Output Log
Output Log
Direct3D:
Version: Direct3D 9.0c [nvldumd.dll 24.21.13.9836]
Renderer: NVIDIA GeForce GT 740M
Vendor: NVIDIA
VRAM: 2009 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1
RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
<RI> Initializing input.
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host = touch1.link.4games.com
port = 29014
musicPath =
userId = 384711045
userName =
token = 42482e7308ec476474532b1c2bcddd26
charge =
http://www.4games.com/cash/quickChooseMethod?gameClientId=36&lang=en
serverId = 3614
serverName = Dancing+Queen
register =
lostFind =
favorite =
favoriteTitle =
wanmeiUserId = 0
fromZone = 9001
timeStamp = 1695756219
fromAid = 0
fatigue = 1
agent =
fileMappingMD5 = 4e0a0e13bb3db315c418db7982137319
languageType = c
microclient =
http://gamedownload.4games.com/patch/SetupTouch_4games_en.exe
proleid = 0
isIE11 = False
pf =
pfkey =
openkey =
user_source =
contract_id =
invkey =
iopenid =
itime =
app_custom =
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Authorization for this cache has expired. Please renew your caching authorization.
It will still work in the editor, but will fail in any players you build.
(1522540799)
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Line: 973)
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default _qualityLev:-1
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final _qualityLev:0
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_currentLevel:0
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ActiveIO::Client
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ActiveIO::Open
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manager.HostName=touch1.link.4games.com, address=173.248.248.16
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UnityEngineDebug.cpp Line: 43)
Start thread1
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Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 5674.
Operation took 119.476303 ms.
GLinkClient:OnAddSession, session=i.zzzz, Status=0
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GLinkClient:Status =3:d
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OnLineAnnounce
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userid: 384711045
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GLinkClient:_isKeepAliveEnabled=True
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i.SSSS
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g.z
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g.u
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UnityEngineDebug.cpp Line: 43)
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UnityEngineDebug.cpp Line: 43)
************************acquireLoginInfo
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frame= 57691, time = 285.2261, TaskHistoryNotify: 2000098
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UnityEngineDebug.cpp Line: 43)
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frame= 57691, time = 285.2261, TaskHistoryNotify: 2000127
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h.AAA
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Send_PlayerScheduleGet
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k.kkk
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_OnProtocol_FactionInfo_Re
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InventyoryGet_Re
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inventory: 800
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inventory: 200
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RoleWardrobeGet_Re
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*******************************OnCmd_BaseInfoNotify
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default _qualityLev:0
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final _qualityLev:0
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_currentLevel:0
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MBTaskRoot StartOnce
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MBTaskMain Start
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ObtainTask_Re, id = 2001479
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****************task award demo show
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ObtainTask_Re, id = 2000050
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MarkReadMail_Re
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frame= 60311, time = 353.6514, OnCmd_ActivityDailyChargeObtain_Re
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_currentLevel:0
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HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1613)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1613)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
frame= 62144, time = 396.4838, RoomEnter roomId = 7268 password =
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frame= 62174, time = 397.0808, _OnCmd_SpiritNotify
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g.z
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UnityEngineDebug.cpp Line: 43)
g.u
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UnityEngineDebug.cpp Line: 43)
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UnityEngineDebug.cpp Line: 43)
frame= 62177, time = 397.1408, RoomEnter_Re hall id = 4
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UnityEngineDebug.cpp Line: 43)
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UnityEngineDebug.cpp Line: 43)
RoomMemer: 7709114371
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UnityEngineDebug.cpp Line: 43)
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RoomMemer: 7907168259
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UnityEngineDebug.cpp Line: 43)
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UnityEngineDebug.cpp Line: 43)
RoomMemer: 6812160003
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UnityEngineDebug.cpp Line: 43)
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RoomMemer: 8056344579
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UnityEngineDebug.cpp Line: 43)
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UnityEngineDebug.cpp Line: 43)
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UnityEngineDebug.cpp Line: 43)
RoomMemer: 6770081795
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frame= 62204, time = 397.6779, ---> lhs= 23, rhs= 21, deltaWebs.Count=2
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mbloadinguiroot: onopen
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loading open
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Unloading 0 Unused Serialized files (Serialized files now loaded: 189 / Dirty
serialized files: 0)
Unloading 2044 unused Assets to reduce memory usage. Loaded Objects now: 14661.
Operation took 332.703501 ms.
frame= 62244, time = 399.1298, ---> lhs= 22, rhs= 21, deltaWebs.Count=1
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Unloading 2 Unused Serialized files (Serialized files now loaded: 305 / Dirty
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Unloading 3477 unused Assets to reduce memory usage. Loaded Objects now: 19350.
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The animation state stand_01 could not be played because it couldn't be found!
Please attach an animation clip with the name 'stand_01' or call this function only
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(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Animation/Animation.cpp
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The animation state stand_01 could not be played because it couldn't be found!
Please attach an animation clip with the name 'stand_01' or call this function only
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(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Animation/Animation.cpp
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UnityEngineDebug.cpp Line: 43)
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UnityEngineDebug.cpp Line: 43)
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UnityEngineDebug.cpp Line: 43)
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UnityEngineDebug.cpp Line: 43)
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UnityEngineDebug.cpp Line: 43)
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UnityEngineDebug.cpp Line: 43)
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UnityEngineDebug.cpp Line: 43)
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UnityEngineDebug.cpp Line: 43)
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UnityEngineDebug.cpp Line: 43)
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UnityEngineDebug.cpp Line: 43)
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UnityEngineDebug.cpp Line: 43)
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UnityEngineDebug.cpp Line: 43)
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UnityEngineDebug.cpp Line: 43)
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UnityEngineDebug.cpp Line: 43)
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UnityEngineDebug.cpp Line: 43)
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UnityEngineDebug.cpp Line: 43)
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UnityEngineDebug.cpp Line: 43)
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UnityEngineDebug.cpp Line: 43)
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UnityEngineDebug.cpp Line: 43)
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UnityEngineDebug.cpp Line: 43)
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UnityEngineDebug.cpp Line: 43)
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UnityEngineDebug.cpp Line: 43)
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UnityEngineDebug.cpp Line: 43)
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UnityEngineDebug.cpp Line: 43)
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UnityEngineDebug.cpp Line: 43)
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UnityEngineDebug.cpp Line: 43)
frame= 90619, time = 985.8521, Send_GetPlayerInfo:6770081795
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UnityEngineDebug.cpp Line: 43)
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UnityEngineDebug.cpp Line: 43)
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UnityEngineDebug.cpp Line: 43)
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UnityEngineDebug.cpp Line: 43)
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UnityEngineDebug.cpp Line: 43)
j.w
(Filename:
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UnityEngineDebug.cpp Line: 43)
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UnityEngineDebug.cpp Line: 43)
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UnityEngineDebug.cpp Line: 43)
(Filename:
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UnityEngineDebug.cpp Line: 43)
*******ClickVIP*********
(Filename:
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UnityEngineDebug.cpp Line: 43)
MBVIPRoot added
(Filename:
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UnityEngineDebug.cpp Line: 43)
MBVIPRoot StartOnce
(Filename:
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UnityEngineDebug.cpp Line: 43)
MBVIPMain Awake
(Filename:
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UnityEngineDebug.cpp Line: 43)
MBVIPSetting Awake
(Filename:
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UnityEngineDebug.cpp Line: 43)
(Filename:
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UnityEngineDebug.cpp Line: 43)
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UnityEngineDebug.cpp Line: 43)
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UnityEngineDebug.cpp Line: 43)
(Filename:
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UnityEngineDebug.cpp Line: 43)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1613)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
OnApplicationQuit
(Filename:
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UnityEngineDebug.cpp Line: 43)
_Quit
(Filename:
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UnityEngineDebug.cpp Line: 43)
_QuitImpl()
(Filename:
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UnityEngineDebug.cpp Line: 43)
OnApplicationQuit
(Filename:
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UnityEngineDebug.cpp Line: 43)
(Filename:
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UnityEngineDebug.cpp Line: 43)
(Filename:
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UnityEngineDebug.cpp Line: 43)
GLinkClient:Status =0:a
(Filename:
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UnityEngineDebug.cpp Line: 43)
GLinkClient:CloseCode=40000:e
(Filename:
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UnityEngineDebug.cpp Line: 43)
(Filename:
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UnityEngineDebug.cpp Line: 43)
GLinkClient:_isKeepAliveEnabled=False
(Filename:
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UnityEngineDebug.cpp Line: 43)
GLinkClient:CloseCode=40000:e
(Filename:
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UnityEngineDebug.cpp Line: 43)
GLinkClient:Status =0:a
(Filename:
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UnityEngineDebug.cpp Line: 43)
frame= 92444, time = 1026.854, EndNonDanceAction
(Filename:
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UnityEngineDebug.cpp Line: 43)