Pokemon TCG Penalty Guidelines 2012
Pokemon TCG Penalty Guidelines 2012
Pokemon TCG Penalty Guidelines 2012
Revised: 10/1/2011
Table of Contents
Introduction ................................................................................................................................................................3
9. Suspension ....................................................................................................................................................... 17
Introduction
Pokémon Organized Play protocols and procedures are intended to foster a spirit of friendly competition at all
Play! Pokémon events. However, there occasionally arise situations, whether intentionally or unintentionally, in
which players and spectators do not abide by the rules of the Pokémon TCG or the Spirit of the Game. In these
cases, Tournament Organizers and judges need to issue penalties to the players, ranging from Cautions and
Warnings that do not represent substantial corrective action to more lasting forms of penalties, including
disqualification from an event.
This document is intended to provide Tournament Organizers and judges with guidelines by which they can
assign and report penalties in a fair, even, and logical way.
1. Assigning Penalties
Pokémon Organized Play Tournament Organizers seek to create fun, safe, and non-stressful play experiences for
our players. For this reason, the application of penalties should be handled in the most polite and discrete
manner possible.
Every time a penalty is assigned, it should be accompanied by an explanation of specifically how the player’s
actions are disallowed by the Pokémon TCG rules or the Play! Pokémon Tournament Rules and by a clear
description of what penalty will result from a repeated infraction.
POP believes that standard-level events are a learning environment for new players, as well as players practicing
for more competitive-level events. Therefore, the application of penalties should be handled in a way that is
positive and that moves the player toward a better overall understanding of the rules. In order to avoid singling
players out or making a spectacle of an incident, Tournament Organizers and judges may want to assign
penalties in private.
In some cases a player may choose to drop from the event in an attempt to avoid receiving a serious penalty.
This tactic is unacceptable. The Head Judge should notify the player that the penalty will still be assessed and
reported to POP accordingly.
With the exception of the Unsporting Conduct penalties, the penalties outlined in this document assume that all
rules violations are unintentional. If a judge deems that a rules violation has been made intentionally, the
Unsporting Conduct: Cheating penalty should be applied. POP feels that cheating is amongst the worst offenses
that a player can commit at an event and should be dealt with swiftly.
The final word on what penalties should be applied to which players and at what time is up to the Head
Judge of the event. The Tournament Organizer and other judges may assign penalties, but they should
always check with the Head Judge before assigning a penalty more severe than a Warning. All Cautions
and Warnings assigned by any judge or Tournament Organizer should be reported to the Head Judge of
the event. The Head Judge is required to report any penalty above a Caution to Pokémon Organized
Play.
2. Repeated Infractions
In the case where a player repeats an infraction or fails to correct his or her behavior after receiving a penalty,
the judge or Tournament Organizer should increase the level of penalty for each subsequent infraction to
further reinforce the need for the erring player to play within the rules. This will result in a higher-than-usual
penalty being issued for a particular offense.
Generally speaking, increasing the penalty by one step per repetition of an infraction is satisfactory. This means
that for the fourth penalty, an error that was originally penalized with a Caution will often receive a Game Loss.
In some cases, increasing the penalty by more than one step may be appropriate.
Judges and Tournament Organizers should understand that a tournament is not an isolated incident. If a player
has a history of excessively committing the same infractions at your events, starting with a penalty higher than
the one recommended in this document is appropriate. For example, a player who has a history of Unsporting
Conduct: Minor at past events could be issued a Warning or Prize Card penalty, instead of a Caution for the first
instance of the penalty at an event.
3. Multiple Infractions
Players who commit more than one type of infraction during the course of an event are often genuinely
uninformed: competitive tournaments can be daunting, and there is much to learn about procedure, etiquette,
and fair play. It can also be nerve-wracking to compete for prizes at the age of many of our players, and they
should be given every chance to learn about the game and the Pokémon Organized Play system.
That being said, it is also important to recognize that some players attempt to gain extra leverage at an event by
committing several different errors “accidentally,” and these players should be encouraged to discontinue this
type of behavior.
Simply put, the decision as to whether to increase the penalty assigned to a player who has previously
committed a different infraction is left to the assigning judge or Tournament Organizer. Younger and less-
experienced players deserve a little extra consideration, and, unless recommended in this document, Game Loss
penalties should rarely be assigned to first offenses, even if the player has made other mistakes during the same
event.
4. Unreported Infractions
It is each player’s responsibility to ensure that he or she and his or her opponent are playing by both the game
and tournament rules. If a player makes a game play, procedural, or other error, and both that player and his or
her opponent miss the error, the judge and Tournament Organizer cannot be expected to rewind the game-play
decisions made after the error or adjust the outcome of a resolved game.
Penalties that require reporting must be submitted to [email protected] within 7 days of the
event date. A penalty reporting form can be found on the Tournament Rules and Resources page for your
convenience.
If you cannot access the penalty reporting form, please email the information to
[email protected]:
Tournament sanctioning number
Player IDs and names of the relevant players
Player ID and name of the judge issuing the penalty
A detailed account of the relevant proceedings of the event, up to and including the infraction, the
response from the judges and Tournament Organizer, and the reaction, if any, of the involved players
6. Types of Penalties
The following list details the various levels of penalty in order of severity. Only Pokémon Organized Play is
authorized to add to or alter any of the penalties below.
It is important to note that actions taken by a judge in an attempt to correct the Game State are separate and
distinct from any penalties earned.
Tournament Organizers and judges may not issue any penalty other than those listed below.
6.1. Caution
A Caution is the most basic of assigned penalties. In essence, the judge or TO assigning the Caution is
merely notifying the player that he or she did something wrong. The Caution should be followed with an
explanation to the player about the correct procedure as well as notification to the player that a
repeated offense may result in a higher penalty.
6.2. Warning
A Warning is similar to a Caution in that both are minor penalties. They differ in that Warnings must be
reported to POP by the Head Judge or Tournament Organizer of the event in which they occur. If
younger or less-experienced players commit a second offense that was penalized the first time with a
Caution, a second Caution is a suitable second penalty, but a Warning may need to be issued on a third
offense. Judges should always use discretion when escalating a penalty in the Junior age division, as this
group is often still learning the game.
After a Warning has been issued, the issuing TO or judge should confirm that the erring player is aware
of the proper rules and procedures as set forth in the Play! Pokémon Tournament Rules and the
Pokémon TCG rulebook. The player should be informed that a repeat offense may result in an escalated
penalty, such as a Prize Card penalty or a Game Loss.
When issuing a Game Loss penalty during an active game, the game is recorded as a loss for the player
receiving the penalty. In extreme cases where significant errors have been made by both players in a
game, a Game Loss penalty may be issued to both players simultaneously. A game terminated in this
manner is recorded as having no winner.
If this penalty is issued in-between rounds, the penalty is applied to the player’s next game.
6.6. Disqualification
Disqualification is the most serious penalty that can be issued at a tournament. Its use should be strictly
reserved for the most extreme cases, where a player's actions (whether intentional or unintentional)
have significantly and negatively impacted the integrity or operation of the entire event. Players who
receive this penalty are removed from the tournament and become ineligible to receive any prizes. It is
important that the removal be enacted in such a way so as not to inflame, extend, or call any more
attention to the situation than is absolutely necessary.
The timing of a player’s disqualification has an impact on the remainder of the tournament.
If disqualified after pairings are posted or during an active match, the player is given a loss for
that round, and then dropped from the event.
If disqualified after his or her match is completed but before pairings for the next round are
posted, the player is simply dropped from the event.
If disqualified at any point during a Single Elimination cut, the player is dropped from the event,
and his or her opponent receives a win for that round.
If the player’s actions warrant it, asking the player to leave the tournament site may be necessary. The
player receiving the penalty should be given time to collect his or her belongings and to make
arrangements with any other players he or she may have traveled with.
7. Types of Infractions
There are several categories of infraction, and each should be treated slightly differently based on the age and
experience level of the involved players.
Each infraction lists two penalties. The Tier 1 Penalty is the first penalty that should be assigned to a player
committing this type of infraction at an event with a K-Value of 16 or less, such as a store level tournament,
Battle Road, or City Championships event. The Tier 2 Penalty should be assigned at an event with a K-Value
higher than 16, as players at these events are held to a higher standard of game play. Additionally, the Pokémon
TCG World Championships will use the Tier 2 Penalty category.
7.1.1. Minor
These errors have very little effect on game-play and can usually be fixed with little effort. In
many cases, players should be given multiple starting penalties before escalating the penalty,
and the maximum penalty given should be a Prize Card penalty.
7.1.2. Major
When game state has become irreversibly confused due to game-play errors, it is appropriate
for the judge to issue a higher-level penalty. Major game-play error penalties are also
appropriate for minor game-play errors that have left the game too confused to reset.
In addition to the assigned penalty to the offending player, a Caution should be issued to the
player’s opponent for not properly keeping track of game state and rules.
*If the Head Judge determines that the offending player gained significant advantage due to this
error, the starting penalty should be escalated one step. If the Head Judge determines that game
state is irreparably broken, this penalty should be escalated to Game Play Error: Severe.
7.1.3. Severe
In some cases, a game-play error occurs which irreparably breaks the game state. In these cases,
there is no way that either player or a judge can reset the game to the point where it can be
continued.
In addition to the assigned penalty to the offending player, a Warning should be issued to the
player’s opponent for not properly keeping track of game state and rules.
Cards in a player’s decks that are clearly distinguishable from other cards in the deck during play are
called marked. A variety of conditions can cause the cards in a player’s deck to become marked. Because
marked cards can give a player foresight into the next card that he or she will draw, the contents of his
or her deck, or the location of a specific card in the player’s deck, marked cards cannot be allowed in a
player’s deck at a sanctioned Pokémon TCG event. If the problem is caught during deck checks prior to
the start of the event, these errors can be corrected without issuing a penalty.
While considering the severity of penalty to be assessed based on advantage, the tournament staff
should take into account both the markings on the cards or sleeves, and the variety of cards that have
these markings. For example, if five different cards in a player’s deck are marked due to sleeve length, it
is reasonable to assume that little advantage was gained, as knowledge of which cards are in those
sleeves provides very little advantage. However, in the same example, if the cards all have a similar
mechanic, such as allowing the player to search their deck for a Pokémon, significant advantage could
have been gained, so a stronger penalty should be applied.
If a player is required to resleeve a deck due to deck problems, the player should be strongly
encouraged to randomize the deck prior to resleeving. In the event that there is a flaw in the new
sleeves that goes undetected initially, randomizing the deck will reduce the likelihood of a pattern
occurring. Players are always responsible for the condition of their cards and card sleeves, even if any
problems were missed by the event staff during a previous deck check.
7.2.1. Minor
This penalty should be used when marked cards exist but there is no discernable pattern to
which cards are marked. If there appears to be some pattern to which cards are marked,
escalating to the next penalty tier is appropriate.
Placing the deck in card sleeves (if unsleeved) or replacing the damaged sleeves (if sleeved)
usually solves the problem. Marked cards or sleeves should be replaced as soon as possible,
without disrupting game play.
7.2.2. Major
This penalty applies to a player who has marked cards or sleeves and there is a discernable
pattern to which cards are marked. Because the possibility for a player to gain an advantage is
high, the penalties associated with this category are more severe. Further investigation may be
required to determine if the markings are intentional, or if the player is using accidental
markings to intentionally gain advantage. If this proves to be the case, the penalty should be
escalated to Unsporting Conduct: Cheating, and the appropriate action should be taken.
Placing the deck in card sleeves (if unsleeved) or replacing the damaged sleeves (if sleeved)
usually solves the problem. Marked cards or sleeves should be replaced as soon as possible,
without disrupting game play.
The timing of when a decklist or deck problem is discovered dictates what penalty should be assigned.
If decklist or deck problems are caught during deck checks prior to the start of the event, these errors
can be corrected without issuing a penalty. As the deck has not been officially registered at this time,
the player may make any changes to the decklist or deck to make it legal.
If decklist or deck problems are caught during a match and the problem can be quickly and
easily resolved, the penalties below should be used. The player is restricted as to what changes
can be made, as outlined below.
If decklist or deck problems are caught during a match and the problem cannot be quickly
resolved, or the error has created significant advantage to the player, a Game Loss should be
issued. The player is restricted as to what changes can be made, as outlined below.
If decklist or deck problems are caught between rounds, the penalties listed below should be
used. The player is restricted as to what changes can be made, as outlined below.
In all cases, it is important that the illegal deck or decklist be corrected as soon as possible. The player
should be reminded why his or her deck or decklist was illegal, and that player should be the individual
who actually changes the cards in his or her deck. These changes must be verified by the Head Judge or
Tournament Organizer of the event.
Players are always responsible for ensuring that the contents of their deck and decklist are legal for the
event, even if any deck problems were missed by the event staff during a previous deck check.
Sections 7.3.1. through 7.3.4. assume that the deck problems are caught after the event has begun.
The exception to this is if cards are simply missing from the deck. This usually happens if the
player and a previous opponent are using similar sleeves, if cards get stuck in the player’s deck
box, or if cards are dropped on the floor. If the card is found, or the player can provide an
identical card to replace the missing one, the player should be allowed to continue the event
without further modifying the deck or the decklist. If the card cannot be found and the player
cannot provide an identical card, the missing card should be replaced with a basic Energy card of
the player’s choice, and the decklist should be modified to reflect the new contents of the deck.
Either way, the penalty should still be issued.
In a Modified event, the decklist contains two copies of Altaria (Platinum, 18/127), but
the deck contains two copies of Altaria (Diamond & Pearl—Great Encounters, 12/106).
In this case, the Altaria cards are removed from the deck and replaced with basic Energy
cards, and the decklist is modified to reflect the change.
The player’s deck contains foreign cards as defined by the Pokémon Tournament Rules.
In this case, any foreign cards should be replaced with a local language version if
possible. If this is not possible, the cards should be replaced with basic Energy cards. The
decklist is then modified to reflect the change.
As with the previous category, the Head Judge should carefully consider what advantage, if any,
was gained by the illegal deck. If the Head Judge feels that there was a significant advantage or
the error cannot be easily fixed during the match, elevating the penalty to a Game Loss may be
necessary.
As with previous categories, the Head Judge should carefully consider what advantage, if any,
was gained by this error. If the Head Judge feels that there was a significant advantage or the
error cannot be easily fixed during the match, elevating the penalty to a Game Loss may be
necessary.
In general, the following time limits for various game actions should be appropriate. The times given
below are general guidelines; players attempting to compartmentalize their turn in order to use every
second of the time allowed for the items below are almost certainly stalling and should be subject to the
Unsporting Conduct: Severe penalties.
Notes during a game should be taken using the same time limits listed above. For example,
a player making a note about their mid game deck search must do so in the same 15
seconds allowed for the action.
You take an unreasonable amount of time deciding which Basic Pokémon to take from your
deck after playing a Poké Ball card.
Counting or searching your (or your opponent’s) deck or discard pile more than once in a
short time period.
Repeatedly searching your deck, hand, or discard pile while performing a card effect.
Attempting to engage in extraneous conversation that interferes with timely play.
7.4.2. Rushing
Rushing involves a player trying to get his or her opponent to play faster. This can cause the
opponent to lose his or her concentration, making the player more likely to make a mistake. Rushing
is often a symptom of an opponent’s Slow Play, but it can also occur when a player is excited to get
to his or her next turn.
7.5.1. Minor
This category covers smaller errors that do not have a serious impact on the operation of the
event. If the situation can be corrected before any delay or disruption occurs, the correction
should always be made and no higher penalty than a Caution should be dispensed for a first
infraction. If the situation goes unreported until delay or disruption is caused, a Warning is a
suitable first penalty.
7.5.2. Major
Occasionally errors are made that have a much larger impact on the tournament’s operation.
Some can cause a major delay in the timeliness of the event; others can cause a significant
inconvenience for the players around you. In some extreme cases the penalty for this infraction
can be escalated to a Game Loss for a first offense.
7.5.3. Severe
This category is typically reserved from an infraction that has a significant impact on the event,
or is the result of a breakdown in event protocol.
7.6.1. Minor
Players are expected to behave in a respectful manner to all attendees and staff of a Pokémon
TCG event. Players who don’t behave properly need to be reminded to with the issuance of a
penalty. Infractions in this category have no impact on the event operation itself.
7.6.2. Major
Players are expected to behave in a respectful manner to all attendees and staff of a Pokémon
TCG event. Players who don’t behave properly need to be reminded to with the issuance of a
penalty. Infractions in this category have a direct impact on event operation or cause a small
degree of emotional distress to those around them.
7.6.3. Severe
Players are expected to behave in a respectful manner to all attendees and staff of a Pokémon
TCG event. Players who don’t behave properly need to be reminded to with the issuance of a
penalty. Infractions in this category have a serious impact on event operation, cause great
emotional distress to those around them, or involve a physical altercation.
Theft.
Use of slurs or insults.
7.6.4. Cheating
Players who intentionally commit infractions are looking to gain an unfair advantage over other
players at the event. The Head Judge should carefully consider whether an infraction was
intentional or not before applying this penalty. If the Head Judge feels that an infraction was
unintentional, this penalty should not be applied.
8. Lasting Consequences
Players who commit repeated infractions over a series of events, or commit enough infractions at a single event
to result in disqualification, may require a lasting penalty to be assigned to them.
Pokémon Organized Play is the only body authorized to penalize players with penalties that extend over multiple
events. Pokémon Organized Play requires the reporting of all penalty assignments of Warning level or higher in
order to ensure that these penalties are made fairly and only when warranted.
9. Suspension
Pokémon Organized Play may issue suspensions to players who disrupt other players or the events they attend.
In these cases, the players will be notified and their names and PLAYER IDs will be made available to
Tournament Organizers.
Suspended players should not be allowed to participate in any Pokémon Organized Play events as a player,
judge, Tournament Organizer, or volunteer. If a suspended player disrupts an event by trying to participate and
then refusing to leave, the incident should be reported to POP and may result in an extension of the existing
suspension.
Recommended Penalty
Category Section Tier 1 Tier 2
Game-Play Error: Minor 7.1.1. Caution Warning
Game-Play Error: Major 7.1.2. Warning Prize Card
Game-Play Error: Severe 7.1.3. Game Loss Game Loss
Marked Cards: Minor 7.2.1. Caution Warning
Marked Cards: Major 7.2.2. Multi-Prize Card Game Loss
Deck Problem: Illegal Decklist, Legal Deck 7.3.1. Caution Caution
Deck Problem: Legal Decklist, Illegal Deck 7.3.2. Warning Warning
Deck Problem: Illegal Decklist, Illegal Deck 7.3.3. Prize Card Prize Card
Deck Problem: Legal Decklist, Legal Deck 7.3.4. Warning Warning
Game Tempo: Slow Play 7.4.1. Caution Warning
Game Tempo: Rushing 7.4.2. Caution Warning
Procedural Error: Minor 7.5.1. Caution Caution
Procedural Error: Major 7.5.2. Warning Warning
Procedural Error: Severe 7.5.3. Game Loss Game Loss
Unsporting Conduct: Minor 7.6.1. Warning Warning
Unsporting Conduct: Major 7.6.2. Game Loss Game Loss
Unsporting Conduct: Severe 7.6.3. Disqualification Disqualification
Unsporting Conduct: Cheating 7.6.4. Disqualification Disqualification