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Aspect of Tiamat

The document describes an aspect of Tiamat, a gargantuan chromatic dragon. It has powerful physical attacks including a bite, claws, and tail, as well as a breath weapon that deals elemental damage. It has legendary resistances, regeneration if brought to 0 hit points, and can take legendary actions including extra attacks. If its regeneration activates, it gains additional powerful mythic actions for 1 hour.

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Tony Cruz
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100% found this document useful (1 vote)
462 views2 pages

Aspect of Tiamat

The document describes an aspect of Tiamat, a gargantuan chromatic dragon. It has powerful physical attacks including a bite, claws, and tail, as well as a breath weapon that deals elemental damage. It has legendary resistances, regeneration if brought to 0 hit points, and can take legendary actions including extra attacks. If its regeneration activates, it gains additional powerful mythic actions for 1 hour.

Uploaded by

Tony Cruz
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Aspect Of Tiamat Actions

Gargantuan dragon (chromatic), chaotic evil


Multiattack.
The aspect makes one Bite attack, one Claw attack, and
Armor Class 23 (natural armor) one Tail attack.
Hit Points 574 (28d20+280)
Speed 60 ft., burrow 60 ft., fly 120 ft., swim 60 ft. Bite.
Melee Weapon Attack:+19, Reach 20 ft., one target
STR DEX CON INT WIS CHA Hit: 23 (2d12+10) piercing damage plus 19 (3d12) force
30 14 30 21 20 26 damage
(+10) (+2) (+10) (+5) (+5) (+8)
Claw.
Saving Throws Dex+11, Con+19, Wis+14, Cha+17 Melee Weapon Attack:+19, Reach 15 ft., one target
Skills Intimidation+26, Perception+23 Hit: 21 (2d10+10) slashing damage
Damage Immunities acid, cold, fire, lightning, poison; If the target is a Huge or smaller creature, it is grappled
(escape DC 20) and is restrained until this grapple ends.
bludgeoning, piercing, and slashing from nonmagical The aspect can have only one creature grappled this way
attacks at a time.
Condition Immunities blinded, charmed, deafened,
Tail.
frightened, poisoned, stunned
Melee Weapon Attack:+19, Reach 15 ft., one target
Senses truesight 120 ft., passive Perception 33
Hit: 23 (2d12+10) bludgeoning damage
Languages Common, Draconic, Infernal
If the target is a creature, it must succeed on a DC 27
Challenge 30 (155000 XP) Strength saving throw or be knocked prone.

Chromatic Wrath (Recharges after a Short or Long R… Chromatic Flames (Recharge 5-6).
If the aspect would be reduced to 0 hit points, her current The aspect exhales multicolored flames in a 300-foot
hit point total instead resets to 500 hit points, she cone. Each creature in that area must make a DC 27
recharges her Chromatic Flames, and she regains any Dexterity saving throw. On a failed save, the creature
expended uses of Legendary Resistance. Additionally, the takes [[11d12]] (11d12) damage of a type of the aspect’s
aspect can now use the options in the “Mythic Actions” choosing: acid, cold, fire, lightning, or poison. On a
section for 1 hour. Award a party an additional 155,000 XP successful save, the creature takes half as much damage.
(310,000 XP total) for defeating the aspect of Tiamat after
her Chromatic Wrath activates.
Legendary Actions
Legendary Resistance (5/Day) The Aspect of Tiamat can take 3 legendary actions,
If the aspect fails a saving throw, she can choose to
succeed instead. choosing from the options below. Only one legendary
option can be used at a time and only at the end of
another creature's turn. The Aspect of Tiamat regains
spent legendary actions at the start of its turn.

Attack.
The aspect makes one Claw or Tail attack.

Furious Bite (Costs 2 Actions).


The aspect makes one Bite attack. If the attack hits a
creature, the target must succeed on a DC 27 Wisdom
saving throw or become frightened of the aspect until the
end of its next turn.

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Mythic Actions
If the aspect’s Chromatic Wrath trait has activated in the
last hour, she can use the options below as legendary
actions.

Hurl Through Avernus (Costs 2 Actions).


The aspect targets a creature she is grappling. The
creature must succeed on a DC 25 Charisma saving throw
or take [[8d10]] (8d10) psychic damage and be banished
to Avernus (the first layer of the Nine Hells). At the start of
the aspect’s next turn, the creature reappears in an
unoccupied space within 10 feet of the aspect.

Chromatic Flare (Costs 3 Actions).


The aspect flares with elemental energy. Each creature of
the aspect’s choice in a 60-foot-radius sphere centered on
her must make a DC 27 Dexterity saving throw. On a
failed save, the creature takes [[6d12]] (6d12) damage of a
type chosen by the aspect: acid, cold, fire, lightning, or
poison. On a successful save, the creature takes half as
much damage.

https://app.roll20.net/editor/ 2/2

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