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Lecture 2

This document summarizes different software process models including the waterfall model, evolutionary development, component-based development, and the spiral model. It describes the key phases and activities of each model, when they may be applicable, and their advantages and limitations. The document also discusses process iteration, incremental delivery approaches like extreme programming, and common software process activities like specification, design, validation and evolution.
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0% found this document useful (0 votes)
7 views44 pages

Lecture 2

This document summarizes different software process models including the waterfall model, evolutionary development, component-based development, and the spiral model. It describes the key phases and activities of each model, when they may be applicable, and their advantages and limitations. The document also discusses process iteration, incremental delivery approaches like extreme programming, and common software process activities like specification, design, validation and evolution.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Software Processes

©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 4 Slide 1


Objectives
 To introduce software process models
 To describe three generic process models and
when they may be used
 To describe outline process models for
requirements engineering, software
development, testing and evolution
 To explain the Rational Unified Process model
 To introduce CASE technology to support
software process activities

©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 4 Slide 2


Topics covered

 Software process models


 Process iteration
 Process activities
 The Rational Unified Process
 Computer-aided software engineering

©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 4 Slide 3


The software process
 A structured set of activities required to develop a
software system
• Specification;
• Design;
• Development;
• Validation;
• Evolution.
 A software process model is an abstract representation
of a process. It presents a description of a process
from some particular perspective.

©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 4 Slide 4


Generic software process models
 The waterfall model
• Separate and distinct phases of specification and
development.
 Evolutionary development
• Specification, development and validation are
interleaved or iterated.
 Component-based software engineering
• The system is assembled from existing components.
 There are many variants of these models e.g. formal
development where a waterfall-like process is used but
the specification is a formal specification that is refined
through several stages to an implementable design.

©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 4 Slide 5


Waterfall model

©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 4 Slide 6


Waterfall model phases
 Requirements analysis and definition
 System and software design
 Implementation and unit testing
 Integration and system testing
 Operation and maintenance
 The main drawback of the waterfall model is
the difficulty of accommodating change after
the process is underway. One phase has to be
complete before moving onto the next phase.

©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 4 Slide 7


Waterfall model problems
 Inflexible partitioning of the project into distinct stages
makes it difficult to respond to changing customer
requirements.
 Therefore, this model is only appropriate when the
requirements are well-understood and changes will be
fairly limited during the design process.
 Few business systems have stable requirements.
 The waterfall model is mostly used for large systems
engineering projects where a system is developed at
several sites.

©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 4 Slide 8


Evolutionary development

 Exploratory development
• Objective is to work with customers and to evolve
a final system from an initial outline specification.
Should start with well-understood requirements
and add new features as proposed by the
customer.
 Throw-away prototyping
• Objective is to understand the system
requirements. Should start with poorly understood
requirements to clarify what is really needed.

©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 4 Slide 9


Evolutionary development

©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 4 Slide 10


Evolutionary development
 Problems
• Lack of process visibility;
• Systems are often poorly structured;
• Special skills may be required.
 Applicability
• For small or medium-size interactive systems;
• For parts of large systems (e.g. the user interface);
• For short-lifetime systems.

©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 4 Slide 11


Component-based software engineering

 Based on systematic reuse where systems are


integrated from existing components or COTS
(Commercial-off-the-shelf) systems.
 Process stages
• Component analysis;
• Requirements modification;
• System design with reuse;
• Development and integration.
 This approach is becoming increasingly used
as component standards have emerged.

©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 4 Slide 12


Reuse-oriented development

©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 4 Slide 13


Process iteration

 System requirements ALWAYS evolve in the


course of a project so process iteration where
earlier stages are reworked is always part of
the process for large systems.
 Iteration can be applied to any of the generic
process models.
 Two (related) approaches
• Incremental delivery;
• Spiral development.

©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 4 Slide 14


Incremental delivery
 Rather than deliver the system as a single delivery, the
development and delivery is broken down into
increments with each increment delivering part of the
required functionality.
 User requirements are prioritised and the highest
priority requirements are included in early increments.
 Once the development of an increment is started, the
requirements are frozen though requirements for later
increments can continue to evolve.

©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 4 Slide 15


Incremental development

©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 4 Slide 16


Incremental development advantages

 Customer value can be delivered with each


increment so system functionality is available
earlier.
 Early increments act as a prototype to help
elicit requirements for later increments.
 Lower risk of overall project failure.
 The highest priority system services tend to
receive the most testing.

©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 4 Slide 17


Extreme programming

 An approach to development based on the


development and delivery of very small
increments of functionality.
 Relies on constant code improvement, user
involvement in the development team and
pair-wise programming.

©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 4 Slide 18


Spiral development

 Process is represented as a spiral rather than


as a sequence of activities with backtracking.
 Each loop in the spiral represents a phase in
the process.
 No fixed phases such as specification or
design - loops in the spiral are chosen
depending on what is required.
 Risks are explicitly assessed and resolved
throughout the process.

©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 4 Slide 19


Spiral model of the software process

©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 4 Slide 20


Spiral model sectors
 Objective setting
• Specific objectives for the phase are identified.
 Risk assessment and reduction
• Risks are assessed and activities put in place to reduce
the key risks.
 Development and validation
• A development model for the system is chosen which
can be any of the generic models.
 Planning
• The project is reviewed and the next phase of the spiral
is planned.

©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 4 Slide 21


Process activities

 Software specification
 Software design and implementation
 Software validation
 Software evolution

©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 4 Slide 22


Software specification

 The process of establishing what services are


required and the constraints on the system’s
operation and development.
 Requirements engineering process
• Feasibility study;
• Requirements elicitation and analysis;
• Requirements specification;
• Requirements validation.

©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 4 Slide 23


The requirements engineering process

©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 4 Slide 24


Software design and implementation

 The process of converting the system


specification into an executable system.
 Software design
• Design a software structure that realises the
specification;
 Implementation
• Translate this structure into an executable
program;
 The activities of design and implementation
are closely related and may be inter-leaved.

©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 4 Slide 25


Design process activities

 Architectural design ( sub systems identification)


 Abstract specification (services and constrains)
 Interface design ( sub systems to sub systems)
 Component design ( services and interfaces)
 Data structure design
 Algorithm design

©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 4 Slide 26


The software design process

©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 4 Slide 27


Structured methods
 Systematic approaches to developing a
software design.
 The design is usually documented as a set of
graphical models.
 Possible models
• Object model;
• Sequence model;
• State transition model;
• Structural model;
• Data-flow model.

©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 4 Slide 28


Programming and debugging

 Translating a design into a program and


removing errors from that program.
 Programming is a personal activity - there is
no generic programming process.
 Programmers carry out some program testing
to discover faults in the program and remove
these faults in the debugging process.

©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 4 Slide 29


The debugging process

©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 4 Slide 30


Software validation
 Verification and validation (V & V) is intended
to show that a system conforms to its
specification and meets the requirements of
the system customer.
 Involves checking and review processes and
system testing.
 System testing involves executing the system
with test cases that are derived from the
specification of the real data.

©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 4 Slide 31


The testing process

©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 4 Slide 32


Testing stages
 Component or unit testing
• Individual components are tested independently;
• Components may be functions or objects or
coherent groupings of these entities.
 System testing
• Testing of the system as a whole. Testing of
emergent properties is particularly important.
 Acceptance testing
• Testing with customer data to check that the
system meets the customer’s needs.

©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 4 Slide 33


Testing phases

©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 4 Slide 34


Software evolution

 Software is inherently flexible and can change.


 As requirements change through changing
business circumstances, the software that
supports the business must also evolve and
change.
 Although there has been a demarcation
between development and evolution
(maintenance) this is increasingly irrelevant as
fewer and fewer systems are completely new.

©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 4 Slide 35


System evolution

©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 4 Slide 36


The Rational Unified Process

 A modern process model derived from the


work on the UML and associated process.
 Normally described from 3 perspectives
• A dynamic perspective that shows phases over
time;
• A static perspective that shows process activities;
• A practice perspective that suggests good
practice.

©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 4 Slide 37


RUP phases

 Inception
• Establish the business case for the system.
 Elaboration
• Develop an understanding of the problem domain
and the system architecture.
 Construction
• System design, programming and testing.
 Transition
• Deploy the system in its operating environment.

©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 4 Slide 38


RUP phase model

Phase iteration

Inception Elaboration Construction Transition

©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 4 Slide 39


Computer-aided software engineering

 Computer-aided software engineering (CASE) is


software to support software development and
evolution processes.
 Activity automation
• Graphical editors for system model development;
• Data dictionary to manage design entities;
• Graphical UI builder for user interface construction;
• Debuggers to support program fault finding;
• Automated translators to generate new versions of a
program.

©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 4 Slide 40


Case technology

 Case technology has led to significant


improvements in the software process.
However, these are not the order of magnitude
improvements that were once predicted
• Software engineering requires creative thought -
this is not readily automated;
• Software engineering is a team activity and, for
large projects, much time is spent in team
interactions. CASE technology does not really
support these.

©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 4 Slide 41


CASE classification
 Classification helps us understand the different types
of CASE tools and their support for process activities.
 Functional perspective
• Tools are classified according to their specific function.
 Process perspective
• Tools are classified according to process activities that
are supported.
 Integration perspective
• Tools are classified according to their organisation into
integrated units.

©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 4 Slide 42


Key points
 Software processes are the activities involved in
producing and evolving a software system.
 Software process models are abstract representations
of these processes.
 General activities are specification, design and
implementation, validation and evolution.
 Generic process models describe the organisation of
software processes. Examples include the waterfall
model, evolutionary development and component-
based software engineering.
 Iterative process models describe the software process
as a cycle of activities.

©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 4 Slide 43


Key points
 Requirements engineering is the process of developing
a software specification.
 Design and implementation processes transform the
specification to an executable program.
 Validation involves checking that the system meets to
its specification and user needs.
 Evolution is concerned with modifying the system after
it is in use.
 The Rational Unified Process is a generic process
model that separates activities from phases.
 CASE technology supports software process activities.

©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 4 Slide 44

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