EMagic Logic Audio Guidebook
EMagic Logic Audio Guidebook
EMagic Logic Audio Guidebook
• Table of Contents
• Quicktime Tutorials
Quicktime Tutorials
Getting Started
• Your first recording
• Logic’s Parameter Boxes
General Functions
MIDI Setup
• Copying Objects
• Environment Views
• Splitting Objects
• Multi-Instruments
• Muting Tracks and objects
• Basic OMS Setup
• Solo Mode
• Using Sample Cell
• Markers
• Step Recording
Playback Parameters
• General
Audio Specific Functions
• Quantize
• Setting the Record Path
• Transpose
• Adding audio files
• Velocity
• Adjusting Region boundaries
• Dynamics
• Audio Crossfades
• Gate Time
• Naming audio files and
• Delay Regions
• Strip Silence
Transport Functions
• Autodrop
• Cycle Recording
• Setting up the Metronome
• Setting the tempo
• The Tempo List
Ta b l e o f C o n t e n t s
Quick Start
Basic MIDI connections and Settings 18
Set Interface Preferences 18
Check MIDI Thru 22
Program Change Response Check 29
M I D I S e t u p a n d C o n fi g u r a t i o n
Preliminary Steps 40
Logic's Default Song 40
Saving your Song 40
Environment Basics 41
Beginning Setup 41
Controlling the various view options in the Environment 41
The Environment Layers 42
Instrument Objects 43
Creating Instrument Objects 43
Cleaning up the Instrument Menu 44
Configuring Multi-Instruments 46
Selecting Notes 54
Naming notes 55
Re-mapping note pitches 55
Setting a velocity offset 56
Recording
Getting Setup for Recording 86
Setting up the Metronome 86
Setting Logic's Tempo & Time Signature 90
Setting the tempo 93
Preparing the Arrange Window for Recording 94
Basic Recording 95
Markers 155
The Event Float 157
Global Editing 158
Demixing 159
Using the Computer Keyboard to "nudge" values 160
Reclock 161
Using Lock to SMPTE Position as a method of reclocking 165
Working with Audio
Audio Hardware Selection 170
Setting the Record Path 172
EQ only systems (all DAE hardware except for Pro Tools w/TDM) 196
After carefully releasing the kit from its package and checking that all 2000
pieces safely made the journey, you sit down to scan the instruction manual.
In either case, the concluding question - Where do I begin - is exactly the question
this manual endeavors to answer. Instead of just describing a particular features
function — as the User manual does — this guidebook endeavors to provide answers
to questions about when, where and in what order you might use these tools.
So, though you will still some are glossary-like definitions such as:
• The Multi-Instrument
The Multi-Instrument is a special object in the Environment window that
allows you to address multiple channels of one of your MIDI devices,
You’ll also find step-by-step instructions on setting up this object under a heading
like:
How to decide what Environment object to use for each of your MIDI devices
This approach is especially useful when the answer to a question cannot easily be
found in one place in the user’s manual. For example, the question of how to record
an audio track involves: settings in the Audio Extensions Preference window; setting
the Record Path, selecting the proper input on the Audio Object, assigning an Audio
Object to a Track in the Arrange Window, record enabling the Audio Object, and
using the Transport Controls. The an Audio object, might be the question of how to
record digital audio when synchronized to tape and using MIDI Machine Control. The
information about these tools is spread across two or three separate chapters of the
users manual. Here, the basic information you need to perform this task is presented
in one series of step-by-step instructions.
The scope of this manual is limited. To answer every possible "how to" question
relating to the use of LOGIC or LOGIC Audio would take volumes, and is not the goal
of this document. Instead, it attempts to address the most prevalent question that
the majority of users will face during the initial 30 days of owning the program.
So , don’t throw away your user’s manual — it is still the primary resource for infor-
mation about Logic Audio. If you take the time to read it, it will clarify and enhance
the basic knowledge provided in this guidebook. This will increase your potential for
getting the most out of your investment in this program, and eventually, make Logic
the most powerful creative tool in your musical arsenal. (other than your heart and
brain of course! )
This does not mean the document is completely devoid of simple feature descrip-
tions. Enough reference material is included so that the manual can “stand on its
own”.
In this chapter we address a very important "How to", namely — "How to use this
Guidebook". Taking the time to read it will make it easier for you to find the infor-
mation you need, because you will understand how it has been organized, and what
tools are available for accessing it.
Ba sic S tr u ct u re
Quick Start
A quick test and setup section designed to get you up and running as quick as
possible.
Recording
Discusses primary recording procedures and settings. (Although it focuses on
MIDI use, much of this chapter is equally applicable to audio applications )
Editing
Discusses primary editing tools and features
( Although it focuses on MIDI use, much of this chapter is equally applicable
to audio applications )
In addition to these sections you will a Table of Contents , an Index, and a series of
special reference oriented appendices.
Re fe re nce To o ls
While you can read this handbook from cover to cover, following each of the instruc-
tions as you encounter them, it is also designed to allow you to jump in at appro-
priate points, and read only the instructions that pertain to the task(s) you currently
need help with. To facilitate this approach, the manual includes a few rather unique
reference tools. These tools are found in the Appendix section at the back of the
Guidebook and include:
How To Index
This index lists a series of “how to” questions which are organized by chapter. The
questions reference relevant sections within each chapter. At the beginning of each
of these sections, which are identified by their underlined blue heading, you’ll find
a blue box like the one to the right of this paragraph. The box contains all of the
How To questions answered in that section. Many of the questions use non-propri-
etary language, making it easier to find what you’re looking for, even when you
haven’t yet learned “Logic-speak”.
T I P Index
This index references all of the special Tips which are found throughout the manual.
These Tips describe keyboard shortcuts, useful mouse modifiers, or other procedural
hints that will help you become a more effective user. They are easily identified by
the icon like the one at the left.
Menus
In the interest of keeping this guide shorter than the Manhattan Telephone Direc-
tory, we'll abbreviate menu selections by listing the menus and choices in the format
shown below. The first item in the instruction will be the name of the window that
the menu belongs to. Everything that follows will be a menu or sub-menu name until
the last item, which is the selection to be made. If there is no window name at the
beginning of the string, it means the menu is one of the "global" menus always at
the top of the screen. For example, if we were instructing you to setect the "Delete
Unused" track command, it would look like this:
Arrange -> Structure -> Track -> Delete Unused
If there are multiple choices at the end of the menu, they will be separated by the '|'
symbol.
One further convention regarding menus: In some cases, if the sub-menu may be a
"pop-up" menu rather than a menu on a menu bar, the word "menu" will be
included in the instruction. This is just a code to alert you not to look for a menu by
this name on one of the menu bars — obviously, we'll tell you where to find a pop-
up menu before we ask you to use it. In Windows systems, the sub-menu sometimes
comes in the form of the common Windows "tab". If that is the case, the word "tab"
will be appended to the sub-menu name.
This handbook covers both the Windows and MacOS versions of Logic Audio. When-
ever there is a key command or other procedural discrepancy, the convention for
each system will be clearly indicated, sometimes identified by the associated symbol
as above. The screenshots used are taken equally from the Mac and Windows
versions. When there significant differences between what you see in each program,
screenshots for both are included.
TIPS
Tips describe keyboard shortcuts, useful mouse modifiers, or other proce-
dural hints that will help you become a more effective user. They are easily
identified by the icon like the one at the left.
NOTES
Notes contain supplemental information or procedural reminders regarding
the topic being discussed. They are easily identified by the icon like the one
at the left.
W A R N I N G S
Warnings are indicated by the icon like the one to the left of this text. They
contain important reminders and should be read carefully.
Information Sidebars
Occasionally, you will find a section of text set off from the rest by a darker tan back-
ground. These “sidebars” contain additional information about the procedures
being described on the surrounding pages. They are separated from the rest of the
text only because they do not have to be read in order to complete the tasks at hand.
It is of course still in your best interest not to skip over these special sections.
S pe cia l P D F F u n ct io n s
When you installed Acrobat Reader 3.0 on your machine, it installed a Readme file
describing all of the nifty features that it has to offer. You will do yourself a great
disservice if you neglect to read it, as Acrobat Reader has a lot of nice features which
enable you to get around this document more readily. The three features that we
took special advantage of when creating this document are described below:
Hyperlinked Text
PDF documents allow you to hyperlink text within a document. This means that you
can click on any hyperlinked word and it will take you to the section it is linked to.
In this handbook, all purple words are hyperlinked. Clinking on the word will leap-
frog you to that section. Clicking on the title of that section will return you to your
starting point.
Quicktime Movies
One of the most exciting features of PDF documents is the ability to embed Quick-
time movies. This document contains about a dozen quicktime movies which give
you a first hand look at the procedures being discussed in the handbook. Whenever
you see the following icon (PIC), click on it and the movie will immediately open and
play. You can use the standard Quicktime transport controls to rewind, fast forward
or locate within a movie.
W h at You W i l l L e a r n
This section’s purpose is to get you up and running as fast as possible. In the process,
we'll be able to make sure that the main components in your MIDI and Audio system
are "on-line" and talking to one another as they should. The steps followed will also
provide you with a standard test procedure to use in the future, in the event that
you run into any trouble.
and serial port connections as per the instructions that came • create a new
with your interface. instrument
from the
Arrange
window
MacOS
You must know which MacOS serial port the interface is
connected to
If you are using a multi-port interface such as a Unitor 8, Studio 5, Studio 4,
MIDI Time Piece, MIDI Express, Studio 64, you should know what speed you've
set the interface to perform at. This is generally referred to as Normal or Fast
speed within the interfaces documentation. It is often set simply with a switch
on the front panel of the interface but in some cases, i.e. the Studio 5, this
setting is switched in software. In still other cases, i.e. the Studio 4, the setting
has to be made in both software AND the front panel.
Windows
You must make sure the proper drivers are installed for your MIDI interface
If you are running a Windows system then you simply need to have installed the
correct drivers for your MIDI interface. It is also generally a good idea to make sure
that you have the latest drivers since improvements and bugfixes are made to these
drivers all the time. Once you have the answers to these questions, proceed through
the following steps:
Windows users can skip over the next section and proceed to the following
section on page 22 , "Check MIDI Thru".
MacOS
N O T E If you are using OMS you can simply activate that option and skip
steps 3 and 4
N O T E When the Check for MTP option is checked, the options set in the
next 2 steps will be set automatically - at least if all the following criteria is
met:
If the Check for MTP option is enabled, you will be unable to perform steps 3 and 4
manually. If you wish to bypass this feature for some reason (for example, setting it
up to use with a Studio 5 that is functioning as an MTP compatible interface) and
make your settings manually, you must first de-select the Check for MTP option 1
3. Activate the MTP Cable Mode option if appropriate
If you are using a MIDI Time Piece or MIDI Time Piece compatible interface
then make sure MTP Cable Mode is enabled for the Port(s) you activated in
step 2. As just described, this option may already be on as a result of the
Check for MTP option being enabled.
4. If you have enabled Fast Speed on your interface, make sure that option is
enabled here as well
Once again, if the Check for MTP option is on, this feature should already be
set correctly - as long as the above criteria was met.
T I P You can use the the Check for MTP option as a way to check that your
MTP compatible interface is properly connected and "being seen" by Logic.
Under the port to which your interface is connected:
That's It! LOGIC should now be setup to properly "talk" to your MIDI interface. Let's
run through the following tests to see if things are now working as they should be.
Che ck M I D I Th r u
When Logic boots, it creates a default set of these Instruments and automat-
ically assigns some of them to a few of the default tracks. If you're using a
standard interface, you may be able to simply select one of these default
tracks to test MIDI thru. Otherwise, you will have to assign an appropriate
Instrument to the selected track.
(Don't fret if this doesn't make sense to you right now. Remember — this is
just a Quick Start chapter. This bit of theory was just thrown in to give you
some idea of what we're doing in this step)
MacOS
If you chose to use OMS when asked the first time you booted Logic AND you
are still using OMS, then select a track that contains an Instrument corre-
spondsing to one of your OMS Instruments
Windows
When there is incoming and outgoing MIDI data it looks like this:
Your MIDI interface also probably has LED indicators which will help us to
determine if data is travelling the route it's supposed to.
When you strike a note on your controller device i.e., the MIDI keyboard or
other device from which your are entering MIDI data, the following events
should occur:
• The MIDI Activity meter should register data going in and out
• Both the In and Output lights of your MIDI interface should light up
If you are using a generic "single port" MIDI interface, then you may skip to the next
section concerning checking that Pan and Volume changes are working properly. If
you are using Logic Audio Windows and are not getting output, or the output is
going only to your internal sound card, then DO NOT skip the following section.
MacOS
If you are using a multi-port interface, and you've proceeded to this step
succesfully, then you may now be wondering why all of the output lights are
lighting on your MIDI interface, and perhaps as a result, why all or many of
1 your devices are responding with a cacophony of sound. This is happening
because the default Instrument " that we have selected is setup by default for
a standard, single port interface. When this is used with a multi-port inter-
face, data is sent to All outputs.
• Double Click on the Instrument's name in the track window, i.e. on the word
Piano
This will open up the Environment Window and look something like this:
If you are using the Printer port, The GM Device Printer object will be selected
alternatively.
• Click once with the mouse on the little telephone "modem port" icon (if
you're using Modem Port) or the little "printer port" icon (if you're using the
Printer Port)
The result of this should be that none of the 16 little "buttons" on this object
are selected.
Now turn your attention to the box in the left hand column
which contains multiple settings and parameters. The box,
called the Instrument Parameter Box, will have the name
GM Device Modem or GM Device Printer at its top (the one
in the picture has been renamed to “JV-1080”) and the
word Multi-Inst written in parentheses below that. The
line that starts out with the letters Cha is where the Port
and Channel settings are made for the selected instrument.
• Click-hold your mouse directly on the '0' character in the 'M0' or 'P0' entry
and change it's value by dragging your mouse up or down.
The number you choose determines which output of your MIDI interface this
LOGIC instrument will address. Set it to match to the output to which the
MIDI instrument you want to address is attached.
You should also be careful NOT to change the value after the "/" symbol
which should now read All.
Windows
If you have an internal sound card and you are not getting MIDI output, it is
likely that the default instrument is currently set to address the on-board
sounds of the card instead of the MIDI output driver. To change the output
driver of the default Instrument:
• Double Click on the Instrument's name in the track window, i.e. on the word
Piano
This will open up the Environment Window and look something like this:
1
The object with 16 buttons on it is called a Multi-Instrument.
• Click once with the mouse on the little MIDI port icon in the top border of
the Multi-Instrument.
The result of this should be that none of the 16 little "buttons" on this object
are selected as follows:
Now turn your attention to the box in the left hand column which contains
multiple settings and parameters. The box, called the Instrument Parameter
Box, will have the name GM Device or at its top. The text Multi-Instr written
in parentheses below that. As you move down a few lines you will see an the
line where the output driver for this Multi-instrument is selected. It is the line
just below the line that starts out with the letters Cha. The actual text varies
based on the drivers in your system, but it may contain the text "MIDI Synth"
or "MIDI Out".
If you click-hold directly on this text, a flip-menu should pop up which lists all
MIDI output drivers currently installed in your system. Select the driver which
identifies the MIDI output you wish to address. (you may need to consult your
MIDI interface's documentation documentation if the name of the driver does
not clearly identify the device output.. )
Ok, that's it. When you now perform the check as per Step 3, you should see the
proper output light on your MIDI interface light up, and you should hear the corre-
sponding MIDI instrument play. Close the Environment Window and move on to the
next section.
If the column is visible, but you don't see all the Parameters in the box such as
in the graphic below, then click once on the small triangle in the upper left
corner of the box.
If you can't see all of the Parameter box because it is extending outside of the
view of the window try either enlarging the window or clicking the on the
triangle in the first parameter box. This will minimize that box and make
more vertical space available for the Instrument Parameter box.
1.3 R e c o r d y o u r fi r s t M I D I t r a c k
Now let’s check to see that Logic can record and playback MIDI
properly. how to:
• test that
1. Select the track Program
In the Arrange window, make sure you still have the track change
selected that we selected in the previous section messages are
being sent
and received
2. Go to Bar 1 properly
Make sure you are at Bar 1 by clicking once on the Stop • select
button on the Transport. It looks like this: patches from
the Arrange
3. Start Recording window
Click the Record button on the Transport and proceed to
play anything you wish.
1.4 Vo l u m e a n d Pa n C h e c k
As a final check of your MIDI system, let’s test that MIDI Volume
and Pan messages are doing what they’re supposed to do. how to:
• make the
Transport
play a select
To Adjust Volume and Pan from the Instrument Parameter section
box: repeatedly
(Cycle Mode)
1. Find the Volume and Pan settings in the Instrument Param-
eter box
The Volume and Pan settings are located just below the
Program Change setting in the Instrument Parameter box. They are denoted
1
as Vol and Pan respectively.
2. Enable Volume and Pan
Click the check box to the right of Vol and Pan
3. Start the sequence playing
4. Adjust the values for Vol and Pan
You adjust the values just as you did for the Program Change setting earlier.
If everything is working properly, you should hear the effect of your changes
immediately.
If this is not functioning, watch your interface as you change the values. The corre-
sponding output light should come on everytime you change the number. If it
doesn’t, then double check that you have checked the boxes to the right of Vol and
Pan as previously described. If the output does light, then the problem is with the
receiving MIDI device. Review the instructions for that device to make sure it is set
Now let’s run through a quick check of your Audio system. In the
process you’ll learn where to tell Logic Audio what hardware how to:
you’re using, how to select the desired audio input, and how to
record audio. • set Logic
Audio’s Pref-
erences so
1. Open the Audio Extensions window they match
Logic Audio supports various types of audio hardware so the your audio
first task is to tell Logic Audio what system you're using. this hardware
is done in the Audio Extensions window. To open this • select and
window, choose: File -> Preferences -> Audio Extensions Audio track
menu / tab
• record
enable an
N O T E The Preferences and Song Settings windows audio track
each have a flip menu bar at the top of the window.
Click hold on this bar to access the various categories of • select the
desired
options. In Windows, this flip menu is replaced by the
Audio input
common "tabs" used in many Windows95 applications. for
recording(Cy
cle Mode)
2. Select the hardware option that corresponds to the system
you’re using
Under normal circumstances, Logic Audio automatically recognizes the hard-
ware installed in your system and makes the necessary settings in this 1
window. If for some reason that automatic system has failed, select the box
to the left of the hardware that you own. Deselect any boxes that are checked
next to hardware you don’t own or don’t wish to use currently.
In the MacOS example below, Logic Audio is setup to use a TDM capable DAE
system (such as Pro Tools III), and an AudioWerk8 card. There are other
settings here that will be covered later when necessary.
Windows Only
If you're using an MME compatible sound card, then select the option marked
PC AV. You must then select both the input and output driver that corre-
sponds to your card in the flip menu selection boxes provided. For now,
ignore the Force Half Duplex, Use Old 2.5 Driver Model and the Delay settings
boxes.
and
If you had to change the system that Logic Audio will use in this window, you
will have to restart the program before continuing.
This should open up what is called the Environment window. The Audio
Object is the the object that looks like a fader strip.
1
If you don’t have this option, it simply means that you have only two inputs,
or that your inputs are “hardwired”, i.e., input 1 always goes to 1, input 2 to
2, etc.
If you have only two inputs, then input 1 feeds all the odd numbered tracks
and input 2 feeds all the even numbered tracks.
This window is essentially asking "where do you want the audio file you are
about to create stored on your hard drive and what do you want it named?"
This procedure is generally referred to as "setting the Record Path". You only
have to do this once. The program will then continue to use this record path
until you decide to set a new one.
Once the audio object is record enabled, the level meters on the audio object
should respond to incoming signal. If they don’t, check then double check
that all of the hardware connections are correct and intact.
6. Start Recording
Once you’re ready to perform, hit the Record button on the Transport,
just as we did previously for MIDI recording. When Logic Audio begins
recording you should see the following window pop up .
The progress bar and time counter keep you informed of the remaining
recording time. The time is determined either by the Maximum Recording
Time value you have pre-defined or, ( if you have disabled that option) the
available drive space.
7. Stop Recording
1
When you’ve finished recording, hit the Stop button on the transport
or your computer’s Enter key. If everything is working properly, a progress bar
window will show up in the upper left hand corner of your screen which says
Creating Overview. When it is finished, you should see a rectangular object
with a waveform display in the main part of the Arrange window.
the song. Now hit the Play button on the Transport (or your
computer’s numerical “0” key. You should now hear the material you just
recorded. If you don’t, try disabling the Record Enable button and trying
again. If you still don’t hear anything, run through these steps again very care-
fully to try and trace the source of the trouble.
Co n c lus i on
If you've made it successfully to this point , then the basic components of your system
are and running, and you're ready to begin peeling back more of the layers that
separate you from the proficient Logic Audio user we hope you'll be by the time you
finish this guidebook. If you ever get stuck along the way, or your system seems to
be failing, running through the relevant steps in this chapter again may help you to
isolate where the trouble is.
W h at You W i l l L e a r n
In this section you will learn how to configure Logic to match your MIDI studio. You
will see how to get Logic to "listen" to your MIDI controllers and to "talk" to your
MIDI sound devices, effects processors and other MIDI "listeners". You will also learn
how to get Logic to: display program names - select the correct program bank - work
with mapped MIDI devices like drum synths - communicate with internal devices like
SampleCell, WaveMaker, QuickTime and Morningstar. Then you will learn about
Logic's on-screen MIDI mixing console. Finally, you will learn how to create a Song
template called "Autoload" so that whenever you start Logic it will be optimally
configured to your MIDI studio and working style.
Preliminary Steps
Environment Basics
Configuring Multi-Instruments
2
Talking to Internal Devices
MIDI Mixing
Mix Automation
Logic's D ef au lt So n g
For what follows, it will be most convenient to work with the how to:
blank "default" Song that Logic presents you with when you • open Logic’s
start Logic for the first time. To make sure you’ve got this song default Song
open, hold the:
• save your
song
Mac — Option key Windows — no key needed
while choosing "New" from Logic's "File" menu. (If you get a dialog that asks you
to close currently open songs, choose “Close”) You should also take the time to fill
out the MIDI Studio Inventory sheet you'll find in an Appendix at the end of this
guidebook. Having that filled out and on hand will make the following exercises
easier to complete.
S a v ing y o u r So n g
It's always a good idea to save a Song when you first create it then to save any
changes at regular intervals during your progress.
When the standard dialog box opens, type in the file name, choose a location and
press the Return key. (Choose a name that will make it easy to recall what it is for
such as "JumpStart" or "JS". Later in the manual, will discuss how you can make this
"template song" load automatically when you boot the program.)
2
N O T E The reason we used Save as in the above procedure is that Logic's
Save command is disabled when you've first created a song or after you've
just saved it—i.e. there must be "new" information for Logic to save. Also,
after you've saved a Song once, you will not have to give it a name and loca-
tion each time you save it—just choosing Save from the File menu or using
the Save key command
will automatically do the job.
The first thing to understand about the Environment is that all • find the
Instrument
MIDI data starts and ends there—all messages pass through the
Parameter
Environment on their way into and out of Logic. From the Envi- Box
ronment they get sent to Logic's Arrange window for recording
and from the Arrange window they get sent back to the Environ- • protect the
ment for routing to the desired MIDI device. You can find out Environ-
more about the Environment and its powerful features in your ment from
Logic manual and the Environment guide that comes along with accidental
it, but in this chapter we're primarily concerned with getting alterations
MIDI messages in and out of Logic. • hide or show
the param-
eter sections
Be ginnin g Set u p to the left of
When you open Logic's default Song, what you see is Logic's most
Arrange window and a floating Transport window. We'll discuss windows
the Arrange and Transport windows in more detail in the • decide what
sections to follow, but right now let's get on with the business of Environ-
customizing Logic's Environment. ment object
to use for
each of your
To start the process of matching the Environment to your MIDI
MIDI devices. 2
studio, open the Environment window by selecting :
• Windows -> Open Environment
When the Environment window opens, move and resize it as necessary to fit your
screen.
Co n t ro llin g t h e va r i ou s v i e w opt i on s i n t h e E n v i ron me n t
Before we explore the Environment, lets make sure we have the same
view. The Environment window's "View" menu contains a number of
items, each of which may or may not have a dot (Mac) or checkmark
(Windows ) to its left. The marking indicates that the item is active
(turned on).
2
T he E nv iro n m en t L ayer s
Logic divides the Environment into layers—you can think of these
as sub-windows of the Environment window. The box towards
the top of the left column with the name MIDI Instr. in it is a flip-
up menu called the Layers menu. This is where you select which
layer to view. Don’t get confused — there is always just one Envi-
ronment. The purpose of the layers is simply to keep things from
getting too cluttered. Also, the layer an object is on has no affect
on its function.
There's a special layer called the "Global Objects" layer which we're going to use in
setting up our Environment.
To select this layer choose: Environment -> Layers menu -> Global Objects
The Global Objects layer has a special property: any objects in this layer will show up
in all other layers.
Instrume n t O b ject s
The first step in matching the Environment to your MIDI studio will be to create
objects which will talk to and represent each of your listening MIDI devices—a sepa-
rate object for each device. These objects are the centerpiece of your Environment
and having them available on all layers will be very handy in the future.
The Environment objects we'll use for the MIDI devices in your studio are generally
referred to as "Instrument" objects. There are three different types:
• the Single Instrument
• the Multi-Instrument
• the Mapped Instrument
In most cases, you will use the Multi-Instrument for your regular MIDI synth devices.
This is for two basic reasons: A Multi-instrument can address multiple channels of a
multi-timbral device and; it can store multiple banks of patch names, allowing you to
access your patches by name instead of just by number. One exception would be the
choice for drum-type synths which "map" a different sound (rather than pitch) to
each MIDI note. The Mapped Instrument is ideally suited for that type of MIDI device.
2
Cre a ting I n s t r u m en t O b jec t s
You must now decide which MIDI devices you need Environment objects for. That
means it's time to consult your MIDI Studio Inventory. The important column is the
"Listen Chans" column. You will want an Environment object for each item (i.e. row)
where there is an entry in the "Listen Chans" column. These are the MIDI devices in
your studio that receive data (i.e. the "listeners" in your studio).
2.3 C o n fi g u r i n g M u l t i - I n s t r u m e n t s
• connect a
1. Select the whole Multi-Instrument Multi-Instru-
If you click on the Multi-Instrument outside of the ment to the
numbered squares, i.e., in the top border or on its name, right MIDI
you will select the Multi-Instrument as a whole and its corre- port
sponding Parameter Box. This is where you will globally set • select icons
the output Port for the Multi-Instrument which in turn for the
governs the output port for all of the sub-channels. Multi-Instru-
ment and its
sub-channels
• choose
programs by
name rather
than by
Click Here number
• enter and
edit program
names
2 • get Logic to
send the
2. Select the correct Output Port correct bank
select
messages
Windows
Choose the one that corresponds to the MIDI output to which the Instrument
you are creating a Multi for is connected.
Mac
The current port setting ("M0" for a newly created Multi-Instrument) is indi-
cated next to the word Cha in the Parameter Box. In this case the "M" stands
for "Modem Port" and the "0" stands for "output 0" which is an established
way of saying "All Outputs" If M0 is not the correct port for this Multi-Instru-
ment, click and hold on the Port Indicator and scroll it until the correct port
comes up.
Mac
The number after the slash indicates the MIDI channel output.
Windows
The number after the abbreviation Cha is where you select the output
channel for the object.
2
All Systems
Progra m N am es an d Ban k S e l e c t m e s s a ge s
Once you have set up the Multi-Instrument and its sub-channels, you're ready to deal
with program names and banks. This is one of the main advantages of using Multi-
Instruments—they can store up to 15 banks of program names (128 per bank) to
match the programs in your MIDI device. Once these are set up, the names of
selected programs will appear in the Arrange window's track list (if the sub-channel's
"Prg" checkbox is checked) and you will be able to select programs by name in
several convenient ways.
Entering program names
You enter program names in the window which opens up when you double click the
Multi-Instrument.
Initially, this window contains one bank of names which are set by default to the GM
standard program names. You can change a program name by double-clicking on it
and typing in a new name, but this can become tedious for inputting long lists of
names. Fortunately, there are several alternatives presented in the Names menu
which pops-open when you click the downward pointing triangle at the upper far-
right of the window.
where MIDI gets routed from your MIDI controller, through the Multi-Instrument
then on to the listening MIDI device.
So, return to the Arrange window and select the first track—the one whose instru-
ment is currently set to "No Output.
1. Choose the Instrument and desired channel from the Instrument menu
Choose Arrange -> Instrument menu -> sub-channel (for the Device you wish
to "talk to"). The number just after the Instrument name indicates the
channel.
Check the box to the right of Prg in the Instrument Parameter Box.
Click on the name of the Multi-Instrument at the top of the Parameter Box.
This will open up the Multi-Instrument's window and any program name that
you click will be sent to the sub-channel for auditioning. The corresponding
program number will also be set in the Instrument Parameter Box.
T I P Once the instrument window is open, you can use the arrow keys on
your computer keyboard (up, down, right & left all work) to scroll through
the programs in the current bank. You can even do this while Logic is using
the Instrument during playback.
2.4 C o n fi g u r i n g M a p p e d I n s t r u m e n t s
• set a velocity
1. Close the Mapped Instrument window offset for
each note
Close the Mapped Instrument window by clicking the close
box in its upper left hand corner • control the
destination
of individual
2 2. Select the Mapped Instrument notes
Select the Mapped Instrument by clicking on it.
• control how
notes appear
3. Set its port and channel in a drum
You set the port and channel for the Mapped Instrument score style
just as for a Multi-Instrument (see steps 1 thru 4 under
Configuring Multi-Instruments)
open it.
The Mapped Instrument window has a keyboard along its left edge. This is where
you select a note or group of notes for working on. When a note is selected, its name
to the right of the associated key will be reversed (gray letters on a black back-
ground).
S e le ctin g N o t es
IOne or more notes can be selected at the
same time in the Mapped Instrument
window. Whenever you make a selection,
you will hear the selected note (assuming
there is a MIDI device listening at the other
end). Here are several ways to select notes:
• Click on the Mapped Instrument
window's keyboard to select a single
note.
N O T E Any changes you make to a selected note will also apply to all
other selected notes but they will not appear in the Mapped Instrument
window until the note selection is changes.
Na ming n o t es
When a Mapped Instrument is created, the notes corresponding to keys D#0 through
D#5 have the standard GM note names. The notes corresponding to the remaining
keys have the ordinary "pitch" names. At the top of the keyboard is a menu named
"Initialize" (the only menu for the Mapped Instrument window) where you can reset
the names for all selected notes. There are only two choices (for names) here: the
standard note names and the GM drum names. Any other names must be entered
manually.
Re -m a pp in g n o t e p it ch es
Re-mapping a note means setting the pitch that is output to something different
then the pitch that is input. The note will be re-mapped whenever it "passes
through" the Mapped Instrument, i.e. when the Mapped Instrument is the current
thru instrument or, when it is on a track assigned to the Mapped-Instrument. The
output note is set in the Mapped Instrument window's Output Note column. This
column contains both a pitch name and a horizontal bar.
You can use either to select the output note—the horizontal bar scrolls right and left
while the note name scrolls up and down. You can also double-click the note name
to type in a new value.
The value set here (which is 0 by default) is added to the incoming note's velocity.
The range of possible values is -127 to 127. As with the output note, there is a numer-
ical display as well as a horizontal bar and changes can be made with the mouse or
by typing.
S e tting a d if f eren t ch an n e l a n d ou t pu t c a bl e f or e a c h n ot e
The Mapped Instrument allows you to select both the channel and the output cable
on a note-by-note basis. This means that you can divide the notes among:
• Several channels of a multi-timbral MIDI device
• Several MIDI interface output ports connected by cables from the Mapped
Instrument
The last three columns in the Mapped Instrument window determine how individual
notes are notated in the Score window when a drum-type Score style is used. The
Head column controls what the note head will look like. The Rel.Pos column
measures how many lines (whole numbers) and spaces (halves) the note head will be
above or below the top staff line. The Group column sets which polyphonic voice
the note will be assigned to. (For more details on score styles consult the users Logic
manuals.)
In most cases, this means everything will work smoothly without your doing
anything. If there are any problems, they typically fall into two categories: doubled
notes or MIDI feedback loops.
Av oiding d o u b led n o t es
Doubled notes typically result from MIDI devices that are both controllers and sound
devices such as workstations and controller keyboards with built in sounds. If these
devices are connected to Logic as both talkers and listeners while at the same time
"talking to themselves" (Local Control Mode) the result is doubled notes. (In these
situations, doubled notes will only occur when an Arrange window track is selected
whose Instrument is set to the port and channel of the MIDI device.)
2
The best way to solve a doubled notes problem is to make the MIDI device stop
talking to itself. This is called local control. There is usually a device setting called
"Local" which can be set to "On" or "Off". You always want it set to "Off".
If you can't solve your doubled notes problems this way, check the Environment
guide that came with Logic for a more complete set of options.
MI DI fe ed b ack lo o p s
MIDI feedback is what happens when a listening MIDI device re-sends the data it
receives. If the Instrument assigned to the currently select ed track can send and
recieve anything played on the track, will be returned and resent ... and returned ...
and resent ... and returned. This is called a MIDI feedback loop.
If you have a MIDI feedback problem on a particular port, you will quickly find out—
the first time you select a track using this port and play a note, you will hear the note
repeating very rapidly. You will also see constant input & output in the MIDI output
section of Logic's Transport window.
• Disconnect the MIDI device from your MIDI interface's input port.
This removes the device as a talker in your setup but that's better than MIDI
feedback.
If you can't solve your MIDI feedback problems in any of these ways, check the Envi-
ronment guide that came with Logic for a more complete set of options.
2.6 Ta l k i n g t o I n t e r n a l D e v i c e s
To set up Instruments and Mixers that access these special internal ports:
2 1. Select Environment -> New -> Internal -> Digidesign's SampleCell | Apple
Quicktime | Morningstar Wavemaker | Autolink
If you are using Logic Audio Mac with a Sample Cell card, please make
sure the follow settings are made:
In Logic
1. Open File -> Preferences -> Communications Menu
2. Uncheck "Release Modem and Printer Port in Background when stopped"
This ensures that Logic retains hold of the port when switching over the the
Sample Cell applications
3. Check "Release Audio port in background when stopped"
This ensures that Logic allows Sample Cell to use the audio port when
switching over to the Sample Cell software
In Sample Cell
If you meet one of these three criteria, (or simply have a strong personal compulsion
2 to use OMS), then either select Use when Logic prompts you at startup, or; if you have
already opened the program and chosen Don't Use initially, enable the Use OMS if
available option found in the File -> Preferences -> Communications window.
Once Logic is enabled to use OMS there are two basic ways to go about accessing
your OMS Instruments. The first method is to use specially created Environment
objects which Logic can create for you automatically. These are referred to as "OMS
Equivalents". While this is the most convenient option, the second option is more
flexible. It uses a global output map to remap instruments based on their "MTP
Style" Environment cable settings. Though you could use a mix of both methods,
they are essentially mutually exclusive, i.e., only one is required. Here are the two
methods described in more detail:
U sing OM S E q u ivalen t s
When OMS is enabled, anytime you create a default song (by choosing File -> New,
or, if you have an Autoload, by holding the Option key while selecting File -> New)
Logic creates a set of "OMS equivalent" Environment objects and places them in a
special layer of the Environment named "OMS Objects". The objects will be either
multi-instruments or "regular" instruments, depending on how they were defined in
your OMS Studio Setup. These instruments will show up in the Arrange window's
Instrument menu just as any Environment object does. This make it by far the
quickest way to get up and running immediately with access to everything in your
studio. There are however a few limitations.
You still have to get the patch names into the Multi-instruments in some fashion.
You still have to define the proper MIDI bank select message for that MIDI device
All of the sub-channels of the Multi-instruments are generally enabled (if that's the
way that they were defined in your OMS Studio Setup) which, if you have a fair
number of instruments, can lead to an inordinately long and somewhat clumsy
Instrument Menu in the Arrange window. (You can of course go back and "disable"
some of these channels by hiding the icons as described earlier)
Cre a ting n ew I n s t r u m en t s u n de r O M S
You can create new Instruments in a similar fashion to the way described earlier. The
only difference is in the method used to set the output port. You can directly assign
the outputs of Instruments and Multi-Instruments by click-holding in the space in the
Instrument Parameter Box just below the line containing the Icon. The line defaults
2
to saying "(OMS Map Used)". A flip-menu will pop up that displays all your OMS
Instruments, as defined in your OMS Studio Setup. Simply select the appropriate
Instrument.
N O T E Unless you use the OMS Output Map option (described next), you
must cable all other object types, i.e., the Mapped Instrument, GM Mixer, the
Metronome, faders, etc, to an Instrument or Multi-Instrument assigned to an
OMS output to enable them to communicate with OMS. In this case, you are
essentially using the Instrument or Multi-Instrument as a port object.
U sing th e O MS O u t p u t M a p
As mentioned briefly in the beginning of this seciton, this option allows you to set
up a global map which routes all output to OMS Instruments based on their Environ-
ment "cable" setting. In other words, you can tell Logic to take the output of a
device defined to, say, Modem Port 3 (M3) and re-map it to a particular OMS Instru-
ment. This approach has some distinct advantages:
• It allows you to easily adapt an Environment that was created w/o OMS to
work with OMS
• It allows you to switch between using OMS and not using OMS with relative
ease.
• It allows you to globally reconfigure Logic to work with a new OMS Studio
Setup — for example, if you were to bring your song files to another studio.
Without using this option, you must reconfigure songs on a song to song basis
rather than globally.
• It means that all of the functionality of the Environment window are available
to you with the same flexibility as when not using OMS.
1. Open File ->Preferences -> OMS Output Map Modem | OMS Output Map
Printer
Choose the Printer or Modem option which corresponds to the serial port to
which your interface is connected.
2
2. Assign Cable outputs to OMS Instruments
In either window you will see three columns of numbered pop-up menus. The
numbers correspond to the modem port numbers. For example, the "0" pop-
up menu is for the "M0" port, (shorthand for "All Ports"), the "1" pop-up
menu is for the "M1" port, etc. For each of these ports that your MIDI inter-
face uses, select a corresponding OMS Instrument
That's it!
And don't forget, since this is a Preference, the map affects ALL of your songs, not
just the one currently open. That means you are free to open or create a song file
and, when you are using OMS, all output will be re-directed based on its settings.
One of the things you'll want to start doing as soon as you begin
making multi-track music with Logic is controlling the mix. In how to:
the MIDI world, this means sending pan and volume MIDI
messages to your various MIDI sound devices. While you can set • create an on-
screen mixer
basic Pan and Volume levels from the Instrument Parameter Box
for each port
in the Arrange window, the Environment window provides
various on-screen fader and knob objects which provide a more • set up the
graphic way to perform this function. This section focuses on on-screen
using one of those objects — the GM Mixer. mixer
Create a GM Mixer
Create Logic's on-screen, 16-channel mixer by selecting:
Environment ->New ->GM Mixer
2
A large mixer object will appear. (You may need to scroll or resize your Environment
window to see the whole GM Mixer.)
Logic's on-screen GM Mixer has 16 columns—one for each MIDI channel. Each
column has a vertical slider, a mute button, and a stack of four knobs. Below this
array of controls are two rows of numerical controls and two rows of boxes with MIDI
GM preset names in them. To the left of the mixer columns is a "legend" column
containing labels for the controls.
N O T E The names for the four knobs are actually pop-up menus that
allow you to define what the knobs actually send.
The GM Mixer has has only a few parameters to set. Here's how to set them:
2
1. Assign the Port
Select a port exactly as you do for any of the Environment's Instrument
objects. The port should be the same as the port you chose for the associated
Multi-Instrument.
2. Select a "base channel" for the mixer.
The "base channel" is the lowest mixer channel and is set in the same way a
channel for any of the Environment's Instrument's channels is set. Typically
you will keep the default setting of "1" but if you select a higher number, the
columns for the lower numbers will disappear making the mixer smaller. (The
"All" setting is the same as "1".)
3. Choose an icon for the mixer
Select an icon for the mixer as you do for a "normal" instrument. There's
actually a little mixer icon you can use if you wish, but any icon is OK . Leave
the icon checkbox checked so that the mixer can be selected in the Instrument
menu. You will need to do this in the future when you start exploring auto-
mated mixing.
4. Disable/Enable the mixer's legend
Choose whether to have the mixer's legend (described above) visible. Making
it invisible makes the mixer that much smaller but for now, leave it visible as
it helps in setting & remembering what the top four knobs do.
5. (Mac Only) Choose a Style for the mixer.
The default style, "Style 1" is the most "modern looking" but it is also the
slowest to refresh. On slower computers, you may prefer one of the other
two styles. (They're also smaller).
To try it out, go to the Arrange window and select or create a track for one of the
sub-channels of the Multi-Instrument corresponding to the mixer. Select a program
and play your MIDI keyboard. Assuming you hear something, return to the Environ-
ment and change the volume and pan settings for the corresponding channel on the
mixer. You should hear the volume and pan changes when you play your MIDI
keyboard again. (If you can do this while still playing your MIDI keyboard, all the
better. If not, just switch back and forth.) You can also try the other controller
knobs. They may or may not have any affect—it depends on the settings and capa- 2
bilities of the MIDI device receiving the MIDI data.
To see the fruits of this labor, select one of the sub-channels of the Multi-Instrument,
enable its Prg, Vol, and Pan parameters by checking their checkboxes, then mouse in
different settings. You should see these changes reflected on the GM Mixer panel.
Because of the size of the GM Mixer, you will probably want to put each GM Mixer
on its own layer. (There's no need to do this, it's a matter of whether you prefer
scrolling the Environment window or changing Environment layers.) You may also
prefer not to keep all of your Instruments on the Global Objects layer so that they
are visible (and perhaps in the way) on all other layers. One place to move them is
to the same layer as the mixer you create for them.
W h at You W i l l L e a r n
In this section you will learn about the special features that allow you to customize
LOGIC to your working preferences. In particular, you will learn how to use "Screen
Sets", "Link Modes", and "Key Commands" to tailor Logic's use of your computer's
monitor and keyboard.
Using Screensets
TIP (Mac Only) Holding down the Control key and pressing the arrow
keys also controls zooming if you haven't changed Logic's default key
commands.
• There are "scroll bars" along the bottom and right edges of the window.
The bottom left corner acts like a double scroll bar —just click-hold your
mouse on the square and the window will follow your mouses up/down and
left/right movements as you move in the main body of the window.
These are called the "Catch Man" The Arrange, Matrix, Score
and the "Link Button" and we'll and Hyper Edit windows all
describe them in detail below. have a time line, referred to as
the Bar Ruler, which runs hori-
Next to the Catch Man and Link zontally along the top of the
Button there may be an array of window. The Event and Envi-
Transport buttons together with ronment windows do not dis-
two boxes of numerical displays. play this Bar Ruler; the Event
window because it's time axis
Whether these components are runs vertically , and the Envi-
visible depends on a View menu ronment window because it
option as well as whether there is doesn't deal with time. Where
enough space. To create more room, there is a Bar Ruler, the View
grab the corner where the Track list menu allows you to view or
and the Bar Ruler meet and drag it
down and to the right. If the Trans-
hide SMPTE time display.
3
port buttons still don't appear, select
Arrange -> View -> Hide/Show Trans-
port.
Along the left side of the window there is a parameter settings column.
The window's View menu allows you to hide or show this column.
In this guide we will not spend a lot of time on the details of how each of these
displays works—you can find that information in chapter 4 of your Logic manual.
Our object here will be to become familiar with how Logic's windows work.
Arra nge an d Tran s p o r t W in dow s
If you haven't done so yet, close the Environment window. There are two ways to
close a window:
• Click the Close Box at the left end of the Title Bar.
• Press the definable key command for closing the window.
The defaults are; Mac — Command-T Windows — No default
Be careful to make sure that the window you wish to close is active. This is indicated
by;
Mac — horizontal lines in its Title Bar
If it is not the active window you will need to make it active by clicking anywhere in
the window.
The Transport window is just one example of a floating window. We'll see others as
we go along.
TIP (Mac Only) Any of the working windows can be opened as a float
simply by holding the Option key down while opening it from the main
Windows menu (alternatively, hold Option while using the key command to
open the window)
Take a look at the Transport window. The left half looks a lot like the Transport
display in the upper left corner of the Arrange window. Both contain the same
buttons and information.
Here are some guidelines to understanding what each of those buttons do:
• The bottom row of buttons control Logic's record & playback options:
The Transport's Position Slider is very handy for making large position moves in any
of Logic's time-oriented windows. The following little exercise demonstrates how it
works and in the process, show the purpose for Logic's Catch button.
3. Click & hold at the left end of the Position Slider and drag back and forth.
You will see Logic's Song Position change in the Transport's Position display;
the gray section of the Position Slider will expand and contract and the
Arrange window's vertical Song Position Line will move in and out of view.
T I P If you have a hard time seeing the Arrange window's Song Position Line
("SPL"), check the "Wide Song Position Line" checkbox in: File -> Preferences
-> Display.
3
4. Click on the Catch button
The button is located in the top left-hand corner of the Arrange window. If
the SPL is out of view the Arrange window's horizontal view will immediately
change to show where the SPL is.
5. Repeat step 3
Notice that the SPL now always stays in view. This is the whole point of the
Catch button —it ensures that you're always viewing Logic's current position
in the song.
Now that you are familiar with the various types of windows in Logic, you should
know about two important tools that are available to help you organize them, and
control how they interact. These two tools are known as Screensets and Link Modes.
We’ll start with Screensets.
Before going on, please record or otherwise create two sequences in the Arrange
window and name them "Seq1" and "Seq2". (If you do not know how to do this,
please consult the Quick Start section of this guide.)
The Event List provides a list view of your song's data. The list • view a
can be of the objects in a Sequence (e.g. notes and other MIDI sequence in
several
data) or of the Sequences in the Arrange window or in a Folder
windows at
(more later). Select the sequence named "Seq1" and open the once
Event List by: Windows -> Open Event List.
• create and
move
The window can also be opened using the:
between
screenset-
salleviate
Mac — Command + 2 key command; screen
clutter
Windows — definable key command • lock/unlock
Screensets
An important thing to note about the Event List is that time is • copy Screen
represented vertically. Sets
• The events in the list are in chronological (time) order.
• Each column displays different information about of each entry.
At the moment, your screen should contain an Arrange window, a Transport window
and an Event List window. Move and size these to fit your screen and personal taste.
N O T E You can only lock and unlock screensets by using the definable
key command. The default Logic key command on a Mac system is
"Command+L". The Windows version of Logic does not have a default key
for this — you must define it before using it.
N O T E Windows Only You cannot lock the screenset if Logic's main title
bar is the one highlighted. You must make sure one of Logic's "normal"
windows is the active window before locking a screenset.
There are two different link modes: Link and Show Contents modes. The easiest way
to help you understand how they work is to demonstrate.
1. Go to the Arrange window
2. Select the Sequence named "Seq2" (by clicking on it once).
Observe that the Event List still shows the MIDI contents of "Seq1"
3 3. Select the Sequence named "Seq1".
4. Click the Link button in the Event List window.
With a:
T I P The Link and Catch buttons can work together to keep the contents of
what's playing always in view. To enable this feature choose:
File -> Preferences -> Global -> Allow Content Catch by Position if Catch and
Link enabled.
This is just one simple example of how Logic's windows can work together to make
your life easier—we'll see a few more in the Editing chapter . If Logic is managing
what your windows display, you don't have to. As you work, keep the Link and Catch
buttons in mind. You'll find it saves a lot of clicking.
• print a list of
Key command window's views your key
Here are some ways to change what is viewed in the Key commands
Commands list:
T I P These buttons—Find, Hide Used, and Hide Unused, are the first things
to check when you can't find something in the Key Commands window.
3
N O T E The "•" next to the command "•Record Toggle" indicates that this
process can ONLY be done using a key command. To see a list of the things
that can only be done this way, use the "Find" function for "•". (You type
"•" on your keyboard by holding the Option key and typing "8".)
For your convenience, at the end of this guide there are lists of all the default key
commands, all the remaining unused key commands and all the "•" key commands.
T I P You may have noticed that the Key Commands list is divided into cate-
gories: "Global Commands", "Various Windows", "Arrange Window", etc.
You can use the same key in different categories so that what it does will
change from window to window. This can be a useful option, but if you use
it, use it sparingly. It can be difficult to remember and easy to thwart some
global key command that you really want to use. For example, if you assign
"k" to some "local" process in the Arrange window, you won't be able to use it to
open the Key Commands window from the Arrange window.
Logic has a few fixed key commands that aren't listed in this window (or elsewhere).
In particular, the characters: Q; W; E; R; A; S; D; B; N; M; are used for MIDI Step-Input.
If you assign these to other tasks, they will no longer function their fixed task so be
sure you aren't going to need those key commands before reassigning them.
Here are a few other useful things to remember about key commands:
• Mac Only Keys that appear twice on your keyboard can be assigned
separately. Do this by using the "Learn Sep. Key" button instead of the
"Learn Key" button. ("=" and "-" are examples of such keys.)
can be used to assign alternate processes to a key. For example, you could
have Shift+"k" or Control+"k" open the Key Commands window instead of
just plain "k". You can also use multiple modifiers such as Control + Shift + k
for example.
• Any MIDI message can also be assigned to a key command 3
This is assigned similarly to computer key commands.
Just use the Learn MIDI button (instead of Learn Key) to
assign the next incoming MIDI event to a command.
T I P For MIDI commands to work, MIDI Remote must be on. Rather than
leaving this on permanently and subjecting yourself to unwanted MIDI
commands, assign the Toggle MIDI Remote and Disable MIDI Remote
commands to MIDI events. (A note-on and the same note-off make good
choices for these commands.) Then you can turn MIDI remote on and off
from either your computer keyboard or your MIDI controller.
W h at You W i l l L e a r n
In this chapter you will learn the various ways to get MIDI data into Logic. Recording
is the most common of these, but there are other, non-real-time methods, which also
have their uses. Many of the procedures are applicable for recording audio as well,
so even if you are primarily interested in using the audio side of the program, don't
skip this section.
Basic Recording
Punch-in Recording
The MIDI metronome normally resides in the Clicks and Ports layer of the Environ-
ment, so you can access it by opening the Environment window and going to that
layer. There are however, two simpler alternatives for accessing its parameters:
• Alternative 1
• Alternative 2
You can select the Metronome from the Arrange Window just as you do a
"regular" instrument, — by click-holding in a track and selecting it from the
Instrument flip Menu.
Regardless of which method you use, once you have selected the Metronome object,
you are ready to alter its settings.
Altering the Metronome’s Parameters
1. Set the Metronome's parameters in its Parameter Box
The metronome's settings allow you to assign different sounds to the bar,
beat or sub-division clicks. You could, for example, have a bell sound at the
top of every bar and a rim shot sound on all other beats.
2. Set the output port and channel settings.
Like Logic's Instrument objects, the Metronome output
can be set directly in it's Parameter box . ( via “Direct
Port assignment” ) In other words, it is not necessary to
cable it to some other Environment object such as a MIDI
port object or other Instrument.
N O T E The most common setting is probably for the Bar and Beat to be
4 enabled but the Division disabled.
T I P Don't overlook the "Wait for note" count-in setting. Using this with
"Click while recording" enabled causes Logic to start clicking but not start
recording until you play your first note. (i.e. you don't have to make it across
the studio to your keyboard by the end of the count-in.)
S e tting L o g ic' s Tem p o & T i m e S i gn a t u re
Logic's time signature (the number and type of beats per bar) can be set in the
Tempo/Signature Display of the Transport window. It can also be set directly on the
staff in the Score editor. The Transport window shows the time signature as a frac-
tion "# / #".
Whenever you make a change to either the "numerator" (left # setting for the
number of beats per bar) or the "denominator" (right # - setting for the type of note
that is a beat), the new time signature takes effect at the closest barline to the left
of the Song Position. This will be indicated by a small time signature on the Bar Ruler
of any window that has a Bar Ruler such as the Arrange window, the Matrix editor,
etc. (The initial time signature — at beat 1 of bar 1 — is not shown on the Bar Ruler.)
1. Set the Song Position to the position at which the Time Signature is to begin.
If there is to be only one Time Signature throughout the song, then go to the
first bar.
1. Make the Time Signature palette come to the top of the Part Box
In the pallette box below the Tool box,
click on the box with the "4/4" icon. This
will bring the Time Signature pallette
group to the top of the Symbol Pallette.
N O T E You may also insert a Time Signature in the Score Window using
the Pencil Tool by selecting the desired symbol, then clicking once at the
beginning of the measure in which you want the new signature to appear.
1. Set the Song Position to the same bar position as the Time Signature you
wish to alter.
T I P You can control the default beam and tie grouping of notes displayed
in the Score by inputting a simple equation in the "Beat Grouping" box. The
simple addition equation must simply add up to the value of the Nominator.
For example, if you are in 6/8 time, and you wish to have notes defualt to
being grouped in pairs, then you'd input the equation; 2+2+2. If, alterna-
tively, you wanted notes grouped in 3's, you'd type "3+3". If your equation
doesn't properly "add up", then Logic Audio will automatically change the
Nominator value to reflect the new sum. So, in the above example, if you
4 had accidentally typed 2+2+3, the Nominator would have changed to a 7 —
rendering the Time Signature as 7/4.
time signature.
From the Score Window...
1. Go to the measure containing the Time Signature you wish to delete.
Remember, there must be at least one sequence in the song in order to view
a staff in the Score window
2. Click once on the Time Signature being deleted to select it
It will flash off and on when it is selected
3. Press the Delete key on your computer keyboard
You may also delete a Time Signature by clicking on it with the Eraser tool.
Set t in g t h e t em po
Logic stores tempo information as a series of Tempo events. These events
can be viewed and edited in the Tempo List editor window. The format
of the window is essentially the same as the Event List Window. The
current tempo is what is displayed in the Transport window.
If your song has only one tempo throughout, then simply input the tempo in the
Transport window's Tempo/Signature display. If you need to input mulitple tempos,
you will have to open one of Logic's tempo editing windows. The most common is
the Tempo List Editor. It can be opened from two different locations
• Arrange -> Options -> Tempo & Synchronization -> Tempo List Editor
• Transport -> Sync Button -> Tempo List
Once it is open, the current tempo setting will be listed as an event at time position
"1 1 1 1".
N O T E Logic will insert '1' for any missing positions to the right of the
values typed so typing "5.3" for example, will render "5 3 1 1.
• record
multiple
T I P If you click and hold on the Transport's record takes in
button, a menu will pop-up with several recording re- Cycle Mode
lated choices. Please Note that the "Punch on the fly" without
option is only relevant when recording audio. stopping
Chances are you made a perfect recording the first time, but just
in case you didn't, a handy way to re-do the recording is by using
the Record Repeat option. This option is enabled by selecting:
Transport -> Record Button menu -> Record Repeat
This will delete the previous recording, return the Song Position to the start point
and begin recording again. You can repeat this process until you are satisfied with
the take.
2. Set the cycle start and end points to the Sequence borders.
To do this, select the Sequence you just recorded and choose:
4 T I P If you think you missed a great take while practicing, there is a key
command called "Capture Last Take as Recording" (Shift+Return by default)
which can recapture it for you. As long as you hit this key command BEFORE
STOPPING, Logic creates a new sequence containing everything you played
from the point at which you last started the sequence.
You can record the second part one pass at a time just as you did the first part, but
if you think you'd like to record multiple takes, there's an easier way. Logic can auto-
matically create tracks and record multiple takes without stopping and restarting
4. Start recording
Use the Transport
button, key
command or MIDI key command to start recording. Play as many takes as it
takes — when you have one you like, stop recording.
You should now have multiple tracks, each with a different take. The "Auto Create
4
Tracks" option pushes the older takes down, so the latest take will be on top. Logic
also automatically numbers the takes so you can see which is the latest. All but the
most recently recorded sequence will also be muted as a result of having the "Auto
Mute in Cylce Record" option enabled. You can now go back and unmute/mute the
various takes to determine which was the best of the lot.
Even if you were able to find that "magic" take from all those
that you recorded, for the sake of this exercise, let's suppose how to:
there are a couple of bars in the middle of the best take that
you're not quite happy with. A common remedy in this situation • punch in a
correction
is to "punch in and out" of the offending area and replace it
to a part
with a new performance.
• punch-in
automati-
Ma nua l P u n ch -in /o u t wit h R e pl a c e cally
• Use Punch
1. Position the song either at bar 1, or anywhere prior to the mode with
area to be punched in on. or w/o
Replace
2. Select the track you are punching in on Mode on
3. Enable Replace Mode
Replace mode determines whether previous events will be
erased while you are recording. To enable it either: Click
once on the Replace Mode button on the Transport; or use
the definable key command.
If you are working alone, then it would probably be easier to perform the previous
task if you let Logic punch in and out of record automatically for you. Logic refers to
this function as Autodrop
A u t o m at ic P u n ch - i n / ou t w i t h R e pl a c e
1. Turn Cycle Mode off
Use the Transport's Cycle Mode button or a key command
N O T E The reason we turn Cycle Mode off is that Logic will only replace
the first pass when Autodrop and Replace Mode are on. You can Autodrop
through many cycles but you can only replace the first time.
2. Turn Autodrop on
Use the Transport's Autodrop button (to the right of the Cycle Mode button)
or a key command.
Logic will playback up to the start of the Autodrop region then start recording auto-
matically. Because Replace Mode is on, Logic will delete any existing Sequence mate-
rial on the record Track.
Punch in /o u t an d ad d d at a w i t h ou t R e pl a c e
If you wish to add material to your performance using Punch in/out recording, follow
the previous procedures but without enabling the Replace mode option.
How Logic handles the new material is determined by the following setting:
File -> Song Settings -> Recording Options -> Merge New Recordings with Selected
Sequences
When Merge New Recordings with Selected Sequences is enabled, Logic will merge
the new data in with the old and no new sequences will be created. Generally, this
is the more desirable option.
If Merge New Recordings with Selected Sequences is disabled, Logic will create a
new sequence containing the new material and place it on top of the old sequence.
Since changing the Display Format value can radically alter the way things look in
these windows, it is generally a good idea to leave the Display Format alone accept
for MIDI step editing purposes. It is also wise to make sure that you return it to its
original value when you're through using MIDI step input.
You can add notes to any Sequence using Step-time Recording but if you starting
from scratch, you must create a new Sequence before you begin.
TIP (Mac Only) You can have two tools easily available at one time by
assigning an "alternate" tool which will be active whenever you hold down
the Command key. To assign an alternate tool, just hold down the Command
key and select the desired tool.
4
In this case, make your new sequence about the same length as the
Sequences you've just recorded.
To enter notes using Step-time recording, you need to be in one of Logic's three
main editor windows: Matrix, Score or Event. For this example we'll use the Matrix
Editor.
Open the Matrix editor window for the Sequence by selecting the Sequence and
choosing: Windows -> Open Matrix Edit.
S te p-tim e Reco rd n o t es int o t h e S e qu e n c e
1. Set the Song Position to the beginning of the Sequence.
2. Turn on Step-time Recording
Click the MIDI In button — the button labeled "IN" just below the Catch
button. This enables Step-time Recording.
3. Set the Display Format value to the smallest note you'll need.
If you're only entering quarter-notes, use division 1/4. If you'll be entering
quarter-notes and 8th notes, use division 1/8. You can change the division any
time you want (even while holding down notes), so you needn't be too fussy
about the choice.
4. Play notes on your MIDI keyboard.
The notes will appear in the Matrix editor as you enter them.
5. When you are finished turn Step-time Recording off.
This is another good habit to get into. If you leave it on, anything you play
on your MIDI keyboard while in this Matrix editor window will be recorded.
To Create Chords
Logic doesn't "step" until all notes are released. Until that time, Logic records any
new notes at the current Song Position, i.e., creates a chord.
4 To Lengthen a note as its being input
If you step on the MIDI sustain pedal (MIDI controller #64) or hit the TAB key while
holding a note, the note is lengthened by one Display Format value. For example, if
the Display Format setting is "/8" for 8th notes and you want to enter a quarter note,
step on (and release) the pedal once before releasing the note.
To input rests
If you step on the MIDI sustain pedal (MIDI controller #64) or Hit the TAB key without
holding a note, the Song Position will advance by one Format value, leaving a rest
equal to that value.
S pe cia l M I D I St ep key Co m m a n ds
In most cases, Logic gives you the option of defining your own key commands, but in
the case of MIDI Step input, there is a set of fixed key commands which cannot be
altered. Furthermore, if you assign these keys to other functions in the Key
Command Window, it defeats their special Step-time function.
N O T E There is one special acception to this rule . There are definable key
commands in the Score Window which select different note values from the
Partbox. While these key commands were designed for speeding up mouse
entry of notes in the Score window, they can also be used for MIDI step entry
since they alter the Display Format value. The restriction is that they will only func-
tion from within the Score Window.
The following special keys on your computer keyboard affect Step-time settings:
Key Selects the division
A Quarter note
S 8th note
D 16th note
Q 32nd note
W 64th note
Key Changes the division
E Next higher division (e.g. from /8 to /12)
R Next lower division (e.g. form /12 to /8)
Key Moves the Song Position
N Next beat
M Next bar
B Back one division and delete what's there
Also remember that the standard Forward and Rewind key commands can be used
during Step-time Recording.
N O T E All normal activities like moving notes, using the tools, setting the 4
division manually, quantizing, etc. are still available during Step-time
Recording.
T I P You can change the pitch or velocity of an existing note, using your
MIDI controller.
2) Select the note you wish to alter and play the correct pitch with the desired
velocity on your controller keyboard. The selected note will take on the pitch and
velocity of the note you struck. Be careful not to forget to de-select the MIDI IN
button when you're through.
W h at You W i l l L e a r n
In this section you will learn the various ways you can edit the MIDI data you've
recorded. We will see how to organize and move Sequences around in the Arrange
window. Then we'll work with Logic's main editor windows and examine the unique
features of each. In the process we'll take brief looks at Logic's quantization and
reclocking features.
Mix Automation
At this point you should have the short three-part piece that you
recorded in the MIDI Recording section. Set the left and right how to:
Locators to the beginning and end of the piece and turn Cycle
Mode on. This will allow you to cycle the piece and hear the • use Sequence
parameters
changes you make as you make them. There are a number of
to affect
things you can do with Sequences and groups of Sequences in playback
the Arrange window so that's where we'll start.
• lock in the
Sequence
Sequence Parameters parameters
• quantize
Each Logic Sequence has its own, individual set of while
parameters which affect the way its MIDI data is recording
played back. You can alter many aspects of the notes
• quantize
including their overall loudness (Velocity); rhythmic multiple
accuracy (Quantization); or average duration (Gate tracks/seque
Time). nces at once
The basic set of parameters are shown in the Sequence Param- • quantize
eter Box at the top of the Arrange window's parameter settings non-destruc-
tively
column. It is important to understand that these are playback
parameters only, i.e., their effect is non-destructive. This means
that the actual MIDI data is not changed, only the way it is
played back.
N O T E If you don't see the complete Sequence Parameter Box, recall that
Logic's various parameter boxes can be "minimized" or "expanded" by
clicking on the triangle in their top-left corner.
When a Sequence is selected, the parameters in the Sequence Parameter Box update
to reflect the settings for that sequence. The name at the top of Sequence Parameter
5 Box changes to reflect which sequence or sequences are selected.
Here is what will be displayed and how the data will be affected for each of
the possible states of selection
2. Select one of the Sequences that should be "in time" like a drum, bass or
rhythm guitar part and change its Qua parameter setting.
When you click to the right of the word Qua in the Sequence
Parameter Box, a menu pops-up with various choices. These are
time divisions and quantizing "snaps" all notes to the closest
division of the selected type, i.e., if you choose 1/8-Note, every
note in the Sequence will play at an 8th-note time division. This
means it is important to choose a quantize setting that properly
corresponds to what was played. If you choose 1/8th-Note but
you played notes of a shorter duration like 8th-note triplets or 16th notes,
many of the notes would end up "clumped" on top of one another in an
undesirable fashion..
Logic offers very powerful and complex quantizing choices - including the ability to
quantize one sequence to another. These are beyond the scope which are beyond
this "getting started" guide so for now, just experiment with the basic settings.
Consult your users manual once you are ready to explore the other options available
for quantizing.
The users manual contains a complete description of what each of the Parameters do.
Here is a basic description for a few of the parameters that you are likely to use most
often:
• Qua
Shorthand for ‘Quantize’. Moves all notes within Sequence
to the nearest rhythmic position of the selected grid
• Transpose
The name says it all. This parameter allows you to transpose notes
up or down, one half-step at a time. The range is +/- 96 half-steps
• Velocity
Adds or subtracts a set velocity to/from all notes
• Dynamics
Expands (louder notes get louder, softer notes get softer) or
Compresses (all notes approach the middle of the range) the
overall range of note velocities. Can be a very useful tool, espe-
cially when used in conjunction with the Velocity parameter.
• Gate Time
Shortens or lengthens all notes by a given percentage. The range
is from 25% to 400%. At one end of the range you also have the
option to "FIX" all note lengths to the same length and at the
other to make all the notes play "Legato", i.e., to continue to
sustain right up until the next note.
• Delay
Shifts the positions of all events within the sequence by the
selected value. The values are represented in ticks by default. If
you wish to adjust the value using the milliseconds, select Arrange
-> View -> Delay in ms
T I P If you click-hold just to the left of where the value is input for the
Transpose and Delay settings, a flip-menu opens with an abbreviated selec-
tion of the most "musically useful" options for that parameter. For Trans-
pose, the menu contains only perfect octaves — for Delay, only perfect note
values, i.e., 1/32, 1/24, 1/16, 1/12, 1/8, etc.
There is one other option as well — Normalize w/o channel and delay. This option,
as the name implies, will also ignore the current Delay setting when Normalizing.
Normalizing does not apply to the Quantize setting . Quantize values can be
"locked-in" using a separate option: Arrange -> Functions -> Sequence -> Instrument
Parameter -> Fix Quantize
1. Click hold on directly on the sequence you wish to move until the cursor turns
into a;
drag to the left until the sequence is roughly half of its original length.
We'll see next that changing Sequence boundaries is a very handy feature when used
in conjunction with Loops, Aliases and Folders.
M akin g A lias es, C opi e s & L oops
In Logic, there are three basic types of "copies" of a Sequence. Each type
has its advantages and uses. Here is a brief description of each:
• Standard Copy
A completely independent copy of the original. Once a copy is made there is
no relationship between the copy and the original. You can create this type
of copy in three different ways:
• using standard Copy/Paste functions
• Mac — Option drag sequence; Windows — Control drag Sequence
• using the Arrange -> Edit -> Copy MIDI Events window(see User's
manual for details on this feature)
• Alias
A freely movable place holder that tells Logic to play the original Sequence at
a new location. Any change in the original also applies to all its Aliases, but
Aliases have their own Sequence parameters and can be moved around the
Arrange window freely.
5 • Loop
A place holder that tells Logic to continuously repeat the original sequence
until it "runs into" another object on that Track.
Let's look at an example of how these three kinds of copies might be used in your
three-part piece:
Before we hit play to hear the results, let's try our hand at the previous tip which
described a way to Time Stretch or Expand the contents of a sequence. With the 5
recently Pasted Sequence selected:
1. Hold down the;
Mac — Option key ; Windows — Control key;
and stretch the copy to (exactly) twice its length. The following warning box
will show up:
2. Click 'OK'
Fortunately, Logic allows you to easily change both Loops and Aliases into real
sequences. Open the Folder with your three choruses in it by double-clicking on it (if
you're not inside it already). Then follow these steps:
T I P You can also choose to turn Loops into Aliases. This allow you to freely
reposition and edit the Sequence parameters of the Loops ( once they are
Aliases) but without add extra MIDI data to your Song.
Since we no longer need the Folder to "contain" the three Loops, move out of the
Folder and for simplicity, unpack it (by selecting it and choosing: Arrange -> Struc-
ture -> Unpack Folder.
OR,
2. Select Arrange -> Structure -> Merge -> Objects per Tracks
If you only want to merge the Sequences on a selection of Tracks, select only those
Sequences before performing this operation.
Imagine that when you recorded the parts or your piece, you were concerned with
the notes and didn't bother with the other MIDI controllers (foot pedal, modulation
wheel, pitch bend, etc.) It's often easier to add this information after the fact, espe-
cially for Sequences that were step-time recorded. Let's add some controller data
and pitch bend to one of the Sequences.
This creates a new Track just below the selected one. Another way to create
a new track is to simply double-click in the space at the bottom of the Track
list, just below the last initialized track.
(Logic will not delete the currently selected track, even if it is empty. That is
why we instructed you to select a used track before selecting this operation)
5
N O T E You could also have used the Merge New Recordings with
Selected Sequences option described in the Basic Recording chapter. With
that option enabled, your new recordings are automatically merged as you
record. However, an advantage to recording without that option enabled
is that you are able to take multiple takes, then audition each to find he one you like
before merging it into the original sequence.
Cu t t in g Seq u en ce s
Now that we've looked at putting sequences together, let's explore the
features available for taking them apart. You will use these features
whenever you wish to remove a portion of a Sequence, or when you want
to take a portion of a Sequence and move or paste it to another track or location in
the composition. All of these features can also be used on a group of Sequences as
well. All you have to do is select them before starting the operation.
Using the Scissors Tool
Perhaps the easiest and most intuitive method for cutting sequences is to simply use
the Scissors Tool
The Control Line discussed previously will become visible, allowing you to see
where you are about to cut. . You will also notice that the MIDI data "under"
your current position is transmitted as you move, creating a "MIDI scrub"
effect. This let's you use your ears to find the location for your cut.
As with moving Sequences, movement is initially snapped to a beat grid. You can
defeat this grid using the modifier key options described under the previous section,
5 "Moving a Sequence to a different position or track"
2. Locate the Song Position to the spot at which you wish to cut
Probably the fastest, most efficient way to do this is to use the Goto Position...
definable key command although you can alternatively: click and drag the
song position values in the Transport window, or click and drag the Song Posi-
tion Line to the desired location.
3. Select Arrange -> Functions -> Split/Demix -> Split Object by Song Position.
You can alternatively use the key command equivalent for this function.
3. Select Arrange -> Functions -> Split/Demix -> Split Object by Locators
You can also use the definable keyboard equivalent.
T I P If you use the key command for Split Object by Locators in conjunction
with the key commands for Set Left Locator by Song Position and Set Right
Locator by Song Position, you can very quickly and easily split off portions
of Sequences "on the fly".
T I P Mac Only If you hold down the Command Key while click-dragging in
the Bar Ruler to define Cycle boundaries, all selected objects will be split by
those locator settings when you release the mouse button.
You should now have a pretty good idea of how to get around the Arrange window.
Before we move on to looking at the other edit windows, we’ll examine a useful
organizational tool called Folders.
A Folder is a container just like a Sequence except that Folders can only contain
Sequences or other Folders. In other words, Folders cannot contain actual MIDI
events.
When you "pack" a Folder, Logic puts it on a Track whose Instrument is "Folder".
This is NOT an Environment object — it is one of two things on Logic's Instrument
menu that is built into Logic. ( the other is the "No Output" object — a special Instru-
ment generally used to disable MIDI Thru ). If there is no Folder Track in your Arrange
window, Logic creates one when you pack a Folder.
If you look in the Arrange window's Title Bar, you'll see the name of your
Song followed by a colon (":") followed by the name of the Folder you're
inside of.
N O T E You can always tell where you are in any of Logic's windows by
looking at the Title Bar. Each level is indicated by a colon—no colons for the
top level, one colon for the 2nd level, etc.
As you spend more time with Logic, you will find many powerful uses for Folders but
for now, we'll simply perform a few edits while inside our folder then unpack it. That
way, we can continue to explore Logic's editing features without worrying what
"level" we're on.
You can edit the values in this column either by scrolling any of the four digits
or double-clicking and typing in a new position. In the latter case, use a Space
or "." to delineate between the bar, beat, division, and tick values.
Remember that Logic will insert '1' for any missing positions to the right of
the numbers typed in. Typing "5.3" for example, will render "5 3 1 1.
The Status is only for display. You can't transform one type of MIDI event into
another — at least not here.
• The Cha, Num and Val columns show the event parameters.
All three of these parameters can be edited by scrolling or double-clicking and
typing in new values.
5
Cha is the MIDI channel. This is the channel that was the event "came in on".
In other words, it was the channel your controller was transmitting on when
you initially recorded the data. Normally, this value will not effect the
channel the data is being played back on because it is overridden by the
N O T E The only time you will probably ever be concerned with this value
is when handling polyphonic (multi-voiced) parts in the Score window
because Logic uses this "event channel" to differentiate between poly-
phonic voices.
Num displays something different depending on the type of event. For notes
it displays the pitch, for controllers, the controller number and for pitchbend,
the data LSB (don't be concerned if you don't understand what that means).
Val also depends on the type of event. For notes, it's velocity, for controllers,
it's the controller amount and for pitchbend it's the data MSB (again, don't
be concerned if you don't understand what that means).
• The "Length/Info" column shows the length or duration of notes and gives
pertinent information about all other types of events.
When a button is gray the corresponding events are suppressed from the list.
They are not erased, they simply aren't displayed. You should now only see
two types of events: mod-wheel (controller #1) and pitchbend ("PitchBd").
2. Click the button just below the note button.
The icon is a slider with its position mark in the middle and this represents a
pitchbend wheel. You should now see only mod-wheel events.
You should now see all the notes and mod-wheel events with only the mod-
wheel events selected and all the notes not selected. This is a handy way to
select events of just one type in the Event List.
5. De-select everything in the Event List by clicking in the thin border between
the list and the Event List window's Parameters Column.
Another way to do this is to use the "Select All" then "Toggle Selection" key
commands.
6. Select the first mod-wheel event in the list.
You may want to hide the notes again to make this easier to find. If its value
is not 0, change it to 0.
7. Choose: Event List È Edit ->Select Equal Objects.
You should see at least two mod-wheel events selected, the first one and the
last one. (Otherwise, the mod-wheel on your synth is not returning to 0
correctly.) "Select Equal Objects" means the same type of event and with the
same value.
8. Choose: Event List -> Edit -> Select Similar Objects.
You should see all the mod-wheel events selected. "Select Similar Objects"
means the same type of event with any value.
Adding E ven t s
The Event Type buttons can also be used to add events in the Event List. You can do
this clicking the button with Logic's Pencil Tool, or by:
Mac — holding the Command key while clicking
In either case, the event will be add to the list at the current Song Position. Unless
Catch Mode is on, this will probably not be the position indicated by the Event List's
Position Arrow.
Co p yin g E ven t s
You can copy events in the Event list using at least three different
methods:
5
Using the standard Copy/Paste operations;
3. Select Event List -> Edit -> Paste or use the common key command
Type in the start position at which you'd like the events to be pasted
Once you hit paste, all of the events in the clipboard are pasted and a text entry box
is automatically opened. Type in the starting position at which you'd like the events
to be inserted then hit Return or Enter.
T I P The Left and Right locator settings are initially set to match the global
Left and Right locators, so a convenient way to define them is to set Cycle
boundaries by click dragging in a bar ruler BEFORE opening the Copy MIDI
Events window. (of course, this requires that a window be open that
contains a Bar Ruler)
If you want to repeat a phrase or progression then this may be the best option to use,
especially if you want to repeat it more than one time
1. Select the events to be copied
2. Select Event List -> Edit -> Repeat Objects
5
This setting controls the exact position at which the events or objects will be
repeatedly pasted. If "None" is selected, the events or objects are pasted
exactly end to end. All of the other options will "round off" the paste posi-
tion to the nearest value selected. The "Auto" selection selects the most
logical selection based on the position and length of the material being
repeated. A little experimentation with this setting will make it clear how
N O T E Both of the previous two copy options are available in all edit
windows. In windows in which you can view more than one Sequence at a
time — the Arrange, Event List and Score Windows — the operation will be
carried out on all selected objects.
Othe r Bu t t o n s /M en u s
Below the Event Type Buttons, you'll find the standard Toolbox, a Quantization
menu and a little display for changing Logic's Display Format value. As mentioned
previously, changing the Display Format value changes the way in which event posi-
tions and lengths (for notes) are displayed because it defines the value of the sub-
division column. It is also dictates the step value when using MIDI Step Input. The
Quantization menu allows you to quantize only the selected events—we'll talk more
about quantization later in this section.
While the Event list is very useful because it allows you to see a lot of data in a rela-
tively small amount of space, sometimes a more graphic view of the events is more
conducive to certain types of editing. The next section examines one of the more
graphic oriented editors — The Matrix window.
Select the same Sequence you were viewing in the Event Editor • view and edit
(the one with some mod-wheel and pitchbend in it) and choose: note veloci-
ties in the
Matrix editor
Windows -> Open Matrix Edit
• change the
Matrix
editor's
display grid
lines
• select notes
by other
criteria in
the Matrix
editor
• quantize
selected
notes in the
Matrix editor
Here are some important things to remember about the Matrix editor:
5
• Notes are the primary MIDI event type shown in the Matrix editor.
We say "primary" because you can also see other event types by using the
Hyperdraw feature now accessible from within the Matrix Editor. You can
open and close this from the View menu—consult your Logic manual for
details.
Their velocity is denoted by the color of their bar and also by a thin line within
their bar. (The length of this thin line relative to the length of the whole bar
is what indicates the velocity.)
• There is a Bar Ruler across the top (just like the Arrange window) which indi-
cates the time position.
• There is a keyboard graphic down the left side which represents note
pitches.
• There are vertical "gridlines" through the editing part of the window.
• Solid lines indicate bars.
• Fine dotted lines indicate beats.
• Coarse dotted lines indicate "divisions".
• The "In" and "Out" buttons serve the same purpose as in the Event List.
T I P You can use the computer's left and right arrow keys to move the selec-
tion back and forth within the Matrix editor. If you hold down the Shift key,
notes will be added to the selection. If the "Out" button is on (Mac— blue
Windows — gray) you will hear each note as it is selected. (If you keep
holding an arrow key, the whole Sequence will play back on a note-by-note
basis—forwards or backwards!).
• You can move selections around within the Matrix editor window
Moving the objects around changes their pitch and/or position.
• You can change the length of all selected objects by clicking at the right edge
of any of the selected objects and dragging.
Mac —The pointing-finger cursor indicates length change. The full hand
cursor indicates position change.
Windows — The left/right arrow indicates length change. The cross-hair indi-
cates position change)
Let’s take a look at how to use this feature within the Matrix. In the process we’ll
check out a few other special selection options, including one which allows you to
select specific lines in a multi-voice part.
We’ll need to be looking at one of the Sequences you recorded earlier in this section,
or, if you’re just jumping in at this point, any Sequence contain notes you performed
along with the metronome.
1. Choose a Display Format value which puts grid lines close to the beginning
of all notes in the Sequence.
5
Since you recorded in time with the metronome, this should not be too diffi-
cult. Start by increasing the zoom then change the value until you get the
desired result. (Unless you're Chick Corea, /8, /12 or /16 will probably do it.)
2. Turn Cycle Mode on and set its boundaries to match the beginning and end
of your piece's three choruses.
3. Choose the lowest voice by choosing:
Matrix -> Functions -> Note Events -> Select Bottom Line.
If you did not record a multi-voice part, this step will just select everything.
4. Limit the selection to the first chorus by choosing:
Matrix -> Edit -> De-select Outside Locators
5. Quantize to the same value as the Display Format setting.
• Click on the "Q" button to pop-open the Quantize menu.
• Select the same setting as is displayed in the Division box above
You should now see the notes in the bottom voice, within the Cycle Locators,
adjust slightly to line up exactly with the grid lines.
6. Playback this chorus of your song.
How this sounds will depend on the kind of material in the Sequence and how
close your playing was to the metronome in the first place. The important
points to have learned are: you can quantize a selection of notes; the Matrix
editor makes it easy to see the results; and there are various useful selection
techniques. The more you use Logic, the more you will appreciate these extra
little features.
5 T I P You can use the Matrix editor's "Q" tool to selectively quantize notes
or selections of notes. You can also assign key commands to quantize and
"quantize again".
De -Qua n t iz in g N o t es
You can perform the opposite of the above described feature, i.e., you can defeat the Se-
quence Parameter Quantize for the selection of notes. Logic refers to this as De-quan-
tize. The procedure for applying this option is easy.
1. Select the notes you wish to De-Quantize
2. Select Matrix -> Edit -> De-Quantize.
The selected notes will no longer be effected by the Quantize value selected
in the Sequence Parameter Box.
• quantize the
score display
without
affecting
the notes in
the
Sequence
• Insert or Edit
Time and
Key Signa-
tures
• change the
Clef Type
Here are some important points to remember about the Score editor
window:
• The Score editor can display more than one Sequence at a time.
To view one Sequence, double-click directly on its staff lines. To view all
Sequences, double-click in the white background of the Score display. You
can limit what tracks are displayed by using Instrument Sets . (see below)
T I P If you hold the: Mac — Option key; Windows — Control key; while
opening this menu, you will see a list of the Instruments that are currently
used in the song. Selecting one of these will cause the Score to temporarily
only display tracks using that particular Instrument.
• The Event Parameter box displays current values for selected events
Controll in g n o t e d is p lay
If Logic represented your MIDI performances on the staff with perfect accuracy, the
resulting score would probably be unreadable. That is because standard notation is
actually a somewhat crude system which conveys only the most basic information
about the music it represents. Even with the various symbols and standardized
descriptive text options, much of the musical nuance is left to the performer’s inter-
pretation. Here is a brief summary of how each of these settings effect how Logic
renders MIDI events as notes on a staff.
• Interpretation ( Int )
This setting functions somewhat like a display-
only length quantize. Depending on the notes
surrounding a note, its displayed length is
changed to make it more readable. For
example, imagine that you played a series of
very staccato 8th notes. Without Interpreta-
tion, these would likely be displayed as very
small note values, say 1/64th notes,
surrounded by a clutter of small rests.
• Syncopation ( Sync )
This setting controls how syncopated rhythms
are displayed. An example would be a figure
involving an eighth note on the down beat,
followed by a quarter note on the “and” of
the same beat. If Syncopation is off, the first
eighth note would be beamed to an eighth
note tied which is to an eighth note on the
next downbeat. If it is on, the starting eighth
note would not be beamed and the quarter
note would be notated as a quarter note and
not tied to anything.
• No Overlap
N O T E There must be at least one Sequence in the Song before you can enter
anything in the Score window. If there isn’t, the score will simply display the text —
Nothing to Display . You can create a blank Sequence in the Arrange window by
clicking once with the Pencil tool in the main, gray-background area of the Arrange
Window.
2. Select the note value
Select the note value, i.e. eighth, quarter, etc., that you wish to insert from
the Part box in the left hand column
3. Insert the note
Drag the note from the part box over to the staff onto which you are inserting
the note OR, select the Pencil tool and click on the staff where you wish to
insert the note. In either case, use the Control Line described in the Arrange
window section
T I P There are a series of definable key commands for selecting note values
T I P The smaller part box at the top can be used to bring a specific category
of note values or symbols to the top of the main part box below it. In the
case of note values, the box actually has three hot spots , one for each of the
note value types available. Click on the note symbol to bring up all duple
note values, the “3“ , to bring up triplet note values, and the “ . “(dot), to
bring up dotted note values.
5 You can use the procedures described for MIDI Step Input to insert notes in the Score
window.
Copy ing/Mo vin g E ven t s
You can copy or move notes in the Score window using the same facilities already
described for other windows including: standard Copy/Paste functions, Copy MIDI
Logic also has two special paste options yet to be discussed that may be of special
interest when working in the Score window.
N O T E You can also change the clef type by double-clicking on the clef
itself, then selecting from the resulting selection box, BUT, this necessarily
changes the clef used for the currently assigned Style which creates two
potential problems: a Style called “Treble” might end up with a Tenor clef,
and; other Sequences using that Style will be changed unintentionally.
This brings the palette of key signature options to the top of the main part
box
2. Drag the Key Signature to the staff
Click-drag the key signature from the part box to the desired destination on
any staff.
5
N O T E Since time and key signatures are global objects it doesn’t matter
what staff you perform the edit on
The other limitation of this option is that you cannot record multiple channels
of automation of one track. That is because MIDI data in a sequence is always
"re-channelized" by the channel of the Instrument assigned to the track on
which it is playing. So, for example, if you recorded fader movements for
channel 1 and 2 on a track assigned to an Instrument set to channel 1, the
channel 1 fader would respond to both channels of data, and fader 2 would
not respond at all.
• A Cable Splitter that is cabled to the faders or Audio objects generating the
data
5 This method uses an Environment Cable Splitter object as a pipeline to
distribute the data to the faders being automated. A good example of this is
the A-Playback object that Logic Audio creates in its default song. This object
is a Channel Splitter cabled to all of the Audio Objects. If you’re using single
fader objects or the Audio Objects, this is generally the best option.
H y pe rDraw— A n o t h er M ix i n g Tool
On-screen mixing consoles are great for real-time mixing, and displaying or modi-
fying mixes created with with external hardware controller surfaces. However, Logic
offers another approach to entering, editing and recording MIDI mixing information
that you should also explore — it's called HyperDraw. (A Logic Editor called the
Hyper Edit Windows is also available for manipulating this data—consult your Logic
manual for details.)
The types of information HyperDraw will allow you to create and edit include all
controller information, pitch bend, note velocities, channel pressure (a.k.a. after-
touch) and program changes. You select exactly which information you wish to work
on (one at a time, please) when you enable the HyperDraw view for a sequence or
Audio region.
Here are the steps to create or edit MIDI volume information for a Sequence (or
Audio Region) in the Arrange window using HyperDraw:
Logic will activate HyperDraw for MIDI controller #7 (volume) an the same
channel as the Track's Instrument uses.
N O T E Two other choices from this menu, Autodefine and Channel allow
you to specify HyperDraw choices—Autodefine tries to match other
controller data in the same Sequence and Channel selects a specific channel
number.
4. Deactivate HyperDraw
When you're finished, deactivate HyperDraw by choosing:
Arrange > Options > HyperDraw > Disable
This is a good habit to get into. Otherwise, you may accidentally change
5 controller data in a Sequence when you only intend to select or move the
Sequence around in the Arrange window.
5.7 O t h e r U s e f u l E d i t i n g To o l s
The following features can be very handy when you are in the
process of editing. how to:
M ar ker s • create
When working on a Song, it's often convenient to be markers
able to "mark off" sections for future reference. For • create sepa-
example, you might mark the three choruses of your rate tracks
song to provide visual cues and/or as a way to locate after
to their beginning quickly and easily. Logic's Markers are recording
designed specifically for this purpose. These markers also can from
function as a sort of "timed notepad" because you are able to external
type in up to 20,000 characters of text into each Marker. sequencer
• de-mix a
N O T E While markers are not an editing feature per se, it sequence
certainly facilitates the process of editing. That is why it is based on
included in this chapter. pitch
• nudge
Let's create markers for the three choruses of your Song: Sequence or
1. Create a marker for the first chorus MIDI events
Move the SPL to the beginning of the first chorus then • keep written
choose: Arrange -> Options -> Marker -> Create notes with
song
• cut/copy/past
e Key and
Time Signa-
tures
This inserts a marker at the current Song Positions. It will be
• time lock
visible in the Arrange window's Bar Ruler as a white box
some or all
with the label "Marker 1" in it. Note that the box extends notes in a
the full length of the Song. Sequence
2. Create a marker for the second chorus
• conform
Move the SPL to the beginning of the second chorus and Logic’s
create another marker. This Marker will be labeled "Marker tempos to
2". It will terminate "Marker 1" and extend to the end of match a
the Song. “legato” 5
perfor-
mance.
(Reclock)
3. Create a marker for the third chorus using "Create by Objects" method
Select the Sequence that plays only in the third chorus of your Song.
Notice that this time, the Marker is the same length as the selected Sequence
it was created from and that it is named after this Sequence.
T I P If you click on a Marker, then drag upward until the pointer turns into
a finger pointing up, releasing the mouse will set Logic's Cycle to the marker
and turn Cycle Mode on. If you drag downward until the pointer turns into
a down-pointing thumb, releasing the mouse will delete the marker.
Logic keeps a list of your Markers in a special Marker list window. To see and use this
list, choose: Arrange -> Options -> Marker -> Open List
• Clicking on an item in the list moves the SPL to the beginning of that Marker
• You can edit the Markers position and length in the list.
If you change the length to anything but "- - - 1" you will set an "absolute"
length for the Marker. "- - - 1" indicates the Marker extends to the next
Marker.
T he E v e nt F lo at
One very useful feature in Logic is a special little device called the Event Float. The
Event float can be opened from any of the edit windows and functions like a single
line of the Event list. The event (or object) displayed is always the last one selected
in any of the open edit windows You can edit its parameters by scrolling them with
the mouse, or by double-clicking and typing in the a value. It thereby provides the
same facility as the Event list editor but without taking up nearly as much screen real
estate.
Open the Event Float from the Matrix editor by choosing:
Matrix -> View -> Event Float ... 5
T I P If you scroll a parameter for a note event you will hear the note sound
over and over—once for each step in the parameter. To turn this off, hold
the Mac Only —Command key and click the little "film" icon at the left edge
of the Event Float. (Clicking here without using a modifier changes the time
display between SMPTE and the usual format.)
As an example, let's use the Event Float to increase the velocities of the notes that
make up the melody in the Sequence we are viewing in the Matrix editor.
1. Select the top line of the Sequence in the Matrix editor by choosing:
Matrix -> Functions -> Note Events -> Select Top Line
2. Click on the velocity of the displayed note in the Event Float and scroll the
value up and down.
3. Observe the colors of the selected (top line) notes change as you scroll.
This indicates that the velocities of all selected notes are increasing (hotter
colors) and decreasing (cooler colors).
N O T E Changes you make with the Event Float apply to ALL selected
events—not just the single event displayed in the Event Float.
T I P Using the Event Float in the Arrange window is a great way to numer-
ically change the position and/or length of Sequences and Folders.
Globa l Ed it in g
Most of the editing discussed up to this point effects only a songs MIDI events and
not the global events which are an important part of a song’s structure. Global
events include the Time and Key Signatures, the Tempo events as well as any other
Score elements which automatically appear on all staves when inserted on one.
While these events can be edited directly, Logic has a few special features for editing
MIDI and global events simultaneously.
All of these features are accessed from the Arrange Window
5
To Insert blank measures in the middle of a Song (Insert)
1. Set the Left locator at the position at which the new blank section is to begin.
2. Set the Right locator to the position at which the new blank section is to end.
T I P You can use the previous operation to copy a section and move it else-
where. Just select Edit -> Undo (or use the keyboard equivalent) after Step
4. This reverses the Snip process, but, since the material is still in the clip-
board, you are still able to Splice it.
De mix ing
Logic has two useful features which allow you to split up the events in a sequence
into separate sequences based on either on Note pitch or by event MIDI channel.
The most common use for the first option is to convert a composite percussion track
into separate tracks for each instrument, i.e., one for Kick, one for Snare, etc. The
second option is often used after recording a track from an external sequencer which
has transmitted separate parts on different MIDI channels.
5
N O T E Logic does not currently have a "multi-track" MIDI recording
option so multiple tracks must first be recorded on one track then de-mixed.
This applies when recording from an external sequencer (as just mentioned)
or when recording the output of multiple MIDI controllers/players. In the
latter case, you simply need to make sure each controller is transmitting on a sepa-
rate channel.
De-Mixing by Pitch
1. From the Arrange window, select the Sequence to be De-Mixed
2. Select Arrange -> Structure -> Split/Demix -> Demix by Pitch
LOGIC pastes the new Sequences consecutively into newly created tracks
Re clock
When you enter data using Step-time Recording, or by playing along with Logic's
metronome, your performance will fall suitably within the bars and beats structure
of the song. This insures that quantization will have appropriate musical results and
that the score window can properly notate the events. But what happens when you
record freely, without a metronome, or import a Sequence with unknown tempo
changes? If the music is of a particularly rubato character (i.e., has a lot of varying
tempi), any quantizing will likely lead to disaster, and the score could end up virtually
unreadable. To illustrate this, walk through the following steps.
1. Select all the Sequences in your current Song and mute them.
You may find it easiest to first pack them into a Folder and then mute the
Folder.
2. Select an empty Track and assign it a relatively percussive Instrument
Drums, bass or even piano is good—a string pad is not the best choice.
3. Record quarter notes without metronome
With the metronome off, record a series of quarter-notes as regularly as you
can.
4. Turn the metronome on and play the Sequence back.
5. Look at the Sequence in a Matrix editor.
Chances are the notes are nowhere near the quarter-note gridlines. (If they
are, do it over again trying harder to get it wrong.) 5
Fortunately, Logic provides a some useful tools for dealing with this scenario. The
primary one is called Reclock.
The function of Reclock is to adjust the position of the bars and beats so that they
conform with the intrinsic bar and beat positions of an existing music passage. It
does this in the only way possible, by inserting a series of tempo events in between
those bars and beats where necessary.
There are two basic ways to use the Reclock function — with or without using a
Guide Sequence. The more tedious and 'manual' approach is to use it without using
a Guide Sequence. With that method, you select a note or range of notes, manually
input their intended bar and beat position, then let Reclock calculate the correct
tempo value which forces them to those positions.
The Guide Sequence method automates much of the process by providing a grid
which Reclock can use to ascertain the intended bar and beat positions. This is the
option that we will use here. Please consult your user's manual for details on using
Reclock without the use of a Guide Sequence.
1. Select the Sequence in the Arrange window and choose: Arrange -> Func-
tions -> Reclock Song
This opens the Reclock Song window which can which is where all the perti-
nent settings for this feature are selected.
This means that the selected Sequence will be used to decide the tempo changes.
• Enable "Create Tempo Changes to preserve timing"
This means that tempo events will be inserted between the notes in the guide
Sequence, so that they will line up with perfect bar and beat positions.
• De-select "Use only Selected Events as Source"
When this option is selected, only the selected notes in the Sequence are consid-
ered during the process. This is useful when using an actual musical passage for
your guide, because you are able to carefully select only those notes that are
supposed to be at the Step Increment (see below) positions. In our case, all notes
are to be considered, so the option should be disabled.
• Enable "Reclock only within Left and Right Source"
This is where the reclocking begins and where we wish the first quarter note in
the Guide Sequence to be at the end of the procedure.
• Set Step Increment" to " /4"
Since the notes in our Guide Sequence are intended to be quarter-notes, we set
this value to "/4". If the Guide Sequence notes were whole notes, you'd select,
"/1"; half notes, "/2", etc.
If you look at the Tempo List, you will see tempo changes at each quarter-note
position.
U sing Lo ck t o SM P TE Po s it i on a s a m e t h od of re c l oc k i n g
If you’re having a hard time grasping exactly what Reclock is doing, running through
the following exercise might help you to understand. It uses a feature we haven't
covered in this guidebook — Lock to SMPTE Position — to help illustrate Reclock’s
function. Lock to SMPTE Position locks events or objects to SMPTE positions so that
tempo changes will not change their SMPTE position. This is an indispensable tool
for film composers and foley artists. Here, we'll show how the feature can be used
to move the bar and beat grid "underneath" the notes, without changing the actual
time distance between them. (their rhythm)
Before beginning this exercise, you will need to have a Sequence containing freely
played quarter notes such as the one that was created at the beginning of the reclock
section.
1. Create a screenset with the following configuration:
• An open Arrange window
• An Open Matrix editor with Show Contents turned ON
It should also be set to view the quarter-note Sequence you just recorded. Also,
turn on the Ruler Bar's SMPTE view by choosing: Matrix -> View -> Hide/Show
SMPTE Time Ruler
• An open Event List showing the contents of the quarter-note Sequence
Make sure the Event List is NOT showing the position in SMPTE. ( If it is, use the
View menu to change it.)
• An open Tempo List
Open this by choosing: Arrange -> Options -> Tempo & Synchronization -> Tempo
List Editor. Make sure that there is only one tempo event in the list at position
"1 1 1 1" , with a tempo setting of 120.
2. Move the Sequence to bar 1 1 1 1
Move the Sequence in the Arrange window until its left edge is at the begin-
ning of the Song (position 1 1 1 1).
Addition al Q u ickt im e Tu t or i a l
Solo Mode
W h at You W i l l L e a r n
This chapter covers the basics of using Logic Audio for hard disk recording. You will
learn everything from how to specify what audio hardware you’re using, to how to
properly manage your audio files. We will also spend some time examining the avail-
able real-time and destructive DSP options.
Recording Audio
Editing Regions
Real-time DSP
LOGIC Audio is able to address various types of audio hardware. It can even record
and playback through multiple systems simultaneously. The first task is therefore to
tell Logic Audio what type of system(s) you own.
Before proceeding, check that your audio system is listed in the following compati-
bility table.
MacOS Windows95
AudioWerk 8 AudioWerk 8
All DAE supported Digidesign systems Digidesign’s AMIII
including ProTools III, Pro Tools
Project, Session 8, AMII and AMIII
Apple’s Sound Manager 3.2 MME compatible sound card
Yamaha CBX-D3 or D5 Soundscape SSHDR
Korg 1212 I/O Korg 1212 I/O
If your hardware is listed in the table then you are ready to begin.
In the MacOS example below, Logic Audio is setup to use a TDM capable DAE
system (such as Pro Tools III), and an AudioWerk8 card. There are other
6 settings here that will be covered later where necessary.
Windows Only
If you are using an MME compatible sound card, then select the option marked “PC”.
You must also then select both the input and output driver that corresponds to your
card in the flip menu selection boxes provided. For now, you can ignore the “Force
Half Duplex”, “Use Old 2.5 Driver Model” and the “Delay” settings boxes.
• control how
audio files
are named
• use folders
on your hard
drive to
organize
your audio
files
6 3. Choose whether you want to Use Audio Object Name for File name
If this option is selected, new audio files will be named based on the name of the Audio object
assigned to the track you are recording on. Otherwise, they are named according to the default
name defined in step 4.
Depending on the audio system you are using, Audio objects can
be defined as “Track”, “Bus”, “Auxiliary”, “Input” or “Output”
objects; each type having it’s own special function. The type that
all systems have in common is the “Track” Audio object. This is the
type that you will most often interact with, as it is the type that
you assign to a track for recording and playback of your audio.
If you don’t grasp all of this right now, don’t worry. It’s not too
important that you understand this in the beginning, because all
the objects that your system supports are automatically created for
you when you first start Logic Audio. Once you’ve used the
program for a while and wish to know more about these different
types of audio objects, consult the relevant portions of the Logic
Audio manual for details.
Once you’ve defined the Record path, you are ready to record. how to:
S e le ctin g a n a ud io t ra c k • prepare a
An “audio track” is any track in the Arrange window which has an track for
Audio object assigned to it. When you first load Logic Audio, the recording
first 4 - 8 tracks (depending on your system), will already be set up • record
in this way. enable a
track
Select one of those tracks or assign an Audio object to a separate • set the input
track by: source for
• Click-holding in the track recording
S e le ctin g t he Inp ut
Before record enabling the track, you must check that the input source
for the Audio object matches the input to which you are feeding signal.
On systems that allow for this, the input is selected in the second box
above the fader knob on the Audio object under the figure “I/O”.
If you don’t have this option, it simply means that your inputs are “hardwired”, i.e.,
input 1 always goes to 1, input 2 to 2, etc. If you have only two inputs, then input 1
feeds all the odd numbered tracks and input two feeds all the even numbered tracks.
If you are recording digitally, then you must use inputs 1 and 2. (Unless you have a
Digidesign Pro Tools hardware with an 888 i/o interface. In this case, please consult
the user’s manual for details concerning your system’s inputs)
6
If you own a system other than the two described here, please consult the user
manual for the procedural details on.
S e ttin g t he S a m p le Ra t e
Logic defaults to recording and playing back audio files at a sample rate of 44.1khz.
If you wish to change this to 48khz, select Audio Window -> Options -> 48000. If
you have imported audio, be sure that this setting matches the inherent sample rate
of the files you are playing back, otherwise they will play back at the wrong speed.
Also, if you are recording digitally, check that this setting matches the setting on the
machine that is your digital source.
Re cord e na b ling t he t ra c k
To record enable the audio track either:
N O T E Once the audio object is Record enabled, the level meters on the
audio object should respond to incoming signal. If they don’t, double check
that all of your hardware connections are correct and intact.
S ta rtin g Re c o rd
Once you’re ready to perform, just hit Record -- via transport or key command -- and
play away. Most record functions behave exactly as they do for MIDI, so if you’ve read
through the previous chapter on MIDI recording, you should already know your way
around the Arrange and Transport windows. (if you didn’t, then perhaps you should
review that section now)
When Logic Audio begins recording you should see the following window pop up.
6
The progress bar and time counter display the remaining recording time. The time is
determined either by the Maximum Recording Time value you have pre-defined
or, (if you have disabled that option) the available drive space.
The Merge New Recordings with Selected Objects option does not work
for audio recording
Logic Audio always creates a new audio file every time you record, so it is not
possible to “destructively replace” material in an existing audio file.
T I P Use the Replace mode when doing Punch-in and out recording of
audio. That way, when you finish, you’ll have only the last “punched in”
region, rather than multiple takes stacked one on the other.
Punch Mode
Logic Audio now has a special mode for Punch-in recording of audio. The option
is enabled/disabled by click-holding on the Record button on the Transport
Panel. When this mode is enabled your punch-in and out points will be seam-
less, and the playback of audio up to and after your punch points should be
smooth and continuous.
Most of the Playback Parameter box options are unavailable for • make copies
of Regions
audio, as the majority of them pertain to MIDI specific functions.
Those that are available -- the Name, Loop and Delay options -- • change the
function just as they do for MIDI sequences. size of
Regions
T I P You can use the Parameter Box's Delay parameter • adjust a
to'push' or'pull' all the audio files in a track. To view the Region’s
values in milliseconds select Arrange Window -> View -> Anchor Point
Delay in ms • re-position
regions that
have been
moved unin-
M a k in g c o p ie s o f Re g io ns tentionally
You can used most of the same methods available for copying
MIDI events for copying Regions as well. These include using
standard Copy / Paste functions, the Repeat Objects window
and Splice. You can also use the customary
Mac — Option - drag Windows — Control-drag
methods, but there are two variations for using this operation on Audio.
Variation 1
Variation 2
To create a copy of a Region which is just a new instance of the same Region, i.e., any
alterations affect both the original and'copied' regions.
• Select the region to be copied
• Hold Shift + Option (Mac) down and drag the Region to a new location
T I P If you wish to do any Sample based editing (i.e. Gain Change, Pitch
Shifting, etc.) on a file without altering the original create an independent
copy using the Option-drag method just described then select Arrange
Window-> Functions-> Convert Regions to Individual audio file. You can
now work with the new file without affecting the original.
The term Audio File refers to the actual file that resides on your hard drive. Any
editing that effects an audio file is destructive, i.e., the file itself is altered.
The term Region refers to a portion of an audio file. Whenever you manipulate
audio in the Arrange window, you are working with regions. All edits to regions
are non-destructive, i.e., they do not modify the actual audio file on your hard
drive. Essentially, a region is nothing more than a set of instructions which tell
Logic what portion of an audio file to play.
The Audio window functions as a complete catalog of the audio files, and their
associated Regions, which have been created or added within a song.
Ad just ing Re g io n b o u n d a r i e s
While holding the Control key, click-drag a box around a small portion of the
region. (Be careful that you start your'lasso' in the grey area of the Arrange
Window.) When you let go of the mouse, the area you selected will fill the whole of
the Arrange view. Once you've made your edit, you can return to the previous zoom
level by simply holding the Control key and clicking once in the gray background of
the window.
In the Audio Window...
• Click-drag the lower left and right hand corners of the region
The mouse turns to a pointing finger (as opposed to a grabbing hand) when you've
clicked the correct “hot spot”.
You can also move both the Start and End points simultaneously by click-dragging
in the lower half of the region's overview. The mouse turns into a pair of left-right
pointing triangles when you've clicked the correct hot spot.
T I P To play the region repeatedly while you edit it: click the button in the
left column that looks like the Cycle button on the Transport; then click the
Speaker icon
These mark the Start and End points of the selected audio region. You can click drag
these handles to edit the size of the Region or, alternatively;
• Make a new selection by click-dragging over the waveform
• Select Sample Edit -> Functions -> Set Region by Selection 6
T I P To view the ending position of the region (as opposed to its Length)
select Event Window -> View -> Length as absolute position. (This is how it
is set in the figure above)
T I P To view all values as SMPTE values select Event Window -> View -> Posi-
6 tion & Length in SMPTE Units
T I P You can drag and drop audio files from the Audio window directly into
the Event list. When you do so, the entry box for the region's position auto-
matically opens, allowing you to quickly “spot” cues to the desired location.
Fixin g Re g io ns whic h ha ve b e e n u n i n t e n t i o n a l l y m o v e d
If you inadvertently move a region's relative position in the song, you can usually
correct the mistake simply by:
• Selecting the region (or regions) in question.
• Choosing Arrange Window -> Functions -> Regions to original Record Posi-
tion
Be aware that this feature will only work on regions that were originally recorded
within that song.
T I P If you've got audio files that start at some odd numbered tick before a
beat, you might want to move the anchor point to a nice even beat position
to make it easier to keep track of a region’s position. Here’s a way to do this
without disturbing the Regions relative position in the song.
1 Click-drag the lower left hand corner of the Region to the right until it
lines up with the nearest beat. (you'll have to hold the Control + Shift
keys down after clicking initially with the mouse so you can move in tick
increments)
2 Open the Sample Edit window by double clicking the region.
3 Click-drag the Start position of the audio file to the left while holding
down the Option key to “uncover” the portion of the audio file that was
covered up when you shortened the Region from the left.
Holding the Option key allows you to move the beginning of the region w/o moving
the Anchor point which otherwise always snaps to the Region Start point.
Ad d ing a ud io fi le s
Adding audio files is done via the Audio Window
M a tch in g so ng a nd a ud io fil e t e m p o s
6
A lot of dance music involves importing drum loops or musical samples which have
their own inherent tempo. This necessitates matching the tempo of the audio file
with the tempo of the song. This can be achieved in one of two ways: changing the
tempo of the sequence to match the audio file's tempo or; changing the tempo of
the audio file to match the tempo of the song.
Changing the tempo of the song to match the audio file’s tempo
Setting the song’s tempo to match the audio file is the easiest option because it does
not involve any processing of the audio file. Logic has very simple method for deter-
mining the tempo of the audio file.
1. Select the region for the audio file you wish to determine the tempo of
If you haven't done so already, import the audio file you wish to work and
drag it into the Arrange window to the desired start location, as per the
instructions the previous section, "".
N O T E For this example we are assuming that the audio file in question
is already trimmed so that it loops perfectly after an even number of beats.
Furthermore, you should know how many beats long the audio loop is. If the
audio file is not in this state, follow the instructions under “Setting loop
points” before proceeding with this exercise.
Changing the tempo of the audio file to match the sequence tempo
6 Changing the tempo of the audio file means destructively modifying the sample
using the Digital Factory's Time Machine. The Digital Factory and other Sample Edit
operations are covered in greater detail in the following section, "Destructive Audio
Processing". Please read through that section if you have any trouble working
3. Select Sample Edit Window -> Digital Factory -> Time Machine
5. Click Process
S t r ip S ile nc e
Strip Silence is a simple but incredibly useful feature which cuts away the
silent portions of an Audio region. To perform Strip Silence on an audio 6
region:
1. Select the Audio region you wish to process from within the Audio window.
S e a rch f o r Ze ro C ro ss Po int s
If the beginning or end of a region occurs where the audio file is not at absolute zero
amplitude, it is likely that you will hear tiny pops or clicks at those points. This is a
natural occurrence which can only be avoided by adjusting a region’s boundaries so
that they are exactly at “zero cross points”. Fortunately, Logic Audio can do this
automatically in three places that you often work with Regions; the Arrange, Sample
Edit, and Strip to Silence windows.
Any edit which alters an audio file on your hard drive is referred to as a “destructive”
edit. Almost all destructive edit processes in Logic Audio are carried out from within
the Sample Edit Window. (The only exceptions are the file utilities such as Delete and
Optimizing files, which are accessed from the Audio window).
N O T E If you open the Sample Editor from the Arrange or Event Edit
windows, the first position on the time ruler is equal to the regions start
point in the song. If you open it from the Audio window, the time ruler
begins at zero.
There are two different menus in the Sample edit window which access file editing
functions. The first -- Edit -- contains a a list of standard Sample edit features such as
Normalize, Gain Change, Reverse, etc. The second, -- Digital Factory -- accesses the
more advanced features such as the Time and Pitch Machine II, the Groove Machine,
Audio to Score, Audio Energizer, etc.
Instead of duplicating material already covered in your owners manual, this section
simply runs through a series of short exercises demonstrating how these features are
generally accessed.
Ba sic e d it ing o f a ud io fi le s
You follow the same basic steps to apply any of the edit operations listed under
Sample Edit->Edit. In this example we’ll “Normalize” an audio file, a basic process
which increases the output level of a file until it’s peak is at 100%.
in a word processor. You may use the Shift key to increase the size of your
selection without moving the start position as follows:
• click once in the waveform area towards the beginning of the file
• use the windows scroll bar to move your view to the end of the file
• hold the shift key and click once in the waveform
The result should be that the whole of the area between your two ‘click
points’ becomes selected.
T I P Hold the Shift + Option keys to reset the Right locator when you are in
an area to the left of the mid-way point of the selection. (Using Shift alone
in this instance would reset the Left locator, not the Right) This process works
in the opposite direction as well, i.e., resetting the Left locator when you are
to the right of the mid-point of the selection.
Cre a tin g ne w Re g io ns in t h e S a m p l e E d i t o r
You can easily re-define the boundaries of an existing region or create a completely
new one without ever leaving the Sample Editor.
To re-define an existing region:
1. Double-click a region to open Sample Edit Window
2. Click-drag over waveform to make new selection
3. Select Edit->Selection to Region
Cre a tin g a ne w a ud io fi le s f ro m s e c t i o n s o f ex i s t i n g o n e s
At some point, you may wish to create a new audio file out of a portion of an existing
one. You can perform this function from either the Arrange or Sample Edit windows.
1. Select a region or regions which you wish to “convert” to new audio file
2. Select Functions->Convert Regions to Individual Audio files
The following dialog will tell you how much disk space is required and prompt
you to confirm your action. Click Create to follow to begin the process or
Cancel to abort it.
1. Click-drag over waveform to select portion of sample that you wish to make
new audio file out of
2. Select File->Save Selection As....
3. Name the new file and select the directory in which it is to reside
4. Choose whether or not you want the new audio file to be added to the
available files in the song.
Once you choose the directory and name and click OK, you will be prompted
by the following dialog to choose whether or not to add the audio file to the
files in the Audio window
This section describes the standard procedures for accessing Logic Audio’s real-time
DSP functions. The type and amount of real-time DSP available to you depends on
your particular hardware setup and can vary from a single parametric EQ per channel
to a fully expandable system built around a plug-in architecture.
EQ only systems (all DAE hardware except for Pro Tools w/TDM)
When Logic Audio “talks to” any Digidesign hardware, it does so via
Digidesign’s own driver software, commonly known as DAE (Digital
Audio Engine). This means that the only real-time DSP possible for
those systems, is the DSP provided via DAE. In all cases, accept for a Pro
Tools II or III based system with TDM, that DSP is limited to one or two
parametric EQ’s per channel.
The term “user-configured” is used loosely here to describe those systems where you
can control the bussing of the audio signal and insert multiple effects into an Audio
object. Essentially, this covers all systems besides the “EQ only” ones just described;
this includes Logic Audio’s own host-based DSP, the Yamaha CBX’s on-board effects,
and Digidesign’s elaborate TDM plug-in system.
While each system has it’s own specific set of limitations and capabili-
ties, the basic methods for inserting an effect or bussing an audio
signal are essentially the same for all setups.
6 In se rtin g a n e ff e c t
If it is possible to insert an effect into the output path of an Audio
object there will be at least one blank rectangular box at the top
under the word Inserts. It should look something like this the figure to the right.
To insert an effect:
• Click-hold your mouse in this box
• Make your choice from the resulting drop down menu
• Double-click the effect name to open the effect parameter box
N O T E The Link button in the effect parameter box works similarly to the
way it does for other windows. If it is selected then double-clicking on an
inserted effect will cause it to update to reflect the new selection. Otherwise,
the window will not update and double-clicking an effect will cause a new
parameter box window to open instead.
In se rtin g m ult ip le e f f e c t s
In most cases (the CBX-D5 being the exception) it is possible to insert multiple effects
into a single Audio object. The actual number is dependent on the system you are
using and is indicated by the number of rectangular boxes that appear at the top of
the Audio object. However, take note that the number of boxes is “dynamic”. This
means that more boxes will open up as you insert more effects. For example, you may
insert up to 8 effects using Logic’s own DSP but initially, only two boxes are visible.
When you insert multiple effects, the audio passes through them in series starting at
the top. So, for example, if you wish to EQ the signal before it goes through a delay,
insert the EQ first, then the Delay.
M on o a nd S t e re o e ff e c t s
If you insert an effect on a mono Audio object you may find that there are two group
of effects available in the selection menu. These groups are delineated by a dividing
line in the menu with the first group having the letters “m/m” after the effect name,
and the second group have the letters “m/s”. These letters stand for “mono/mono”
6
and “mono/stereo” respectively, indicating whether the effect is mono or stereo.
If you choose a stereo effect, the output of the object will be stereo and the Audio
object will change to a stereo object to reflect this. (as indicated by the two concen-
tric circles on the button in the lower left of the object as well as the dual set of LED’s)
Bu ssin g a ud io sig na ls
If you have any experience using even a basic mixer you are probably already familiar
with the concept of “bussing”. The term simply refers to the ability to route an audio
signal from one place to another.
Perhaps the most common use for this function is to send some or all of an audio
channels signal to a Bus or Auxiliary output which in turn is sending its signal
through an effect such as a Reverb. This type of setup, in contrast to inserting the
effect on a single output, allows you to use the same effect on more than one signal.
Here’s is how you would perform this task in Logic Audio.
Bus object for processing. In the figure, the Track 1 object’s send is set to the
1 o’clock position.
Using TDM:
T I P A TDM based system allows you to set the input of a Track object to be
a bus allowing you to re-record the outputs of one or more tracks - a useful
option for mixing down multiple tracks while printing their effects and auto-
mation.
Using Yamaha CBX-D5:
1. Select the bus to use for the Send
Click-hold in the box under the word Sends on the Track object that is the
source of the signal you which to bus. Select a Bus from the flip menu
2. Select the desired effect on the corresponding Return object
Find the number bus object that corresponds to the bus you selected in step
1. (If you don’t find one, you may need to create one. Please refer to the rele-
vant section in your user’s manual). Select the desired effect on the Return
6
object.
3. Adjust the Send level on Track object
Use the Send knob that is to the right of the place you selected the bus on the
original Track object to set the amount of signal you wish to “send” to the
Bus object for processing.
An inevitable task involved with hard disk recording is managing all of the audio files
which so quickly fill even the largest of hard drives. Eventually, you will need to copy,
delete, move, or otherwise manipulate these files, either to make more space on a
drive, or to export them for use in other programs. Fortunately, Logic Audio has
some very useful utility features which help you accomplish these goals with the
minimum of strain.
Copy, M o ving a nd D e le t ing fil e s
Logic has dedicated options for copy, moving and deleting files. While these func-
tions can be performed from within your computers OS, performing the functions
within Logic Audio has its advantages:
• The song file is kept up to date regarding the locations of the files in use
To D e le t e a fi le fro m a S o n g
From the Audio window,
To D e le t e fi le s f ro m yo ur h a rd d r i v e
6
1. From the Audio window, select the Audio file or files you wish to delete
2. Select Audio Window->File->Delete file
N O T E You can also delete files from the Arrange window if the region
you delete is the only one associated with that audio file. In that case, when
you select the region and hit the delete key, you will be prompted with a
dialog which asks whether you wish to delete the file from the hard disk or
only from the song.
Copy or M o ving fi le s o n yo u r h a rd d r i v e
1. From the Audio window, select the Audio file or files you wish to copy or
move
2. Select Audio Window->File->Copy file or Move file
3. Select the new location
to which you wish to copy/move the file in the resulting File Selector window
4. Choose whether you want the current song to look for the audio file in the
new location
When the process finishes, a dialog asks whether or not to update the direc-
tory information for the file in the current song. Select “Yes” if you want the
song to look for the file in its new location the next time you load it.
Mac
While Logic records and plays back only monophonic Sound Designer II files it can
also import and export SDII Stereo, AIFF, and WAV files
Windows
While Logic records and plays back only monophonic WAV files it can also import and
export SDII and AIFF.
4. Click OK
Once you've selected the file you wish to import, Logic will copy and convert the file
on your hard disk, leaving the original intact. In the case of a SDII Stereo file, Logic
will create two new monophonic files which are “linked” when used by Logic.
Sound Designer II files can store region data but Logic does not do this by default.
(That information is normally stored only in the song file) This is a useful feature
when you want to load the files into programs such as Pro Tools ©, Sound Designer
© or Bias's Peak © sample editor, which can recognize Sound Designer II files and
their associated regions.
1. From the Audio window, select the audio file or files whose regions you wish
to export
2. Select Audio Window->File->Export SDII regions
Optimizing fi le s
A good way to free up space on your drive is to use Logic's Optimization function.
This option deletes those portions of an audio file that aren't being used in the song.
For example, imagine that you recorded a one minute long audio file but then ended
up using only the first half of that recording in the arrangement. Or, perhaps a
guitar solo you recorded contains multiple silent sections that you stripped away
using the Strip to Silence option. In either case, there are unused portions of the
6
audio file which are taking up valuable hard disk space. Optimization cleanly
deletes those unused portions.
Audio Crossfades
6
The Table on the next page is provided as a tool to help you keep
track of your MIDI studio. It’s advisable to fill it out before
proceeding through the procedures outlined in the MIDI Setup and
Configuration chapter.
Here is a brief example of a completed table for a MIDI studio with 7 devices
sharing 4 interface "virtual" ports.
XP-50 M1 1-16 1 √ √ √
D5 M2 10 √
DX-7 M2 1 local
PC-1600 M2 1-16
MPX-1 M4 √
PC200 M4 2
Description of Columns
• Device
Use one row for each MIDI device in your studio—name the device in this
column.
• Port
Indicate which port of your MIDI interface the device is connected to. Typi-
cally a MIDI device will be connected to the input and/or output of a single
interface port. If for some reason you use different input and output ports
for the same device, list the device in two separate rows—one for its input
function and the other for its output function.
• Listen Chans
Indicate the MIDI channels on which you will want the device to receive MIDI
data. This is a function of the devices capabilites and settings. For example,
if two multi-timbral devices share the same port, you will most likely enable
some channels on one device and other (different) channels on the other
device. Fill out this column accordingly.
• Talk Chans
Indicate the MIDI channel(s) on which the device sends MIDI data. Stand-
alone MIDI sound modules typically do not send MIDI data. (Such devices
often will send SysEx preset information, however - see the "SysEx" column.)
Generally, you will use this column to indicate what channel your MIDI
controller(s) are set to. A MIDI controller might be the keyboard of a work-
station like the XP-50, a stand-alone keyboard like the PC 200 or a
fader/button controller like the PC 1600, for example. The channel numbers
you fill in here should be the channels you intend to use the controller on, not
all the ones it may be capable of.
• Mapped
Indicate whether the MIDI device is intended to play a different sound for
each MIDI note—drum synths are a typical example. Logic has special tools
for managing these devices.
• Local/Thru
Local If the device is both a MIDI controller and a MIDI sound device AND if
you have MIDI cables running both to and from the device then determine
whether the device offers a way to turn local (internal) control off. The point
is that you will not want the device both "talking to itself" and sending infor-
mation back to itself through Logic. The typical solution is to turn local
control off, but if this is not possible, Logic can prevent MIDI data that comes
from the device from being sent back to it. Enter "Local" in this column if
there the device DOES NOT allow you to turn local control off.
Thru If the device is both a listener and a talker (i.e. if you have MIDI cables
running both to and from the device) then determine whether the device
"echos" incoming MIDI data back thru its output. If it does, determine
whether there is a way to turn this off. The point is that you do not want to
create a MIDI loop by having data that Logic sends to the device returned to
Logic to be sent again to be returned again to be sent again ... Enter "Thru"
in this column if there the device DOES NOT allow you to turn MIDI Thru off.
• GM/GS/XG
GM is a format for numbering MIDI sound device presets. The sound devices
that feature it are typically multi-timbral synths. There are also other MIDI
enhancements like "GS" and "XG" which can be indicated in this column.
Logic has special "tools" that take advantage of these features when they are
available.
• Continuous Controllers
These are also extended MIDI modes available on some MIDI devices. When
available they offer greatly expanded control of the device's internal settings.
You can use Logic to manipulate these parameters on devices that feature
RPN and NRPN.
• SysEx
SysEx is the most flexible method of getting at a MIDI device's unique
features. Not all MIDI devices implement SysEx. For those that do, some will
both send and receive this information and others will only receive it. Use this
column to indicate both the devices capabilities and your intention to use
them. (I.e. if you have no plans to use SysEx, you can ignore this column.)
Quick Start
set Preferences that match your MIDI interface 18
select and define outputs from Arrange view using Instrument Parameter Box 18
check that MIDI thru is working 18
check that LOGIC's MIDI settings are set correctly for your MIDI system 18
create a new instrument from the Arrange window 18
test that Program change messages are being sent and received properly 29
select patches from the Arrange window 29
test that Program change messages are being sent and received properly 31
select patches from the Arrange window 31
test that Pan and Volume messages are being sent and recieved properly 32
adjust volume/pan from Instrument Parameter Box in Arrange Window 32
make the Transport play a select section repeatedly (Cycle Mode) 32
set Logic Audio’s Preferences so they match your audio hardware 34
select and Audio track 34
record enable an audio track 34
select the desired Audio input for recording(Cycle Mode) 34
Recording
set up the Metronome 86
make the Metronome click for recording, playback or both 86
set the count-in 86
make the Metronome click only during count-in 86
set & change Logic's time signature 86
set & change Logic's tempo 86
choose a Track and Instrument for recording 86
Editing
use Sequence parameters to affect playback 108
lock in the Sequence parameters 108
quantize while recording 108
quantize multiple tracks/sequences at once 108
quantize non-destructively 108
combine Sequences in Folders 125
move in and out of Folders 125
use Folders to repeat song structures 125
open the Event List editor window 128
edit event parameters in the Event List 128
add events to the Event List 128
select events in the Event List 128
change the format of the Event List's position display 128
quantize selected events in the Event List 128
select events of just one type 128
open the Matrix editor window 137
view and edit note velocities in the Matrix editor 137
change the Matrix editor's display grid lines 137
select the top or bottom voice of a multi-voice Sequence 137
select notes by other criteria in the Matrix editor 137
quantize selected notes in the Matrix editor 137
open the Score editor 142
control what Sequences are displayed in the score 142
view the score a line or page at a time 142
move between multi-staff and single staff views 142
quantize the score display without affecting the notes in the Sequence 142
Insert or Edit Time and Key Signatures 142