C Advanced C++ - 3
C Advanced C++ - 3
A mutable storage class specifier is used only on the class’s non-static and non-constant
member variables. It’s used for altering the constant class object’s member by declaring it. This
can be done by using a storage class specifier.
You can’t use the mutable specifier with names declared as static or const or reference
members.
It stores the references of objects to the original It stores copies of the object’s value.
memory address.
It reflects changes made to the new/copied object in It doesn’t reflect changes made to the new/copied
the original object. object in the original object.
It stores the copy of the original object and points the It stores the copy of the original object and recursively
references to the objects. copies the objects as well.
An abstract class in C++ is referred to as the base class, which has at least one pure virtual
function and is designed to be specifically used as a base class.
You declare a pure virtual function by using a pure specifier ( = 0 ) in the declaration of a virtual
member function in the class declaration.
A primitive type is a data type where the values it can represent have a straightforward nature
(a number, a character, or a truth value). The primitive types are the most basic building blocks
for any programming language and are the base for more complex data types.
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The scope resolution operator refers to the out-of-scope global variable or member function. It’s
denoted by the double colon (::) symbol.
Generally, a token is an object that represents something else, such as another object (physical
or virtual), or an abstract concept, such as a gift, sometimes referred to as a symbol of the
giver’s respect for the recipient.
A token is a name given to various functions in C++ programs. Examples of tokens include a
keyword, symbol, string literal, identifier, constant, etc.
Block scope is the definition of a variable within a block of code, such as a for loop or if
statement, and a variable specified as a block using C++ that can be declared anywhere within
the block.
Access specifiers define how members of a class (attributes and methods) can be accessed.
C++ supports data hiding and, accordingly, data abstraction and encapsulation by creating
user-defined types known as classes. Members of this generated class are scoped by keywords
known as access specifiers.
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