Lesson 1 Creating A Part
Lesson 1 Creating A Part
You can begin with the first section or skip to a later section to bypass tasks you already know how to do.
Setting up a new part document
Creating the base feature
Adding a boss feature
Creating a cut feature
Adding fillets
Adding a shell feature
Editing features
Completed Part
5. Click Save.
In tutorials, click toolbar buttons with orange borders (for example ) to flash the corresponding
button in the SOLIDWORKS window.
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The Front, Top, and Right planes appear and the pointer changes to . As you move the pointer over
a plane, the border of the plane is highlighted.
Why Start a Sketch with an Extrusion?
5. Click the origin and drag the pointer up and to the right. Notice that it displays the current dimensions of
the rectangle.
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The sides of the rectangle that touch the origin are black. Because you started sketching at the origin, the
vertex of these two sides is automatically coincident with the origin, as shown by the symbol . This
relationship constrains the sketch.
What Does Constrain Mean?
Why is the Rectangle Different Colors?
2. Drag one of the blue sides or drag the vertex to resize the rectangle.
7. Click .
The sketch resizes to reflect the 120mm dimension.
8. Click Zoom to Fit (View toolbar) to display the entire rectangle and center it in the graphics area.
9. Repeat steps 3-8, with a vertical line, setting the height of the rectangle to 120mm.
The sketch is now fully defined, as shown in the status bar at the bottom of the SOLIDWORKS window.
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3. Click .
The new feature, Boss-Extrude1, appears in the FeatureManager design tree and in the graphics area.
The sketch was absorbed into the extrusion feature. Click beside Boss-Extrude1 in the
FeatureManager design tree to expand the feature. Sketch1, which you used to extrude the feature,
is listed under the feature. To modify a sketch after it has been absorbed, right-click the absorbing
feature and select Edit Sketch.
Use your model, or click here to open a model ready for this operation.
1. Click the front face of the model to preselect the sketch plane for the next feature.
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5. Click near the center of the face and move the pointer to sketch a circle.
9. Move the pointer outside the model to see the current dimension.
b. Click .
1. Still using Smart Dimension , select the top edge of the face, select the circle, and click to place
the dimension.
b. Click .
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3. Repeat steps 1 and 2, selecting the right edge of the face and the circle.
The circle turns black, and the status bar indicates that the sketch is fully defined.
4. Click .
Boss-Extrude2 appears in the FeatureManager design tree.
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Use your model, or click here to open a model ready for this operation.
7. Click Smart Dimension and set the diameter of the hole to 50.
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4. Click .
Use your model, or click here to open a model ready for this operation.
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As you move the pointer over hidden lines, they highlight so you can select them.
As you select each edge, its name is added to Edges, Faces, Features and Loops and the preview
is updated.
7. Click .
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5. Click .
Use your model, or click here to open a model ready for this operation.
2. Drag the pointer to rotate the part until you can see the back.
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7. Click .
The shell operation removes the selected face and leaves a thin-walled part.
5. Click .
You can rotate and zoom the section view. Only the display of the part is cut, not the model itself.
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Editing Features
Edit the base feature to:
Increase the depth of the model
Modify the edge fillets
Recreate the face fillets
Use your model, or click here to open a model ready for this operation.
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3. Double-click 30.
5. Click Rebuild (Standard toolbar) to regenerate the model with the new dimension.
1. In the FeatureManager design tree, right-click Fillet1 and select Edit Feature .
3. Click Delete.
The fillets on the face are removed.
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5. Click .
1. In the FeatureManager design tree, place the pointer over the rollback bar below the Shell1 feature.
The pointer changes to a hand:
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6. Click .
Use your model, or click here to open a model ready for this operation.
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c. Under Buttons, select RealView Graphics and drag the button to the View toolbar.
b. Right-click the part in the FeatureManager design tree and select Material > Edit Material .
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