Game Theory
Game Theory
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GAME THEORY AND THE LAW: READY
FOR PRIME TIME?
Stephen W. Salant*
and Theodore S. Sims**
1839
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1840 Michigan Law Review [Vol. 94:1839
INTRODUCTION
2. Apart from JOHN VON NEUMANN & OSKAR MORGENSTERN, THEORY OF GAMES AND
ECONOMIC BEHAVIOR (Science Editions 1964) (1944), pivotal founding contributions also
include the mid-century papers by John F. Nash, Jr., including Non-Cooperative Games, 54
ANNALS OF MATHEMATICS 286 (1951) [hereinafter Nash, Games]; The Bargaining Problem,
18 ECONOMETRICA 155 (1950) [hereinafter Nash, The Bargaining Problem]; and Equilibrium
Points in N-Person Games, 36 PROC. NATL. ACAD. SCI. 48 (1950) [hereinafter Nash, N-Per-
son Games]. The slightly later contributions by Reinhart Selten and John Harsanyi include:
John C. Harsanyi, Games with Incomplete Information Played by "Bayesian" Players (pts. 1-
3), 14 MGMT. SCI. 159, 320, 486 (1967-68); Reinhart Selten, Spieltheoretische Behandlung
eines Oligopolmodells mit Nachfragetragheit, 121 ZEITSCHRIFT FOR GESAMTE STAATSSWISEN-
SCHAFT (pts. 1&2), 301, 667 (1965) [hereinafter Selten, Spieltheoretische]; R. Selten, Reexami-
nation of the Perfectness Concept for Equilibrium Points in Extensive Games, 4 INTL. J. GAME
THEORY 25 (1975) [hereinafter Selten, Perfectness Concept].
3. See, e.g., John Prather Brown, Toward an Economic Theory of Liability, 2 J. LEGAL
STUD. 323 (1973).
4. See Ian Ayres, Playing Games with the Law, 42 STAN. L. REV. 1291, 1315-18 (1990)
(reviewing ERIC RASMUSEN, GAMES AND INFORMATION: AN INTRODUCTION TO GAME THE-
ORY (1989)), who suggests that a secondary reason for the slow diffusion of game theory into
legal analysis may be found in its generally less sanguine account of the economic outcomes
of private interaction.
5. See R.H. Coase, The Problem of Social Cost, 3 J.L. & ECON. 1 (1960).
6. See GARY S. BECKER, THE ECONOMIC APPROACH TO HUMAN BEHAVIOR 3-14 (1976);
RICHARD A. POSNER, ECONOMIC ANALYSIS OF LAW (4th ed. 1992).
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May 1996] Game Theory 1841
7. We offer a selection anyhow. On The Problem of Social Cost, see William J. Baumol,
On Taxation and the Control of Externalities, 62 AM. ECON. REV. 307 (1972); Robert Cooter,
The Cost of Coase, 11 J. LEGAL STUD. 1 (1982); Donald H. Regan, The Problem of Social
Cost Revisited, 15 J.L. & ECON. 427 (1972); R.H. COASE, Notes on the Problem of Social Cost,
in THE FIRM, THE MARKET, AND THE LAW 157-85 (1988). On ECONOMIC ANALYSIS OF LAW,
see Arthur Allen Leff, Economic Analysis of Law: Some Realism About Nominalism, 60 VA.
L. REV. 451 (1974).
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1842 Michigan Law Review [Vol. 94:1839
aspirations, and second, how well realized are the chosen aspira-
tions? Given our venue, we take them up with a readership of law-
yers curious about game theory - rather than the other way
around - in mind. We will, however, say at the beginning that, for
the other segment of GTL's target audience - game theorists in-
terested in applications of their tools to the law - this will be a very
interesting book indeed, one that may well suggest a range of inter-
esting topics on which to work. As for potentially interested law-
yers, we imagine that they fall into one of roughly two groups:
those already familiar with game theory, including those who do
game-theoretic work themselves; and those with just a passing ac-
quaintance, perhaps enough to understand the prisoner's dilemma
and its moral, or possibly no more than enough to know that "stra-
tegic interaction" is a term that with increasing frequency they have
heard. We assume that we can be of service primarily to the latter
group, since those already conversant with game theory and the as-
sociated legal literature will be familiar with much of what is devel-
oped in GTL.
For readers interested in learning a little, or a little more, about
both game theory and its relevance to the law, what might consti-
tute a reasonable set of preliminary questions? Essential elements
would seem clearly to include an introduction to what game theory
is, an introduction to its principal analytic methods and illustrations
of how they can be deployed to illuminate aspects of the law. GTL
aspires to all of this and more. It introduces the reader to the more
elementary game-theoretic techniques.8 Most conspicuously, it
surveys the ways in which the tools of game theory and information
economics can be applied to aspects of the law. The survey takes in
a lot of ground. It extends not only to advanced applications of
game theory and information economics, but to such related topics
as optimal contracting (pp. 109-18), mechanism design (Chapter
Six), and bargaining (Chapters Seven and Eight). Unavoidably,
then, it must introduce the reader to more-advanced techniques,
and that is a third important feature of the book.9 Finally, reflect-
ing its multiplicity of authors and their current research interests,
GTL incorporates detailed treatment of problems on which they
separately have worked.10 By any standard the undertaking is am-
bitious. It is also overdue. Game-theoretic work currently is scat-
8. Pp. 6-78, 159-87; see infra section II.A. For purposes of discussion we adopt the fol-
lowing taxonomy: by "game theory" we mean the underlying mathematical results on which
the discipline rests; by game-theoretic "techniques" or "methods" we have in mind the col-
lection of means, to which that theory gives rise, of "solving" non-cooperative games; and by
game-theoretic "applications" we have in mind the application of those methods to modeling
concrete problems.
9. See, e.g., chapter 3; see infra section II.B.
10. See, e.g., pp. 147-53 (drawing on lan Ayres & Robert Gertner, Strategic Contractual
Inefficiency and the Optimal Choice of Legal Rules, 101 YALE L.J. 729 (1992)); pp. 232-37
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May 1996] Game Theory 1843
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1844 Michigan Law Review [Vol. 94:1839
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May 1996] Game Theory 1845
what is being done. For that, we believe, is the important final en-
try in our list of preliminary questions for the seriously interested
reader. One not already acquainted with the theory, its conceptual
difficulties, and its mixed success in controlled experiments, is likely
to come away inadequately informed about the limits to what game
theory may currently and realistically have to offer to the law.
Whether game theory really is ready for prime time, and if so just
which aspects are ready to be aired, are questions GTL does not
systematically explore.
The net of it is this. GTL does not teach lawyers how to do
game theory, but that is something it does not set out to do. GTL
does succeed in offering interested lawyers a nontechnical introduc-
tion to game theory, together with a rich and varied survey of the
ways in which game-theoretic insights can be brought to bear on the
design of legal rules. That is no small accomplishment in itself.
Game-theoretic reasoning focuses on what actors can observe, what
they can infer, and what, in light of that, they do. As such it is
recursive and complex. In developing an account in words, GTL
took on an extraordinarily demanding task. In the chapters in
which the trickier analyses are performed, however, it is possible
that the otherwise uninitiated reader will be able to do little more
than watch. Still, it is interesting to watch. GTL takes up the most
current features of applied game theory and information economic
and sets out to explore their relevance to the law.
In the balance of this review, we will say more about what GTL
actually does. But first we need a methodological preface, since
without that, whatever we might have to say may be unmean
ingfully abstract. So, in Part I, we begin with a brief, nontechnica
survey of the terminology and methodology of noncooperative
game theory. For readers already acquainted with the basics - i
specifically you know what a "subgame perfect equilibrium" is
Part I will tell you little new and should be skipped. If, moreover
you are unacquainted but not (or not yet) interested in the details
feel free in any event to proceed directly to Part II.
There we turn to GTL itself and survey the range of things the
book sets out to do. In lieu of making the catalogue too detailed
we instead focus on one central feature of the exposition. That is
the authors' decision to introduce after a mere eighty pages, and
thereafter to dwell on in detail, games of "incomplete" information
and the solution concept known as the "perfect Bayesian equilib-
rium."l6 Judging by the language from the Preface, we suspect tha
this is an aspect of their endeavors of which the authors are most
proud. But it puts most severely to the test their prior decision to
16. If you do not already know, please do not worry for the moment just what any of
those terms might mean. We will fill you in.
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1846 Michigan Law Review [Vol. 94:1839
17. See, e.g., Robert J. Aumann, Game Theory, in NEW PALGRAVE: GAME THE
supra note 1, at 1; John C. Harsanyi, Games with Incomplete Information, 85 AM. E
REV. 291, 292 (1995).
18. In general, noncooperative game theory is concerned with individual conduct,
the object of interest in "cooperative" game theory is with what can be obtained by "gr
or "coalitions." We will use the term "game theory" synonymously with "noncooper
game theory" throughout.
19. Each decision point is called more generally an "information set," which specifi
information available to the player whose move it is to make. See infra text accompa
notes 26 and 58-59.
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May 1996] Game Theory 1847
does and by what the other players do. Each player is assumed to
know the "rules" of the game, including not only all the moves
available to each player and precisely what past choices are observ-
able by each player at each move, but also the payoffs associated
with every possible way in which the players' choices might be com-
bined to "play" the game. What is more, each player is taken to
assume that each other player also knows the rules, usually de-
scribed by saying the structure of the game is "common knowl-
edge."20 So it is the formal study of conduct by actors whose
payoffs are jointly determined by the interaction of their individual
choices, within the confines of a completely specified, commonly
known set of rules.
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1848 Michigan Law Review [Vol. 94:1839
22. See generally LUCE & RAIFFA, supra note 21, at 39-55; H.W. Kuhn, Extensive Games
and the Problem of Information, in 2 CONTRIBUTIONS TO THE THEORY OF GAMES 193 (1953);
JEAN TIROLE, THE THEORY OF INDUSTRIAL ORGANIZATION 423-26 (1988); van Damme,
supra note 21, at 139-44.
23. We have in mind $7000, but for simplicity we suppress the zeroes.
24. We will refer, interchangeably, to "the Resident," "Player R," and "R"; and likewise
for "the Insurer."
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May 1996] Game Theory 1849
FIGURE I-A
EXTENSIVE FORM OF GAME ONE
s A c s' / \ c'
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1850 Michigan Law Review [Vol. 94:1839
Game One begins with the Insurer's move; the Resident, when
called upon to move, can observe what the Insurer has actually
done. So, each Player, at each point at which he is called upon to
move, knows everything that has thus far happened in the game.26
As a matter of terminology, a game that has the property that each
player at each move has observed the entire history of the play to
date is called a game of "perfect" information. Checkers and chess
are illustrations.
26. In the extensive form, this property generally obtains whenever each player, at each
move, knows exactly where he is in the game tree. As a technical matter it is depicted by the
fact that each decision point contains exactly one choice node and is therefore called a "sin-
gleton information set." See, e.g., GIBBONS, supra note 12, at 115-22; see supra note 19; infra
text accompanying notes 58-59.
27. Strictly speaking, a specification of one way to play the game is a "pure" strategy. A
"mixed" strategy, in contrast, involves play that is randomized among more than one pure
strategy, according to some probabilistic rule. See, e.g., GIBBONS, supra note 12, at 30-31.
28. See supra text accompanying note 21. We will say more about just why in a moment.
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May 1996] Game Theory 1851
pie, if I's strategy is F and the Resident's strategy is (c, s') - she
takes an offer of Partial compensation to court but settles if offered
F- the play of the game will be F-s'. The strategy profile [F, (c, s')]
leads uniquely down the path along which the Insurer offers F and
R plays s' and to payoffs of (-13, 13). More generally, as long as
there are no "chance moves" reflecting uncertainty, every strategy
profile leads to one, and only one, terminal node of the game tree.
So the information captured by the extensive representation of Fig-
ure I-A may also be expressed by associating with each strategy
profile the payoffs at the terminal node of the extensive form to
which it corresponds. That is characteristic of the extensive form,
however complicated it might become,29 of every finite game (not
entailing chance moves) in which the players have discrete and fi-
nite strategy sets.30 When, moreover, as in Game One, there are
only two players both of whom have discrete and finite strategy
sets, the extensive representation may be reduced to matrix form.
That is the "normal form" of the same game.31
In our rudimentary example, the transformation from extensive
to normal form is also relatively simple. Player I's entire strategy
set - offer Partial or Full compensation - is listed to the left of
the entries in the matrix, each possibility corresponding to one row.
Player R's strategy set - all four possible combinations of how she
might respond, respectively, to offers of F or P - is listed above the
entries in the matrix, with each strategy corresponding to a single
column. So the normal-form representation of a two-player game is
29. It can rapidly become quite complicated. See, e.g., Thomas C. Schelling, What is
Game Theory?, in CONTEMPORARY POLITICAL ANALYSIS 212, 224-32 (James C. Charles-
worth ed., 1967), reprinted in THOMAS C. SCHELLING, CHOICE AND CONSEQUENCE 213, 226-
34 (1984). A dramatic example, described in Harold Kuhn, Introduction to Montmort, in
PRECURSORS IN MATHEMATICAL ECONOMICS: AN ANTHOLOGY - (W.J. Baumol & S. Gold-
field eds., 1968), reprinted in SCARCE WORKS IN POLITICAL ECONOMY NO. 19, is a 1713 anal-
ysis by James Waldegrave of a two-person card game in which each player was dealt a single
card, after which each player could exchange it for another card just once. The normal form
of the game is a square matrix with 213 rows and 213 columns, or a total of 226 pure strategy
profiles. Waldegrave's analysis was the first of a noncooperative game, the first example of a
Nash equilibrium, and the first example of a unique Nash equilibrium in "mixed" strategies.
Id.
30. That characteristic is described formally in LUCE & RAIFFA, supra note 21, at 51-53;
van Damme, supra note 21, at 139. In DAVID M. KREPS, A COURSE IN MICROECONOMIC
THEORY 363, 365-66 (1990), it suggestively is called an "arboresence." But it is easier just to
think about the nearest tree. Start with any leaf: there is a unique path connecting it to the
ground.
31. The normal form, in fact, is more general. When the extensive form involves chance
moves reflecting uncertainty, each strategy profile results in the various terminal nodes being
reached with known probabilities, and what is reported as the entry in the normal form cor-
responding to a given strategy profile is the "expected payoff," see infra note 101, to each
player from the lottery induced by that strategy profile. In addition, the normal form is
confined neither to games with two players nor to those with finite strategy sets, see, e.g.,
GIBBONS, supra note 12, at 3-4, although its simple visual representation as a matrix usually
is.
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1852 Michigan Law Review [Vol. 94:1839
FIGURE I-B
NORMAL FORM OF GAME ONE
Player I's
Strategy
Payoffs: (I, R)
32. As at the terminal nodes of the extensive form depicted in Figure I-A, the entries (I,
R) in the cells of Figure I-B give the payoffs to (respectively) Player I and Player R.
33. Since each of the Resident's four strategies specifies what she will do for each possible
choice by the Insurer, each can form a constituent part of two different strategy profiles,
leading to one of two different terminal nodes, depending on the Insurer's actual choice.
34. The normal form may, however, correspond to several different extensive representa-
tions. See, e.g., DAVID M. KREPS, GAME THEORY AND ECONOMIC MODELLING 24-25 (1990).
35. See supra note 27.
36. See, e.g., LUCE & RAIFFA, supra note 21, at 49.
37. See, e.g., Robert J. Aumann, Agreeing to Disagree, 4 ANNALS OF STAT. 1236 (1976);
John Geanakoplos, Common Knowledge, J. ECON. PERSP., Fall 1992, at 53; see also DREW
FUDENBERG & JEAN TIROLE, GAME THEORY 4 (1991); GIBBONS, supra note 12, at 7.
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May 1996] Game Theory 1853
38. See Howard Raiffa, Game Theory at the University of Michigan, 1948-1952, in TO-
WARD A HISTORY OF GAME THEORY 165, 175 (E. Roy Weintraub ed., 1992).
39. See, e.g., LUCE & RAIFFA, supra note 21, at 50; GIBBONS, supra note 12, at 7.
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1854 Michigan Law Review [Vol. 94:1839
2. Nash Equilibrium
We proceed then, to the best-known and most fundamental so-
lution concept, the "Nash equilibrium," one of John Nash's several
founding contributions to the theory of games.41 Turn to the north-
west cell of Figure I-B, containing the payoff "(-10, 10)" and de-
noted by "*." That cell corresponds to the strategy profile
[P, (s, s')], in which the Insurer offers Partial compensation, and the
Resident's strategy is to settle whether the Insurer offers P or F.
Keep in mind that the Insurer's payoff is the first of the two num-
bers in the cell. Fix Player R's strategy at (s, s') - that is, restrict
your attention to the first column of the matrix - and ask whether
Player I can do better than play P. It can't. Its only alternative is F,
in which event, by paying 13 rather than 10 to the Resident, its pay-
off declines to -13. Now fix I's strategy at P - restrict your atten-
tion to the first row - and observe that the Resident can also do no
better than play (s, s'). Given I's having offered P, her payoff
changes only if she chooses a strategy - (c, c') or (c, s') - in which
she takes a Partial offer to court. If she does, however, her recov-
ery of 13 will be reduced by litigation costs of 4, and she will end up
with 9, less than if she had settled for the Partial offer. Given that I
chooses P, R can do no better than by playing (s, s'); given that R
40. The "Prisoner's Dilemma" is one such game. See infra note 65 and accompanying
text. Sometimes a strategy that is not strictly dominated will become dominated after the
elimination of a dominated strategy of some other player. That is called the "iterated elimi-
nation of strictly dominated strategies." See, e.g., GIBBONS, supra note 12, at 6-7.
41. Nash, Games, supra note 2, at 289-95; Nash, N-Person Games, supra note 2, at 48-49.
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May 1996] Game Theory 1855
42. See, e.g., GIBBONS, supra note 12, at 8-9; KREPS, supra note 34, at 28.
43. See Nash, N-Person Games, supra note 2, at 48. What Nash actually proved was that
every finite has at least one Nash equilibrium, although it may involve mixed strategies. See
supra note 27. By "finite" we mean that the game has a finite number of players, each with a
finite strategy set. See, e.g., GIBBONS, supra note 12, at 45-47.
44. Each Nash equilibrium identified in the normal form can also be found in the exten-
sive form, as can be seen from Figure I-A. To take as an example the Nash equilibrium
denoted by "*," given the Resident's strategy of settling for either F or P, a comparison of
the payoffs to the Insurer at the first and third terminal nodes shows that the Insurer does
best to offer P. Given that choice, the Resident can do no better by any strategy combination
other than (s, s) - though she can do as well by playing (s, c'). In general, we will, except
where otherwise necessary, identify Nash equilibria in the normal form of the games we use
as illustrations.
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1856 Michigan Law Review [Vol. 94:1839
47. As we explain immediately below, the [F, (c, s')] strategy profile is not "subga
perfect," a defect that can be identified only in the extensive form but which renders it u
likely that the strategy profile actually will be played. There is a distinct reason why t
profile might not be played. It requires R's playing the strategy (c, s') when she ha
alternative (s, s') that provides her at least as high a payoff no matter what Player I does a
a strictly higher payoff if Player I chooses P. For that reason the strategy (c, s') is said to
"weakly dominated," and the Nash equilibrium profile [F, (c, s')] to be "supported b
weakly dominated strategy." The latter is a defect that can be detected in either the nor
or the extensive form. For an example of an equilibrium profile that is supported b
weakly dominated strategy but is nevertheless "subgame perfect," see the equilibrium prof
denoted (***) of Game Two below. See infra notes 62-69 and accompanying text. Fo
useful discussion of what "defects" can be identified in both the normal and the extensive
form and which only in the more detailed extensive form, see van Damme, supra note 21, at
143.
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May 1996] Game Theory 1857
48. On threats generally, the best introduction is perhaps still to be found in THOMAS
SCHELLING, THE STRATEGY OF CONFLICT 35-52 (1980).
49. See supra text accompanying notes 37-38.
50. A "subgame" is a subset of the game tree that begins at a "singleton" information
-that is, an information set that contains a single choice node. See supra note 26.
subset, to be a subgame, must (1) include the entire balance of the game from that info
tion set to all terminal nodes that follow it and (2) contain all information sets that follow
in their entirety. See, e.g., GIBBONS, supra note 12, at 122-24. The adjective "proper" si
means a "subgame" other than the entire game itself.
51. See Selten, Spieltheoretische, supra note 2.
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1858 Michigan Law Review [Vol. 94:1839
Subgame perfection is, however, not the Holy Grail. While es-
pecially effective at solving games of complete and perfect informa-
tion, it does nothing to rule out multiple equilibria - including
implausible equilibria - in many other games. That has been a
major source of difficulty for noncooperative game theory, a diffi-
culty reflected in what ultimately strikes us as most problematic
about GTL. So we close by turning to games of "imperfect infor-
mation," and to a simple illustration of the difficulties such games
can entail.
52. It also would correspond with intuition that, if the litigation cost was only 2, the
unique subgame perfect equilibrium strategy profile would be for the Resident to settle for a
Full offer but take a Partial offer to court, and for the Insurer to offer F.
53. See, e.g., van Damme, supra note 21, at 139, 141. The result is perhaps too wonderful,
in the sense that some games of perfect information, including several well-known examples
involving repeated but finite interactions, have unique subgame perfect equilibria that do not
seem to be the evident way to play the game. See, e.g., pp. 163-65; KREPS, supra note 34, at
77-82; Richard D. McKelvey & Thomas R. Palfrey, An Experimental Study of the Centipede
Game, 60 ECONOMETRICA 803 (1992); Robert W. Rosenthal, Games of Perfect Information,
Predatory Pricing and the Chain-Store Paradox, 25 J. ECON. THEORY 92 (1981).
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May 1996] Game Theory 1859
56. The lower quality work might, for example, affect longevity, and might be more costly
to the Resident than the $1 difference to verify on completion of the work.
57. The payoffs when the Insurer offers Full compensation are identical to the corre-
sponding payoffs in Game One. See supra Figure I-B.
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1860 Michigan Law Review [Vol. 94:1839
FIGURE II-A
EXTENSIVE FORM OF GAME Two
O_
Payoffs: (I, R)
58. To satisfy this requirement, all choice nodes in any information set must be assigned
to the same player and must offer that player the same possible actions at each choice node
that it contains. See, e.g., GIBBONS, supra note 12, at 119-20; KREPS, supra note 30, at 367-69.
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May 1996] Game Theory 1861
FIGURE II-B
NORMAL FORM OF GAME Two
Player R's Strategy
Payoffs: (I, R)
59. At an intuitive level, the reason should be clear. In the face of either Pa
Resident does best to settle; so the Insurer always does better by offering
Hence, P-H - the newly introduced middle row to the normal form matrix
can never be part of a Nash equilibrium strategy profile of Game Two.
60. Compare supra Figure I-B. The payoffs to the strategy profiles in
which the Insurer makes the P-L offer correspond to those in Figure I-B in w
simply offers P.
61. See supra text accompanying notes 51-52; Figure I-B.
62. See supra text accompanying note 52.
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1862 Michigan Law Review [Vol. 94:1839
63. It does not, in particular, satisfy the requirement that a subgame begin at a "single-
ton" information set. See supra note 50.
64. But see infra notes 68-69, 104 and accompanying text.
65. A sequential, two-person game in which the second player cannot observe the action
of the first is conceptually equivalent to a game in which the two move simultaneously. See,
e.g., KREPS, supra note 34, at 16-18; KREPS, supra note 30, at 371-72. In the Prisoner's Di-
lemma, each player has two choices, "cooperate" or "defect." The extensive form is given in
Figure III-A.
FIGURE III-A
c/ \ D
V dN\ Y/ d
FIGURE III-B
THE PRISONER'S DILEMMA
Player 2
c d
C (3,3) (0,5)
Player 1
D (5, 0) (1,1)
Payoffs: (1, 2)
The reader easily can verify that, although the jointly optimal strategy is to cooperate (C, c),
defecting is a strictly dominant strategy for each player individually, and (D, d) is the unique
Nash equilibrium of the game.
66. This is true, for example, of "coordination games," the usual example of which is the
problem of where each of two friends, having agreed to meet in New York City but both
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May 1996] Game Theory 1863
having forgotten exactly where, ought to go. Each going to any same location in New
City is a Nash equilibrium. See pp. 38-40; SCHELUNG, supra note 48, at 54-58.
67. See infra text accompanying notes 94-95.
68. This requirement is usually called "sequential rationality." See, e.g., KREPS,
note 30, at 427-29. In effect, it generalizes to every information set - whether or n
beginning of a subgame - the same kind of rationality requirement that subgame perf
imposes on every proper subgame of a game.
69. See, e.g., FUDENBERO & TIROLE, supra note 37, at 321-26; KREPS, supra note 3
429-31. A closely related equilibrium refinement is the "sequential equilibrium." See
M. Kreps & Robert Wilson, Sequential Equilibria, 50 ECONOMETRICA 863 (1982).
70. See infra note 104 and accompanying text.
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1864 Michigan Law Review [Vol. 94:1839
A. The Rudiments
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May 1996] Game Theory 1865
The differences between GTL and game theory texts are evi-
dent, to be sure, from the very outset of Chapter One. It does not
start by developing solution concepts using standard game theory
paradigms. It begins, instead, with one of the first explicit, and by
now classic, contributions of game theory to the law, the analysis of
civil liability rules. That analysis, which originated with John
Prather Brown,72 establishes that a broad class of damage rules for
tort liability can create incentives for both an injurer and a victim to
exercise "appropriate" or "due" care.73 GTL uses that framework
to introduce the normal form game and solutions based on domi-
nance, culminating with the Nash equilibrium and the insight that,
under a quite general class of compensatory damage rules, it is a
Nash equilibrium (even if not strictly dominant) for both parties to
exercise cost-minimizing care.74
In its introductory development, GTL dwells on the way in
which legal rules can influence the conduct of strategic actors. In
the abstract, they can do so in one or more of at least three basic
ways: (1) by altering the set of available strategies; (2) by altering
the payoffs; or (3) by altering the information structure of the game.
In its treatment of liability rules, for example, it emphasizes that the
choice of legal rule operates by reallocating the payoffs to strategic
interaction. GTL is also careful to emphasize that players can be
expected to adopt equilibrium strategies only if each can rely on the
rationality of the other. Recognizing that this may not always be a
plausible assumption, GTL concludes by exploring other liability
rules, including comparative negligence and rules in which a player
who exercises due care is reimbursed for the costs of precaution by
72. Brown, supra note 3; see also Peter A. Diamond, Single Activity Accidents, 3 J. LEGAL
STUD. 107 (1974); Steven Shavell, Strict Liability Versus Negligence, 9 J. LEGAL STUD. 1
(1980). These explicit formulations built on foundations laid by Guido Calebresi and Rich-
ard Posner; see, e.g., GUIDO CALEBRESI, THE COSTS OF ACCIDENTS: A LEGAL AND ECO-
NOMIC ANALYSIS (1970); Guido Calebresi and Jon T. Hirschoff, Toward a Test for Strict
Liability in Torts, 81 YALE L.J. 1055 (1972); Richard A. Posner, A Theory of Negligence, 1 J.
LEGAL STUD. 29 (1972); Richard A. Posner, Strict Liability: A Comment, 2 J. LEGAL STUD.
205 (1973). A very accessible account, using the game-theoretic framework implicitly, can be
found in SHAVELL, supra note 12.
73. "Due" care is defined as care that minimizes the sum of expected accident and acci-
dent prevention costs. See p. 13.
74. The class of damage rules that have this property includes strict liability with a de-
fense of contributory negligence, negligence (with or without a defense of contributory negli-
gence), and comparative negligence. See, e.g., p. 24.
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1866 Michigan Law Review [Vol. 94:1839
a player who does not, which make it strictly dominant for both
injurer and victim to exercise due care.75 That is, under the final
class of liability rules that GTL surveys, it is optimal for both in-
jurer and victim to take cost-minimizing care irrespective of what
they expect the other players will do. Thus, informed by the differ-
ent demands of different game-theoretic solution concepts, the in-
troductory exposition concludes on a skeptical note regarding the
degree of reliance on the rationality of one's adversaries so typically
assumed in game-theoretic models (pp. 28-31).
Only then does GTL revert to a more conventional introduc-
tion, surveying the standard introductory game theory paradigms,
including the Prisoner's Dilemma, "coordination games" with mul-
tiple Nash equilibria, and games with no "pure strategy" equilibria
(pp. 37-43). In this, and the other, introductory chapters, GTL is
careful in qualifying the results that it describes. It is generally sen-
sitive to the problem of multiple equilibria (pp. 38-41). It is good
also at modifying the standard stories whenever possible to frame
its illustrations in legal settings. As with other chapters, Chapter
One concludes with a set of bibliographic notes (pp. 46-49) for the
reader interested in pursuing some topic in more detail.
There are, to be sure, questions that might reasonably be raised
with respect to Chapter One. Of these, what strikes us as most
problematic is GTL's choice of what to emphasize in text. A bit
more than half way through its introductory treatment of civil dam-
age rules, GTL undertakes to prove - but only after assuring the
reader that "we can set [the proof] out quickly" (p. 25) - that when
injurer and victim strategically interact in the shadow of a compen-
satory damage rule, both exercising due care is a Nash equilibrium
of the game. The ensuing proof, however, is rendered entirely in
words, consumes several pages of text, and might well bring the av-
erage reader to a more-than-momentary halt. For one thing, the
requisite assumptions are not explicitly collected; nor is it obvious
on first reading that what is being proved is that "(Due care, Due
care)" is a Nash equilibrium, or the unique Nash equilibrium, of the
game. Wading through a lengthy verbal proof is work enough; the
absence of a clear description of just what is being assumed, and
what is being proved, makes matters genuinely tough.
Overall, however, Chapter One provides a fine introduction,
clearly done, and well motivated by legal examples. A careful
reader would, we think, come away with approximately the same
basic grasp of the normal form, the standard game theory para-
digms, and solutions to static games of complete information using
75. See, e.g., Samuel A. Rea, Jr., The Economics of Comparative Negligence, 7 INTL. REV.
LAW & ECON. 149 (1987); Daniel Orr, The Superiority of Comparative Negligence: Another
Vote, 20 J. LEGAL STUD. 119 (1991).
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May 1996] Game Theory 1867
76. When the prisoner's dilemma is played repeatedly, equilibrium solutions involving
cooperation arise if players are sufficiently concerned about future payoffs. Although "de-
fection" still generates an immediate gain against a cooperating opponent, that gain is out-
weighed by the anticipated loss in the benefits of future cooperation which that defection
would induce. See, e.g., pp. 167-72; GIBBONs, supra note 12, at 88-97. This, we also note, is
an area in which the problem of multiple equilibria is especially acute. Id.
77. See, e.g., KREPS, supra note 34, at 91-97; KREPS, supra note 30, at 551-56. Another of
John Nash's signal contributions was a model of bargaining. In lieu of specifying a particular
bargaining process in extensive form, Nash formulated a set of axioms that any "reasonable"
solution to the bargaining problem should satisfy. He then established that these axioms
imply a unique solution. See Nash, The Bargaining Problem, supra note 2. For discussions of
the relevance of attitudes towards bargaining to law and economics generally, see Avery
Katz, The Strategic Structure of Offer and Acceptance: Game Theory and the Law of Contract
Formation, 89 MICH. L. REV. 215, 217-19 (1990); lan Ayres, supra note 4, at 1315-17.
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1868 Michigan Law Review [Vol. 94:1839
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May 1996] Game Theory 1869
B. The Central Problem in Game Theory and the Law and the
Demands of Complex Models
We have more serious reservations, however, beginning with
Chapters Three and Four, in which GTL introduces a set of related
topics that make use of more intricate games of imperfect informa-
tion (including games of "incomplete" information) and more ad-
vanced solution concepts that refine the notion of a subgame
perfect equilibrium.82 The decision to introduce this material at an
early point reflects GTL's animating belief that asymmetric infor-
mation is the central problem in game theory and the law. That
belief is widely shared. In principle, the introduction of asymmetric
information brings economic analysis an important step closer to
the kinds of problems with which the law must actually deal. In
practice, much current work in game theory and the law involves
asymmetric information games. What at this point is rather less
clear is that game theory has evolved to a point at which it can
furnish reliable solutions. As illustrated at the end of Part I, the
very simplest games of imperfect information can have multiple
subgame perfect equilibria.83 That multiplicity is, unfortunately,
pervasive. What is more, the various equilibrium refinements that
have been proposed to eliminate implausible equilibria are both
controversial and intricate with which to work. So GTL's decision
to devote extended consideration to games of incomplete inform
tion leads to significant problems of exposition and elevates mater
ally the difficulty of the book. After describing the sort of game
that GTL takes up, we turn to its introductory account.
82. Subgame perfect equilibria form a subset of the set of Nash equilibria. By "refine
ments" of subgame perfection we mean a further narrowing of that subset of all Nash equil
ria that survive the requirement that they be subgame perfect, i.e., a subset of subgam
perfect equilibria.
83. See supra text accompanying notes 59-64.
84. See FUDENBERG & TIROLE, supra note 37, at 209-11; GIBBONS, supra note 12, at 146
47, 174; OSBORNE & RUBINSTEIN, supra note 21, at 231-32; Harsanyi, supra note 2; see als
Harsanyi, supra note 17, at 294-95.
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1870 Michigan Law Review [Vol. 94:1839
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May 1996] Game Theory 1871
90. We offer this example for its accessibility. As the reader may have noticed, it is actu-
ally more complicated than we have suggested in the text. At the beginning of the game,
nature chooses both the reviewer's type (disinterested or opportunistic) and the quality (high
or low) of the book. Hence, there are four possible states of the world amongst which nature
must choose. In the simpler case more typically studied, nature chooses between just two
states.
91. See, e.g., George A. Akerlof, The Market for "Lemons": Quality Uncertainty and t
Market Mechanism, 84 Q.J. ECON. 488 (1970); see also pp. 79-121; infra text accompanyi
notes 96-97.
92. See, e.g., pp. 122-58; A. MICHAEL SPENCE, MARKET SIGNALING: INFORMATIONAL
TRANSFER IN HIRING AND RELATED SCREENING PROCESSES (1974).
93. See, e.g., pp. 244-67; Barry Nalebuff, Credible Pretrial Negotiation, 18 RAND. J. ECON.
198 (1987); I.P.L. P'ng, Strategic Behavior in Suit, Settlement, and Trial, 14 BELL J. ECON. 539
(1983); Jennifer F. Reinganum & Louis L. Wilde, Settlement, Litigation, and the Allocation of
Litigation Costs, 17 RAND J. ECON. 557 (1986); Stephen W. Salant, Litigation of Settlement
Demands Questioned by Bayesian Defendants. 516 CAL. INST. TECH. SOC. SCI. WORKING
PAPER 1 (1984).
94. For comparison, a newly published micro-economic theory text, with extensive treat-
ment of game theory, broaches these topics in the most preliminary way only after an eighty
page introduction devoted entirely to game theory. ANDREU MAS-COLELL ET AL.,
MICROECONOMIC THEORY 217-301, 282-96 (1995). See also FUDENBERG & TIROLE, supra
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1872 Michigan Law Review [Vol. 94:1839
note 37, at 319-434; GIBBONS, supra note 12, at 173-255; KREPS, supra note 30, at 417-450;
OSBORNE & RUBINSTEIN, supra note 21, at 197-254.
95. KREPS, supra note 30, at 418. In the more outspoken words of another game theorist
in an undergraduate text, "the subject of refinements of Nash equilibrium . . . is the most
controversial . . . within game theory .... [T]his is an area in which I recommend not
believing anyone until the experts achieve some sort of consensus." BINMORE, supra note 88,
at 544-45. Kreps' remarks are especially germane, since he is responsible for two of the more
prominent equilibrium refinements, the "sequential equilibrium," formalized in Kreps & Wil-
son, supra note 69, at 863, and the "intuitive criterion" of In-Koo Cho & David M. Kreps,
Signaling Games and Stable Equilibria, 102 Q.J. ECON. 179 (1987). Other prominent equilib-
rium refinements include "trembling-hand perfection," see Selten, Perfectness Concept, supra
note 2; "proper" equilibria, Roger B. Myerson, Incentive Compatibility and the Bargaining
Problem, 47 ECONOMETRICA 61 (1979); the set of "stable" equilibria," Elon Kohlberg &
Jean-Francois Mertens, On the Strategic Stability of Equilibria, 54 ECONOMETRICA 1003
(1986); the set of "perfect sequential equilibria," Sanford J. Grossman & Motty Perry, Perfect
Sequential Equilibrium, 39 J. ECON. THEORY 97 (1986); and the set of "universally divine"
equilibria, Jeffrey S. Banks & Joel Sobel, Equilibrium Selection in Signaling Games, 55
ECONOMETRICA 647 (1987). Many are deployed at one point or another by GTL. See, e.g.,
pp. 86-90 (perfect Bayesian equilibrium), 132-33 (the intuitive criterion); 252-59 (perfect se-
quential equilibrium).
Many of these refinements narrow the set of equilibria by restricting the "beliefs" that
players may hold when they encounter eventualities that are off the equilibrium path. See,
e.g., JEFFREY S. BANKS, SIGNALING GAMES IN POLITICAL SCIENCE 14-15 (1991); see also infra
note 104. In other words, they attempt to impose restrictions on what players should be
permitted or taken to believe when they observe events that, in equilibrium, they expect
never to observe at all. An excellent non-technical account of the problems generally can be
found in KREPS, supra note 34, at 108-22. For more technical surveys, see, for example, MAS-
COLELL ET AL., supra note 94, at 282-96; KREPS, supra note 30, at 417-43. A thoughtful
discussion of the relevance of the issues to game theory and the law can be found in Ayres,
supra note 4, at 1291, 1311-13; see also Ian Ayres, Three Approaches to Modeling Corporate
Games: Some Observations, 60 CIN. L. REV. 419, 421-22 (1991).
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May 1996] Game Theory 1873
96. Sanford J. Grossman, The Informational Role of Warranties and Private Disclosure
About Product Quality, 24 J.L. & ECON. 461 (1981); Paul R. Milgrom, Good News and Bad
News: Representation Theorems and Applications, 12 BELL J. ECON. 380 (1981).
97. See Steven Shavell, Acquisition and Disclosure of Information Prior to Sale, 25 RAND
J. ECON. 20 (1994); see also Anthony T. Kronman, Mistake, Disclosure, Information, and the
Law of Contracts, 7 J. LEGAL STUD. 1 (1978).
98. Shavell's work draws on a distinction between information of social and that of purely
private value, first apparently articulated in Jack Hirshleifer, The Private and Social Value of
Information and the Reward to Inventive Activity, 61 AM. ECON. REV. 561 (1971).
99. See supra text accompanying notes 68-70; infra note 104. The implication in the text
that the set of "perfect Bayesian equilibria" is a subset of the set of subgame perfect equilib-
ria is, strictly speaking, correct for games with no proper subgames. Games with proper
subgames can, however, have perfect Bayesian equilibria that are not subgame perfect. See,
e.g., MAS-COLELL ET AL., supra note 94, at 290, Figure 9.C.5. In such cases an accurate
characterization is that solutions that are perfect Bayesian equilibria in every subgame are
always subgame perfect.
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1874 Michigan Law Review [Vol. 94:1839
100. Bayes' Law is an elementary but important proposition about conditional probab
ties that offers a natural method by which to update beliefs, in the sense that it offers a way
evaluating the probability of an unobserved event in light of some observed "signal" that h
a bearing on its probability. See, e.g., PAUL L. MEYER, INTRODUCTORY PROBABILITY A
STATISTICAL APPLICATIONS 39-41 (2d ed. 1970). Its principal (and controversial) appe
ances in legal literature have been in connection with evidence. See, e.g., Lawrence H. Tr
Trial by Mathematics: Precision and Ritual in the Legal Process, 84 HARV. L. REV. 1
(1971); Richard D. Friedman, A Close Look at Probative Value, 66 B.U. L. REV. 733 (19
see also Steven C. Salop, Evaluating Uncertain Evidence with Sir Thomas Bayes: A Note
Teachers, J. ECON. PERSP., Summer 1987, at 155.
101. In the interests of completeness, we note that a "probability distribution" over t
discrete events is just a pair of non-negative numbers that sum to one; and, that the "
pected value" of a random experiment whose outcomes are numbers associated with the t
events is the average of those numbers, weighted by the associated probabilities. Althou
GTL routinely computes expected values throughout the book - nearly every footnote
chapter 8, for example, contains an expected value calculation (pp. 285-87) - it never ta
the time to explain to the reader what they are, and the index does not even contain an ent
for the topic. There appear to be no references to "conditional probability" anywhere in
book. Of Bayes' Law GTL says that it "provides a means to capture formally the way r
tional people should update their beliefs in the wake of new information" and little else
83.
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May 1996] Game Theory 1875
102. Games typically used to introduce a rarefied refinement of subgame perfection like
this are those in which (a) the refinement operates to eliminate some equilibria and (b) the
eliminated equilibria are arguably implausible. See, e.g., GIBBONS, supra note 12, at 175-80;
KREPS, supra note 30, at 425-28; MAS-COLELL ET AL., supra note 94; see also supra text
accompanying notes 67-69; infra note 104 and accompanying text.
103. See pp. 88-89. The added refinement does not appear in the bibliographic notes,
which tell the reader only that "perfect Bayesian equilibrium" is related to "sequential equi-
librium." P. 119. A trip to the index entry for "sequential equilibrium" refers the reader to
"equilibrium," whereupon he encounters a dead end. The invoked refinement is sometimes
referred to as "forward induction," or "iterated elimination of weakly dominated strategies,"
and its merits are open to dispute. See, for example, MAS-COLELL ET AL., supra note 94, at
292-95, where, after canvassing arguments both for and against the refinement's plausibility,
the authors conclude: "Clearly, the issues here, although interesting and important, are also
tricky." See also OSBORNE & RUBINSTEIN, supra note 21, at 110-14, 244.
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1876 Michigan Law Review [Vol. 94:1839
104. See supra text accompanying notes 67-69. Speaking loosely, equilibrium refinements
like the perfect Bayesian equilibrium restrict the set of subgame perfect equilibria in a game
of imperfect information by requiring that the play of the game be "sequentially rational" at
every information set, including information sets that are off the equilibrium path of play.
That condition extends in a natural way to every non-singleton information set a requirement
of out-of-equilibrium rationality comparable to what subgame perfection requires in proper
subgames (which, by definition, begin at singleton information sets). See supra notes 50-51,
62-64 and accompanying text. At a nonsingleton information set, however, a prerequisite to
assessing sequential rationality is a system of "beliefs," in the form of a set of probabilities,
conditional on being in that information set, of being at the different choice nodes that it
contains. The beliefs are used to compute the expected values of the actions available to the
player whose move it is to make.
More formally, a perfect Bayesian equilibrium consists of both a strategy profile and a
system of beliefs, requiring (wherever possible) the beliefs to be consistent with the strategy
profile (which is where Bayes' Law comes into play) and the strategy profile to be sequen-
tially rational. The strategy profile is sequentially rational if each player chooses the action at
each of his information sets that maximizes his expected payoff, computed using the beliefs.
The various refinements differ in the restrictions they impose on beliefs at information sets
that are off the equilibrium path. See, e.g., BANKS, supra note 95, at 14-15. The weakest form
of perfect Bayesian equilibrium, in particular, imposes no restriction on beliefs at any infor-
mation set that would never be encountered if the equilibrium strategy profile were played.
See, e.g., KREPS, supra note 30, at 427-31: BINMORE, supra note 88, at 536-38 & n.40; MAS-
COLELL ET AL., supra note 94, at 285-95.
In Game Two, however, irrespective of whether the Insurer makes the High or Low qual-
ity Partial offer, the Resident's payoff from settling exceeds her payoff from going to court.
See supra text accompanying notes 56-57 and 67-69. So for any system of beliefs - any set of
probabilities that she is faced with the P-H or P-L offer - the expected value of settling
always exceeds the expected value of going to court, and it is always sequentially rational for
the Resident to settle. Given that, the Insurer always should make a P-L offer; the Resident
should always observe a Partial offer which, while of unobserved quality, the Resident should
always believe to be of Low quality; and the Resident's sequentially rational action should be
to settle. Given the equilibrium strategy profile, the equilibrium beliefs are unique.
What makes our example seem easy is the absence of any dependence of the sequential
rationality of the equilibrium strategy profile on the beliefs, which permits us to determine
the beliefs implied by the strategy profile almost as an afterthought. More typically, the
sequential rationality of a strategy profile depends on the beliefs, but the beliefs depend in
turn on the strategy profile: it is the joint determination of the two that can make matters so
complex.
Nevertheless, while Game Two illustrates the use of the perfect Bayesian equilibrium in a
deceptively simple setting, it is a setting in which the concept has some bite. It eliminates as a
solution the implausible equilibrium in which the Resident's strategy involves a threat to go
to court, despite the fact that it is always best for her to settle.
105. That is why we originally stipulated that the payoff to the Resident from settling,
even for the P-L offer, exceeded the $9 payoff from taking it to court. See supra text accom-
panying note 55. If, in contrast, the payoff from settling for P-L had been less than $9 while
the payoff from settling for the P-H offer remained $11, it would then be sequentially rational
for the Resident to settle only if, given a set of probabilities that the Insurer had made the P-
H or P-L offers, respectively, the expected (i.e., probability-weighted) payoff from settling
exceeded the $9 payoff from going to court. See supra note 104.
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May 1996] Game Theory 1877
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1878 Michigan Law Review [Vol. 94:1839
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May 1996] Game Theory 1879
CONCLUSION
GTL, in sum, is really two quite different books. The more ele-
mentary chapters provide an accessible, nontechnical introduction
to the basics of game theory, well illustrated in the context of the
law. For beginners, however, those that dwell on informational
asymmetries will require more than just care and logic to get
through. In all, GTL has performed an unquestionable service, in
rendering the basic insights of game theory in terms that will be
both companionable and accessible to nonspecialists whose primary
training is in law. Judiciously approached, it will provide rewarding
insights to those prepared to do some work.
The real questions, we suppose, are whether you are interested
in learning more game theory; if so, how much; and where would
you be well-advised to start. If your answer to the first is "yes,"
GTL is one obvious answer to the last. If that is what you choose,
we do encourage you to bypass Chapters Three, Four, and Six on
your first pass through the book.114 There are, however, three
other possibilities - complements, really, not substitutes for GTL
- that we might suggest. One, of course, is Thomas Schelling's
classic, The Strategy of Conflict. If you are interested in strategic
thinking generally, even if not formally in game theory, it should
not in any event be missed.115 An updated account along similar
lines is Avinash Dixit and Barry Nalebuff's Thinking Strategi-
cally,ll6 which provides a chatty, nontechnical introduction to the
subject and its underlying intuition.
But for a current, nontechnical introduction to noncooperative
game theory, there is a third possibility that genuinely stands out.
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1880 Michigan Law Review [Vol. 94:1839
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May 1996] Game Theory 1881
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1882 Michigan Law Review [Vol. 94:1839
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