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Servant

This document describes the Roguish Archetype: Servant for Dungeons & Dragons. It focuses on a rogue who has dedicated themselves to serving a master. The archetype grants features like being able to conceal weapons in fine clothes with advantage, moving to stay within 5 feet of their master and taking attacks meant for them, tending wounds to allow spending hit dice, and being able to withdraw small items from their person to aid their master. It provides a path for a rogue focused on supporting another through combat and other challenges.

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0% found this document useful (0 votes)
33 views1 page

Servant

This document describes the Roguish Archetype: Servant for Dungeons & Dragons. It focuses on a rogue who has dedicated themselves to serving a master. The archetype grants features like being able to conceal weapons in fine clothes with advantage, moving to stay within 5 feet of their master and taking attacks meant for them, tending wounds to allow spending hit dice, and being able to withdraw small items from their person to aid their master. It provides a path for a rogue focused on supporting another through combat and other challenges.

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Roguish Archetype: Servant

There is an endless demand for the skilled, and you're one of


them. Regardless of your past, you've decided your countless
talents are best used for the sake of someone else. A rogue of
this archetype has taken a path of servitude, supporting the
person they chose as their master with elegance and grace.
Whether you're serving your master tea or murdering their
enemies, to do what they're told is the delight of a Servant.
Servant Features
Rogue Level Feature
3rd Sharply Dressed, By Your Side
9th Gentle Care
13th Prepare Item
17th By Your Wish

Sharply Dressed
Starting at 3rd level, your appearance conceals your lethality.
While you are wearing no armor and not wielding a shield,
your AC equals 12 + your Dexterity modifier, or 13 + your
Dexterity modifier instead if you are wearing fine clothes.
Additionally, you can conceal up to two daggers or any
objects of a similiar size in your clothes. While concealed,
ability checks made to find the objects have disadvantage,
and both can be drawn with a single object interaction.
By Your Side
At 3rd level, you stand at your master's side. As a bonus
action, choose a friendly creature within 5 feet of you. Until
the start of your next turn, whenever the creature moves or is
moved, you move to stay within 5 feet of it. If an attacker you
can see hits the creature with an attack, you can use your
reaction to cause the attack to hit you instead. The effect ends
if you choose to end it (no action required), if the creature
moves to a location you can't reach, if you move more than
twice your movement speed, or if your speed is reduced to 0.
When you gain the Uncanny Dodge feature, you can use it
as part of the same reaction.
By Your Wish
Gentle Care Starting at 17th level, you grant your master's wishes. After
Starting at 9th level, you tend to your master's health. As an you use your By Your Side feature, the first time the chosen
action, you can spend one use of a healer's kit to allow a creature makes an attack, you can immediately make a
creature to spend one Hit Die. The creature rolls the die, weapon attack against the same target. If this attack benefits
adds its Constitution modifier, and regains a number of hit from your Sneak Attack, the extra damage from it is halved.
points equal to the total (minimum of 1). The creature can't
regain hit points from this feature again until it finishes a
short or long rest.
Starting at 13th level, tending to your master bolsters your Roguish Archetype: Servant
spirit. You gain temporary hit points equal to the amount the Made by /u/Cometdance, @Nimademe on Twitter.
creature regained. Commissioned by Ryan for $15.
Jakob from Fire Emblem 0 (Cipher)
Prepare Item
Starting at 13th level, you answer your master's whims. If you
have a pack or a similar container, you can withdraw any non-
magical object worth up to 50 gp that would fit inside, even if
you don't have the object. If the object is a dagger or an object
of a similiar size, you can instead withdraw the object from
your clothes. You must spend an amount of gp equal to the
cost of the object to withdraw it. Once you use this feature,
you must finish a short or long rest to use it again.

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