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This document defines a linked list implementation of a stack data structure called linkedStackType. It includes functions to initialize an empty stack, push and pop elements onto the stack, check if the stack is empty, return the top element, and make a copy of the stack. Additional functions reverse the elements of one stack and store them in another stack, overloading operators like assignment, and default, copy and destructor definitions.

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0% found this document useful (0 votes)
22 views5 pages

17-4 50%

This document defines a linked list implementation of a stack data structure called linkedStackType. It includes functions to initialize an empty stack, push and pop elements onto the stack, check if the stack is empty, return the top element, and make a copy of the stack. Additional functions reverse the elements of one stack and store them in another stack, overloading operators like assignment, and default, copy and destructor definitions.

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//Header File: linkedStack.

#ifndef H_StackType
#define H_StackType

#include <iostream>
#include <cassert>

#include "stackADT.h"

using namespace std;

//Definition of the node


template <class Type>
struct nodeType
{
Type info;
nodeType<Type> *link;
};

template <class Type>


class linkedStackType: public stackADT<Type>
{
public:
const linkedStackType<Type>& operator=
(const linkedStackType<Type>&);
//Overload the assignment operator.

bool isEmptyStack() const;


//Function to determine whether the stack is empty.
//Postcondition: Returns true if the stack is empty;
// otherwise returns false.

bool isFullStack() const;


//Function to determine whether the stack is full.
//Postcondition: Returns false.

void initializeStack();
//Function to initialize the stack to an empty state.
//Postcondition: The stack elements are removed;
// stackTop = nullptr;

void push(const Type& newItem);


//Function to add newItem to the stack.
//Precondition: The stack exists and is not full.
//Postcondition: The stack is changed and newItem
// is added to the top of the stack.

Type top() const;


//Function to return the top element of the stack.
//Precondition: The stack exists and is not empty.
//Postcondition: If the stack is empty, the program
// terminates; otherwise, the top
// element of the stack is returned.

void pop();
//Function to remove the top element of the stack.
//Precondition: The stack exists and is not empty.
//Postcondition: The stack is changed and the top
// element is removed from the stack.

linkedStackType();
//Default constructor
//Postcondition: stackTop = nullptr;

linkedStackType(const linkedStackType<Type>& otherStack);


//Copy constructor

~linkedStackType();
//Destructor
//Postcondition: All the elements of the stack are
// removed from the stack.

void reverseStack(linkedStackType<Type> &otherStack);

private:
nodeType<Type> *stackTop; //pointer to the stack

void copyStack(const linkedStackType<Type>& otherStack);


//Function to make a copy of otherStack.
//Postcondition: A copy of otherStack is created and
// assigned to this stack.
};

//Default constructor
template <class Type>
linkedStackType<Type>::linkedStackType()
{
stackTop = nullptr;
}

template <class Type>


bool linkedStackType<Type>::isEmptyStack() const
{
return(stackTop == nullptr);
} //end isEmptyStack

template <class Type>


bool linkedStackType<Type>:: isFullStack() const
{
return false;
} //end isFullStack

template <class Type>


void linkedStackType<Type>::initializeStack()
{
nodeType<Type> *temp; //pointer to delete the node

while (stackTop != nullptr) //while there are elements in


//the stack
{
temp = stackTop; //set temp to point to the
//current node
stackTop = stackTop->link; //advance stackTop to the
//next node
delete temp; //deallocate memory occupied by temp
}
} //end initializeStack
template <class Type>
void linkedStackType<Type>::push(const Type& newElement)
{
nodeType<Type> *newNode; //pointer to create the new node

newNode = new nodeType<Type>; //create the node

newNode->info = newElement; //store newElement in the node


newNode->link = stackTop; //insert newNode before stackTop
stackTop = newNode; //set stackTop to point to the
//top node
} //end push

template <class Type>


Type linkedStackType<Type>::top() const
{
assert(stackTop != nullptr); //if stack is empty,
//terminate the program
return stackTop->info; //return the top element
}//end top

template <class Type>


void linkedStackType<Type>::pop()
{
nodeType<Type> *temp; //pointer to deallocate memory

if (stackTop != nullptr)
{
temp = stackTop; //set temp to point to the top node

stackTop = stackTop->link; //advance stackTop to the


//next node
delete temp; //delete the top node
}
else
cout << "Cannot remove from an empty stack." << endl;
}//end pop

template <class Type>


void linkedStackType<Type>::copyStack
(const linkedStackType<Type>& otherStack)
{
nodeType<Type> *newNode, *current, *last;

if (stackTop != nullptr) //if stack is nonempty, make it empty


initializeStack();

if (otherStack.stackTop == nullptr)
stackTop = nullptr;
else
{
current = otherStack.stackTop; //set current to point
//to the stack to be copied

//copy the stackTop element of the stack


stackTop = new nodeType<Type>; //create the node
stackTop->info = current->info; //copy the info
stackTop->link = nullptr; //set the link field of the
//node to nullptr
last = stackTop; //set last to point to the node
current = current->link; //set current to point to
//the next node

//copy the remaining stack


while (current != nullptr)
{
newNode = new nodeType<Type>;
newNode->info = current->info;
newNode->link = nullptr;
last->link = newNode;
last = newNode;
current = current->link;
}//end while
}//end else
} //end copyStack

//reversing the stack;


template <class Type>
void linkedStackType<Type>::reverseStack
(const linkedStackType<Type> &otherStack)
{

nodeType<Type> *newNode, *current, *last;


Type data;

if (otherStack.stackTop != NULL) //if otherStack is nonempty, make it empty


initializeStack();

if (stackTop == NULL) // means first stack is empty so otherStack must be empty


otherStack.stackTop = NULL;
else
{

current = stackTop; //set current to point


//to the stack to be reversed;

//copy the stackTop element of the stack


otherStack.stackTop = new nodeType<Type>; //create the node

otherStack.stackTop->info = current->info; //copy the info


otherStack.stackTop->link = NULL; //set the link field of the
//node to NULL
last = otherStack.stackTop; //set last to point to the node
current = current->link; //set current to point to
//the next node

//copy the remaining stack


while (current != NULL)
{
newNode = new nodeType<Type>;

newNode->info = current->info;
newNode->link = NULL;
last->link = newNode;
last = newNode;
current = current->link;
}//end while
}//end else
}

//copy constructor
template <class Type>
linkedStackType<Type>::linkedStackType(
const linkedStackType<Type>& otherStack)
{
stackTop = nullptr;
copyStack(otherStack);
}//end copy constructor

//destructor
template <class Type>
linkedStackType<Type>::~linkedStackType()
{
initializeStack();
}//end destructor

//overloading the assignment operator


template <class Type>
const linkedStackType<Type>& linkedStackType<Type>::operator=
(const linkedStackType<Type>& otherStack)
{
if (this != &otherStack) //avoid self-copy
copyStack(otherStack);

return *this;
}//end operator=

#endif

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