Chapter No. 2 (Final)
Chapter No. 2 (Final)
2
VECTORS & EQUILIBRIUM
Physical quantity:
A physical quantity is a quantity in physics which can be measured and has
physical significance. A physical quantity has two types
i. Scalar quantity
ii. Vector quantity
Scalar quantities:
The quantities which are completely described by Magnitude and proper unit
are called scalar quantities.
Examples: Mass, Time, Temperature, length etc.
Vector quantities:
The quantities which are completely described by Magnitude, proper unit and
direction are called scalar quantities.
Example: Force, Acceleration, Displacement, Momentum etc.
Vector representation:
Symbolic Representation Graphical Representation
A vector is represent by bold face A vector is drown using a straight
letter i.e. A,F, v etc. line segment with an arrow head on
A vector can also be represented by one side which is called
a letter with an arrow above or representative line.
below it i.e. ⃗A,⃗F,⃗V , ⃗a or F, v etc. Length of line gives magnitude of
vector according to the paper scale.
Magnitude of a vector is represented
Arrow indicates the direction of
by light letter i.e. A
vector.
Magnitude of vector can also be
written as |⃗ A|. It is called modulus
of ⃗
A.
1) Rectangular coordinate system:
Coordinate axes: Two or more lines which are mutually perpendicular to each
other are called coordinate Axes.
“The system of coordinate Axes is called Rectangular
Coordinate system.”
Or
“A system of two or more lined which are mutually
perpendicular to each
A horizontal line is called x-axis.
A vertical line is called y-axis.
The point where lines intersect is called origin and is
represented by “O”.
Two Dimension Coordinate System (Plane).
A coordinate system which has two perpendicular line is
called two Dimensional Coordinate System.
It represents a plane.
Direction of vector in plane:
Direction of vector in plane is represented by single angle “
θ ” which it makes with positive x-axis in anti-clockwise
direction.
Thee Dimensional Coordinate System (Space)
A coordinate system which has three mutually
perpendicular lines is called three Dimensional
Coordinate system.
It represents a space.
Direction of vector in space:
The direction of vector in space is represented by three
angles α , β and y with x-axis and z-axis respectively.
2) Addition of vectors:
Vectors cannot be added by simple mathematical rule but
by a special method called Head to Tail Rule.
Head to Tail Rule:
i. Draw representative lines of vectors to be added.
ii. Join the tail of second vector with the head of first
vector.
iii. Join the tail of first vector to the head of last vector
which gives a Resultant vector.
3) Resultant vector:
Resultant vector of two or more vectors is a single vector which has the same
effect as combined effect off all vectors to be added.
⃗
R =⃗
A +⃗
B +⃗
C+⃗
D
4) Vector Subtraction:
Subtraction of vectors is equivalent to addition of
positive vector and Negative vector
i.e.
⃗
R =⃗
A + (− ⃗
B)
5) Multiplication of Vector by a Scalar:
i. When a vector is multiplied by a ositive number i.e.
n > 0, its magnitude becomes ‘n’ times while
direction remain same.
ii. When a vector is multiplied by a ositive number i.e.
n < 0, its magnitude becomes ‘n’ times while
direction is reserved.
iii. When a vector is multiplied by a scalar quantity, it
gives a vector.
e.g. ⃗
P=m ⃗v
⃗
F =m ⃗a
6) Unit vector:
A vector whose magnitude is one in a given direction is
called unit vector.
It represents the direction of a given vector.
^ ) i.e. ^
It is represented by a letter with a cap (❑ A
A unit vector is obtained by dividing a vector by its
magnitude.
⃗ A
^
A=
| ^A|
Orthogonal vector:
The unit vectors i^ , ^j, k^ along x-axis, y-axis and z-axis
respectively are called orthogonal unit vectors.
These are mutually perpendicular to each other.
7) Null vector:
⃗
F net= ⃗
F + (− ⃗
F )= ⃗0
8) Equal vector:
Two or more vectors are said to be equal vectors if they have
same magnitude and same direction regardless of their
position Equal vectors are always parallel.
9) Position vector:
A vector which locates the position of an object / particle / point with respect
to origin is called position vector.
It is denoted by r⃗
Position vector in plane
r⃗ =a J^ +b ^J
Magnitude of position vector:
r =√ a2 +b2
Position vector in space
r⃗ =a J^ +b ^J +c k^
Magnitude of position vector:
r =√ a2 +b2 +c 2
X-component of ⃗
R:
A X , B X and R X are magnitudes of x-components of ⃗
A, ⃗
B and ⃗
R.
From figure.
¿=OQ+QR
R X = A X , B X …………(I)
Which shows that sum of magnitude of x-components of ⃗
A and ⃗
B is equal to
the magnitude of x-component of ⃗
R.
Y-component of ⃗
R:
A y , B y and R y are magnitudes of x-components of ⃗
A ,⃗
B and ⃗
R.
From figure,
RP=RS+ SP
R y =A y + B y …………(2)
0=ta n
−1
( )
Ry
RX
0=ta n
−1
( A y + By
AX + BX )
For n-coplanar vectors
If there are n-numbers of coplanar vectors ⃗
A,⃗
B ,⃗
C … … … then we can write
⃗
R =( A ¿ ¿ X +B X +C X +…) i^ + ( A y + B y +C y … … ) ^j ¿
Magnitude: √ 2
R= ( A ¿ ¿ X + B X +C X +…) + ( A y + B y +C y … … ) ¿
2
Direction: θ=ta n
−1
( A y + B y +C y … …… .
A X + B X +C X … … .. )
Summarizing steps of Addition:
Vector addition by rectangular components consists of following steps:
i. Find x-components of all the vectors.
ii. Find y-components of all the vectors.
iii. Find x-components of resultant vector by adding x-components of all
vectors.
iv. Find y-components of resultant vector by adding y-components of all
vectors.
v. Find magnitude of resultant vector by formula: √ R=R x + R y2 2
Ry
vi. Find direction of the resultant vector by formula: tanθ=
RX
Quadrant Determination:
ii. If both R X and R y are positive, the resultant lies in first quadrant and its
direction is θ=Φ.
iii. If R X is negative and R y is positive then resultant lies in second quadrant
and its direction is θ=180° Φ.
iv. If both R X and R y are negative, the resultant lies in their quadrant and its
direction is θ+180 ° Φ.
v. If R X is positive and R y is negative then resultant lies in fourth quadrant
and its direction is θ+360 ° Φ.
Explanation:
Example: Work: F . ⃗d
W =⃗
Power P=⃗
F . ⃗v
Electric flux: Φ e =⃗
E.⃗
A
Since ⃗
A.⃗
B = ABCosθ ……………..(i)
Also ⃗
B.⃗
A =BACoseθ
⃗
B.⃗
A =BACosθ ……………..(ii)
From (i) and (ii) ⃗
A.⃗
B =⃗
B.⃗
A
(ii) Perpendicular vectors:
The scalar product of two perpendicular vectors is always Zero.
i.e. ⃗
A.⃗
B = ABCosθ
⃗
A.⃗
B = ABCos 90 °
⃗
A.⃗
B =0
In case of unit vectors:
i^ . ^j=0
Similarly i^ . ^j= ^j . k^ . i=0
^
⃗
A.⃗
B =( A X B X + A y B y + A z Bz )
AB COSθ = ( A X B X + A y B y + A z B z )
A X B X + A y B y+ A z B z
COSθ=
AB
“when product of two vectors results in a vector quantity, then such a product
is known as vector product.”
Mathematically:
⃗
A×⃗
B= ABSinθ n^
Where n^ shows the direction of ⃗A×⃗B . It can be found by
Right-hand Rule.
Right-Hand Rule:
i. Join the tails of both the vectors. It defines the
plane of two vectors.
ii. Rotate fingers of right hand from first vector towards
seconds vector through the smallest possible angles.
iii. Then stretched/erect right hand thumb will show
the direction of vector product of two vectors.
Direction of ⃗A×⃗B is normal / perpendicular to the plane containing ⃗
A∧⃗
B.
Now ⃗
B× ⃗
A =BA Sinθ (−^n )
⃗
B× ⃗
A =−AB Sinθ (−^n )
Magnitude of cross product:
|⃗A × ⃗B|= AB
In case of unit vector:
^ |i^ ||^j|cos 90 ° k^
i^ × i=
^ k^
^ i=
i×
Similarly: ^ ^j= k^ :
i× ^ i^
^j × k= : k^ × i=
^ ^j
^ k^
^j × i= : k^ × ^j=i^ : ^ k^ =− ^j
i×
(iii) Parallel and Anti parallel vector:
Vector product of two parallel or anti-parallel vectors is equal to Null vector.
⃗ ⃗
B ⃗
B
A×⃗
B= ABSin 90 ° n^ →
: ⃗
A×⃗
B= ABSin 180 ° n^ →
→ →
⃗
A×⃗
B=0 n^ ⃗ : ⃗
A×⃗
B=0 n^ θ−180°
⃗
Aθ=0 ° ❑ A
⃗
A×⃗
B= ⃗0 : ⃗
A×⃗
B= ⃗0
In case of unit vectors:
^ |i^||i^ |sin 0 ° n^
i^ . i=
i^ . i^ =0 n=
^ 0⃗
Self-Cross Product:
Self-cross product of a vector is equal to a Null vector.
⃗
A×⃗
A = AASinθ° n^
⃗
A×⃗
A =O n^
⃗
A×⃗
A =⃗
O
Similarly: ^ ^j × ^j=k^ × k=
^ i=
i× ^ 0⃗
⃗ ^ A y ^j+ A z k^
A=A X i+ & ⃗ ^ B y ^j+B z k^
B=B X i+
⃗
A×⃗ ^ A ^j + A k^ ) × ( B i^ + B ^j + B k^ )
A =( A X i+ y z X y z
| |
i^ ^j k^
⃗
A×⃗
A= AX A y Az
BX By Bz
⃗
A×⃗ ^ ( A x B z− A z B y ) ^j+ ( A x B y −A y B x ) k^
A =( A y Bz − A z B y ) i−
5-Torque
“The turning effect of force produced in a body about its axis of rotation is
called Torque” torque is also called Moment of Force.
Mathematically:
τ =¿ F
Where / is moment arm and F is applied force.
Moment arm:
The perpendicular distance between line of action of force and axis of rotation
is called Moment arm.
Dependence of Torque:
Torque depends upon
i. Force: Greater the applied, greater will be the torque.
ii. Moment arm: Greater the moment arm, greater will be the torque.
Dimensions of torque is [ M L2 T −2 ]
Equilibrium
“If a body under the action of a number of forces is either at rest of moving with
uniform velocity then body is said to be in equilibrium.”
Types:
i. Static equilibrium
ii. Dynamic equilibrium
Examples: (i) A picture hanging on a wall. (ii) A book lying on table. (iii) Tug of
war.
ii. Dynamic Equilibrium: If a body is moving with uniform velocity or rotating
with uniform angular velocity, it is said to be in dynamic equilibrium.
Examples: (i) A paratrooper moving downwards. (ii) A car moving with
constant velocity.
Conditions of Equilibrium
First condition of Equilibrium (Condition of force):
“vector sum of all the force acting on a body must the equal to null vector”.
Mathematically:
In case of coplanar force, this condition is expressed in terms of x and y
components.
∑ F X =0 Sum of x-components of all the forces must be zero
∑ F y =0 Sum of y-components of all the forces must be zero
Convention:
If right ward forces are taken as positive then leftward forces are taken
as negative.
If upward forces are taken as positive then downward forces are taken as
negative.
∑ ⃗τ =0⃗
Translational Equilibrium:
When 1st condition of equilibrium is satisfied, linear acceleration of the body is
zero (a = 0) then body is in translational equilibrium.
Rotational Equilibrium:
When 2nd condition of equilibrium is satisfied, angular acceleration of the body
is zero (α =0 ¿ then body is in rotational equilibrium.
Complete Equilibrium:
For a body to be in complete equilibrium, both conditions must be satisfied i.e.
linear acceleration and angular acceleration should be equal to zero.
Short Questions
2.1: Define terms (i) unit vector (ii) position vector (iii) components of a
vector.
(i) Unit vector: A vector whose magnitude is one in a given direction is
called unit vector. It represent the direction of a given vector.
⃗
A
^A=
⃗
A
(ii) Position vector: A vector locates the position of an object / particle /
point with respect to origin is called position vector.
It is denoted by τ⃗ .
Position vector in plane
τ⃗ =a ^j+ b ^j
Position vector in space
τ⃗ =a ^j+ b ^j+c ^j
2.2: The vector sum of three vectors gives a zero resultant. What can be
the orientation of vectors.
If three vectors are added in Cyclic order by head to tail rule to form a
triangle, their resultant will zero.
Explanation:
Consider three vectors ⃗
A,⃗
B ∧⃗
C . If these are oriented such that
they represent sides of a triangle then their resultant will be zero. i.e.
⃗
A+ ⃗ ⃗ =0⃗
B +C
2.3: A vector ⃗ A lies in xy-plane. (i) For what orientation will both the
rectangular components be negative? (ii) For what orientation will its
components have opposite signs?
(i) When ⃗A lies in 3rd quadrant then both of its rectangular components will be
negative.
nd
(ii) When ⃗
A lies in 2 and 4th quadrant, components
2.4: If one of the rectangular components of a vector is not zero, can its
magnitude be zero? Explain.
No, its magnitude cannot be equal to zero.
Explanation:
As magnitude of ⃗
A is:
A=√ A 2X + A 2y
If A X =0∧ A y ≠ 0
A=√ 0+ A 2y = √ A 2y
A=A y
If A y =0∧ A X ≠ 0
A=√ A 2X=0= √ A2X
A=A X
Hence, magnitude can only be zero if magnitude of all the components is zero.
2.5: Can a vector has components greater than the vectors magnitude?
No. magnitude of rectangular component of a vector cannot be greater than its
magnitude.
Reason:
As magnitude of ⃗
A is:
A=√ A 2X + A 2y
2 2 2
A = A X+ A y
2 2 2 2
A ≥ AX;A ≥ Ay
A≥ AX; A≥ Ay
2.7: If ⃗A+ ⃗
B= ⃗0, what can you say about components of two vectors ?
If ⃗
A+ ⃗
B= ⃗0 then their respective components will be of equal magnitude but in
opposite directions.
Explanation:
⃗
A+ ⃗
B= ⃗0
( A X i^ + A y ^j ) + ( B X i^ + B y ^j ) =0 i^ + 0 ^j
^ ^j
( A X + B X ) + ( A y +B y )=0 i+0
^ ^j:
Comparing coefficients of i∧
A X +B X =0; A y + B y =0
A X =−B X ; A y =−B y
2.8: Under what circumstances, would a vector has components that are
equal in magnitude?
A vector has components equal in magnitude of it make angle of 45 ∘ with x-
axis.
Proof:
AX= A y
A Cosθ= Asinθ
A Sinθ
=1
A Cosθ
Tanθ=1
−1
θ=ta n (1)
θ=45 °
2.11: Two vectors have unequal magnitudes, can their sum be zero?
No, their sum cannot be equal to zero.
Reason:
Their sum can only be zero if both vectors have same magnitude and opposite
direction.
2.12: Show that sum and difference of two perpendicular vectors of equal
lengths are also perpendicular and of same length.
Proof:
a) ( ⃗A+ ⃗
B) . (⃗
A−⃗B )= ⃗
A.⃗
A−⃗ A.⃗
B +⃗
B.⃗
A−⃗
B.⃗
B
( ⃗A+ ⃗
B) . (⃗
A−⃗ B )= A − ⃗
2
A .⃗B +⃗
A.⃗
B −B
2
( ⃗A+ ⃗
B) . (⃗
A−⃗
B )= A2−B2
As A = B
( ⃗A+ ⃗
B) . (⃗
A−⃗
B )= A 2 − A 2
( ⃗A+ ⃗
B) . (⃗
A−⃗
B )=0
Which show ( ⃗
A+ ⃗
B ) ∧( ⃗
A−⃗
B ) are pendicular to each other.
b) As ⃗
R =⃗
A +⃗
B
R' = √ A2 + (−B )
2
Magnitude:
R' = √ A2 + B2 ……….(ii)
From (i) and (ii)
R=R '
So ( ⃗
A+ ⃗
B ) ∧( ⃗
A−⃗
B ) are of same length.
R=√ ( A ) + ( B ) +2 ABCosθ
2 2
As
A=B=R
Cosθ=− ( −12 )
θ=120°
Proof:
Let ⃗
A 1= ⃗ ^ ⃗
A 1 X i+ A 1 z ^j k^
A 1 y ^j+ ⃗ & ⃗
A 2= ⃗ ^ ⃗
A 2 X i+ A 2 z ^j k^
A 2 y ^j+ ⃗
| |
i^ ^j k^
⃗
A1 × ⃗
A2 = − A1 X − A 1 y − A1 z ………………..(1)
− A2 X − A 2 y − A2 z
Reversing components,
⃗
A ' 1= ⃗ ^ ⃗
A 1 X i+ A 1 z ^j k^
A 1 y ^j+ ⃗ & ⃗
A ' 2 =⃗ ^ ⃗
A 2 X i+ A 2 z ^j k^
A 2 y ^j+ ⃗
| |
i^ ^j k^
⃗
A '1 × ⃗
A ' 2= − A1 X − A 1 y − A 1 z
− A2 X − A 2 y − A2 z
| |
i^ ^j k^
⃗
A ' 1× ⃗
A ' 2=(−1 ) (−1 ) A 1X A 1 y A 1z
A 2X A 2 y A 2z
| |
i^ ^j k^
⃗
A '1 × ⃗
A ' 2= A1 X A1 y A1 z ……………………(ii)
A2 X A2 y A 2 z
(i) ⃗
A1 is a null vector.
⃗
A1 × ⃗
A2 =⃗0 × ⃗
A2= ⃗0
(ii) ⃗
A1 is a null vector.
⃗
A1 × ⃗
A2 =⃗
A 1 × ⃗0= ⃗0
(iii) A and ⃗
⃗ A2 are parallel.
⃗
A1 × ⃗
A2 =A 1 × A 2=sin ( 0 ° ) n^ = ⃗0
(iv) A and ⃗
⃗ A2 are anti-parallel.
⃗
A1 × ⃗
A2 =A 1 × A 2=sin ( 180 ° ) n^ =0⃗
∑ F y =0
TSinθ+ TSinθ−w=0
2 TSinθ=w
w
T=
2 Sinθ
Tension will be minimum when Sinθ is maximum.
i.e. Sinθ=1
θ=90 °
w
So T=
2 Sinθ
w
T=
2
2.20: Can a body rotate about its centre of gravity under the action of its
weight?
No, a body rotate about its centre of gravity under the action of its weight.
Reason:
In this case, whole weight of body acts on the centre of
gravity
so moment arm is zero i.e. r =0
So, τ =rF Sinθ
τ =(0) F Sinθ
τ =0