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Aim Assist

The document contains configuration settings for various scripts in a game. It includes values for player controllers, weapons, vehicles, damage calculations and more. The settings relate to auto aiming, reloading, recoil, damage scaling and other gameplay mechanics.

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badarjuyt
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© © All Rights Reserved
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0% found this document useful (1 vote)
2K views3 pages

Aim Assist

The document contains configuration settings for various scripts in a game. It includes values for player controllers, weapons, vehicles, damage calculations and more. The settings relate to auto aiming, reloading, recoil, damage scaling and other gameplay mechanics.

Uploaded by

badarjuyt
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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[/Script/ShadowTrackerExtra.

STExtraPlayerController]+AutoScopeAimTraceDistance =
90000.0f
+CanMoveCDTime=0.000010
+CanSprintCDTime=0.000010
+SwitchPoseCDTime=0.000010
+MovealbeSwitchPoseTime=0.000100
+bIsAutoAimEnabled=Max
+bIsMeleeAutoAimEnabled=Max
+IsDeadForLogout=False
+bIsAutoAimOnlyInTouch=Max
+bIsAutoAimOnlyOnFire=Max
+bMoveInMiniMap=Max
+bAutoSprint=Max
+IsCurrentSpectatorFreeView=0
+isPressingBtn_AimAndFire=Max
+DiedisableInput=False
+bShowWhoObservingMe=0
+IsCharacterInitFlushStreaming=Max
+IsAutoGetCircleInfo=Max
+bEnableOBBulletTrackEffect=Max
+bEnableOBBulletTrackEffectSetting=Max+bAddMovementTickInSpect=False
+IsCanViewEnemy=Max
+AutoSelectViewTarget=Max

[/Script/ShadowTrackerExtra.ServerHitEnemyReplicatedData]
r.PlayerHealth=0
r.PlayerHealthMax=0
ls.EnableDamage=0
+GetTargetPlayer=0

[/Script/ShadowTrackerExtra.AIWorldVolume]
+bDebugOnClient=Max

[/Script/ShadowTrackerExtra.ShootWeaponEntity]
+bAddOwnerOffsetVelocity=Max
+bAutoReload=Max
+bAutoExitScopeAfterFire=Max
+IsSupportAutoAim=Max
+RecoilKickADS = 0
+AnimationKick = 0
+GameDeviationFactor = 0.1f
+GameDeviationAccuracy = 0.1f
+AccessoriesRecoveryFactor = 2.0f
+AccessoriesDeviationFactor = 2.0f
+AccessoriesHRecoilFactor = 2.0f
+AccessoriesVRecoilFactor = 2.0f
+ShotGunCenterPerc = Max
+ShotGunVerticalSpread = Max
+ShotGunHorizontalSpread = Max
+ExtraHitPerformScale = Max
+CrossHairInitSize = 0
+CrossHairBurstSpeed = 5
+CrossHairBurstIncreaseSpeed = 5
+BulletFireSpeed = 120120120
+WeaponAimInTime = 0.001f
+WeaponWarnUpTime = 0.001f
+PreFireTime = 0.0001f
+PostFireTime = 0.0001f
+PostReloadTime = 0.0001f
+ReloadTime = 0.0001f
+ForegripParam =
.ForegripParam = 1.000000
.ForegripParam = 2.000000
.ForegripParam = 3.000000
.ForegripParam = 4.000000
.ForegripParam = 5.000000
.ForegripParam = 6.000000
+MagParam =
.MagParam = 1.000000
.MagParam = 2.000000
.MagParam = 3.000000
+ShootInterval = 0.000010
+WeaponAimPitchRate = 1.000000
+WeaponAimYawRate = 1.000000
+GameMotionYawRate = 1.000000
+GameMotionPitchRate = 1.000000
+SensitiveFireYawRate = 1.000000
+SensitiveFirePitchRate = 1.000000

[/Script/Engine.AssetManagerSettings]
+bOnlyCookProductionAssets=False
+bShouldGuessTypeAndNameInEditor=False
+bShouldAcquireMissingChunksOnLoad=False

[/Script/ShadowTrackerExtra.DamageEvent]
+DamageTypeClass=999.3

[/Script/ShadowTrackerExtra.LocalShootHitData]
+ShootID=999.1
+BulletsBornPosition=9999
+BulletFlyDistance=9999
+BulletDown=9999
+CurBullet=9999
+ShootInterval=9999
+BulletHitTime=9999
+AimFov=99999
+AutoAimRangeMax=999999
+AutoAimRangeRateMax=999999

[/Script/ShadowTrackerExtra.STExtraShootWeaponComponent]
+bDrawShootLine=Max
+bDrawShootPointOnScreen=Max

[/Script/ShadowTrackerExtra.STExtraPlayerCharacter]
+bDrawBoxEarBulletOverlapRay=Max

[/Script/ShadowTrackerExtra.WeaponHitDisanceSectionArray]
+SectionArray=9999
+CaculateType=9999

[/Script/ShadowTrackerExtra.VehicleMovePoint]
+VehicleMoveDistance=99988

[/Script/ShadowTrackerExtra.CustomParticleSystemComponent]
+bShowImpactInfo=Max

[/Script/ShadowTrackerExtra.BodyPartCfg]
+DamageScale=999888
+ImpactEffectOverride=999888

[/Script/ShadowTrackerExtra.VehicleSpringArmComponent]
+bDrawDebugLineAndShap=Max
+bDrawDebugSearchLine=Max
+bDrawDebugSearchedPutDownPointsSphere=Max

[/Script/ShadowTrackerExtra.VehicleDamageComponent]
+LaunchVelocityFactorOnHitCharacter = MAX
+SameCampDamangeAttenuationCoefficient = MAX
+SameCampDamangeLimit = MAX

[/Script/ShadowTrackerExtra.SaveGames]
nill
null
exit
exits

[/Script/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*]
16384=0

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment=99
ClientAimAssistJudgment=99
ClientAimPart=HEAD
ClientHeadshotPercentage=99
ClientHeadshotJudgement=99
ClientFPSJudgement=99
UseShootVerifyEx=Max
BigDamageTextScale=99
BigDamage=99
HeadShotTextScale=9999
HeadShotTextColor=9999
ClientHandleFloatingTextArray=9999
IsHeadShot=MAX
bIsHeadshot=MAX
Target=9999
IsHeadShot=MAX
DamageEvent=MAX

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