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Tool Purchase Design Concept

This document describes two interface designs for a tool matching system. Design 1 includes 9 screens covering the user drawing a tool, the matching process, viewing results, selecting items from a list, viewing brand details, filling an order form, and order confirmation. Design 2 enhances Design 1 with improved graphics, layout changes, and additional information. The document recommends Design 2 as it has clearer representation and is more suitable for implementation based on its features and interface stability.

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0% found this document useful (0 votes)
32 views40 pages

Tool Purchase Design Concept

This document describes two interface designs for a tool matching system. Design 1 includes 9 screens covering the user drawing a tool, the matching process, viewing results, selecting items from a list, viewing brand details, filling an order form, and order confirmation. Design 2 enhances Design 1 with improved graphics, layout changes, and additional information. The document recommends Design 2 as it has clearer representation and is more suitable for implementation based on its features and interface stability.

Uploaded by

vibin
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Design Concept

Interface Design 1
Design 1 Screen 1 design
Design 1 Screen 1 description
• This screen will be the initial module of system screen.
• Welcome note will be present.
• User needs to proceed further for selecting tools.
Design 1 Screen 2 design
Design 1 Screen 3 description
• Using sketch option, user can draw tools and find the match.
• Proper matching will be processed and necessary tool will be matched.
• Necessary saving needed to be done.
Design 1 Screen 4 design
Design 1 Screen 4 description
• Here, matching process will be commenced.
• Matching will be automatically processed once saving is done.
• After matching completion, user will have to click match found option for
viewing the match.
Design 1 Screen 5 design
Design 1 Screen 5 description
• The resulted match will be displayed to the user.
• After completing the matching process, user will be proceeding further.
• Necessary list that consist of different tools and materials being selected.
Design 1 Screen 6 design
Design 1 Screen 6 description
• The list that are presented and being selected.
• The list will be displaying names, and complete information about selected
item will be displayed.
• User can identify the list and also information about the items.
Design 1 Screen 7 design
Design 1 Screen 7 description
• User can select brands present within different items.
• Brand information and rating will be provided to the user.
• User can select any brand and proceed further.
Design 1 Screen 8 design
Design 1 Screen 8 description
• Docket will be containing item information.
• Order details and other procedures needed to be entered.
• User needs to submit for proceeding further.
Design 1 Screen 9 design
Design 1 Screen 9 description
• After completing the process, necessary acknowledgment will be displayed.
• User can now exit the procedure and move to desk for payment and
collecting the items.
Design 2 Interface
Design 2 Screen 1 design
Design 2 Screen 1 description
• Enhanced welcome note has been designed in this screen.
• User needs to click proceed function for moving to next module.
• Here, color has been added.
Design 2 Screen 2 design
Design 2 Screen 2 description
• Items present in the shop will be displayed in the system.
• Changes in the alignment has been done in this module.
• User can also draw the tool for matching it with tools present, by selecting
the draw option.
Design 2 Screen 3 design
Design 2 Screen 3 description
• User can draw the tools through this module.
• User can match the items through drawing, which will be processed.
• Processing will start once the drawing is saved.
Design 2 Screen 4 design
Design 2 Screen 4 description
• Matching process will be critically performed after saving process.
• Suitable matching with items will be carried here.
• After completion of process, user needs to click on match found for viewing
the match.
Design 2 Screen 5 design
Design 2 Screen 5 description
• Completion of matching will be displayed.
• Match which is found will be displayed to the user.
• After finding the item, user can move on to next module, by clicking the
button.
Design 2 Screen 6 description
Design 2 Screen 6 description
• List of items will be displayed to the user.
• Information of each items will be collected and connected.
• Various information will be detailed in this module.
Design 2 Screen 7 design
Design 2 Screen 7 description
• Brand information will be displayed to the user.
• Rating will be provided to the user for significant operation.
• User can select the brand and proceed further.
Design 2 Screen 8 design
Design 2 Screen 8 description
• Docket information will be possibly added.
• Fields and areas will be added as per required.
• User can view entire operation.
Design 2 Screen 9 design
Design 2 Screen 9 description
• User will now exit the system and move to counter desk.
• Payment proceeding and further connection can be done.
Selection and Reasoning
• Design 2 will be recommended from the two alternative design developed.
• Design two has significant features and attractiveness than design 1.
• Option and interface stability is more in design 2 considered to design 1.
• Design 2 has considerable images for clear repre4sentation.
Selection and Reasoning
• Design 2 will be more suitable for implementation.
• Design 2 as considerable solution to the requirement being done.
• Implementation of clear and proper operation is only present on deisgn 2.
• So, design 2 will be more suitable.
Reference
• Analogue interface subsystems. (2015). Digital Interface Design and Application,
66-89. https://doi.org/10.1002/9781119107507.ch4
• Heimgärtner, R. (2017). User-interface-Design. Interkulturelles User Interface
Design, 135-184. https://doi.org/10.1007/978-3-662-48370-1_5
• The language of interface design. (2017). Ecological Interface Design, 81-
118. https://doi.org/10.1201/9781315272665-14
• Serial interface subsystems. (2015). Digital Interface Design and Application, 90-
111. https://doi.org/10.1002/9781119107507.ch5

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