Jan Van Dijk - The Digital Divide-Polity Press (2020)
Jan Van Dijk - The Digital Divide-Polity Press (2020)
Jan Van Dijk - The Digital Divide-Polity Press (2020)
Cover
Front Matter
1 What is the Digital Divide?
Introduction: the concept of the digital divide
The dangers of a metaphor
Is the digital divide special?
Is the digital divide a problem for society?
A brief history of the digital divide
Chapter overview
2 Research into and Theory of the Digital Divide
Introduction
Research into the digital divide
Theories concerning the digital divide
3 Motivation and Attitude
Introduction: who wants digital media and feels fine about
them?
Basic concepts
Causes of differences in motivation
The consequences of differences in motivation
The evolution of motivation and attitudes
4 Physical Access
Introduction: who possesses digital media?
Basic concepts
Causes of divides in physical access
The consequences of divides in physical access
The evolution in divides of physical access
5 Digital and Twenty-First-Century Skills
Introduction: who is able to deal with digital media?
Basic concepts
Causes of divides in digital skills
The consequences of divides in digital skills
The evolution in the level and nature of digital skills
6 Usage Inequality
Introduction: who frequently and variously uses digital
media?
Basic concepts
Causes of divides in digital media use
The consequences of divides in digital media use
The evolution of divides in digital media use
7 Outcomes
Introduction: who benefits and is harmed by digital media
use?
Framing the outcomes
Positive outcomes of digital media use
Negative outcomes of digital media use
The balance sheet
8 Social and Digital Inequality
Introduction: does digital inequality reduce or reinforce
social inequality?
Social inequality and digital divides
Separate worlds: the trend of segmentation
The evolution of digital technology and inequality
Conclusions
9 Solutions to Mitigate the Digital Divide
Introduction: can the digital divide problem be solved or
only mitigated?
Goals: policy perspectives for the digital divide
International comparison of digital divide policies
Means: solutions to bridge the digital divide
Future directions
References
Index
End User License Agreement
List of Illustrations
Chapter 2
Figure 2.1. Acceptance of technology theories in their
various phases of acceptance
Figure 2.2. A causal model of resources and appropriation
theory
Figure 2.3. A causal and sequential model of digital media
access
Chapter 3
Figure 3.1. A sequential model of psychological factors
behind media behaviour
Figure 3.2. Causal model of differences in motivation and
attitude for access
Chapter 4
Figure 4.1. Internet users per 100 inhabitants in the
developed and developing world
Figure 4.2. Causal and sequential model of divides in
physical access
Figure 4.3. The evolution of the digital divide of physical
access over time
Chapter 5
Figure 5.1. A general framework of six medium- and
content-related digital skills
Figure 5.2. Ways of acquiring computer and Internet skills
in the European Union
Figure 5.3. Causal path model of four independent factors
explaining digital skills
Figure 5.4. Causal and sequential model of divides in
digital skills
Figure 5.5. Framework of core twenty-first-century skills
Chapter 6
Figure 6.1. Percentages of adult Internet users or owners
of a smartphone in thirty-seven co…
Figure 6.2. Causal and sequential model of divides in
digital media use
Chapter 7
Figure 7.1. Causes and consequences of digital media
appropriation for outcomes and the rein…
Chapter 8
Figure 8.1. Tripartite participation in the network society
Figure 8.2. A cycle of segregation in various life domains
Chapter 9
Figure 9.1. A wheel of policy instruments to bridge the
digital divide
List of Tables
Chapter 1
Table 1.1. Definitions of the digital divide
Table 1.2. Perspectives on the digital divide
Table 1.3. Perspectives of the digital divide as a problem
Chapter 2
Table 2.1. The main research questions concerning the
digital divide
Table 2.2. The top seven research themes into the digital
divide
Table 2.3. The four elements of a scientific theory and
their characteristics
Table 2.4. Theoretical perspectives on the digital divide
Chapter 3
Table 3.1. Reasons for the non-use of computers and the
Internet over time
Table 3.2. Needs, motives and gratifications in seeking
and using digital media/the Interne…
Table 3.3. Spectrum of Internet users: from non-users to
frequent users, 2017
Chapter 6
Table 6.1. Typology of Internet use domains, activities and
applications
Chapter 7
Table 7.1. The most important positive outcomes of
Internet use as achievements
Table 7.2. The most important negative outcomes of
Internet use as liabilities
Chapter 8
Table 8.1. Estimated levels of characteristics of social
classes in developed countries
Chapter 9
Table 9.1. Policy perspectives to solve the digital divide
and the characteristics of their…
The Digital Divide
JAN VAN DIJK
polity
Copyright © Jan van Dijk 2020
The right of Jan van Dijk to be identified as Author of this Work has been asserted in
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First published in 2020 by Polity Press
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ISBN-13: 978-1-5095-3446-3
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Library of Congress Cataloging-in-Publication Data
Names: Dijk, Jan van, 1952- author.
Title: The digital divide / Jan van Dijk.
Description: Cambridge, UK ; Medford, MA : Polity, 2019. | Includes bibliographical
references and index. | Summary: “Contrary to optimistic visions of a free internet for all,
the problem of the ‘digital divide’ has persisted for close to twenty-five years. Jan van Dijk
considers the state of digital inequality and what we can do to tackle it”-- Provided by
publisher.
Identifiers: LCCN 2019023991 (print) | LCCN 2019023992 (ebook) | ISBN 9781509534449
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Subjects: LCSH: Digital divide. | Computer literacy. | Internet literacy. | Equality.
Classification: LCC HM851 .D56 2019 (print) | LCC HM851 (ebook) | DDC 303.48/33--dc23
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Acknowledgements
This book is a result of twenty-five years of research on the digital
divide by me and others. Fifteen years ago I summarized my first
thoughts about this topic in The Deepening Divide: Inequality in the
Information Society (2005). At first sight this book looks similar. In
fact, it is quite different, because here the assumptions of the former
volume are tested in a large number of surveys, experiments and
analyses of official statistics. The resources and appropriation theory
I sketched previously has matured and is elaborated here. This book
covers not only the so-called first-level digital divide research of that
time (concerning physical access) but also the second level (digital
skills and usage) and the third level (the outcomes of using or not
using digital media). However, the inconvenient message is new: that
digital inequality reinforces existing social inequality.
The framework of The Digital Divide is broad enough to summarize
not only my own work and that of my staff since 2005 but also that of
others. This is the first textbook on the digital divide aimed at those
in higher education, especially in the social sciences and media
courses covering the social aspects of digital media, and the
numerous figures, tables and lists render the results accessible to all.
I am very grateful to those who have read earlier drafts and made
useful comments, in particular Professor Alexander van Deursen,
with whom I have collaborated on several articles and a book on
digital skills. I am also indebted to the reviewers at Polity Press for
their suggestions.
Finally, I want to thank my wife Ineke for her patience, support and
love while her now officially retired husband ‘is working harder than
ever before’.
1
What is the Digital Divide?
connects
Introduction
In this chapter I will describe the characteristics of the research
tradition concerning the digital divide over the last twenty years.
There have been various approaches, so I will outline the general
methodologies and theories, listing the most important research
questions, themes, disciplines involved, strategies and methods, and,
finally, the published results and their impact.
I will then go on to describe the theories formulated from four
perspectives: the acceptance of technology perspective, the
materialist perspective, the social-cultural perspective and the
relational perspective. Deriving from these I propose a broad
theoretical framework that can be used to explicate in the following
chapters the results of research so far.
Research theme
1 Access for consumers
2 Development and innovativeness of countries
3 Education
4 Empowerment: community-building and participation in society
5 e-Health
6 e-Government and e-Participation
7 Capacities and applications of digital technology
A third important theme was education, primarily the teaching of the
necessary skills and competencies and the integration of ICTs in
schools and universities.
In fourth place was empowerment, which could mean either the
power of digital media for community-building and self-organization
or the increase in active participation in several domains of society
through digital media.
The fifth theme was e-health, particularly where the unequal use of
health applications was concerned. It was assumed to be literally
vital that people should have the skills to make use of such
applications.
Issues of e-government and e-participation formed the sixth most
popular topic. Inequality of access and the use of online public and
social services, information about citizen benefits and the sources of
information to participate politically were the points of investigation.
The last theme consisted of the capacities and applications of digital
technology, which involved the differences in access, skills and usage
entailed by particular versions of digital media. Often discussed were
the differences between narrowband and broadband access, the
opportunities of mobile technology for general use, and the evolution
of the computer from mainframes and PCs to laptops, tablets and
smartphones.
According to Berrío Zapata and Sant’Ana’s summary (2015: 12), ‘the
main areas of research are education, administration, development
communication, telecom and IT, medical sciences, information
science and economy.’ The question is whether these disciplines have
investigated the digital divide.
The disciplines dominating the first-level digital divide were
economics, primarily the consumer economy, together with telecoms
and IT. The main researchers were the authors of the NTIA reports
and the ITU reports, as well as individual authors such as Compaine
(2001) and the marketing scholars Hoffman et al. (2000).
An early political scientist investigating the digital divide was Norris
(2001). She was followed by education scientists such as Warschauer
(2003), Solomon et al. (2003) and Selwyn et al. (2006); Warschauer
also introduced the field into development studies by focusing on the
digital divide in developing countries.
Sociologists and media and communication scholars showed an
interest at the time the second-level divide was introduced. American
scholars such as Servon (2002), Mossberger et al. (2003), DiMaggio
et al. (2004) and Witte and Mannon (2010), Europeans such as
Mansell (2002), van Dijk (2005), Zillien (2006), Livingstone and
Helsper (2007) Robles and Molina (2007) and van Deursen (2010),
and the South Korean Park (2002) combined sociology and media or
communication science.
Currently, digital divide research is an interdisciplinary activity, with
scholars scarcely making a distinction between economic, social,
political, cultural, psychological, technical and information or
communication science. Similarly, this book aims to be fully
interdisciplinary in describing and explaining the digital divide.
age (young/old)
gender (male/female)
ethnicity (majority/minority)
intelligence (high/low)
personality (extrovert/introvert; self-confident/not self-
confident)
health (abled/disabled).
Basic concepts
People’s reasons for use and non-use of digital media expressed in
surveys can be conceptualized differently in psychological terms.
Positive reasons can be framed in intentions (before) and
gratifications (after) using specific applications. Negative reasons are
mostly given by non-users and ex-users and are of a more general
kind. The reasons for non-use listed in table 3.1 can be understood as
explicit needs, motives, attitudes or expectations, though they may
hide some implicit reasons. Someone who says that they don’t want a
computer or smartphone might not genuinely like such tools, but it
may be that they are not able to afford them or do not know how to
work them.
The negative reasons found in surveys and listed in an average order
of frequency in table 3.1 have remained much the same over the
years. In rich countries the affordability explanation may have
declined over time, but it still exists. Rejection of digital media was
high in the 1980s and lower at the time of the Internet hype around
the millennium. However, it recently began to increase again when
many negative uses of the Internet and social media were reported.
The most surprising thing is that the reasons for rejecting digital
media are the same today as they were fifteen years ago; compare the
lists of surveys in several countries in van Dijk (2005: 29–30),
Reisdorf and Groselj (2017), Helsper and Reisdorf (2017), World
Bank (2016) and Digital Inclusion Research Group (2017).
Table 3.1. Reasons for the non-use of computers and the Internet
over time
Source: Summary of many international surveys.
Order of Reason
importance
1 I do not want it (not interested).
2 I do not need it (not useful).
3 I reject the medium (cybercrime, Internet addiction,
unreliable information, poor communication and
others).
4 I have no computer or Internet connection.
5 I do not know how to use it; it is too complicated.
6 It is too expensive.
7 I have no time/I am too busy.
The distinction between the basic psychological concepts of needs,
motivations, gratifications, attitudes and expectancies is
insufficiently made in digital divide research. Figure 3.1 shows the
series of psychological factors behind media behaviour. The first
concepts or factors in this model derive from uses and gratification
theory (see chapter 2). Needs are basic drives, motivations are
conscious intentions, and gratifications come from satisfying rational
and emotional goals. Needs are requirements for survival. Maslow
(1943), for example, lists basic needs ranging from physical needs
(food, water and sex) and safety to those of love/belonging, esteem
and selfactualization. While digital media cannot at present be said
to fall into the category of basic needs, in the future almost every job
might require ICTs and online dating may become dominant.
Currently, it is primarily the ‘higher’ needs of identity,
communication, sociality and status that are met by the use of digital
media.
Basic concepts
In this book, as in previous ones (van Dijk 2005; van Dijk and van
Deursen 2014), I want to make a distinction between three concepts:
physical access, material access and conditional access. My definition
of physical access is the opportunity to use digital media by
obtaining them privately in homes or publicly in collective settings
(schools, libraries, community centres, Internet cafés and other
places). The first option is private ownership and the second is
collective use. In the history of diffusion of digital media in society,
physical access was at first largely collective, and this remains the
case in developing countries. Today, however, there has been a shift
from collective to individual adoption in the use of mobile computing
with smartphones. This is also the case in developing countries,
where mobile phones are increasingly displacing the need to go to a
centre such as an Internet café. Currently, the collective setting
needed for mobile computing is to be within reach of some kind of
Wifi. However, powerful or advanced computers and broadband
connections are still needed for work and education in collective
settings and for leisure applications requiring a high capacity in
private settings.
The second concept, material access, is broader than physical access.
It can be defined as all means needed to maintain the use of digital
media over time, including subscriptions, peripheral equipment,
electricity, software and print necessities (e.g. ink and paper). In an
even broader definition, it also includes the expenses of elementary
computer courses required to be able to use digital media, additional
expenses which tend to increase over time as software changes and
which may eventually exceed the cost of the devices and connections.
The third, more limited concept is conditional access. Devices and
connections are often not enough to acquire a particular service.
Every Internet user is familiar with the numerous user names and
passwords needed to get access to websites. Conditional access can
be defined as the provisory entry to particular applications,
programs or contents of computers and networks. The conditions
are payment or a particular position, membership or allowance
that is required at the workplace or schools and for membership of
organizations or activities. Payment and entitlements are becoming
increasingly important in the commercial and insecure World Wide
Web.
All three types of access defined here are becoming more and more
complicated when we look at the expansion of the types of devices
and applications and network connections available today. Digital
divide researchers and (non-)governmental organizations still focus
on simple individual and country figures revealing the number of
computer, mobile phone and Internet users per population. More
researchers now break down such figures to include the type of
computer (PC, laptop, tablet, etc.) and mobile phone (smartphone or
feature phone), as well as whether narrowband or broadband
connections are used, but there are few statistics of this kind and
even fewer concerning the newest digital media and their capacities
– equipment linked to the Internet of Things, devices of augmented
reality such as smart glasses, virtual reality headsets and wearables
(watches and activity trackers). The focus of research needs to shift
from measuring separate digital media to taking into account the
processing and communicating capacities of the total information
system or networks linking separate devices. This means having an
eye for the quality and capacity of all digital media connected in a
system.
Hilbert et al. (2010) and Hilbert (2016) criticised the simple and
stand-alone traditional approach and instead measured the amounts
of information processed and transmitted by digital media and
networks. These measurements are of the information-processing
capacity of countries and individual installations, with the value of
bits that each piece of equipment can store, the amount of kilobits
per second (Kbps) it can communicate and the amount of MCps
(million computations per second) it can compute (Hilbert et al.
2010: 168, table 2). This might appear to be a rather technical
approach. Still, most users know that a broadband connection is
much faster than a narrowband connection, that a smartphone gives
a much better performance than a feature phone, and that a desktop
or laptop computer can accomplish more than a tablet.
In this chapter I will try to take into account both this diversity and
the technical quality and capacity of digital media.
Technical characteristics
While digital divide research has primarily used simple and basic
indicators of physical access, such as the percentage of computer and
mobile phone possession and Internet access, after the year 2000
these indicators became less and less adequate to determine the
distinction between inclusion in and exclusion from the digital
world. Digital technology is changing very fast, and at least four
characteristics require differentiation.
The first is the technical capacity of devices, software and
connections. The range of power in the various devices is enormous,
software is available in basic and extended versions, and Internet
connection speed ranges from very limited narrowband through to
super high-speed broadband. The quality of digital technology
defines its potential use. Martin Hilbert (2016) argues that the gap in
Internet access between the developed and developing countries is in
fact much wider when compared with basic access, and that the
digital divide in physical access is here to stay. He measured the
installed bandwidth potential of 172 countries between 1986 and
2014 and found that the inequality between developed and
developing countries is extremely high and concentrated in Asia
(including Russia), with more than 50 per cent.
The second characteristic is diversity. Digital media have multiplied
since 2000, and we now have a growing number of types of
computer, from mainframes and PCs through laptops and tablets to
smartphones with big or small screens. Software is available from
very advanced versions to very simple apps. Internet connections are
focusing on the web, fixed and mobile phones, television and radio,
and the Internet of Things. The crucial fact here is that some people
have all of these devices, together with their software, while others
have at best only one, meaning that the inequality of technical
potential is growing (van Deursen and van Dijk 2019).
Along with this growing diversity we see that replacement of basic
devices and connections is taking place. The most striking trend is
the transition to mobile devices and connections. The developing
world went mobile from the start because fixed connections were too
expensive. In the developed countries today, a shift is occurring from
home broadband to smart mobile phones (Perrin and Duggan 2015).
Similarly, people are exchanging PCs for laptops, tablets and
smartphones. However, the importance for the digital divide is that
these replacements do not necessarily have the same use potential.
Feature mobile phones, laptops, tablets and even smartphones have
less advanced applications and contextual convenience and offer less
enjoyment to the user than powerful PCs with their big screens and
broadband connections. The main advantages are in their mobility
and price.
A fourth technical characteristic of digital media is that they are
unstable, regularly break down, often have to be repaired, and
continually require updates. This is the problem of technology
maintenance (Graham and Thrift 2007; Gonzales 2014, 2016). In
developing countries there are frequent electricity blackouts and
often a lack of transport for people to reach places such as Internet
cafés; it can be difficult and expensive to repair broken mobile
phones and old PCs. Figure 4.2 shows the causal argument so far
(the order of factors in the boxes, apart from that for technical
characteristics, is estimated).
The consequences of divides in physical
access
Divides in physical access are a necessary condition of all the
subsequent phases arising from the adoption of digital media: skills,
usage and outcomes. The early assumption was that, once everybody
had access to a computer and the Internet, the digital divide would
be over.
Figure 4.3. The evolution of the digital divide of physical access over
time
These two patterns also occur at the level of countries. Figure 4.3
shows that countries in the first stages of physical access exhibit
widening gaps between people with high or low income, education
and age combined. These gaps begin to close after a second tipping
point, when about 50 per cent of the population gain access. In the
figure, the lower line represents older people with low education and
low income and the upper line younger people with higher education
and a high income. The average physical access of individual
countries can be mapped at a particular time and place. For example,
in 2018 developing countries such as Eritrea, Chad and Burundi
would be at the bottom left of the figure, while South Korea and
Northern European countries would be at the top right.
A summary of statistics about computer and Internet access shows
that, between 1984 and 2002, the gaps in income, education,
employment, ethnicity and age were indeed widening in the
developed countries (van Dijk 2005: 51–2). Between 2003 and 2006
these gaps started to close in these countries (see regular surveys by,
among others, the Pew Research Center and NTIA in the US and the
Oxford Internet Institute in the UK). However, in 2018 these gaps
are still widening inside the developing countries (see annual reports
by the ITU and the UN’s World Development Reports).
Two major conclusions can be arrived at in the shape of
expectations:
The final conclusion is that closing the gaps in physical access will
not put an end to the digital divide: there will remain inequality in
skills and usage, which I will now discuss.
5
Digital and Twenty-First-Century Skills
Basic concepts
The core term
There are many terms that designate the individual ability to operate
and use digital media. In the last twenty-five years those found most
often are literacy, competence, capability, fluency, skill, and
computer or web knowledge. The first term proposed in the 1980s
and 1990s was computer literacy. Tobin (1983: 22) defined this
simply as ‘the ability to utilize the capabilities of computers
intelligently’. At the end of the 1990s Gilster (1997) extended this
term to become digital literacy, which he defined as the usage and
comprehension of information in the age of digital technologies –
which means more than just computers.
Literacy is probably the most frequently used term, in combination
with various adjectives: computer literacy, media literacy, digital
literacy, information literacy and many others. The word ‘literacy’
has the connotations of reading or writing texts and cognitive
processes such as understanding. However, researchers using this as
the core term are also employing it for more comprehensive
meanings (Bawden 2008). Media literacy, for example, is much
broader than computer and digital literacy (Potter [1998] 2008;
Hobbs 2011); it means being able to access, analyse, evaluate and
create messages in a wide variety of media, including traditional
media. It is often a normative concept too, because audiences are
supposed to be critical in using media and their messages, and
children in school have to be educated accordingly.
Competency is the most general term on the list. It often means
having the capacity to evaluate knowledge appropriately and apply it
pragmatically (Anttiroiko et al. 2001), notably in computer-mediated
communication (Bubaš and Hutinski 2003; Spitzberg 2006) and in
general Internet use (Carretero et al. 2017).
The most specific term is digital skills or e-skills, which focuses on
(inter) action rather than on knowledge and its application. This
interaction is with programs and web sources, as well as with other
people (communication); it enables the transaction of goods and
services and involves making decisions continually (van Dijk and van
Deursen 2014: 140). Because the concepts of knowledge and literacy
are so strongly associated with using more traditional media, I prefer
to use the core term ‘digital skills’ in this book. However, in
specifying these skills, I will show that particular knowledge and
literacy are also necessary in order to attain specific goals in digital
media use.
Technical characteristics
Finally, there are a number of technical characteristics of
contemporary digital media that affect the possibility of developing
digital skills. The first of these is accessibility. Being able to access
the same kind of hardware, software and applications – for instance
at work, in school, at home, while commuting or at public access
points – is particularly helpful when one is learning digital skills.
Taking advantage of mobile access at all times is an option. However,
many applications can better be performed on PCs or laptops, with
their bigger screens, keyboards and often faster connections (see the
characteristic of mobility below).
The second characteristic is usability – the ease of use and
learnability of the hardware, software and applications. Shneiderman
(1980) and Nielsen (1994) have created a framework for usability
with the following attributes: learnability (the ease of accomplishing
a basic task), efficiency (how quickly this task may be performed),
memorability (remembering how to carry out a certain task),
correction of errors (how many errors are made and how they can be
recovered) and satisfaction (the pleasure of using the tool). All of
these affect the learning of digital skills.
Another characteristic of usability is the intuitiveness of a device or
application. Tablets and smartphones are relatively easy to use
instinctively by, for example, dragging horizontally or vertically
across the screen with your finger. Intuitive use can help with the
development of medium-related skills. However, ease of use also is
deceptive: it both seduces us to avoid learning more difficult content-
related skills (van Dijk and van Deursen 2014: 99–101; van Deursen
et al. 2016), and it stimulates constant following, swiping and
tapping on links, words or pictures presented on the screen rather
than encouraging input of content by users themselves.
The third technical characteristic is mobility. This offers the same
tradeoffs as usability. People who are able use the same digital media
at all times and in all places have more chances of learning the
required medium-related skills. However, users tend to avoid the
more advanced applications offered on PCs and laptops (Bao et al.
2011; Napoli and Obar 2014), meaning that they also learn fewer
content-related skills (van Deursen and van Dijk 2019). (See more
about this in chapter 6.) Broadband as compared to narrowband
connections do not show the same trade-off. Broadband is always
better for both medium- and content-related skills, as many more
visual cues of understanding are presented and many more and
diverse advanced applications are offered (Mossberger et al. 2012).
Pictures and videos can be downloaded and uploaded quickly and
response times in all interfaces are much shorter.
The final important technical characteristic is automation. More and
more applications are now offered that work on the basis of artificial
intelligence. In the context of the Internet of Things, augmented
reality and personal assistants (provided in search engines or with
smart home devices), more and more decisions are made via
algorithms. Users need to learn only a few additional operational
skills to utilize their health and sport wearables, smart watches and
glasses, self-driving cars, energy meters at home, online heating and
kitchen remote controls, search engines for assistance, and many
others. The devices and their intelligent software do all the work.
This means that information, communication and content-creation
skills would seem to be less important. Even strategic skills may no
longer be needed when smart applications take the decisions.
However, in truth they are needed more (van Deursen and
Mossberger 2018). Users need to know first whether it is actually
smart to purchase these applications and whether the decisions
made would be their own preferred decisions. Using these
technologies people are additionally confronted with systems –
transport systems, energy provision, health care and assurance
systems, and provider systems of platforms such as Google.
Understanding these systems requires more knowledge than most
people actually possess. In fact, advanced strategic skills are needed,
a type of content-related skill least performed by the average user
(see above). Again, this technical characteristic is a trade-off of a
technology that makes it both easier and more difficult for users to
learn the required digital skills.
These seven core skills are content-related, and digital media or ICTs
are among the most important tools to realize these skills. Today
there are effective, reliable and valid search engines, online personal
assistants and other applications to find, process and evaluate online
information. Communication these days requires an appropriate and
effective use of e-mail, social-networking sites and messaging
services. Collaboration often involves content management systems,
wikis, document cooperation among groups, and chat platforms.
Creativity can be enhanced by an appropriate use of tools to devise
online content. Critical thinking, defined as observable informed
choices, is required in using search tools and evaluating any
information or disinformation on the web. Problem-solving skills can
be improved by an effective use of various online tools, from search
consoles (advanced search engines) to development apps.
It is to be expected that professional workers, e-participating citizens
and experienced e-commerce consumers with a high level of
educational attainment will be the first to develop these twenty-first-
century skills, but this is not yet supported by empirical research.
Meanwhile the need for medium-related skills at a basic level will
continue or even be reduced. We should bear in mind, however, that
the number of digital devices and programs is multiplying with the
rise of the Internet of Things and virtual or augmented reality, all of
which require a number of additional operational skills.
6
Usage Inequality
Basic concepts
Use typologies
How can the extreme variation in Internet use be conceptualized and
classified? There are two popular approaches: one is to derive a
typology from the core concepts of a theory and the other is a
description induced by factor or cluster analysis. Both approaches
produce suitable typologies and classifications. The usual theoretical
approach is one of the technology acceptance theories (see chapter
2). The uses and gratification theory (Katz et al. 1973; Flanagin and
Metzger 2001) lists a number of needs, motivations and
gratifications that lead to a typology of Internet or other digital
media use (see table 3.2, p. 37, where the items in the column of
specific gratifications look like a number of digital media or Internet
applications). The technology acceptance theory (Davis 1989),
however, has not yet produced a use typology. Finally, the social
cognitive theory, among others creating a media attendance model
(LaRose and Eastin 2004), offers a number of expected outcomes,
such as monetary, novelty, social and status outcomes, which look
like particular applications.
The resources and appropriation theory, used as a framework to
present digital divide research in this book, has also not produced a
user typology because this theory focuses on independent causes
rather than dependent applications of use.
In order to find a neutral typology of digital media and Internet use,
the second approach is better. Here the point of departure is
observable activities, not motivations, perceptions or expected
outcomes. Livingstone and Helsper (2007), Brandtzæg (2010), Blank
and Groselj (2014) and van Deursen and van Dijk (2014a) were
among the first to induce these typologies. However, Kalmus et al.
(2011: 392) derived the most suitable typology from a factor analysis
in a representative survey among the population of Estonia – a
country known for its high Internet access and use. This typology
inspired the list of activities shown in table 6.1. It can be extended
with activities found in other surveys.
Table 6.1. Typology of Internet use domains, activities and
applications
Source: Derived from Kalmus et al. (2011).
Use indicators
How can we measure digital media use? There are three indicators
often used in research (see also Blank and Groselj 2014):
The first two indicators will figure in the following sections about the
causes and consequences of divides in digital media use.
Unfortunately, the third will have to be largely ignored, as I have not
found much data for this indicator.
Technical characteristics
A number of technical characteristics of contemporary digital media
influence the resources people need to use these media. What are
these characteristics? In the chapter on physical access we
mentioned diversity. Some people have several different types of
digital media while others may have only one device. In addition,
devices have different potential usages, though the divide is mainly
between smartphones or tablets on the one hand and desktops or
laptops on the other. The former are not a full substitute for the
latter. Smartphones and tablets have less memory, storage capacity
and speed (Akiyoshi and Ono 2008; Mossberger et al. 2012; Napoli
and Obar 2014) as well as a limited content availability (Napoli and
Obar 2014), but they do offer more mobility (see below) and
convenience and are cheaper in price. Smartphones, therefore, are
frequently used for communication and entertainment (social
networking and gaming) and when travelling, while desktops and
laptops are often employed for information, education, business and
work (Zillien and Hargittai 2009; Pearce and Rice 2013; Murphy et
al. 2016). Thus people who own all these devices exhibit the most
frequent and various digital media use. Van Deursen and van Dijk
(2019) found in a representative survey in the Netherlands in 2018
that owning a greater range of devices is significantly related to a
higher diversity of Internet use and a greater variety of outcomes.
Economic domain
Positive outcomes in the economic domain for individuals are
threefold and concern work and schooling, e-commerce (buying and
selling online) and income or property. Digital media have become a
necessity in most parts of the world as far as work and education are
concerned. Both searching and applying for a job are now done
mostly online, and those who lack the access or skills to do this are
increasingly excluded from the labour market. Approximately three-
quarters of Internet users who have found employment, at least in
the UK and the Netherlands, claim that they have found a job online
they would not have found otherwise (van Deursen and van Dijk
2012; Helsper et al. 2015).
Table 7.1. The most important positive outcomes of Internet use as
achievements
Source: Information from van Deursen and van Dijk (2012); Helsper et al. (2015); van
Deursen and Helsper (2018).
Social domain
The use of digital media and especially the Internet offers many
opportunities for social contact, civic engagement and sense of
community; this was realised early on (e.g. Katz and Rice 2002;
Quan-Haase et al. 2002), though some scholars doubted it (e.g. Nie
and Erbring 2002; Putnam 2000). Twenty years on, the average
American claims that helping people connect is the second best thing
about the Internet after easier access to information (Pew Research
Center 2018). Research involving nationwide surveys shows that a
majority confirm they have found new friends online (and have
subsequently met them in person) and that they also received more
contacts (van Deursen and van Dijk 2012; Helsper et al. 2015). At
least one-third of the Dutch population say that they have formed a
better relationship with friends and family (van Deursen 2018).
Online dating is popular today and is becoming a real alternative to
dating in traditional ways. More than 10 per cent of couples met
online in the Western world (van Deursen and van Dijk 2012; Smith
and Page 2016). The Internet is also helpful in finding people with
the same interests or opinions, an activity performed by a majority of
Internet users (see Helsper et al. 2015 for the UK). Finally,
individuals can become members of associations or communities
online, though this is realized by a relatively small minority of
Internet users today (van Deursen and van Dijk 2012; Helsper et al.
2015; van Deursen 2018).
It would appear that these outcomes are achieved much more by
young people than by older generations, although there is no
significant difference in terms of level of education and income (van
Deursen and Helsper 2018). This is because the use of social media is
widespread and very popular.
Cultural outcomes
Cultural use of the Internet is also very popular. Even novice users
find music, video and games online that are not easily available
elsewhere. Almost everyone has on occasion made an online
reservation for an event. A much smaller majority of the Dutch and
British population confirms that they have become a member of a
hobby, sports or any other cultural club or that they changed their
lifestyle after finding cultural information online (van Deursen and
van Dijk 2012; Helsper et al. 2015; van Deursen 2018).
The number of people creating content online depends on the nature
of that content: for example, 75 per cent of the British population
have posted photos and shared them on social-networking sites,
uploaded music and video, written a blog or set up a personal
website. Creating skilled, professional-looking content was achieved
by 34 per cent but political content only by 14 per cent (Blank 2013).
By far the most personal characteristic showing statistically
significant differences in cultural outcomes is age, not level of
education or gender (van Deursen and Helsper 2018), and young
people manifest the greatest benefits in online cultural outcomes,
even where skilled content creation is concerned. Social and
entertainment content, however, is produced more by people of
lower education (Blank 2013).
Personal outcomes
There are all kinds of personal benefits to be gained from using
digital media or the Internet: two very important, even vital, benefits
are personal development (identity and education) and health. A
majority of Internet users manage to find people with the same
interests, while a minority of British and Dutch users have found or
completed a course of study online (Helsper et al. 2015). On the
other hand, a majority of these users affirmed in 2012–15 that they
had found details about their disease, improved their health after
retrieving information, and secured better or faster health care after
receiving advice online (Helsper et al. 2015).
Van Deursen and Helsper (2018) observed that people with a higher
level of education achieve such personal outcomes more than do
people with lower education. Remarkably, older generations are also
benefiting more (especially where health and adult education are
concerned) than the youngest generation.
Excessive use
Excessive use of digital media ranges from using a computer or the
Internet for too many hours a day to outright addiction. Addiction is
manifested in such activities as compulsive Internet shopping or
gaming, or constantly checking Facebook, and results in withdrawal
symptoms – mental and physical pain – when an individual tries to
stop (Young 1998). In addition, other daily activities – work, school,
sleep, exercise and eating – are impeded. Clearly, young people and
those frequently using computers for work, education or leisure are
liable to show excessive use. This is the flipside of being included in
the digital world.
Almost every research project concerning excessive use focuses on
adolescents and young adults, who are most likely to take advantage
of social-networking sites (SNS), messaging services and computer
games. Excessive use of SNS is more of a problem for girls, while
boys tend to play games too much (van Beuningen and Kloosterman
2018; Anderson et al. 2017). Excessive digital or social media use
leads to a lack of concentration, e.g. at school and at work, as well as
lack of sleep and face-to-face communication. In the Netherlands, 13
per cent of female Internet users consider themselves to be addicted
to social media as compared to 7 per cent of males, though
percentages among young people are generally higher (van
Beuningen and Kloosterman 2018). However, as older generations
make more use of SNS, messaging services and gaming, they too will
exhibit such problems.
Excessive use is related more to mental characteristics and disorders
such as (social) anxiety, depression and ADHD than to social
characteristics of class, age and gender (Anderson et al. 2017). While
particular users are more likely to be at risk in particular activities
(SNS, chatting, gaming, gambling, etc.), some of them might also be
better at coping with the problems. People with superior content-
related digital skills, especially information, communication and
strategic skills, and those with good social and parental relationships
are more capable of reducing excessive use.
A related negative outcome is the problem of information or
communication overload. Many people are overwhelmed by the
amount and complexity of sources and messages on the Internet. In
2016, 20 per cent of American Internet users experienced
information overload. Females, people above the age of fifty, and
those with low incomes and an educational level of high school or
less perceived significantly more information overload. They also
had more trouble in coping with this problem (Horrigan 2016).
Although there are no supporting data, it would seem most likely
that individuals with good information, communication and strategic
digital skills are better at handling these problems.
Economic inequality
Most economists agree that economic inequality has increased in
almost every part of the world in the last thirty to forty years.
Although fastgrowing emerging economies such as China, India and
Brazil have created a relatively wealthy middle class and the
prosperity of the whole population has increased, relative inequality
inside these economies has also grown (Milanovic 2016). The range
between the very rich and the very poor in China is now much larger
than during Mao’s time (Shambaugh 2016). Both absolute and
relative inequality have increased in the Western developed
countries, where the incomes of the lowest classes (the traditional
and new working class and the underclass), taking inflation into
account, have in fact remained at much the same level for forty years.
Recently the incomes of the middle class have also fallen; all
productivity growth has gone to the upper class (Stiglitz 2013),
mostly as a result of their steep accumulation of property or capital
(Piketty 2014).
One of the reasons why the majority of the population, at least in the
developed world, could not afford to acquire what were then
relatively expensive computers and Internet connections in the
1980s and 1990s was because the level of their income and property
had stagnated. Only once prices had gone down and digital media
had become a necessity did access and use multiply fast. However,
inequality of material access is still a problem even in the richest
countries (see chapter 4). In the developing countries, the cost of all
digital media is still so high that access and use remain a problem.
People with high levels of economic capital (income and property),
and mostly also highly educated and having a professional career or
a modern business, benefit more from the positive economic
outcomes of digital media use (see chapter 7). They are part of the
upper class of capital owners or the new middle class of professionals
who gain the advantages of cheaper consumer goods and services
(Helsper et al. 2015; van Deursen and Helsper 2018) and through
acquiring capital goods and services. Because members of the upper
class have not only capital but also the advanced financial and digital
skills – sometimes hired – necessary to buy and sell on the world’s
stock exchanges and financial markets, they manage to accumulate
capital (Piketty 2014). The upper and new middle class also profit
from employment relations online (Helsper et al. 2015): for them, a
specialized social-networking site such as LinkedIn is much more
powerful than a general one such as Facebook, so popular among the
rest of society.
Clearly, digital inequality reinforces relative inequality in the
economic domain. For the social classes at the highest end of the
spectrum, use of digital media is literally capital-enhancing.
Cultural inequality
Just as in the economic domain growth occurs worldwide and in the
social domain the number of contacts increases, in the cultural
domain cultural production and consumption are rising. This is a
side effect of the growing diversity in postmodern society (see
chapter 6). Inequality exists in the cultural domain, though it is less
visible, since diversity, rather than exclusion, has become the
principle of cultural distinction today (Ferrant 2018). In the past,
those in the higher social classes distinguished themselves through
‘high-brow’ culture, in comparison to the masses, with their popular,
‘lowbrow’ culture (Bourdieu [1979] 2010).
Today, all social classes have become omnivorous in creating and
consuming culture (Peterson 1992), so that ‘even the snobbiest of
snobs’ (Coulangeon 2015) among the upper and middle classes enjoy
popular culture (Ferrant 2018). However, the distinction is not that
some classes are more omnivorous than others (Warde et al. 2007)
but that some types of culture are peculiar to specific classes. While
the upper and middle classes frequently enjoy classical music, art
and literature, a large proportion of the working and underclasses
show little interest in such matters but prefer popular music or
literature, videos, TV programmes and games or watching sports.
Surveys in the UK (Bennett et al. 2009; Savage et al. 2013) have
shown that the higher classes appreciate both classical and popular
culture, while the lower classes focus more on popular culture (see
also table 8.1). This is reflected in digital media use, where the higher
classes benefit from all kinds of online culture, while the lower
classes limit themselves to video, television, film, pictures, music,
sports and games. Witte and Mannon (2010: 114) conclude, in
analysing American surveys, that ‘the intensive and extensive nature
of Internet use among the well-off and well-educated suggests an
elite lifestyle from which the poor and uneducated are marginalized.’
A balance sheet
Taking into account these four domains, the conclusion is evident:
today digital inequality not only reflects but also tends to reinforce
social inequality. Digital media are powerful tools that support
people who already have an advantage in a particular domain, while
those who are already disadvantaged in certain respects benefit less.
The parallel between the social and the digital media characteristics
of social class summarized in table 8.1 is striking. In the future, the
use and the benefits of digital media may become more equally
divided in absolute terms. The question is whether relative
inequality will also be reduced.
Conclusions
The major conclusion of this chapter is that digital inequality, or the
digital divide, tends to reflect and reinforce existing social inequality.
This is first of all a matter of relative inequality. Some people and
some social classes benefit more and earlier from the outcomes of
digital media use than others. Relative inequality matters in a
network society where some are able to take greater advantage of
resources via relationships than others. In terms of absolute
inequality, digital media use may reflect and reinforce existing social
inequality when the positive outcomes are reached only by some in
society. Absolute inequality matters too in an information society
when some cannot find vital information necessary to live and work.
When the use of digital media becomes absolutely essential, those
without access or elementary digital skills will be excluded.
We have seen that use of digital media makes a difference as far as
existing social inequality is concerned. There is a wide spectrum
between those who do not use digital media at all and have no skills
and those who use it frequently and have superior skills; this range is
now wider and more diverse than was that between the unlettered
and intellectuals in the past. Similarly, the illiterates did not possess
and were not able to use traditional press media while the
intellectuals used them frequently and with high skill. Nowadays it is
not only a matter of literacy, it is also to do with taking action online
(see chapter 6).
Furthermore, today digital media are everywhere, in all spheres of
life. Traditional media were concentrated in particular in schools and
some workplaces and were important for leisure pursuits. Thus I
have argued that the gap in digital media use is more important than
the knowledge gap in traditional media. People draw on digital
media for much more than just deriving knowledge.
The reflection and reinforcement of digital inequality in existing
social inequality is intensified when we look at the background of
social class (see table 8.1). The characteristics of digital media are
able to reflect and reinforce the characteristics of social class. If these
characteristics accumulate in all domains of living, these social
classes are going to live in separate worlds.
Regarding the evolution of new digital technologies such as the
Internet of Things, decision apps based on artificial intelligence, and
virtual or augmented reality, we have seen that there is a greater
chance that digital divides and social inequality will increase. This
new technology might be easier to operate because more and more
decisions are made automatically, but satisfactory use and real
benefit might be more difficult to achieve than is the case with older
digital technology. Advanced content-related and twenty-first-
century digital skills, and at least some knowledge of artificial
intelligence and data processing, are required.
The digital divide is here to stay. We have seen that motivation or
attitude and physical access have improved, but that the gaps in
digital skills and usage are only increasing. At the same time,
motivation/attitude and physical access divides have not been closed
completely, and certainly not in the developing countries.
Perhaps the most important and evident conclusion of this book is
that it is impossible to close the digital divide without reducing other
social inequalities. Focusing merely on the problem of the digital
divide will lead only to its mitigation. However, the best solution
would be to reduce existing social inequality and digital inequality
simultaneously. We will now turn to this idea in the final chapter.
9
Solutions to Mitigate the Digital Divide
North America
The concept of the digital divide arose in the United States and was
already part of the Clinton–Gore government agenda in the 1990s.
Since that time, the Federal Communications Commission (FCC) and
the National Telecommunications and Information Administration
(NTIA) have undertaken research, given policy advice and developed
regulations. They also inspired or organized annual budgets of
billions of dollars for national programmes, though by far the most
investment came from federal departments and agencies (Hilbert
2011b). For the last twenty years there have been federal
programmes such as the Universal Service Fund connecting schools,
libraries and community technology and technology opportunities
programmes serving local innovation projects. Similar programmes
have been available at the state level.
After the installation of the Bush administration in 2001, the budgets
of all these technology diffusion programmes were severely reduced.
At that time the assumption was that the digital divide was beginning
to close and that the market would solve the problem completely. In
2009 the Obama administration set up the Broadband Technology
Opportunities Program (NTIA 2009), which focused on a nationwide
deployment of broadband access. The most important digital divide
in the US today is the growing gap between broadband and narrow
access and between people using PCs and laptops at home and those
who have only smartphones with limited data (Mossberger et al.
2012, 2014; Skaletsky et al. 2017; Levine and Taylor 2018). Current
American policy to bridge the digital divide is to provide public
access across the board. Home access is not an official objective.
In diffusion and innovation, the US demonstrates a clear
technological perspective (supply orientation) and economic
perspective (a market approach of both supply and demand). The
social, educational and persuasive perspectives are left to the
educational sector, public access provision and local community
development. No further public investment in the distribution of
computers and staffing (training), except for the educational sector,
is considered appropriate. A very specific trait of the American
situation is the important role of philanthropists such as Bill and
Melinda Gates in donating computers and Internet connections to
schools, libraries, computer technology centres and teacher training
institutions.
A final characteristic feature of the situation in the US is the small
part played by public enterprise in model projects, awareness
programmes and special content and application development to
stimulate underserved users, minorities, the disabled and the
illiterate. Most private initiatives are undertaken by hardware and
software producers and public–private associations, sometimes in
cooperation with community organizations.
There is much greater government initiative in dealing with the
digital divide in Canada, where there is a large urban–rural digital
divide, even wider than that in the US (Mallett et al. 2017). The
Canadian government strategy in the 1990s was called Connecting
Canadians and was very broad; it contained six pillars (Steinour
2001), which were policies not only to extend universal access via
infrastructure but also to support local communities in establishing
pilot demonstration projects, to increase Canadian content online, to
organize the country’s school networks, and to promote e-commerce
and e-government.
East Asia
East Asia has become one of the most important strongholds of ICT
production and diffusion in the world and now surpasses North
America and Europe in broadband capacity (Broadband Commission
2018). It specializes in the manufacture of hardware and has become
the main exporter of computer equipment and network technology.
South Korea has the widest broadband coverage in the world.
However, there is a clear divide between more advanced countries in
the region (South Korea, Japan, Singapore, Hong Kong and Taiwan)
and less developed countries such as Indonesia and the Philippines.
The emerging economy of China is catching up rapidly, with
astonishing growth figures of more than 50 per cent Internet
coverage in 2018.
East Asian countries reveal a strong emphasis on government
initiative in order to stimulate the private-sector manufacture of ICT.
These states make strategic and selective interventions in the
economy to promote and sustain development but leave most of its
execution to private enterprise. This is the situation in China, where
the government’s Five-Year Plans are realized mainly by large
companies financed by the Chinese Bank and ministries. Even before
2000, influential ministries in most East Asian countries launched
and coordinated nationwide plans to promote digital media in
society. Examples in the first decade of the twenty-first century are
the Technopolis programme in Japan, the Singapore One Project, the
Malaysian Super Corridor Project and the Cyber Korea 21 initiative.
The ultimate aim of these plans, which adhered strongly to the
technological and economic perspectives, was to accomplish
universal service, not by funds and subsidies as in the US or by
regulation as in the EU, but by galvanizing the national telecom
companies and electronics manufacturers to roll out infrastructure
and to produce equipment that will eventually extend to every
household.
The assumption was that this diffusion of general technology,
accompanied by nationwide awareness campaigns, would lead to
wide-scale adoption of the Internet. In a third phase, digital skills
and useful applications for the economy and society would be
promoted. Unfortunately, this staged approach can lead to
stagnation after a time because digital skills, user experience and
local development have to be organized in parallel. This warning was
expressed early on by critical observers such as Wong (2002) and
Shin (2007). After an incredible uptake of broadband access
throughout South Korea lasting about twenty years, these observers
have been shown to be right. The gap in physical access between
parts of the population (social class) have largely disappeared, but
the gaps in digital skills and usage remain substantial (Park and Kim
2014).
In the last fifteen years, the national policies of East Asian countries
have paid greater attention to the social, educational and persuasive
perspectives. South Korea was the first, with the launch of their plan
Bridging the Digital Divide (KADO 2003). This had more focus on
digital skills, usage inequalities and disadvantaged groups than for
example the US and Europe had at that time. However, awareness is
not the same thing as achievement. The Chinese government also
wants to reduce the enormous gap in Internet access and use
between the urban and rural population and between the poor and
the rich (Ben et al. 2017). In fact, the (relative) gaps in access, skills
and usage between city and region and between poor and rich are
persistent and even growing (Ben et al. 2017; ITU 2017).
The technological and economic perspectives remain dominant in
East Asia, as is testified by the latest plans such as the Digital
Economy Framework for Action in Singapore (IMDA 2018) and the
13th Five-Year Plan for National Informatization in China (2016–20)
(Ben et al. 2017).
Europe
North-Western Europe is ahead in physical access as compared to
the United States and most East Asian countries (ITU 2017; Ben et
al. 2017; WEF 2018; Broadband Commission 2018). However, the
Southern and Eastern European countries are lagging far behind,
with access figures at only about half the rate of their neighbours
(Digital Economy and Society Index 2018; ITU 2017; Ben et al. 2017;
WEF 2018).
The European Union (twenty-eight member states in 2018) is very
much engaged with an all-inclusive information society, having
produced documents between 1995 and 2010 with titles such as An
Information Society for All. However, it is the economic perspective,
stimulating technological innovation and diffusion, that is dominant
in the EU. The main goal is to create a common market and to reduce
the gap between North-Western and South-Eastern countries using
such plans as Connectivity for a Competitive Digital Single Market
(European Commission 2016a).
The major strategic route taken by the EU is to liberalize
telecommunications and the whole media sector. Building and
distributing the new infrastructure is left to the market. It is
questionable whether the policy of stimulating innovation and then
correcting the market through regulation is successful (see ETNO
annual reports 2016 and 2017). European Internet companies have
been left standing by American and Chinese companies, and the EU
today has more problems regulating the big American Internet
platforms than in liberalizing their own media companies.
As the (Western) European countries purport to be welfare states, in
theory they should redistribute resources, be they hardware,
software, services or training opportunities, to people who have little
or no access. However, this has not happened. The EU’s information
society policy has shifted to a technological and market focus, and
the European Structural and Investment Funds for innovation and
R&D have to be directed towards new business opportunities. Public
national and local government investment is organized by the
member states themselves in the field of education and to support
particular problem areas or groups. It focuses on educational
resources, public access, community-building, and some assistance
to the unemployed, people living on social benefits, and low-income
families with school-age children.
Taking all spending into account, it seems that articulated
government investment in closing the digital divide is considerably
more generous in the EU than in the US, but lower than in East Asia
(see the balance of European public investment in Rubio et al. 2016).
However, it is impossible to measure the precise overall public
investment in ICTs in all these countries.
One of the most important differences in digital divide policy
between the EU, the US and East Asia is the much bigger role in
Europe for public awareness-building programmes and the
promotion of the information society (Servaes and Burgelman
2000). A major proportion of EU funding goes to model and
awareness projects. Besides, more regulation is proposed to
transform the Internet into a safer environment for users. In this way
Europe pays comparatively more attention to a persuasive
perspective. More recently, there has also been an educational
perspective with the publication of A New Skills Agenda for Europe
(European Commission 2016b; see also Helsper and van Deursen
2015; Cruz-Jesus et al. 2016). The European Commission has
discovered that a lack of digital skills in the workplace has caused a
fall in productivity and in consumption in the digital market. A
majority of European employers take no action to improve the digital
skills of their employees (Ecorys and DTI 2016).
Physical access
According to chapter 4, lack of material resources is the cause of the
huge gap in physical access between the developed and developing
countries, as well as inside many countries. This situation continues
because income inequality is rising in most parts of the world
(chapter 8), and neither governments nor employers are able or
willing to take action to improve matters. Other causes, such as
social and cultural resources, arise from people’s choices. However,
governments have the duty to organize universal and public access.
Universal access can be defined as ‘access to a defined minimum
service of specified quality to all users independent of their
geographical locations and, in the light of specific national
conditions, at an affordable price’ (European Commission 1996).
Public access is the provision of information and communication
connections, information sources and places where hardware,
software and connections required are freely available, for instance
in libraries, community centres, municipal halls and schools, and
perhaps free public wifi for people to use their own devices. Public
access is a substitute where a country cannot afford universal access,
which is often the case in developing countries.
Organizing physical access for all requires enormous investment,
which is one of the reasons why, in the last thirty years, most
governments have left this task to private companies. Only in East
Asia is there a sizeable amount of public or government investment
(see below). Elsewhere, governments tend to subsidize R&D and
academic research and try to realize universal access by regulation
and through market competition. For instance, private suppliers are
required to connect not only urban areas, with several subscribers,
but also remote, more sparsely populated regions at the same price;
this applies equally to broadband connections. Public regulatory
institutions also stimulate a better interconnectivity between
different channels or carriers such as the original telephone, satellite
and cable television channels. Governments do still invest in public
access, particularly in the developing countries, where at least
mobile access to the Internet is required.
Today, broadband access is the main priority in both developed and
developing countries. In the US this is the only remaining
governmental infrastructure policy. In developing countries
broadband access for all is needed to prevent a situation where the
majority have only 2G connections and only members of the elite
have 3G smartphones (Schoemaker 2014; Reed et al. 2014; Skaletsky
et al. 2017; Broadband Commission 2018). The difference between
narrow- and broadband connections is the most important divide in
physical access today (Napoli and Obar 2014; Schoemaker 2014;
Reed et al. 2014; Levine and Taylor 2018).
A highly contested subject of debate is whether governments should
directly subsidize physical access for disadvantaged groups.
According to my analysis, undirected provision of computers or
connections is not an effective strategy (van Dijk 2005), though
strictly conditional subsidies in particular situations might make
sense. Target groups might be the long-term unemployed, the
homeless, people below the poverty line, migrants trying to find a
job, and disabled people needing aids or peripherals to use
computers, with individuals required to take certain courses and use
jobsearch or job-training sites.
Digital skills
Provided that sufficient temporal and material resources are
available, mental resources are the most important causes of divides
in obtaining digital skills (see chapter 5). In this context, intelligence
aside, mental resources are technical proficiency or know-how,
knowledge of technological and societal affairs, and analytic
capabilities all of which can be developed through social contacts and
education.
However, education is actually the final step in solving the problem
of a lack of skills. In Digital Skills, van Dijk and van Deursen (2014)
dedicated a full chapter to digital skills policies, starting with
awareness and improving the design of digital technology and
moving on to the provision of technology, such as connecting schools
and providing public access. Also important is content development:
educational software, curriculum change and certification of
modules in skills programmes. Only then does the teaching of digital
skills in formal and adult education take place.
Organizing awareness programmes as to the importance of digital
skills can be done by labour, educational and government
representatives. This issue is not given priority in many labour
organizations and even in schools. Individuals often overestimate
their own skills (see chapter 5), which means that institutional and
self-assessments have to be undertaken and monitored.
Learning digital skills is much easier if there is a good design of
applications and content. Another aspect is to adapt hardware and
software for particular groups: seniors, the illiterate, disabled people,
especially the visually impaired, and those of very low intelligence.
Examples are extra aids for reading screens and following the
accessibility standards for websites.
Many policy-makers believe that connecting and equipping schools
and public access points with computers and the Internet is also the
starting point for learning digital skills. In poor countries and
regions this is indeed a necessity. However, several social and
educational scientists are critical about One Laptop per Child
projects and establishing so-called iPad schools (Warschauer and
Ames 2010; Selwyn 2013; van Dijk and van Deursen 2014). Simply
providing hardware and software without sufficient guidance and
educational innovation and without taking into account the local
culture is bound to fail. Instead of an approach of ‘simply handing
computers to children and walking away, there needs to be large-
scale integrated educational improvement.’ The poor countries
‘would be better off building schools, training teachers, developing
curricula, providing books and subsidizing attendance’ (Warschauer
and Ames 2010: 34).
Content development links more directly to the practice of learning
digital skills. First of all the meaning of digital skills, including
twenty-first-century skills, has to be established (see van Dijk and
van Deursen 2014; van Laar et al. 2017). Currently, only very general
frameworks are offered (see chapter 5); concrete standardization and
certifications are only available for the more technical medium-
related skills, such as those of ICDL (International Computer Driving
Licence) training centres. Content-related skills standards and
twenty-first-century skills definitions are still in the making. One of
the latest challenges is learning to cope with the growing
disinformation and manipulation on the web. There are no generally
accepted educational programmes available in schools and adult
education to deal with this problem.
Another task is to create more and better educational software
appropriate not only for average learners but also for particular
target groups (juniors, seniors, cultural minorities, illiterates and
teachers themselves).
Finally, it is necessary to support formal education at all levels, adult
education, both online and in specific institutions, and on-the-job
training or special ICT courses. For formal education, appropriate
curriculum change has to be made. The best option is not to create
special classes but substantially to integrate digital and twenty-first-
century skills into every school subject. Policy-makers could also
benefit from people’s personal experience: for the young, the digital
world they know best is quite different from the world of books and
chalkboards at school. These experiences should be integrated in all
regular computer or Internet courses (see suggestions in Davies and
Eynon 2018).
Many teachers in the developed countries have not learned digital
skills themselves in school, and so they expect that their young
students will have better medium-related skills. However, these
young people do not have the necessary content-related skills, so
teacher training is required to facilitate this (van Dijk and van
Deursen 2014).
Learning digital skills has to be integrated into daily life, and in
workplaces this means on-the-job training. In some countries, such
as Canada and Scotland, conditional funds for every citizen after
school life are considered. Today, government should invest not only
in formal education but also in lifelong learning by adults. Courses in
libraries, community centres, hospitals and other public buildings
should be adapted to the local culture and the specific needs of
participants.
Usage
In chapter 6 it was found that divides in digital media use arose from
social and cultural resources as well as material resources (income)
and temporal resources (time). Having a particular job, attending a
particular school, enjoying a relationship network and belonging to a
particular family influence the frequency and type of use.
These conclusions show that potential solutions should always be
relevant and adapted to the particular needs, social relationships,
lifestyles and cultures of potential users. At workplaces they should
support learning on the job and in homes they should fit the chosen
lifestyle. The first solution is special hardware and software
designed for particular groups such as the elderly, children (with
special attention to girls), the disabled and those who are
functionally illiterate. A second solution is to create special content
relevant for cultural minorities and socially deprived groups, which
most often means local content adapted to the needs of these groups
in their own language. This is the main way of providing relevance, a
goal that is becoming a part of current policy documents, even those
of technical and economic policy-makers.
A third solution, also focused on relevant content, is to stimulate
open access to all public and scientific information on the Internet.
This means not only free government, community and health
information or public broadcasting and news media but also greater
provision of freeware and shareware for applications that are
currently unaffordable for people on low incomes. This also means
supporting competition in software and services and breaking up
old (public) monopolies and new (platform) monopolies. There has
to be a way of preventing people with low incomes and education
from having to obtain news from cheap and unreliable sources such
as Facebook while quality newspapers online remain available only
to those with high income and education.
The last solution is the most important general strategy advocated
here. This is the full integration of digital media into social user
environments. So far, digital divide policy, from creating physical
access through to digital skills training, has had a mainly technical
orientation. Digital technology was presented as something different.
Providing the necessary hardware, developing digital skills and
installing digital projects in local communities were alien strategies.
To be effective, the local needs, languages and existing approaches
towards daily activities have to be integrated in every digital strategy.
Only this will motivate potential users (see figure 9.1).
These policy instruments to reduce the digital divide are quite
general. More specific solutions can be found in national policy
documents adapted to local needs. One of the best and complete
documents of this nature is Digital New Zealanders (Digital
Inclusion Research Group 2017), which makes use of the same
phases of access as this book (motivation, physical access, skills and
usage). It was inspired by a similar document, the UK Digital
Strategy 2017 (www.gov.uk/government/publications/uk-digital-
strategy/uk-digital-strategy).
Future directions
National strategies have done a good job in creating awareness about
the coming digital era and problems such as the digital divide.
Today, access to digital technology is no longer a great issue. Tailor-
made policies addressing specific problems of, for instance, the
labour market, innovation, competition, education and community
development are now on the agenda. Increasingly, actions to bridge
the digital divide will be a task not for (inter) national government
and industrial-sector policy institutions but for government,
business and educational actors in the field, as well as, ultimately, for
users themselves.
We have seen that, in national policies, a shift has occurred from
mere technological and economic perspectives to social, educational
and persuasive perspectives. However, because digital technology is
evolving rapidly and economic growth, productivity and innovation
are continuing priorities, the technological and economic
perspectives remain dominant.
In the technological domain we see recurring cycles of appropriation
when new digital media arrive: the Internet of Things, virtual and
augmented reality, and hardware, programs and systems controlled
by data and artificial intelligence. Again and again, the first to
embrace these developments are the people with high education and
income and young people. The digital divide problem seems to be the
same but also different with all these media. Increasingly the
importance of content-related skills and strategic usage will become
the most important issue.
In the economic domain, changes in the economy will be
interweaved with changes in digital technology. This also means that
the digital divide problem will be less a marginal problem for
disadvantaged groups in society than one for the whole workforce,
citizenry, the market and its consumers. Robert Gordon (2016) has
shown that, so far, the productivity of information and
communication technology in America has been disappointing, less
than former technologies. We are still waiting for a substantial
contribution of digital technology to economic growth. One of the
reasons is the digital divide, especially the lack of digital and twenty-
first-century skills and omnipresent digital media use that also
improves production and not only distribution and consumption.
The final direction of development is the full integration of all digital
and social policies. In all domains and perspectives, technical and
educational or social approaches have to be combined. This book has
shown that social and digital inequality have in fact become the same
thing.
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Index
A
acceptance of technology theory 24–6, 30
access (physical)
conditional 49, 50, 57, 60
material 48–9, 60, 90–1,113, 121
access phases 2, 113, 134
motivation/attitude 39–44
physical 47–60
skills 61–75, 135
usage 80–92, 154–5
accessibility 43, 74–5, 112–13, 137, 153
adult education 54, 64, 69, 70, 71, 104, 124, 126, 134, 138, 152, 153
Africa 54, 85, 87, 147
Americans 8, 42, 55, 89, 92, 104, 107, 124
age 42, 53–4, 72, 77, 86–7, 103, 106–8
artificial intelligence 114, 128–9, 130
attitudes to digital media 34–9, 113, 149–50
augmented reality 49, 78, 114, 128–9, 130, 157
automation 74, 75–6, 128–9, 130, 156
awareness programmes 140–1, 145, 150, 152
B
Bonfadelli, Heinz 94,
Bourdieu, Pierre 27, 28, 118, 123
Brazil 55
broadband 48–9, 50, 53, 55–6, 75, 92, 135, 142–3, 146–8, 151–2
Broadband Technology Opportunities Program 142
Bush administration 8–9, 142
C
Canada 142, 145
capacity of digital media 49, 55
China 11, 143–4
Clinton administration 9, 141
combined and uneven development 135, 137, 146
community access centre (CAT) 135
community technology centre (CTC) 135, 142
competency of digital media use 62–4
competition (market) 136–7, 149, 151, 154, 156
computer anxiety 35, 38, 40, 43
computer driving licence 64, 153
costs of digital media 15, 27, 111, 113, 156
cultural capital 27–8, 40, 118–19, 120, 123
cultural differentiation 28, 94–5, 123
cultural inequality 6, 16, 28, 123
cultural opportunities 100, 103
curriculum change 153
cyberabuse/cybercrime 105, 107–8
D
design of technology 55, 133, 152–3
developed countries 3, 6, 9–10, 29, 52–3, 59–60, 85, 119, 135, 138,
141
developing countries 6, 9–10, 29, 52–3, 59–60, 85, 135, 141, 145–8
developing strategy 146–7
diffusion of innovation theory 7–8, 15, 18, 25–6, 58
digital divide
critics 8–9
definition 1–2, 7
evolution 16, 46, 58–60, 62, 94–5, 127–9, 130, 157
history 2, 7–14
level of research (first, second, third) 7–14, 18, 47, 98
metaphor 2–3
perspectives 4–5, 134–41
research 11, 17–23
research disciplines 20–1
research publications 22–3
research questions 17–19
research strategies 21–2
research themes 19–21
theory 23–33
digital literacy 5, 11, 62–5, 69, 93, 137–8
see also digital skills; literacy
Digital New Zealanders 155
digital skills 12, 57, 61–79, 80, 87, 90, 106, 108, 111, 113, 128, 129,
133–4, 138–9, 143–4, 145, 149, 152–4, 155, 156
communication 67–8, 76, 78
content-creating 67–8, 76
definition 63
formal 67–8, 70, 111
frameworks 61, 63–6, 68
information 67–8, 70, 72, 76, 78
operational 66–7, 70, 111
research strategies 65–6
strategic 67–8, 70, 72
ways to acquire 69–70
disabled people 32, 43, 55, 73, 88–9, 92, 139, 142, 150, 152, 154
disinformation (‘fake news’) 40, 67, 79, 104, 105, 107–8, 113, 151,
153, 156
domestication theory 26, 28
E
e-commerce 1, 10, 76, 79–80
e-government 10, 20
e-health 20, 124
East Asia 53, 136, 143–4
economic capital 27, 120–1
economic opportunities 99–101, 121–2, 136–7
economic theory 27, 136
Economist Intelligence Unit 13, 71, 136
educational level of attainment 12, 27, 51–2, 71, 77, 85, 103, 106, 125,
138
educational perspective on the digital divide 137–9, 157
educational software 153
elderly 12, 29, 54, 87, 124, 154
see also seniors
ethnic minorities 54–5, 92, 139, 154
ethnicity 8, 17, 32, 33, 42, 44, 54–5, 57, 94
Europe 1, 23, 82, 85, 97, 143, 144–5
European Commission 17, 22
European Union (EU) 69, 70, 144–5
excessive use of digital media 105, 106–7
exclusion/inclusion 5, 6, 9, 116–17, 139–40
expectations of digital media use 36, 38
exploitation 122
F
Facebook 121
Federal Communications Commission (FCC) 141
G
Gates, Bill 142, 147
gender 29, 31, 33, 42, 44, 54, 57, 73, 74, 77, 84, 88, 91, 93, 106–8,
111–12, 125
generation (effect) 12, 53–4, 72, 87
see also age
Giddens, Anthony 27, 31, 123
Goldthorpe, John Henry, 118
Gordon, Robert 157
government policy 3, 7, 10, 134–8
gratifications from digital media use 36–8
H
Harari, Yuval N. 129
Hargittai, Eszter, 9, 18, 23, 61
haves and have-nots 7, 14
health 124
health information 13, 99, 100, 124, 147, 154
Helsper, Ellen 13, 104
Hilbert, Martin 2, 48, 55, 141
Hoffman, Donna 23
households 41, 53, 71, 86
I
illiterates 40, 42,73–4, 88, 89, 92, 115, 130, 142, 154, 156
full 73–4, 89
functional 73–4, 89
Inclusive Development Index 136
income 2, 8, 17, 21, 27, 32, 39, 50–1, 55, 58, 59, 83, 84, 85, 92–3,
120–1, 151, 154–6
India 85, 120
Indonesia 85, 143
inequality
absolute 3, 112, 115–16, 124, 130, 132
categorical 19–30, 31
cultural 123
economic 120–1
information 1
old and new 13–15
personal 31–2, 42–3, 123–4, 125
positional 32, 41
relational view of 29–30
relative 3, 113, 115–17, 121, 124, 130, 132
social 15, 110–15, 121–2, 130, 132, 155
structural 3, 93–4, 113
information and communication technology (ICT) 1, 4, 5, 41, 42, 54,
157
information elite 1, 3, 4, 41, 42, 53, 76, 116–17, 129
information overload 105, 106
information society 1, 76, 114, 115–16, 130, 144
innovation 4, 5, 6, 136, 141
intelligence 71–2, 42, 71, 88–9
intentions to use digital media 26, 38–9
interfaces 128–9
International Telecommunication Union (ITU) 6, 17, 22, 23, 135
Internet cafés 48, 56, 147, 148
Internet dropouts 45
Internet experience 73, 87
Internet (non-)use 45–6
Internet of Things 49, 56, 75–6, 78, 114, 128–9, 130, 157
J
Japan 143
job training 154
K
knowledge gap 1, 15, 93–4, 130
knowledge society 115
L
labour market position 51, 71, 85, 138
Latin/South America 11, 23, 53, 147
‘leapfrog’ strategy 146–7
life chances 5, 28
lifelong learning 78, 154
lifestyle (digital) 28, 70, 103, 123–4, 154
LinkedIn 121
literacy 42, 62–3, 65, 88
traditional 62
see also digital literacy
M
Malaysian Super Corridor Project 143
Marx, Karl 118
Matthew effect 117
meritocracy 138
mobile telephony 10, 86, 90–2, 135, 146–7
mobility 75, 121
motivation for digital media use 1, 34–40, 113, 149–50
N
National Telecommunications and Information Administration
(NTIA) 1, 8–9, 59, 141
nations 52, 71 145–7
needs for digital media use 38–9
Netherlands 10, 12, 32, 68, 85, 91
network approach/relational perspective 29
network effects 122, 126–7
network society 6, 16, 30, 114, 115–17, 121–2, 125, 130, 139
network theory 29, 126–7
non-users of digital media/Internet 130, 140
Norris, Pippa 7, 18, 23, 58
North America 85, 141–2
O
Obama administration 10, 142
occupations 119–21, 122, 125
OECD 6, 133, 136, 138, 141
One Laptop per Child projects 135, 148, 153
open access 154
opportunity hoarding 122
outcomes 18–19, 57, 92–3, 86–109, 121, 141
negative 19, 98, 104–8, 110, 111, 150
positive 18, 46, 98–104, 110, 150
Oxford Internet Institute 59
P
participation 1, 4, 5, 20, 30, 31, 33, 93, 74, 95, 96, 102, 117, 139
personal categories 42–3, 53–4, 86–90
personal opportunities 103–4
personality 32, 33, 42–4, 53, 83–4, 89–91, 149
Pew Research Center 8, 59, 104, 107
Poland 89
policy perspectives on the digital divide 134–41
political and civic opportunities 102–3
positional categories 41, 51–3, 70–1, 84–6
positional good 115
power law 117
primary good 115
privacy protection 105, 108
productivity 12, 137, 145, 157
public access 12, 137, 145, 157
Q
quality of information 111, 113–14, 127
R
race 42, 53, 55
see also ethnicity
Ragnedda, Massimo 13, 28, 70
region(al) gaps 52, 71, 85, 142, 145–7
resources 5, 27–8, 32, 39–41, 50–1, 69, 83–4, 122
cultural 32, 40–1, 50, 70, 83–4
material 32, 39, 50, 68, 84
mental 32, 39–40, 50–1, 68, 84
social 32, 39–40, 50, 68, 83
temporal 32, 39, 68, 84
resources and appropriation theory 30–2, 44, 57, 74, 81, 96–7, 109,
110
Rogers, Everett 7–8, 58
S
s-curve of adoption 8, 18, 58
Scotland 154
search engine use 1, 5, 66, 67, 68, 77, 79, 82, 112
security protection 105, 108
segregation/segmentation 114, 124–7
Sen, Amartya 4–5
seniors 8, 10, 42, 54, 54, 70, 72, 139
Singapore 11, 12, 144
Singapore One Project 143
skill premium 77, 100
skills 5, 61, 77
see also digital skills
social capital 27, 121–2, 172
social class 8, 77, 93, 94, 114, 117–20, 121, 123–5, 130
social mobility 125–7, 138–9, 155–6
social media/social-networking sites 1, 4, 6, 10, 103, 120, 121–2,
126–7, 156
social network position 41, 53, 71, 86, 93
social opportunities 101–2
solutions to the digital divide 132–4, 149–57
South Korea 11, 143–4
Spain 12, 23, 85
stratification 18, 58, 114, 125
structuration theory 27, 31
subsidies 152
T
teacher skills 138, 142, 148, 149, 154
technical ability 40, 71–2, 88, 91, 93, 112
technical acceptance model 25, 26, 81
technical characteristics of digital media 20, 49, 55–6, 74–6, 90–2,
127–9
technical determinism 9, 135–6
technological diffusion policy 135–6, 142, 146
technology maintenance 56, 60
technophobia/technophilia 40
Technopolis program 143
theory of planned behaviour 24–5, 26
Tilly, Charles 29, 122
trickle-down principle 8, 18, 27, 58
twenty-first-century skills 61, 78–9, 94, 157
U
unemployed 34, 39, 41, 51, 89, 85, 118, 119, 145, 156
uneven development 137
see also combined and uneven development
unified theory of acceptance and use of technology 25, 26
United Kingdom 11, 23, 32, 45, 74, 84, 85, 89, 98–9, 101, 102, 120,
122, 123
United Nations 6, 17, 22, 23, 59, 141,
United States 1, 8, 42, 55, 144
universal access 59–60, 112, 135, 142, 151
universal service 151
usability 75, 150, 156
usage gap 11, 93–5, 113, 156
usage of digital media 57, 76–7, 80–3, 110–15
creative or passive 80–1, 83
diversity 18, 76, 80–2, 83, 113
frequency/amount 18, 45, 46, 80–1, 83, 113
use typologies 81–2
user-friendliness 150
uses and gratification theory 25–6, 81–2
V
van Deursen, Alexander 12, 13
van Dijk, Jan 12, 23, 94
virtual reality 49, 128–9, 157
W
Warschauer, Mark 23
Weber, Max 28, 118
World Bank 6, 13, 17, 22, 71, 136, 138, 141
World Economic Forum (WEF) 136, 138, 141
World Internet Project 22
World Trade Organization (WTO) 136
Y
young people 15, 28, 40, 42, 53, 54, 72, 91, 101–2, 106, 124, 129, 140,
154, 157
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