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Hex Flower - Social Encounter Engine

The document describes a social encounter engine for persuading a third party. It involves the PC and 3P taking turns rolling dice to navigate hex flower boards, with the aim of the PC reaching the top hex before the 3P reaches the bottom hexes. The PC starts in a lower position and can spend points to alter the hex they or the 3P exit to.

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0% found this document useful (0 votes)
73 views1 page

Hex Flower - Social Encounter Engine

The document describes a social encounter engine for persuading a third party. It involves the PC and 3P taking turns rolling dice to navigate hex flower boards, with the aim of the PC reaching the top hex before the 3P reaches the bottom hexes. The PC starts in a lower position and can spend points to alter the hex they or the 3P exit to.

Uploaded by

MSS Pintor
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Social Encounter Engine

Start Hex for Persuading Character (PC) and the 3rd Party (3P) Actions
• PC with Low CHR = bottom-most Hex; otherwise any of 4 bottom-most Hexs • PC & 3P take turns to roll 2D6 to navigate their respective Hex Flowers
• 3P starts on the most appropriate of the top-most Hexs Points spending
• Aim: PC to get to the top Hex before 3P gets to the bottom Hexs • PC can spend CPs on their turn to change the face of the Hex they exit
PC’s Points from, e.g. if PC rolls a 6 and spends 3 points they can exit on the 12 face.
• Moderate CHR = +1 Charm Points (CP); High CHR = +3 CP • Similarly, LPs can be spent in the ‘logic area’ (purple) and IPs can be spent
• Moderate WIZ = +1 Intuition Points (IP); High WIZ = +3 IP in the ‘emotional area’ (green)
• Moderate INT= +1 Logic Points (LP); High INT = +3 LP • Only CPs can be spent to alter the face of the Hex the 3P exits from

Persuader’s (PC) Hex Flower 3rd Party (3P) Hex Flower

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