The document discusses the evolution of information and communication technology (ICT) over time. It defines key terms like ICT, information technology, and components of a basic computer system. The document also covers topics like the history of computers, classifications of computers, and current trends in technology.
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Chapter 1
The document discusses the evolution of information and communication technology (ICT) over time. It defines key terms like ICT, information technology, and components of a basic computer system. The document also covers topics like the history of computers, classifications of computers, and current trends in technology.
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CHAPTER 1: INTRODUCTION TO INFORMATION
AND COMMUNICATIONS TECHNOLOGY
Information And Communication Technology: An Overview The concept of technology has evolved throughout the years. As the rate of human progress increased, society has adapted in such a way that technology no longer appeals to mechanical or electrical systems alone. The term technology has presently included advancements in communication and how information is handled, enabling government, organizations, industries, and common individuals to improve on their decision-making, business processes, and everyday living. The term Information and Communications Technology or ICT was defined in a study conducted by Zuppo (2012) as “related to technologies that facilitate the transfer of information and various types of electronically mediated communication.” However, the term ICT itself was considered too broad, that Zuppo created an ICT hierarchy to identify key aspects, such as ICT in education, business, and the economic sector. These classifications, however, “contain some degree of commonality in that they are related to technologies that facilitate the transfer of information and various types of electronically mediated communications.” IT versus ICT Information Technology (IT) – pertains to the industry that involves computers, software, networking and other IT infrastructures. Information Communication Technology (ICT) – is technology that supports activities involving information such as gathering, processing, storing and presenting data. Described as using computers and other digital technologies to assist individuals or institutions in handling or using information. ICT is made up of three words, namely Information, Communication and Technology: •Information refers to the knowledge obtained from reading, investigation, study, or research.
data – processed data – information – processed information - knowledge
ICT is made up of three words, namely Information, Communication and Technology: •Communication is an act of transmitting messages. •Technology has evolved in ways that has made people’s daily lives much easier. Activity (50 pts) Direction: Give examples of how to represent the following.
data – processed data – information – processed information - knowledge
EVOLUTION OF TECHNOLOGY The evolution of technology has always depended on one thing: the human rationale. Humans end to think of ways on how to improve tasks, workload, or simply day-to-day activities. The basic concept of technology started off with the basic tool. By combining a set of tools, humans have come up with machines that can do tasks faster and more efficiently. Another type of machine that is nowadays considered a necessity are computers. A computer is an electronic device, operating under the control of instructions stored in its own memory, that can accept data, manipulate the data according to specified rules, produce results and store the results for future use. Majority of machines, including computers, have evolved into the field of automation. HISTORY OF COMPUTERS First-Generation Computer (1946 – 1959) Electronic Numeric Integrator and Calculator (ENIAC) – first electronic computer developed in 1946 by J. Presper Eckert and John W. Mauchly from the University of Pennsylvania and was financed by the United States Army. It could store only limited amount of information and only do arithmetic operation such as addition and subtraction of up to 10 digits. HISTORY OF COMPUTERS Second-Generation Computer (1959 – 1965)
The transistor was used as the interior
sections of second-generation. Transistors were much smaller, faster, and dependable than the vacuum tubes of the first-generation computer. They generated less heat and consumed less electricity but still very costly. HISTORY OF COMPUTERS Third-Generation Computer (1965 – 1971)
Jack Kilby invented the Integrated
Circuit (IC) that was used in exchange of transistors as the interior sections used to build the computer. A single IC has many transistor, resistors and capacitors that even the full circuit board of transistors can be replaced entirely with one chip. HISTORY OF COMPUTERS Fourth-Generation Computers (1971 – 1980)
The period of the
fourth-generation computers, Very Large Scale Integrated (VLSI) circuits were used. These circuits have about 5,000 transistors and other circuit elements with their connected circuits on a single chip known as the microprocessor. HISTORY OF COMPUTERS Fifth-Generation Computers (1980 – onwards) In this generation, the Very Large Scale Integrated (VLSI) technology has evolved to Ultra Large-Scale Integration (ULSI) technology, with the manufacture of microprocessor chips having 10 million electronic components. This generation involves artificial intelligence (AI), natural language and expert system that interprets the means and practices of producing computers that think like human beings. THE COMPONENTS OF A COMPUTER The hardware pertains to the computer’s physical devices. It is any part of the computer that can be seen and touched. A computer’s hardware consists of interrelated electronic devices that are used to manipulate the computer’s operation, input devices, and output devices. Input Devices sent data and instructions from the user or from another computer system on the internet while output devices send back the administered data to the user or to another computer system. The following are some of the most common and important input devices of a computer: • Keyboard – accepts letters, numbers, and commands from the user. • Mouse – lets one select options from on-screen menus. • Microphone – allows user to speak into the computer to input data and instructions. • Scanner – converts printed material (such as text and pictures) into a form the computer can use. • Digital camera – allows one to take pictures then transfer the photographed images to the computer or printer. Output Devices is any hardware component that transmits information to one or more people. The three commonly used output devices are follows: • Printer – produces text and graphics on a physical medium such as paper. • Monitor – displays text, graphics, and videos on a screen. Many monitors look similar to a television. • Speaker – allows one to hear music, voice, and other sounds. The System Unit is the enclosure composed of the main elements of a computer that are used to administer data. This can be referred to as a computer case or tower. The circuitry of the system unit containing the primary components of a computer with connectors into which other circuit boards can be positioned is recognized as motherboard. Storage Devices A computer can be utilized with only processing, memory, input, and output devices. To make it very valuable, however, a computer also needs a place to hold program files and all related files when they are not in use. The goal of using a storage is to keep data permanently. WHY IS A COMPUTER SO POWERFUL? •Speed •Reliability and Consistency •Accuracy •Communications CLASSIFICATIONS OF COMPUTERS •Personal Computer •Workstation •Minicomputer •Mainframe •Supercomputer TYPES OF COMPUTERS •Desktop computers •Laptop computers •Tablet computers •Smartphones •Wearables •Smart TVs MEDIA IN THE DIGITAL AGE Media refers to the means of communication that uses unique tools to interconnect among people. The forms of media today include the television, radio, cellular phones, and internet (which involves the accessing and using of various social media sites such as Facebook, Twitter, Instagram, and YouTube, among others). MEDIA IN THE DIGITAL AGE •The Message – media is considered to be the message itself for those who create and own the rights of content. •The Medium – refers to the tools used in sending a message from source to destination. •The Messenger – the one who delivers the message. EVOLUTION OF MEDIA The media has transformed based on two things:
(1) how information is presented; and
(2) how the connection is established. OVERVIEW OF CURRENT TRENDS In an article from Forbes.com, DeMers (2016) identified seven major trends in 2017. 1. Internet of Things (IoT) and Smart Home Technology - Controlling home appliances through a mobile phone – such as switching the lights on and off, setting the timer for the washing machine, and controlling the television to record shows that might be missed due to traffic and more others. 2. Augmented Reality and Virtual Reality - In 2016, games such as Pokemon Go and the release of the anticipated VR headset, Oculus Rift, served as a turning point for AR and VR technology. 3. Machine Learning - Also called artificial intelligence, having machines decide for you seems to be a daunting task and would probably make you think of robots and talking computers. The iOS intelligent personal assistant, Siri, has also been upgraded with enhanced learning making the use of iPhone more efficient. Its latest features include the following: • Face ID – The owner’s face is the new password. It is a more secure way to unlock the phone and keep the data safe. • A11 Bionic – Is claimed to be the “most powerful and smartest chip ever in a smartphone,” with a neutral engine capable of up to 600 billion operations per second. A neutral engine, a type of artificial intelligence, enables computers to learn from observation. • Wireless Charging – A charging cable is not needed to charge the device. • iOS 11 – In its latest operating system, one can pay friends in messages. Siri can also translate languages. • Augmented Reality – AR is not designed for fun. It is also meant productivity and efficiency. It allows one to navigate without looking at a map, visualize industrial equipment, and many others. 4. Automation - Through advanced technology, it is now possible to automate previously human-exclusive tasks. This is very much evident through wearable devices such as step counters and heart rate monitors used by health-conscious individuals. Information collected is automatically saved and stored in mobile devices for analysis later on. 5. Big Data - Big data is a term that describes large volumes of data. But it is not how much data an organization has, it’s what they do with it that matters. Big data can be analyzed for insights which can help management make better decisions and come up with more effective strategic plans. Waze is an example of an app which uses big data. The app helps users determine traffic, direction identification, accident notifications, and route estimations. 6. Physical-Digital Integrations - Majority of organizations nowadays are moving towards system automation. As such, they identify their physical elements and create digital data for more efficient operation and backup. The concept of having a “paperless company” in which transactions, reports, and services are done using automated systems is one such example. Not only is it deemed reliable, but also environment-friendly. 7. Everything on Demand - Due to the prevalence of network connectivity, it is possible to have information on demand. Music, movies, and even drivers (e.g., Uber) are made available through an app in a smartphone. IMPACT OF ICT ON INDIVIDUALS, ORGANIZATIONS AND SOCIETY •Positive Effects 1. Improved access to education 2. Access to information and communication 3. Security •Negative Effects 1. Reduced personal interaction and physical activity 2. Job loss or increase in unemployment 3. Security ETHICAL ISSUES IN ICT • Plagiarism – occurs when a person copies another person’s ideas, words, writing and call it as his or her own. • Exploitation – it is an action in which one deals with a person dishonestly, unethically and dishonorably, in order to take advantage of the latter’s works and/or resources. • Libel – it may categorized as insult, slur or slander. Either written or spoken or even through actions, as long as the accusation is not true and without any evidences it may lead to libel. • Software Privacy – refers to an act of installing or copying software into the computer in the absence of an end-user licensing agreement and or producing copy disregarding the copyrights.