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Snakeprojectreport Code

The document describes how to create a snake game using the Turtle module in Python. It discusses importing necessary modules like Turtle, time, and random. It provides steps to set up the game window, create the snake and food, handle keyboard controls, and implement the core gameplay including growing the snake, tracking score, and restarting on collision.

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shivani rao
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0% found this document useful (0 votes)
19 views

Snakeprojectreport Code

The document describes how to create a snake game using the Turtle module in Python. It discusses importing necessary modules like Turtle, time, and random. It provides steps to set up the game window, create the snake and food, handle keyboard controls, and implement the core gameplay including growing the snake, tracking score, and restarting on collision.

Uploaded by

shivani rao
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Create a Snake-Game using Turtle in Python

A snake game is an arcade maze game which has been developed by Gremlin Industries and published
by Sega in October 1976. It is considered to be a skillful game and has been popularized among people
for generations. The snake in the Snake game is controlled using the four direction buttons relative to
the direction it is headed in. The player’s objective in the game is to achieve maximum points as
possible by collecting food or fruits. The player loses once the snake hits the wall or hits itself.
For the python beginners, those who are interested in making something easier in your domain can
definitely try this out and the module Turtle was made exactly for this purpose for the beginners to try
out and can also submit as a part of the project. This program will be done in Python 3.
So, we will be creating a Python-based-game using the following modules:
 Turtle: It is a pre-installed python library that enables users to create shapes and pictures by
providing them with a virtual canvas.
 Time: This function is used to count the number of seconds elapsed since the epoch.
 Random: This function is used to generate random numbers in Python by using random module.

Support

VSCode can be used for this program. Install Python3 from extensions of VSCode. Then, save the
program in the form of your_filename.py

Below is the step-by-step Approach to create a Snake Game using Turtle module:

Step 1: We will be importing modules into the program and giving default values for the game.
 Python3

import turtle

import time

import random

delay = 0.1

score = 0

high_score = 0
Step 2: Now, we will be creating the display of the game, i.e, the window screen for the game where
we will create the head of the snake and food for the snake in the game and displaying the scores at the
header of the game.
 Python3

# Creating a window screen

wn = turtle.Screen()

wn.title("Snake Game")

wn.bgcolor("blue")

# the width and height can be put as user's choice

wn.setup(width=600, height=600)

wn.tracer(0)

# head of the snake

head = turtle.Turtle()

head.shape("square")

head.color("white")

head.penup()

head.goto(0, 0)

head.direction = "Stop"
# food in the game

food = turtle.Turtle()

colors = random.choice(['red', 'green', 'black'])

shapes = random.choice(['square', 'triangle', 'circle'])

food.speed(0)

food.shape(shapes)

food.color(colors)

food.penup()

food.goto(0, 100)

pen = turtle.Turtle()

pen.speed(0)

pen.shape("square")

pen.color("white")

pen.penup()

pen.hideturtle()

pen.goto(0, 250)

pen.write("Score : 0 High Score : 0", align="center",

font=("candara", 24, "bold"))

Output:
The initial score as the header, white: snake’s head, red: fruit

Step 3: Now, we will be validating the key for the snake’s movements. By clicking the keywords
normally used for gaming ‘w’, ‘a’, ‘s’ and ‘d’, we can operate the snake’s movements around the
screen.
 Python3

# assigning key directions

def group():

if head.direction != "down":

head.direction = "up"

def godown():

if head.direction != "up":

head.direction = "down"

def goleft():
if head.direction != "right":

head.direction = "left"

def goright():

if head.direction != "left":

head.direction = "right"

def move():

if head.direction == "up":

y = head.ycor()

head.sety(y+20)

if head.direction == "down":

y = head.ycor()

head.sety(y-20)

if head.direction == "left":

x = head.xcor()

head.setx(x-20)

if head.direction == "right":

x = head.xcor()

head.setx(x+20)

wn.listen()

wn.onkeypress(group, "w")
wn.onkeypress(godown, "s")

wn.onkeypress(goleft, "a")

wn.onkeypress(goright, "d")

Step 4: Now, lastly, we will create the gameplay where the following will be happening:
 The snake will grow its body when the snake eats the fruits.
 Giving color to the snake’s tail.
 After the fruit is eaten, the score will be counted.
 Checking for the snake’s head collisions with the body or the wall of the window screen.
 Restarting the game automatically from the start after the collision.
 The new shape and color of the fruit will be introduced every time the window is restarted.
 The score will be returned to zero and a high score will be retained until the window is not closed.

 Python3

segments = []

# Main Gameplay

while True:

wn.update()

if head.xcor() > 290 or head.xcor() < -290 or


head.ycor() > 290 or head.ycor() < -290:

time.sleep(1)

head.goto(0, 0)

head.direction = "Stop"

colors = random.choice(['red', 'blue', 'green'])

shapes = random.choice(['square', 'circle'])

for segment in segments:


segment.goto(1000, 1000)

segments.clear()

score = 0

delay = 0.1

pen.clear()

pen.write("Score : {} High Score : {} ".format(

score, high_score), align="center",


font=("candara", 24, "bold"))

if head.distance(food) < 20:

x = random.randint(-270, 270)

y = random.randint(-270, 270)

food.goto(x, y)

# Adding segment

new_segment = turtle.Turtle()

new_segment.speed(0)

new_segment.shape("square")

new_segment.color("orange") # tail colour

new_segment.penup()

segments.append(new_segment)

delay -= 0.001

score += 10

if score > high_score:

high_score = score
pen.clear()

pen.write("Score : {} High Score : {} ".format(

score, high_score), align="center",


font=("candara", 24, "bold"))

# Checking for head collisions with body segments

for index in range(len(segments)-1, 0, -1):

x = segments[index-1].xcor()

y = segments[index-1].ycor()

segments[index].goto(x, y)

if len(segments) > 0:

x = head.xcor()

y = head.ycor()

segments[0].goto(x, y)

move()

for segment in segments:

if segment.distance(head) < 20:

time.sleep(1)

head.goto(0, 0)

head.direction = "stop"

colors = random.choice(['red', 'blue',


'green'])

shapes = random.choice(['square', 'circle'])

for segment in segments:


segment.goto(1000, 1000)

segments.clear()

score = 0

delay = 0.1

pen.clear()

pen.write("Score : {} High Score : {}


".format(

score, high_score), align="center",


font=("candara", 24, "bold"))

time.sleep(delay)

wn.mainloop()

Below the complete program based on the above approach:


 Python3

# import required modules

import turtle

import time

import random

delay = 0.1

score = 0

high_score = 0
# Creating a window screen

wn = turtle.Screen()

wn.title("Snake Game")

wn.bgcolor("blue")

# the width and height can be put as user's choice

wn.setup(width=600, height=600)

wn.tracer(0)

# head of the snake

head = turtle.Turtle()

head.shape("square")

head.color("white")

head.penup()

head.goto(0, 0)

head.direction = "Stop"

# food in the game

food = turtle.Turtle()

colors = random.choice(['red', 'green', 'black'])

shapes = random.choice(['square', 'triangle', 'circle'])

food.speed(0)
food.shape(shapes)

food.color(colors)

food.penup()

food.goto(0, 100)

pen = turtle.Turtle()

pen.speed(0)

pen.shape("square")

pen.color("white")

pen.penup()

pen.hideturtle()

pen.goto(0, 250)

pen.write("Score : 0 High Score : 0", align="center",

font=("candara", 24, "bold"))

# assigning key directions

def group():

if head.direction != "down":

head.direction = "up"

def godown():

if head.direction != "up":
head.direction = "down"

def goleft():

if head.direction != "right":

head.direction = "left"

def goright():

if head.direction != "left":

head.direction = "right"

def move():

if head.direction == "up":

y = head.ycor()

head.sety(y+20)

if head.direction == "down":

y = head.ycor()

head.sety(y-20)

if head.direction == "left":

x = head.xcor()

head.setx(x-20)

if head.direction == "right":

x = head.xcor()

head.setx(x+20)

wn.listen()

wn.onkeypress(group, "w")
wn.onkeypress(godown, "s")

wn.onkeypress(goleft, "a")

wn.onkeypress(goright, "d")

segments = []

# Main Gameplay

while True:

wn.update()

if head.xcor() > 290 or head.xcor() < -290 or


head.ycor() > 290 or head.ycor() < -290:

time.sleep(1)

head.goto(0, 0)

head.direction = "Stop"

colors = random.choice(['red', 'blue', 'green'])

shapes = random.choice(['square', 'circle'])

for segment in segments:

segment.goto(1000, 1000)

segments.clear()

score = 0

delay = 0.1

pen.clear()

pen.write("Score : {} High Score : {} ".format(

score, high_score), align="center",


font=("candara", 24, "bold"))
if head.distance(food) < 20:

x = random.randint(-270, 270)

y = random.randint(-270, 270)

food.goto(x, y)

# Adding segment

new_segment = turtle.Turtle()

new_segment.speed(0)

new_segment.shape("square")

new_segment.color("orange") # tail colour

new_segment.penup()

segments.append(new_segment)

delay -= 0.001

score += 10

if score > high_score:

high_score = score

pen.clear()

pen.write("Score : {} High Score : {} ".format(

score, high_score), align="center",


font=("candara", 24, "bold"))

# Checking for head collisions with body segments

for index in range(len(segments)-1, 0, -1):

x = segments[index-1].xcor()

y = segments[index-1].ycor()
segments[index].goto(x, y)

if len(segments) > 0:

x = head.xcor()

y = head.ycor()

segments[0].goto(x, y)

move()

for segment in segments:

if segment.distance(head) < 20:

time.sleep(1)

head.goto(0, 0)

head.direction = "stop"

colors = random.choice(['red', 'blue', 'green'])

shapes = random.choice(['square', 'circle'])

for segment in segments:

segment.goto(1000, 1000)

segments.clear()

score = 0

delay = 0.1

pen.clear()

pen.write("Score : {} High Score : {}


".format(

score, high_score), align="center",


font=("candara", 24, "bold"))
time.sleep(delay)

wn.mainloop()

Output:

Demonstrating the final game displaying everything written in code


Code Explanation:
1. The code starts by creating a window screen.
2. The title of the window is “Snake Game”.
3. The background color of the window is blue.
4. Next, the code creates two turtle objects: head and food.
5. Head is used to control the snake, while food will be used as the game’s object.
6. The code first sets up head so that it looks like a square with white color and starts at (0, 0).
7. Next, it sets up food so that it looks like a square with blue color and places it at (10, 10).
8. Finally, head moves towards food using direction=”Stop”.
9. The code creates a window screen with the title “Snake Game” and sets the background color to
blue.
10. Next, a square head object is created and set to have the color white.
11. The pen up() method is called on the head object, which causes it to rise up from the bottom of the
screen.
12. Finally, the goTo() method is used to move the head object towards (0, 0) in the x-direction.
13. Next, two turtle objects are created – one for food and one for head.
14. The food object has a shape of “square” and will be placed at (0, 0) on the screen.
15. The head object has no shape specified and will be placed at (0, 0) in the y-direction
16. The code starts by creating a few variables to store information about the game.
17. The first is food, which stores information about the shapes and colors of the food that will be
displayed on the screen.
18. Next, the code creates a function called speed() that will control how quickly the food moves across
the screen.
19. Finally, the shape() and color() functions are used to create different types of food (square, triangle,
and circle) with corresponding colors and speeds.
20. The next section of code sets up an event handler for when the user clicks on one of the buttons in
the toolbar.
21. This handler calls a function called goto() that takes two arguments: position (in pixels) and
direction (which can be “up”, “down”, “left”, or “right”).
22. goTo() then uses these values to move the pen object to a specific location onscreen and set its
properties accordingly.
23. The last section of code displays some text onscreen and starts timing it using time().
24. Then it prints out a score value for each round played as well as high scores for both players at
once.
25. The code will create a turtle that will move at 0 speed and have a square shape.
26. The turtle will be white in color and will start at the top left corner of the screen.
27. Once the code has executed, it will output “Score : 0 High Score : 0” in center alignment.
28. The code starts by creating three variables: head, wn, and godown.
29. The head variable stores information about the player’s current position on the screen (xcor and
ycor), while wn is a listening object that will be used to track keyboard input.
30. Godown stores information about where the player should go next (if they are moving left or right),
and goleft and goright store key directions for moving up, down, or left/right respectively.
31. The code then starts to loop through each of these variables in turn.
32. If any of them change (head.direction, wn.listen(), godown.direction), the code updates itself
accordingly and sets various properties on head such as its xcor and ycor coordinates, its heading
direction (up, down, left/right), as well as colors and shapes for each segment in the game world
according to what was just inputted by the user via keyboard presses.
33. Finally, there is a delay timer set to 0.1 seconds which allows time for one frame of animation
before starting over again with another round of gameplay; this is important because it ensures that
everything looks smooth even when there are lots of objects moving around on-screen at once!
34. The code assigns key directions to the turtle, listens for user input, updates the screen and calculates
the player’s score.
35. It also creates a new square segment if needed and moves it according to the key presses.
36. If the player is moving their turtle up or down, then head.direction will be set to “up” or “down”,
respectively.
37. If they are moving left or right, head.direction will be set to “left” or “right”.
38. The code also checks whether the player’s current position falls within a food zone and if not, then
the appropriate x and y coordinates are randomly generated and stored in food and moved
accordingly by calling Turtle().goto() with those values.

1. Importing required module

from turtle import *


from random import randrange
from freegames import square, vector

2. Creating game screen

Explanation
 title() will set the desired title of the screen
 setup() used to set the height and width of the screen
 tracer(0) will turn off the screen update
 bgcolor() will set the background color
 forward() will use to move the turtle in a forwarding direction for a specified amount
 right() used to turn the turtle clockwise and left() used to turn the turtle anticlockwise
 penup() will not draw while its move

3. Creating snake and food

Explanation
 Turtle() will be used to create a new turtle object
 hideturtle() will use to hide the turtle
 goto() used to move the turtle at x and y coordinates

4. Keyboard binding

Explanation
screen.listen() function listen when key will press.
If the Up key will press then the snake will move in up direction.
If the Down key is pressed then the snake will move in the down direction.
If Left key will press then the snake will move in left direction.
If the Right key will press then the snake will move in the right direction

5. Snake and fruit collision

Explanation
If the snake touches the border of the game then the game will over.
screen.clear() will delete all the drawing of the turtle on the screen

7. When snake touch itself

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