BF 0 Level Spells Supplement r4

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0 Level Spells Release 4

Copyright © 2009, 2020 Sidney


Parham, Nazim Karaca, R. Kevin
A Basic Fantasy RPG Supplement Smoot, ckutalik, steveman,
Svankensen, Mike West, and Chris
Gonnerman
All Rights Reserved
Distributed under the terms of the Open
Game License version 1.0a
Basic Fantasy Website: basicfantasy.org

INTRODUCTION
This supplement to the Basic Fantasy Role-Playing Game rule system provides additional, very low level spells for Clerics,
Magic-Users, and other spell casters. If you do not already have a copy of the Basic Fantasy RPG rules, please visit the
website and download a copy.
Have you ever thought that your magic-user should be able Using 0 Level Spells
to sweep a floor without resorting to a fifth-level spell? Or
that your cleric should always be able to pray for something, Cantrips typically have a range of 10 feet and a duration of
even at first level? This supplement gives you your chance! instantaneous. As with standard spells, some 0 level spells
may be reversible, signified by an asterisk following the
name.
Introduction
0 level spells are called cantrips when used by Magic-Users NEW SPELLS
and related classes, and orisons when used by Clerics and
related classes. A spell caster may cast a number of 0 level Clerical Orisons
spells per day equal to his or her level plus ability bonus
(Intelligence bonus for Magic-Users and related classes; Call to Worship: This orison mentally notifies patrons of
Wisdom for Clerics and related classes). Since these spells the cleric's church (within one mile per level) that services
take such a short amount of time to cast (due to their are beginning. The orison does not provide an actual
abbreviated verbal and somatic components), a character compulsion to come.
may cast one and take another action in the round at the
same time. 0 level spells do not have to be prepared in Cure Minor Wounds: Heals one hit point.
advance, unlike more powerful magics. Guidance*: The cleric grants +1 to any subject’s next attack
At the GM's option, a non-spellcaster character might be roll. Reversed, this becomes Misguide, which gives the
allowed to use cantrips, typically one plus his or her subject -1 to his next attack roll.
Intelligence modifier per day. Alternately, the number Meal Blessing: The cleric says this short prayer before a
might be zero plus Intelligence modifier, making such meal to give the diners a blessing. Anyone who eats the meal
characters more rare. Likewise, orisons may be allowed to within twenty minutes heals 1 hit point. The meal must be
non-Clerics who are very devout, with similar restrictions normally prepared and obtained in a way that the deity
(using the Wisdom bonus rather than Intelligence). Such permits.
characters must take a whole round to cast one of these
spells. Mend: Mends breaks, dents, and holes in small objects.
This supplement includes information relevant to Predict Weather: The cleric may predict the weather up to
supplement (additional) classes found on the Basic Fantasy 24 hours in advance.
RPG website; specifically, Druids, Illusionists,
Necromancers, and Spellcrafters. Note that these Virtue: A subject gains one temporary hit point.
supplements are available only with your GM's agreement, Ward*: Grants +1 to the subject’s next saving throw.
even if he or she has chosen to include this supplement. Reversed, this becomes Curse, which gives the opposite
effect.
Learning 0 Level Spells
Water to Wine: The cleric may turn one flask or mug of
A spellcaster learns a number of 0 level spells equal to 1d4 water to wine.
plus his or her relevant ability bonus while in training, and
can learn additional cantrips any time a trainer is available. Druidic Orisons
Non-spellcasters may only learn 0 level spells from a trainer.
Druids use the same list of orisons as do Clerics.
A BASIC FANTASY SUPPLEMENT 0 LEVEL SPELLS

Magic-User Cantrips small rodent (such as a field mouse), or a cloud of gnats into
a certain area. If targeted intelligently, the spell may be able
Animate Tool: A single, small tool (such as a quill pen, to disrupt spellcasting, but will never deal any actual damage
spoon, sewing needle, or small hammer) is animated by this (including poison) to the target. Reversed, this cantrip
cantrip. It will perform a single, repetitive task (such as becomes Exterminate, which may kill any one creature of
writing dictated words, stirring a pot of soup, sewing the similar size as the ones described in the spell.
hem of a dress, or nailing boards into a house) for as long as
a turn. The magic user must be able to perform the repeated Transfigure: This cantrip may change a small object (up to
action by hand himself. Weapons may not be animated by 27 cubic inches) into another shape, size, color, or texture.
this cantrip, and objects animated may not be used as Radical changes (such as creating small living things) are
weapons. not apt to last more than one turn, but minor changes (such
as coloring a head of hair bright pink) may stay as long as a
Clean*: A mage making use of this cantrip may clean, month. "Related" changes, such as creating a baby hedgehog
shine, dust, or polish a small object or surface of up to 1 from a pincushion) may last longer than non-related ones
square foot. Reversed, this becomes Dirty, which can make (such as changing a book into a lizard).
the same area dirty, tarnished, scuffed, or dusty
Flare: A flash of light, a very small ball of fire, or a puff of Illusionist Cantrips
colored smoke can be created by this cantrip. They will not
typically last longer than a second. Illusionists use the same list of cantrips as do Magic-Users.

Flavor*: This cantrip may either make one dish taste any
way the caster wants it to (which is an illusion), or add salt, Necromancer Cantrips
spice, sweetener, or another flavoring agent (which is real). Necromancers use the same list of cantrips as do Magic-
Reversed, it becomes Putrefy, which makes the food or drink Users. They also get three additional cantrips for their own
either go bad (which is real) or taste as if it had been use.
prepared wrongly (which is an illusion).
Bolster*: Undead within 10 feet of caster are harder to turn or
Inscribe: This cantrip engraves up to 1 square foot of command, being one point harder to affect (on Turning Table).
writing or drawing on almost any nonliving surface. The effect lasts one hour or until a Turning (or Command)
attempt is made. Reversed, the cantrip makes undead one point
Irritate: This cantrip forces another person to involuntarily easier for the same period.
blink, nod, itch, giggle, or some other small body motion.
Embalm: Specially prepares one corpse for burial (or further
Knot*: This spell may tightly knot or tangle a rope, string, use). When cast upon recently dead in preparation for re-
or similar object in any knot the caster would be able to tie animation type spells, the newly risen Zombie will have +1 on
himself. Reversed, the Unknot spell may undo any knot the hit point rolls for each hit die (up to maximum hit points for
caster could unknot himself. each hit die).
Mage Hand: A spectral hand is conjured, which may either Negate Stench*: Removes stench from one creature (or
move one pound of materials at a speed of 10 feet per round corpse), including ghouls or ghasts (save vs. Spells to resist
for ten rounds (at a maximum range of 40 feet), or give an effect). Lasts 1 round per level. Reversed, the relevant stench is
object a powerful push about equal to the caster's strength at made more potent, giving all victims of the stench a penalty of -
a range of 10 feet. 2 on any relevant saving throw.
Open/Close: A normal, unlocked door, window, or other
portal may be opened by this cantrip. Spellcrafter Cantrips

Summon Vermin*: This cantrip summons one small, Spellcrafters use the same list of cantrips as Magic-Users.
totally ordinary insect (such as a beetle, fly, or spider), a

2
0 LEVEL SPELLS A BASIC FANTASY SUPPLEMENT

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