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RGL Log

The document details the log of a game starting up, including information about the operating system, hardware, game modules and assets being loaded into memory like textures, animations and other resources.

Uploaded by

Guito
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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0% found this document useful (0 votes)
17 views5 pages

RGL Log

The document details the log of a game starting up, including information about the operating system, hardware, game modules and assets being loaded into memory like textures, animations and other resources.

Uploaded by

Guito
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Starting new log file.

Version: 1.174

-- OS: Microsoft (build 9200), 64-bit


-- RAM: Available physical RAM: 1272MB/3965MB
-- CPU: Intel(R) Core(TM) i3-7100U CPU @ 2.40GHz (GenuineIntel)
- L2 cache size: 256K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 4 ( Speed: ~2400MHz / ~2400MHz / ~2400MHz / ~2400MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: igdumdim32.dll / Description: Intel(R) HD Graphics 620
- Texture Memory: 2110 ( Available Texture Memory: 2094 )

Received stats and achievements from Steam

Processing Ini File {


Module_name = Prophesy_of_Pendor
Num Hints = 12
Setting Map Min X = -110.000000
Setting Map Max X = 115.000000
Setting Map Min Y = -140.282852
Setting Map Max Y = 100.000000
Setting Time Multiplier = 0.250000
Setting Seeing Range Multiplier = 6.500000
Setting Track Spotting Multiplier = 0.800000
Setting player_wounded_treshold = 5.000000
Setting hero_wounded_treshold = 15.000000
Setting Skill Prisoner Management Bonus = 20
Setting Skill Leadership Bonus = 20
Setting Base Companion Limit = 20
Setting player_xp_multiplier = 1.500000
Setting hero_xp_multiplier = 1.500000
Setting regulars_xp_multiplier = 1.000000
Setting damage_interrupt_attack_treshold = 3.000000
Setting damage_interrupt_attack_treshold_mp = 1.000000
Setting armor_soak_factor_against_cut = 0.900000
Setting armor_soak_factor_against_pierce = 0.750000
Setting armor_soak_factor_against_blunt = 0.700000
Setting armor_reduction_factor_against_cut = 1.000000
Setting armor_reduction_factor_against_pierce = 0.800000
Setting armor_reduction_factor_against_blunt = 0.700000
Setting horse_charge_damage_multiplier = 3.500000
Setting couched_lance_damage_multiplier = 0.650000
Setting fall_damage_multiplier = 1.000000
Setting shield_penetration_offset = 30.000000
Setting shield_penetration_factor = 3.000000
Setting missile_damage_speed_power = 1.200000
Setting melee_damage_speed_power = 2.000000
Setting multiplayer_walk_enabled = 0
Setting mission_object_prune_time = 180
Scan Module Textures = 1
Scan Module Sounds = 1
Loading Resource shaders
Loading Module Resource wb_textures_face_gen
Loading Module Resource wb_textures
Loading Module Resource tld_textures
Loading Module Resource cwe_textures
Loading Module Resource pop_textures
Loading Module Resource floris_textures
Loading Module Resource wb_materials_face_gen
Loading Module Resource wb_materials
Loading Module Resource pop_materials
Loading Module Resource cwe_materials
Loading Module Resource tld_materials
Loading Module Resource floris_materials
Loading Resource barrier_primitives
Loading Resource simple_primitives
Loading Resource helpers
Loading Module Resource pop_ui
Loading Module Resource pop_pictures
Loading Module Resource wb_meshes_face_gen
Loading Resource skeletons
Loading Resource horse_skeleton
Loading Resource ani_attacks
Loading Resource ani_attacks_single
Loading Resource ani_death
Loading Resource ani_defends
Loading Resource ani_equip_arms
Loading Resource ani_horse_mounted
Loading Resource ani_human_mounted
Loading Resource ani_jump
Loading Resource ani_kicks
Loading Resource ani_lady_stand
Loading Resource ani_lancer
Loading Resource ani_man_cheer
Loading Resource ani_man_walk
Loading Resource ani_onehanded
Loading Resource ani_parry_attack
Loading Resource ani_poses
Loading Resource ani_run_forward_left_right
Loading Resource ani_run_lookingsides
Loading Resource ani_run_p
Loading Resource ani_run_sideways
Loading Resource ani_stand
Loading Resource ani_stand_guardsman
Loading Resource ani_stand_onhorse
Loading Resource ani_stand_shopkeeper
Loading Resource ani_strikes
Loading Resource ani_throw_stone
Loading Resource ani_turn_man
Loading Resource ani_twohanded
Loading Resource ani_walk_backward
Loading Resource ani_walk_lookingsides
Loading Resource ani_walk_sideways
Loading Resource ani_wedding
Loading Resource uni_defence
Loading Resource uni_equip
Loading Resource uni_fistswing
Loading Resource uni_jump
Loading Resource uni_lord_stand
Loading Resource uni_sideways
Loading Resource uni_stances
Loading Resource uni_strike
Loading Resource uni_strikes3
Loading Resource uni_throws
Loading Resource grooming_horse
Loading Module Resource pop_animations
Loading Module Resource animations_crouching
Loading Module Resource wb_map_icons
Loading Module Resource pop_map_icons
Loading Resource custom_banner
Loading Module Resource std_banners
Loading Module Resource std_banners_default
Loading Module Resource std_flags_vertical
Loading Resource object_bodies
Loading Module Resource wb_body_meshes
Loading Module Resource wb_object_meshes
Loading Resource food
Loading Module Resource wb_beards_hair
Loading Resource raw_materials
Loading Module Resource wb_armors
Loading Module Resource wb_helmets
Loading Module Resource wb_boots
Loading Module Resource wb_gloves
Loading Module Resource wb_weapons
Loading Module Resource wb_horses
Loading Resource plant_meshes
Loading Resource tree_e_meshes
Loading Resource tree_f
Loading Resource tree_meshes
Loading Resource xtree_meshes
Loading Module Resource wb_xtree_meshes_b
Loading Resource xtree_meshes_c
Loading Resource arabian_castle
Loading Resource castle_a
Loading Resource castle_b
Loading Resource castle_c
Loading Resource castle_d
Loading Resource castle_e
Loading Resource castle_f
Loading Resource castle_g
Loading Module Resource wb_empire_buildings
Loading Resource castle_i
Loading Resource snowy_castle
Loading Resource arabian_props
Loading Resource arabian_village
Loading Module Resource wb_arena
Loading Resource churches
Loading Resource destroy
Loading Resource doors
Loading Resource dungeon
Loading Module Resource wb_interiors_a
Loading Module Resource wb_interiors_b
Loading Module Resource wb_interiors_c
Loading Module Resource wb_interiors_d
Loading Module Resource wb_interiors_steppe
Loading Resource prisons
Loading Resource prisons_b
Loading Module Resource wb_rock
Loading Resource ship
Loading Resource square_keep
Loading Resource wall_meshes1
Loading Resource workshops
Loading Resource arabian_houses
Loading Resource houses1
Loading Resource stone_houses
Loading Module Resource wb_town_houses
Loading Resource town_houses_b
Loading Resource town_houses_c
Loading Module Resource wb_town_houses_d
Loading Resource snowy_houses
Loading Resource village_houses
Loading Resource village_houses_a
Loading Resource village_houses_b
Loading Resource viking_houses
Loading Resource steppe_fake_houses
Loading Resource gatehouse
Loading Resource fake_houses
Loading Module Resource pop_grass_meshes
Loading Module Resource pop_terrain_borders
Loading Module Resource wb_particles
Loading Module Resource pop_horses
Loading Module Resource pop_women_armor
Loading Module Resource pop_wolfbode
Loading Module Resource pop_clothing
Loading Module Resource pop_surcoats
Loading Module Resource pop_shields
Loading Module Resource pop_helmets
Loading Module Resource pop_gauntlets
Loading Module Resource pop_boots
Loading Module Resource pop_weapons
Loading Module Resource pop_weapons_ranged
Loading Module Resource pop_random
Loading Module Resource pop_ashenborn
Loading Module Resource PegasusArmory_POP
Loading Module Resource PegasusArmory_POP_helmmod
Loading Module Resource PegasusArmory_POP_1
Loading Module Resource wb_tableau_shields
Loading Module Resource floris_weapons_ranged
Loading Module Resource floris_skyboxes
Loading Module Resource floris_cloths
Loading Module Resource floris_dresses
Loading Module Resource floris_map_icons
Loading Module Resource floris_armors
Loading Module Resource cwe_armors
Loading Module Resource cwe_armors_arabic
Loading Module Resource cwe_boots
Loading Module Resource cwe_horses
Loading Module Resource cwe_helmets
Loading Module Resource cwe_weapons
Loading Module Resource tld_weapons
Loading Module Resource tld_hairs
Loading Module Resource tld_elf_face_gen
Loading Module Resource tld_gondor_buildings
Loading Module Resource got_armors
Loading Module Resource got_helmets
Loading Module Resource snouz_contribution
Loading Module Resource pop_dedal_tavern_anims
Loading Module Resource count_of_flanders_osp
Loading Module Resource fish&chip_items
Loading Module Resource FLC_equipment
Loading Module Resource pop_scenes
Loading Module Resource pop_prisons
Loading Module Resource wb_exteriors
Loading Module Resource ACOK_props
Loading Module Resource ACOK_dresses
Loading Module Resource ACOK_other
Loading Module Resource ACOK_carpets

} //Processing Ini File Finished


Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is supported
WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_medium
WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_far
WARNING: UNABLE TO MAP SOUND CODE: snd_bullet_hit_body
WARNING: UNABLE TO MAP SOUND CODE: snd_player_hit_by_bullet
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_get_party_speed_multiplier
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_launch
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_dives_into_water
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_troop_upgrades_button_clicked
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_character_screen_requested
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time: 431984
Finished All...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
526 parties added.
launch complete.

Saving Game... Creating new savegame file... Saving header... Saving game state...
Closing new save game file... Starting checksum control... Performing checksum
control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to
backup file. Renaming new savegame file. Savegame succeded...

Saving options... OK!

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