Chapter 3
Chapter 3
Chapter 3:
Image Enhancement in the
Spatial Domain
Principle Objective of
Enhancement
Process an image so that the result will be
more suitable than the original image for
a specific application.
The suitableness is up to each application.
A method which is quite useful for
enhancing an image may not necessarily be
the best approach for enhancing another
images
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2 domains
Spatial Domain : (image plane)
Techniques are based on direct manipulation of
pixels in an image
Frequency Domain :
Techniques are based on modifying the Fourier
transform of an image
There are some enhancement techniques based
on various combinations of methods from these
two categories.
Good images
For human visual
The visual evaluation of image quality is a highly
subjective process.
It is hard to standardize the definition of a good
image.
For machine perception
The evaluation task is easier.
A good image is one which gives the best machine
recognition results.
A certain amount of trial and error usually is
required before a particular image
enhancement approach is selected. 4
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Spatial Domain
Procedures that operate
directly on pixels.
g(x,y) = T[f(x,y)]
where
f(x,y) is the input image
Mask/Filter
Neighborhood of a point (x,y)
can be defined by using a
square/rectangular (common
(x,y)
used) or circular subimage
area centered at (x,y)
• The center of the subimage
is moved from pixel to pixel
starting at the top of the
corner
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Point Processing
Neighborhood = 1x1 pixel
g depends on only the value of f at (x,y)
T = gray level (or intensity or mapping)
transformation function
s = T(r)
Where
r = gray level of f(x,y)
Contrast Stretching
Produce higher
contrast than the
original by
darkening the levels
below m in the original
image
Brightening the levels
above m in the original
image
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Thresholding
Produce a two-level
(binary) image
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3 basic gray-level
transformation functions
Linear function
Negative
nth root
Negative and identity
transformations
Output gray level, s
Log
nth power Logarithm function
Log and inverse-log
transformation
Power-law function
Inverse Log
Identity
nth power and nth
root transformations
Input gray level, r
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Identity function
Output intensities
Negative
are identical to input
nth root
intensities.
Output gray level, s
Log
nth power
Is included in the
graph only for
completeness.
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Image Negatives
An image with gray level in
Negative the range [0, L-
L-1]
nth root where L = 2n ; n = 1, 2…
Output gray level, s
Negative transformation :
Log
nth power s = L – 1 –r
Reversing the intensity
levels of an image.
Suitable for enhancing white
Inverse Log
or gray detail embedded in
Identity
dark regions of an image,
especially when the black
Input gray level, r area dominant in size.
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Log Transformations
s = c log (1+r)
Negative
c is a constant
nth root and r ≥ 0
Output gray level, s
Log
Log curve maps a narrow
nth power range of low gray-level
values in the input image
into a wider range of
output levels.
Inverse Log
Used to expand the
Identity
values of dark pixels in
an image while
Input gray level, r
compressing the higher-
level values.
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Log Transformations
It compresses the dynamic range of images
with large variations in pixel values
Example of image with dynamic range: Fourier
spectrum image
It can have intensity range from 0 to 106 or
higher.
We can’t see the significant degree of detail
as it will be lost in the display.
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Inverse Logarithm
Transformations
Do opposite to the Log Transformations
Used to expand the values of high pixels
in an image while compressing the
darker-level values.
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Power-Law Transformations
s = crγ
c and γ are positive
Output gray level, s
constants
Power-law curves with
fractional values of γ
map a narrow range of
dark input values into a
wider range of output
values, with the opposite
being true for higher
values of input levels.
Input gray level, r
Plots of s = crγ for various values of γ c = γ = 1 D Identity
(c = 1 in all cases) function 19
Gamma correction
Cathode ray tube (CRT)
devices have an
Monitor
intensity-to-voltage
response that is a
power function, with γ
varying from 1.8 to 2.5
γ = 2.5
Gamma
correction
The picture will become
darker.
Gamma correction is
Monitor
done by preprocessing
the image before
inputting it to the
monitor with s = cr1/γ
γ =1/2.5 = 0.4 20
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a b
Another example : MRI c d
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a b
Another example c d
Piecewise-Linear
Transformation Functions
Advantage:
The form of piecewise functions can be
arbitrarily complex
Disadvantage:
Their specification requires considerably
more user input
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Contrast Stretching
increase the dynamic range of
the gray levels in the image
(b) a low-contrast image : result
from poor illumination, lack of
dynamic range in the imaging
sensor, or even wrong setting of
a lens aperture of image
acquisition
(c) result of contrast
stretching: (r1,s1) = (rmin,0) and
(r2,s2) = (rmax,L-1)
(d) result of thresholding
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Gray-level slicing
Highlighting a specific
range of gray levels in an
image
Display a high value of all
gray levels in the range of
interest and a low value
for all other gray levels
(a) transformation highlights
range [A,B] of gray level and
reduces all others to a
constant level
(b) transformation highlights
range [A,B] but preserves all
other levels
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Bit-plane slicing
Highlighting the
Bit-plane 7
contribution made to total
One 8-bit byte
(most significant) image appearance by
specific bits
Suppose each pixel is
represented by 8 bits
Higher-order bits contain
the majority of the visually
Bit-plane 0 significant data
(least significant)
Useful for analyzing the
relative importance played
by each bit of the image
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Example
The (binary) image for
bit-plane 7 can be
obtained by processing
the input image with a
thresholding gray-level
transformation.
Map all levels between 0
and 127 to 0
Map all levels between 129
and 255 to 255
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8 bit planes
Bit-plane 7 Bit-plane 6
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Histogram Processing
Histogram of a digital image with gray levels in
the range [0,L-1] is a discrete function
h(rk) = nk
Where
rk : the kth gray level
nk : the number of pixels in the image having gray
level rk
h(rk) : histogram of a digital image with gray levels rk
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Normalized Histogram
dividing each of histogram at gray level rk by
the total number of pixels in the image, n
p(rk) = nk / n
For k = 0,1,…,L-1
p(rk) gives an estimate of the probability of
occurrence of gray level rk
The sum of all components of a normalized
histogram is equal to 1
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Histogram Processing
Basic for numerous spatial domain
processing techniques
Used effectively for image enhancement
Information inherent in histograms also
is useful in image compression and
segmentation
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h(rk) or p(rk)
Example rk
Dark image
Components of
histogram are
concentrated on the
low side of the gray
scale.
Bright image
Components of
histogram are
concentrated on the
high side of the gray
scale.
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Example
Low-contrast image
histogram is narrow
and centered toward
the middle of the
gray scale
High-contrast image
histogram covers broad
range of the gray scale
and the distribution of
pixels is not too far from
uniform, with very few
vertical lines being much
higher than the others
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Histogram Equalization
As the low-contrast image’s histogram is
narrow and centered toward the middle of the
gray scale, if we distribute the histogram to a
wider range the quality of the image will be
improved.
We can do it by adjusting the probability
density function of the original histogram of
the image so that the probability spread
equally
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Histogram transformation
s s = T(r)
Where 0 ≤ r ≤ 1
T(r) satisfies
(a). T(r) is single-
sk= T(rk)
valued and
T(r)
monotonically
increasingly in the
interval 0 ≤ r ≤ 1
(b). 0 ≤ T(r) ≤ 1 for
0≤r≤1
0 rk 1 r
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2 Conditions of T(r)
Single-valued (one-to-one relationship)
guarantees that the inverse transformation will
exist
Monotonicity condition preserves the increasing
order from black to white in the output image
thus it won’t cause a negative image
0 ≤ T(r) ≤ 1 for 0 ≤ r ≤ 1 guarantees that the
output gray levels will be in the same range as
the input levels.
The inverse transformation from s back to r is
r = T -1(s) ;0≤s≤1 37
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Random Variables
Random variables often are a source of
confusion when first encountered.
This need not be so, as the concept of a
random variable is in principle quite
simple.
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Random Variables
A random variable, x, is a real-valued function
defined on the events of the sample space, S.
In words, for each event in S, there is a real
number that is the corresponding value of the
random variable.
Viewed yet another way, a random variable
maps each event in S onto the real line.
line
That is it. A simple, straightforward definition.
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Random Variables
Part of the confusion often found in
connection with random variables is the
fact that they are functions.
functions
The notation also is partly responsible
for the problem.
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Random Variables
In other words, although typically the
notation used to denote a random
variable is as we have shown it here, x, or
some other appropriate variable,
to be strictly formal, a random variable
should be written as a function x(·)
where the argument is a specific event
being considered.
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Random Variables
However, this is seldom done, and, in our
experience, trying to be formal by using
function notation complicates the issue
more than the clarity it introduces.
Thus, we will opt for the less formal
notation, with the warning that it must
be keep clearly in mind that random
variables are functions.
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Random Variables
Example:
Consider the experiment of drawing a single
card from a standard deck of 52 cards.
Suppose that we define the following events.
A: a heart; B: a spade; C: a club; and D: a
diamond, so that S = {A, B, C, D}.
A random variable is easily defined by
letting x = 1 represent event A, x = 2
represent event B, and so on.
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Random Variables
As a second illustration,
consider the experiment of throwing a single die and
observing the value of the up-face.
We can define a random variable as the numerical
outcome of the experiment (i.e., 1 through 6), but
there are many other possibilities.
For example, a binary random variable could be
defined simply by letting x = 0 represent the event
that the outcome of throw is an even number and
x = 1 otherwise.
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Random Variables
Note
the important fact in the examples just
given that the probability of the events have
not changed;
all a random variable does is map events onto
the real line.
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Random Variables
Thus far we have been concerned with
random variables whose values are
discrete.
To handle continuous random variables
we need some additional tools.
In the discrete case, the probabilities of
events are numbers between 0 and 1.
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Random Variables
When dealing with continuous quantities
(which are not denumerable) we can no
longer talk about the "probability of an
event" because that probability is zero.
This is not as unfamiliar as it may seem.
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Random Variables
For example,
given a continuous function we know that the
area of the function between two limits a
and b is the integral from a to b of the
function.
However, the area at a point is zero because
the integral from,say, a to a is zero.
We are dealing with the same concept in the
case of continuous random variables.
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Random Variables
Thus, instead of talking about the probability
of a specific value, we talk about the
probability that the value of the random
variable lies in a specified range.
In particular, we are interested in the
probability that the random variable is less
than or equal to (or, similarly, greater than or
equal to) a specified constant a.
We write this as
F(a) = P(x ≤ a)
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Random Variables
If this function is given for all values of a (i.e.,
− ∞ < a < ∞), then the values of random variable
x have been defined.
Function F is called the cumulative probability
distribution function or simply the cumulative
distribution function (cdf).
The shortened term distribution function also
is used.
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Random Variables
Observe that the notation we have used makes
no distinction between a random variable and
the values it assumes.
If confusion is likely to arise, we can use more
formal notation in which we let capital letters
denote the random variable and lowercase
letters denote its values.
For example, the cdf using this notation is
written as
FX(x) = P(X ≤ x)
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Random Variables
When confusion is not likely, the cdf
often is written simply as F(x).
This notation will be used in the following
discussion when speaking generally about
the cdf of a random variable.
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Random Variables
Due to the fact that it is a probability,
the cdf has the following properties:
1. F(-∞) = 0
2. F(∞) = 1
3. 0 ≤ F(x) ≤ 1
4. F(x1) ≤ F(x2) if x1 < x2
5. P(x1 < x ≤ x2) = F(x2) – F(x1)
6. F(x+) = F(x),
where x+ = x + ε, with ε being a positive,
infinitesimally small number. 54
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Random Variables
The probability density function
(pdf or shortly called density function)
of random variable x is defined as the
derivative of the cdf:
dF ( x )
p( x ) =
dx
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Random Variables
The pdf satisfies the following properties:
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Random Variables
The preceding concepts are applicable to
discrete random variables.
In this case, there is a finite no. of events and
we talk about probabilities, rather than
probability density functions.
Integrals are replaced by summations and,
sometimes, the random variables are
subscripted.
For example, in the case of a discrete variable
with N possible values we would denote the
probabilities by P(xi), i=1, 2,…, N.
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Random Variables
If a random variable x is transformed by a
monotonic transformation function T(x) to
produce a new random variable y,
the probability density function of y can be
obtained from knowledge of T(x) and the
probability density function of x, as follows:
dx
p y ( y ) = px ( x )
dy
where the vertical bars signify the absolute value.
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Random Variables
A function T(x) is monotonically
increasing if T(x1) < T(x2) for x1 < x2, and
A function T(x) is monotonically
decreasing if T(x1) > T(x2) for x1 < x2.
The preceding equation is valid if T(x) is
an increasing or decreasing monotonic
function.
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Applied to Image
Let
pr(r) denote the PDF of random variable r
ps (s) denote the PDF of random variable s
If pr(r) and T(r) are known and T-1(s)
satisfies condition (a) then ps(s) can be
obtained using a formula :
dr
ps(s) = pr(r)
ds
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Applied to Image
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Transformation function
A transformation function is a cumulative
distribution function (CDF) of random
variable r :
r
s = T ( r ) = ∫ pr ( w )dw
0
where w is a dummy variable of integration
Note:
Note: depends on
T(r) depends
T(r) on pprr(r)
(r)
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Cumulative
Distribution function
CDF is an integral of a probability
function (always positive) is the area
under the function
Thus, CDF is always single valued and
monotonically increasing
Thus, CDF satisfies the condition (a)
We can use CDF as a transformation
function
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ps(s)
As ps(s) is a probability function, it must
be zero outside the interval [0,1] in this
case because its integral over all values
of s must equal 1.
Called ps(s) as a uniform probability
density function
ps(s) is always a uniform, independent of
the form of pr(r)
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r
s = T ( r ) = ∫ pr ( w )dw
0
yields
Ps(s)
a random variable s 1
characterized by
a uniform probability
function s
0
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Discrete
transformation function
The probability of occurrence of gray
level in an image is approximated by
nk
pr ( rk ) = where k = 0 , 1, ..., L-1
n
The discrete version of transformation
k
sk = T ( rk ) = ∑ pr ( r j )
j =0
k nj
=∑ where k = 0 , 1, ..., L-1
j =0 n 67
Histogram Equalization
Thus, an output image is obtained by mapping
each pixel with level rk in the input image into a
corresponding pixel with level sk in the output
image
In discrete space, it cannot be proved in
general that this discrete transformation will
produce the discrete equivalent of a uniform
probability density function, which would be a
uniform histogram
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Example
before after Histogram
equalization
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Example
before after Histogram
equalization
The quality is
not improved
much because
the original
image already
has a broaden
gray-level scale
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Example
No. of pixels
6
2 3 3 2 5
4 2 4 3 4
3 2 3 5 3
2
2 4 2 4
1
Gray level
4x4 image
0 1 2 3 4 5 6 7 8 9
Gray scale = [0,9]
histogram
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Gray
0 1 2 3 4 5 6 7 8 9
Level(j)
No. of
0 0 6 5 4 1 0 0 0 0
pixels
k
∑n
j =0
j 0 0 6 11 15 16 16 16 16 16
k nj 6 11 15 16 16 16 16 16
s=∑ 0 0 / / / / / / / /
j =0 n
16 16 16 16 16 16 16 16
3.3 6.1 8.4
sx9 0 0 9 9 9 9 9
≈3 ≈6 ≈8
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Example
No. of pixels
6
3 6 6 3 5
8 3 8 6 4
6 3 6 9 3
2
3 8 3 8
1
Output image
0 1 2 3 4 5 6 7 8 9
Gray scale = [0,9] Gray level
Histogram equalization
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Note
It is clearly seen that
Histogram equalization distributes the gray level to
reach the maximum gray level (white) because the
cumulative distribution function equals 1 when
0 ≤ r ≤ L-1
If the cumulative numbers of gray levels are slightly
different, they will be mapped to little different or
same gray levels as we may have to approximate the
processed gray level of the output image to integer
number
Thus the discrete transformation function can’t
guarantee the one to one mapping relationship
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Histogram Matching
(Specification)
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r
s = T ( r ) = ∫ pr ( w )dw Histogram equalization
0
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s = T(r) = G(z)
z = G-1(s) = G-1[T(r)]
Assume G-1 exists and satisfies the condition (a) and (b)
We can map an input gray level r to output gray level z
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Procedure Conclusion
1. Obtain the transformation function T(r) by
calculating the histogram equalization of the
input image
r
s = T ( r ) = ∫ pr ( w )dw
0
2. Obtain the transformation function G(z) by
calculating histogram equalization of the
desired density function
z
G ( z ) = ∫ pz ( t )dt = s
0 78
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Procedure Conclusion
3. Obtain the inversed transformation
function G-1
z = G-1(s) = G-1[T(r)]
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Example
Assume an image has a gray level probability density
function pr(r) as shown.
Pr(r) − 2r + 2 ;0 ≤ r ≤ 1
pr ( r ) =
2 0 ; elsewhere
1 r
∫ p ( w )dw = 1
0
r
0 1 2 r
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Example
We would like to apply the histogram specification with
the desired probability density function pz(z) as shown.
Pz(z)
2z ;0 ≤ z ≤ 1
2 pz ( z ) =
0 ; elsewhere
1 z
∫ p ( w )dw = 1
z
z 0
0 1 2
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Step 1:
Obtain the transformation function T(r)
r
s=T(r)
s = T ( r ) = ∫ pr ( w )dw
0
1 r
= ∫ ( −2 w + 2 )dw
One to one 0
mapping r
function = − w 2 + 2w
0
r
0 1 = − r + 2r
2
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Step 2:
Obtain the transformation function G(z)
z
z
G ( z ) = ∫ ( 2 w )dw = z2 = z2
0
0
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Step 3:
G( z ) = T ( r )
z 2 = − r 2 + 2r
z = 2r − r 2
We can guarantee that 0 ≤ z ≤1 when 0 ≤ r ≤1
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Discrete formulation
k
sk = T ( rk ) = ∑ pr ( r j )
j =0
k nj
=∑ k = 0 ,1,2 ,..., L − 1
j =0 n
k
G ( z k ) = ∑ pz ( z i ) = sk k = 0 ,1,2 ,..., L − 1
i =0
z k = G −1 [T ( rk )]
= G −1 [sk ] k = 0 ,1,2 ,..., L − 1 85
Example
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Image Equalization
Result image
after histogram
equalization
Transformation function
Histogram of the result image
for histogram equalization
The histogram equalization doesn’t make the result image look better than
the original image. Consider the histogram of the result image, the net
effect of this method is to map a very narrow interval of dark pixels into
the upper end of the gray scale of the output image. As a consequence, the
output image is light and has a washed-out appearance. 87
a reasonable approach is to
modify the histogram of that
image so that it does not have
this property
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Histogram Specification
(1) the transformation
function G(z) obtained
from
k
G ( z k ) = ∑ pz ( z i ) = sk
i =0
k = 0 ,1,2 ,..., L − 1
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Note
Histogram specification is a trial-and-
error process
There are no rules for specifying
histograms, and one must resort to
analysis on a case-by-case basis for any
given enhancement task.
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Note
Histogram processing methods are global
processing, in the sense that pixels are
modified by a transformation function
based on the gray-level content of an
entire image.
Sometimes, we may need to enhance
details over small areas in an image,
which is called a local enhancement.
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a) Original image
(slightly blurred to
reduce noise)
b) global histogram
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Enhancement using
Arithmetic/Logic Operations
Arithmetic/Logic operations perform on
pixel by pixel basis between two or more
images
except NOT operation which perform
only on a single image
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Logic Operations
Logic operation performs on gray-level
images, the pixel values are processed as
binary numbers
light represents a binary 1, and dark
represents a binary 0
NOT operation = negative transformation
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Example of OR Operation
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Image Subtraction
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a b
c d
Image Subtraction
a). original fractal image
b). result of setting the four
lower-order bit planes to zero
refer to the bit-plane slicing
the higher planes contribute
significant detail
the lower planes contribute more
to fine detail
image b). is nearly identical
visually to image a), with a very
slightly drop in overall contrast
due to less variability of the
gray-level values in the image.
c). difference between a). and b).
(nearly black)
d). histogram equalization of c).
(perform contrast stretching
transformation)
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Note
We may have to adjust the gray-scale of the subtracted
image to be [0, 255] (if 8-bit is used)
first, find the minimum gray value of the subtracted
image
second, find the maximum gray value of the subtracted
image
set the minimum value to be zero and the maximum to be
255
while the rest are adjusted according to the interval
[0, 255], by timing each value with 255/max
Subtraction is also used in segmentation of moving pictures
to track the changes
after subtract the sequenced images, what is left should
be the moving elements in the image, plus noise 102
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Image Averaging
consider a noisy image g(x,y) formed by
the addition of noise η(x,y) to an original
image f(x,y)
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Image Averaging
if noise has zero mean and be
uncorrelated then it can be shown that if
K
1
g ( x, y ) =
K
∑ g ( x, y )
i =1
i
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Image Averaging
then
1 2
σ 2
g ( x, y ) = σ η ( x, y )
K
σ 2 g ( x , y ) , σ 2η ( x , y ) = variances of g and η
Image Averaging
thus
E{g ( x, y )} = f ( x, y )
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Image Averaging
Note: the images gi(x,y) (noisy images)
must be registered (aligned) in order to
avoid the introduction of blurring and
other artifacts in the output image.
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a b
c d
Example e f
a) original image
b) image corrupted by
additive Gaussian noise
with zero mean and a
standard deviation of 64
gray levels.
c). -f). results of
averaging K = 8, 16, 64
and 128 noisy images
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Spatial Filtering
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Linear Filtering
Linear Filtering of an image f of size
MxN filter mask of size mxn is given by
the expression
a b
g ( x, y ) = ∑ ∑ w(s, t ) f ( x + s, y + t )
t =− a t =−b
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∑ ∑ w(s, t ) f ( x + s, y + t )
g ( x, y ) = s = − at = − b
a b
∑ ∑ w(s, t )
s = − at = − b
a b
c d
Example e f
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Example
Order-Statistics Filters
(Nonlinear Filters)
the response is based on ordering
(ranking) the pixels contained in the
image area encompassed by the filter
example
median filter : R = median{zk |k = 1,2,…,n x n}
max filter : R = max{zk |k = 1,2,…,n x n}
min filter : R = min{zk |k = 1,2,…,n x n}
note: n x nis the size of the mask
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Median Filters
replaces the value of a pixel by the median of
the gray levels in the neighborhood of that
pixel (the original value of the pixel is included
in the computation of the median)
quite popular because for certain types of
random noise (impulse noise > salt and pepper
noise)
noise , they provide excellent noise-reduction
capabilities,
capabilities with considering less blurring than
linear smoothing filters of similar size.
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Median Filters
forces the points with distinct gray levels to
be more like their neighbors.
isolated clusters of pixels that are light or
dark with respect to their neighbors, and
whose area is less than n2/2 (one-half the
filter area), are eliminated by an n x n median
filter.
eliminated = forced to have the value equal the
median intensity of the neighbors.
larger clusters are affected considerably less
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Derivative operator
the strength of the response of a derivative
operator is proportional to the degree of
discontinuity of the image at the point at
which the operator is applied.
thus, image differentiation
enhances edges and other discontinuities (noise)
deemphasizes area with slowly varying gray-level
values.
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First-order derivative
a basic definition of the first-order
derivative of a one-dimensional function
f(x) is the difference
∂f
= f ( x + 1) − f ( x)
∂x
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Second-order derivative
similarly, we define the second-order
derivative of a one-dimensional function
f(x) is the difference
∂2 f
= f ( x + 1) + f ( x − 1) − 2 f ( x)
∂x 2
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∇ 2 f = [ f ( x + 1, y ) + f ( x − 1, y )
+ f ( x, y + 1) + f ( x, y − 1) − 4 f ( x, y )]
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Other implementation of
Laplacian masks
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Example
a). image of the North
pole of the moon
b). Laplacian-filtered
image with
1 1 1
1 -8 1
1 1 1
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137
0 -1 0
-1 5 -1
0 -1 0
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Example
139
f ( x, y ) − ∇ 2 f ( x , y )
g ( x, y ) =
Note f ( x, y ) + ∇ f ( x, y )
2
0 -1 0 0 0 0 0 -1 0
-1 5 -1 = 0 1 0 + -1 4 -1
0 -1 0 0 0 0 0 -1 0
0 -1 0 0 0 0 0 -1 0
-1 9 -1 = 0 1 0 + -1 8 -1
0 -1 0 0 0 0 0 -1 0
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Unsharp masking
f s ( x, y ) = f ( x , y ) − f ( x , y )
sharpened image
sharpened image =
= original
original image
image –– blurred
blurred image
image
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High-boost filtering
f hb ( x, y ) = Af ( x, y ) − f ( x, y )
f hb ( x, y ) = ( A − 1) f ( x, y ) − f ( x, y ) f ( x, y )
= ( A − 1) f ( x, y ) − f s ( x, y )
generalized form of Unsharp masking
A≥1
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High-boost filtering
f hb ( x, y ) = ( A − 1) f ( x, y ) − f s ( x, y )
if we use Laplacian filter to create
sharpen image fs(x,y) with addition of
original image
f ( x, y ) − ∇ 2 f ( x, y )
f s ( x, y ) =
f ( x, y ) + ∇ f ( x, y )
2
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High-boost filtering
if the center coefficient
yields of the Laplacian mask is
negative
Af ( x, y ) − ∇ 2 f ( x, y )
f hb ( x, y ) =
Af ( x, y ) + ∇ f ( x, y )
2
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High-boost Masks
A≥1
if A = 1, it becomes “standard” Laplacian
sharpening 145
Example
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∂f
Gx ∂x
∇f = = ∂f
Gradient Operator G y
∂y
first derivatives are implemented using
the magnitude of the gradient.
gradient
1
∇f = mag (∇f ) = [Gx2 + G y2 ] 2
1
commonly approx.
∂f 2 ∂f 2
2
= +
∂x ∂y
∇f ≈ G x + G y
the magnitude becomes nonlinear
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z1 z2 z3
z4 z5 z6
Gradient Mask z7 z8 z9
G x = ( z8 − z 5 ) and G y = ( z 6 − z5 )
1 1
∇f = [G x2 + G y2 ] 2
= [( z8 − z5 ) 2 + ( z6 − z5 ) 2 ] 2
∇f ≈ z 8 − z 5 + z 6 − z 5
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z1 z2 z3
z4 z5 z6
Gradient Mask z7 z8 z9
∇f ≈ z 9 − z 5 + z 8 − z 6
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z1 z2 z3
z4 z5 z6
Gradient Mask z7 z8 z9
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Note
the summation of coefficients in all
masks equals 0, indicating that they
would give a response of 0 in an area of
constant gray level.
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Example
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