Lesson 2 - Discovering Computer
Lesson 2 - Discovering Computer
Discovering
Computers
Your Interactive Guide
to the Digital World
Objectives Overview
See Page 3 2
Discovering Computers : Chapter 1
for Detailed Objectives
Objectives Overview
Distinguish between system Differentiate among types, Describe the role of each
software and application sizes, and functions of element in an information
software computers in each category system
See Page 3 3
Discovering Computers : Chapter 1
for Detailed Objectives
A World of Computers
Pages 4 - 5 4
Discovering Computers : Chapter 1
Figure 1-1
A World of Computers (Cont.)
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A World of Computers (Cont.)
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Computer Literacy / Digital Literacy
Computer
Literacy:
Having a current
knowledge and
understanding
of computers
and their uses
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What Is a Computer?
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What Is a Computer?
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Discovering Computers : Chapter 1
Figure 1-2
The Components of a Computer
Output
•Hardware component that conveys information to one or more people
Device
System Unit •Case that contains the electronic components of the computer that are used to
process data
Storage •Records (writes) and/or retrieves (reads) items to and from storage media
Device
Communications •Enables a computer to send and receive data, instructions, and information to and
Device from one or more computers or mobile devices
Pages 9 - 10 14
Discovering Computers : Chapter 1
Advantages and Disadvantages
of Using Computers
• Green computing involves reducing
the electricity consumed and environmental
waste generated when using a computer.
• Strategies include:
⮚ Recycling.
⮚ Regulating manufacturing processes.
⮚ Extending the life of computers.
⮚ Immediately donating or properly disposing
of replaced computers.
Page 10 Discovering Computers : Chapter 1 15
Networks and the Internet
• A network is a
collection of computers
and devices connected
together, often
wirelessly, via
communications
devices and
transmission media
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Discovering Computers : Chapter 1
Figure 1-6
Networks and the Internet
Page 11 17
Discovering Computers : Chapter 1
Figure 1-7
Networks and the Internet
•Shop
•Online Trading
•Entertainment
•Download Videos
•Share Information
•Web Application
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Discovering Computers : Chapter 1
Figure 1-8
Networks and the Internet
Page 14 19
Discovering Computers : Chapter 1
Figure 1-9
Computer Software
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Discovering Computers : Chapter 1
Figures 1-10 - 1-11
Computer Software
Pages 16 - 17 21
Discovering Computers : Chapter 1
Figure 1-12
Installing and Running
a Computer Program.
Step 1 : INSTALL
When you insert a program disc,
such as a photo editing program,
in the optical disc drive
for the first time, the computer
beings the procedure of installing
the program on the hard disk.
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Installing and Running
a Computer Program (Cont.)
Step 2 : RUN
Once installed,
you can instruct
the computer
to run the program.
The computer transfers instructions
from the hard disk
to memory.
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Installing and Running
a Computer Program (Cont.)
Step 3 : USE
The program executes
so that you can use it.
This program enables you
to edit photos.
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Last Session
• Categories of Computers
• Elements of Information System
• Examples of Computer Usage
• Computers Applications in Society
•Personal computers
•Mobile computers and mobile devices
•Game consoles
•Servers
•Mainframes
•Supercomputers
•Embedded computers
Pages 19 - 20 27
Discovering Computers : Chapter 1
Figures 1-15 - 1-16
Mobile Computers and Mobile Devices
•Mobile Computer
•Personal computer you can carry from place to place
•Examples include notebook computers, laptop computers,
netbooks, ultra-thins, and Tablet PCs
•Mobile Device
•Computing device small enough to hold in your hand
•Examples include smart phones and PDAs, e-book readers,
handheld computers, portable media players, and digital
cameras
•Notebook computer
•Tablet PC
•Smart phones and Personal Digital Assistant (PDAs)
•E-book reader
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Discovering Computers : Chapter 1
Figures 1-17 – 1-20
Mobile Computers and Mobile Devices
•Handheld computer
•Portable media player
•Digital camera
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Discovering Computers : Chapter 1
Figures 1-21 – 1-23
Game Consoles
• A game console is a
mobile computing
device designed for
single-player or
multiplayer video
games
Page 24 31
Figure 1-24 Discovering Computers : Chapter 1
Servers
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Discovering Computers : Chapter 1
Figure 1-25
Mainframes
• A mainframe is a large,
expensive, powerful
computer that can
handle hundreds or
thousands of connected
users simultaneously
Page 25 33
Discovering Computers : Chapter 1
Figure 1-26
Supercomputers
Page 25 34
Discovering Computers : Chapter 1
Figure 1-27
Embedded Computers
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Discovering Computers : Chapter 1
Figure 1-28
Elements of an Information System
People Procedures
Page 27 38
Discovering Computers : Chapter 1
Figure 1-29
Examples of Computer Usage
•Home User
•Personal financial management
•Web access
•Communications
•Entertainment
•Small Office/Home Office User
•Look up information
•Send and receive e-mail messages
•Make telephone calls
Pages 28 – 31 39
Discovering Computers : Chapter 1
Figures 1-30 – 1-32
Examples of Computer Usage
● Mobile User
• Connect to other computers on a network or the
Internet
• Transfer information
• Play video games
• Listen to music
• Watch movies
•Power User
• Work with multimedia
• Use industry-specific software
•Enterprise User
• Communicate among employees
• Process high volumes of transactions
Pages 31 – 32
• Blog
Discovering Computers : Chapter 1 40
Figures 1-33 – 1-34
Computer Applications in Society
•Education
•Finance
•Government
•Health Care
Pages 34 - 36 41
Discovering Computers : Chapter 1
Figures 1-36 – 1-39
Computer Applications in Society
•Science
•Publishing
•Travel
•Manufacturing
Pages 36 - 38 42
Discovering Computers : Chapter 1
Figures 1-40 – 1-43
Thank you and God bless.
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