COURSEPACK - Number Theory and Game Theory
COURSEPACK - Number Theory and Game Theory
COURSEPACK - Number Theory and Game Theory
SCHEME
The scheme is an overview of work-integrated learning opportunities and gets students out into
the real world. This will give what a course entails.
Effectively express the concepts and results of Number Theory. Construct mathematical
proofs of statements and find counterexamples to false statements in Number Theory. Collect
and use numerical data to form conjectures about the integers. Understand the logic and
methods behind the major proofs in Number Theory.
Game theory provides a mathematical framework for understanding the optimal outcome and
what the tradeoffs are to achieve that outcome. We build models using game theory to help
our clients make strategic and tactical decisions within the context of many possible
scenarios and competitive responses.
Remember (L1) Understand Apply (L3) Analyze (L4) Evaluate (L5) Create (L6)
CO No.
(L2)
CO1 L1
CO2 L2
CO3 L3
CO4 L4
THEORY
Remember Understand Apply Analyse KL Evaluate Create KL
CO No. KL1 KL 2 KL 3 4 KL 2 6
201.1
201.2
201.3
201.4
201.5
The course assessment patterns are the assessment tools used both in formative and summative
examinations.
S. Assessment CIE
No Tools Total SEE
CIE
marks
QUIZ CAT QUIZ2/ CAT2 LAB LAB Course
1 1 AAT EXA -based
M
/AAT Project
1 Theory A1 A2 A3 A4
20 30 20 30 0 0 0 100 100
CIE
QUI CA QUIZ CA LA L Cours Total
Z1 T1 T2 B e- CIE
Assessment 2 AB SEE
based mark
Tools /
Projec s
AAT AA EX
t
T AM
X X X X
Theory 20 30 20 30 0 0 0 100 10
0
COURSE
CONTENT
Unit-I:
12 Hours
Divisibility; Euclidean algorithm; primes and their properties; The Fundamental
Theorem of Arithmetic, The Prime Number Theorem (statement only). congruences;
Fermat’s theorem, Euler’s theorem and Wilson’s theorem; solutions of congruences;
Chinese remainder theorem; Euler’s phi-function.
Unit-II:
10 Hours
Generating Function Models, calculating coefficient of generating functions,
Partitions, Exponential Generating Functions. Recurrence Relations: Recurrence
Relation Models, Divide and conquer Relations, Solution of Linear, Recurrence
Relations, Solution of Inhomogeneous Recurrence Relations, Solutions with
Generating Functions.
Unit-III: 6 Hours
Introduction, overview, uses of game theory, some applications and examples, and
formal definitions of: the normal form, payoffs, strategies, pure strategy Nash
equilibrium, characteristic of game theory, Two- person zero-sum game, Pure and
Mixed strategies, Saddle point and its existence.
Unit-IV: 6 Hours
Fundamental Theorem of Rectangular games, Concept of Dominance, Dominance and
Graphical method of solving Rectangular games, Solving rectangular game by
Simplex method, reduction of m x n game and solution of 2x2, 2 x s, and r x 2 cases by
graphical method.
Unit-V: 6 Hours
n n n
Solutions of ax + by = c, x + y =z ; properties of Pythagorean triples; sums of two,
four and five squares; assorted examples of Diophantine equations.
LESSON PLAN FOR THEORY COURSES (THEORY AND TUTORIAL CLASSES)
BIBLIOGRAPHY
Text Book(s):
1. Niven, I., Zuckerman, H. S. and Montegomery, H. L. (2003) An Int. to the Theory of
2. Balakrishnan, V. K. (1994) Schaum’s Outline of Theory and Problems of
Combinatorics Including Concepts of Graph Theory, Schaum’s Outline.
3. Balakrishnan,V. K. (1996) Introductory Discrete Mathematics, Dover Publications.
4. Vijay Krishna, Game Theory, Academic Press.
5. Prajit Dutta, Strategies and Games, MIT Press, (Website 1) http://www.ece.stevens-
tech.edu/~ccomanic/ee800c.html
Refences Book(s):
1. Numbers (6th edition) John Wiley and sons, Inc., New York.
2. Burton, D. M. (2002) Elementary Number Theory (4th edition) Universal Book Stall,
New Delhi.
3. Allan MacKenzie, Game Theory for Wireless Engineers, Synthesis lectures on
Communications, 2006.
4. Martin Osborne, An Introduction to Game Theory, Oxford University Press, 2003
5. Suggested digital plateform:NPTEL/SWAYAM/MOOCs
6. Course Books published in Hindi may be prescribed by the Universities.
PROBLEM-BASED LEARNING
17
18 What are pure and mixed strategies and how do they differ?