
TextLabel.Parent = Button
TextLabel.BackgroundColor3 =
COL3RGB(255, 255, 255)
TextLabel.BackgroundTransparency =
1.000
TextLabel.BorderColor3 =
COL3RGB(27, 42, 53)
TextLabel.Position = UDIM2(0, 4, 0,
-1)
TextLabel.Size = UDIM2(1, 1, 1, 1)
TextLabel.Font =
Enum.Font.SourceSansSemibold
TextLabel.Text = v
TextLabel.TextColor3 = COL3RGB(200,
200, 200)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment =
Enum.TextXAlignment.Left
if first then first = false
TextLabel.TextColor3 =
MainUIColor
end
Button.MouseButton1Down:Connect(function()
for i,v in
pairs(Frame:GetChildren()) do
if v:IsA("TextButton")
then
library:Tween(TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(255, 255, 255)})
Element.value.Scroll = v
values[tabname][sectorname]
[text] = Element.value
callback(Element.value)
end)
Button.MouseEnter:Connect(function()
if Element.value.Scroll ~= v
then
library:Tween(TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(255, 255, 255)})
end
end)
Button.MouseLeave:Connect(function()
if Element.value.Scroll ~= v
then
library:Tween(TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(200, 200, 200)})
end
end)
end
function Element:SetValue(val)
Element.value = val
for i,v in
pairs(Frame:GetChildren()) do
if v:IsA("TextButton") then
library:Tween(Frame[Element.value.Scroll].TextLabel, TweenInfo.new(0.1,
Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = COL3RGB(255, 255,
255)})
values[tabname][sectorname][text] =
Element.value
callback(Element.value)
end
values[tabname][sectorname][text] =
Element.value
elseif type == "Jumbobox" then
Section.Size = Section.Size +
UDIM2(0,0,0,39)
Element.value = {Jumbobox = {}}
data.options = data.options or {}
Dropdown.Name = "Dropdown"
Dropdown.Parent = Inner
Dropdown.BackgroundColor3 = COL3RGB(33,
35, 255)
Dropdown.BackgroundTransparency = 1.000
Dropdown.Position = UDIM2(0, 0,
0.255102038, 0)
Dropdown.Size = UDIM2(1, 0, 0, 39)
Button.Name = "Button"
Button.Parent = Dropdown
Button.BackgroundColor3 = COL3RGB(0,0,0)
Button.TextSize = 14.000
TextLabel.Parent = Button
TextLabel.BackgroundColor3 = COL3RGB(255,
255, 255)
TextLabel.BackgroundTransparency = 1.000
Drop.Name = "Drop"
Drop.Parent = Button
Drop.Active = true
Drop.BackgroundColor3 = COL3RGB(0,0,0)
Drop.Position = UDIM2(0, 0, 1, 1)
Drop.Size = UDIM2(1, 0, 0, 20)
Drop.Visible = false
Drop.BottomImage =
"http://www.roblox.com/asset/?id=6724808282"
Drop.CanvasSize = UDIM2(1, 1, 1, 1)
Drop.ScrollBarThickness = 0
Drop.TopImage =
"http://www.roblox.com/asset/?id=6724808282"
Drop.MidImage =
"http://www.roblox.com/asset/?id=6724808282"
--Drop.AutomaticCanvasSize = "Y"
for i,v in pairs(data.options) do
Drop.CanvasSize = Drop.CanvasSize +
UDIM2(0, 0, 0, 17)
end
Drop.ZIndex = 5
Drop.ScrollBarImageColor3 = MainUIColor
UIListLayout.Parent = Drop
UIListLayout.HorizontalAlignment =
Enum.HorizontalAlignment.Center
UIListLayout.SortOrder =
Enum.SortOrder.LayoutOrder
values[tabname][sectorname][text] =
Element.value
else
Drop.Size = UDIM2(1, 0, 0, 17*num)
end
local first = true
if
TBLFIND(Element.value.Jumbobox, v) then
INSERT(old, v)
else
end
end
local str = ""
if #old == 0 then
str = "..."
else
if #old == 1 then
str = old[1]
else
for i,v in ipairs(old)
do
if i == 1 then
str = v
else
if i > 2
then
if i <
4 then
else
str =
str..", "..v
end
end
end
end
end
abcd.Text = str
end
for i,v in ipairs(data.options) do
do
local Button =
INST("TextButton")
local TextLabel =
INST("TextLabel")
Button.Name = v
Button.Parent = Drop
Button.BackgroundColor3 =
COL3RGB(0,0,0)
Button.BorderColor3 =
COL3RGB(27, 27, 35)
Button.Position = UDIM2(0,
30, 0, 16)
Button.Size = UDIM2(0, 175,
0, 17)
Button.AutoButtonColor =
false
Button.Font =
Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 =
COL3RGB(0, 0, 0)
Button.TextSize = 14.000
Button.BorderSizePixel = 2
Button.ZIndex = 6
TextLabel.Parent = Button
TextLabel.BackgroundColor3 =
COL3RGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.BorderColor3 =
COL3RGB(27, 42, 53)
TextLabel.Position = UDIM2(0,
5, 0, -1)
TextLabel.Size = UDIM2(-
0.21714285, 208, 1, 0)
TextLabel.Font =
Enum.Font.SourceSansSemibold
TextLabel.Text = v
TextLabel.TextColor3 =
COL3RGB(200, 200, 200)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment =
Enum.TextXAlignment.Left
TextLabel.ZIndex = 6
Button.MouseButton1Down:Connect(function()
if
TBLFIND(Element.value.Jumbobox, v) then
for i,a in
pairs(Element.value.Jumbobox) do
if a == v
then
TBLREMOVE(Element.value.Jumbobox, i)
end
end
INSERT(Element.value.Jumbobox, v)
values[tabname]
[sectorname][text] = Element.value
callback(Element.value)
end)
Button.MouseEnter:Connect(function()
if not
TBLFIND(Element.value.Jumbobox, v) then
Button.MouseLeave:Connect(function()
if not
TBLFIND(Element.value.Jumbobox, v) then
first = false
end
end
function Element:SetValue(val)
Element.value = val
for i,v in
pairs(Drop:GetChildren()) do
if v.Name ~= "UIListLayout"
then
if TBLFIND(val.Jumbobox,
v.Name) then
v.TextLabel.TextColor3 = MainUIColor
else
end
ImageLabel.Parent = Button
ImageLabel.BackgroundColor3 =
COL3RGB(255, 255, 255)
ImageLabel.BackgroundTransparency = 1.000
ImageLabel.Position = UDIM2(0, 165, 0, 6)
ImageLabel.Size = UDIM2(0, 6, 0, 4)
ImageLabel.Image =
"http://www.roblox.com/asset/?id=6724771531"
TextLabel_3.Parent = Dropdown
TextLabel_3.BackgroundColor3 =
COL3RGB(255, 255, 255)
TextLabel_3.BackgroundTransparency =
1.000
TextLabel_3.Position = UDIM2(0, 32, 0, -
1)
TextLabel_3.Size = UDIM2(0.111913361,
208, 0.382215232, 0)
TextLabel_3.Font =
Enum.Font.SourceSansSemibold
TextLabel_3.Text = text
TextLabel_3.TextColor3 = COL3RGB(200,
200, 200)
TextLabel_3.TextSize = 14.000
TextLabel_3.TextXAlignment =
Enum.TextXAlignment.Left
Button.MouseButton1Down:Connect(function()
Drop.Visible = not Drop.Visible
ind = true
end)
Button.MouseLeave:Connect(function()
ind = false
end)
game:GetService("UserInputService").InputBegan:Connect(function(input)
if input.UserInputType ==
Enum.UserInputType.MouseButton1 or input.UserInputType ==
Enum.UserInputType.MouseButton2 then
if Drop.Visible == true and
not indrop and not ind then
Drop.Visible = false
Drop.CanvasPosition =
Vec2(0,0)
end
end
end)
elseif type == "ToggleKeybind" then
Section.Size = Section.Size +
UDIM2(0,0,0,16)
Element.value = {Toggle = data.default
and data.default.Toggle or false, Key, Type = "Always", Active = true}
Toggle.Name = "Toggle"
Toggle.Parent = Inner
Toggle.BackgroundColor3 = COL3RGB(255,
255, 255)
Toggle.BackgroundTransparency = 1.000
Button.Name = "Button"
Button.Parent = Toggle
Button.BackgroundColor3 = COL3RGB(255,
255, 255)
Button.BackgroundTransparency = 1.000
Button.Size = UDIM2(1, 0, 1, 0)
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = COL3RGB(0, 0, 0)
Button.TextSize = 14.000
Color.Name = "Color"
Color.Parent = Button
Color.BackgroundColor3 = COL3RGB(0,0,0)
Color.Size = UDIM2(0, 8, 0, 8)
local binding = false
TextLabel.Parent = Button
TextLabel.BackgroundColor3 = COL3RGB(255,
255, 255)
TextLabel.BackgroundTransparency = 1.000
Button.MouseButton1Down:Connect(function()
if not binding then
Element.value.Toggle = not
Element.value.Toggle
update()
values[tabname][sectorname]
[text] = Element.value
callback(Element.value)
end
end)
if data.default then
update()
end
values[tabname][sectorname][text] =
Element.value
do
local Keybind = INST("TextButton")
local UIListLayout =
INST("UIListLayout")
local Hold = INST("TextButton")
Keybind.Name = "Keybind"
Keybind.Parent = Button
Keybind.BackgroundColor3 =
COL3RGB(0,0,0)
Keybind.BorderColor3 = COL3RGB(27,
27, 35)
Keybind.Position = UDIM2(0, 270,
0.5, -6)
Keybind.Text = "NONE"
Keybind.Size = UDIM2(0, 43, 0, 12)
Keybind.Size =
UDIM2(0,txt:GetTextSize("NONE", 14, Enum.Font.SourceSansSemibold, Vec2(700, 12)).X
+ 5,0, 12)
Keybind.AutoButtonColor = false
Keybind.Font =
Enum.Font.SourceSansSemibold
Keybind.TextColor3 = COL3RGB(200,
200, 200)
Keybind.TextSize = 14.000
Keybind.AnchorPoint = Vec2(1,0)
Keybind.ZIndex = 3
Frame.Parent = Keybind
Frame.BackgroundColor3 =
COL3RGB(0,0,0)
Frame.BorderColor3 = COL3RGB(27,
27, 35)
Frame.Position = UDIM2(1, -49, 0,
1)
Frame.Size = UDIM2(0, 49, 0, 49)
Frame.Visible = false
Frame.ZIndex = 3
Always.Name = "Always"
Always.Parent = Frame
Always.BackgroundColor3 =
COL3RGB(0,0,0)
Always.BackgroundTransparency =
1.000
Always.BorderColor3 = COL3RGB(27,
27, 35)
Always.Position = UDIM2(-
3.03289485, 231, 0.115384616, -6)
Always.Size = UDIM2(1, 0, 0, 16)
Always.AutoButtonColor = false
Always.Font =
Enum.Font.SourceSansBold
Always.Text = "Always"
Always.TextColor3 = COL3RGB(173,
24, 72)
Always.TextSize = 14.000
Always.ZIndex = 3
UIListLayout.Parent = Frame
UIListLayout.HorizontalAlignment =
Enum.HorizontalAlignment.Center
UIListLayout.SortOrder =
Enum.SortOrder.LayoutOrder
Hold.Name = "Hold"
Hold.Parent = Frame
Hold.BackgroundColor3 =
COL3RGB(0,0,0)
Hold.BackgroundTransparency = 1.000
Hold.AutoButtonColor = false
Hold.Font =
Enum.Font.SourceSansSemibold
Hold.Text = "Hold"
Hold.TextColor3 = COL3RGB(200, 200,
200)
Hold.TextSize = 14.000
Hold.ZIndex = 3
Toggle.Name = "Toggle"
Toggle.Parent = Frame
Toggle.BackgroundColor3 =
COL3RGB(0,0,0)
Toggle.BackgroundTransparency =
1.000
Toggle.BorderColor3 = COL3RGB(27,
27, 35)
Toggle.Position = UDIM2(-
3.03289485, 231, 0.115384616, -6)
Toggle.Size = UDIM2(1, 0, 0, 16)
Toggle.AutoButtonColor = false
Toggle.Font =
Enum.Font.SourceSansSemibold
Toggle.Text = "Toggle"
Toggle.TextColor3 = COL3RGB(200,
200, 200)
Toggle.TextSize = 14.000
Toggle.ZIndex = 3
for _,button in
pairs(Frame:GetChildren()) do
if button:IsA("TextButton")
then
button.MouseButton1Down:Connect(function()
Element.value.Type
= button.Text
Frame.Visible =
false
if
Element.value.Active ~= (Element.value.Type == "Always" and true or false) then
Element.value.Active = Element.value.Type == "Always" and true or false
callback(Element.value)
end
if button.Text ==
"Always" then
keybindremove(text)
end
for _,button in
pairs(Frame:GetChildren()) do
if
button:IsA("TextButton") and button.Text ~= Element.value.Type then
button.Font = Enum.Font.SourceSansSemibold
button.MouseEnter:Connect(function()
if
Element.value.Type ~= button.Text then
button.MouseLeave:Connect(function()
if
Element.value.Type ~= button.Text then
Keybind.MouseButton1Down:Connect(function()
if not binding then
wait()
binding = true
Keybind.Text = "..."
Keybind.Size =
UDIM2(0,txt:GetTextSize("...", 14, Enum.Font.SourceSansSemibold, Vec2(700, 12)).X +
4,0, 12)
end
end)
Keybind.MouseButton2Down:Connect(function()
if not binding then
Frame.Visible = not
Frame.Visible
end
end)
local Player =
game.Players.LocalPlayer
local Mouse = Player:GetMouse()
InFrame = true
end)
Frame.MouseLeave:Connect(function()
InFrame = false
end)
local InFrame2 = false
Keybind.MouseEnter:Connect(function()
InFrame2 = true
end)
Keybind.MouseLeave:Connect(function()
InFrame2 = false
end)
game:GetService("UserInputService").InputBegan:Connect(function(input)
if input.UserInputType ==
Enum.UserInputType.MouseButton1 or input.UserInputType ==
Enum.UserInputType.MouseButton2 and not binding then
if Frame.Visible == true
and not InFrame and not InFrame2 then
Frame.Visible =
false
end
end
if binding then
binding = false
Keybind.Text =
input.KeyCode.Name ~= "Unknown" and input.KeyCode.Name:upper() or
input.UserInputType.Name:upper()
Keybind.Size =
UDIM2(0,txt:GetTextSize(Keybind.Text, 14, Enum.Font.SourceSansSemibold, Vec2(700,
12)).X + 5,0, 12)
Element.value.Key =
input.KeyCode.Name ~= "Unknown" and input.KeyCode.Name or input.UserInputType.Name
if input.KeyCode.Name ==
"Backspace" then
Keybind.Text =
"NONE"
Keybind.Size =
UDIM2(0,txt:GetTextSize(Keybind.Text, 14, Enum.Font.SourceSansSemibold, Vec2(700,
12)).X + 4,0, 12)
Element.value.Key
= nil
Element.value.Active = true
end
callback(Element.value)
else
if Element.value.Key ~=
nil then
if
FIND(Element.value.Key, "Mouse") then
if
input.UserInputType == Enum.UserInputType[Element.value.Key] then
if
Element.value.Type == "Hold" then
Element.value.Active = true
callback(Element.value)
keybindadd(text)
else
keybindremove(text)
end
elseif
Element.value.Type == "Toggle" then
callback(Element.value)
keybindadd(text)
else
keybindremove(text)
end
end
end
else
if
input.KeyCode == Enum.KeyCode[Element.value.Key] then
if
Element.value.Type == "Hold" then
Element.value.Active = true
callback(Element.value)
if Element.value.Active and Element.value.Toggle then
keybindadd(text)
else
keybindremove(text)
end
elseif
Element.value.Type == "Toggle" then
callback(Element.value)
keybindadd(text)
else
keybindremove(text)
end
end
end
end
else
Element.value.Active = true
end
end
values[tabname][sectorname]
[text] = Element.value
end)
game:GetService("UserInputService").InputEnded:Connect(function(input)
if Element.value.Key ~= nil
then
if
FIND(Element.value.Key, "Mouse") then
if
input.UserInputType == Enum.UserInputType[Element.value.Key] then
if
Element.value.Type == "Hold" then
Element.value.Active = false
callback(Element.value)
if
Element.value.Active then
keybindadd(text)
else
keybindremove(text)
end
end
end
else
if input.KeyCode
== Enum.KeyCode[Element.value.Key] then
if
Element.value.Type == "Hold" then
Element.value.Active = false
callback(Element.value)
if
Element.value.Active then
keybindadd(text)
else
keybindremove(text)
end
end
end
end
end
values[tabname][sectorname]
[text] = Element.value
end)
end
function Element:SetValue(value)
Element.value = value
update()
end
elseif type == "Toggle" then
Section.Size = Section.Size +
UDIM2(0,0,0,16)
Element.value = {Toggle = data.default
and data.default.Toggle or false}
Toggle.Name = "Toggle"
Toggle.Parent = Inner
Toggle.BackgroundColor3 = COL3RGB(255,
255, 255)
Toggle.BackgroundTransparency = 1.000
Button.Name = "Button"
Button.Parent = Toggle
Button.BackgroundColor3 = COL3RGB(255,
255, 255)
Button.BackgroundTransparency = 1.000
Button.Size = UDIM2(1, 0, 1, 0)
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = COL3RGB(0, 0, 0)
Button.TextSize = 14.000
Color.Name = "Color"
Color.Parent = Button
Color.BackgroundColor3 = COL3RGB(0,0,0)
Color.Size = UDIM2(0, 8, 0, 8)
TextLabel.Parent = Button
TextLabel.BackgroundColor3 = COL3RGB(255,
255, 255)
TextLabel.BackgroundTransparency = 1.000
Button.MouseButton1Down:Connect(function()
Element.value.Toggle = not
Element.value.Toggle
update()
values[tabname][sectorname][text] =
Element.value
callback(Element.value)
end)
if data.default then
update()
end
values[tabname][sectorname][text] =
Element.value
function Element:SetValue(value)
Element.value = value
values[tabname][sectorname][text] =
Element.value
update()
callback(Element.value)
end
elseif type == "ToggleColor" then
Section.Size = Section.Size +
UDIM2(0,0,0,16)
Element.value = {Toggle = data.default
and data.default.Toggle or false, Color = data.default and data.default.Color or
COL3RGB(255,255,255)}
Toggle.Name = "Toggle"
Toggle.Parent = Inner
Toggle.BackgroundColor3 = COL3RGB(255,
255, 255)
Toggle.BackgroundTransparency = 1.000
Button.Name = "Button"
Button.Parent = Toggle
Button.BackgroundColor3 = COL3RGB(255,
255, 255)
Button.BackgroundTransparency = 1.000
Button.Size = UDIM2(1, 0, 1, 0)
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = COL3RGB(0, 0, 0)
Button.TextSize = 14.000
Color.Name = "Color"
Color.Parent = Button
Color.BackgroundColor3 = COL3RGB(0,0,0)
TextLabel.Parent = Button
TextLabel.BackgroundColor3 = COL3RGB(255,
255, 255)
TextLabel.BackgroundTransparency = 1.000
local ColorH,ColorS,ColorV
ColorP.Name = "ColorP"
ColorP.Parent = Button
ColorP.AnchorPoint = Vec2(1, 0)
ColorP.BackgroundColor3 = COL3RGB(255, 0,
0)
ColorP.BorderColor3 = COL3RGB(27, 27, 35)
Frame.Parent = ColorP
Frame.BackgroundColor3 = COL3RGB(0,0,0)
Frame.Position = UDIM2(-0.666666687, -
170, 1.375, 0)
Frame.Size = UDIM2(0, 200, 0, 170)
Frame.Visible = false
Frame.ZIndex = 3
Colorpick.Name = "Colorpick"
Colorpick.Parent = Frame
Colorpick.BackgroundColor3 = COL3RGB(255,
255, 255)
Colorpick.BorderColor3 = COL3RGB(27, 27,
35)
Colorpick.ClipsDescendants = false
Colorpick.Position = UDIM2(0, 40, 0, 10)
Colorpick.AutoButtonColor = false
Colorpick.Image =
"rbxassetid://4155801252"
Colorpick.ImageColor3 = COL3RGB(255, 0,
0)
Colorpick.ZIndex = 3
ColorDrag.Name = "ColorDrag"
ColorDrag.Parent = Colorpick
ColorDrag.AnchorPoint = Vec2(0.5, 0.5)
ColorDrag.BackgroundColor3 = COL3RGB(255,
255, 255)
ColorDrag.BorderColor3 = COL3RGB(27, 27,
35)
ColorDrag.Size = UDIM2(0, 4, 0, 4)
ColorDrag.ZIndex = 3
Huepick.Name = "Huepick"
Huepick.Parent = Frame
Huepick.BackgroundColor3 = COL3RGB(255,
255, 255)
Huepick.BorderColor3 = COL3RGB(27, 27,
35)
Huepick.ClipsDescendants = false
Huepick.Position = UDIM2(0, 10, 0, 10)
Huepick.Size = UDIM2(0, 20, 0, 150)
Huepick.AutoButtonColor = false
Huepick.Image = "rbxassetid://3641079629"
Huepick.ImageColor3 = COL3RGB(255, 0, 0)
Huepick.ImageTransparency = 1
Huepick.BackgroundTransparency = 0
Huepick.ZIndex = 3
local HueFrameGradient =
INST("UIGradient")
HueFrameGradient.Rotation = 90
HueFrameGradient.Name =
"HueFrameGradient"
HueFrameGradient.Parent = Huepick
HueFrameGradient.Color =
ColorSequence.new {
ColorSequenceKeypoint.new(0.00,
COL3RGB(255, 0, 0)),
ColorSequenceKeypoint.new(0.17,
COL3RGB(255, 0, 255)),
ColorSequenceKeypoint.new(0.33,
COL3RGB(0, 0, 255)),
ColorSequenceKeypoint.new(0.50,
COL3RGB(0, 255, 255)),
ColorSequenceKeypoint.new(0.67,
COL3RGB(0, 255, 0)),
ColorSequenceKeypoint.new(0.83,
COL3RGB(255, 255, 0)),
ColorSequenceKeypoint.new(1.00,
COL3RGB(255, 0, 0))
}
Huedrag.Name = "Huedrag"
Huedrag.Parent = Huepick
Huedrag.BackgroundColor3 = COL3RGB(255,
255, 255)
Huedrag.BorderColor3 = COL3RGB(27, 27,
35)
Huedrag.Size = UDIM2(1, 0, 0, 2)
Huedrag.ZIndex = 3
ColorP.MouseButton1Down:Connect(function()
Frame.Visible = not Frame.Visible
end)
local abc = false
local inCP = false
ColorP.MouseEnter:Connect(function()
abc = true
end)
ColorP.MouseLeave:Connect(function()
abc = false
end)
Frame.MouseEnter:Connect(function()
inCP = true
end)
Frame.MouseLeave:Connect(function()
inCP = false
end)
ColorH =
(CLAMP(Huedrag.AbsolutePosition.Y-Huepick.AbsolutePosition.Y, 0,
Huepick.AbsoluteSize.Y)/Huepick.AbsoluteSize.Y)
ColorS = 1-
(CLAMP(ColorDrag.AbsolutePosition.X-Colorpick.AbsolutePosition.X, 0,
Colorpick.AbsoluteSize.X)/Colorpick.AbsoluteSize.X)
ColorV = 1-
(CLAMP(ColorDrag.AbsolutePosition.Y-Colorpick.AbsolutePosition.Y, 0,
Colorpick.AbsoluteSize.Y)/Colorpick.AbsoluteSize.Y)
ColorH = CLAMP(ColorH,0,1)
ColorS = CLAMP(ColorS,0,1)
ColorV = CLAMP(ColorV,0,1)
ColorDrag.Position = UDIM2(1-
ColorS,0,1-ColorV,0)
Colorpick.ImageColor3 =
COL3HSV(ColorH, 1, 1)
ColorP.BackgroundColor3 =
COL3HSV(ColorH, ColorS, ColorV)
Huedrag.Position = UDIM2(0, 0, 1-
ColorH, -1)
values[tabname][sectorname][text] =
data.default.Color
end
game:GetService("UserInputService").InputBegan:Connect(function(input)
if input.UserInputType ==
Enum.UserInputType.MouseButton1 or input.UserInputType ==
Enum.UserInputType.MouseButton2 then
if not dragging and not abc
and not inCP then
Frame.Visible = false
end
end
end)
Colorpick.MouseButton1Down:Connect(function()
updateColor()
moveconnection =
mouse.Move:Connect(function()
updateColor()
end)
releaseconnection =
game:GetService("UserInputService").InputEnded:Connect(function(Mouse)
if Mouse.UserInputType ==
Enum.UserInputType.MouseButton1 then
updateColor()
moveconnection:Disconnect()
releaseconnection:Disconnect()
end
end)
end)
Huepick.MouseButton1Down:Connect(function()
updateHue()
moveconnection =
mouse.Move:Connect(function()
updateHue()
end)
releaseconnection =
game:GetService("UserInputService").InputEnded:Connect(function(Mouse)
if Mouse.UserInputType ==
Enum.UserInputType.MouseButton1 then
updateHue()
moveconnection:Disconnect()
releaseconnection:Disconnect()
end
end)
end)
Button.MouseButton1Down:Connect(function()
Element.value.Toggle = not
Element.value.Toggle
update()
values[tabname][sectorname][text] =
Element.value
callback(Element.value)
end)
if data.default then
update()
end
values[tabname][sectorname][text] =
Element.value
function Element:SetValue(value)
Element.value = value
local duplicate =
COL3(value.Color.R, value.Color.G, value.Color.B)
ColorH, ColorS, ColorV =
duplicate:ToHSV()
ColorH = CLAMP(ColorH,0,1)
ColorS = CLAMP(ColorS,0,1)
ColorV = CLAMP(ColorV,0,1)
ColorDrag.Position = UDIM2(1-
ColorS,0,1-ColorV,0)
Colorpick.ImageColor3 =
COL3HSV(ColorH, 1, 1)
ColorP.BackgroundColor3 =
COL3HSV(ColorH, ColorS, ColorV)
update()
Huedrag.Position = UDIM2(0, 0, 1-
ColorH, -1)
callback(value)
end
elseif type == "ToggleTrans" then
Section.Size = Section.Size +
UDIM2(0,0,0,16)
Element.value = {Toggle = data.default
and data.default.Toggle or false, Color = data.default and data.default.Color or
COL3RGB(255,255,255), Transparency = data.default and data.default.Transparency or
0}
Toggle.Name = "Toggle"
Toggle.Parent = Inner
Toggle.BackgroundColor3 = COL3RGB(255,
255, 255)
Toggle.BackgroundTransparency = 1.000
Button.Name = "Button"
Button.Parent = Toggle
Button.BackgroundColor3 = COL3RGB(255,
255, 255)
Button.BackgroundTransparency = 1.000
Button.Size = UDIM2(1, 0, 1, 0)
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = COL3RGB(0, 0, 0)
Button.TextSize = 14.000
Color.Name = "Color"
Color.Parent = Button
Color.BackgroundColor3 = COL3RGB(0,0,0)
Color.Size = UDIM2(0, 8, 0, 8)
TextLabel.Parent = Button
TextLabel.BackgroundColor3 = COL3RGB(255,
255, 255)
TextLabel.BackgroundTransparency = 1.000
local ColorH,ColorS,ColorV
ColorP.Name = "ColorP"
ColorP.Parent = Button
ColorP.AnchorPoint = Vec2(1, 0)
ColorP.BackgroundColor3 = COL3RGB(255, 0,
0)
ColorP.BorderColor3 = COL3RGB(27, 27, 35)
Frame.Parent = ColorP
Frame.BackgroundColor3 = COL3RGB(0,0,0)
Frame.Position = UDIM2(-0.666666687, -
170, 1.375, 0)
Frame.Size = UDIM2(0, 200, 0, 190)
Frame.Visible = false
Frame.ZIndex = 3
Colorpick.Name = "Colorpick"
Colorpick.Parent = Frame
Colorpick.BackgroundColor3 = COL3RGB(255,
255, 255)
Colorpick.BorderColor3 = COL3RGB(27, 27,
35)
Colorpick.ClipsDescendants = false
Colorpick.Position = UDIM2(0, 40, 0, 10)
Colorpick.AutoButtonColor = false
Colorpick.Image =
"rbxassetid://4155801252"
Colorpick.ImageColor3 = COL3RGB(255, 0,
0)
Colorpick.ZIndex = 3
ColorDrag.Name = "ColorDrag"
ColorDrag.Parent = Colorpick
ColorDrag.AnchorPoint = Vec2(0.5, 0.5)
ColorDrag.BackgroundColor3 = COL3RGB(255,
255, 255)
ColorDrag.BorderColor3 = COL3RGB(27, 27,
35)
ColorDrag.Size = UDIM2(0, 4, 0, 4)
ColorDrag.ZIndex = 3
Huepick.Name = "Huepick"
Huepick.Parent = Frame
Huepick.BackgroundColor3 = COL3RGB(255,
255, 255)
Huepick.BorderColor3 = COL3RGB(27, 27,
35)
Huepick.ClipsDescendants = true
Huepick.Position = UDIM2(0, 10, 0, 10)
Huepick.ImageColor3 = COL3RGB(255, 0, 0)
Huepick.ImageTransparency = 1
Huepick.BackgroundTransparency = 0
Huepick.ZIndex = 3
local HueFrameGradient =
INST("UIGradient")
HueFrameGradient.Rotation = 90
HueFrameGradient.Name =
"HueFrameGradient"
HueFrameGradient.Parent = Huepick
HueFrameGradient.Color =
ColorSequence.new {
ColorSequenceKeypoint.new(0.00,
COL3RGB(255, 0, 0)),
ColorSequenceKeypoint.new(0.17,
COL3RGB(255, 0, 255)),
ColorSequenceKeypoint.new(0.33,
COL3RGB(0, 0, 255)),
ColorSequenceKeypoint.new(0.50,
COL3RGB(0, 255, 255)),
ColorSequenceKeypoint.new(0.67,
COL3RGB(0, 255, 0)),
ColorSequenceKeypoint.new(0.83,
COL3RGB(255, 255, 0)),
ColorSequenceKeypoint.new(1.00,
COL3RGB(255, 0, 0))
}
Huedrag.Name = "Huedrag"
Huedrag.Parent = Huepick
Huedrag.BackgroundColor3 = COL3RGB(255,
255, 255)
Huedrag.BorderColor3 = COL3RGB(27, 27,
35)
Huedrag.Size = UDIM2(1, 0, 0, 2)
Huedrag.ZIndex = 3
Transpick.Name = "Transpick"
Transpick.Parent = Frame
Transpick.BackgroundColor3 = COL3RGB(255,
255, 255)
Transpick.BorderColor3 = COL3RGB(27, 27,
35)
Transpick.Position = UDIM2(0, 10, 0, 167)
Transpick.AutoButtonColor = false
Transpick.Image =
"rbxassetid://3887014957"
Transpick.ScaleType = Enum.ScaleType.Tile
Transpick.ZIndex = 3
Transcolor.Name = "Transcolor"
Transcolor.Parent = Transpick
Transcolor.BackgroundColor3 =
COL3RGB(255, 255, 255)
Transcolor.BackgroundTransparency = 1.000
Transcolor.Size = UDIM2(1, 0, 1, 0)
Transcolor.Image =
"rbxassetid://3887017050"
Transcolor.ImageColor3 = COL3RGB(255, 0,
4)
Transcolor.ZIndex = 3
Transdrag.Name = "Transdrag"
Transdrag.Parent = Transcolor
Transdrag.BackgroundColor3 = COL3RGB(255,
255, 255)
Transdrag.BorderColor3 = COL3RGB(27, 27,
35)
Transdrag.Position = UDIM2(0, -1, 0, 0)
Transdrag.Size = UDIM2(0, 2, 1, 0)
Transdrag.ZIndex = 3
ColorP.MouseButton1Down:Connect(function()
Frame.Visible = not Frame.Visible
end)
local abc = false
local inCP = false
ColorP.MouseEnter:Connect(function()
abc = true
end)
ColorP.MouseLeave:Connect(function()
abc = false
end)
Frame.MouseEnter:Connect(function()
inCP = true
end)
Frame.MouseLeave:Connect(function()
inCP = false
end)
ColorH =
(CLAMP(Huedrag.AbsolutePosition.Y-Huepick.AbsolutePosition.Y, 0,
Huepick.AbsoluteSize.Y)/Huepick.AbsoluteSize.Y)
ColorS = 1-
(CLAMP(ColorDrag.AbsolutePosition.X-Colorpick.AbsolutePosition.X, 0,
Colorpick.AbsoluteSize.X)/Colorpick.AbsoluteSize.X)
ColorV = 1-
(CLAMP(ColorDrag.AbsolutePosition.Y-Colorpick.AbsolutePosition.Y, 0,
Colorpick.AbsoluteSize.Y)/Colorpick.AbsoluteSize.Y)
ColorH = CLAMP(ColorH,0,1)
ColorS = CLAMP(ColorS,0,1)
ColorV = CLAMP(ColorV,0,1)
ColorDrag.Position = UDIM2(1-
ColorS,0,1-ColorV,0)
Colorpick.ImageColor3 =
COL3HSV(ColorH, 1, 1)
Transcolor.ImageColor3 =
COL3HSV(ColorH, 1, 1)
ColorP.BackgroundColor3 =
COL3HSV(ColorH, ColorS, ColorV)
Huedrag.Position = UDIM2(0, 0, 1-
ColorH, -1)
end
if data.default and
data.default.Transparency ~= nil then
Transdrag.Position =
UDIM2(data.default.Transparency, -1, 0, 0)
end
local mouse = LocalPlayer:GetMouse()
game:GetService("UserInputService").InputBegan:Connect(function(input)
if input.UserInputType ==
Enum.UserInputType.MouseButton1 or input.UserInputType ==
Enum.UserInputType.MouseButton2 then
if not dragging and not abc
and not inCP then
Frame.Visible = false
end
end
end)
Transpick.MouseButton1Down:Connect(function()
updateTrans()
moveconnection =
mouse.Move:Connect(function()
updateTrans()
end)
releaseconnection =
game:GetService("UserInputService").InputEnded:Connect(function(Mouse)
if Mouse.UserInputType ==
Enum.UserInputType.MouseButton1 then
updateTrans()
moveconnection:Disconnect()
releaseconnection:Disconnect()
end
end)
end)
Colorpick.MouseButton1Down:Connect(function()
updateColor()
moveconnection =
mouse.Move:Connect(function()
updateColor()
end)
releaseconnection =
game:GetService("UserInputService").InputEnded:Connect(function(Mouse)
if Mouse.UserInputType ==
Enum.UserInputType.MouseButton1 then
updateColor()
moveconnection:Disconnect()
releaseconnection:Disconnect()
end
end)
end)
Huepick.MouseButton1Down:Connect(function()
updateHue()
moveconnection =
mouse.Move:Connect(function()
updateHue()
end)
releaseconnection =
game:GetService("UserInputService").InputEnded:Connect(function(Mouse)
if Mouse.UserInputType ==
Enum.UserInputType.MouseButton1 then
updateHue()
moveconnection:Disconnect()
releaseconnection:Disconnect()
end
end)
end)
Button.MouseButton1Down:Connect(function()
Element.value.Toggle = not
Element.value.Toggle
update()
values[tabname][sectorname][text] =
Element.value
callback(Element.value)
end)
if data.default then
if Element.value.Toggle then
tween = library:Tween(Color,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{BackgroundColor3 = COL3RGB(155, 155, 155)})
library:Tween(TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(255, 255, 255)})
else
tween = library:Tween(Color,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{BackgroundColor3 = COL3RGB(0,0,0)})
library:Tween(TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(200, 200, 200)})
end
values[tabname][sectorname][text] =
Element.value
end
values[tabname][sectorname][text] =
Element.value
function Element:SetValue(value)
Element.value = value
local duplicate =
COL3(value.Color.R, value.Color.G, value.Color.B)
ColorH, ColorS, ColorV =
duplicate:ToHSV()
ColorH = CLAMP(ColorH,0,1)
ColorS = CLAMP(ColorS,0,1)
ColorV = CLAMP(ColorV,0,1)
ColorDrag.Position = UDIM2(1-
ColorS,0,1-ColorV,0)
Colorpick.ImageColor3 =
COL3HSV(ColorH, 1, 1)
ColorP.BackgroundColor3 =
COL3HSV(ColorH, ColorS, ColorV)
update()
Huedrag.Position = UDIM2(0, 0, 1-
ColorH, -1)
end
elseif type == "TextBox" then
Section.Size = Section.Size +
UDIM2(0,0,0,30)
Element.value = {Text = data.default and
data.default.text or ""}
Box.Name = "Box"
Box.Parent = Inner
Box.BackgroundColor3 = COL3RGB(255, 255,
255)
Box.BackgroundTransparency = 1.000
Box.Position = UDIM2(0, 0, 0.542059898,
0)
Box.Size = UDIM2(1, 0, 0, 30)
TextBox.Parent = Box
TextBox.BackgroundColor3 = COL3RGB(0,0,0)
values[tabname][sectorname][text] =
Element.value
TextBox:GetPropertyChangedSignal("Text"):Connect(function()
if LEN(TextBox.Text) > 10 then
TextBox.Text =
SUB(TextBox.Text, 1, 10)
end
Element.value.Text = TextBox.Text
values[tabname][sectorname][text] =
Element.value
callback(Element.value)
end)
function Element:SetValue(value)
Element.value = value
values[tabname][sectorname][text] =
Element.value
TextBox.Text = Element.value.Text
end
Dropdown.Name = "Dropdown"
Dropdown.Parent = Inner
Dropdown.BackgroundColor3 = COL3RGB(255,
255, 255)
Dropdown.BackgroundTransparency = 1.000
Dropdown.Position = UDIM2(0, 0,
0.255102038, 0)
Dropdown.Size = UDIM2(1, 0, 0, 39)
Button.Name = "Button"
Button.Parent = Dropdown
Button.BackgroundColor3 = COL3RGB(0,0,0)
Button.TextSize = 14.000
TextLabel.Parent = Button
TextLabel.BackgroundColor3 = COL3RGB(255,
255, 255)
TextLabel.BackgroundTransparency = 1.000
Drop.Name = "Drop"
Drop.Parent = Button
Drop.Active = true
Drop.BackgroundColor3 = COL3RGB(0,0,0)
Drop.Position = UDIM2(0, 0, 1, 1)
Drop.Size = UDIM2(1, 0, 0, 20)
Drop.Visible = false
Drop.BottomImage =
"http://www.roblox.com/asset/?id=6724808282"
Drop.CanvasSize = UDIM2(1, 1, 1, 1)
Drop.ScrollBarThickness = 0
Drop.TopImage =
"http://www.roblox.com/asset/?id=6724808282"
Drop.MidImage =
"http://www.roblox.com/asset/?id=6724808282"
Drop.AutomaticCanvasSize = "Y"
Drop.ZIndex = 5
Drop.ScrollBarImageColor3 = MainUIColor
UIListLayout.Parent = Drop
UIListLayout.HorizontalAlignment =
Enum.HorizontalAlignment.Center
UIListLayout.SortOrder =
Enum.SortOrder.LayoutOrder
else
Drop.Size = UDIM2(1, 0, 0, 17*num)
end
local first = true
for i,v in ipairs(data.options) do
do
local Button =
INST("TextButton")
local TextLabel =
INST("TextLabel")
Button.Name = v
Button.Parent = Drop
Button.BackgroundColor3 =
COL3RGB(0,0,0)
Button.BorderColor3 =
COL3RGB(27, 27, 35)
Button.Position = UDIM2(0,
30, 0, 16)
Button.Size = UDIM2(0, 175,
0, 17)
Button.AutoButtonColor =
false
Button.Font =
Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 =
COL3RGB(0, 0, 0)
Button.TextSize = 14.000
Button.BorderSizePixel = 2
Button.ZIndex = 6
TextLabel.Parent = Button
TextLabel.BackgroundColor3 =
COL3RGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.BorderColor3 =
COL3RGB(27, 42, 53)
TextLabel.Position = UDIM2(0,
5, 0, -1)
TextLabel.Size = UDIM2(-
0.21714285, 208, 1, 0)
TextLabel.Font =
Enum.Font.SourceSansSemibold
TextLabel.Text = v
TextLabel.TextColor3 =
COL3RGB(200, 200, 200)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment =
Enum.TextXAlignment.Left
TextLabel.ZIndex = 6
Button.MouseButton1Down:Connect(function()
Drop.Visible = false
Element.value.Dropdown =
v
abcd.Text = v
values[tabname]
[sectorname][text] = Element.value
callback(Element.value)
Drop.CanvasPosition =
Vec2(0,0)
end)
Button.MouseEnter:Connect(function()
library:Tween(TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(255, 255, 255)})
end)
Button.MouseLeave:Connect(function()
library:Tween(TextLabel,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(200, 200, 200)})
end)
first = false
end
end
function Element:SetValue(val)
Element.value = val
abcd.Text = val.Dropdown
values[tabname][sectorname][text] =
Element.value
callback(val)
end
ImageLabel.Parent = Button
ImageLabel.BackgroundColor3 =
COL3RGB(255, 255, 255)
ImageLabel.BackgroundTransparency = 1.000
ImageLabel.Size = UDIM2(0, 6, 0, 4)
ImageLabel.Image =
"http://www.roblox.com/asset/?id=6724771531"
TextLabel_3.Parent = Dropdown
TextLabel_3.BackgroundColor3 =
COL3RGB(255, 255, 255)
TextLabel_3.BackgroundTransparency =
1.000
TextLabel_3.Position = UDIM2(0, 32, 0, -
1)
TextLabel_3.Size = UDIM2(0.111913361,
208, 0.382215232, 0)
TextLabel_3.Font =
Enum.Font.SourceSansSemibold
TextLabel_3.Text = text
TextLabel_3.TextColor3 = COL3RGB(200,
200, 200)
TextLabel_3.TextSize = 14.000
TextLabel_3.TextXAlignment =
Enum.TextXAlignment.Left
Button.MouseButton1Down:Connect(function()
Drop.Visible = not Drop.Visible
ind = true
end)
Button.MouseLeave:Connect(function()
ind = false
end)
game:GetService("UserInputService").InputBegan:Connect(function(input)
if input.UserInputType ==
Enum.UserInputType.MouseButton1 or input.UserInputType ==
Enum.UserInputType.MouseButton2 then
if Drop.Visible == true and
not indrop and not ind then
Drop.Visible = false
Drop.CanvasPosition =
Vec2(0,0)
end
end
end)
values[tabname][sectorname][text] =
Element.value
elseif type == "Slider" then
Section.Size = Section.Size +
UDIM2(0,0,0,25)
Slider.Name = "Slider"
Slider.Parent = Inner
Slider.BackgroundColor3 = COL3RGB(255,
255, 255)
Slider.BackgroundTransparency = 1.000
Slider.Position = UDIM2(0, 0,
0.653061211, 0)
Slider.Size = UDIM2(1, 0, 0, 25)
TextLabel.Parent = Slider
TextLabel.BackgroundColor3 = COL3RGB(255,
255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.Font =
Enum.Font.SourceSansSemibold
TextLabel.Text = text
TextLabel.TextColor3 = COL3RGB(200, 200,
200)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment =
Enum.TextXAlignment.Left
Button.Name = "Button"
Button.Parent = Slider
Button.BackgroundColor3 = COL3RGB(0,0,0)
Button.TextSize = 14.000
Frame.Parent = Button
Frame.BackgroundColor3 = COL3RGB(255,
255, 255)
Frame.BorderSizePixel = 2
Frame.Size = UDIM2(0.5, 0, 1, 0)
UIGradient.Color =
ColorSequence.new{ColorSequenceKeypoint.new(0, MainUIColor),
ColorSequenceKeypoint.new(1, MainUIColor)}
UIGradient.Rotation = 90
UIGradient.Parent = Frame
Value.Name = "Value"
Value.Parent = Slider
Value.BackgroundColor3 = COL3RGB(255,
255, 255)
Value.BackgroundTransparency = 1.000
Value.Text = "50"
Value.TextColor3 = COL3RGB(200, 200, 200)
Value.TextSize = 14.000
Value.TextXAlignment =
Enum.TextXAlignment.Right
local min, max, default = data.min or 0,
data.max or 100, data.default or 0
Element.value = {Slider = default}
function Element:SetValue(value)
Element.value = value
local a
if min > 0 then
a = ((Element.value.Slider -
min)) / (max-min)
else
a = (Element.value.Slider-
min)/(max-min)
end
Value.Text = Element.value.Slider
Frame.Size = UDIM2(a,0,1,0)
values[tabname][sectorname][text] =
Element.value
callback(value)
end
local a
if min > 0 then
a = ((Element.value.Slider -
min)) / (max-min)
else
a =
(Element.value.Slider-min)/(max-min)
end
Value.Text = Element.value.Slider
Frame.Size = UDIM2(a,0,1,0)
values[tabname][sectorname][text] =
Element.value
local uis =
game:GetService("UserInputService")
local mouse =
game.Players.LocalPlayer:GetMouse()
local val
Button.MouseButton1Down:Connect(function()
Frame.Size = UDIM2(0, CLAMP(mouse.X
- Frame.AbsolutePosition.X, 0, 175), 0, 5)
val = FLOOR((((tonumber(max) -
tonumber(min)) / 175) * Frame.AbsoluteSize.X) + tonumber(min)) or 0
Value.Text = val
Element.value.Slider = val
values[tabname][sectorname][text] =
Element.value
callback(Element.value)
moveconnection =
mouse.Move:Connect(function()
Frame.Size = UDIM2(0,
CLAMP(mouse.X - Frame.AbsolutePosition.X, 0, 175), 0, 5)
val = FLOOR((((tonumber(max)
- tonumber(min)) / 175) * Frame.AbsoluteSize.X) + tonumber(min))
Value.Text = val
Element.value.Slider = val
values[tabname][sectorname]
[text] = Element.value
callback(Element.value)
end)
releaseconnection =
uis.InputEnded:Connect(function(Mouse)
if Mouse.UserInputType ==
Enum.UserInputType.MouseButton1 then
Frame.Size = UDIM2(0,
CLAMP(mouse.X - Frame.AbsolutePosition.X, 0, 175), 0, 5)
val =
FLOOR((((tonumber(max) - tonumber(min)) / 175) * Frame.AbsoluteSize.X) +
tonumber(min))
values[tabname]
[sectorname][text] = Element.value
callback(Element.value)
moveconnection:Disconnect()
releaseconnection:Disconnect()
end
end)
end)
elseif type == "Button" then
Section.Size = Section.Size +
UDIM2(0,0,0,24)
local Button = INST("Frame")
local Button_2 = INST("TextButton")
local TextLabel = INST("TextLabel")
Button.Name = "Button"
Button.Parent = Inner
Button.BackgroundColor3 = COL3RGB(255,
255, 255)
Button.BackgroundTransparency = 1.000
Button.Position = UDIM2(0, 0,
0.236059487, 0)
Button.Size = UDIM2(1, 0, 0, 24)
Button_2.Name = "Button"
Button_2.Parent = Button
Button_2.BackgroundColor3 =
COL3RGB(0,0,0)
Button_2.BorderColor3 = COL3RGB(27, 27,
35)
Button_2.Position = UDIM2(0, 30, 0.5, -9)
Button_2.AutoButtonColor = false
Button_2.Font = Enum.Font.SourceSans
Button_2.Text = ""
Button_2.TextColor3 = COL3RGB(0, 0, 0)
Button_2.TextSize = 14.000
TextLabel.Parent = Button_2
TextLabel.BackgroundColor3 = COL3RGB(255,
255, 255)
TextLabel.BackgroundTransparency = 1.000
function Element:SetValue()
end
Button_2.MouseButton1Down:Connect(function()
TextLabel.TextColor3 = MainUIColor
library:Tween(TextLabel,
TweenInfo.new(0.4, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(200, 200, 200)})
callback()
end)
Button_2.MouseEnter:Connect(function()
library:Tween(TextLabel,
TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(255, 255, 255)})
end)
Button_2.MouseLeave:Connect(function()
library:Tween(TextLabel,
TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 =
COL3RGB(200, 200, 200)})
end)
end
ConfigLoad:Connect(function(cfg)
pcall(function()
local fix = library:ConfigFix(cfg)
if fix[tabname][sectorname][text]
~= nil then
Element:SetValue(fix[tabname]
[sectorname][text])
end
end)
end)
return Element
end
return Sector
end
return Tab
end
Ova.Parent = game.CoreGui
return menu
end
},
}
local NewScope
do
local ScreenGui = INST("ScreenGui")
local Frame = INST("Frame")
local Frame_2 = INST("Frame")
ScreenGui.Enabled = false
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Global
ScreenGui.IgnoreGuiInset = true
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = COL3RGB(0, 0, 0)
Frame.BorderSizePixel = 2
Frame.Position = UDIM2(0, 0, 0.5, 0)
Frame.Size = UDIM2(1, 0, 0, 1)
Frame_2.Parent = ScreenGui
Frame_2.BackgroundColor3 = COL3RGB(0, 0, 0)
Frame_2.BorderSizePixel = 2
Frame_2.Position = UDIM2(0.5, 0, 0, 0)
Frame_2.Size = UDIM2(0, 1, 1, 0)
ScreenGui.Parent = game.CoreGui
NewScope = ScreenGui
end
local oldSkybox
Accessory.Transparency = values.visuals.effects["accessory
chams"].Transparency
if values.visuals.effects["accessory material"].Dropdown ~=
"ForceField" then
Accessory.Mesh.TextureId = ""
else
Accessory.Mesh.TextureId = Accessory.StringValue.Value
end
end
local function ReverseAccessory(Accessory)
Accessory.Material = "SmoothPlastic"
Accessory.Mesh.VertexColor = Vec3(1,1,113)
Accessory.Mesh.TextureId = Accessory.StringValue.Value
Accessory.Transparency = 0
end
local function UpdateWeapon(obj)
local selected = values.visuals.effects["weapon
material"].Dropdown
obj.Transparency = values.visuals.effects["weapon
chams"].Transparency
end
local Skins = ReplicatedStorage.Skins
local function MapSkin(Gun, Skin, CustomSkin)
if CustomSkin ~= nil then
for _,Data in pairs(CustomSkin) do
local Obj = Camera.Arms:FindFirstChild(Data.Name)
if Obj:FindFirstChild("Mesh") then
Obj.Mesh.TextureId = v.Value
elseif not Obj:FindFirstChild("Mesh")
then
Obj.TextureID = Data.Value
end
end
end
end
end
end
local function ChangeCharacter(NewCharacter)
for _,Part in pairs (LocalPlayer.Character:GetChildren()) do
if Part:IsA("Accessory") then
Part:Destroy()
end
if Part:IsA("BasePart") then
if NewCharacter:FindFirstChild(Part.Name) then
Part.Color =
NewCharacter:FindFirstChild(Part.Name).Color
Part.Transparency =
NewCharacter:FindFirstChild(Part.Name).Transparency
end
if Part.Name == "FakeHead" then
Part.Color =
NewCharacter:FindFirstChild("Head").Color
Part.Transparency =
NewCharacter:FindFirstChild("Head").Transparency
end
end
if NewCharacter:FindFirstChildOfClass("Shirt") then
if LocalPlayer.Character:FindFirstChildOfClass("Shirt")
then
LocalPlayer.Character:FindFirstChildOfClass("Shirt"):Destroy()
end
local Clone =
NewCharacter:FindFirstChildOfClass("Shirt"):Clone()
Clone.Parent = LocalPlayer.Character
end
if NewCharacter:FindFirstChildOfClass("Pants") then
if LocalPlayer.Character:FindFirstChildOfClass("Pants")
then
LocalPlayer.Character:FindFirstChildOfClass("Pants"):Destroy()
end
local Clone =
NewCharacter:FindFirstChildOfClass("Pants"):Clone()
Clone.Parent = LocalPlayer.Character
end
Weld.Part1 =
LocalPlayer.Character[Weld.Part1.Name]
end
end
Clone.Parent = LocalPlayer.Character
end
end
if LocalPlayer.Character:FindFirstChildOfClass("Shirt") then
if TBLFIND(values.visuals.effects.removals.Jumbobox,
"clothes") then
LocalPlayer.Character:FindFirstChildOfClass("Shirt").ShirtTemplate = ""
end
end
if LocalPlayer.Character:FindFirstChildOfClass("Pants") then
if TBLFIND(values.visuals.effects.removals.Jumbobox,
"clothes") then
LocalPlayer.Character:FindFirstChildOfClass("Pants").PantsTemplate = ""
end
end
for i,v in pairs(LocalPlayer.Character:GetChildren()) do
if v:IsA("BasePart") and v.Transparency ~= 1 then
INSERT(SelfObj, v)
local Color = INST("Color3Value")
Color.Name = "OriginalColor"
Color.Value = v.Color
Color.Parent = v
local AllKnives = {
"CT Knife",
"T Knife",
"Banana",
"Bayonet",
"Bearded Axe",
"Butterfly Knife",
"Cleaver",
"Crowbar",
"Falchion Knife",
"Flip Knife",
"Gut Knife",
"Huntsman Knife",
"Karambit",
"Sickle",
}
local AllGloves = {}
local AllSkins = {}
local AllWeapons = {}
local AllCharacters = {}
local skins = {
{["Weapon"] = "AWP", ["SkinName"] = "Bot", ["Skin"] = {["Scope"]
= "6572594838", ["Handle"] = "6572594077"}}
}
TBLSORT(AllWeapons, function(a,b)
return a < b
end)
RunService.RenderStepped:Wait()
getgenv().api = {}
api.newtab = function(name)
return gui:Tab(name)
end
api.newsection = function(tab, name, side)
return tab:Sector(name, side)
end
api.newelement = function(section, type, name, data, callback)
section:Element(type, name, data, callback)
end
if tbl.Toggle then
if LocalPlayer.Character and
LocalPlayer.Character:FindFirstChild("Gun") then
ChangeCharacter(ChrModels:FindFirstChild(values.skins.characters.skin.Scroll))
end
end
end)
characters:Element("Scroll", "skin", {options = AllCharacters, Amount =
9, alphabet = true}, function(tbl)
if values.skins.characters["character changer"].Toggle then
if LocalPlayer.Character and
LocalPlayer.Character:FindFirstChild("Gun") then
ChangeCharacter(ChrModels:FindFirstChild(tbl.Scroll))
end
end
end)
AddLegit(default)
AddRage(default)
CrouchAnim:Play()
end)
end
end)
antiaim:Element("Dropdown", "yaw base", {options = {"camera",
"targets", "spin", "random"}})
antiaim:Element("Slider", "yaw offset", {min = -180, max = 180, default
= 0})
antiaim:Element("Toggle", "jitter")
antiaim:Element("Slider", "jitter offset", {min = -180, max = 180,
default = 0})
antiaim:Element("Dropdown", "pitch", {options = {"None", "Up",
"Down","Huge", "Custom", "Zero", "180", "Random AA", "Stormy.tech", "gay",
"Dynamic", "God", "Sus_down", "wtf", "glitch", "sussy", "fucker"}})
antiaim:Element("Slider", "pitch angle", {min = -100, max = 100,
default = 0})
antiaim:Element("Toggle", "extend pitch")
antiaim:Element("Slider", "body roll offset", {min = -180, max = 180,
default = 0})
antiaim:Element("Toggle", "underground aa")
antiaim:Element("Slider", "underground pos", {min = -200, max = 200,
default = 4})
antiaim:Element("Dropdown", "body roll", {options = {"off",
"180","spin","360","70","60"}})
antiaim:Element("Slider", "spin speed", {min = 1, max = 20000, default
= 4})
antiaim:Element("Slider", "high pos", {min = -3, max = 20, default =
2})
local LagTick = 0
local fakelag = rage:Sector("fakelag", "Right")
fakelag:Element("Toggle", "enabled", {default = {Toggle = false}},
function(tbl)
if tbl.Toggle then
else
FakelagFolder:ClearAllChildren()
game:GetService("NetworkClient"):SetOutgoingKBPSLimit(9e9)
end
end)
fakelag:Element("Dropdown", "amount", {options = {"static",
"dynamic"}})
fakelag:Element("Slider", "limit", {min = 1, max = 16, default = 8})
game:GetService("NetworkClient"):SetOutgoingKBPSLimit(9e9)
FakelagFolder:ClearAllChildren()
LagTick = 0
if values.rage.fakelag["visualize lag"].Toggle
then
for _,hitbox in
pairs(LocalPlayer.Character:GetChildren()) do
if hitbox:IsA("BasePart") and
hitbox.Name ~= "HumanoidRootPart" then
local part = INST("Part")
part.CFrame = hitbox.CFrame
part.Anchored = true
part.CanCollide = false
part.Material =
values.rage.fakelag["visualize lag material"].Dropdown
part.Color =
values.rage.fakelag["visualize lag"].Color
part.Name = hitbox.Name
part.Transparency =
values.rage.fakelag["visualize lag transparency"].Slider/10
part.Size = hitbox.Size
part.Parent = FakelagFolder
end
end
end
else
if values.rage.fakelag.enabled.Toggle then
game:GetService("NetworkClient"):SetOutgoingKBPSLimit(1)
end
end
else
FakelagFolder:ClearAllChildren()
game:GetService("NetworkClient"):SetOutgoingKBPSLimit(9e9)
end
end
end)()
Peek = false
local exploits = exploit:Sector("exploits", "Left")
exploits:Element("Button","set health to 1hp",{},function()
game.ReplicatedStorage.Events.FallDamage:FireServer(LocalPlayer.Character.Humanoid.
Health-1)
end)
exploits:Element("ToggleKeybind", "Penta Tap")
exploits:Element("Dropdown", "PT type", {options = {"Penta Tap",
"Standard", "Instant"}})
exploits:Element("ToggleKeybind", "kill all")
exploits:Element("Dropdown", "kill all type", {options = {"Instant",
"Delayed", "Potato"}})
exploits:Element("Slider", "quick peek vertical pos", {min = -500, max
= 500, default = 200})
exploits:Element("ToggleKeybind", "quick peek",{},function(tbl)
if tbl.Toggle and tbl.Active and LocalPlayer.Character and Peek
== false then
if values.exploit.exploits["loop peek"].Toggle == true and
values.exploit.exploits["quick peek"].Active == true then
while values.exploit.exploits["loop peek"].Toggle ==
true do
Peek = true
LocalPlayer.Character.HumanoidRootPart.CFrame =
LocalPlayer.Character.HumanoidRootPart.CFrame +
Vector3.new(0,values.exploit.exploits["quick peek vertical pos"].Slider,0)
wait(0.2)
Peek = false
LocalPlayer.Character.HumanoidRootPart.CFrame =
LocalPlayer.Character.HumanoidRootPart.CFrame -
Vector3.new(0,values.exploit.exploits["quick peek vertical pos"].Slider,0)
wait(0.2)
end
else
Peek = true
LocalPlayer.Character.HumanoidRootPart.CFrame =
LocalPlayer.Character.HumanoidRootPart.CFrame +
Vector3.new(0,values.exploit.exploits["quick peek vertical pos"].Slider,0)
wait(0.2)
Peek = false
LocalPlayer.Character.HumanoidRootPart.CFrame =
LocalPlayer.Character.HumanoidRootPart.CFrame -
Vector3.new(0,values.exploit.exploits["quick peek vertical pos"].Slider,0)
end
elseif not tbl.Active then
Peek = false
end
end)
exploits:Element("Toggle","loop peek")
exploits:Element("Toggle","debris clear",{},function(tbl)
while values.exploit.exploits["debris clear"].Toggle == true do
wait(1)
for i,v in pairs(workspace.Debris:GetDescendants()) do
game:GetService("ReplicatedStorage").Events.DestroyObject:FireServer(v)
end
end
end)
local AutoPeek = {
OldPeekPosition = CFrame.new()
}
exploits:Element("ToggleKeybind","auto peek",{},function(tbl)
spawn(function()
if tbl.Toggle and tbl.Active and LocalPlayer.Character then
AutoPeek.OldPeekPosition =
LocalPlayer.Character.HumanoidRootPart.CFrame
end
end)
end)
exploits:Element("ToggleKeybind","fakeframe",{},function(tbl)
spawn(function()
while values.exploit.exploits["fakeframe"].Toggle == true
and values.exploit.exploits["fakeframe"].Active == true do
wait()
game:GetService("NetworkClient"):SetOutgoingKBPSLimit(1)
end
game:GetService("NetworkClient"):SetOutgoingKBPSLimit(9e9)
end)
end)
OldClientFireBullet = Client.firebullet
Client.firebullet = function(...)
if values.exploit.exploits["auto peek"].Toggle and
values.exploit.exploits["auto peek"].Active and LocalPlayer.Character then
LocalPlayer.Character.HumanoidRootPart.CFrame =
AutoPeek.OldPeekPosition
end
return OldClientFireBullet(...)
end
Obj.Visible = true
else
Obj.Visible = false
end
else
Obj.Visible = false
end
Obj.Color3 = tbl.Color
end
end
end
end
end)
players:Element("Toggle","invisible chams")
v:Destroy()
end
end
else
Client.createbullethole = oldcreatebullethole
end
if TBLFIND(tbl, "clothes") then
if LocalPlayer.Character and
LocalPlayer.Character:FindFirstChild("UpperTorso") then
if LocalPlayer.Character:FindFirstChild("Shirt") then
LocalPlayer.Character:FindFirstChild("Shirt").ShirtTemplate = ""
end
if LocalPlayer.Character:FindFirstChild("Pants") then
LocalPlayer.Character:FindFirstChild("Pants").PantsTemplate = ""
end
end
else
if LocalPlayer.Character and
LocalPlayer.Character:FindFirstChild("UpperTorso") then
if LocalPlayer.Character:FindFirstChild("Shirt") then
LocalPlayer.Character:FindFirstChild("Shirt").ShirtTemplate =
LocalPlayer.Character:FindFirstChild("Shirt").OriginalTexture.Value
end
if LocalPlayer.Character:FindFirstChild("Pants") then
LocalPlayer.Character:FindFirstChild("Pants").PantsTemplate =
LocalPlayer.Character:FindFirstChild("Pants").OriginalTexture.Value
end
end
end
if TBLFIND(tbl, "scope") then
Crosshairs.Scope.ImageTransparency = 1
Crosshairs.Scope.Scope.ImageTransparency = 1
Crosshairs.Frame1.Transparency = 1
Crosshairs.Frame2.Transparency = 1
Crosshairs.Frame3.Transparency = 1
Crosshairs.Frame4.Transparency = 1
else
Crosshairs.Scope.ImageTransparency = 0
Crosshairs.Scope.Scope.ImageTransparency = 0
Crosshairs.Frame1.Transparency = 0
Crosshairs.Frame2.Transparency = 0
Crosshairs.Frame3.Transparency = 0
Crosshairs.Frame4.Transparency = 0
end
PlayerGui.Blnd.Enabled = not TBLFIND(tbl, "flash") and true or
false
Lighting.GlobalShadows = not TBLFIND(tbl, "shadows") and true or
false
if RayIgnore:FindFirstChild("Smokes") then
if TBLFIND(tbl, "smoke") then
for i,smoke in pairs(RayIgnore.Smokes:GetChildren())
do
smoke.ParticleEmitter.Rate = 0
end
else
for i,smoke in pairs(RayIgnore.Smokes:GetChildren())
do
smoke.ParticleEmitter.Rate =
smoke.OriginalRate.Value
end
end
end
end)
effects:Element("Toggle", "force crosshair")
effects:Element("ToggleColor", "world color", {default = {Color =
COL3RGB(255,255,255)}}, function(val)
if val.Toggle then
Camera.ColorCorrection.TintColor = val.Color
else
Camera.ColorCorrection.TintColor = COL3RGB(255,255,255)
end
end)
effects:Element("ToggleColor", "Ambient", {default = {Color =
COL3RGB(255,255,255)}}, function(val)
if val.Toggle then
game.Lighting.ColorShift_Bottom = val.Color
game.Lighting.ColorShift_Top = val.Color
game.Lighting.OutdoorAmbient = val.Color
game.Lighting.ColorShift_Bottom = val.Color
game.Lighting.ColorShift_Top = val.Color
else
game.Lighting.ColorShift_Bottom = Color3.fromRGB(255, 255,
255)
game.Lighting.ColorShift_Top = Color3.fromRGB(255, 255,
255)
game.Lighting.OutdoorAmbient = Color3.fromRGB(255, 255,
255)
game.Lighting.ColorShift_Bottom = Color3.fromRGB(255, 255,
255)
game.Lighting.ColorShift_Top = Color3.fromRGB(255, 255,
255)
end
end)
effects:Element("Toggle", "shadowmap technology", nil, function(val)
sethiddenproperty(Lighting, "Technology", val.Toggle and "ShadowMap" or "Legacy")
end)
LocalPlayer.CameraMinZoomDistance = tbl.Slider
LocalPlayer.CameraMaxZoomDistance = tbl.Slider
LocalPlayer.CameraMinZoomDistance = tbl.Slider
else
LocalPlayer.CameraMaxZoomDistance = 0
LocalPlayer.CameraMinZoomDistance = 0
end
else
LocalPlayer.CameraMaxZoomDistance = 0
LocalPlayer.CameraMinZoomDistance = 0
end
end
end)
LocalPlayer:GetPropertyChangedSignal("CameraMinZoomDistance"):Connect(function(curr
ent)
if values.visuals.self["third person"].Toggle then
if values.visuals.self["third person"].Active then
if current ~= values.visuals.self.distance.Slider
then
LocalPlayer.CameraMinZoomDistance =
values.visuals.self.distance.Slider
end
end
end
end)
self:Element("Slider", "fov changer", {min = 0, max = 120, default =
80}, function(value)
RunService.RenderStepped:Wait()
if LocalPlayer.Character == nil then return end
if fov == value.Slider then return end
if values.visuals.self["on scope"].Toggle or not
LocalPlayer.Character:FindFirstChild("AIMING") then
Camera.FieldOfView = value.Slider
end
end)
self:Element("Toggle", "on scope")
self:Element("Toggle", "viewmodel changer")
self:Element("Slider", "viewmodel x", {min = -30, max = 30},
function(val)
ViewmodelOffset = CF(values.visuals.self["viewmodel x"].Slider/7,
values.visuals.self["viewmodel y"].Slider/7, values.visuals.self["viewmodel
z"].Slider/7) * CFAngles(0, 0, values.visuals.self.roll.Slider/50)
end)
self:Element("Slider", "viewmodel y", {min = -30, max = 30},
function(val)
ViewmodelOffset = CF(values.visuals.self["viewmodel x"].Slider/7,
values.visuals.self["viewmodel y"].Slider/7, values.visuals.self["viewmodel
z"].Slider/7) * CFAngles(0, 0, values.visuals.self.roll.Slider/50)
end)
self:Element("Slider", "viewmodel z", {min = -30, max = 30},
function(val)
ViewmodelOffset = CF(values.visuals.self["viewmodel x"].Slider/7,
values.visuals.self["viewmodel y"].Slider/7, values.visuals.self["viewmodel
z"].Slider/7) * CFAngles(0, 0, values.visuals.self.roll.Slider/50)
end)
self:Element("Slider", "roll", {min = -100, max = 100}, function(val)
if tbl.Toggle then
for i,smoke in
pairs(RayIgnore:FindFirstChild("Smokes"):GetChildren()) do
smoke.Transparency = 0
smoke.Color = tbl.Color
end
else
for i,smoke in
pairs(RayIgnore:FindFirstChild("Smokes"):GetChildren()) do
smoke.Transparency = 1
end
end
end)
world:Element("Slider", "time changer", {min = 0, max = 12, default =
0}, function(tbl)
game.Lighting.ClockTime = tbl.Slider
end)
world:Element("ToggleColor", "bullet tracers", {default = {Color =
COL3RGB(0, 0, 255)}})
world:Element("Dropdown", "bullet tracers type", {options =
{"Normal","Drawing"}})
world:Element("ToggleColor", "impacts", {default = {Color =
COL3RGB(255, 0, 0)}})
world:Element("ToggleColor", "hit chams", {default = {Color =
COL3RGB(0, 0, 255)}})
world:Element("Dropdown", "hitsound", {options = {"none", "skeet",
"neverlose", "rust", "bag", "baimware", "osu", "Tf2", "Tf2 pan", "M55solix",
"Slap", "1", "Minecraft", "jojo", "vibe", "supersmash", "epic", "retro", "quek",
"SEMI"}})
world:Element("Slider", "sound volume", {min = 1, max = 5, default =
3})
world:Element("Dropdown", "skybox", {options = {"none", "nebula",
"vaporwave", "clouds","MC","Dababy","Rezero","Chill"}}, function(tbl)
local sky = tbl.Dropdown
if sky ~= "none" then
if Lighting:FindFirstChildOfClass("Sky") then
Lighting:FindFirstChildOfClass("Sky"):Destroy() end
local skybox = INST("Sky")
skybox.SkyboxLf = Skyboxes[sky].SkyboxLf
skybox.SkyboxBk = Skyboxes[sky].SkyboxBk
skybox.SkyboxDn = Skyboxes[sky].SkyboxDn
skybox.SkyboxFt = Skyboxes[sky].SkyboxFt
skybox.SkyboxRt = Skyboxes[sky].SkyboxRt
skybox.SkyboxUp = Skyboxes[sky].SkyboxUp
skybox.Name = "override"
skybox.Parent = Lighting
else
if Lighting:FindFirstChildOfClass("Sky") then
Lighting:FindFirstChildOfClass("Sky"):Destroy() end
if oldSkybox ~= nil then oldSkybox:Clone().Parent =
Lighting end
end
end)
world:Element("ToggleColor", "item esp", {default = {Color =
COL3RGB(255, 255, 255)}}, function(tbl)
for i,weapon in pairs(workspace.Debris:GetChildren()) do
if weapon:IsA("BasePart") and
Weapons:FindFirstChild(weapon.Name) then
weapon.BillboardGui.ImageLabel.Visible = tbl.Toggle
and TBLFIND(values.visuals.world["types"].Jumbobox, "icon") and true or false
end
end
end)
world:Element("Jumbobox", "types", {options = {"icon"}}, function(tbl)
workspace:FindFirstChild("Map"):FindFirstChild("KillersClone").Name =
"Killers"
end
end
end)
client:Element("ToggleColor", "hitmarker", {default = {Color =
COL3RGB(255,255,255)}})
client:Element("Toggle", "buy any grenade")
client:Element("Toggle", "chat alive")
client:Element("Jumbobox", "shop", {options = {"inf time",
"anywhere"}})
client:Element("Toggle", "anti spectate")
client:Element("Toggle", "upside down spectate")
local zuhnmode = Instance.new("ColorCorrectionEffect",
workspace.CurrentCamera)
client:Element("Toggle", "Boost Saturation", {},
function(tbl)
if tbl.Toggle then
zuhnmode.Saturation = 1.4
else
zuhnmode.Saturation = 0
end
end)
ScreenGuiKey.Parent = game.CoreGui
ScreenGuiKey.Name = "keystrokess"
W.Name = "W"
W.Parent = ScreenGuiKey
W.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
W.BackgroundTransparency = 1.000
W.Position = UDim2.new(0.488053292, 0, 0.728395104, 0)
W.Size = UDim2.new(0, 29, 0, 28)
W.Visible = false
W.Font = Enum.Font.Code
W.Text = "W"
W.TextColor3 = Color3.fromRGB(255, 255, 255)
W.TextSize = 14.000
W.TextStrokeTransparency = 0.000
_.Name = "_"
_.Parent = ScreenGuiKey
_.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
_.BackgroundTransparency = 1.000
_.Position = UDim2.new(0.488053292, 0, 0.728395104, 0)
_.Size = UDim2.new(0, 29, 0, 28)
_.Visible = true
_.Font = Enum.Font.Code
_.Text = "_"
_.TextColor3 = Color3.fromRGB(255, 255, 255)
_.TextSize = 14.000
_.TextStrokeTransparency = 0.000
A.Name = "A"
A.Parent = ScreenGuiKey
A.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
A.BackgroundTransparency = 1.000
A.Position = UDim2.new(0.453584045, 0, 0.777777791, 0)
A.Size = UDim2.new(0, 29, 0, 28)
A.Visible = false
A.Font = Enum.Font.Code
A.Text = "A"
A.TextColor3 = Color3.fromRGB(255, 255, 255)
A.TextSize = 14.000
A.TextStrokeTransparency = 0.000
_2.Name = "_2"
_2.Parent = ScreenGuiKey
_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
_2.BackgroundTransparency = 1.000
_2.Position = UDim2.new(0.453584045, 0, 0.777777791, 0)
_2.Size = UDim2.new(0, 29, 0, 28)
_2.Visible = true
_2.Font = Enum.Font.Code
_2.Text = "_"
_2.TextColor3 = Color3.fromRGB(255, 255, 255)
_2.TextSize = 14.000
_2.TextStrokeTransparency = 0.000
S.Name = "S"
S.Parent = ScreenGuiKey
S.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
S.BackgroundTransparency = 1.000
S.Position = UDim2.new(0.488053292, 0, 0.777777791, 0)
S.Size = UDim2.new(0, 29, 0, 28)
S.Visible = false
S.Font = Enum.Font.Code
S.Text = "S"
S.TextColor3 = Color3.fromRGB(255, 255, 255)
S.TextSize = 14.000
S.TextStrokeTransparency = 0.000
_3.Name = "_3"
_3.Parent = ScreenGuiKey
_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
_3.BackgroundTransparency = 1.000
_3.Position = UDim2.new(0.488053292, 0, 0.777777791, 0)
_3.Size = UDim2.new(0, 29, 0, 28)
_3.Visible = true
_3.Font = Enum.Font.Code
_3.Text = "_"
_3.TextColor3 = Color3.fromRGB(255, 255, 255)
_3.TextSize = 14.000
_3.TextStrokeTransparency = 0.000
D.Name = "D"
D.Parent = ScreenGuiKey
D.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
D.BackgroundTransparency = 1.000
D.Position = UDim2.new(0.522522688, 0, 0.777777791, 0)
D.Size = UDim2.new(0, 29, 0, 28)
D.Visible = false
D.Font = Enum.Font.Code
D.Text = "D"
D.TextColor3 = Color3.fromRGB(255, 255, 255)
D.TextSize = 14.000
D.TextStrokeTransparency = 0.000
_4.Name = "_4"
_4.Parent = ScreenGuiKey
_4.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
_4.BackgroundTransparency = 1.000
_4.Position = UDim2.new(0.522522688, 0, 0.777777791, 0)
_4.Size = UDim2.new(0, 29, 0, 28)
_4.Visible = true
_4.Font = Enum.Font.Code
_4.Text = "_"
_4.TextColor3 = Color3.fromRGB(255, 255, 255)
_4.TextSize = 14.000
_4.TextStrokeTransparency = 0.000
E.Name = "E"
E.Parent = ScreenGuiKey
E.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
E.BackgroundTransparency = 1.000
E.Position = UDim2.new(0.453584045, 0, 0.728395045, 0)
E.Size = UDim2.new(0, 29, 0, 28)
E.Visible = false
E.Font = Enum.Font.Code
E.Text = "C"
E.TextColor3 = Color3.fromRGB(255, 255, 255)
E.TextSize = 14.000
E.TextStrokeTransparency = 0.000
_5.Name = "_5"
_5.Parent = ScreenGuiKey
_5.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
_5.BackgroundTransparency = 1.000
_5.Position = UDim2.new(0.453584045, 0, 0.728395045, 0)
_5.Size = UDim2.new(0, 29, 0, 28)
_5.Visible = true
_5.Font = Enum.Font.Code
_5.Text = "_"
_5.TextColor3 = Color3.fromRGB(255, 255, 255)
_5.TextSize = 14.000
_5.TextStrokeTransparency = 0.000
R.Name = "R"
R.Parent = ScreenGuiKey
R.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
R.BackgroundTransparency = 1.000
R.Position = UDim2.new(0.522522688, 0, 0.728395045, 0)
R.Size = UDim2.new(0, 29, 0, 28)
R.Visible = false
R.Font = Enum.Font.Code
R.Text = "J"
R.TextColor3 = Color3.fromRGB(255, 255, 255)
R.TextSize = 14.000
R.TextStrokeTransparency = 0.000
_6.Name = "_6"
_6.Parent = ScreenGuiKey
_6.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
_6.BackgroundTransparency = 1.000
_6.Position = UDim2.new(0.522522688, 0, 0.728395045, 0)
_6.Size = UDim2.new(0, 29, 0, 28)
_6.Visible = true
_6.Font = Enum.Font.Code
_6.Text = "_"
_6.TextColor3 = Color3.fromRGB(255, 255, 255)
_6.TextSize = 14.000
_6.TextStrokeTransparency = 0.000
local UserInputService =
game:GetService("UserInputService")
UserInputService.InputBegan:Connect(function(input)
if (input.KeyCode == W1Key) then
W.Visible = true
_.Visible = false
elseif (input.KeyCode == A1Key) then
A.Visible = true
_2.Visible = false
elseif (input.KeyCode == S1Key) then
S.Visible = true
_3.Visible = false
elseif (input.KeyCode == D1Key) then
D.Visible = true
_4.Visible = false
elseif (input.KeyCode == E1Key) then
E.Visible = true
_5.Visible = false
elseif (input.KeyCode == SpaceKey) then
R.Visible = true
_6.Visible = false
end
end)
UserInputService.InputEnded:Connect(function(input)
if (input.KeyCode == W1Key) then
W.Visible = false
_.Visible = true
elseif (input.KeyCode == A1Key) then
A.Visible = false
_2.Visible = true
elseif (input.KeyCode == S1Key) then
S.Visible = false
_3.Visible = true
elseif (input.KeyCode == D1Key) then
D.Visible = false
_4.Visible = true
elseif (input.KeyCode == E1Key) then
E.Visible = false
_5.Visible = true
elseif (input.KeyCode == SpaceKey) then
R.Visible = false
_6.Visible = true
end
end)
else
game.CoreGui.keystrokess:Destroy()
end
end)
local graphLines = {}
local standardY = workspace.CurrentCamera.ViewportSize.Y-100
local oldY = standardY
local oldVelo = 0
while true do
RunService.RenderStepped:Wait()
standardY = CurrentCamera.ViewportSize.Y-100
VelocityCounter.Position =
Vector2.new(CurrentCamera.ViewportSize.X/2,CurrentCamera.ViewportSize.Y-90)
local counter = 0
for i=2,6 do
counter = counter + 1.8
graphLines[i].Transparency = 1 - (counter/10)
end
graphLines[2].Transparency = 0.1
graphLines[3].Transparency = 0.2
graphLines[4].Transparency = 0.4
graphLines[5].Transparency = 0.6
graphLines[6].Transparency = 0.8
table.remove(graphLines, 1)
end
--color = Color3.fromHSV(tick()%5/5,1,1)
local line = Drawing.new("Line")
table.insert(graphLines, line)
line.Color = color
line.Thickness = 2
line.From = Vector2.new(CurrentCamera.ViewportSize.X/2 + 98,
oldY)
line.To = Vector2.new(CurrentCamera.ViewportSize.X/2 + 100,
standardY - (graphVelocity/6.5))
line.Transparency = 0
line.Visible = true
VelocityCounter.Text = tostring(math.floor(graphVelocity))
oldY = standardY - (graphVelocity/6.5)
oldVelo = math.floor(totalVelo)
end
end
else
VelocityCounter.Visible = false
graphLines.Visble = false
print("nigerian test")
end
end)
return oldgrenadeallowed(...)
end
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(values.misc.ch
at.type.Dropdown == "Serenity.pub" and "You need Serenity, all hacks losing! You
need Serenity, all hacks losing! You need Serenity, all hacks losing! You need
Serenity, all hacks losing! You need Serenity, all hacks losing!" or
values.misc.chat.type.Dropdown == "Stormy.tech" and "your paste is bad, use
Serenity" or values.misc.chat.type.Dropdown == "MOM" and "I FUCKED UR MOM NIGGA I
FUCKED UR MOM NIGGA I FUCKED UR MOM NIGGA" or values.misc.chat.type.Dropdown ==
"SEMI" and " RATTED BY SEMI ❌ DONT FUCK ❌ WITH 👾BLOXSENSE 👾👨🦲USERS👨🦲", false,
"Innocent", false, true)
wait(values.misc.chat["speed (ms)"].Slider/1000)
end
end
end)
chat:Element("Dropdown", "type", {options = {"Serenity.pub",
"Stormy.tech", "MOM", "SEMI"}})
chat:Element("Slider", "speed (ms)", {min = 150, max = 1000, default =
500})
chat:Element("Toggle", "kill say")
chat:Element("TextBox", "message", {placeholder = "message"})
chat:Element("Toggle", "no filter")
local MX_ONHIT = Instance.new("ScreenGui")
local OnHitFrame = Instance.new("Frame")
local UIListLayout = Instance.new("UIListLayout")
local SampleLabel = Instance.new("TextLabel")
MX_ONHIT.Name = "MX_ONHIT"
MX_ONHIT.Parent = game.CoreGui
MX_ONHIT.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
OnHitFrame.Parent = MX_ONHIT
OnHitFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
OnHitFrame.BackgroundTransparency = 1.000
OnHitFrame.Position = UDim2.new(1, -300, 0, 0)
OnHitFrame.Size = UDim2.new(0, 300, 0, 500)
UIListLayout.Parent = OnHitFrame
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
SampleLabel.Name = "SampleLabel"
SampleLabel.Parent = OnHitFrame
SampleLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
SampleLabel.BackgroundTransparency = 1.000
SampleLabel.BorderSizePixel = 0
SampleLabel.Size = UDim2.new(1, 0, 0, 18)
SampleLabel.Font = Enum.Font.SourceSansLight
SampleLabel.Text = "Hit SamplePlayer in HeadHB "
SampleLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
SampleLabel.TextSize = 16.000
SampleLabel.TextStrokeTransparency = 0.000
SampleLabel.TextTransparency = 1.000
SampleLabel.TextXAlignment = Enum.TextXAlignment.Right
game:GetService("ReplicatedStorage").Events.ThrowGrenade:FireServer(oh1, nil,
oh3, oh4, Vec3(0,-100,0), oh6, oh7)
end
end
end)()
grenades:Element("Dropdown", "grenade", {options = {"Flashbang", "Smoke
Grenade", "Molotov", "HE Grenade", "Decoy Grenade"}})
grenades:Element("Button", "crash server", {}, function()
CreateHitElement("Crashing server..",Color3.new(1,0.5,0.5))
while true do
pcall(function()
game:GetService("RunService").RenderStepped:Wait()
for i = 1,100,1 do
game:GetService("ReplicatedStorage").Events.DropMag:FireServer(LocalPlayer.Characte
r.Gun.Mag)
end
end)
end
end)
grenades:Element("ToggleKeybind", "ping exploit", {Type = "Toggle", Key
= "T"}, function(tbl)
spawn(function()
while values.misc.grenades["ping exploit"].Toggle and
values.misc.grenades["ping exploit"].Active do
pcall(function()
game:GetService("RunService").RenderStepped:Wait()
for i = 1,values.misc.grenades["ping
limit"].Slider,1 do
game:GetService("ReplicatedStorage").Events.DropMag:FireServer(LocalPlayer.Characte
r.Gun.Mag)
for i,v in
pairs(workspace["Ray_Ignore"]:GetChildren()) do
if v.Name == "MagDrop" then
v:Destroy()
end
end
end
end)
end
end)
end)
grenades:Element("Slider", "ping limit", {min = 1, max = 4, default =
2})
grenades:Element("Toggle", "anti-ping", {}, function(tbl)
spawn(function()
while values.misc.grenades["anti-ping"].Toggle do
pcall(function()
game:GetService("RunService").RenderStepped:Wait()
for i,v in
pairs(workspace["Ray_Ignore"]:GetChildren()) do
if v.Name == "MagDrop" then
v:Destroy()
end
end
end)
end
end)
end)
local Dance = INST("Animation")
Dance.AnimationId = "rbxassetid://5917459365"
local LoadedAnim
LoadedAnim:Play()
end
end
end)
--136801964
animations:Element("Dropdown", "animation", {options = {"Fake swim",
"Fake walk", "Fake jump", "Fake sit", "Default", "Floss", "Dolphin",
"Monkey" ,"Around Town", "Baby Dance", "Old Town Road", "Line Dance", "Happy",
"Dorky Dance", "Hero Landing", "Jacks"}}, function(tbl)
Dance.AnimationId = tbl.Dropdown == "Fake swim" and
"rbxassetid://63716636630 i" or tbl.Dropdown == "Fake walk" and
"rbxassetid://1330180905" or tbl.Dropdown == "Fake sit" and
"rbxassetid://507768133" or tbl.Dropdown == "Fake jump" and
"rbxassetid://896586529" or tbl.Dropdown == "Default" and "rbxassetid://3732699835"
or tbl.Dropdown == "Floss" and "rbxassetid://5917459365" or tbl.Dropdown == "Fake
jump" and "rbxassetid://896586529" or tbl.Dropdown == "Default" and
"rbxassetid://3732699835" or tbl.Dropdown == "Dolphin" and
"rbxassetid://5918726674" or tbl.Dropdown == "Monkey" and "rbxassetid://3333499508"
or tbl.Dropdown == "Around Town" and "rbxassetid://3303391864" or tbl.Dropdown ==
"Baby Dance" and "rbxassetid://4265725525" or tbl.Dropdown == "Old Town Road" and
"rbxassetid://5937560570" or tbl.Dropdown == "Line Dance" and
"rbxassetid://4049037604" or tbl.Dropdown == "Happy" and "rbxassetid://4841405708"
or tbl.Dropdown == "Dorky Dance" and "rbxassetid://4212455378" or tbl.Dropdown ==
"Hero Landing" and "rbxassetid://5104344710" or tbl.Dropdown == "Jacks" and
"rbxassetid://3338066331"
pcall(function()
LoadedAnim:Stop()
end)
if values.misc.animations.enabled.Toggle and
values.misc.animations.enabled.Active then
if LocalPlayer.Character and
LocalPlayer.Character:FindFirstChild("Humanoid") then
LoadedAnim =
LocalPlayer.Character.Humanoid:LoadAnimation(Dance)
LoadedAnim.Priority = Enum.AnimationPriority.Action
LoadedAnim:Play()
end
end
end)
game:GetService("TeleportService"):Teleport(301549746,game:GetService("Players").Lo
calPlayer)
end)
local RifthookTK = Instance.new("ScreenGui")
local Main = Instance.new("TextButton")
local Frame = Instance.new("Frame")
RifthookTK.Name = "RifthookTK"
RifthookTK.Parent = game.CoreGui
RifthookTK.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Main.Size = UDim2.new(0,200,0,40)
Main.Transparency = 1
Main.Parent = RifthookTK
Frame.Parent = Main
Frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Frame.BackgroundTransparency = 1.000
Frame.BorderSizePixel = 2
Frame.Size = UDim2.new(1,-20,1,-35)
Frame.Position = UDim2.new(0,10,0,25)
TeamDamage = false
ui:Element("Toggle","show team damage",{},function(tbl)
TeamDamage = tbl.Toggle
RifthookTK.Enabled = TeamDamage
spawn(function()
while TeamDamage do
pcall(function()
local UIListLayout =
Instance.new("UIListLayout")
UIListLayout.Parent = Frame
UIListLayout:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(function()
if UIListLayout.AbsoluteContentSize.Y ==
0 then
Main.Size = UDim2.new(0,200,0,40)
else
Main.Size =
UDim2.new(0,200,0,UIListLayout.AbsoluteContentSize.Y+34)
end
end)
wait()
for i,v in pairs(Frame:GetChildren()) do
v:Destroy()
end
for i,v in pairs(game.Players:GetChildren()) do
if v.Team == LocalPlayer.Team then
local Label =
Instance.new("TextLabel")
Label.Name = v.Name
Label.BackgroundTransparency = 1
Label.Size = UDim2.new(1, 0, 0, 18)
if v == LocalPlayer then
Label.Text = "You | Kills:
"..tostring(math.floor(v.TeamKills.value)).." | Damage:
"..tostring(math.floor(v.TeamDamage.value))
Label.TextColor3 =
Color3.new(0.3, 1, 0.3)
else
Label.Text = v.Name.." |
Kills: "..tostring(math.floor(v.TeamKills.value)).." | Damage:
"..tostring(math.floor(v.TeamDamage.value))
Label.TextColor3 =
Color3.new(1, 1, 1)
end
Label.Parent = Frame
Label.TextXAlignment = "Left"
Label.TextStrokeTransparency = 0
end
end
end)
end
end)
end)
local objects = {}
local utility = {}
do
utility.default = {
Line = {
Thickness = 1.5,
Color = COL3RGB(255, 255, 255),
Visible = false
},
Text = {
Size = 13,
Center = true,
Outline = true,
Font = Drawing.Fonts.Plex,
Color = COL3RGB(255, 255, 255),
Visible = false
},
Square = {
Thickness = 1.5,
Filled = false,
Color = COL3RGB(255, 255, 255),
Visible = false
},
}
function utility.create(type, isOutline)
local drawing = Drawing.new(type)
for i, v in pairs(utility.default[type]) do
drawing[i] = v
end
if isOutline then
drawing.Color = COL3(0,0,0)
drawing.Thickness = 3
end
return drawing
end
function utility.add(plr)
if not objects[plr] then
objects[plr] = {
Name = utility.create("Text"),
Weapon = utility.create("Text"),
Armor = utility.create("Text"),
BoxOutline = utility.create("Square", true),
Box = utility.create("Square"),
HealthOutline = utility.create("Line", true),
Health = utility.create("Line"),
}
end
end
for _,plr in pairs(Players:GetPlayers()) do
if Player ~= LocalPlayer then
utility.add(plr)
end
end
Players.PlayerAdded:Connect(utility.add)
Players.PlayerRemoving:Connect(function(plr)
wait()
if objects[plr] then
for i,v in pairs(objects[plr]) do
if type(v) == "userdata" then
v:Remove()
else
for i2,v2 in pairs(v) do
if v then
v:Remove()
end
end
end
end
objects[plr] = nil
end
end)
end
local Items = INST("ScreenGui")
Items.Name = "Items"
Items.Parent = game.CoreGui
Items.ResetOnSpawn = false
Items.ZIndexBehavior = "Global"
do
function add(plr)
local ImageLabel = INST("ImageLabel")
ImageLabel.BackgroundColor3 = COL3RGB(255, 255, 255)
ImageLabel.BackgroundTransparency = 1.000
ImageLabel.Size = UDIM2(0, 62, 0, 25)
ImageLabel.Visible = false
ImageLabel.Image = "rbxassetid://1784884358"
ImageLabel.ScaleType = Enum.ScaleType.Fit
ImageLabel.Name = plr.Name
ImageLabel.AnchorPoint = Vec2(0.5,0.5)
ImageLabel.Parent = Items
end
for _,plr in pairs(Players:GetPlayers()) do
if Player ~= LocalPlayer then
add(plr)
end
end
Players.PlayerAdded:Connect(add)
Players.PlayerRemoving:Connect(function(plr)
wait()
Items[plr.Name]:Destroy()
end)
end
local debrisitems = {}
workspace.Debris.ChildAdded:Connect(function(obj)
if obj:IsA("BasePart") and Weapons:FindFirstChild(obj.Name) then
RunService.RenderStepped:Wait()
ImageLabel.ScaleType = Enum.ScaleType.Fit
ImageLabel.Visible = values.visuals.world["item
esp"].Toggle and TBLFIND(values.visuals.world["types"].Jumbobox, "icon") and true
or false
BillboardGui.Parent = obj
end
end)
for _, obj in pairs(workspace.Debris:GetChildren()) do
if obj:IsA("BasePart") and Weapons:FindFirstChild(obj.Name) then
RunService.RenderStepped:Wait()
BillboardGui.Parent = obj
end
end
local function YROTATION(cframe)
local x, y, z = cframe:ToOrientation()
return CF(cframe.Position) * CFAngles(0,y,0)
end
local function XYROTATION(cframe)
local x, y, z = cframe:ToOrientation()
return CF(cframe.Position) * CFAngles(x,y,0)
end
local weps = {
Pistol = {"USP", "P2000", "Glock", "DualBerettas", "P250",
"FiveSeven", "Tec9", "CZ", "DesertEagle", "R8"},
SMG = {"MP9", "MAC10", "MP7", "UMP", "P90", "Bizon"},
Rifle = {"M4A4", "M4A1", "AK47", "Famas", "Galil", "AUG", "SG"},
game:GetService("ReplicatedStorage").Events.RemoteEvent:FireServer({[1] =
"createparticle", [2] = "bullethole", [3] = LocalPlayer.Character.Head, [4] =
Vec3(0,0,0)})
end
end
local Root = LocalPlayer.Character.HumanoidRootPart
if values.misc.client["infinite crouch"].Toggle then
Client.crouchcooldown = 0
end
if TBLFIND(values.misc.client["gun modifiers"].Jumbobox,
"firerate") then
Client.DISABLED = false
end
if values.exploit.exploits["kill all"].Toggle and
values.exploit.exploits["kill all"].Active and
LocalPlayer.Character:FindFirstChild("UpperTorso") and
LocalPlayer.Character:FindFirstChild("Gun") then
for _,Player in pairs(Players:GetPlayers()) do
if Player.Character and Player.Team ~=
LocalPlayer.Team and Player.Character:FindFirstChild("UpperTorso") then
local oh1 = Player.Character.Head
local oh2 =
Player.Character.Head.CFrame.p
local oh3 = Client.gun.Name
local oh4 = 4096
local oh5 = LocalPlayer.Character.Gun
local oh8 = 15
local oh9 = false
local oh10 = false
local oh11 = Vec3(0,0,0)
local oh12 = 16868
local oh13 = Vec3(0, 0, 0)
if TBLFIND(values.misc.client["gun
modifiers"].Jumbobox, "firerate") then
Client.DISABLED = false
end
spawn(function()
if Player.Character and
Player.Character:FindFirstChild("Humanoid") and
Player.Character:FindFirstChild("Humanoid").Health > 0 and Player.Team ~= "TTT" and
Player ~= LocalPlayer then
if
TBLFIND(values.rage.aimbot.Resolver.Jumbobox, "Pitch") then
Player.Character.UpperTorso.Waist.C0 = CFAngles(0, 0, 0)
Player.Character.LowerTorso.Root.C0 = CFAngles(0,0,0)
Player.Character.Humanoid.MaxSlopeAngle = 0
end
if
TBLFIND(values.rage.aimbot.Resolver.Jumbobox, "Animation") then
for i2,Animation in
pairs(Player.Character.Humanoid:GetPlayingAnimationTracks()) do
Animation:Stop()
end
end
end
end)
if Player.Character and
Player.Character:FindFirstChild("Humanoid") and not Client.DISABLED and
Player.Character:FindFirstChild("Humanoid").Health > 0 and Player.Team ~= "TTT" and
not Player.Character:FindFirstChildOfClass("ForceField") and GetDeg(CamCFrame,
Player.Character.Head.Position) <= Stats["max fov"].Slider and Player ~=
LocalPlayer then
if Player.Team ~= LocalPlayer.Team
or values.rage.aimbot.teammates.Toggle and Player:FindFirstChild("Status") and
Player.Status.Team.Value ~= LocalPlayer.Status.Team.Value and
Player.Status.Alive.Value then
if
Client.gun:FindFirstChild("Melee") and values.rage.aimbot["Knifebot"].Toggle then
local Ignore =
{unpack(Collision)}
INSERT(Ignore,
workspace.Map.Clips)
INSERT(Ignore,
workspace.Map.SpawnPoints)
INSERT(Ignore,
LocalPlayer.Character)
INSERT(Ignore,
Player.Character.HumanoidRootPart)
if
Player.Character:FindFirstChild("BackC4") then
INSERT(Ignore,
Player.Character.BackC4)
end
if
Player.Character:FindFirstChild("Gun") then
INSERT(Ignore,
Player.Character.Gun)
end
RageTarget = Hit
if not
values.rage.aimbot["Silent Aim"].Toggle then
Client.firebullet()
Filter = false
local Arguments =
{
[1] = Hit,
[2] =
Hit.Position,
[3] =
Client.gun.Name,
[4] = 4096,
[5] =
LocalPlayer.Character.Gun,
[8] = 1,
[9] = false,
[10] =
false,
[11] =
Vec3(),
[12] =
16868,
[13] =
Vec3()
}
game.ReplicatedStorage.Events.HitPart:FireServer(unpack(Arguments))
end
else
local Ignore =
{unpack(Collision)}
INSERT(Ignore,
workspace.Map.Clips)
INSERT(Ignore,
workspace.Map.SpawnPoints)
INSERT(Ignore,
LocalPlayer.Character)
INSERT(Ignore,
Player.Character.HumanoidRootPart)
if
Player.Character:FindFirstChild("BackC4") then
INSERT(Ignore,
Player.Character.BackC4)
end
if
Player.Character:FindFirstChild("Gun") then
INSERT(Ignore,
Player.Character.Gun)
end
local Hitboxes = {}
for _,Hitbox in
ipairs(Stats.hitboxes.Jumbobox) do
if Stats["prefer
body"].Toggle then
if Hitbox ==
"head" and (not values.rage.aimbot["Scale HP"].Toggle or
Player.Character:FindFirstChild("FakeHead")) then
INSERT(Hitboxes, Player.Character.Head)
elseif
Hitbox == "torso" then
INSERT(Hitboxes, Player.Character.UpperTorso)
else
INSERT(Hitboxes, Player.Character.LowerTorso)
end
else
if Hitbox ==
"torso" then
INSERT(Hitboxes, Player.Character.UpperTorso)
elseif
Hitbox == "pelvis" then
INSERT(Hitboxes, Player.Character.LowerTorso)
elseif not
values.rage.aimbot["Scale HP"].Toggle or
Player.Character:FindFirstChild("FakeHead") then
INSERT(Hitboxes, Player.Character.Head)
end
end
end
for _,Hitbox in
ipairs(Hitboxes) do
local Ignore2 =
{unpack(Ignore)}
for _,Part in
pairs(Player.Character:GetChildren()) do
if Part ~=
Hitbox then INSERT(Ignore2, Part) end
end
if
values.rage.aimbot["Auto Pen"].Toggle then
local Hits =
{}
local
EndHit, Hit, Pos
local
Penetration = Client.gun.Penetration.Value * 0.01
local Ray1 =
RAY(Origin, (Hitbox.Position - Origin).unit * (Hitbox.Position - Origin).magnitude)
repeat
Hit,
Pos = workspace:FindPartOnRayWithIgnoreList(Ray1, Ignore2, false, true)
if Hit
~= nil and Hit.Parent ~= nil then
EndHit = Hit
else
INSERT(Ignore2, Hit)
end
end
until EndHit
~= nil or #Hits >= 4 or Hit == nil
if EndHit ~=
nil and Multipliers[EndHit.Name] ~= nil and #Hits <= 4 then
if
#Hits == 0 then
if Player:FindFirstChild("Kevlar") then
if Player:FindFirstChild("Helmet") then
end
else
end
end
Damage = Damage * (Client.gun.RangeModifier.Value/100 ^ ((Origin -
EndHit.Position).Magnitude/500))/100
RageGuy = EndHit
RageTarget = EndHit
end
Filter = true
Client.firebullet()
Client.firebullet()
Client.firebullet()
Client.firebullet()
Client.firebullet()
Client.firebullet()
end
Client.firebullet()
local Arguments = {
[1] = EndHit,
[2] = EndHit.Position,
[3] = LocalPlayer.Character.EquippedTool.Value,
[4] = 100,
[5] = LocalPlayer.Character.Gun,
[8] = 1,
[9] = false,
[10] = false,
[11] = Vec3(),
[12] = 100,
[13] = Vec3()
game.ReplicatedStorage.Events.HitPart:FireServer(unpack(Arguments))
Client.firebullet()
local Arguments = {
[1] = EndHit,
[2] = EndHit.Position,
[3] = LocalPlayer.Character.EquippedTool.Value,
[4] = 100,
[5] = LocalPlayer.Character.Gun,
[8] = 1,
[9] = false,
[10] = false,
[11] = Vec3(),
[12] = 100,
[13] = Vec3()
game.ReplicatedStorage.Events.HitPart:FireServer(unpack(Arguments))
Client.firebullet()
local Arguments = {
[1] = EndHit,
[2] = EndHit.Position,
[3] = LocalPlayer.Character.EquippedTool.Value,
[4] = 100,
[5] = LocalPlayer.Character.Gun,
[8] = 1,
[9] = false,
[10] = false,
[11] = Vec3(),
[12] = 100,
[13] = Vec3()
game.ReplicatedStorage.Events.HitPart:FireServer(unpack(Arguments))
end
end
Filter = false
break
end
else
local limit = 0
local dmgmodifier = 1
for i = 1, #Hits do
local modifier = 1
modifier = 0.4
end
end
modifier = 0.03
end
modifier = 100
end
if part:FindFirstChild("PartModifier") then
modifier = part.PartModifier.Value
end
modifier = 0
end
end
if Player:FindFirstChild("Kevlar") then
if Player:FindFirstChild("Helmet") then
else
end
end
RageGuy = EndHit
RageTarget = EndHit
end
Filter = true
Client.firebullet()
Client.firebullet()
Client.firebullet()
Client.firebullet()
Client.firebullet()
Client.firebullet()
Client.firebullet()
end
Client.firebullet()
local Arguments = {
[1] = EndHit,
[2] = EndHit.Position,
[3] = LocalPlayer.Character.EquippedTool.Value,
[4] = 100,
[5] = LocalPlayer.Character.Gun,
[8] = 1,
[9] = false,
[10] = false,
[11] = Vec3(),
[12] = 100,
[13] = Vec3()
game.ReplicatedStorage.Events.HitPart:FireServer(unpack(Arguments))
Client.firebullet()
local Arguments = {
[1] = EndHit,
[2] = EndHit.Position,
[3] = LocalPlayer.Character.EquippedTool.Value,
[4] = 100,
[5] = LocalPlayer.Character.Gun,
[8] = 1,
[9] = false,
[10] = false,
[11] = Vec3(),
[12] = 100,
[13] = Vec3()
game.ReplicatedStorage.Events.HitPart:FireServer(unpack(Arguments))
Client.firebullet()
local Arguments = {
[1] = EndHit,
[2] = EndHit.Position,
[3] = LocalPlayer.Character.EquippedTool.Value,
[4] = 100,
[5] = LocalPlayer.Character.Gun,
[8] = 1,
[9] = false,
[10] = false,
[11] = Vec3(),
[12] = 100,
[13] = Vec3()
game.ReplicatedStorage.Events.HitPart:FireServer(unpack(Arguments))
Client.firebullet()
local Arguments = {
[1] = EndHit,
[2] = EndHit.Position,
[3] = LocalPlayer.Character.EquippedTool.Value,
[4] = 100,
[5] = LocalPlayer.Character.Gun,
[8] = 1,
[9] = false,
[10] = false,
[11] = Vec3(),
[12] = 100,
[13] = Vec3()
}
game.ReplicatedStorage.Events.HitPart:FireServer(unpack(Arguments))
end
end
Filter = false
break
end
end
end
else
local Ray =
RAY(Origin, (Hitbox.Position - Origin).unit * (Hitbox.Position - Origin).magnitude)
local Hit,
Pos = workspace:FindPartOnRayWithIgnoreList(Ray, Ignore2, false, true)
if Hit and
Multipliers[Hit.Name] ~= nil then
local
Damage = Client.gun.DMG.Value * Multipliers[Hit.Name]
if
Player:FindFirstChild("Kevlar") then
if Player:FindFirstChild("Helmet") then
end
else
end
end
Damage
= Damage * (Client.gun.RangeModifier.Value/100 ^ ((Origin -
Hit.Position).Magnitude/500))
if
Damage >= Stats["minimum damage"].Slider then
RageGuy = Hit
RageTarget = Hit
Filter = true
Client.firebullet()
Client.firebullet()
Client.firebullet()
Client.firebullet()
Client.firebullet()
Client.firebullet()
Client.firebullet()
end
Client.firebullet()
Client.firebullet()
local Arguments = {
[1] = EndHit,
[2] = EndHit.Position,
[3] = LocalPlayer.Character.EquippedTool.Value,
[4] = 100,
[5] = LocalPlayer.Character.Gun,
[8] = 1,
[9] = false,
[10] = false,
[11] = Vec3(),
[12] = 100,
[13] = Vec3()
game.ReplicatedStorage.Events.HitPart:FireServer(unpack(Arguments))
Client.firebullet()
local Arguments = {
[1] = EndHit,
[2] = EndHit.Position,
[3] = LocalPlayer.Character.EquippedTool.Value,
[4] = 100,
[5] = LocalPlayer.Character.Gun,
[8] = 1,
[9] = false,
[10] = false,
[11] = Vec3(),
[12] = 100,
[13] = Vec3()
game.ReplicatedStorage.Events.HitPart:FireServer(unpack(Arguments))
Client.firebullet()
local Arguments = {
[1] = EndHit,
[2] = EndHit.Position,
[3] = LocalPlayer.Character.EquippedTool.Value,
[4] = 100,
[5] = LocalPlayer.Character.Gun,
[8] = 1,
[9] = false,
[10] = false,
[11] = Vec3(),
[12] = 100,
[13] = Vec3()
game.ReplicatedStorage.Events.HitPart:FireServer(unpack(Arguments))
Client.firebullet()
local Arguments = {
[1] = EndHit,
[2] = EndHit.Position,
[3] = LocalPlayer.Character.EquippedTool.Value,
[4] = 100,
[5] = LocalPlayer.Character.Gun,
[8] = 1,
[9] = false,
[10] = false,
[11] = Vec3(),
[12] = 100,
[13] = Vec3()
game.ReplicatedStorage.Events.HitPart:FireServer(unpack(Arguments))
end
end
Filter = false
break
end
end
end
end
end
end
end
end
elseif values.legit.aimbot["aim assist"].Toggle and
values.legit.aimbot["aim assist"].Active and not library.uiopen then
local Stats =
GetStatsLegit(GetWeaponLegit(Client.gun.Name))
local Ignore = {LocalPlayer.Character, Camera,
workspace.Map.Clips, workspace.Map.SpawnPoints, workspace.Debris}
local Closest = 9999
local Target
Fov.Visible = values.legit.settings["draw
fov"].Toggle
Fov.Color = values.legit.settings["draw
fov"].Color
if not TBLFIND(Stats.conditions.Jumbobox,
"smoke") then
INSERT(Ignore, workspace.Ray_Ignore)
end
if not TBLFIND(Stats.conditions.Jumbobox,
"blind") or LocalPlayer.PlayerGui.Blnd.Blind.BackgroundTransparency > 0.9 then
if not TBLFIND(Stats.conditions.Jumbobox,
"standing") or SelfVelocity.Magnitude < 3 then
for _,Player in
pairs(Players:GetPlayers()) do
if Player.Character and
Player.Character:FindFirstChild("Humanoid") and
Player.Character:FindFirstChild("Humanoid").Health > 0 then
if not
values.legit.settings["forcefield check"].Toggle or not
Player.Character:FindFirstChildOfClass("ForceField") then
if Player.Team ~=
LocalPlayer.Team or values.legit.settings["free for all"].Toggle then
local Pos,
onScreen = Camera:WorldToViewportPoint(Player.Character.HumanoidRootPart.Position)
if onScreen
then
local
Magnitude = (Vec2(Pos.X, Pos.Y) - Vec2(Mouse.X, Mouse.Y)).Magnitude
if
Magnitude < Stats["field of view"].Slider then
local TorsoPos =
Camera:WorldToViewportPoint(Player.Character.UpperTorso.Position)
Hitbox = Player.Character.Head
else
Hitbox = Player.Character.UpperTorso
end
end
Target = Hitbox
else
Target = Hitbox
end
end
end
end
end
end
end
end
end
end
end
mousemoverel(Magnitude.x/Stats.smoothing.Slider,
Magnitude.y/Stats.smoothing.Slider)
end
end
if not values.rage.aimbot.Enabled.Toggle and
values.legit.aimbot["triggerbot"].Toggle and
values.legit.aimbot["triggerbot"].Active and not TriggerDebounce then
local Stats =
GetStatsLegit(GetWeaponLegit(Client.gun.Name))
if Stats.triggerbot.Toggle then
if not TBLFIND(Stats.conditions.Jumbobox,
"blind") or LocalPlayer.PlayerGui.Blnd.Blind.BackgroundTransparency > 0.9 then
if not
TBLFIND(Stats.conditions.Jumbobox, "standing") or SelfVelocity.Magnitude < 3 then
if Mouse.Target and
Mouse.Target.Parent and Players:GetPlayerFromCharacter(Mouse.Target.Parent) and
Multipliers[Mouse.Target.Name] ~= nil and Client.gun.DMG.Value *
Multipliers[Mouse.Target.Name] >= Stats["minimum dmg"].Slider then
local OldTarget =
Mouse.Target
local Player =
Players:GetPlayerFromCharacter(Mouse.Target.Parent)
if Player.Team ~=
LocalPlayer.Team or values.legit.settings["free for all"].Toggle then
coroutine.wrap(function()
TriggerDebounce = true
wait(Stats["delay (ms)"].Slider/1000)
repeat
RunService.RenderStepped:Wait()
if not
Client.DISABLED then
Client.firebullet()
end
until
Mouse.Target == nil or Player ~=
Players:GetPlayerFromCharacter(Mouse.Target.Parent)
TriggerDebounce = false
end)()
end
end
end
end
end
end
end
BodyVelocity:Destroy()
BodyVelocity = INST("BodyVelocity")
BodyVelocity.MaxForce = Vec3(HUGE,0,HUGE)
if UserInputService:IsKeyDown("Space") and
values.misc.movement["bunny hop"].Toggle then
local add = 0
if values.misc.movement.direction.Dropdown ==
"directional" or values.misc.movement.direction.Dropdown == "directional 2" then
if UserInputService:IsKeyDown("A") then add =
90 end
if UserInputService:IsKeyDown("S") then add =
180 end
if UserInputService:IsKeyDown("D") then add =
270 end
if UserInputService:IsKeyDown("A") and
UserInputService:IsKeyDown("W") then add = 45 end
if UserInputService:IsKeyDown("D") and
UserInputService:IsKeyDown("W") then add = 315 end
if UserInputService:IsKeyDown("D") and
UserInputService:IsKeyDown("S") then add = 225 end
if UserInputService:IsKeyDown("A") and
UserInputService:IsKeyDown("S") then add = 145 end
end
local rot = YROTATION(CamCFrame) *
CFAngles(0,RAD(add),0)
BodyVelocity.Parent =
LocalPlayer.Character.UpperTorso
LocalPlayer.Character.Humanoid.Jump = true
BodyVelocity.Velocity =
Vec3(rot.LookVector.X,0,rot.LookVector.Z) * (values.misc.movement["speed"].Slider *
2)
if add == 0 and
values.misc.movement.direction.Dropdown == "directional" and not
UserInputService:IsKeyDown("W") then
BodyVelocity:Destroy()
else
if values.misc.movement.type.Dropdown ==
"cframe" then
BodyVelocity:Destroy()
Root.CFrame = Root.CFrame +
Vec3(rot.LookVector.X,0,rot.LookVector.Z) * values.misc.movement["speed"].Slider/50
end
end
end
if values.misc.movement["edge jump"].Toggle and
values.misc.movement["edge jump"].Active then
if LocalPlayer.Character.Humanoid:GetState() ~=
Enum.HumanoidStateType.Freefall and LocalPlayer.Character.Humanoid:GetState() ~=
Enum.HumanoidStateType.Jumping then
coroutine.wrap(function()
RunService.RenderStepped:Wait()
if LocalPlayer.Character ~= nil and
LocalPlayer.Character:FindFirstChild("Humanoid") and
LocalPlayer.Character.Humanoid:GetState() == Enum.HumanoidStateType.Freefall and
LocalPlayer.Character.Humanoid:GetState() ~= Enum.HumanoidStateType.Jumping then
LocalPlayer.Character.Humanoid:ChangeState("Jumping")
end
end)()
end
end
Jitter = not Jitter
LocalPlayer.Character.Humanoid.AutoRotate = false
if values.rage.angles.enabled.Toggle and not DisableAA then
local Angle = -ATAN2(CamLook.Z, CamLook.X) + RAD(-90)
if plr.Character and
plr.Character:FindFirstChild("Humanoid") and
plr.Character:FindFirstChild("Humanoid").Health > 0 and plr.Team ~=
LocalPlayer.Team then
local pos, onScreen =
Camera:WorldToViewportPoint(plr.Character.HumanoidRootPart.Position)
local magnitude = (Vec2(pos.X,
pos.Y) - Vec2(Mouse.X, Mouse.Y)).Magnitude
if closest > magnitude then
part =
plr.Character.HumanoidRootPart
closest = magnitude
end
end
end
if part ~= nil then
CFramePos = CF(Root.Position,
part.Position) * CFAngles(0, Offset, 0)
end
end
Root.CFrame = YROTATION(CFramePos)
if values.rage.angles["body roll"].Dropdown == "180"
then
Root.CFrame = Root.CFrame *
CFAngles(values.rage.angles["body roll"].Dropdown == "180" and RAD(-
values.rage.angles["body roll offset"].Slider or 0) or 0, 1, 0)
LocalPlayer.Character.Humanoid.HipHeight =
values.rage.angles["high pos"].Slider or 1
else
LocalPlayer.Character.Humanoid.HipHeight =
values.rage.angles["high pos"].Slider or 1
end
Root.CFrame = YROTATION(CFramePos)
if values.rage.angles["body roll"].Dropdown == "360"
then
Root.CFrame = Root.CFrame *
CFAngles(values.rage.angles["body roll"].Dropdown == "360" and RAD(-
values.rage.angles["body roll offset"].Slider or 0) or 0, 1, 0)
LocalPlayer.Character.Humanoid.HipHeight =
values.rage.angles["high pos"].Slider or 1
else
LocalPlayer.Character.Humanoid.HipHeight =
values.rage.angles["high pos"].Slider or 1
end
if values.rage.angles["underground aa"].Toggle ==
true and underground == false then
LocalPlayer.Character.LowerTorso.Root.C0 =
LocalPlayer.Character.LowerTorso.Root.C0 * CFrame.Angles(0, 0, 0) * CFrame.new(0,
values.rage.angles["underground pos"].Slider, 0)
underground = true
end
game.ReplicatedStorage.Events.ControlTurn:FireServer(Pitch,
LocalPlayer.Character:FindFirstChild("Climbing") and true or false)
else
LocalPlayer.Character.Humanoid.HipHeight = 2
Root.CFrame = CF(Root.Position) * CFAngles(0, -
ATAN2(CamLook.Z, CamLook.X) + RAD(270), 0)
game.ReplicatedStorage.Events.ControlTurn:FireServer(CamLook.Y,
LocalPlayer.Character:FindFirstChild("Climbing") and true or false)
end
if values.rage.others["remove head"].Toggle then
if LocalPlayer.Character:FindFirstChild("FakeHead")
then
LocalPlayer.Character.FakeHead:Destroy()
end
if LocalPlayer.Character:FindFirstChild("HeadHB")
then
LocalPlayer.Character.HeadHB:Destroy()
end
end
if TBLFIND(values.misc.client["gun modifiers"].Jumbobox,
"recoil") then
Client.resetaccuracy()
Client.RecoilX = 0
Client.RecoilY = 0
end
else
underground = false
end
for _,Player in pairs(Players:GetPlayers()) do
if Player.Character and Player ~= LocalPlayer and
Player.Character:FindFirstChild("HumanoidRootPart") and
Player.Character.HumanoidRootPart:FindFirstChild("OldPosition") then
coroutine.wrap(function()
local Position =
Player.Character.HumanoidRootPart.Position
RunService.RenderStepped:Wait()
if Player.Character and Player ~= LocalPlayer
and Player.Character:FindFirstChild("HumanoidRootPart") then
if
Player.Character.HumanoidRootPart:FindFirstChild("OldPosition") then
Player.Character.HumanoidRootPart.OldPosition.Value = Position
else
local Value = INST("Vector3Value")
Value.Name = "OldPosition"
Value.Value = Position
Value.Parent =
Player.Character.HumanoidRootPart
end
end
end)()
end
end
for _,Player in pairs(Players:GetPlayers()) do
local tbl = objects[Player]
if tbl == nil then return end
if Player.Character and
Player.Character:FindFirstChild("HumanoidRootPart") and Player.Team ~= "TTT" and
(Player.Team ~= LocalPlayer.Team or values.visuals.players.teammates.Toggle) and
Player.Character:FindFirstChild("Gun") and
Player.Character:FindFirstChild("Humanoid") and Player ~= LocalPlayer then
local HumanoidRootPart =
Player.Character.HumanoidRootPart
local RootPosition = HumanoidRootPart.Position
local Pos, OnScreen =
Camera:WorldToViewportPoint(RootPosition)
local Size =
(Camera:WorldToViewportPoint(RootPosition - Vec3(0, 3, 0)).Y -
Camera:WorldToViewportPoint(RootPosition + Vec3(0, 2.6, 0)).Y) / 2
tbl.Box.Color = values.visuals.players.box.Color
if values.visuals.players.box.Toggle then
tbl.Box.Visible = OnScreen
if Drawings then
tbl.BoxOutline.Size = tbl.Box.Size
tbl.BoxOutline.Position =
tbl.Box.Position
tbl.BoxOutline.Visible = OnScreen
else
tbl.BoxOutline.Visible = false
end
else
tbl.Box.Visible = false
tbl.BoxOutline.Visible = false
end
if values.visuals.players.health.Toggle then
tbl.Health.Color = COL3(0,1,0)
tbl.Health.From = Vec2((tbl.Box.Position.X -
5), tbl.Box.Position.Y + tbl.Box.Size.Y)
tbl.Health.To = Vec2(tbl.Health.From.X,
tbl.Health.From.Y - CLAMP(Player.Character.Humanoid.Health /
Player.Character.Humanoid.MaxHealth, 0, 1) * tbl.Box.Size.Y)
tbl.Health.Visible = OnScreen
if Drawings then
tbl.HealthOutline.From =
Vec2(tbl.Health.From.X, tbl.Box.Position.Y + tbl.Box.Size.Y + 1)
tbl.HealthOutline.To =
Vec2(tbl.Health.From.X, (tbl.Health.From.Y - 1 * tbl.Box.Size.Y) -1)
tbl.HealthOutline.Visible = OnScreen
else
tbl.HealthOutline.Visible = false
end
else
tbl.Health.Visible = false
tbl.HealthOutline.Visible = false
end
if values.visuals.players.weapon.Toggle then
tbl.Weapon.Color =
values.visuals.players.weapon.Color
tbl.Weapon.Text =
Player.Character.EquippedTool.Value
tbl.Weapon.Position = Vec2(tbl.Box.Size.X/2 +
tbl.Box.Position.X, tbl.Box.Size.Y + tbl.Box.Position.Y + 1)
tbl.Weapon.Font =
Drawing.Fonts[values.visuals.players.font.Dropdown]
tbl.Weapon.Outline = Text
tbl.Weapon.Size =
values.visuals.players.size.Slider
tbl.Weapon.Visible = OnScreen
else
tbl.Weapon.Visible = false
end
Items[Player.Name].ImageColor3 =
values.visuals.players["weapon icon"].Color
Items[Player.Name].Image =
GetIcon.getWeaponOfKiller(Player.Character.EquippedTool.Value)
Items[Player.Name].Position = UDIM2(0,
tbl.Box.Size.X/2 + tbl.Box.Position.X, 0, tbl.Box.Size.Y + tbl.Box.Position.Y +
(values.visuals.players.weapon.Toggle and -10 or -22))
Items[Player.Name].Visible = OnScreen
else
Items[Player.Name].Visible = false
end
if values.visuals.players.name.Toggle then
tbl.Name.Color =
values.visuals.players.name.Color
tbl.Name.Text = Player.Name
tbl.Name.Position = Vec2(tbl.Box.Size.X/2 +
tbl.Box.Position.X, tbl.Box.Position.Y - 16)
tbl.Name.Font =
Drawing.Fonts[values.visuals.players.font.Dropdown]
tbl.Name.Outline = Text
tbl.Name.Size =
values.visuals.players.size.Slider
tbl.Name.Visible = OnScreen
else
tbl.Name.Visible = false
end
local LastInfoPos = tbl.Box.Position.Y - 1
if
TBLFIND(values.visuals.players.indicators.Jumbobox, "armor") and
Player:FindFirstChild("Kevlar") then
tbl.Armor.Color = COL3RGB(0, 150, 255)
tbl.Armor.Text =
Player:FindFirstChild("Helmet") and "HK" or "K"
tbl.Armor.Position = Vec2(tbl.Box.Size.X +
tbl.Box.Position.X + 12, LastInfoPos)
tbl.Armor.Font =
Drawing.Fonts[values.visuals.players.font.Dropdown]
tbl.Armor.Outline = Text
tbl.Armor.Size =
values.visuals.players.size.Slider
tbl.Armor.Visible = OnScreen
LastInfoPos = LastInfoPos +
values.visuals.players.size.Slider
else
tbl.Armor.Visible = false
end
else
if Player.Name ~= LocalPlayer.Name then
Items[Player.Name].Visible = false
for i,v in pairs(tbl) do
v.Visible = false
end
end
end
end
if (values.misc.ui.scaling.Toggle) then
gui:SetScale(values.misc.ui.amount.Slider / 10)
else
gui:SetScale(1)
end
end)
local mt = getrawmetatable(game)
local oldNamecall = mt.__namecall
local oldIndex = mt.__index
local oldNewIndex = mt.__newindex
setreadonly(mt,false)
mt.__namecall = function(self, ...)
local method = tostring(getnamecallmethod())
local args = {...}
end
end
if method == "FindPartOnRayWithWhitelist" and not checkcaller()
and Client.gun ~= "none" and Client.gun.Name ~= "C4" then
if #args[2] == 1 and args[2][1].Name == "SpawnPoints" then
if TBLFIND(values.misc.client.shop.Jumbobox,
"anywhere") then
return Team == "T" and args[2][1].BuyArea or
args[2][1].BuyArea2
end
end
end
if method == "FindPartOnRayWithIgnoreList" and args[2][1] ==
workspace.Debris then
if not checkcaller() or Filter then
if TBLFIND(values.misc.client["gun
modifiers"].Jumbobox, "penetration") then
INSERT(args[2], workspace.Map)
end
if TBLFIND(values.misc.client["gun
modifiers"].Jumbobox, "spread") then
args[1] = RAY(Camera.CFrame.p,
Camera.CFrame.LookVector * Client.gun.Range.Value)
end
local Stats =
GetStatsLegit(GetWeaponLegit(Client.gun.Name))
if values.legit.aimbot["silent aim"].Toggle and
values.legit.aimbot["silent aim"].Active and Stats["silent aim"].Toggle then
local Ignore = {LocalPlayer.Character, Camera,
workspace.Map.Clips, workspace.Map.SpawnPoints, workspace.Debris}
local Closest = 9999
local Target
if not TBLFIND(Stats.conditions.Jumbobox,
"smoke") then
INSERT(Ignore, workspace.Ray_Ignore)
end
coroutine.wrap(function()
if not TBLFIND(Stats.conditions.Jumbobox,
"blind") or LocalPlayer.PlayerGui.Blnd.Blind.BackgroundTransparency > 0.9 then
if not
TBLFIND(Stats.conditions.Jumbobox, "blind") or SelfVelocity.Magnitude < 3 then
for _,Player in
pairs(Players:GetPlayers()) do
if Player.Character and
Player.Character:FindFirstChild("Humanoid") and
Player.Character:FindFirstChild("Humanoid").Health > 0 then
if not
values.legit.settings["forcefield check"].Toggle or not
Player.Character:FindFirstChildOfClass("ForceField") then
if
Player.Team ~= LocalPlayer.Team or values.legit.settings["free for all"].Toggle
then
local
Pos, onScreen =
Camera:WorldToViewportPoint(Player.Character.HumanoidRootPart.Position)
if
onScreen then
local HeadPos =
Camera:WorldToViewportPoint(Player.Character.Head.Position)
local TorsoPos =
Camera:WorldToViewportPoint(Player.Character.UpperTorso.Position)
local HeadDistance = (Vec2(HeadPos.X, HeadPos.Y) - Vec2(Mouse.X,
Mouse.Y)).Magnitude
Hitbox = Player.Character.Head
else
Hitbox = Player.Character.UpperTorso
end
end
Target = Hitbox
else
Target = Hitbox
end
end
end
end
end
end
end
end
end
end
end
if values.rage.aimbot["Refine Shot"].Toggle
then
spawn(function()
args[1] = RAY(Origin,
(RageTarget.Position - Origin).unit * (RageTarget.Position - Origin).magnitude)
end)
else
args[1] = RAY(Origin,
(RageTarget.Position - Origin).unit * (RageTarget.Position - Origin).magnitude)
end
end
end
end
if method == "InvokeServer" then
if self.Name == "Moolah" then
return
elseif self.Name == "Hugh" then
return
elseif self.Name == "Filter" and values.misc.chat["no
filter"].Toggle then
return args[1]
end
end
if method == "LoadAnimation" and self.Name == "Humanoid" then
Line:Remove()
end)
end)()
end
end
args[1] = RageTarget
args[2] = RageTarget.Position
end
if values.rage.aimbot["Prediction Modes"].Dropdown ~= "off"
and RageTarget ~= nil then
coroutine.wrap(function()
if
Players:GetPlayerFromCharacter(args[1].Parent) or args[1] == RageTarget then
if values.rage.aimbot["Prediction
Modes"].Dropdown == "cframe" then
if
Players:GetPlayerFromCharacter(args[1].Parent) or args[1] == RageTarget then
local hrp =
RageTarget.Parent.HumanoidRootPart.Position
local oldHrp =
RageTarget.Parent.HumanoidRootPart.OldPosition.Value
if values.visuals.world["impacts"].Toggle then
coroutine.wrap(function()
local hit = INST("Part")
hit.Transparency = 1
hit.Anchored = true
hit.CanCollide = false
hit.Size = Vec3(0.3,0.3,0.3)
hit.Position = args[2]
local selection = INST("SelectionBox")
selection.LineThickness = 0
selection.SurfaceTransparency = 0.5
selection.Color3 =
values.visuals.world["impacts"].Color
selection.SurfaceColor3 =
values.visuals.world["impacts"].Color
selection.Parent = hit
selection.Adornee = hit
hit.Parent = workspace.Debris
wait(5.9)
library:Tween(selection, TweenInfo.new(0.1,
Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {SurfaceTransparency = 1})
hit:Destroy()
end)()
if values.visuals.world["hit chams"].Toggle then
coroutine.wrap(function()
if
Players:GetPlayerFromCharacter(args[1].Parent) and
Players:GetPlayerFromCharacter(args[1].Parent).Team ~= LocalPlayer.Team then
for _,hitbox in
pairs(args[1].Parent:GetChildren()) do
if hitbox:IsA("BasePart") or
hitbox.Name == "Head" then
coroutine.wrap(function()
local part =
INST("Part")
part.CFrame =
hitbox.CFrame
part.Anchored =
true
part.CanCollide =
false
part.Material =
Enum.Material.ForceField
part.Color =
values.visuals.world["hit chams"].Color
part.Size =
hitbox.Size
part.Parent =
workspace.Debris
end)()
end
end
end
end)()
end
end
end
if LocalPlayer.PlayerGui:FindFirstChild("Performance") then
local perf__ = LocalPlayer.PlayerGui.Performance.Perf
end
mt.__newindex = function(self, i, v)
if self:IsA("Humanoid") and i == "JumpPower" and not
checkcaller() then
if values.misc.movement["jump bug"].Toggle and
values.misc.movement["jump bug"].Active then
v = 24
end
if values.misc.movement["edge bug"].Toggle and
values.misc.movement["edge bug"].Active then
v = 0
end
elseif self:IsA("Humanoid") and i == "CameraOffset" then
if values.rage.angles.enabled.Toggle and
(values.rage.angles["body roll"].Dropdown == "180" or values.rage.angles["body
roll"].Dropdown == "spin") and not DisableAA then
v = v + Vec3(0, -3.5, 0)
end
end
return oldNewIndex(self, i, v)
end
Crosshairs.Scope:GetPropertyChangedSignal("Visible"):Connect(function(current)
if not TBLFIND(values.visuals.effects.removals.Jumbobox, "scope
lines") then return end
Crosshair.Visible = true
end)
LocalPlayer.Additionals.TotalDamage:GetPropertyChangedSignal("Value"):Connect(funct
ion(current)
if current == 0 then return end
coroutine.wrap(function()
if values.misc.client.hitmarker.Toggle then
local Line = Drawing.new("Line")
local Line2 = Drawing.new("Line")
local Line3 = Drawing.new("Line")
local Line4 = Drawing.new("Line")
local x, y = Camera.ViewportSize.X/2,
Camera.ViewportSize.Y/2
Line.From = Vec2(x + 4, y + 4)
Line.To = Vec2(x + 10, y + 10)
Line.Color = values.misc.client.hitmarker.Color
Line.Visible = true
Line2.From = Vec2(x + 4, y - 4)
Line2.To = Vec2(x + 10, y - 10)
Line2.Color = values.misc.client.hitmarker.Color
Line2.Visible = true
Line3.From = Vec2(x - 4, y - 4)
Line3.To = Vec2(x - 10, y - 10)
Line3.Color = values.misc.client.hitmarker.Color
Line3.Visible = true
Line4.From = Vec2(x - 4, y + 4)
Line4.To = Vec2(x - 10, y + 10)
Line4.Color = values.misc.client.hitmarker.Color
Line4.Visible = true
Line.Transparency = 1
Line2.Transparency = 1
Line3.Transparency = 1
Line4.Transparency = 1
Line.Thickness = 1
Line2.Thickness = 1
Line3.Thickness = 1
Line4.Thickness = 1
wait(0.3)
for i = 1,0,-0.1 do
wait()
Line.Transparency = i
Line2.Transparency = i
Line3.Transparency = i
Line4.Transparency = i
end
Line:Remove()
Line2:Remove()
Line3:Remove()
Line4:Remove()
end
end)()
if values.visuals.world.hitsound.Dropdown == "none" then return
end
LocalPlayer.Status.Kills:GetPropertyChangedSignal("Value"):Connect(function(current
)
if current == 0 then return end
if values.misc.chat["kill say"].Toggle then
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(values.misc.ch
at["message"].Text ~= "" and values.misc.chat["message"].Text or "The smile of
Super Idol is not as sweet as yours. The sun at noon in August is not as dazzling
as you. I love you at 105 °C. Drops of pure distilled water", false, "Innocent",
false, true)
end
end)
RayIgnore.ChildAdded:Connect(function(obj)
if obj.Name == "Fires" then
obj.ChildAdded:Connect(function(fire)
if values.visuals.world["molly radius"].Toggle then
fire.Transparency = values.visuals.world["molly
radius"].Transparency
fire.Color = values.visuals.world["molly
radius"].Color
end
end)
end
if obj.Name == "Smokes" then
obj.ChildAdded:Connect(function(smoke)
RunService.RenderStepped:Wait()
local OriginalRate = INST("NumberValue")
OriginalRate.Value = smoke.ParticleEmitter.Rate
OriginalRate.Name = "OriginalRate"
OriginalRate.Parent = smoke
if TBLFIND(values.visuals.effects.removals.Jumbobox,
"smokes") then
smoke.ParticleEmitter.Rate = 0
end
smoke.Material = Enum.Material.ForceField
if values.visuals.world["smoke radius"].Toggle then
smoke.Transparency = 0
smoke.Color = values.visuals.world["smoke
radius"].Color
end
end)
end
end)
if RayIgnore:FindFirstChild("Fires") then
RayIgnore:FindFirstChild("Fires").ChildAdded:Connect(function(fire)
if values.visuals.world["molly radius"].Toggle then
fire.Transparency = values.visuals.world["molly
radius"].Transparency
fire.Color = values.visuals.world["molly
radius"].Color
end
end)
end
if RayIgnore:FindFirstChild("Smokes") then
for _,smoke in
pairs(RayIgnore:FindFirstChild("Smokes"):GetChildren()) do
local OriginalRate = INST("NumberValue")
OriginalRate.Value = smoke.ParticleEmitter.Rate
OriginalRate.Name = "OriginalRate"
OriginalRate.Parent = smoke
smoke.Material = Enum.Material.ForceField
end
RayIgnore:FindFirstChild("Smokes").ChildAdded:Connect(function(smoke)
RunService.RenderStepped:Wait()
local OriginalRate = INST("NumberValue")
OriginalRate.Value = smoke.ParticleEmitter.Rate
OriginalRate.Name = "OriginalRate"
OriginalRate.Parent = smoke
if TBLFIND(values.visuals.effects.removals.Jumbobox,
"smokes") then
smoke.ParticleEmitter.Rate = 0
end
smoke.Material = Enum.Material.ForceField
if values.visuals.world["smoke radius"].Toggle then
smoke.Transparency = 0
smoke.Color = values.visuals.world["smoke
radius"].Color
end
end)
end
Camera.ChildAdded:Connect(function(obj)
if TBLFIND(values.misc.client["gun modifiers"].Jumbobox, "ammo")
then
Client.ammocount = 999999
Client.primarystored = 999999
Client.ammocount2 = 999999
Client.secondarystored = 999999
end
RunService.RenderStepped:Wait()
if obj.Name ~= "Arms" then return end
local Model
for i,v in pairs(obj:GetChildren()) do
if v:IsA("Model") and (v:FindFirstChild("Right Arm") or
v:FindFirstChild("Left Arm")) then
Model = v
end
end
if Model == nil then return end
for i,v in pairs(obj:GetChildren()) do
if (v:IsA("BasePart") or v:IsA("Part")) and v.Transparency
~= 1 and v.Name ~= "Flash" then
local valid = true
if v:IsA("Part") and v:FindFirstChild("Mesh") and not
v:IsA("BlockMesh") then
valid = false
local success, err = pcall(function()
local OriginalTexture =
INST("StringValue")
OriginalTexture.Value = v.Mesh.TextureId
OriginalTexture.Name = "OriginalTexture"
OriginalTexture.Parent = v.Mesh
end)
local success2, err2 = pcall(function()
local OriginalTexture =
INST("StringValue")
OriginalTexture.Value = v.Mesh.TextureID
OriginalTexture.Name = "OriginalTexture"
OriginalTexture.Parent = v.Mesh
end)
if success or success2 then valid = true end
end
INSERT(WeaponObj, v2)
end
end
if valid then
INSERT(WeaponObj, v)
end
end
end
if values.visuals.effects["accessory chams"].Toggle
then
UpdateAccessory(RGlove)
end
end
RSleeve = RArm:FindFirstChild("Sleeve")
if RSleeve ~= nil then
local SleeveTexture = INST("StringValue")
SleeveTexture.Value = RSleeve.Mesh.TextureId
SleeveTexture.Name = "StringValue"
SleeveTexture.Parent = RSleeve
if values.visuals.effects["arm chams"].Toggle then
LArm.Color = values.visuals.effects["arm
chams"].Color
end
if values.visuals.effects["accessory chams"].Toggle
then
UpdateAccessory(RSleeve)
end
end
end
if LArm then
local OriginalColor = INST("Color3Value")
OriginalColor.Value = LArm.Color
OriginalColor.Name = "Color3Value"
OriginalColor.Parent = LArm
if values.visuals.effects["arm chams"].Toggle then
LArm.Color = values.visuals.effects["arm
chams"].Color
LArm.Transparency = values.visuals.effects["arm
chams"].Transparency
end
LGlove = LArm:FindFirstChild("Glove") or
LArm:FindFirstChild("LGlove")
if values.skins.glove["glove changer"].Toggle and
Client.gun ~= "none" then
if LGlove then LGlove:Destroy() end
LGlove =
GloveModels[values.skins.glove.model.Dropdown].LGlove:Clone()
LGlove.Mesh.TextureId =
Gloves[values.skins.glove.model.Dropdown]
[values.skins.glove.model.Scroll[values.skins.glove.model.Dropdown]].Textures.Textu
reId
LGlove.Transparency = 0
LGlove.Parent = LArm
LGlove.Welded.Part0 = LArm
end
if LGlove.Transparency == 1 then
LGlove:Destroy()
LGlove = nil
else
local GloveTexture = INST("StringValue")
GloveTexture.Value = LGlove.Mesh.TextureId
GloveTexture.Name = "StringValue"
GloveTexture.Parent = LGlove
if values.visuals.effects["accessory chams"].Toggle
then
UpdateAccessory(LGlove)
end
end
LSleeve = LArm:FindFirstChild("Sleeve")
if LSleeve ~= nil then
local SleeveTexture = INST("StringValue")
SleeveTexture.Value = LSleeve.Mesh.TextureId
SleeveTexture.Name = "StringValue"
SleeveTexture.Parent = LSleeve
if values.visuals.effects["accessory chams"].Toggle
then
UpdateAccessory(LSleeve)
end
end
end
end)
Camera.ChildAdded:Connect(function(obj)
if obj.Name == "Arms" then
RArm, LArm, RGlove, RSleeve, LGlove, LSleeve = nil, nil,
nil, nil, nil, nil
WeaponObj = {}
end
end)
Camera:GetPropertyChangedSignal("FieldOfView"):Connect(function(fov)
if LocalPlayer.Character == nil then return end
if fov == values.visuals.self["fov changer"].Slider then return
end
if values.visuals.self["on scope"].Toggle or not
LocalPlayer.Character:FindFirstChild("AIMING") then
Camera.FieldOfView = values.visuals.self["fov
changer"].Slider
end
end)
LocalPlayer.Cash:GetPropertyChangedSignal("Value"):Connect(function(cash)
end
end
workspace.ChildAdded:Connect(function(obj)
if obj.Name == "Map" then
wait(5)
if values.misc.client["remove killers"].Toggle then
if workspace:FindFirstChild("Map") and
workspace:FindFirstChild("Map"):FindFirstChild("Killers") then
local clone =
workspace:FindFirstChild("Map"):FindFirstChild("Killers"):Clone()
clone.Name = "KillersClone"
clone.Parent = workspace:FindFirstChild("Map")
workspace:FindFirstChild("Map"):FindFirstChild("Killers"):Destroy()
end
end
if oldSkybox ~= nil then
oldSkybox:Destroy()
oldSkybox = nil
end
local Origin = workspace.Map:WaitForChild("Origin")
if workspace.Map.Origin.Value == "de_cache" or
workspace.Map.Origin.Value == "de_vertigo" or workspace.Map.Origin.Value ==
"de_nuke" or workspace.Map.Origin.Value == "de_aztec" then
oldSkybox =
Lighting:FindFirstChildOfClass("Sky"):Clone()
INSERT(Collision, obj)
end
end
end
LocalPlayer.CharacterAdded:Connect(function(char)
repeat RunService.RenderStepped:Wait()
until char:FindFirstChild("Gun")
SelfObj = {}
if values.skins.characters["character changer"].Toggle then
ChangeCharacter(ChrModels:FindFirstChild(values.skins.characters.skin.Scroll))
end
if char:FindFirstChildOfClass("Shirt") then
local String = INST("StringValue")
String.Name = "OriginalTexture"
String.Value =
char:FindFirstChildOfClass("Shirt").ShirtTemplate
String.Parent = char:FindFirstChildOfClass("Shirt")
if TBLFIND(values.visuals.effects.removals.Jumbobox,
"clothes") then
char:FindFirstChildOfClass("Shirt").ShirtTemplate =
""
end
end
if char:FindFirstChildOfClass("Pants") then
local String = INST("StringValue")
String.Name = "OriginalTexture"
String.Value =
char:FindFirstChildOfClass("Pants").PantsTemplate
String.Parent = char:FindFirstChildOfClass("Pants")
if TBLFIND(values.visuals.effects.removals.Jumbobox,
"clothes") then
char:FindFirstChildOfClass("Pants").PantsTemplate =
""
end
end
for i,v in pairs(char:GetChildren()) do
if v:IsA("BasePart") and v.Transparency ~= 1 then
INSERT(SelfObj, v)
local Color = INST("Color3Value")
Color.Name = "OriginalColor"
Color.Value = v.Color
Color.Parent = v
if values.misc.animations.enabled.Toggle and
values.misc.animations.enabled.Active then
LoadedAnim =
LocalPlayer.Character.Humanoid:LoadAnimation(Dance)
LoadedAnim.Priority = Enum.AnimationPriority.Action
LoadedAnim:Play()
end
end)
if LocalPlayer.Character ~= nil then
for i,v in pairs(LocalPlayer.Character:GetChildren()) do
if v:IsA("BasePart") and v.Transparency ~= 1 then
INSERT(SelfObj, v)
local Color = INST("Color3Value")
Color.Name = "OriginalColor"
Color.Value = v.Color
Color.Parent = v
wait()
if Player.Character and
Player.Character:FindFirstChild("HumanoidRootPart") then
for _2,Obj in
pairs(Player.Character:GetDescendants()) do
if Obj.Name == "VisibleCham" or Obj.Name ==
"WallCham" then
if values.visuals.players.chams.Toggle
then
if
values.visuals.players.teammates.Toggle or Player.Team ~= LocalPlayer.Team then
Obj.Visible = true
else
Obj.Visible = false
end
else
Obj.Visible = false
end
Obj.Color3 =
values.visuals.players.chams.Color
end
end
end
end)
Player.CharacterAdded:Connect(function(Character)
Character.ChildAdded:Connect(function(obj)
wait(1)
CollisionTBL(obj)
end)
wait(1)
if Character ~= nil then
local Value = INST("Vector3Value")
Value.Name = "OldPosition"
Value.Value = Character.HumanoidRootPart.Position
Value.Parent = Character.HumanoidRootPart
for _,obj in pairs(Character:GetChildren()) do
if obj:IsA("BasePart") and Player ~=
LocalPlayer and obj.Name ~= "HumanoidRootPart" and obj.Name ~= "Head" and obj.Name
~= "BackC4" and obj.Name ~= "HeadHB" then
local VisibleCham =
INST("BoxHandleAdornment")
VisibleCham.Name = "VisibleCham"
VisibleCham.AlwaysOnTop =
values.visuals.players["invisible chams"].Toggle
VisibleCham.ZIndex = 8
VisibleCham.Size = obj.Size +
Vec3(0.1,0.1,0.1)
VisibleCham.AlwaysOnTop =
values.visuals.players["invisible chams"].Toggle
VisibleCham.Transparency = 0
local WallCham =
INST("BoxHandleAdornment")
WallCham.Name = "WallCham"
WallCham.AlwaysOnTop =
values.visuals.players["invisible chams"].Toggle
WallCham.ZIndex = 5
WallCham.Size = obj.Size +
Vec3(0.1,0.1,0.1)
WallCham.AlwaysOnTop =
values.visuals.players["invisible chams"].Toggle
WallCham.Transparency = 0.7
if values.visuals.players.chams.Toggle
then
if
values.visuals.players.teammates.Toggle or Player.Team ~= LocalPlayer.Team then
VisibleCham.Visible = true
WallCham.Visible = true
else
VisibleCham.Visible = false
WallCham.Visible = false
end
else
VisibleCham.Visible = false
WallCham.Visible = false
end
INSERT(ChamItems, VisibleCham)
INSERT(ChamItems, WallCham)
VisibleCham.Color3 =
values.visuals.players.chams.Color
WallCham.Color3 =
values.visuals.players.chams.Color
WallCham.AlwaysOnTop =
values.visuals.players["invisible chams"].Toggle
VisibleCham.AlwaysOnTop =
values.visuals.players["invisible chams"].Toggle
VisibleCham.AdornCullingMode = "Never"
WallCham.AdornCullingMode = "Never"
VisibleCham.Adornee = obj
VisibleCham.Parent = obj
WallCham.Adornee = obj
WallCham.Parent = obj
end
end
end
end)
end)
for _,Player in pairs(Players:GetPlayers()) do
if Player ~= LocalPlayer then
Player:GetPropertyChangedSignal("Team"):Connect(function(new)
wait()
if Player.Character and
Player.Character:FindFirstChild("HumanoidRootPart") then
for _2,Obj in
pairs(Player.Character:GetDescendants()) do
if Obj.Name == "VisibleCham" or Obj.Name
== "WallCham" then
if
values.visuals.players.chams.Toggle then
if
values.visuals.players.teammates.Toggle or Player.Team ~= LocalPlayer.Team then
Obj.Visible = true
else
Obj.Visible = false
end
else
Obj.Visible = false
end
Obj.Color3 =
values.visuals.players.chams.Color
end
end
end
end)
else
LocalPlayer:GetPropertyChangedSignal("Team"):Connect(function(new)
wait()
for _,Player in pairs(Players:GetPlayers()) do
if Player.Character then
for _2,Obj in
pairs(Player.Character:GetDescendants()) do
if Obj.Name == "VisibleCham" or
Obj.Name == "WallCham" then
if
values.visuals.players.chams.Toggle then
if
values.visuals.players.teammates.Toggle or Player.Team ~= LocalPlayer.Team then
Obj.Visible = true
else
Obj.Visible =
false
end
else
Obj.Visible = false
end
Obj.Color3 =
values.visuals.players.chams.Color
end
end
end
end
end)
end
Player.CharacterAdded:Connect(function(Character)
Character.ChildAdded:Connect(function(obj)
wait(1)
CollisionTBL(obj)
end)
wait(1)
if Player.Character ~= nil and
Player.Character:FindFirstChild("HumanoidRootPart") then
local Value = INST("Vector3Value")
Value.Value =
Player.Character.HumanoidRootPart.Position
Value.Name = "OldPosition"
Value.Parent = Player.Character.HumanoidRootPart
local WallCham =
INST("BoxHandleAdornment")
WallCham.Name = "WallCham"
WallCham.AlwaysOnTop =
values.visuals.players["invisible chams"].Toggle
WallCham.ZIndex = 5
WallCham.Size = obj.Size +
Vec3(0.1,0.1,0.1)
WallCham.AlwaysOnTop =
values.visuals.players["invisible chams"].Toggle
WallCham.Transparency = 0.7
if values.visuals.players.chams.Toggle
then
if
values.visuals.players.teammates.Toggle or Player.Team ~= LocalPlayer.Team then
VisibleCham.Visible = true
WallCham.Visible = true
else
VisibleCham.Visible = false
WallCham.Visible = false
end
else
VisibleCham.Visible = false
WallCham.Visible = false
end
INSERT(ChamItems, VisibleCham)
INSERT(ChamItems, WallCham)
VisibleCham.Color3 =
values.visuals.players.chams.Color
WallCham.Color3 =
values.visuals.players.chams.Color
VisibleCham.AdornCullingMode = "Never"
WallCham.AdornCullingMode = "Never"
VisibleCham.Adornee = obj
VisibleCham.Parent = obj
WallCham.Adornee = obj
WallCham.Parent = obj
end
end
end
end)
if Player.Character ~= nil and
Player.Character:FindFirstChild("UpperTorso") then
local Value = INST("Vector3Value")
Value.Name = "OldPosition"
Value.Value = Player.Character.HumanoidRootPart.Position
Value.Parent = Player.Character.HumanoidRootPart
for _,obj in pairs(Player.Character:GetChildren()) do
CollisionTBL(obj)
if obj:IsA("BasePart") and Player ~= LocalPlayer and
obj.Name ~= "HumanoidRootPart" and obj.Name ~= "Head" and obj.Name ~= "BackC4" and
obj.Name ~= "HeadHB" then
VisibleCham = INST("BoxHandleAdornment")
VisibleCham.Name = "VisibleCham"
VisibleCham.AlwaysOnTop =
values.visuals.players["invisible chams"].Toggle
VisibleCham.ZIndex = 5
VisibleCham.Size = obj.Size + Vec3(0.1,0.1,0.1)
VisibleCham.AlwaysOnTop =
values.visuals.players["invisible chams"].Toggle
VisibleCham.Transparency = 0
WallCham = INST("BoxHandleAdornment")
WallCham.Name = "WallCham"
WallCham.AlwaysOnTop =
values.visuals.players["invisible chams"].Toggle
WallCham.ZIndex = 5
WallCham.Size = obj.Size + Vec3(0.1,0.1,0.1)
WallCham.AlwaysOnTop =
values.visuals.players["invisible chams"].Toggle
WallCham.Transparency = 0.7
if values.visuals.players.chams.Toggle then
if
values.visuals.players.teammates.Toggle or Player.Team ~= LocalPlayer.Team then
VisibleCham.Visible = true
WallCham.Visible = true
else
VisibleCham.Visible = false
WallCham.Visible = false
end
else
VisibleCham.Visible = false
WallCham.Visible = false
end
INSERT(ChamItems, VisibleCham)
INSERT(ChamItems, WallCham)
VisibleCham.Color3 =
values.visuals.players.chams.Color
WallCham.Color3 =
values.visuals.players.chams.Color
VisibleCham.AdornCullingMode = "Never"
WallCham.AdornCullingMode = "Never"
VisibleCham.Adornee = obj
VisibleCham.Parent = obj
WallCham.Adornee = obj
WallCham.Parent = obj
end
end
end
end
CreateHitElement("Success!",Color3.new(0,1,0))
ChatScript.moveOldMessages()
ChatScript.createNewMessage("Serenity.win","Serenity.win",MainUIColor,Color3.new(1,
1,1),0.01,nil)
ChatScript.moveOldMessages()
ChatScript.createNewMessage("Serenity.win","Welcome back to Greatness ;
Serenity.win",MainUIColor,Color3.new(1,1,1),0.01,nil)
ChatScript.moveOldMessages()
ChatScript.createNewMessage("Serenity.win","Version Pre
Release",MainUIColor,Color3.new(1,1,1),0.01,nil)
ChatScript.moveOldMessages()
ChatScript.createNewMessage("Serenity on
top",MainUIColor,Color3.new(1,1,1),0.01,nil)
Print("smd :3")