Research Finale
Research Finale
Research Finale
through the internet which has become addictive and one of the
pattern of a game play. Online Games are played over some form
games which are becoming more and more popular. In fact, most
online games tend to get old too quickly and lost their
performances in school.
experienced .
(Shin, 2003)
Furthermore, researchers believe that online gaming opens a
performance in school.
following questions:
a. Age
b. Sex
respondents?
the students?
RESEARCH HYPOTHESIS
2.Students who spend all their time playing online games will
activities.
Significance of the study
group;
Students.
Teachers.
the students who are addicted to online games so they can help
Family.
Future researchers.
Aurora.
Foreign Studies
games into the United States alone is huge, with at least 90%
allowing for more play time (Anand, 2007). As with any other
positive way and what those consequences are. One study done
amount of time spent playing online games and the GPA and SAT
tend to play online games more. Skoric, Teo, and Neo (2009)
performance.
online games.
play more often and were more likely to report losing track of
Foreign Literature
school grades that were below a 3.00 average, and that time
results.
Smyth (2007) studied the difference between playing
playing other types of online games and found that even though
opposed to the other groups, overall the groups did not differ
engineering.
significant gain was made over the control group in math. This
this conclusion.
Intelligence Benefits
may not be all that bad for your children. Palma states that
from playing computer games may help your child learn quickly
Still, there are some signs and behaviors that are almost
into the night and which results in poor sleep habits, Loss of
Local Literature
III: Reign of Chaos and its expansion pack, The Frozen Throne.
with each team occupying and defending their own separate base
(MOBA) game designed for mobile phones. The two opposing teams
their own base for control of a path, the three "lanes" known
Rules of Survival
team left alive wins the match. There are two playable maps in
player can earn gold, or the Diamond Mode in which players may
customization.
Definition of terms
their teacher.
happened.
protocols.
online videogames.
teaching.
School.
industry.
QUESTIONNAIRE:
literacy.
a.agree b.disagree
a.agree b.disagree
a.agree b.disagree
imaginative.
a.agree b.disagree
a.agree b.disagree
disorders.
a.agree b.disagree
to games
a.agree. b.disagree
a.agree b.disagree
a.agree. b.disagree
10. online games makes me smarter. a.agree. b.disagree
STATISTICAL TREATMENT
are already on the right age and that they are already aware
14-15 8 40%
16-17 12 60%
Total: 20 100%
Table 2. Frequency and Percentage Distribution of the
Female 5 25%
Male 15 75%
Total: 20 100%
20 respondents.
1.Playing online
to increase my
computer
literacy.
2.Playing online
through the
character on the
games.
3.Playing online
my sense of
sight.
4.Playing online
games help me
creative and
imaginative
5.Playing online
the appetite of
eating
6.Video games
physical
especially your
postural,
muscular and
skeletal
disorders.
7.Playing online
games can
to games
8.Playing online
thinking
9.Playing online
my time.
10.Playing online
smarter
Total: 14 6 72% 28%
Reference
performance. Html
variety of measures
n97723191) (http://www.oppapers.com)
Group leader;
JESTER T. APILADO
Members;
Denver Almeda
Lyka Serrano
Jhoerenz Patagoc
Josephine Tanghal
MINI
RESEARCH PAPER