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Conditions For Critical Section in OS

Process synchronization and race conditions are closely related concepts in concurrent programming. Process synchronization refers to coordinating access to shared resources using synchronization primitives like locks to prevent race conditions. A race condition occurs when multiple threads access a shared resource simultaneously, leading to incorrect or unpredictable behavior if proper synchronization is not used. Critical sections define code segments where shared variables can be accessed, and synchronization mechanisms enforce conditions like mutual exclusion to control access to critical sections and prevent race conditions.

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0% found this document useful (0 votes)
125 views7 pages

Conditions For Critical Section in OS

Process synchronization and race conditions are closely related concepts in concurrent programming. Process synchronization refers to coordinating access to shared resources using synchronization primitives like locks to prevent race conditions. A race condition occurs when multiple threads access a shared resource simultaneously, leading to incorrect or unpredictable behavior if proper synchronization is not used. Critical sections define code segments where shared variables can be accessed, and synchronization mechanisms enforce conditions like mutual exclusion to control access to critical sections and prevent race conditions.

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Valeh Məmmədli
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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Process synchronization and race conditions are closely related concepts in concurrent

programming. Let's explore each of them and provide an example to illustrate their
significance.

Process Synchronization: Process synchronization refers to the coordination and control


of concurrent processes or threads to ensure correct and orderly execution. It involves
the use of synchronization primitives, such as locks, semaphores, and condition
variables, to coordinate access to shared resources and prevent conflicts or
inconsistencies.

Synchronization mechanisms are necessary when multiple processes or threads access


and manipulate shared data simultaneously. Without proper synchronization, race
conditions can occur, leading to incorrect results and unpredictable behavior.

A race condition is an error in synchronization caused by errors in OS software. It is an


undesirable situation that occurs when a device or system tries to perform two or more
operations at the same time. Operations must follow the proper sequence to perform
correctly, due to the nature of the computer device or system. A race condition results from
a multiple thread execution: the critical section differs according to the order the threads
execute.

The critical section is a code segment where shared variables can be accessed.

conditions for critical section in OS

1. Mutual Exclusion: Only one process or thread can access the critical section at a
time. This condition ensures that concurrent access to shared resources does not
lead to data corruption or inconsistent results. When a process/thread is
executing in the critical section, all other processes/threads must be excluded
from entering the critical section.
2. Progress: If no process/thread is executing in the critical section and there are
multiple processes/threads waiting to enter, the selection of the next
process/thread to enter the critical section should be made in a fair and timely
manner. This condition ensures that processes/threads do not get stuck
indefinitely and that progress is made.
3. Bounded Waiting: There is a bound on the number of times other
processes/threads can enter the critical section while one process/thread is
waiting to enter it. This condition prevents starvation, ensuring that all
processes/threads have a fair chance to access the critical section.
To fulfill these conditions, various synchronization mechanisms can be used, such as
locks, semaphores, and monitors. These mechanisms enforce mutual exclusion, provide
mechanisms for process/thread synchronization, and ensure that the critical section
problem conditions are met.

Pros and cons of concurrency

• Cons: It is necessary to protect multiple applications from each other.

• It is necessary to use extra techniques to coordinate several applications.

• Additional performance overheads and complexities in OS are needed for switching between
applications.

Pros:

• Better performance

• Better Resource Utilization

• Running Multiple Applications

IPC, or Interprocess Communication, refers to the methods and techniques that allow different
processes or programs to communicate and share data with each other. In simpler terms, it is a
way for separate programs running on the same computer or on different computers to talk to
each other and exchange information.

1. Mutual Exclusion:
 Mutual exclusion ensures that only one process or thread can access a
shared resource or critical section at a time.
2. Semaphore:
 A semaphore is a synchronization object that maintains a counter to
control access to a shared resource.
 It allows multiple processes or threads to access the resource
simultaneously up to a certain limit defined by the semaphore's value.
When the limit is reached, subsequent processes/threads must wait until
the resource becomes available.
 Semaphores can be used to implement various synchronization patterns,
such as limiting concurrent access to a resource or signaling between
processes/threads.
3. Barrier:
 A barrier is a synchronization point that ensures that all participating
processes or threads reach a certain point before any of them can
proceed.
 When a process/thread arrives at the barrier, it waits until all other
processes/threads have also arrived. Once all have arrived, they are
released simultaneously, allowing them to continue execution.
4. Spinlock:
 A spinlock is a synchronization primitive that allows a process or thread to
repeatedly check for the availability of a lock (spin) rather than blocking or
putting itself to sleep.
 While spinning, the process/thread continuously polls the lock until it
becomes available, thereby avoiding context switches and potential thread
scheduling overhead.
 Spinlocks are typically used in scenarios where it is expected that the lock
will be released quickly, and the waiting time is short. If the lock is held for
an extended period, spinning may waste CPU resources, and an alternative
synchronization mechanism should be used.

There are two types of semaphores commonly used in operating systems and
concurrent programming: binary semaphore and counting semaphore.

1. Binary Semaphore:
 A binary semaphore is a synchronization primitive with two states: 0 and 1.
 It is often used for mutual exclusion, where only one process or thread can
access a shared resource or critical section at a time.
 A binary semaphore can be thought of as a simple lock. It is initially set to
1 (unlocked), and when a process/thread acquires the semaphore, it
becomes 0 (locked). If another process/thread tries to acquire the
semaphore while it is locked, it will be blocked or put to sleep until the
semaphore is released.
2. Counting Semaphore:
 A counting semaphore is a synchronization primitive with a non-negative
integer value.
 It is used to control access to a set of resources or to limit the number of
processes/threads that can access a resource simultaneously.
 When a process/thread wants to access a resource, it must acquire the
counting semaphore. If the semaphore value is greater than 0, it is
decremented, allowing access to the resource. If the semaphore value is 0,
the process/thread is blocked or put to sleep until the semaphore value
becomes greater than 0 (signaling availability of the resource).
 When a process/thread releases the counting semaphore, the semaphore
value is incremented, indicating that a resource is now available for
another process/thread to use.

Both binary and counting semaphores are used to coordinate and control access to
shared resources, ensuring that conflicts and race conditions are avoided. They provide
a mechanism for processes/threads to synchronize their actions and prevent
simultaneous access to critical sections or limited resources.

The choice between binary and counting semaphore depends on the specific
requirements of the application. Binary semaphores are typically used for mutual
exclusion scenarios, while counting semaphores are suitable for scenarios where
multiple processes/threads can access a shared resource simultaneously, up to a certain
limit defined by the semaphore value.

Module 4

The advantages of multithreading include:

 Increased Responsiveness: Since multiple threads can execute concurrently, a


multithreaded process can be more responsive. For example, while one thread is
waiting for I/O or a blocking operation, other threads can continue executing
tasks.
 Improved Performance: Multithreading can improve performance by allowing
parallel execution of tasks. If there are independent and CPU-intensive tasks,
executing them concurrently using multiple threads can utilize the available CPU
cores effectively and potentially reduce overall execution time.
 Resource Sharing: Threads within a process share the same memory space, file
descriptors, and other resources. This enables efficient communication and data
sharing between threads, as they can directly access shared data.
 Simplified Design: Multithreading can simplify the design and implementation of
complex systems. It allows for modularization and organization of tasks into
separate threads, making the code more manageable and easier to maintain.

However, multithreading also introduces challenges, such as:

 Synchronization: Since threads share the same memory space, proper


synchronization mechanisms must be implemented to ensure correct and
consistent access to shared data. Without proper synchronization, race conditions
and data corruption can occur.
 Deadlocks and Resource Contention: When multiple threads compete for shared
resources, such as locks or I/O operations, there can be scenarios where threads
deadlock or contend for resources, leading to performance degradation or
program failures.
 Increased Complexity: Multithreaded programming adds complexity to the
development process. Dealing with thread synchronization, communication, and
shared resource management requires careful design and can be more error-
prone than single-threaded programming.

Multithreading refers to the ability of an operating system or programming language to


execute multiple threads concurrently within a single process. A thread is a lightweight
unit of execution that represents an independent sequence of instructions and has its
own program counter, stack, and set of registers.

In a multithreaded application, multiple threads run concurrently within the same


process, sharing the same memory space and resources. Each thread can execute its
own set of instructions independently and perform tasks concurrently with other
threads. Multithreading allows for parallelism and efficient utilization of system
resources.

A multithreaded process refers to a process that contains multiple threads of execution


running concurrently within the same process space. In simple terms, it is a program or
application that can perform multiple tasks simultaneously by dividing its workload
among different threads.
In a multithreaded process, each thread represents an independent sequence of
instructions that can execute concurrently with other threads within the same process.
These threads share the same memory space, allowing them to access and modify the
same data.

The threads within a multithreaded process can perform different tasks simultaneously
or work together to accomplish a common goal. Each thread has its own program
counter, stack, and set of registers, which allows them to maintain their own execution
context.

In a single-threaded environment, there is only one thread of execution, often referred to as the
main thread. The main thread starts at the beginning of the program, executes each instruction
sequentially, and completes one task before moving on to the next. In simple terms, it means
that the program performs tasks one at a time, following a linear flow of execution. Single
threading is commonly used in simple applications or situations where concurrency or parallel
execution is not necessary. It provides a straightforward and easy-to-understand programming
model since there are no concerns about synchronization, race conditions, or resource sharing
among threads.

Multithreading involves the execution of multiple threads concurrently within a single


process. There are different types and models of multithreading, each with its own
characteristics and purposes. Here are some commonly used types and models of
multithreading:

1. Many-to-One Model:
 In the Many-to-One model, multiple user-level threads are mapped to a
single kernel-level thread.
 Thread management and scheduling are handled by a user-level threading
library, and the operating system is unaware of the individual threads.
 This model can provide high concurrency and low overhead but may suffer
from limited parallelism and the potential for a single blocking thread to
block all other threads.
2. One-to-One Model:
 In the One-to-One model, each user-level thread corresponds to a
separate kernel-level thread.
 Thread management and scheduling are handled by the operating system
kernel.
 This model offers maximum parallelism and allows blocking operations of
one thread to be handled independently of others.
 However, creating a large number of kernel-level threads can be resource-
intensive and may have higher overhead compared to other models.
3. Many-to-Many Model:
 The Many-to-Many model provides a flexible mapping of user-level
threads to kernel-level threads.
 Multiple user-level threads are mapped to an equal or smaller number of
kernel-level threads.
 Thread management and scheduling are handled by a combination of the
user-level threading library and the operating system kernel.
 This model allows for a balanced approach, offering both concurrency and
parallelism, and can handle situations where the number of user-level
threads exceeds the available kernel-level threads.

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