Using Curiosity
Using Curiosity
Evan Polman
University of Wisconsin-Madison
Rachel L. Ruttan
Northwestern University
Joann Peck
University of Wisconsin-Madison
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Abstract
innovative interventions, which help organizations create policies that steer people toward
solution to increasing “shoulds.” Past work has shown that people are motivated to satisfy their
curiosity, and find enjoyment in doing so. Our work shows that piquing people’s curiosity can
also influence their choices, by steering them away from tempting “want” options (e.g., choosing
unhealthy foods, watching lowbrow films, taking the elevator), and toward less-than-tempting,
though normatively desirable “should” options. In two lab and two field studies, we created
“curiosity gaps” – interventions that piqued people’s curiosity with special fortune cookies,
magic tricks, trivia, and jokes – and promised to fill the gaps provided people choose the
“should” options over the “want” options. In all, our interventions were successful and highlight
the external validity of our research; notably in our field studies, we observed a 9.8% increase in
News and entertainment websites often increase online traffic by tantalizing readers with
sensational headlines containing phrases such as: YOU WON’T BELIEVE WHAT HAPPENED
NEXT, or YOU’LL BE SHOCKED WHEN YOU SEE THIS, or 17 SECRETS YOU DON’T WANT
TO KNOW. Called clickbait, these headlines typically aim to exploit a “curiosity gap,” by
providing just enough information to make readers curious, but not enough to satisfy their
curiosity without clicking through to the linked content. In a similar vein, many television
revelation at the end of an episode – which spurs the audience to watch the next episode in order
These examples highlight the potential for curiosity to grab people’s attention and
subsequently motivate behavior. In this article, we take a different approach to this topic: We
focus on curiosity as a means to improve decision making. Given the enormous value of
curiosity as an outcome (Berlyne 1960), it is not surprising that insights and research on the
conditions that foster curiosity continue to accumulate at an ever increasing rate (Manguel 2015).
Yet, curiosity need not be viewed solely as a dependent variable. In a significant departure from
most existing research, we investigate curiosity as a psychological experience that can have a
There are many examples of how people make relatively poor decisions that leave them
with less money or more weight. As a result, recent research has called for interventions
designed to improve people’s decisions, and subsequently their lives (Haws 2016; Lynch 2011;
Milkman, Chugh, and Bazerman 2009; Pham 2013; Thaler and Sunstein 2009). Broadly
speaking, we are interested in the motivational strength of curiosity and whether it can be
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leveraged to steer people toward one option over more tempting others. To do so, we pique
people’s curiosity and satisfy it, provided they choose the less tempting option.
Past calls for research on steering people toward making better decisions imply
understanding the biases people have when making decisions, and then generating solutions to
overcoming them (Allcott and Mullainathan 2010; Milkman et al. 2009; Thaler and Sunstein
2009; Weber and Stern 2011). In this vein, we attempt to address both these objectives in the
describes people’s tendency to favor relatively indulgent and tempting “want” options (such as
over-spending, consuming unhealthy foods, watching lowbrow films) over normatively desirable
yet less tempting “should” options (such as saving money, consuming healthy foods, and
watching highbrow films); and (2) by identifying a potential psychological state, curiosity, that
can be used to curb this tendency and steer people toward choosing “should” options over
“want” options. Considering that people often favor immediately desirable “wants” – which has
been associated with a wide range of problems, including obesity, unethical behaviors,
environmental pollution, and over-spending (for a recent review, see Bitterly, Mislavsky, Dai,
and Milkman 2015) – discovering persuasive (and relatively inexpensive) factors that might help
tip the balance in favor of “shoulds” is an important research endeavor (Rothschild 1999). By
offering easy-to-use interventions that draw on the basic, psychological drive state of curiosity,
our research fits with these recent calls for public policy to take psychology into account when
designing interventions to help people make better and healthier choices (Reibstein, Day, and
Wind 2009). Before presenting a series of studies testing our intervention, we first review
literature on the conflict between “wants” and “shoulds” and then theorize why curiosity can be
Want/Should Conflict
People regularly face a tension between what they want to do and what they believe they
should do. After a long day at work, it might seem more desirable to watch television on the
couch, even though you know you should go to the gym. Similarly, we may be aware that it is in
our long-term interests to preserve the environment, but succumb to the convenience of driving
to work in the moment. Researchers have long studied the internal conflict involved in choosing
between options that provide immediate gratification and options that are less desirable in the
short-term, but provide more long-term benefits (e.g., Ainslie 1975; Baumeister, Bratslavsky,
Muraven, and Tice 1998; Bazerman, Tenbrunsel, and Wade-Benzoni 1998; Loewenstein 1996;
Thaler and Shefrin 1981). Bazerman et al. (1998) dubbed these common struggles the
“want/should conflict” whereby people face two competing selves. The “want” self focuses on
the here and now, and prefers those options that are viscerally and impulsively desired in the
moment. By contrast, the “should” self focuses more on choices that will be beneficial in the
long-term (Milkman, Rogers, and Bazerman 2008, 2010). Research examining the want/should
conflict has found that, unfortunately, the deck is often stacked against the “should” choice.
People have limited self-control resources (Baumeister et al. 1998), and the immediate benefits
of indulgences are often more salient than are their long-term negative consequences
(O’Donoghue and Rabin 2000). Consequently, people are more prone to over-indulge in “wants”
as compared to “shoulds” (Milkman et al. 2008), which can contribute to grim individual- and
Numerous studies have examined the situational factors that affect people’s choice of
“shoulds” versus “wants.” One line of research has demonstrated how limited self-control
capacities impact the selection of “wants” versus “shoulds” (Muraven and Baumeister 2000).
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According to this perspective, self-control capacities (i.e., the ability to make “should” choices)
are a limited resource, depleted with use. Thus, the more that people resist tempting “wants,” or
engage in other activities that require self-control, the less likely they will be to select “shoulds”
over “wants” (e.g., Baumeister et al. 1998). Another line of work has focused on instability in
preferences when making choices for now versus later (i.e., for the present self versus the future
self). In general, people are more likely to choose “want” options when making choices for the
present or near future, and are more likely to choose “should” options when choosing for the
more distant future (e.g., Nordgren, van der Pligt, and van Harreveld 2008; Read, Loewenstein,
and Kalyanaraman 1999; Rogers and Bazerman 2008; Rogers, Milkman, and Bazerman 2007;
Thaler 1981; Thaler and Bernartzi 2004). In this vein, research has sought to reconcile the
want/should conflict by bringing the interests of the present and future selves in line. For
example, Hershfield et al. (2011) found that increasing participants’ connection to their future
self (via age-progressed images of themselves) increased their reported willingness to save for
retirement.
Another perspective holds that, rather than there being multiple selves, there is one self
that experiences intrapersonal conflicts. These conflicts stem from changes in the internal
conditions under which decisions are made (Loewenstein 1996). That is, although people often
express “should” preferences (e.g., “I should take the stairs”), visceral states, i.e., emotions and
drive states, such as hunger and fatigue, often overwhelm people at the moment a decision is
made (e.g., “I’m tired, I’ll take the elevator”). As temporal or physical proximity to a tempting
“want” option increases, the more likely it is that visceral states will make it more difficult for
people to resist choosing “want” options (Lambert et al. 1991; Shiv and Fedorikhin 2002;
Stroebe et al. 2013). In a classic example, Read and Van Leeuwen (1998) had either hungry or
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satiated participants choose between a healthy and unhealthy snack (i.e., fruit and junk food) to
be consumed one week later. Critically, participants were told that the snack would be consumed
at a time when they were hungry and they should therefore consider what they would want when
hungry. When participants arrived one week later, participants who were in a state of satiation
during the initial decision were more likely to switch their food selection (from healthy to
unhealthy), ostensibly because they failed to appreciate the impact that hunger would have over
their behavior.
A common thread across these streams of research is how visceral states can undermine
people’s ability to make “should” choices at the moment a choice is made – a conflict that has
proven to be difficult to resolve (Loewenstein, 1998; Van Boven, Loewenstein, Dunning &
Nordgren, 2013). For example, in contrast to other decision making domains, having ample
cognitive resources does not seem to help, and instead exacerbates the negative effects of
visceral states on making “should” choices (Nordgren and Chou 2013; Van Dillen, Papies, and
Hofmann 2013). Still, researchers have identified strategies to help people make “should”
choices in the face of immediate temptations. For example, using implementation intentions
(where people carefully plan their “shoulds” with, for example, if-then prompts) has been found
to nudge people to vote and receive vaccinations (Milkman, Beshears, Choi, Laibson, and
Madrian 2011, Nickerson and Rogers 2010; Rogers, Milkman, John, and Norton 2013).
Alternatively, commitment devices have been offered as another way to tip the balance in favor
of “shoulds” (e.g., Rogers, Milkman, and Volpp 2014). Taking on many forms, commitment
devices restrict “wants” by, for example, turning on a computer program to make certain,
Wertenbroch 2002; Rogers, Milkman & Volpp 2014), or by automatically depositing pay raises
a given visceral state may be best fought with other visceral states. For example, a dieter
overwhelmed by the appeal of indulgent, fattening foods in the moment of choice might instead
try to rally vivid imagery of his or her own weight gain to elicit feelings of disgust or shame that
might compete with the cravings. This tactic resonates with the idea of “matching” in the
persuasion literature. If attitudes are rooted in affect (versus cognition), persuasion attempts
rooted in affect (versus cognition) are more likely to succeed (e.g., Fabrigar and Petty 1999;
Petty and Wegener 1998). Like persuasion, managing visceral states may require other visceral
states.
While the use of negative visceral states to facilitate “should” choices is an interesting
and promising suggestion, some potential pitfalls exist. For example, negative affective states
such as shame and guilt can lead to impulsive over-eating and over-spending because they
trigger emotion-oriented coping strategies (e.g., Spoor, Bekker, Strien, and Heck 2007).
Moreover, attempts to prompt compliant “should” behaviors have been found to backfire
because they elicit psychological reactance (e.g., Shen 2011). Thus, here we draw on
Loewenstein’s (1996) suggestion, but instead explore whether a positive, intrinsically motivating
visceral state (curiosity) could be used to guide people toward “should” options.
Curiosity
Variously described as “the wick in the candle of learning” (William Arthur Ward), the
“lust of the mind” (Thomas Hobbes), and the “greatest virtue of man” (Anatole France), curiosity
is the complex feeling and cognition that accompanies the desire to learn the unknown (Berlyne
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1949, 1960; Litman and Spielberger 2003; Loewenstein 1994). Research has found that curiosity
and facilitating scientific discovery (Koestler 1964; Menon and Soman 2002; Simon 1992), but
also in dangerous, non-normative behaviors, such as drug use and certain types of crimes
Much of the research on curiosity has focused on curiosity as a trait, captured by items
such as “I enjoy exploring new ideas” and “I am fascinated by learning new information” (e.g.,
Litman 2005). In general, research has found that high levels of trait curiosity foster cognitive,
physical, social, and emotional development over the lifespan by motivating exploratory
behavior (e.g., Kashdan and Roberts 2004; Reio and Wiswell 2000; Rubin 2005; Swan and
Carmelli 1996). For example, in the workplace, highly curious employees are described as more
innovative, competitive, and resilient by their employers (Coutu 2002; Edmonson 2008;
Goldenberg, Horowitz, Levav, and Mazursky 2003). That is, when employees are curious, they
demonstrate greater cognitive flexibility, take greater risks, and are more open to complexity –
which in turn expand their access to ideas and potential solutions (Gagne and Deci 2005; Grant
However, curiosity is also importantly viewed as a state. Like hunger, fatigue, and other
visceral states, curiosity is classified as an appetitive drive associated with approach behavior
and experiences of reward (Berlyne 1960, 1966; Loewenstein 1994; Maner and Gerend 2007).
perceived lack of knowledge (Litman and Jimerson 2004). An important theory of curiosity
suggests that curiosity signals the presence of an “information gap” – that is, a lack of desired
experience or knowledge (Loewenstein 1994; see also Litman 2005; Litman and Jimerson 2004;
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Menon and Soman 2002). This feeling of deprivation instills a motivation to seek out the missing
information in order to reduce or eliminate the feeling of deprivation (Kang et al. 2009; Maner
and Gerend 2007), even if the missing information is unpleasant (Kruger and Evans 2009) or
causes people physical pain when they try to resolve their curiosity (Hsee and Ruan 2015).
Despite this feeling, curiosity is not typically seen as an aversive state; on the contrary,
Loewenstein (1994) remarks that people like to make themselves curious precisely to satisfy
their curiosity. Indeed, positive feelings such as novelty, surprise, and closure help define
curiosity: a desire to know something (Gottlieb, Oudeyer, Lopes, and Baranes 2013).
Some studies hint that people will make different choices when their appetite for
knowledge is whetted. In one study, participants in an experiment took a general knowledge quiz
and could choose between a chocolate bar or seeing the quiz answers in exchange of their
participation, only some participants made their choice of compensation before taking the quiz,
whereas other participants made their choice after taking the quiz – i.e., after they saw the
questions (Loewenstein, Prelec, and Shatto 1998). Participants who made their choice after
taking the quiz were 50% more likely to choose to see the answers (over choosing the chocolate)
compared to participants who made their choice before taking the quiz. In other words, invoking
an information gap increased participants’ motivation to obtain the answers, even when it
required sacrificing another desirable incentive. In another study, sellers changed their decisions
to sell versus keep their possessions according to an information gap (and the corresponding
opportunity to fill the gap): When sellers were in possession of a special token that had an
unknown value that ranged from 0.90 to 2.70 euros, they solicited more money in exchange of
their token compared to sellers who possessed a token with a fixed value (1.80 euros). This
pattern of behavior was explained by the fact that sellers got to find out the token’s value when
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(and only when) they decided to keep the token (van de Ven, Zeelenberg, and van Dijk 2005).
Although these studies invoked motivations for immediate gratification and the endowment
effect, their results could be partially explained by participants’ curiosity about something
unknown (quiz answers, token value), leading participants to change their preferences and
choose an option they would not ordinarily choose (when curiosity is otherwise absent) in order
Related research documenting when uncertainty can be motivating also offers support.
Shen, Fishbach, and Hsee (2015) found that a reward of an uncertain magnitude was more
motivating than a reward of a certain magnitude. For example, participants bid more for a bag
that either contained 5 or 10 chocolate truffles than a bag that definitely contained 10 chocolate
truffles. The authors suggest that this “motivating-uncertainty effect” occurs because uncertainty
about positive experiences is exciting and generates a positive experience (see also Goldsmith
and Amir 2010; Kupor, Tormala, and Norton 2014; Wilson, Centerbar, Kermer, and Gilbert
2005). Although not explicitly addressed by the authors, it is possible that curiosity is a
fundamental part of this positive experience. Indeed, the motivating effects of curiosity accords
with research that shows that people have a tendency to pursue irrelevant information before
making their choices (Bastardi and Shafir 1998; Golman and Loewenstein 2012; Kruger and
Evans 2009; Hsee, Yang, and Ruan 2015), and that the act of satisfying curiosity is intrinsically
rewarding (Loewenstein 1994; Marvin and Shohamy 2016; Ryan and Deci 2000). For example,
curiosity is an important part of theories of intrinsic motivation, such that people driven by
curiosity are motivated to engage with and persist at difficult tasks in the absence of extrinsic
incentives (e.g., money) because they find completing these tasks intrinsically rewarding (Deci
Taken together, existing research on curiosity suggests that people are driven to seek out
missing knowledge, and find satisfaction in doing so – a type of behavior that describes
intervention that is designed to pique people’s curiosity and subsequently satisfy it provided they
choose one option (e.g., the “should”) over another (e.g., the “want”).
interventions designed to help steer people away from tempting “want” options like choosing
tempting foods, watching lowbrow films, taking the elevator, and toward less-than-tempting,
though normatively desirable “should” options. Our interventions leverage the curiosity gap by
luring people with the information that fills a curiosity gap. To illustrate, imagine having the
solution to a puzzling trivia question revealed to you if you choose to take the stairs rather than
take the elevator. By promising relief of the curiosity gap (caused by the trivia question) with
choosing the “should” option (taking the stairs), the “should” option is more likely to be chosen
than when there is no curiosity gap (and corresponding motivation to fill it). This approach is
similar to past interventions such as temptation bundling (Milkman, Minson, and Volpp 2013)
and creating vice-virtue bundles (Liu, Haws, Lamberton, Campbell, and Fitzsimons 2015), which
both describe that “should” behaviors are increased when they are paired with “wants” – like
relative “want” behavior). However, our approach differs insofar as it focuses on motivation (to
fill curiosity gaps), rather than on making “shoulds” more pleasant. For example, “shoulds”
that unite “shoulds” with “wants” (effectively changing the make-up but also perception of
“shoulds”; Chernev and Gal 2010), in our interventions the “should” options (e.g., eating healthy
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items) are the same with or without a curiosity gap intervention. In other words, no
corresponding “want” option (e.g., an unhealthy item) is mixed with the “should” and
consequently transforming the “should” option. In this vein, another difference between curiosity
gap and bundling interventions is that in the former, people can be steered toward “shoulds” in a
way where they need not consume any amount of “want” options. Thus, in a departure from
bundling interventions that make “shoulds” more appealing by lacing them with “wants,” with
curiosity gap interventions it is possible to choose “shoulds” without ever indulging in “wants.”
These differences between curiosity gaps and bundling are not meant to invalidate or replace
interventions based on bundling. Instead, we point out these differences because they help
complement past solutions by revealing other ways for people to resolve their want/should
conflicts.
In sum, drawing on research supporting people’s curiosity and the motivation that results
interventions that discourage tempting behaviors (“wants”) and instead encourage less-than-
choice between “want” and “should” options, a curiosity gap that can be filled by selecting a
“should” option will increase the choice of “should” options over “want” options.
Overview of Studies
To test the efficacy of our interventions, we carried out four studies comprising two
laboratory experiments (studies 1-2) and two field experiments (studies 3-4). In study 1, we
sought to establish the basic effect that consumers’ preferences for a “should” option will
increase when choosing it is tied to satisfying their curiosity. Specifically, we predicted and
found that participants were more likely to choose a less tempting snack over a more tempting
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snack when we piqued their curiosity and promised to satisfy it should they choose the less
films over lowbrow films), and we measured participants’ dispositional curiosity. Furthermore,
we considered the role of alternative mechanisms related to curiosity, such as fun, novelty, and
attention. We found that participants were more likely to choose a highbrow film over a lowbrow
film when we piqued and promised to satisfy their curiosity if they choose the highbrow film,
and that this tendency was stronger among participants with higher dispositional curiosity (while
holding constant other curiosity-related feelings such as fun, novelty, and attention). Thus, in
with higher dispositional curiosity showed more susceptibility to our intervention than did
participants with lower dispositional curiosity. Then, in studies 3 and 4 we broadened the scope
and ecological validity of our investigation by moving to the field. In study 3, we tested whether
a curiosity gap can be used to curb people’s energy consumption, and promote fitness. In a
building on a large university campus, we designed a placard with an unanswered trivia question
that we placed by the elevators and changed each day. Then in a nearby stairwell, we placed
different placards with the answers to the question (thus satisfying curiosity). We found an
increase in stairwell-use when our intervention was imposed compared with a control condition
that contained different, non-trivia placards. Finally, in study 4 we partnered with a grocery store
and conducted a study where we sought to increase consumers’ purchases of fruits and
vegetables. In this study, we created a curiosity gap by posting a friendly joke about different
produce items and placing the punchline near the respective produce items on a bag closure, such
that in order to find out the punchline, consumers were steered toward the produce bags, a
positive step toward buying (more) produce – which we found to be the case. In all, the results of
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our research shed light on whether curiosity can be used as a way to help consumers reconcile
want/should conflicts, and more generally influence consumers’ choices. Even for choices
involving “should” options for which people often lack the motivation to choose, our results
suggest that using interventions based on curiosity gaps have the potential to increase the
Study 1
In study 1, we presented participants with a choice between two snacks, where one snack
is more tempting than the other snack. In line with our theoretical development, we predicted
that when the less tempting snack is tied to satisfying consumers’ piqued curiosity, consumers
would choose it over the more tempting snack. Notably, the snack choices in this study were not
hypothetical but real choices. Although it is popular to use hypothetical choices to index
behavior, the measure of actual behavior provides necessary support for research intending to
make claims about how people act (Baumeister, Vohs and Funder 2007).
Method
this sample size because it provides us with one hundred participants per condition, which is
enough to detect a small effect size (Simmons, Nelson, and Simonsohn 2013). The study was
conducted over two consecutive days. On the first day, we ran our control condition where
participants were asked to make a choice between two fortune cookies: a regular fortune cookie
and a chocolate-dipped fortune cookie with colored sprinkles. In a pretest, we found that the
latter cookie was rated more tempting than the former cookie. Specifically, in a separate sample
of 100 Amazon Mechanical Turk (mTurk) participants (see Paolacci and Chandler 2014 for a
description of this sample), where we provided pictures of both cookies, the chocolate-dipped
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cookie was rated more indulgent; more tempting to eat; less healthy; and less “good for me”
responded from 1 (strongly disagree) to 7 (strongly agree) for all four items, t(99)s > 3.59, ps <
On the second day, we ran our curiosity-intervention condition, where we used the same
two cookies as in the control condition except we told participants that if they choose the regular
fortune cookie, the fortune they receive will tell them something we know about them (all
participants in this condition were different from participants in the control condition). In reality,
all of the fortunes contained in the cookies (in both the control and intervention conditions) were
the same, “you are not illiterate.” We predicted that participants would be more likely to choose
the less tempting, regular fortune cookie in the intervention condition on account of the curiosity
generated.
In the control condition, we found that 80% of the participants chose the more tempting
cookie (while the remaining 20% chose the regular cookie), indicating that the more tempting
cookie is indeed more tempting – a result that belies chance, χ2 (1) = 34.82, p < .001. In contrast,
the results nearly flipped among participants in the intervention condition (see figure 1). We
found that 29% of the participants chose the more tempting cookie (while the remaining 71%
chose the regular cookie). As predicted, the proportion of participants choosing the less tempting
cookie was higher in the intervention condition (71%) than in the control condition (20%), χ2 (1)
= 52.45, p < .001. Thus, in a relatively strong way – the effect size (odds ratio) was 9.79 – we
found that by creating a curiosity gap, we could change participants’ choices by steering them to
one option over another option, even when the alternative option is considerably more tempting.
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Despite these results, there are two possible limitations to bear in mind. First, we
conducted our study such that one condition was run on one day (Tuesday) and the other
condition was run on another day (Wednesday). It would have been more precise had we run
both conditions simultaneously because our study design leaves open the possibility for a “day
effect” – e.g., that on a Tuesday people have a higher preference for tempting snacks, but on a
Wednesday people have a higher preference for less tempting snacks. However, we find this
claim relatively implausible – at least we cannot think of a convincing reason (e.g., the weather
was relatively the same on both days) for why these particular days would change preferences to
the extent that people’s preferences reverse (in a relatively strong manner). Second, it is possible
our curiosity manipulation generated more than curiosity, such as other feelings like novelty, fun,
paranoia – or that the manipulation might have simply piqued participants’ attention. We do not
doubt that by telling participants that the fortune will reveal something we know about them
generated some possible intrigue or heightened attention – however, instead of considering these
feelings as different from curiosity, we contend that they are necessary parts to the omnibus
feeling of what it means to be curious (Gottlieb et al. 2013; Loewenstein 1994). In consideration
of this limitation, however, we carried out the next study with a more precise way of
manipulating curiosity, by using the same, exact stimuli across conditions. Each condition
therefore contains the same level of novelty, attention-grabbing, and fun (i.e., all of the stimuli in
the conditions are identical) – the only difference is whether we positioned a curiosity gap as a
Study 2
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In the previous study, we found that a curiosity gap motivated participants into choosing
a less tempting snack over a more tempting snack. In study 2, we extend these results in three
central ways.
First, study 1 relied on snack choices to measure the effect of curiosity on reconciling
want/should conflicts. Because both of those snacks were cookies, they could each be viewed as
“want” options (belonging to the “cookie” category). Despite this, the cookies varied in how
much they tempted participants: the chocolate-dipped cookie was rated significantly more
indulgent; more tempting to eat; less healthy; and less “good for me.” To extend the breadth of
our investigation, we used a different context in study 2, one that contains one “want” option and
one “should” option, derived from (and operationalized in) previous research on want/should
choices: the choice between a highbrow clip and a lowbrow film (Milkman 2012; Milkman et al.
measuring participants’ dispositional curiosity, we can test the proposed process (via
moderation), that a need for satisfying curiosity steers people to one option over others (Spencer
et al. 2005). We chose to test process by moderation (in lieu of using statistical mediation)
because unlike most variables that aim to environmentally motivate a desired behavior, our
variable is a motivator: satisfying curiosity is like satisfying a need – like food is to satisfying
hunger, and water is to satisfying thirst, people need the rejoinder to their curiosity and are
motivated to get it (Webster and Kruglanski 1994). As an appetitive and visceral state, a need to
satisfy curiosity is inexorably linked with basic, fundamental behavior (Ryan and Deci 2000). In
terms of the causal chain, this locates needs such as curiosity as proximal causes that tend to bear
a direct effect on behavior (and outcomes). In support of its proximity on the causal chain (to
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outcomes), research has found that curiosity mediates the relation between construal level and
information processing, revealing evidence for a direct effect of curiosity (Förster and Becker
2012; Shani, Igou, and Zeelenberg 2009) rather than an indirect effect whereby curiosity is
“need to know” (p. 64) – we contend that psychological measures may not (meaningfully)
mediate relations between curiosity and its outcomes (in contrast, physiological measures may
prove candidate mediators). Consider that whatever mediates curiosity has to be different and
separable from the construct of curiosity itself (Zhao, Lynch, and Chen 2010). For example,
measuring something such as desire for information would not be considered an adequate
mediating variable because it is too closely tied to what it means to be curious. Thus, we
employed the moderation-of-process approach to further probe the role that curiosity has in
participants who are more curious, our intervention should be stronger than among participants
who are less curious, on account of the former participants’ greater need to satisfy their curiosity.
In particular, this need is captured by the items that comprise the Melbourne Curiosity Inventory
(e.g., “I feel like searching for answers;” Naylor 1981). That is, this inventory does not solely
measure how curious someone is but also the extent to which they behave in ways that allay their
curiosity.
Third, we made use of a different curiosity intervention than in study 1, namely a magic
trick where we revealed the secret of the magic trick provided participants choose the “should”
option, the highbrow film. This allowed us to test possible competing mechanisms such as
novelty, attention-grabbing, and fun – because in this study, the experimental stimuli are the
same between conditions, meaning the levels of novelty, attention-grabbing, and fun should be
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the same irrespective of participants’ condition. To keep these feelings equal between conditions,
we showed the magic trick before participants made their want/should decisions in each
condition and we promised participants in both conditions that we would subsequently show
them the magic trick reveal; however in only the curiosity condition did we make that promise
conditional on choosing the “should” option (the highbrow clip). In this way, we can compare
the “lure” of curiosity (the curiosity gap) against all other feelings that accompany curiosity. Said
simply, seeing a magic trick is usually fun (and maybe even novel or attention-grabbing), and
possibly these other feelings stir people to choose “shoulds” over “wants” (in lieu of curiosity).
In this study, however, the curiosity-creating stimulus (the magic trick) is featured in both
conditions.
Method
Five hundred and ninety seven undergraduates participated in exchange for extra credit.
The size of the sample was based on the number of enrolled students in an introductory
marketing course – which we knew in advance to be 636 students. Based on past extra credit
students would choose to participate – a sample large enough to detect a small effect size.
We told participants the study was about film clips, and that they would choose between
two film clips to watch (Milkman 2012). Clip 1 was from Citizen Kane and furnished our
highbrow option – we described it as “a clip from a film about a fairly esoteric topic that has
been called ‘a bit dull, but highly culturally educational and enlightening.’” Clip 2 was a clip
from Superbad and furnished our lowbrow option – we described it as “a clip from a film with
popular movie stars that has been called ‘empty but highly entertaining.’” Before choosing which
clip participants wanted to watch, we showed participants in both conditions a clip of a magic
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trick. Following that clip, participants in the control condition chose between Clip 1 and Clip 2,
and watched their choice of clip – and then we showed those participants a clip that demonstrates
the secret behind the magic trick. Likewise, in the intervention condition, we first showed
participants a clip of a magic trick, and then participants chose between Clip 1 and Clip 2. In
contrast, however, when presented with the choice between Clip 1 and 2, we specified that if
they choose Clip 1 (the highbrow clip), they would subsequently view a clip demonstrating the
secret behind the magic trick. Thus, in both conditions participants saw the magic trick before
making their choice between Clip 1 and 2, but in only the intervention condition did participants
get to see the reveal provided they choose the highbrow clip (all participants in the control
condition saw the reveal regardless of their choice). Finally, participants responded to a 20-item
scale measuring dispositional curiosity (α = .93) – the C-Trait scale by Naylor (1981), and then
responded to two open-ended questions asking what they thought the study was about and what
In the control condition, we found that 70.0% of the participants chose the lowbrow clip
(while the remaining 30.0% chose the highbrow clip), indicating that the lowbrow clip is indeed
more tempting – a result that belies chance, χ2 (1) = 23.13, p < .001. In contrast, in the
intervention condition, we found that 45.5% of the participants chose the lowbrow clip (while the
remaining 54.5% chose the highbrow clip). As predicted, the proportion of participants who
chose the highbrow clip was higher in the intervention condition (54.5%) than in the control
condition (30.0%), χ2 (1) = 36.03, p < .001, odds ratio = 2.81. Thus, we found further support for
our prediction – curiosity can be used to steer participants to choose one option over another
more tempting option. Notably, because the stimuli were the same between conditions, we
22
observed this difference while holding constant other feelings such as fun or attention that might
For more support for the role of curiosity, we next measured whether the effect of
curiosity. If so, we can be more confident that curiosity operates as the process underlying our
intervention. To find out, we conducted a chi-square test that follows from the previous analysis
where we compared the proportion of participants choosing the highbrow clip in the intervention
and control conditions (the two-way contingency table), with the extension that we will examine
these same two variables with the introduction of a third variable (curiosity), which will test what
is known as a three-way contingency table. For this analysis we will still be able to examine the
relation between condition and clip choice (the previous two-way contingency table) however we
are going to do this by taking into account a third variable, curiosity. Because our test is a three-
way contingency table, our curiosity variable is binary (we conducted on it a median split and
divided participants into two groups: low curiosity and high curiosity). Despite the disadvantages
to conducting median splits (Fitzsimons 2008), we chose this test because a three-way
contingency table supplements our previous two-way contingency table test by both fully
comprising it and extending it – i.e., our three-way contingency test includes all of the same
statistics as the two-way contingency table (reported above), and then segments those same
Table 1 presents the proportions of participants choosing Clip 1 and 2 in all of the cells.
We found that participants’ curiosity predicted clip choice, irrespective of condition. While just
over a third of participants low on curiosity chose the highbrow clip (34.4%), slightly over half
of participants high on curiosity chose the highbrow clip (50.2%), χ2 (1) = 13.11, p = .0003, odds
23
ratio = 1.84. This is consistent with past research finding that curiosity is positively associated
with need for cognition, i.e., the tendency to engage in and enjoy thinking (Litman and Silvia
2006; Olson, Camp, and Fuller 1984). Next, we compared the proportions that each curiosity
group picks the highbrow clip in the intervention condition. Consistent with our hypothesis, the
low curiosity group chose the highbrow clip 47.9% of the time in the intervention condition,
whereas the high curiosity group chose the highbrow clip significantly more of the time in the
same condition, at 60.0%, χ2 (1) = 4.59, p = .04, odds ratio = 1.63. Altogether, this is precisely
the pattern that we would expect between curiosity gaps and participants’ dispositional curiosity:
Participants with higher curiosity are more susceptive to our curiosity intervention than
participants with lower curiosity. This provides evidence that our intervention operates by
generating curiosity.
One limitation worth considering is whether our findings could be due to demand effects.
Participants may have guessed that the experimenter is testing to identify who chooses to see the
secret to the magic trick and who does not; however, among the 579 responses we received to the
open-ended question asking participants what they thought the study was about, only 4
participants indicated the correct answer (that we were interested in who chooses the highbrow
clip in order to see the reveal). In fact, among the 543 responses we received to the open-ended
question asking participants what (if anything) was unclear in the study, more participants (8)
indicated that they were confused by the purpose of the magic trick clips. It therefore seems
unlikely that demand effects influenced our results. Nonetheless, should there still be some
doubt, the subsequent studies were conducted in the field among participants who did not know
that their behaviors were being monitored, thus demand effects are untenable in the subsequent
24
studies. That is, people cannot behave strategically or differently or change their behavior to
(mis)match an experimenter’s possible hypothesis if they do not know they are in an experiment.
Study 3
Having established that curiosity motivates people to choose “should” options over
“want” options, study 3 broadens the scope of our investigation by testing our effect in the field,
and in a different domain than in the previous studies. Specifically, we tested whether curiosity
can be used to curb people’s energy consumption. With 40% of greenhouse gas emissions
resulting from behaviors people do every day – such as driving, showering, and cooking –
promoting energy efficiency is an urgent environmental priority (Dietz, Gardner, Gilligan, Stern,
and Vandenbergh 2009). Further, in light of skyrocketing pollution, climate change, and
depleting natural resources, programs designed to encourage saving energy are of tremendous
interest to organizations and governments (Dietz, Stern, and Weber 2013). Yet despite the many
benefits that saving energy provides, millions of Americans are unmoved and refuse to adopt
effective ways to save energy (Attari, DeKay, Davidson, and Bruine de Bruin 2010). Thus, given
Method
In this study, we generated curiosity with trivia questions (cf. Kang et al. 2009). For our
intervention condition, we designed a placard that included one trivia question (e.g., “what
animals preceded man into space?”) and placed it by the elevators on each floor (near one
stairwell; our so-called intervention stairwell) in a business school at a large university. The
placard contained a message that communicated to people to take the stairs in order to find out
the answer. Then in the intervention stairwell, we placed different placards with the answers to
25
the question, in such a way that we placed two correct answers to the question (e.g., frog, guinea
pig) on one flight of stairs, and two different, yet still correct answers (e.g., rabbit, fruitfly) on
another flight of stairs. In all, the intervention stairwell has four flights of stairs – so we posted
four pairs of (correct) answers to each question, one pair per flight. Finally, we changed the
question and corresponding answers every day, and ran our experiment for 28 days.
The first 14 days made up our pretest phase. In this phase, we measured foot traffic in the
intervention stairwell without our placards. In addition we measured foot traffic in a separate
stairwell on the other side of the building (our so-called control stairwell)1. Our study then is a
classic pretest/posttest control group design, where we measured the change (in stairwell use)
from pretest to posttest in the control condition against the change from pretest to posttest (in
stairwell use) in the intervention condition. This is how a range of interventions, from
During the pretest phase, placards espousing the benefits of saving energy by taking the
stairs over the elevator were posted by both the intervention and control stairwells, and by the
elevators near each respective stairwell. In order to count how many people took the stairs, we
installed a SenSource battery-powered people counter (PC-TB12-R) in both the intervention and
control stairwells. This device transmits an invisible laser beam and counted how many times the
beam was interrupted (passed through by someone taking the stairs), in one hour periods. During
1 It is worth noting that because the intervention and control stairwells were located in different
parts of the building, they also are used by different subjects being that the intervention stairwell
is located in the MBA wing of the building, whereas the control stairwell is located in the
undergraduate wing of the building, thus our subjects did not likely use both stairwells with the
same frequency (i.e., the subjects probably had one stairwell they used more often, with MBA
students using primarily the intervention stairwell, and undergraduate students using primarily
the control stairwell). Still, it is possible for subjects to use both stairwells, however, this
behavior makes our test more internally valid because it means our comparison groups (control
and intervention) are more alike (in statistical terms, more equivalent) because they can contain
the same subjects.
26
this phase, the beam was interrupted 31,662 times in the intervention stairwell, and 16,272 times
in the control stairwell. After 14 days of collecting the pretest traffic, the posttest phase began
and we posted our daily question placards by the elevators near the intervention stairwell and
corresponding answer placards in the intervention stairwell (this schedule of days allowed us to
collect data on the same days that comprised our pretest phase; i.e., in both the pretest and
posttest phases we collected data on the same number of Mondays, Tuesdays, etc.). In the
posttest phase, we made no changes to the control stairwell; thus, our test is an interaction
between phase (pretest v. posttest) and stairwell (control v. intervention), where we compared the
change in stairwell use in the intervention stairwell between each phase with the change in
Results
During the posttest phase, the beam was interrupted 34,774 times in the intervention
stairwell, indicating a 9.8% increase in frequency from the pretest phase (up from 31,662 times
in the pretest phase). By contrast, during the same posttest phase period, the beam was
interrupted 15,992 times in the control stairwell, indicating a small non-significant 1.7%
decrease in frequency from the pretest phase (down from 16,272 times in the pretest phase). To
examine the impact of the intervention on stair usage, we conducted a repeated measures
ANOVA with a 2 (phase: pretest v. posttest) × 2 (stairwell: control v. intervention) design, where
phase was a within-subjects factor and stairwell was a between-subjects factor, and we compared
the counts at each one hour period during the pretest phase with each one hour period during the
posttest phase. This test revealed a significant interaction, F(1, 1222) = 4.36, p = .037, such that
the number of counts in the intervention stairwell during the posttest phase (M = 51.75, SD =
66.46) exceeded the number of counts during the pretest phase (M = 47.12, SD = 62.87), F(1,
27
671) = 8.34, p = .004, d = .13. In contrast, the number of counts in the control stairwell during
the posttest phase (M = 28.97, SD = 48.37) was not significantly different from the number of
counts during the pretest phase (M = 29.48, SD = 47.85), F < 0.072. Thus, our intervention was
successful – people used the stairs more when we posted placards with trivia questions and
placed the answers in the stairwell compared to when we posted placards that espoused the
Qualified by the above interaction, the main effects of phase and stairwell were
respectively marginally significant and significant. There was slightly more traffic in the posttest
phase (M = 41.48, SD = 60.05) than in the pretest phase (M = 39.16, SD = 57.25), F(1, 1222) =
2.81, p = .094; and more stair traffic in the intervention stairwell (M = 49.43, SD = 64.68) than in
the control stairwell (M = 29.23, SD = 48.11), F(1, 1222) = 42.93, p < .001.
Discussion
This study provides the first evaluation of a new intervention that uses curiosity to
encourage people to save energy. Altogether, these findings establish that our intervention has
the potential to induce behavior change in a naturalistic setting. Even better, our intervention has
the potential to solve two problems at once – saving energy by not taking the elevator, and
promoting fitness by taking the stairs. Notably, our intervention has several other benefits. First,
(exercise more) and discourages something policy makers do not want people to do (consume
too much energy). Second, our intervention prompts people with something they can do every
day. And third, it is leveraged on findings from positive psychology being that our intervention
generates a positive feeling (curiosity), in contrast to using a lever that relies on generating an
It is worth noting we had a large sample size in this study, and it is tempting to argue that
the power of our sample guaranteed delivering a significant finding, however, our prediction was
based on finding both a significant and non-significant result (the difference in stairwell use in
the control condition during the pretest phase and posttest phase). It is therefore untenable to
argue that the power in our sample generated the significant result because our data contain an
Moreover, because the intervention and control stairwells were in different parts of the
building, it is possible that subjects who used the control stairwell in the pretest phase switched
to the intervention stairwell during the posttest phase. If so, this would cast doubt on the efficacy
of our intervention because it implies that people simply switched stairwells (with more
switching to the intervention stairwell from the control stairwell, than vice versa). Besides that
the stairwells would be poor substitutes, because subjects switching from one to the other would
very likely be extending their travel time and be making relatively inefficient trips (by switching
stairwells, subjects would be likely moving away from their destinations before getting closer to
them), it is unlikely that the increase in traffic we observed in the intervention stairwell is
because subjects who were already taking the stairs in the control stairwell switched to taking the
stairs in the intervention stairwell. If this claim was true, we would have to observe a significant
decrease in stairwell traffic in the control stairwell (from pretest to posttest). However, we found
that the usage of the control stairwell did not significantly differ by phase (i.e., did not
Finally, the design of study 3 helps address demand characteristics that are potentially
present in studies 1-2. In the current study, we compared a curiosity intervention with another
intervention (using placards that communicate the benefits of saving energy by taking the stairs
29
over the elevator), and in the latter case, the demand-resulting behavior ought to be higher since
its placards unambiguously communicate to passers-by to take the stairs, yet we find that our
curiosity intervention is more successful despite the latter case’s demand characteristics.
Study 4
From a policy perspective, the results of study 3 are encouraging. Study 4 continues our
investigation by highlighting another curiosity intervention that can be used for developing
desirable “should” behaviors in another domain. In this study, we partnered with a grocery store
and tested whether an intervention based on curiosity would encourage consumers to buy more
fruits and vegetables. With nearly 70% of people in the United States overweight, grocery stores
have an important role in public health policy. Over 50% of all food purchases occur in grocery
stores (United States Department of Agriculture 2014), and in this study we focus on a solution
that encourages consumers to buy more fruits and vegetables at their local grocery store.
Specifically, we chose to target fruits and vegetables because they have one of the highest profit
margins (up to 75%), and are among the most perishable product categories – representing 10%
of all grocery store sales and 16% of overall store profits (Food Marketing Institute 2013). Thus,
applying a curiosity intervention to this product category could spur increased profit margins for
grocery stores, while simultaneously increasing consumers’ purchases and consumption of fruits
Method
We partnered with a locally-owned grocery store that has three locations in a midsize city
(with a population of over 250,000 people) in the Midwest. Our research plan comprised of
posting placards containing a joke about a produce item and then posting the punchline on a
nearby bag closure tag. Specifically, we created a list of 40 produce items, and for each of those
30
produce items (e.g., beets) we created a placard with a joke on it (e.g., “why did the beets
blush?”) and posted the placard by the produce item’s regular sign that contained its details like
price and origin. Then, close to the placard, we placed a plastic cup containing bag closures with
the respective punchline printed on them (e.g., “because the beets saw the salad dressing”). The
placard indicated the punchline is on the nearby bag closures (for an example of a placard and
corresponding bag closures, see Appendix). We used bag closures because steering consumers to
bag closures has the same effect of steering consumers closer to the fruits and vegetables, an
important input (closeness) in decision making (e.g., the closer contact consumers have with
products, the more they will acquire them; Peck and Childers 2006).
With the help of an employee from the grocery store, we created a schedule where we
would post ten different placards/jokes in one week and run our study for four weeks (over the
course of 43 days – i.e., there were days between the weeks when our placards were not posted),
thus our set of produce items contained 40 different items. Further, the employee provided us
with the sales (quantity sold) for the 40 items during the course of our intervention (posttest), as
well as the sales for the 40 items during the same days as our intervention, but during the
previous year when our intervention was not conducted (pretest). Also, we received the sales of
the 40 items during both of these times for a second store where we did not run our intervention.
This other store furnished our control condition. Thus, our design is the same as in study 3: a
classic pretest/posttest control group design, where we measured the change (in sales) from
pretest to posttest in the control condition against the change from pretest to posttest (in sales) in
the intervention condition. In other words, we are predicting an interaction between store and
phase, such that we predict the change in sales will be greater at the intervention store from
pretest to posttest than at the control store from pretest to posttest. In addition, we recorded and
31
controlled for price in our analyses, because the prices of the individual items at each store and
The dependent measure in this study is the quantity of each produce item sold per
transaction, across all relevant stock keeping units (SKUs). Individual produce items (e.g.,
strawberries) typically have many unique SKUs because, for example, a box of strawberries that
comes from one producer has a different SKU from a box that comes from another producer. So
we combined SKUs to generate the quantity sold of each of the 40 produce items (i.e., all the
strawberry SKUs were combined into one variable: strawberries; all the ginger root SKUs were
combined into one variable: ginger root; etc.). The dependent measure is also measured in two
ways: counts (e.g., boxes of strawberries) or weight (e.g., pounds of ginger root). It is for this
reason that we included produce item as a separate factor in order to account for the different
measures, but also to account for the different quantities that consumers buy of each produce
item (e.g., consumers typically buy more pounds of bananas than pounds of ginger root). This
means our dependent measure does not have a unit such as counts or pounds – instead it is an
In all, we had 17081 cases over the two stores and two phases. As in study 3, our sample
size is large, which could deliver a significant result on account of its high power, however, just
like in study 3 we are predicting both a significant and null result, therefore the large sample size
should not be seen as a way of increasing power to find a significant result, but rather as a high
Results
We carried out an ANOVA with store, phase, and produce item as factors, and price of
produce item as a covariate, which revealed the significant two-way interaction between store
32
and phase, F(1, 16922) = 4.408, p = .036. Decomposing the interaction, we found that the
quantity of produce sold at the intervention store during the posttest phase (M = 40.92, SD =
64.86) was greater than during the previous year when no intervention was conducted – i.e.,
during the pretest phase (M = 37.18, SD = 65.13), F(1, 7264) = 6.21, p = .013, d = .06. In
contrast, the quantity of produce sold at the other, non-intervention store during the posttest
period (M = 31.97, SD = 63.84) was not significant from the quantity of produce sold during the
previous year, the pretest period (M = 33.31, SD = 68.21), F < 1.01. Thus, our intervention was
successful – consumers bought more fruits and vegetables when we posted jokes (and
punchlines) about the produce items than when we did not post jokes.
Other results were significant too, but these results are qualified by the significant
interaction between store and phase. The effect of store was significant, F(1, 16922) = 9.324, p =
.002, and so were the effects of price, F(1, 16922) = 470.05, p < .001, and produce item, F(39,
16922) = 153.80, p < .001 – as to be expected since lower prices generate more sales, and some
Discussion
To better serve consumers and steer them toward more produce purchases, grocery
retailers have deployed several strategies such as posting the nutritional information of their
products, changing their product offerings to include healthier foods, and reducing produce
prices. Yet, despite these multifaceted efforts, there is little evidence to suggest improvement in
one of the key indicators identified by the United States’ Institute of Medicine for evaluating
obesity and overweight prevention efforts: The purchase and consumption of fruits and
vegetables, which also has health benefits beyond those of weight control. In this study, we
found support for using a curiosity gap to target fruit and vegetable purchases that not only
33
benefits economic concerns of retailers (more sales), but the nutritional concerns of consumers
(more produce).
These findings are consistent with those in the previous studies. In particular, we found
that piquing consumers’ curiosity led to an increase in produce purchases. Perhaps more
spending money, which lends further ecological support to the idea that curiosity gaps can be
used to steer people’s choices. Finally, this study provided the opportunity to extend our effects
to the health and obesity domain, which is undoubtedly an area that is replete with want/should
conflicts.
General Discussion
Curiosity exerts powerful effects on people’s behavior. In one of the largest undertakings
in the field of psychology, researchers found that curiosity is one of the five most influential
human qualities that is associated with life fulfillment and happiness (Peterson and Seligman
2004). And management scholars are taking notice – in the Harvard Business Review, writers
extoll the benefits of curious employees: they are more innovative, competitive, resilient (Coutu
2007, Edmonson 2008, Goldenberg et al. 2003), and scholars argue that curiosity is as important
special talents. I am only passionately curious.” In short, curiosity is motivating, and relieving it
The present findings suggest that piquing curiosity can also have far-reaching effects on
what choices people make. According to Bastardi and Shafir (1998), “the mere arousal of
curiosity seems enough to lead people to focus on the missing information and act in accord with
it once it is obtained” (p. 29). While remaining consistent with this notion of curiosity (across our
34
four studies), the current findings contribute to research on curiosity by testing the extent of
people’s motivation to satisfy their curiosity – and whether this motivation could increase
participation in normatively desirable behaviors for which people often lack the motivation.
Study 1 showed that piquing participants’ curiosity with a curious fortune inside an ordinary
fortune cookie led participants to choose the ordinary fortune cookie over a less healthy, but
more tempting and indulgent chocolate-dipped fortune cookie. Furthermore, this effect was not
small, with over three and a half times as many participants choosing the ordinary fortune cookie
when it piqued their curiosity compared to when it did not. Study 2 then supported the role of
curiosity in driving the effectiveness of our intervention in steering participants’ choices, while
holding constant other feelings such as novelty, fun, and attention. Not only did we find that
participants were more willing to watch a highbrow film clip when it meant that they could see
the secret behind a magic trick, but that choice for the highbrow clip varied according to people’s
dispositional curiosity. Specifically, participants with higher dispositional curiosity were even
more likely to select the highbrow clip when it meant that they would see the magic trick secret.
Studies 3 and 4 provided further evidence for the role of curiosity gaps in motivating
choices. Study 3 was concerned with sustainable behavior such as energy consumption and
fitness, and demonstrated the capacity of people’s curiosity to motivate desirable, sustainable
behaviors. By posting trivia questions by the elevator, and corresponding answers in the
stairwell, we were able to steer people away from the elevator to the stairwell. Complementing
these findings, in study 4 we found that posting jokes about fruits and vegetables in the produce
section of a grocery store, and placing the corresponding punchlines nearby those items, led
people to buy more produce – a healthy behavior for consumers, with a favorable return for
grocery retailers. Both studies 3 and 4 were field studies, and one can assume the external
35
validity of our studies is fairly high because the people in these studies were not informed about
the goals of our research. For example, no explanations of the trivia questions in study 3 and
jokes in study 4 were given before the respective studies to avoid hypothesis guessing or
unwanted salience of research motives. Instead we observed actual behavioral reactions and
In all, our effects were robust across several changes in procedure, design, and sample
characteristics. We tested the effect of curiosity across different outcomes such as resisting
indulgent, tempting cookies (study 1), choosing smart film clips over lowbrow film clips (study
2), fitness and energy consumption (study 3), and among fruit and vegetable purchases (study 4).
Moreover, we tested the hypotheses on student and adult subject populations, and indexed the
strength of curiosity using both laboratory and field studies. The consistencies in our findings
across outcomes, measures, and samples provides a strong degree of confidence in our findings.
People like to use the “carrot and stick” aphorism to describe motivation – hang a carrot and
dangle it as a reward. Taken together, our findings suggest that satisfying people’s curiosity is a
Practical Implications
In a recent Forbes poll, Americans indicated they want to eat and be healthier (Forbes
2015). In another poll, Americans reported that they intended to improve their energy
consumption (Leiserowitz, Maibach, and Roser-Renouf 2009). These poll results suggest an
opportunity for bolstering health and reducing energy consumption in people’s lives. More than
that, as evidenced by the polls, consumers are evidently interested in consuming healthy, green
products suggesting that consumers support interventions that help them choose more “should”
options. And because consumers’ actual behavior sometimes falls short of their stated goals
36
(Epley and Dunning 2000), interventions such as ours can help consumers address this problem,
by steering them toward that what they know they should do. The psychologically ingrained
concept of curiosity and its powerful impact on behavior can be realized in something as
seemingly trivial as a trivia question. Indeed, the influence of our curiosity interventions could
be viewed as benign, since people enjoy satisfying their curiosity, while at the same time it
increases “should” behaviors like choosing healthy options, and decreases “want” behaviors like
It is important that our interventions’ success is put into perspective. Although the effect
sizes in our laboratory studies were relatively high, our effect sizes in our field studies may
appear low. However, the improvements we found are actually quite high compared to other
energy consumption by a few percent can have remarkable implications when scaled nationwide.
Indeed, our results are significant not only in statistical terms, but in practical terms as well. That
said, we cannot say how effective curiosity interventions will be in the long-run. Little research
in general has investigated the long-term effects of nudges. It is encouraging though that
research on habit formation shows that repeating a behavior for approximately two months is
sufficient to make a behavior sustainable (Lally, Van Jaarsveld, Potts, and Wardle 2010). And
unlike other nudges, our interventions examine recursive behavior that people can do every day
(e.g., taking the stairs), which can have substantial long-term effects both through cumulative
effects over time and by facilitating positive habit formation, precisely the sort of desired end
result of nudging according to the Practitioner’s Guide to Nudging (Ly, Mazar, Zhao, and
Soman 2013). Even if curiosity interventions (and other interventions, more generally speaking)
are only effective so long as they are maintained, it should be encouraging that our curiosity
37
saving energy and promoting healthy lifestyles (Stern, Gardner, Vandenbergh, Dietz, and
Gilligan 2010; Vandenbergh, Stern, Gardner, Dietz, and Gilligan 2010). Our interventions’ only
costs were the fees for photocopying trivia questions and jokes onto thick stock paper. This is a
remarkably small price to pay for easy-to-use interventions with the potential to increase a range
of beneficial behaviors.
In addition, our interventions draw attention to where new everyday interventions could
take place. Our interventions make use of a relatively empty space – for example, the stairwell.
We see no reason why other similarly frequented yet bare spaces could not also be used to nudge
people, much less educate them. While billboards and television advertisements are sometimes
easy to overlook because of their routineness, information disclosed in new locations is harder to
overlook because of those locations’ eye-catching novelty. We are reminded of the new drinking
cups at Chipotle restaurants, where stories by Toni Morrison, Malcolm Gladwell, and Michael
Lewis now adorn the previously bare cups. Deeper exploration of such interventions that account
for social and physical lacuna are ripe and warranted, not least because they enable targeting
people’s everyday behaviors: When everyday behaviors are multiplied by a global population of
Theoretical Implications
contributions by extending existing knowledge on the effects of curiosity. First, the majority of
prior research has demonstrated that curiosity can function as a personality trait, by describing
people as either high or low in curiosity. For example, research has shown that consumers with
high and low curiosity tend to seek out more or less information (e.g., Raju 1980). Yet, curiosity
38
need not be viewed solely as a personality trait. In a significant departure from most existing
direction for research on visceral states. Research has identified a broad range of visceral states
that are constant through all human cultures and time periods (Sheldon, Elliot, Kim, and Kasser
2001), and just as we have shown that people are motivated to choose “should” options by
satisfying their curiosity, it is plausible that people can be motivated toward desired behavior in
favor of satisfying other visceral states. For example, future research might compare a
consumer’s motivation to try all of the ice cream flavors when she has already tasted 7 of the 10
flavors to when she has already tasted 9 out of the 10 flavors. Quite possibly, the motivation to
complete a set – not unlike a motivation for satisfying curiosity – is an especially motivating
factor in consumer behavior. Importantly, these results would fill a large gap in the literature,
whereby researchers have struggled to uncover a means by which the negative effects of visceral
states on impulsive “want” behaviors can be reduced (Loewenstein 1998; Van Boven et al.
2013). Our work suggests that visceral states may be best fought with other (positive) visceral
states.
Second, when researchers aren’t measuring curiosity as a disposition, they are typically
focused on the numerous factors that help foster or change people’s curiosity (e.g., Howard and
Kerin 2004; Menon and Soman 2002). Here, rather than viewing curiosity as a goal – or
scientifically speaking, a dependent variable – we found that the experience of curious pursuit
can itself be a cause for different outcomes (i.e., an independent variable in contrast to an end-
result). In this vein, our work points to a promising new direction in research on curiosity. Rather
than view curiosity as a dependent variable to understand the conditions that stimulate it, we
suggest that the opportunity to be curious may also be an important psychological experience
39
that can lead to many other outcomes that have yet to be explored. Thus, this study might be a
starting point for a new stream of research on curiosity as an outlet rather than an outcome. For
example, although we found that curiosity gaps led people to choose “should” options over
“want” options, we see no reason for why curiosity gaps cannot be used more generally to sway
people and goad them to choosing one option over another. Because we focused on testing the
effects of curiosity on choosing “should” options, our research can be seen as providing a
conservative test because “shoulds” are typically harder to choose than most other options. This
provides a strong degree of generalizability to our findings, because if an invention increases the
choice of “shoulds,” it almost certainly can increase the choice of other, ordinary options too. In
fact, we do not doubt that curiosity in some cases could, irrespective of want/should conflicts,
and heightening curiosity might occasionally lead to less ethical behavior because such behavior
could pique their curiosity. In support of this idea, researchers have found that curiosity is one of
Perhaps the research most relevant to the current findings has examined the motivational
and psychological benefits of uncertainty (Laran and Tsiros 2013; Shen et al. 2015). For
example, research has shown that people experience more positive feelings when a prize they
could win is unknown, compared to when it is known (Lee and Qiu 2009; Wilson et al. 2005).
Moreover, research has shown that a gift containing known and desirable items (e.g., Godiva
truffles) is no better (i.e., is as attractive) than a gift containing unknown items that vary in their
desirability – such as a gift that might contain some desirable Godiva truffles or some less-than
Hershey’s kisses (Goldsmith and Amir 2010). In some cases then, people seem to enjoy
40
uncertainty even when the known and unknown outcomes have unequal expected values that
favor the known outcomes. Our findings are consistent with these documented results on
motivation and uncertainty. On the surface, however, our findings might appear inconsistent
with other research on want/should conflicts – specifically Milkman’s (2012) finding that
uncertainty about the future increases choices for “want” options. To the extent that uncertainty
is depleting (Glass, Singer, and Friedman 1969), it follows that uncertainty would lead to
increased “want” choices. However, the difference between our findings and Milkman’s helps
elucidate the difference between a curiosity gap and a more general feeling of uncertainty. For a
curiosity gap, uncertainty can be erased – e.g., the answer to a trivia question can be found out;
the secret of a magic trick can be revealed; the value of a token can be discovered – however not
all uncertainty can be understood as a contract where resolve to uncertainty is something people
can acquire. Sometimes, uncertainty is the result of something unpredictable with no obvious or
quick resolve (like how long the annoying construction noise across the street will last), and it is
in these cases that we believe uncertainty is generally aversive. In this vein, our research helps
Conclusion
The question of how to shape human behavior to desired ends has been a question of
enduring interest for both researchers and practitioners. It is not surprising, then, that nudge-
based interventions have garnered such attention in the research community. In the present
article, we have highlighted the power of curiosity to shape behavior and reconcile want/should
conflicts, and tested curiosity-piquing interventions that circumvent these conflicts. Recent
research has demonstrated that although people want to do “good,” they often fail to follow their
intentions (e.g., Mazar, Amir, and Ariely 2008). Our results suggest that using interventions
41
based on curiosity gaps has the potential to increase participation in desirable behaviors for
which people often lack the motivation. It also provides new evidence that curiosity-
interventions come at an incredibly small cost and could help facilitate a wide range of desirable
behaviors. Given the challenge of adopting “should” behaviors in today’s society, we hope our
research will inspire other interventions that can successfully reconcile want/should conflicts.
42
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51
Table 1:
Choice of Clip by Control and Intervention Condition, Segmented By Low and High Curiosity
Score (Study 2)
Figure 1:
Proportion of “Should” and “Want” Choices by Control and Curiosity Condition (Study 1)
90
*
80
*
70
60
50
40
30
20
10
0
Control Condition Curiosity Condition
Appendix:
Note: The top of the signs say, “Let’s produce some laughs” and the bottom of the signs say,
“Find the answer as you tag your fresh produce.” The tags containing the punchlines were placed
nearby the signs. For these items, the punchline for the artichoke joke (left picture: “Why did the
tin man from Oz eat artichokes?”) is … “He wanted a heart!”, and the punchline for the orange
joke (right picture: “Why did the man at the orange juice factory lose his job?”) is … “He
couldn’t concentrate!”.