Heuristic Search Algorithms
Heuristic Search Algorithms
The uninformed search algorithms looked through search space for all possible solutions of
the problem without having any additional knowledge about search space. But informed
search algorithm contains an array of knowledge such as how far we are from the goal, path
cost, how to reach to goal node, etc. This knowledge help agents to explore less to the search
space and find more efficiently the goal node.
The informed search algorithm is more useful for large search space. Informed search
algorithm uses the idea of heuristic, so it is also called Heuristic search.
Heuristics function: Heuristic is a function which is used in Informed Search, and it finds
the most promising path. It takes the current state of the agent as its input and produces the
estimation of how close agent is from the goal. The heuristic method, however, might not
always give the best solution, but it guaranteed to find a good solution in reasonable time.
Heuristic function estimates how close a state is to the goal. It is represented by h(n), and it
calculates the cost of an optimal path between the pair of states. The value of the heuristic
function is always positive.
Here h(n) is heuristic cost, and h*(n) is the estimated cost. Hence heuristic cost should
be less than or equal to the estimated cost.
Pure heuristic search is the simplest form of heuristic search algorithms. It expands nodes
based on their heuristic value h(n). It maintains two lists, OPEN and CLOSED list. In the
CLOSED list, it places those nodes which have already expanded and in the OPEN list, it
places nodes which have yet not been expanded.
On each iteration, each node n with the lowest heuristic value is expanded and generates all
its successors and n is placed to the closed list. The algorithm continues unit a goal state is
found.
In the informed search we will discuss two main algorithms which are given below:
Greedy best-first search algorithm always selects the path which appears best at that moment.
It is the combination of depth-first search and breadth-first search algorithms. It uses the
heuristic function and search. Best-first search allows us to take the advantages of both
algorithms. With the help of best-first search, at each step, we can choose the most promising
node. In the best first search algorithm, we expand the node which is closest to the goal node
and the closest cost is estimated by heuristic function, i.e.
1. f(n)= g(n)
Advantages:
o Best first search can switch between BFS and DFS by gaining the advantages of both
the algorithms.
o This algorithm is more efficient than BFS and DFS algorithms.
Disadvantages:
Example:
Consider the below search problem, and we will traverse it using greedy best-first search. At
each iteration, each node is expanded using evaluation function f(n)=h(n) , which is given in
the below table.
In this search example, we are using two lists which are OPEN and CLOSED Lists.
Following are the iteration for traversing the above example.
Iteration2: Open[E,F,A],Closed[S,B]
: Open [E, A], Closed [S, B, F]
Time Complexity: The worst case time complexity of Greedy best first search is O(bm).
Space Complexity: The worst case space complexity of Greedy best first search is O(b m).
Where, m is the maximum depth of the search space.
Complete: Greedy best-first search is also incomplete, even if the given state space is finite.
Optimal: Greedy best first search algorithm is not optimal.
2.) A* Search Algorithm:
A* search is the most commonly known form of best-first search. It uses heuristic function
h(n), and cost to reach the node n from the start state g(n). It has combined features of UCS
and greedy best-first search, by which it solve the problem efficiently. A* search algorithm
finds the shortest path through the search space using the heuristic function. This search
algorithm expands less search tree and provides optimal result faster. A* algorithm is similar
to UCS except that it uses g(n)+h(n) instead of g(n).
In A* search algorithm, we use search heuristic as well as the cost to reach the node. Hence
we can combine both costs as following, and this sum is called as a fitness number.
At each point in the search space, only those node is expanded which have the lowest value
of f(n), and the algorithm terminates when the goal node is found.
Algorithm of A* search:
Step 2: Check if the OPEN list is empty or not, if the list is empty then return failure and
stops.
Step 3: Select the node from the OPEN list which has the smallest value of evaluation
function (g+h), if node n is goal node then return success and stop, otherwise
Step 4: Expand node n and generate all of its successors, and put n into the closed list. For
each successor n', check whether n' is already in the OPEN or CLOSED list, if not then
compute evaluation function for n' and place into Open list.
Step 5: Else if node n' is already in OPEN and CLOSED, then it should be attached to the
back pointer which reflects the lowest g(n') value.
Advantages:
o It does not always produce the shortest path as it mostly based on heuristics and
approximation.
o A* search algorithm has some complexity issues.
o The main drawback of A* is memory requirement as it keeps all generated nodes in
the memory, so it is not practical for various large-scale problems.
Example:
In this example, we will traverse the given graph using the A* algorithm. The heuristic value
of all states is given in the below table so we will calculate the f(n) of each state using the
formula f(n)= g(n) + h(n), where g(n) is the cost to reach any node from start state.
Here we will use OPEN and CLOSED list.
Solution:
Iteration3: {(S--> A-->C--->G, 6), (S--> A-->C--->D, 11), (S--> A-->B, 7), (S-->G, 10)}
Iteration 4 will give the final result, as S--->A--->C--->G it provides the optimal path with
cost 6.
Points to remember:
o A* algorithm returns the path which occurred first, and it does not search for all
remaining paths.
o The efficiency of A* algorithm depends on the quality of heuristic.
o A* algorithm expands all nodes which satisfy the condition f(n)<="" li="">
o Admissible: the first condition requires for optimality is that h(n) should be an
admissible heuristic for A* tree search. An admissible heuristic is optimistic in nature.
o Consistency: Second required condition is consistency for only A* graph-search.
If the heuristic function is admissible, then A* tree search will always find the least cost path.