Module 2
Module 2
Some of the world’s leading brands, such as Apple, Google, Samsung, and
General Electric, have rapidly adopted the design thinking approach, and design
thinking is being taught at leading universities around the world. What is design
thinking, and why is it so popular and effective?
There are various ways of teaching and practicing Design Thinking, and
definitions and descriptions vary accordingly.
A Design Methodology
A Creativity Approach
Unlike analytical thinking, which is associated with the “breaking down” of ideas,
Design Thinking is a creative process based on the “building up” of ideas. Analytical
approaches focus on narrowing the design choices, while Design Thinking focuses on
going broad, at least during the early stages of the process.
The Design Thinking methodology is not just applied to design problems. Design
Thinking is seen as a way to apply design methodologies to any of life’s situations. It is
often used to explore and define business problems and to define products and
services. In other words, Design Thinking brings the design approach into the
business world. In this vein, Design Thinking has been characterized as a discipline in
which the designer’s sensibility and methods match people’s needs, by applying what is
technically feasible and by contemplating what a viable business strategy can convert
into customer value and market opportunity. As a methodology or style of thinking, it
combines empathy for the context of a problem, creativity in the generation of
insights and solutions, and rationality and feedback to analyze and fit solutions to the
context – All this helps derive a solution that meets user needs and at the same time
generates revenue, that is, drives business success.
PHASES/STAGES OF DESIGN THINKING
We will focus on the five-stage Design Thinking model proposed by the Hasso-
Plattner Institute of Design at Stanford (d.school). d.school is the leading university
when it comes to teaching Design Thinking. The five stages of Design Thinking,
according to d.school, are as follows: Empathize, Define (the problem), Ideate,
Prototype, and Test. Let’s take a closer look at the five different stages of Design
Thinking. Understanding these five stages of Design Thinking will empower anyone to
apply the Design Thinking methods in order to solve complex problems that occur
around us - in our companies, in our countries, and even on the scale of our planet.
1. Empathize
During the Define stage, you put together the information you have created and
gathered during the Empathise stage. This is where you will analyze your observations
and synthesize them in order to define the core problems that you and your team
have identified up to this point. You should seek to define the problem as a problem
statement in a human-centered manner.
To illustrate, instead of defining the problem as your own wish or a need of the
company such as, “We need to increase our food-product market share among young
teenage girls by 5%,” a much better way to define the problem would be, “Teenage
girls need to eat nutritious food in order to thrive, be healthy and grow.
The Define stage will help the designers in your team gather great ideas to
establish features, functions, and any other elements that will allow them to solve the
problems or, at the very least, allow users to resolve issues themselves with the
minimum of difficulty. In the Define stage you will start to progress to the third
stage,
Ideate, by asking questions which can help you look for ideas for solutions by
asking: “How might we… encourage teenage girls to perform an action that benefits
them and also involves your company’s food-product or service?
3. Ideate
During the third stage of the Design Thinking process, designers are ready to
start generating ideas. You’ve grown to understand your users and their needs in the
Empathize stage, and you’ve analyzed and synthesized your observations in the Define
stage, and ended up with a human-centered problem statement. With this solid
background, you and your team members can start to "think outside the box" to
identify new solutions to the problem statement you’ve created, and you can start to
look for alternative ways of viewing the problem. There are hundreds of Ideation
techniques such as Brainstorm, Brainwrite, Worst Possible Idea, and SCAMPER.
Brainstorm and Worst Possible Idea sessions are typically used to stimulate free
thinking and to expand the problem space. It is important to get as many ideas or
problem solutions as possible at the beginning of the Ideation phase. You should pick
some other Ideation techniques by the end of the Ideation phase to help you
investigate and test your ideas so you can find the best way to either solve a problem
or provide the elements required to circumvent it.
4. Prototype
The design team will now produce a number of inexpensive, scaled down versions of
the product or specific features found within the product, so they can investigate the
problem solutions generated in the previous stage. Prototypes may be shared and
tested within the team itself, in other departments, or on a small group of people
outside the design team. This is an experimental phase, and the aim is to identify the
best possible solution for each of the problems identified during the first three
stages. The solutions are implemented within the prototypes, and, one by one, they
are investigated and either accepted, improved and re-examined, or rejected on the
basis of the users’ experiences. By the end of this stage, the design team will have a
better idea of the constraints inherent to the product and the problems that are
present, and have a clearer view of how real users would behave, think, and feel when
interacting with the end product.
5. Test
Designers or evaluators rigorously test the complete product using the best
solutions identified during the prototyping phase. This is the final stage of the 5
stage-model, but in an iterative process, the results generated during the testing
phase are often used to redefine one or more problems and inform the understanding
of the users, the conditions of use, how people think, behave, and feel, and to
empathize. Even during this phase, alterations and refinements are made in order to
rule out problem solutions and derive as deep an understanding of the product and its
users as possible.
We may have outlined a direct and linear Design Thinking process in which one
stage seemingly leads to the next with a logical conclusion at user testing. However, in
practice, the process is carried out in a more flexible and non-linear fashion. For
example, different groups within the design team may conduct more than one stage
concurrently, or the designers may collect information and prototype during the
entire project so as to enable them to bring their ideas to life and visualize the
problem solutions. Also, results from the testing phase may reveal some insights about
users, which in turn may lead to another brainstorming session (Ideate) or the
development of new prototypes (Prototype).
It is important to note that the five stages are not always sequential — they
do not have to follow any specific order and they can often occur in parallel and be
repeated iteratively. As such, the stages should be understood as different modes
that contribute to a project, rather than sequential steps. However, the amazing
thing about the five-stage Design Thinking model is that it systematizes and
identifies the 5 stages/modes you would expect to carry out in a design project – and
in any innovative problem-solving project. Every project will involve activities specific
to the
product under development, but the central idea behind each stage remains the same.
Designers or evaluators rigorously test the complete product using the best
solutions identified during the prototyping phase. This is the final stage of the 5
stage-model, but in an iterative process, the results generated during the testing
phase are often used to redefine one or more problems and inform the understanding
of the users, the conditions of use, how people think, behave, and feel, and to
empathize. Even during this phase, alterations and refinements are made in order to
rule out problem solutions and derive as deep an understanding of the product and its
users as possible.
Table 1 below lists the summary of the Design Thinking core attributes,
together with their descriptions. To provide a better overview of the attributes,
some comments based on the definitions were also given.
There is a certain overlap between the attributes of Design Thinking and the
characteristics of Design Thinkers, because the latter perform the former. Following
are the characteristics of design thinkers:
Focus on human values and needs. Have empathy for the people, solicit user
feedback, and use it in their designs
Make experimentation an integral part of the design process, are active
“doers”, communicate through meaningful artifacts
Collaborate with people from various backgrounds and respects their
viewpoints; enable “breakthrough insights and solutions to emerge from the
diversity”.
Can deal with wicked problems, are curious and optimistic, are integrative
(holistic) thinkers who look at the bigger context for the customer.
Are mindful of the overall Design Thinking process with respect to goals and
method
SUMMING UP…