Mylz ShadeSlag

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T H E U N O F F I C I A L B U T H I G H LY I M P R O V E D PAT H F I N D E R C H A R A C T E R S H E E T

ABILITY SCORES HIT POINTS C H A R A C T E R I N F O R M AT I O N

ABILITY ABILITY TEMP


SCORE MODIFIER BONUS PENALTY ADJUST
Mylz Shade-Slag CN Dyr
CHARACTER NAME ALIGNMENT PLAYER NAME
STR
STRENGTH 17 3 CURRENT HP Dwarf Outcast
DEX RACE DEITY HOMELAND
18 4 93 6
DEXTERITY
TOTAL HP HIT DICE
CON CLASSES LEVELS
CONSTITUTION 20 5
TEMPORARY HP Fighter-Gestalt 6
INT
INTELLIGENCE 22 6
Witch-Gestalt 6
WIS NONLETHAL DAMAGE
WISDOM 16 3 (1)
Expert-Ghost
CHA
CHARISMA 12 1 DR ENERGY
RESISTANCE

S AV I N G T H R O W S SPEED NOTES

Hardy- +2 vs Poison, Spells,


BASE CLASS ABILITY MAGIC FEAT MISC 20 4 20 4
MOD MOD MOD
FT. SQ. FT. SQ. and Spell-Like Effects
TOTAL SAVE BONUS MOD
BASE SPEED WITH ARMOR

FORT IT U D E + + +
Garded Senses- +2 vs Sonic
11 = 5 + + 5 1
(CONSTITUTION)
FT. FT. FT. FT.
Effects, Figments, Glamers,
FLY SWIM CLIMB OTHER
Patterns, Gaze Attacks, and
REF LE X = + + + + + Scent-Based Attacks
(DEXTERITY) 10 2 4 1 2 1
W ILL + + +
Centered Senses- While
= + + 1
(WISDOM) 11 5 2 3 centered, gains a +1 insight
IN IT IAT IVE = +
MODIFIER
4 4 bonus on attack rolls,
SPELL RESISTANCE CONDITIONAL MODIFIERS weapon damage rolls, and
Hardy-Guarded Senses-Centered-Filter Scarf TOTAL DEX MISC Will saves.
MOD MOD

SKILLS

TOTAL ABILITY SKILL MISC COND. TOTAL ABILITY SKILL MISC COND.
BONUS MOD RANKS BONUS MOD BONUS MODS RANKS BONUS MODS

◻ ACROBATICS
✔ = DEX 4 + + + ◻ KNOWLEDGE (LOCAL)* = INT 6 + + +

◻ APPRAISE
✔ 12 = INT 6 + 1 + 5 + ◻ KNOWLEDGE (NATURE)*
✔ = INT 6 + + +

◻ BLUFF
✔ 5 = CHA 1 + 1 + 3 + ◻ KNOWLEDGE (NOBILITY)* = INT 6 + + +

◻ CLIMB
✔ 12 = STR 3 + 6 + 3 + ◻
✔ KNOWLEDGE (PLANES)* = INT 6 + + +

◻ CRAFT
✔ = INT 6 + + + ◻ KNOWLEDGE (RELIGION)*
✔ 10 = INT 6 + 1 + 3 +

◻ CRAFT
✔ = INT 6 + + + ◻ LINGUISTICS*
✔ 10 = INT 6 + 1 + 3 +

◻ DIPLOMACY = CHA 1 + + + ◻ PERCEPTION


✔ 15/17 = WIS 3 + 6 + 6 + 2*

◻ DISABLE DEVICE* 8 = DEX 4 + 1 + 3 + ◻ PERFORM *Aberrations = CHA 1 + + +

◻ DISGUISE = CHA 1 + + + ◻ PERFORM = CHA 1 + + +

◻ ESCAPE ARTIST
✔ 8 = DEX 4 + 1 + 3 + ◻ PROFESSION*
✔ = WIS 3 + + +

◻ FLY
✔ 13 = DEX 4 + 6 + 3 + ◻ PROFESSION*
✔ = WIS 3 + + +

◻ HANDLE ANIMAL*
✔ 5 = CHA 1 + 1 + 3 + ◻ RIDE
✔ = DEX 4 + + +

◻ HEAL = WIS 3 + + + ◻ SENSE MOTIVE


✔ 12 = CHA 1 + 6 + 5 +

◻ INTIMIDATE
✔ = CHA 1 + + + ◻ SLEIGHT OF HAND*
✔ 8 = DEX 4 + 1 + 3 +

◻ KNOWLEDGE (ARCANA)*
✔ = INT 6 + + + ◻ SPELLCRAFT*
✔ 15 = INT 6 + 6 + 3 +


✔ KNOWLEDGE (DUNGEONEERING)* 12 = INT 6 + 1 + 5 + ◻
✔ STEALTH 10 = DEX 4 + 1 + 5 +

◻ KNOWLEDGE (ENGINEERING)* = INT 6 + + + ◻


✔ SURVIVAL 15 = WIS 3 + 6 + 6 +

◻ KNOWLEDGE (GEOGRAPHY)* = INT 6 + + + ◻


✔ SWIM 16 = STR 3 + 6 + 7 +

◻ KNOWLEDGE (HISTORY)*
✔ = INT 6 + + + ◻
✔ USE MAGIC DEVICE* 15 = CHA 1 + 6 + 3 + 5
ARMOR CLASS D E F E N S I V E A B I L I T I E S & C L A S S F E AT U R E S

DODGE/ NAME SOURCE


DEX SIZE ARMOR SHIELD NATURAL DEFLECT MISC
TOTAL MODIFIER MODIFIER BONUS BONUS ARMOR BONUS MOD Endure Elements Iceplant Hex
DESCRIPTION
ARMO R C L A S S 27 = 10 + 4 + 0 +
5 +
3 +
3 +
2 +

Can exist comfortably in conditions between -50 and


TOUCH + + + + + 140 degrees Fahrenheit without Fortitude Saves.
ARMOR CLASS
16 = 10 + 4 + 0 2
FLAT- F O O T E D + + + + +
ARMOR CLASS 21 = 10 + + 0 5 3 3 NAME SOURCE

BASE
Healing Hex
ATTACK STRENGTH DEXTERITY SIZE MISC DESCRIPTION
TOTAL BONUS MOD MOD MOD BONUS

CMD
As Cure Moderate Wounds spell at current caster
COMBAT MANEUVER DEFENSE 23 = 10 + 6 + 3 + 4 + 0 + level. Once per character per 24 hours

Stability- +4 vs Bull Rush and Trip, Uncanny Dodge, Neck Guard- +1 vs neck bite NAME SOURCE
CONDITIONAL MODIFIERS
Flight Hex
DESCRIPTION

DEFENSIVE ITEMS Can fly as spell, for # of minutes (1 min incr) per day
= level. Levitate 1/day. Featherfall at will. +4 Swim

Mithral Chain Shirt +4 Light


ITEM AC BONUS TYPE NAME SOURCE

0 10% 12.5 Tongues Hex


CHECK PENALTY SPELL FAILURE WEIGHT PROPERTIES DESCRIPTION

Can speak any spoken language for # of minutes (1


min incr) per day = level, as Tongues.
Armored Kilt +1 Light
ITEM AC BONUS TYPE

0 0 10
CHECK PENALTY SPELL FAILURE WEIGHT PROPERTIES AT TA C K B O N U S

Heavy Mithral Bossed Shield +2 Shield +15 hp from MW Boss BASE AT TAC K BON U S 6
ITEM AC BONUS TYPE

BASE
0 5% 12.5 ATTACK STR SIZE MISC
CHECK PENALTY SPELL FAILURE WEIGHT PROPERTIES TOTAL BONUS MOD MOD MOD

M ELEE AT TAC K = + + +
B ONUS
9 6 3 0

ITEM AC BONUS TYPE BASE


ATTACK DEX SIZE MISC
TOTAL BONUS MOD MOD MOD
CHECK PENALTY SPELL FAILURE WEIGHT PROPERTIES RAN GED AT TAC K
10 = 6 + 4 + 0 +
B ONUS

BASE
ATTACK DEX SIZE MISC
ITEM AC BONUS TYPE
TOTAL BONUS MOD MOD MOD

CMB = + + +
COMBAT MANEUVER BONUS 10 6 4 0
CHECK PENALTY SPELL FAILURE WEIGHT PROPERTIES

O F F E N S I V E A B I L I T I E S & C L A S S F E AT U R E S

NAME SOURCE NAME SOURCE

DESCRIPTION DESCRIPTION

NAME SOURCE NAME SOURCE

DESCRIPTION DESCRIPTION
AT TA C K S SENSES

Darkvision 60ft
Sawback Cutlass +9/+4 1d6+ Slash 5 ft
ATTACK ATTACK BONUS DAMAGE TYPE RANGE

Weapon Cord-Adamantine 18-20 x2 -------------


DESCRIPTION CRITICAL MULTIPLIER AMMUNITION

ATTACK ATTACK BONUS DAMAGE TYPE RANGE

LANGUAGES
DESCRIPTION CRITICAL MULTIPLIER AMMUNITION
Common
Dwarven
Draconic
RANGE
Elvish
ATTACK ATTACK BONUS DAMAGE TYPE
Orcish
Auran
DESCRIPTION CRITICAL MULTIPLIER AMMUNITION
Goblin
Halfling
Gnome

ATTACK ATTACK BONUS DAMAGE TYPE RANGE


NOTES

DESCRIPTION CRITICAL MULTIPLIER AMMUNITION

ATTACK ATTACK BONUS DAMAGE TYPE RANGE

DESCRIPTION CRITICAL MULTIPLIER AMMUNITION

F E AT S

NAME DESCRIPTION SOURCE

Dodge +1 Deflection Creation


Lightning Reflexes +2 Reflex Save 3rd Level
Improved Familiar Air Elemental 5th Level
Arcane Armor Training -10% Spell Failure from Armor 1st Level Fighter
Arcane Strike +2 Melee Damage and attack counts as Magical 2nd Level Fighter
Shield Focus +1 Shield AC Bonus 4th Level Fighter
Shielded Mage +15% Spell Failure from Shield 6th Level Fighter

Alertness +2 Perception and Sense Motive Familiar


WEAPONS GEAR

ITEM NAME COST WEIGHT ITEM NAME COST WEIGHT

Adamantine Sawback Cutlass (Corded) 3020 4 Bedroll 1sp 5


Blanket 5sp 3
Compass 10gp .5
Steel Mirror 10gp .5
Silk Rope (50 ft) 10gp 5
String (50 ft) 1cp .5
Trail Rations x4 2gp 4
ARMOR & SHIELDS Chalk x10 1sp -
ITEM NAME COST WEIGHT Charcoal x2 1gp -
Mithral Chain Shirt 1100 12.5 Traveler's Outfit 1gp 5
Armored Kilt 20 10 Crowbar 2gp 5
Heavy Mithral Bossed Shield 1070 12.5 Flint and Steel 1gp -
Neck Guard 10 .25 Piton x10 1gp 5
Hammer 5sp 2

GEAR
T OTALS
15965
POTIONS, SCROLLS, & MAGIC ITEMS
ITEMS COST WEIGHT

ITEM NAME COST WEIGHT

Ring of Protection +1 2000 - O T H E R VA L U A B L E S

Boots of the Cat 1000 TREASURE VALUE

Amulet of Natural Armor +1 2000


Cloak of Resistance +1 1000
Handy Haversack 2000
Heavyload Belt 2000

OTHER ITEMS

ITEM NAME COST WEIGHT

Wand of Ray of Frost 375 -


Wand of Mount DM Gift -
Liquid Ice (Focus) 40 2
MOUNTS/VEHICLES VALUE
Thieve's Tools 30 1
Spell Components Pouch 5 2
Wrist Sheath x2 4 4

ENCUMBRANCE MONEY

LIGHT LOAD LIFT OVER HEAD


CARRIED STORED HOLDINGS VALUE

258 780
CP 9
MEDIUM LOAD LIFT OFF GROUND

SP 11
519 1560
HEAVY LOAD DRAG OR PUSH GP 33
780 3900 PP
SPELLCASTING P R E PA R E D S P E L L S M E TA M A G I C

CLASS LEVEL LEVEL SPELL NAME SOURCE USED LEVEL


METAMAGIC FEAT ADJUST
Witch 6 0 Detect Magic Detect Poison
0 Mending Read Magic
CONCENTRATION 12 = 6 + 6 +
1 Burning Hands Chill Touch
TOTAL CASTER ABILITY MISC
LEVEL MOD MOD
1 Urban Grace Obscuring Mist
SPELLS SAVE SPELLS BONUS ABILITY
KNOWN DC LEVEL PER DAY SPELLS BONUS
1 Shocking Grasp
ALL 16 0 4 6

17 1st 3 2 6
2 Merge with Familiar
18 2nd 3 2 6 2 Cure Moderate Wounds x2
3rd
19 2 1 6
2 Inflict Moderate Wounds x2
4th 1
3 Fireball x2 SPELL-LIKE ABILITIES
5th 1

6th 1
3 Dispel Magic TIMES
SPELL NAME PER DAY
7th
Levitate 1
8th

9th Featherfall Will


CONDITIONAL MODIFIERS

BLOODLINE/DOMAIN/SCHOOL
0 Ray of Frost 50 Charges Wand
Elements
1 Mount 50 Charges Wand

SPECIAL ABILITIES

NAME NAME

Small Air Elemental Familiar Small Air Elemental Familiar


DESCRIPTION DESCRIPTION

46 hp 6 HD AC 23 Touch 14 Flat Footed 20 Darkvision 60 ft Alertness Empathic Link Improved Evasion Share Spells
Store Spells Deliver Touch Speak with Master Endure Elements
STR 12 DEX 17 CON 12 INT 8 WIS 11 CHA 11 Fly 100 ft (Perfect)

NAME NAME

Small Air Elemental Familiar


DESCRIPTION DESCRIPTION

BAB +10 Fort +6 Ref +6 Will +5 CMB +8 CMD +19 INIT +7

Slam +10 1d4+1 (B) Whirlwind (See Book) (DC 14 10-20ft)

NAME NAME

Small Air Elemental Familiar


DESCRIPTION DESCRIPTION

Immune: Bleed-Paralysis-Poison-Sleep-Stun-Criticals-Flanking-Precision

Flyby Attack Improved Initiative Weapon Finesse Air Mastery (-1)

NAME NAME

Small Air Elemental Familiar


DESCRIPTION DESCRIPTION

Acrobatics +7 Escape Artist +7 Fly +17 Know Planes +3


Perception +8 Stealth +11

Does not Eat, Breathe, or Sleep


SPELLBOOK

CANTRIPS ◻◻◻◻◻◻◻◻◻ ✔ ✔ 4th ◻◻◻◻◻◻◻◻◻


SPELL NAME DC RANGE DAMAGE DURATION EFFECT SPELL NAME DC RANGE DAMAGE DURATION EFFECT

Arcane Mark Putrefy Food

Bleed Read Magic

Dancing Lights Resistance


Daze Spark
Detect Magic Stabilize
Detect Poison Touch of Fatigue
Gidance
Light
5th ◻◻◻◻◻◻◻◻◻
✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔

Mending SPELL NAME DC RANGE DAMAGE DURATION EFFECT

Message Teleport

Ray of Frost 16 40 ft 1d3+1 Touch Cold - 50 Charges

1st ◻◻◻◻◻◻◻◻◻ ✔ ✔ ✔ ✔

SPELL NAME DC RANGE DAMAGE DURATION EFFECT

Shocking Grasp Identify

Chill Touch Remove Sickness

Detect Secret Doors Blood Money


6th ◻◻◻◻◻◻◻◻◻
Burning Hands SPELL NAME DC RANGE DAMAGE DURATION EFFECT

Obscuring Mist

Urban Grace

Unseen Servant

Air Bubble

Hidden Spring

Mount 17 40 ft -------- 12 hr 50 Charges

7th ◻◻◻◻◻◻◻◻◻
2nd ◻◻◻◻◻◻◻◻◻ ✔ ✔ ✔ ✔
SPELL NAME DC RANGE DAMAGE DURATION EFFECT
SPELL NAME DC RANGE DAMAGE DURATION EFFECT

Flaming Sphere

Cure Moderate Wounds

Inflict Moderate Wounds

Merge with Familiar

See Invisibility
8th ◻◻◻◻◻◻◻◻◻
SPELL NAME DC RANGE DAMAGE DURATION EFFECT

3rd ◻◻◻◻◻◻◻◻◻
✔ ✔ ✔ ✔ ✔ ✔

SPELL NAME DC RANGE DAMAGE DURATION EFFECT

Fireball

Dispel Magic
9th ◻◻◻◻◻◻◻◻◻
Lightning Bolt SPELL NAME DC RANGE DAMAGE DURATION EFFECT

Speak with Dead

Vermin Shape I
APPEARANCE CHARACTER IMAGE

45 Male 4 ft 183 lbs Medium


AGE GENDER HEIGHT WEIGHT SIZE

Freckled Ginger Hazel


SKIN HAIR EYES

"Viking" Braided Beard and a Flat Top Mohawk

DISTINGUISHING FEATURES

GENERAL DESCRIPTION

B A C K S T O RY

PERSONALITY

GENERAL DESCRIPTION

Lone Wolf-Survivor-Guttersnipe

LIKES DISLIKES

Profit Laws/Rules
Full Stomach Empty Pockets/Stomach
Orgasms Boredom

IDEALS
Change. Life is like the seasons, in constant change, and we
must change with it.

FLAWS

I am slow to trust members of other races, tribes, and societies.

PHOBIAS
Achondroplasiaphobia - Fear of Short(er) People

UNIQUE TRAITS

Casts no shadow

FA M I LY ALLIES FOES A F F I L I AT I O N S
A D VA N C E M E N T

HIT ABILITY
BASE ABILITY SCORES LEVEL CLASS POINTS FAV? SCORE FEATS CLASS FEATURES

STR 1 Witch/Fighter/Expert 28 W Dodge, Arcane Armor Training Spells, Hex, Patron, Familiar
STRENGTH
17
2 Witch/Fighter 12 W Arcane Strike Guarded Senses, Hex
DEX
DEXTERITY
18
3 Witch/Fighter 14 W Lightning Reflexes Uncanny Dodge
CON
CONSTITUTION
20 4 Witch/Fighter 11 W STR Shield Focus Hex

INT 5 Witch/Fighter 15 W Improved Familiar Centered Senses


INTELLIGENCE
22
6 Witch/Fighter 13 W Shielded Mage Hex
WIS
WISDOM
16 7

CHA 8
CHARISMA
12
9
FAVORED CLASSES

Witch- +1/4 10
Familiar's
11
Natural Armor
Bonus per level 12

13

14

CURRENT XP 15

16

TO NEXT LEVEL 17

18

◻ SLOW 19
◻ MEDIUM 20
◻ FAST

RACIAL TRAITS NOTES

Hardy Pragmatic Activator- INT for UMG


Stability
Greed Youthful Mischief- +1 Reflex
Sense Aberration
Slag Child Infamous- Group -4 penalty on
Darkvision Diplomacy vs Law Abiding Citizens
Weapon Familiarity
Umbral Unmasking- Casts no shadow

CLASS TRAITS

Guarded Senses
Uncanny Dodge
Centered Senses
Spellcasting
Hex
Familiar
Patron

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