MathSci Proposal
MathSci Proposal
1. All competing teams must strictly adhere or observe these general guidelines and the
mechanics of each contest.
2. The chairman of the entire event, with the approval of the advising committee, has the
right to modify or alter any of the mechanics as the need arises, one day before the said
contest provided that his/her reason must valid, acceptable, and reasonable and is
supported with a formal document. This document shall be distributed as soon as possible
to eliminate any misunderstandings or conflict of interests of any parties.
3. MathSci officers (from President down to P.I.O) are NOT ALLOWED to be the main
participants of a certain event. They may still join a contest, but should only be given a
minor role play, such as props men and the like.
4. Teacher/s in charge of the group solely liable to update and inform their students or
participants about the set mechanics and criteria of each competition includes any
announced changes of mechanics. The teacher/s in charge of the group should be
responsible enough as to date, time, venue, and/or requirements of each competition. In
other words, it is no longer the responsibility of the Chairman of the event in case the
teacher/s in charge of the group forgets the time, date or venue; immediate information
shall be disseminated by any means.
5. Teacher/s in charge of the group, together with the group member, serves different roles
such as video editor, choreographer, planner, or trainer. Hiring or contacting outside or
any group of people or entity, who are not part of the group, to act as video editor,
planner, trainer, or choreographer for a particular contest is STRICTLY PROHIBITED.
Once this specific guideline is proven to be violated, the participation or entry of the
group on that certain contest is hereby DISQUALIFIED.
6. Judge’s decision for each contest is final and irrevocable.
7. There will be assigned committees. Heads of the committees are all MathSci officers;
they will only be assisted by selected group. These committees re expected to do their
functions and responsibilities according to what is conducted in the meeting to be called
by the Chairman of the Event, accompanied by the MathSci Club members.
8. Teacher/s in charge of the group is advised to read and comprehend the general
guidelines and each of mechanics/criteria of each contest. There are some concerns or
suggestions to improve or modify the general guidelines or contest mechanics/criteria, the
chairman of the event, together with the Advising Committee, is very open to consider
them if significance of the suggestion will give a merit to the improvement and clarity of
the contest mechanics. Once an Official and Final Copy of the Mechanics/Activities is
issued to each of the teacher/s in charge of the group, any further concerns or suggestions
are no longer be entertained.
9. Any violation of the general guidelines is a ground for disqualification. Any infringement
of each set of mechanics of each set of contest is subject for a two (2) – point deduction
from the total score of each judge.
10. In case during the actual conduct of an event/contest and there exists concerns/grievances
from any party, approach directly the Chairman of the event. The Chairman of the event
will then tap the Advising Committee (composed of the SAM, MathSci President, and
MathSci moderator) for whatsoever relevant action is to be taken to address the
grievances or concerns. This is a protocol to adhere.
COMPUTATION OF THE OVERALL CHAMPION:
The overall champion for the month of September shall be determined using the point
system agreed effective since 2022-2023.
WEEKLY TRIVIA
Every Monday to Thursday of the Week
Overview: The “Weekly Trivia” is a tidbit of interesting or entertaining fun fact about
Science and Mathematics. It will happen every Monday to Thursday of the Week. On Friday
is the day that the math-sci club will conduct a trivia quiz.
of the month starting September 12, 2022.
MATH-SCI CULMINATION
September 22, 2023 (Friday)
Overview: Every group shall present their yells to represent their respective group together with
the banner that they created.
Objective: To showcase their skills in creativity, develop teamwork, and obtain new knowledge
and information of the universe.
Mechanics:
1. All members of each group shall participate in the yell & banner competitions.
2. During the banner competition they may use pencil, marker, and coloring materials.
YELLS COMPETITION
Judging Criteria:
YELLS COMPETITION
Relevance to the theme 40%
Originality 25%
Clarity of voice 20%
Audience Impact 15%
Total: 100
BANNER COMPETITION
Judging Criteria:
BANNER COMPETITION
Relevance to the theme 30%
Originality 25%
Creativity 20%
Cleanliness 15%
Overall Design 10%
Total: 100
Overview: Create a mosaic masterpiece using the materials they can see in their surroundings.
Objectives: To enhance their resourcefulness and discover the functions of every living thing
and nonliving things in unveiling the secrets of the universe.
Mechanics:
1. Every group must have 3 representatives for the said competition.
2. The theme of the contest is ““Science and Mathematics: Unlocking the Secrets of the
Universe” which must be incorporated in the artwork of the participants.
3. Participants/Each pair must provide the following:
Glue, tape, stapler, scissors, pencil, marker and eraser.
The materials needed will be provided by the Nature or the surroundings.
Judging Criteria:
POSTER MAKING
Relevance to the theme 40%
Creative use of Recycled materials 30%
Visual Impact 20%
Overall Appearance 10%
Total: 100
Overview: The universal invention contest is created to promote awareness in exploration and
impart knowledge on the instruments we needed to discover the universe.
Objectives: This aims to learn more about exploration of the universe and gives an opportunity
to showcase their notions.
Mechanics:
1. Every group must have 1 or more representative for the said competition to explain how
it works/ how can it be usable in exploring the universe.
2. The participants may look for ideas in the internet but the design and output must be
original.
3. Submissions can use recycled materials or not; It can include elements such as:
Painting
Collage
Sculpture
Drawing
Product design from found/paid objects
4. The contestant may use paints, glue, glitters and other materials available.
5. Each contestant is requested to record the invention process through time lapse mode for
about 2-3 minutes respectively.
Judging Criteria:
POSTER MAKING
Effective use of 40%
recycled/reused materials
Originality and Innovation 30%
Creativity 15%
Overall Presentation 15%
Total: 100
AMAZING RACE
Friday – September 23, 2023
Overview: The amazing race is a survival of the fittest race where they will compete for the
knowledge that they will gain about the universe.
Objectives: This aims to create teamwork, enhance their resourcefulness and instill prior
knowledge of how universe works through each stations.
Mechanics:
1. Each group must choose 5 representatives.
2. The eggplant will be tied around the waist of the participants.
3. They will need to push their hips to create a friction to hit the tomato.
4. The participants will turn around to the chair, after they turned they will carry the
tomato and pass it to their teammates.
5. The next participants will continue the same process.
2. Thread Game
Objectives: To sharpen their skills and resourcefulness.
Mechanics:
1. Each of the group must choose 10 participants.
2. The participants must be in position to be able to make the thread go through the hole
of needle.
3. Each participant repeats the same process.
3. Find my biscuit
Objectives: To enhance their teamwork, cooperation and sense of direction.
Mechanics:
1. Each of the group must choose 10 participants.
2. The participants will be blindfolded and the facilitator will assign them to an open
area, they can guide their members but they should not step the boundaries or else
they will be disqualified.
3. They should find the hidden biscuit with only their hands, if they feel that it is the
right biscuit then they should eat it to know that they finish the task.
Mechanics:
1. Each of the group must choose 10 participants.
2. The first person in the line will fetch the water from the bucket.
3. They will pass it through a bottle.
4. The last person will pour the water into the 1-liter coca cola.
5. They must fill in the bottle using the water to finish the activity.
6. Ball blowing
Objectives: To give an enjoyable, engaging, and beneficial experiences for participants,
combining physical activity and physics with teamwork and fun.
Mechanics:
1. Each of the group must choose 10 participants.
2. They will form a line and start to blow the pingpong ball.
3. The first person in the line will blow the pingpong ball to the second cup
4. The next person in the line will blow the second cup. Alternately, the participants will
blow the cup until they reach the finish line.
7. Stick 2 One
Objectives: To emphasize teamwork, cooperation and showcase exploration.
Mechanics:
1. All the members of each group must participate in this game.
2. The participants will be partnered since they will be tied up with their feet using a
straw.
3. The participants will form a line and then, they will across the other court after
that they will return from the starting point.
8. Muddy Game
Objectives: To improve their physical skills, endurance and enhance their acceleration.
Mechanics:
1. Each of the group must choose 10 participants.
2. The participants will crawl under the muddy surface until they reach the other line.
3. Their body should not reach the straw above them.
4. After crawling, they will begin to pass through the tires until they reach the finish
line.
9. Caterpillar
Objectives: To showcase their coordination with their muscle and their strength as they
put their weight on their members.
Mechanics
1. All the members of each group must participate in this game.
2. The participant will sit to the grounds and form a caterpillar.
3. They will move using their hands because their feet will be put on their front
member’s legs.
4. They must walk like a caterpillar until they reach the finish line.
General Mechanics:
1. All members and facilitators are obliged to participate in this competition; if not, the
group will be disqualified.
2. The participants must start at their designated stations and follow the sequence.
3. Each member of the group will be given a station pass by the facilitator of the first station
to which they will go.
4. The facilitators of each station will explain the mechanics and demonstrate them to the
group.
5. After they are done with their tasks as a group, the facilitator of that station will sign their
passes one by one.
6. The participants will handle it properly because once they lose one pass, they cannot go
further into the next station. They must go back to the station where they last went off
and repeat the task again.
7. Each of the group has their own secrets, they must keep their secret carefully because
once the other group knows the secret and snitch it to the facilitator they will
automatically be disqualified.
8. The first group that unlocks the secrets of the universe will be the winner of the said
event.
Overview: Mr. & Ms. Universe pageant is known for promoting beauty, diversity, and
empowerment of individual’s confidence. It provides a platform for a student to showcase not
only their physical beauty but also their intelligence, talents, and awareness about our universe.
Objective: To build self-confidence, promoting social awareness, and enhancing their creativity
as an individual
Contest Guidelines:
1. Each group is entitled to have two (2) representatives a male and a female.
2. They must prepare their own advocacy, semi attire, talents and their gown in relevance to
the theme.
3. They can use other materials but the recycled materials should be evident on the dress.
4. The questions are provided by the officers. It will be given the week before the
event.
Judging Criteria:
PRODUCTION NUMBER
Poise and Bearing 30%
Stage Presence 30%
Projection and Delivery 30%
Overall Impact 10%
Total: 100
Judging Criteria:
TALENT
Originality 30%
Entertainment Value 20%
Creativity 20%
Skill Level 20%
Audience Appeal 10%
Total: 100
Judging Criteria:
ADVOCACY
Content 40%
Delivery 35%
Audience Impact 25%
Total: 100
Judging Criteria:
EVENING GOWN
Costume 30%
Confidence 25%
Posture/Poise 20%
Audience Impact 15%
Overall Impact 10%
Total: 100
Judging Criteria:
Q AND A
Content 30%
Confidence 25%
Posture/Poise 20%
Audience Impact 15%
Overall Impact 10%
Total: 100
Judging Criteria:
QUIZ BEE
Friday – September 22, 2023
Overview: The “QUIZ BEE” is a game in which one must rely on quick thinking and most
importantly, knowledge of a variety of academic subjects specifically in Science and Math. It is
important for “QUIZ BEE” players to be able to master the concepts and facts which they learn
from the given pieces of information.
Objective: To solve problem applying Math and Science Concepts and discovering new worlds
and opening new horizons.
Contest Guidelines:
1. Each group is entitled to have two (2) representatives who will compete however they
will compete to each other. Each participant will bring ¼ sized illustration board with an
eraser, chalk and clean sheets of bond paper to be used during the contest proper.
2. The contest is divided into three (3) phases: The Easy, Moderate, and Difficult Phases.
3. Questions shall be of Multiple Choice Type for the Easy Questions (15 items) and
Moderate Questions (10 items). NO choices shall be provided for the answers to
questions for the difficult phase (10 items).
4. At the end of each phase, the cumulative score of each team will be computed and
presented to the audience.
5. At the end of the contest, the group with the highest cumulative score will be declared the
Champion. The next two highest scoring teams will be declared First and Second
Runners up, respectively.
6. A short explanation will be given after every revelation of the correct answer.
7. Set of concepts and ideas that might come out in the actual day of the competition will be
given to the students 5-days before the said competition.
Reading Mechanics:
1. Questions during the Easy phase will be limited to fifteen (15) seconds per question. For
the Moderate phase, it will be limited to thirty (30) seconds per question. For the Difficult
phase, it will be limited to sixty (60) seconds per question since the questions for the said
phase require or need quite long computations. Before the question is read, the
participants must raise the piece of chalk.
2. Questions will be read twice by the quizmaster. After the second reading, the quizmaster
shall say “GO” and only then the team be allowed to write the answer. Automatically
time for each round starts after the signal, “GO” given by the quizmaster.
3. After the time, a warning sound will be heard. The team then should STOP writing and
raise their writing boards. The answer of the team violating this rule will be considered
void.
Answering Mechanics:
1. Each contestant will be provided with official writing boards.
2. Answers must be written legibly on the writing boards as instructed. If the question item
is a multiple choice, the answer must be written in PRINT BIG LETTERS such as A, B,
C, and D.
3. Only complete answers will merit a credit. Incomplete answers shall be considered wrong
answers for the problem-solving type questions in the DIFFICULT phase. Wrong
spelling is also considered WRONG. When an answer desired for as a mathematical
unit/symbol this must be clearly written as well.
4. The audience must observe silence while the contest is going on. COACHING IS
STRICTLY NOT ALLOWED FROM THE AUDIENCE or TEACHER/S IN CHARGE
OF THE GROUP
5. One point shall be deducted from the total score of the TEAM contestant for every
violation of any of the mechanics or contest rules. Any violation will be signaled by a
VIOLATION CALL which will be done, identified and confirmed by the Quiz Bee
Committee
Scoring Mechanics
1. The Quiz Bee contest will follow a point system scoring.
2. Points shall be awarded as follows:
PHASE NO. OF ITEMS POINT VALUES FOR EACH TOTAL
CORRECT ANSWER
Easy 15 1 20
Moderate 10 3 30
Difficult 10 5 50
Overall Total 100
SPELLING BEE
Overview: A spelling bee is a competitive event in which participants, usually students, are
asked to spell words written or orally.
Objective: To test and demonstrate a contestant's knowledge of the correct spelling of words in
language of our Universe.
Contest Guidelines:
1. Each group is entitled to have two (3) representatives; one representative each phases
2. Each participant will bring one bond paper with ball pen or marker.
3. The contest is divided into three (3) phases: The Easy, Moderate, and Difficult
Phases.
4. Spelling bees for Easy spelling word (15 items), Moderate word (10 items) and
Difficult word (10 items)
5. At the end of each phase, the cumulative score of each team will be computed and
presented to the audience.
6. At the end of the contest, the group with the highest cumulative score will be declared
the Champion. The next two highest scoring teams will be declared First and Second
Runners up, respectively.
7. Set of concepts and ideas that might come out in the actual day of the competition
will be given to the students 4-days before the said competition.
Reading Mechanics:
1. The word list during the Easy phase will be limited to fifteen (15) seconds per
question. For the Moderate phase, it will be limited to thirty (30) seconds per
question. For the Difficult phase, it will be limited to sixty (60) seconds. Before the
word is read, the participants must raise the piece of chalk.
2. Word list will be read twice by the pronouncer. After the second reading, the
pronouncer shall say “GO” and only then the team be allowed to write the answer.
Automatically time for each round starts after the signal, “GO” given by the
quizmaster.
3. After the time, a warning sound will be heard. The team then should STOP writing
and raise their writing boards. The answer of the team violating this rule will be
considered void.
Answering Mechanics:
1. Each contestant will be provided with official writing boards.
2. Answers must be written legibly on the writing boards as instructed.
3. Only complete letters will merit a credit. Incomplete letters shall be considered wrong
4. The audience must observe silence while the contest is going on. COACHING IS
STRICTLY NOT ALLOWED FROM THE AUDIENCE or TEACHER/S IN
CHARGE OF THE GROUP
5. One point shall be deducted from the total score of the TEAM contestant for every
violation of any of the mechanics or contest rules. Any violation will be signaled by a
VIOLATION CALL which will be done, identified and confirmed by the Quiz Bee
Committee
Scoring Mechanics
1. The Spelling Bee contest will follow a point system scoring.
2. Points shall be awarded as follows:
PHASE NO. OF ITEMS POINT VALUES FOR EACH TOTAL
CORRECT ANSWER
Easy 15 1 20
Moderate 10 3 30
Difficult 10 5 50
Overall Total 100
RUBIX CUBE
Overview: Rubix cube is a game where the players will come together to solve the cube as
quickly as possible.
Objective: To enhance a variety of cognitive and physical skills, making it a valuable and
intellectually stimulating puzzle.
MECHANICS:
1. Before each competitor's attempt, the Rubik's Cube is scrambled to create a random
starting state. Competitions have designated scramblers who follow established
protocols to ensure that the cube is sufficiently randomized and meets specific
criteria.
2. Competitors are typically given a limited amount of time (20 seconds) to inspect the
scrambled cube before they start solving. During this time, they can examine the
cube's configuration and plan their solution.
3. The timer is started when the competitor begins them solve and stopped when they
complete the solve.
4. The team who has a short time period of solving the rubiks cube is the winner.
PINOY HENYO
Friday – September 22, 2023
Overview: "Pinoy Henyo" is a popular word-guessing game in the Philippines. The name "Pinoy
Henyo" translates to "Filipino Genius" in English. It is commonly played as a party game or as a
fun activity during gatherings and events.
6. The guesser listens to the clues given by the clue-giver and attempts to guess the word or
phrase. They can make as many guesses as they want within a set time limit, typically
two minutes.
7. If the guesser correctly guesses the word or phrase within the time limit, the team scores
a point. If the guesser is unable to guess within the time limit or if they pass, no point is
awarded for that round.
8. After each round, the teams switch roles. The team that was previously guessing becomes
the clue-giving team, and vice versa.
9. The game continues for a predetermined number of rounds or until a set time limit. The
team with the most points at the end of the game wins.
Overview:
Mechanics:
Your airplanes
1. Paper planes must only be constructed out of one piece of paper: Standard letter size
(8.5” x 11”). The sheet must be modified by folding only! No ripping, gluing, cutting,
stapling or ballasting is allowed!
2. Paper planes have to be built on site on event day. Time limit for building: 10 minutes.
(Minor adjustments may be made later “on the fly”.)
3. Ten sheets of paper will be provided to each team and as many as ten airplanes may be
built. However, as the rules below imply, a maximum of four planes may be flown in
competition.
Noted:
MR. GEROME H. MALICOBAN
Student Activity Moderator
Approved:
SR. ROWENA J. SUAREZ, MCM
School Principal